What a crazy design. I love it. Obviously it's completely outside of the meta but still, very cool.Thanks, I wouldn't say it's exactly crazy, just clever thinking on how to recreate something like Firestorm. Will upload my other(less successful) robots as well as some RW recreations later. What do you exactly mean with outside of the meta? As for part clipping, it's something I try to avoid, had the parts placed a bit different on Atomizer 3 before, but changed them around which really helped with self righting from the side.
I'm excited to see where your innovation takes you as your building skill improves.
Meta is just what is competitive in stock RA2. Flippers, especially this style, are not competitive. Also, you're over 100kgs short of the weight limit.Since the wiki has no article(and I haven't had the time to browse the forums) I guess that competitive stock flippers aren't allowed and the weight limit is the mediumweight one?
There's 3 "official" weight limits - 249.0 is lightweight, 399.0 is middleweight, and 800.0 is heavyweight. Your bot is underweight by a good amount - add more armor, etc to bring it up to the weight limit.Oh I see(I did know about the weight limits), yeah RA2 isn't exaclty flipper friendly(not only the components, but also the point system, it's either all or nothing) and I do guess that most bots do have srimechs or just drive upside down(althrough I've seen quite a lot without it), as long as the robot can't self right/low arena walls exist or if there's a pit, this thing works completely fine, but that probably isn't the case in all of them.
As far as what I mean by competitive, just that flippers tend not to win as much as other bot types (unless the arena has very low walls... but even still). They are definitely allowed.
why are you using spoilers for bots as well ?to make his page load faster ?????
Why R01? Why? Also, Smasher doe damage?why are you using spoilers for bots as well ?to make his page load faster ?????
Usually with a showcase, you'll want to post your images in your new posts, rather than making people go back to the first post, so we can see the designs without lots of scrolling/page changing. If you want to keep organized, you could put the images in your posts and also update the OP.Oh I see, I'm ok with the way you do it here, but I prefer to have them all in the main thread so people can see all of my bots without having to scroll through many pages. Of course the other way does have some advantages as well(making it easier to see feedback and changes) but I still prefer them all in the thread.
You have some interesting builds. What are you going for with these? As in, are you trying to make realistic designs, effective designs, original designs, etc. If you're going for the more realistic approach, Stock usually isn't the best place for it; DSL or Ironforge are usually more suited for that style of building due to having more options (parts, armors, etc). I mean, if you're having fun with Stock don't worry about it, of course, but you might want to check those out.
why are you using spoilers for bots as well ?I plan to have them all in the main post and have different sections, wouldn't want people to scroll for a very long time until they're past the first post.
to make his page load faster ?????Not sure if the images get loaded while inside the spoilers or not(I think they always get loaded but I've seen other examples).
Why R01? Why? Also, Smasher doe damage?Yes it does damage, it has blades on axle mounts, so those pop out once it starts spinning.
Built a new version of Atomizer, see main post for more:Not too sure if that wedge is very effective... usually wedges are best if they're just on a single extender. Wedges become less effective with the more things you put on them.
https://gametechmods.com/forums/index.php?topic=18882.msg699403#msg699403
3x Burst Piston Flippers(by the way, has anyone else done those before?)I know Reier made a Middleweight flipper with four bursts. It was called "DONT TREAD ON ME." Other people on the forums have probably made robots with more burst flippers, but considering that I'm still quite new to the forums, I wouldn't be able to tell you with absolute certainty.
Built a new version of Atomizer, see main post for more:Not too sure if that wedge is very effective... usually wedges are best if they're just on a single extender.
https://gametechmods.com/forums/index.php?topic=18882.msg699403#msg699403
uh my dude i never said anything about have far the wheels where apart :dumb)
Not too sure if that wedge is very effective... usually wedges are best if they're just on a single extender. Wedges become less effective with the more things you put on them.Haven't noticed any problems yet or any advantages. I'm going for semi realistic style, however the reason why the flipper was built like that is because I originally wanted to include 3 wedges, however I got too close to the weight limit so that never happened. moved the burst angle upwards now and added a bigger extender, so it now goes right through the burst and saves enough weight for a second pink battery.
Does the SnapperII motor fit behind the control board? Like, if you move the control board to, say, above the CO2 tanks, is it possible to then angle it downwards, build the wedge, then change the starting angle of the motor so it goes through the DDT Burst motor? Or is it supposed to be IRL style, with nothing clipping through anything?
Regardless, I really do like the design.Thanks
he used burst pistons instead of burst motors my dude. i don't think anybody has actually made a flipper like that in stock in the recent years.In recent years? So were there ones before or was that before you got on the forums? Also wonder if anyone made this in DSL or Ironforge, I'd say it can be a very strong setup, but I'd first like to test it in some kind of Tournament.
the reason why your turnspeed sucks is because when you have the motors placed facing towards each other it makes the turnspeed sh**. just flip them around and it should turn much faster.
It would be very strong in ironforge, due to pistons being extremely powerful in IF.Why should I make the chassis smaller(other than making it harder for other robots to hit me)? This is a heavyweight and I dont' think that a smaller chassis would allow me to use the 800 weight limit. With that said I do plan to make a 1 flipper middleweight, since I prefer middleweights(compared to RW, LW is MW, MW is HW and HW is UHW). Pushing the other robot forward? so I guess it was basically the same setup except without directly having the pistons on the arms?
I think MR. AS made an ironforge bot with a similar design philosophy. I think I did too but never showcased it. The idea was to have a normal flipper, with pistons attached parallel to the flipping sheet to push the other robot forward as it's being flipped.
As for bot advice, your chassis is huge, shrinking that should be tour no1 priority I think
Shrinking the chassis lets you add more stuff to your not, like external armor (weapons advised) and more flippersIt would be very strong in ironforge, due to pistons being extremely powerful in IF.Why should I make the chassis smaller(other than making it harder for other robots to hit me)? This is a heavyweight and I dont' think that a smaller chassis would allow me to use the 800 weight limit. With that said I do plan to make a 1 flipper middleweight, since I prefer middleweights(compared to RW, LW is MW, MW is HW and HW is UHW). Pushing the other robot forward? so I guess it was basically the same setup except without directly having the pistons on the arms?
I think MR. AS made an ironforge bot with a similar design philosophy. I think I did too but never showcased it. The idea was to have a normal flipper, with pistons attached parallel to the flipping sheet to push the other robot forward as it's being flipped.
As for bot advice, your chassis is huge, shrinking that should be tour no1 priority I think
I love the pixel art on your Wild Thing replica, but that robot was actually named Thing 2. :VThanks, I thought they called it Wild Thing in Series 3(sometimes they just called it Thing)
Nah it's probably just because you update the first post instead of pasting the pictures in new posts.That's what I meant when I wrote "probably my fault for not posting the images here directly" :P
Either way, while popups can flip (usually limited to heavyweights and above though), it's not always beneficial since most bots have weapons that protect the top side. The best scenario of a popup is to simply fling the enemy upward but not flip it over.
Consider updating your main post, then copying the relevant stuff and also posting it in your post announcing a new bot. That would probably encourage more discussion.Yeah that's what I plan to do. Someone never said something more true about pistons, they are strong(and sadly what by bot needs) but such a pain to work with and then there's the need for Co2 bottles which are clunky and huge as well.
And yeah, popups main intention is to get under the opponent and then stab them in their weak point to inflict massive damage. We use burst motors not for flipping power, but just because they fit nicely in the chassis, unlike pistons which could do the same thing but are clunky and huge.
Offtopic, really hoping to join one of your tournaments one day, but I sadly don't have good enough bots and AI skills yet.Good to hear you're interested in entering tournaments but I wouldn't worry about AI skills, as it's a tournament host's obligation to AI your robots for you if you cannot do so yourself.
Offtopic, really hoping to join one of your tournaments one day, but I sadly don't have good enough bots and AI skills yet.Good to hear you're interested in entering tournaments but I wouldn't worry about AI skills, as it's a tournament host's obligation to AI your robots for you if you cannot do so yourself.
Even with low experience, it can still be worthwhile entering a tournament. You can learn a lot from losing. For example, I learnt how wedges, Z-Teks and a general understanding of the game's glitches can be rather important for a Stock MW/HW robot after participating in "The Cauldron". I wouldn't recommend flinging yourself at every tournament there is at an early stage, though. Best to just try a few to get a good understanding of the kind of bots you need to build to do well.Offtopic, really hoping to join one of your tournaments one day, but I sadly don't have good enough bots and AI skills yet.Good to hear you're interested in entering tournaments but I wouldn't worry about AI skills, as it's a tournament host's obligation to AI your robots for you if you cannot do so yourself.
Thanks, but I'm kinda interested in doing my own AI(part of being curious about it/wanting to have success in it, and also being interested if it's possible to make it more "intelligent"), for that reason(and knowing how stuff's built) I much rather want to create my own file instead of "just edit X file and adjust some things", once I know how stuff works I'll use templates. It would also make the life of the host easier if he didn't have to AI every single bot.Offtopic, really hoping to join one of your tournaments one day, but I sadly don't have good enough bots and AI skills yet.Good to hear you're interested in entering tournaments but I wouldn't worry about AI skills, as it's a tournament host's obligation to AI your robots for you if you cannot do so yourself.
Hammers like that almost always have 2 wedges and 3+ plows instead of those ramplates. You should learn about stacking and other basic glitches if you're dead-set on getting better at stock, otherwise there's no real point to building in stock. Try stacking 2 blacks together and putting the 4 drive motors on 1 or 2 snappers using the eFFe glitch, and using your spare weight to shrink the chassis a crapton and maybe get another DDT.I have to use N12's for the ground clearance, Slipperbottoms(which the concept bot had) wouldn't work and I also didn't see many glitches that would have use in this setup.
Also, use shinies or rubbers (or very situationally slipperbottoms), not N-12 wheels.
Then you haven't looked hard enough, friend!Hammers like that almost always have 2 wedges and 3+ plows instead of those ramplates. You should learn about stacking and other basic glitches if you're dead-set on getting better at stock, otherwise there's no real point to building in stock. Try stacking 2 blacks together and putting the 4 drive motors on 1 or 2 snappers using the eFFe glitch, and using your spare weight to shrink the chassis a crapton and maybe get another DDT.I have to use N12's for the ground clearance, Slipperbottoms(which the concept bot had) wouldn't work and I also didn't see many glitches that would have use in this setup.
Also, use shinies or rubbers (or very situationally slipperbottoms), not N-12 wheels.
Your build style is really not suited to the Stock meta. These bots would work so much better in DSL.Or Ironforge!
do you have 3 or 6 AI bots per team? just wondering because it doesn't look like you have the ui from v2 or v3 and went to straight to v4Actually I'm building those in a modded copy of RA2 which has a better grid and height graphic making it easier to build and then export them to Starcore. I was wondering if v4 needed earlier packs, currently I have a copy of RA2 with SC1 and one that was directly patched with v4(so I only have 3 bots, thought that SC4 would make them 6 via the teams file but guess not), will patch that later.
do you have 3 or 6 AI bots per team? just wondering because it doesn't look like you have the ui from v2 or v3 and went to straight to v4Actually I'm building those in a modded copy of RA2 which has a better grid and height graphic making it easier to build and then export them to Starcore. I was wondering if v4 needed earlier packs, currently I have a copy of RA2 with SC1 and one that was directly patched with v4(so I only have 3 bots, thought that SC4 would make them 6 via the teams file but guess not), will patch that later.
Personally I don't mind Hax and Bot File editing as long as they are in their own league. Having a bot, which is designed to be "fair" just like the developers planned, vs something that uses all glitches and hax isn't exactly right, having them in their own categories is perfect. With that said, I will do bots like that later and do plan to enter tournaments with stock rules, however looking at some bots of the recent tournaments, they don't seem to use too many glitches(part of which is their design).do you have 3 or 6 AI bots per team? just wondering because it doesn't look like you have the ui from v2 or v3 and went to straight to v4Actually I'm building those in a modded copy of RA2 which has a better grid and height graphic making it easier to build and then export them to Starcore. I was wondering if v4 needed earlier packs, currently I have a copy of RA2 with SC1 and one that was directly patched with v4(so I only have 3 bots, thought that SC4 would make them 6 via the teams file but guess not), will patch that later.
Yeah if you grab v3 first, it has all the UI updates and stuff, then v4 just adds additional teams and bots.
I admire your style for sticking to "fair play" as it were. Let me tell you that you are not alone in some ways. I am against using hax mode and file editing your bot in Stock, but I find the odd glitch only helps with creativity. Putting the black batteries on top of each other for example means you've got more room for everything else, if that means more drive, more weapons or more armour, great!
RA2 should be fun above all, so if you have fun building replicas and sticking to "realistic" design bots without intersecting components, that's fine. You can still enter tournaments, enter competitions and challenge other members, but the bots you build will (more often than not) be at a disadvantage to the members who do use glitches and stuff and everyone here will always try and advise you how to be more "competitive", but just play the way you do - you don't have to follow anyone's advice if you don't want to!
Thanks for the feedback, a bit offtopic but I do have a question about your bot, how did you get the maces as well as razors on the drums?
Already replied to it in the Tricycle Takedown Tournament, but I'm actually ok with most stock glitches, almost all versions of the Atomizer series use the common "snapper glitch"(not loading) attach something, move it out of the way, move back and it's inside the other object, Pistons are just so big and bulky to work with, I guess it's the same with other glitches, likethe game not allowing some stuff that clearly should be possible(like only certain weapons being allowed to clip the chassis) or refusing to attach a mace because it's so close to the other, would use glitches to get those to work.Thanks for the feedback, a bit offtopic but I do have a question about your bot, how did you get the maces as well as razors on the drums?
You wouldn't approve :D but it uses a technique called Axle Loading (I think). Then a whole lot of patience and rotating till everything clips together.
Maces are annoying because they aren't easy to overlap with anything, razors easily rotate inside each other so I fit the 4 maces on the end of the extenders and attached the razors one by one, rotating and removing everything until it all fit together.
VS looks pretty cool. When was it flipping, when it was hit or when it started to spin up?Spinning up, , it was like the motor created so much force that the entire bot lifted up to the front, then the spinner hit the ground and dragged itself over.
As for stacking, I find it to be a massive pain in the ass too. To be honest, usually I just RA2CF or BFE the 2nd black in after I've built everything else. It's a waste of time otherwise.
I mean nobody can tell if you BFE/RA2CF to stack blacks. The rules really mean "Don't do stuff that's only possible with RA2CF or BFE etc", such as tiny invincible chassis with battery armour etcComponent order in the bor file was the generally how you could tell if someone was using bfe
How? Back when I couldn't stack blacks I just stacked two anchors and then changed the component.I mean nobody can tell if you BFE/RA2CF to stack blacks. The rules really mean "Don't do stuff that's only possible with RA2CF or BFE etc", such as tiny invincible chassis with battery armour etcComponent order in the bor file was the generally how you could tell if someone was using bfe
How? Back when I couldn't stack blacks I just stacked two anchors and then changed the component.I mean nobody can tell if you BFE/RA2CF to stack blacks. The rules really mean "Don't do stuff that's only possible with RA2CF or BFE etc", such as tiny invincible chassis with battery armour etcComponent order in the bor file was the generally how you could tell if someone was using bfe
Bots that have heavy snapper loading usually have a few "spots" in the build order when batteries can't be placed. As long as you're not dumb it's almost untraceable.How? Back when I couldn't stack blacks I just stacked two anchors and then changed the component.I mean nobody can tell if you BFE/RA2CF to stack blacks. The rules really mean "Don't do stuff that's only possible with RA2CF or BFE etc", such as tiny invincible chassis with battery armour etcComponent order in the bor file was the generally how you could tell if someone was using bfe
Still a waste of time tho :DBots that have heavy snapper loading usually have a few "spots" in the build order when batteries can't be placed. As long as you're not dumb it's almost untraceable.How? Back when I couldn't stack blacks I just stacked two anchors and then changed the component.I mean nobody can tell if you BFE/RA2CF to stack blacks. The rules really mean "Don't do stuff that's only possible with RA2CF or BFE etc", such as tiny invincible chassis with battery armour etcComponent order in the bor file was the generally how you could tell if someone was using bfe
Unless you can see the battery flash, try not to spend more than 15 seconds in one camera position. Go to another tab, zoom and then try again. Blacks are also one of the items that rotating does help, so rotating it 180 gives you another position to try.
Was thinking about that, but would it really help/wouldn't a certain camera angle be required? Instead of downloading movepixel I was trying to get numlock mouse to work, but haven't looked how to activate that yet.How? Back when I couldn't stack blacks I just stacked two anchors and then changed the component.I mean nobody can tell if you BFE/RA2CF to stack blacks. The rules really mean "Don't do stuff that's only possible with RA2CF or BFE etc", such as tiny invincible chassis with battery armour etcComponent order in the bor file was the generally how you could tell if someone was using bfe
c'mon guys
movepixel for life
This thread sure got a lot of replies(on a time where RW was live and after that discussed), sadly most of them aren't about the bots itself :PWas thinking about that, but would it really help/wouldn't a certain camera angle be required? Instead of downloading movepixel I was trying to get numlock mouse to work, but haven't looked how to activate that yet.How? Back when I couldn't stack blacks I just stacked two anchors and then changed the component.I mean nobody can tell if you BFE/RA2CF to stack blacks. The rules really mean "Don't do stuff that's only possible with RA2CF or BFE etc", such as tiny invincible chassis with battery armour etcComponent order in the bor file was the generally how you could tell if someone was using bfe
c'mon guys
movepixel for life
From experience I can confirm rotating the camera does help and getting the "super zoom" by going to the overview tab, zooming in as if you're taking a picture and going back to the components tab.Thanks friend.
If all else fails, resort to movepixel as it makes it even easier.
Cool bots by the way!
The eFFe glitch is your friend for getting the overlap.I already did that on the spinner(else that 6 motor setup wouldn't be possible like that), however the issue I have is attachment points, you wouldn't be able to put it on the same point if something is already attached(even if eFFe'd), right?
Mount an extender on the snapper and hover another extender over an attachment point on that extender, fire the snapper and the extender that was hovering should still be black. Attach it "in mid air" and you should be able to fit a Ztek on both floating extenders, then when you test the bot and go back everything should have reset and the motors should be overlapping.
There's a really good tutorial on Click Beetles site for this:
http://beetlebros.gametechmods.com/ra2techs.htm#effe
Then you should be able to reduce the size of the chassis and maximise weapons.
c'mon guys(http://i.imgur.com/vNxgxzt.png)
movepixel for life
@Hi5er pretty sure you need to do snapper loading to fit all 3 Z-teks onto one extenderAlright, thanks. While building this thing I wasn't exactly sure where I would put what, I know about the snapper glitch but couldn't decide on how to build that bot. Also what about clipping Snapper2's into Snapper2's?
Anyways, if you rotate the snappers 90 degrees and mount the weapons motors all on one extender off the main snapper arm you can put another extender on the rear to mount the drive like so (Pretend the red extenders are z-teks):
(http://i.imgur.com/hEv9agv.png)
And yeah, you can stack a control board into 2 black batteries, but its a pain. You always can try stacking the control board into one of the snappers as that is usually easier than trying to stack it into 2 blacks.
Still a better story than BFE'ing them.c'mon guys(http://i.imgur.com/vNxgxzt.png)
movepixel for life
get a load of this guy, so bad at stock he needs to use a THIRD PARTY program to be GOOD
/s
@Hi5er pretty sure you need to do snapper loading to fit all 3 Z-teks onto one extender
don't even bother with 2 blacks and a cb. you save like 3 kgs at most and it takes forever even if you're really good at stacking.Oh it's only 3 kg? (that depends on chassis size I guess, need to do more testing) as for Snapper loading, I would have, but then there wouldn't be enough attach points?
And you should definitely learn snapper loading, makes bots a lot more compact and less messy and opens up more options in building. Messyness probably isn't the best example though as it isn't even symetric.
This may be completely irrelevant but it's pretty easy to stack two SnapperII's, could experiment loading two that way?Oh so they're one of the easier stackables(haven't messed around too much with stacking, a list of easier stackable stuff would sure be nice), only issue I see is that one end won't be useable unless you- that's it! clipping the white motor connection point inside and then loading it? however, you would need to load them without a motor attached, making it difficult.
Oh so they're one of the easier stackables(haven't messed around too much with stacking, a list of easier stackable stuff would sure be nice), only issue I see is that one end won't be useable unless you- that's it! clipping the white motor connection point inside and then loading it? however, you would need to load them without a motor attached, making it difficult.
Haven't tried it out much yet. I do have ideas for other bots(a try at a LW bot didn't work) but before I do those I'll most likely upload some pictures, showing the evolution of the VS and maybe a few pictures of the recreations.Oh so they're one of the easier stackables(haven't messed around too much with stacking, a list of easier stackable stuff would sure be nice), only issue I see is that one end won't be useable unless you- that's it! clipping the white motor connection point inside and then loading it? however, you would need to load them without a motor attached, making it difficult.
How's it going?
Oh my god that first version is SO coolReally? can't tell if sarcasm because it's using normal extenders with useless spikes(even if there's a reason for that) and angle connectors(again part of the reason), second version was done a bit more efficient with the extenders helping with self righting(or would because omni.py never decided to spin the tribars in the other direction when upside down). Since the chassis was so steep I got to fight a lot with the max sphere(wasn't sure if using a modfied version of that would be allowed for contest entries) and the plows sadly go below the ground, so it gets stuck everywhere else that isn't the test garage.
The first and second yeah, I love how you did the hybrid. Shame they didn't work out.Oh right, you were one of the people that liked hybrids(I really couldn't tell as some of my bots can be really inefficiently built during testing phases) originally I wanted 4 spinners, tried this out for stability(but then found a different way to get snapper II's more stable/not bouncing around, sadly only works until they get desynced, after that it's the usual mess), think that system could work well for slowing down HS and other bots weapons before the main spinner hits, however in the final version I didn't have any weight for that or something that would help it self right.
they look really nice.Thanks
whats with the sledges on the bottom left?
2nd to last looks the best to me.2nd last didn't have any bottom protection for the extenders, critical against Popups or HS.
you'd be better off with putting the drive in the back; you won't need as much rear support, plus the drive will be a lot less exposed.
You're gonna need protection for the LW's arms. Without it, they're gonna break off faster than an insects legs.That's why it was supposed to be directly on the ground to go under all those spinners.
The MW(?) isn't too bad. Not sure if invertibility is that necessary as it can enter spikeball mode and annoy/attack the opponent that way.I prefer to be able to control the bot instead of having it bounce around. Also guess I could downgrade it into a MW but it's currently overweight and a unfinished HW.
I would like to see glitch in the matrix vs my orange avenger 3 its very nice.Sure!
I've decided to leave/take a break from RA2 and this community. Sorry to disappoint you, but I was never the kind of dude that would fit into a "4chan" like group(which is what playground in my view is). This doesn't mean that I won't check here once in a while(there's still like 4 Tournaments where my bots are in),occasionally build a bot, or talk to the people that I've added on Discord.
heh :P I already took a two month break earlier on, also depending on how much free time I have, I'll create bots once in a while, so see this post more as a "I won't be as active and sadly don't see this becoming my main community"I've decided to leave/take a break from RA2 and this community. Sorry to disappoint you, but I was never the kind of dude that would fit into a "4chan" like group(which is what playground in my view is). This doesn't mean that I won't check here once in a while(there's still like 4 Tournaments where my bots are in),occasionally build a bot, or talk to the people that I've added on Discord.
see ya in a few days
Really like to use of the ram plates, I was try a similar idea regarding the angled Co2 pistons, but my one question is if it goes on it's side? But other than that really great! :laughing :bigsmile:This thread hasn't seen a reply for quite some time, think if I do happen to get lots of free time I might go back to Stock and do a updated version of this bot or a more competitive flipper in general.(surprisingly it could still beat a few Starcore v1 bots, similar to how Calmarius? Popup bot did, then again I'm aware that's just V1)