gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: R01 on April 19, 2016, 11:25:34 AM

Title: R01's Showcase Thread
Post by: R01 on April 19, 2016, 11:25:34 AM
I'll be adding links to the post where I post new robots to make this easier to navigate here:

July 2016:
https://gametechmods.com/forums/index.php?topic=18882.msg706199#msg706199
https://gametechmods.com/forums/index.php?topic=18882.msg705997#msg705997
https://gametechmods.com/forums/index.php?topic=18882.msg705607#msg705607
old:


Old stuff:
Title: Re: R01's Showcase Thread
Post by: Sage on April 19, 2016, 12:55:21 PM
What a crazy design. I love it. Obviously it's completely outside of the meta but still, very cool.

I'm excited to see where your innovation takes you as your building skill improves.
Title: Re: R01's Showcase Thread
Post by: R01 on April 19, 2016, 01:12:07 PM
What a crazy design. I love it. Obviously it's completely outside of the meta but still, very cool.

I'm excited to see where your innovation takes you as your building skill improves.
Thanks, I wouldn't say it's exactly crazy, just clever thinking on how to recreate something like Firestorm. Will upload my other(less successful) robots as well as some RW recreations later. What do you exactly mean with outside of the meta? As for part clipping, it's something I try to avoid, had the parts placed a bit different on Atomizer 3 before, but changed them around which really helped with self righting from the side.
Title: Re: R01's Showcase Thread
Post by: Sage on April 19, 2016, 02:42:47 PM
Meta is just what is competitive in stock RA2. Flippers, especially this style, are not competitive. Also, you're over 100kgs short of the weight limit.
Title: Re: R01's Showcase Thread
Post by: R01 on April 19, 2016, 02:54:55 PM
Meta is just what is competitive in stock RA2. Flippers, especially this style, are not competitive. Also, you're over 100kgs short of the weight limit.
Since the wiki has no article(and I haven't had the time to browse the forums) I guess that competitive stock flippers aren't allowed and the weight limit is the mediumweight one?
Title: Re: R01's Showcase Thread
Post by: cephalopod on April 19, 2016, 02:59:28 PM
It's not that they're not allowed, they're just not that great.
Title: Re: R01's Showcase Thread
Post by: Sage on April 19, 2016, 03:01:54 PM
There's 3 "official" weight limits - 249.0 is lightweight, 399.0 is middleweight, and 800.0 is heavyweight. Your bot is underweight by a good amount - add more armor, etc to bring it up to the weight limit.

As far as what I mean by competitive, just that flippers tend not to win as much as other bot types (unless the arena has very low walls... but even still). They are definitely allowed.
Title: Re: R01's Showcase Thread
Post by: R01 on April 19, 2016, 03:13:03 PM
There's 3 "official" weight limits - 249.0 is lightweight, 399.0 is middleweight, and 800.0 is heavyweight. Your bot is underweight by a good amount - add more armor, etc to bring it up to the weight limit.

As far as what I mean by competitive, just that flippers tend not to win as much as other bot types (unless the arena has very low walls... but even still). They are definitely allowed.
Oh I see(I did know about the weight limits), yeah RA2 isn't exaclty flipper friendly(not only the components, but also the point system, it's either all or nothing) and I do guess that most bots do have srimechs or just drive upside down(althrough I've seen quite a lot without it), as long as the robot can't self right/low arena walls exist or if there's a pit, this thing works completely fine, but that probably isn't the case in all of them.

And yeah it's not 800kg but I don't have any space, also can't think of anything else other than drive motors, guess that will be in version 4. This robot does have steel armor(back then I considered DSA to be cheating) another thing I should change, or well I might just go for one flipper middleweight instead, should be still powerful enough.

-Oh totally forgot this, I do think I once added ballast to test some things which ended up with the robot being unable to self right, so maybe I'm not able to increase the weight unless I add a 3rd flipper.

One problem I do have(main reason why I'd want to have a lifter instead) is that this build is a bit to powerful and sometimes throws robots around in the air, not as controlled as I would've liked it to be, but yeah. I do accept the challenge and will try to win with this thing, even if it means losing a million times :P
Title: Re: R01's Showcase Thread
Post by: R01 on April 20, 2016, 02:50:46 PM
Added two less successful bots, one built today
Title: Re: R01's Showcase Thread
Post by: Thrackerzod on April 20, 2016, 03:36:27 PM
Usually with a showcase, you'll want to post your images in your new posts, rather than making people go back to the first post, so we can see the designs without lots of scrolling/page changing.  If you want to keep organized, you could put the images in your posts and also update the OP.

You have some interesting builds.  What are you going for with these?  As in, are you trying to make realistic designs, effective designs, original designs, etc.  If you're going for the more realistic approach, Stock usually isn't the best place for it; DSL or Ironforge are usually more suited for that style of building due to having more options (parts, armors, etc).  I mean, if you're having fun with Stock don't worry about it, of course, but you might want to check those out.
Title: Re: R01's Showcase Thread
Post by: Naryar on April 21, 2016, 07:46:00 AM
why are you using spoilers for bots as well ?
Title: Re: R01's Showcase Thread
Post by: Gauche Suede on April 21, 2016, 07:47:40 AM
why are you using spoilers for bots as well ?
to make his page load faster ?????
Title: Re: R01's Showcase Thread
Post by: WeN on April 21, 2016, 07:49:48 AM
why are you using spoilers for bots as well ?
to make his page load faster ?????
Why R01? Why? Also, Smasher doe damage?
Title: Re: R01's Showcase Thread
Post by: R01 on April 21, 2016, 11:16:21 AM
Usually with a showcase, you'll want to post your images in your new posts, rather than making people go back to the first post, so we can see the designs without lots of scrolling/page changing.  If you want to keep organized, you could put the images in your posts and also update the OP.

You have some interesting builds.  What are you going for with these?  As in, are you trying to make realistic designs, effective designs, original designs, etc.  If you're going for the more realistic approach, Stock usually isn't the best place for it; DSL or Ironforge are usually more suited for that style of building due to having more options (parts, armors, etc).  I mean, if you're having fun with Stock don't worry about it, of course, but you might want to check those out.
Oh I see, I'm ok with the way you do it here, but I prefer to have them all in the main thread so people can see all of my bots without having to scroll through many pages. Of course the other way does have some advantages as well(making it easier to see feedback and changes) but I still prefer them all in the thread.
Posting them in both would work, then again I do add a bit of text to each bot and wouldn't like to double post that, would a link to the main post(so people can simply right click -> open in new tab) work?

I'd say semi realistic(yes I know that DSL/Ironforge are made for those, however I'm not that much of a fan of it's more difficult AI and parts) generally trying to avoid clipping, but if it's for some small cases or visually doesn't look like clipping I'll use it. What you'll be seeing here is something that's a bit similar to Stock(except being better) and more RW than Battlebots like.
why are you using spoilers for bots as well ?
I plan to have them all in the main post and have different sections, wouldn't want people to scroll for a very long time until they're past the first post.
to make his page load faster ?????
Not sure if the images get loaded while inside the spoilers or not(I think they always get loaded but I've seen other examples).
Why R01? Why? Also, Smasher doe damage?
Yes it does damage, it has blades on axle mounts, so those pop out once it starts spinning.


Title: Re: R01's Showcase Thread
Post by: R01 on April 21, 2016, 03:15:30 PM
Built a new version of Atomizer, see main post for more:
https://gametechmods.com/forums/index.php?topic=18882.msg699403#msg699403
Title: Re: R01's Showcase Thread
Post by: Joelu Of Eagleland on April 21, 2016, 03:32:18 PM
Built a new version of Atomizer, see main post for more:
https://gametechmods.com/forums/index.php?topic=18882.msg699403#msg699403

Not too sure if that wedge is very effective... usually wedges are best if they're just on a single extender. Wedges become less effective with the more things you put on them.
Does the SnapperII motor fit behind the control board? Like, if you move the control board to, say, above the CO2 tanks, is it possible to then angle it downwards, build the wedge, then change the starting angle of the motor so it goes through the DDT Burst motor? Or is it supposed to be IRL style, with nothing clipping through anything?

Regardless, I really do like the design.

Also, in response to your other question,
3x Burst Piston Flippers(by the way, has anyone else done those before?)
I know Reier made a Middleweight flipper with four bursts. It was called "DONT TREAD ON ME." Other people on the forums have probably made robots with more burst flippers, but considering that I'm still quite new to the forums, I wouldn't be able to tell you with absolute certainty.
Title: Re: R01's Showcase Thread
Post by: 090901 on April 21, 2016, 05:24:56 PM
he used burst pistons instead of burst motors my dude. i don't think anybody has actually made a flipper like that in stock in the recent years.

the reason why your turnspeed sucks is because when you have the motors placed facing towards each other it makes the turnspeed sh**. just flip them around and it should turn much faster.
Title: Re: R01's Showcase Thread
Post by: Thrackerzod on April 21, 2016, 05:51:08 PM
Built a new version of Atomizer, see main post for more:
https://gametechmods.com/forums/index.php?topic=18882.msg699403#msg699403

Not too sure if that wedge is very effective... usually wedges are best if they're just on a single extender.

Wedges are fine if they have multiple 20cm extenders, just don't go shoving snowplows and motors and things onto them.

Like 09 said, the further apart the wheels are, the better your bot's turning will be.  Consider flipping the drive motors 180 degrees so the wheels point toward/stick out the sides.

Interesting use of pistons!  Haven't seen that before.
Title: Re: R01's Showcase Thread
Post by: 090901 on April 21, 2016, 06:14:19 PM
uh my dude i never said anything about have far the wheels where apart  :dumb)
Title: Re: R01's Showcase Thread
Post by: Thrackerzod on April 21, 2016, 06:23:43 PM
uh my dude i never said anything about have far the wheels where apart  :dumb)

Whoops, sentence didn't happen like I meant for it to.  I was trying to say something closer to "09 said flip the motors, is good idea".
Title: Re: R01's Showcase Thread
Post by: R01 on April 22, 2016, 06:37:44 PM
A bit of a late reply, was trying to get the Python Scripts(for importing default components) to work, took way longer to "update" them and it still wouldn't work...

Not too sure if that wedge is very effective... usually wedges are best if they're just on a single extender. Wedges become less effective with the more things you put on them.
Does the SnapperII motor fit behind the control board? Like, if you move the control board to, say, above the CO2 tanks, is it possible to then angle it downwards, build the wedge, then change the starting angle of the motor so it goes through the DDT Burst motor? Or is it supposed to be IRL style, with nothing clipping through anything?
Haven't noticed any problems yet or any advantages. I'm going for semi realistic style, however the reason why the flipper was built like that is because I originally wanted to include 3 wedges, however I got too close to the weight limit so that never happened. moved the burst angle upwards now and added a bigger extender, so it now goes right through the burst and saves enough weight for a second pink battery.
Quote
Regardless, I really do like the design.
Thanks
he used burst pistons instead of burst motors my dude. i don't think anybody has actually made a flipper like that in stock in the recent years.

the reason why your turnspeed sucks is because when you have the motors placed facing towards each other it makes the turnspeed sh**. just flip them around and it should turn much faster.
In recent years? So were there ones before or was that before you got on the forums? Also wonder if anyone made this in DSL or Ironforge, I'd say it can be a very strong setup, but I'd first like to test it in some kind of Tournament.

Yeah I thought about that, I made them inwards because the side originally had wedges and having wheels stick out wasn't really something I wanted. Funny enough, not only did this increase the turnspeed by a lot, the "driving in circles when going backwards" bug seems to be gone now(does anyone have more info on why this exactly happens?).
Title: Re: R01's Showcase Thread
Post by: Badger on April 22, 2016, 06:42:24 PM
It would be very strong in ironforge, due to pistons being extremely powerful in IF.

I think MR. AS made an ironforge bot with a similar design philosophy. I think I did too but never showcased it. The idea was to have a normal flipper, with pistons attached parallel to the flipping sheet to push the other robot forward as it's being flipped.

As for bot advice, your chassis is huge, shrinking that should be tour no1 priority I think
Title: Re: R01's Showcase Thread
Post by: Squirrel_Monkey on April 22, 2016, 06:47:19 PM
I've done it the other way round in DSL, with burst motors attached to pistons. Works quite well .
Title: Re: R01's Showcase Thread
Post by: R01 on April 22, 2016, 06:59:30 PM
It would be very strong in ironforge, due to pistons being extremely powerful in IF.

I think MR. AS made an ironforge bot with a similar design philosophy. I think I did too but never showcased it. The idea was to have a normal flipper, with pistons attached parallel to the flipping sheet to push the other robot forward as it's being flipped.

As for bot advice, your chassis is huge, shrinking that should be tour no1 priority I think
Why should I make the chassis smaller(other than making it harder for other robots to hit me)? This is a heavyweight and I dont' think that a smaller chassis would allow me to use the 800 weight limit. With that said I do plan to make a 1 flipper middleweight, since I prefer middleweights(compared to RW, LW is MW, MW is HW and HW is UHW). Pushing the other robot forward? so I guess it was basically the same setup except without directly having the pistons on the arms?
Title: Re: R01's Showcase Thread
Post by: Gauche Suede on April 22, 2016, 08:37:49 PM
It would be very strong in ironforge, due to pistons being extremely powerful in IF.

I think MR. AS made an ironforge bot with a similar design philosophy. I think I did too but never showcased it. The idea was to have a normal flipper, with pistons attached parallel to the flipping sheet to push the other robot forward as it's being flipped.

As for bot advice, your chassis is huge, shrinking that should be tour no1 priority I think
Why should I make the chassis smaller(other than making it harder for other robots to hit me)? This is a heavyweight and I dont' think that a smaller chassis would allow me to use the 800 weight limit. With that said I do plan to make a 1 flipper middleweight, since I prefer middleweights(compared to RW, LW is MW, MW is HW and HW is UHW). Pushing the other robot forward? so I guess it was basically the same setup except without directly having the pistons on the arms?
Shrinking the chassis lets you add more stuff to your not, like external armor (weapons advised) and more flippers
Title: Re: R01's Showcase Thread
Post by: R01 on April 23, 2016, 06:27:51 PM
Added the updated Atomizer as well as some Robot Wars Recreations that have been waiting since some time.
Title: Re: R01's Showcase Thread
Post by: Badnik96 on April 23, 2016, 08:36:59 PM
I love the pixel art on your Wild Thing replica, but that robot was actually named Thing 2. :V
Title: Re: R01's Showcase Thread
Post by: R01 on April 24, 2016, 03:11:45 AM
I love the pixel art on your Wild Thing replica, but that robot was actually named Thing 2. :V
Thanks, I thought they called it Wild Thing in Series 3(sometimes they just called it Thing)
Title: Re: R01's Showcase Thread
Post by: R01 on April 25, 2016, 12:59:29 PM
Added Firestorm
Title: Re: R01's Showcase Thread
Post by: R01 on April 29, 2016, 04:31:23 AM
Gotta say that this thread has gotten less and less replies(probably my fault for not posting the images here directly and only doing RW remakes), going to post some new bots soon and thinking about creating something that can actually work in a contest.

Now I've been thinking about designs, and while I don't really want to make a popup(they seem to be hated and overused just as flippers, which is sad), this seems the only way to do a decent flipper that actually does damage(and because of that wins, because RA2 sadly only has damage points). I've had a question, are popups actually good at flipping? From what I've seen their point simply is to cause damage but not to flip opponents over?
Title: Re: R01's Showcase Thread
Post by: Pwnator on April 29, 2016, 05:24:34 AM
Nah it's probably just because you update the first post instead of pasting the pictures in new posts.

Either way, while popups can flip (usually limited to heavyweights and above though), it's not always beneficial since most bots have weapons that protect the top side. The best scenario of a popup is to simply fling the enemy upward but not flip it over.
Title: Re: R01's Showcase Thread
Post by: R01 on April 29, 2016, 10:46:24 AM
Nah it's probably just because you update the first post instead of pasting the pictures in new posts.

Either way, while popups can flip (usually limited to heavyweights and above though), it's not always beneficial since most bots have weapons that protect the top side. The best scenario of a popup is to simply fling the enemy upward but not flip it over.
That's what I meant when I wrote "probably my fault for not posting the images here directly" :P
So I guess popups don't have the intention to flip? Well that's definitely interesting because I'm thinking even more about my flipper design now.
Title: Re: R01's Showcase Thread
Post by: Thrackerzod on April 29, 2016, 11:54:27 AM
Consider updating your main post, then copying the relevant stuff and also posting it in your post announcing a new bot.  That would probably encourage more discussion.

And yeah, popups main intention is to get under the opponent and then stab them in their weak point to inflict massive damage.  We use burst motors not for flipping power, but just because they fit nicely in the chassis, unlike pistons which could do the same thing but are clunky and huge.
Title: Re: R01's Showcase Thread
Post by: R01 on April 29, 2016, 02:23:30 PM
Consider updating your main post, then copying the relevant stuff and also posting it in your post announcing a new bot.  That would probably encourage more discussion.

And yeah, popups main intention is to get under the opponent and then stab them in their weak point to inflict massive damage.  We use burst motors not for flipping power, but just because they fit nicely in the chassis, unlike pistons which could do the same thing but are clunky and huge.
Yeah that's what I plan to do. Someone never said something more true about pistons, they are strong(and sadly what by bot needs) but such a pain to work with and then there's the need for Co2 bottles which are clunky and huge as well.
Offtopic, really hoping to join one of your tournaments one day, but I sadly don't have good enough bots and AI skills yet.
Title: Re: R01's Showcase Thread
Post by: yugitom on April 29, 2016, 02:37:15 PM
Offtopic, really hoping to join one of your tournaments one day, but I sadly don't have good enough bots and AI skills yet.
Good to hear you're interested in entering tournaments but I wouldn't worry about AI skills, as it's a tournament host's obligation to AI your robots for you if you cannot do so yourself.
Title: Re: R01's Showcase Thread
Post by: Thrackerzod on April 29, 2016, 02:42:56 PM
Offtopic, really hoping to join one of your tournaments one day, but I sadly don't have good enough bots and AI skills yet.
Good to hear you're interested in entering tournaments but I wouldn't worry about AI skills, as it's a tournament host's obligation to AI your robots for you if you cannot do so yourself.

Yugi's right, but it's still a good thing to learn so you can test your own bots.

With RA3 on the horizon, who knows what the demand will be for RA2 AI tournaments, but I'll keep hosting for as long as there's interest.
Title: Re: R01's Showcase Thread
Post by: Joelu Of Eagleland on April 29, 2016, 02:50:48 PM
Offtopic, really hoping to join one of your tournaments one day, but I sadly don't have good enough bots and AI skills yet.
Good to hear you're interested in entering tournaments but I wouldn't worry about AI skills, as it's a tournament host's obligation to AI your robots for you if you cannot do so yourself.
Even with low experience, it can still be worthwhile entering a tournament. You can learn a lot from losing. For example, I learnt how wedges, Z-Teks and a general understanding of the game's glitches can be rather important for a Stock MW/HW robot after participating in "The Cauldron". I wouldn't recommend flinging yourself at every tournament there is at an early stage, though. Best to just try a few to get a good understanding of the kind of bots you need to build to do well.

(Going a little off-topic here myself, but I'm hoping I can show off what I learned in the upcoming "Back To The Roots" tournament, even if the designs in that are a little more dumbed down than usual.)
Title: Re: R01's Showcase Thread
Post by: R01 on April 29, 2016, 02:55:47 PM
Offtopic, really hoping to join one of your tournaments one day, but I sadly don't have good enough bots and AI skills yet.
Good to hear you're interested in entering tournaments but I wouldn't worry about AI skills, as it's a tournament host's obligation to AI your robots for you if you cannot do so yourself.
Thanks, but I'm kinda interested in doing my own AI(part of being curious about it/wanting to have success in it, and also being interested if it's possible to make it more "intelligent"), for that reason(and knowing how stuff's built) I much rather want to create my own file instead of "just edit X file and adjust some things", once I know how stuff works I'll use templates. It would also make the life of the host easier if he didn't have to AI every single bot.

As for the tournaments themselves, while I do have some somewhat working robots ready, I fear that they're just not good enough, Stock seems to be all about glitches(which my bot don't really use) and all I've made in DSL was terrible so far(I do blame it on DSLs parts, there's so much choice but you have zero idea if that part's actually worth using/if it's a drive motor and they come in odd shapes which make it even more difficult to properly use them. :P Doesn't help that all my battles so far looked like battles in the 3d robot wars games... don't get me wrong, it's not a bad mod, I just haven't been able to use it yet).
Then again, looking at the bots that enter the tournaments, it doesn't look like they are Starcore AI/Ultimate Bots that are perfect in every way, and I could just enter one for the fun I guess?
Title: Re: R01's Showcase Thread
Post by: R01 on May 01, 2016, 06:29:26 PM
Not really an update but more of a bump, here are some concept robots:

(http://i.imgur.com/PDHl1c1.png)
Steelyard Slasher, only built to have a ground clearance like Lil' Dog and self righters similar to those that Panic Attack had, at first those were extenders so I put Razors on the end, however swords seemed to work better, really suffers a lot because of the 180 degree angle limit and isn't too effective.

(http://i.imgur.com/bm5Y5tG.png)
Since RA3's going to be released in this month I made this little remake of the first trailer bot, of course the shape couldn't be done that well, wheels stick out(I could make the chassis a bit bigger sideways but then it would look out of shape), compared to this, RA3 seems to finally feature smaller components giving us more space on what to do(but not as small as ironforge).

(http://i.imgur.com/rRwn2uN.png)
Some failed creations, both fail because of the same thing, sevo pistions not having any power at all to lift the bot up. Could've been an interesting concept.

I'm currently working on some new bots and my mod, for the meantime, why not check out the thread since not many people have commented/seen the other creations:
https://gametechmods.com/forums/index.php?topic=18882.msg699403#msg699403
(http://i.imgur.com/m3L4AyL.png)
(http://i.imgur.com/GRGsEWw.png)
(http://i.imgur.com/rs4Iiyu.png)
(http://i.imgur.com/e5Ni6L1.png)

Title: Re: R01's Showcase Thread
Post by: R01 on May 02, 2016, 11:21:48 AM
No replies? Guess that I showed too many bots or people don't really like those recreations, anyways something new that I didn't want to show at first:
(http://i.imgur.com/qLuGa2t.png)
Needs more ramming plates, right? I actually wanted to put some more on there(especially on top and sides) but that would make it a SHW.

The name has nothing to do with the other Smasher bot I posted earlier, got this concept over night, made a concept bot(which didn't work out too well), then built a better version and upgraded it a bit. Originally this bot started with just the name Z which was a placeholder(can't really get any good names for this thing).

So what's this exactly? Yesterday I got this idea of how to battle those stock glitch spinners(I'm guessing most stock bots are either popups or spinners), the idea is simple, ram the spinner so it's blade won't spin up and then take the hammer(which had a burst 2 with extra razors and normal pickaxe spikes before) to damage them. Originally the idea was to have a small chassis and some kind of split wedge on the front, like this:
...._._....
./.___.\.
..|......|..
..-------..
However as you can see it turned out with a big block chassis because there's no other way for me to fit all those components in there. It also didn't perform as well, only being a medium quality bot in Starcore1, part of which is because of RA2's physics(random breaking off hammers), it does have someting against popups but can't self right and only run upside down if the hammer was fired before, so it's not that great, also because of the lack of ramming plates it doesn't have any good armor against hammers.
Snowplows might be better, having more HP and size, however they can't be angled as well and are just very big. Having ram plates does give the advantage that the damage is shared between the different plates instead of only one getting it.

I do hope that the AI can drive this thing better as it was especially made for it, I'm also very happy that we don't have to do repairs between tournament matches:
(http://i.imgur.com/5hk5hx5.png)
(Ok this is the worst example after a battle that I technically lost, however the game would let me continue but would crash at the start of the next match)
Title: Re: R01's Showcase Thread
Post by: Badger on May 02, 2016, 11:32:54 AM
Hammers like that almost always have 2 wedges and 3+ plows instead of those ramplates. You should learn about stacking and other basic glitches if you're dead-set on getting better at stock, otherwise there's no real point to building in stock. Try stacking 2 blacks together and putting the 4 drive motors on 1 or 2 snappers using the eFFe glitch, and using your spare weight to shrink the chassis a crapton and maybe get another DDT.

Also, use shinies or rubbers (or very situationally slipperbottoms), not N-12 wheels.
Title: Re: R01's Showcase Thread
Post by: R01 on May 02, 2016, 11:35:17 AM
Hammers like that almost always have 2 wedges and 3+ plows instead of those ramplates. You should learn about stacking and other basic glitches if you're dead-set on getting better at stock, otherwise there's no real point to building in stock. Try stacking 2 blacks together and putting the 4 drive motors on 1 or 2 snappers using the eFFe glitch, and using your spare weight to shrink the chassis a crapton and maybe get another DDT.

Also, use shinies or rubbers (or very situationally slipperbottoms), not N-12 wheels.
I have to use N12's for the ground clearance, Slipperbottoms(which the concept bot had) wouldn't work and I also didn't see many glitches that would have use in this setup.
Title: Re: R01's Showcase Thread
Post by: Badger on May 02, 2016, 11:42:10 AM
Hammers like that almost always have 2 wedges and 3+ plows instead of those ramplates. You should learn about stacking and other basic glitches if you're dead-set on getting better at stock, otherwise there's no real point to building in stock. Try stacking 2 blacks together and putting the 4 drive motors on 1 or 2 snappers using the eFFe glitch, and using your spare weight to shrink the chassis a crapton and maybe get another DDT.

Also, use shinies or rubbers (or very situationally slipperbottoms), not N-12 wheels.
I have to use N12's for the ground clearance, Slipperbottoms(which the concept bot had) wouldn't work and I also didn't see many glitches that would have use in this setup.
Then you haven't looked hard enough, friend!

Stacking is basically required on nearly 100% of stock bots

You're taking up so much chassis space with those z-tecs, you can mount them on blue snappers to save weight.

Shinies should always make contact with the ground, and having larger wheels hurts your ground clearance. If your ramplates are too low, raise them up (even though you should be using plows or casters for a trapping hammer)

Basically stock is about efficiency, and part of that is getting as small a chassis as possible. Right now your chassis is bloody gargantuan.
Title: Re: R01's Showcase Thread
Post by: Squirrel_Monkey on May 02, 2016, 11:44:25 AM
Your build style is really not suited to the Stock meta. These bots would work so much better in DSL.
Title: Re: R01's Showcase Thread
Post by: Badger on May 02, 2016, 11:45:15 AM
Your build style is really not suited to the Stock meta. These bots would work so much better in DSL.
Or Ironforge!
Title: Re: R01's Showcase Thread
Post by: R01 on July 16, 2016, 07:17:02 PM
So I'm back, well somewhat.

What happened:

This part isn't really that important I guess.
Kinda decided to quit the forums for a while after a DRM discussion that happened in the RA3 thread pre launch.
I didn't get warned or anything but wouldn't agree with the decisions done.(hope that I don't get a warning or anything for saying this), second I wasn't quite happy with this thread as well.

I am well aware that Stock meta is different, but guys, can't one build the bots that they want as long as they are still effective in their building class?(just to make it clear, I'm not saying this to anyone directly, more in general) I don't see much use in those comments, if I want to build a unrealistic bot then I will. I'm building bots the way the developers probably intended bot building to be, using a few glitches but nothing big like component stacking or hax mode. If you find that boring then please watch another thread.

The entire plan behind smasher was not to make a generic hammer bot but to make something that can actually defeat the most heaviest spinners(which somewhat works in earlier Starcore versions) completely without any of the big glitches(with that said some Starcore bots don't seem to use clipping glitches as well) and not being an all offense bot.

I've heard how disappointing RA3 was and how the devs at least bothered to fix some things like chassis collision, looks like it's getting better but still a ok game, outclassed by RA2 in certain ways. Don't own RA3 so I probably can't say too much about it, but if the devs keep on updating and fixing this we should hopefully have something fun and playable.


What I've been doing.

I've been still playing Robot Arena 2, creating some Battlebots Season 1(while watching Season 2) replicas as well as a few of my own things in Starcore.
Smasher got a completely new version with a bracket shaped chassis, that sadly meant less space and resulted in odd drive motor placement which allowed for very nice skid steering when turning but resulted in a sluggish bot. later changed that again new smasher with a L shaped hammer instead of a straight I one works better however that hammer setup seems to add a lot of weight making it easy to fall over on it's side, self righting is still an issue so this is bad. Overall the smasher series didn't fully work out, not giving up hope yet but it's something for later.

I've been doing other tests(as well as custom decal textures, which you can't see here because of a glitched screenshot) with bots as well, keep in mind that those were only testing bots nothing serious:
(http://i.imgur.com/dmekF2T.png)
Turbo, after realizing that stopping a spinner wouldn't work I thought about wedge designs and popups, the wedge is way too steep on this one resulting in it getting hit while trying to lift up bots.
(http://i.imgur.com/lrzObqO.png)
This was supposed to be the next test, longer wedge that isn't steep so the spinner can go up perfectly, when I noticed I could turn it into a middleweight I did and here we are.
The popup setup was once again done this way to test something(in this case, avoiding the razors getting cut off by other active weapons) but I can defnitely see why rear hinged popups are used. While it allows for comboing, the way the other robots fly off depends a lot on their shape, very annoying if you flip a bot just to see it's side spinner hit your top(kinda like the Dantomkia vs IG-88 match in Series 7 of Robot Wars). The big chassis might look bad but almost all spinners can directly be attacked from the front without taking damage, however steering a tiny bit sideways and you will get quite a lot of damage. Still better to fix up 1 chassis instead of having to spend repair time on other components(then again in tournaments that doesn't matter).

During testing I also found out that doing a full body spinner in stock would be possible, however it wouldn't be effective at all.

Gotta say, congratulations to the builder of Maelstrom, that bot has been the toughest of Starcore bots in V4 so far, trying to stop it from spinning has only resulted in instant loss of ramplates and knockouts a second later, also nice caster armor making it almost impossible for popups.
While doing those bots I did check all the guides for RA2 glitching and messed around with it, entered HAX mode, stacked batteries and zteks, found out the specialities of the Snapper 2 and so on, so maybe expect a proper Stock bot one day.


What's new:
After seeing RedlineM203's RA3 showcase I was thinking about rebuilding some of the concept art designs(had that idea a while ago but didn't really do anything with it), while building I got the idea to make an entire team and that's what I got in the end:
(http://i.imgur.com/guTewtK.png)
Based on the concept art:
(http://www.robotarena.com/wp-content/uploads/2016/03/robot-arena-3-robot-4.jpg)
(http://i.imgur.com/xzdwIM7.png)
Not the first time I've done a LW wedge VS, excuse the mouse position(which jumped there while trying to screenshot it)
(http://i.imgur.com/yRzmWJd.png)
Originally wanted to add two spiked hammers to make it look like a jaw, however that caused trouble and didn't look too good so I went with facespinners instead(also fits the team theme better).
(http://i.imgur.com/rowrfFU.png)
(http://www.robotarena.com/wp-content/uploads/2016/03/robot-arena-iii-robot-2.jpg)
Yeah, very underweight heavyweight, probably going to rebuild it soon.

The idea behind those teams is to be an alternative to the stock ones, not impossible super hard to beat, but something that's still possible with bots that are build like the developers would've intended/somewhat realistic.
Title: Re: R01's Showcase Thread
Post by: 09090901 on July 16, 2016, 09:43:14 PM
do you have 3 or 6 AI bots per team? just wondering because it doesn't look like you have the ui from v2 or v3 and went to straight to v4
Title: Re: R01's Showcase Thread
Post by: R01 on July 17, 2016, 02:59:23 AM
do you have 3 or 6 AI bots per team? just wondering because it doesn't look like you have the ui from v2 or v3 and went to straight to v4
Actually I'm building those in a modded copy of RA2 which has a better grid and height graphic making it easier to build and then export them to Starcore. I was wondering if v4 needed earlier packs, currently I have a copy of RA2 with SC1 and one that was directly patched with v4(so I only have 3 bots, thought that SC4 would make them 6 via the teams file but guess not), will patch that later.
Title: Re: R01's Showcase Thread
Post by: Hi5er on July 18, 2016, 03:49:47 AM
do you have 3 or 6 AI bots per team? just wondering because it doesn't look like you have the ui from v2 or v3 and went to straight to v4
Actually I'm building those in a modded copy of RA2 which has a better grid and height graphic making it easier to build and then export them to Starcore. I was wondering if v4 needed earlier packs, currently I have a copy of RA2 with SC1 and one that was directly patched with v4(so I only have 3 bots, thought that SC4 would make them 6 via the teams file but guess not), will patch that later.

Yeah if you grab v3 first, it has all the UI updates and stuff, then v4 just adds additional teams and bots.

I admire your style for sticking to "fair play" as it were. Let me tell you that you are not alone in some ways. I am against using hax mode and file editing your bot in Stock, but I find the odd glitch only helps with creativity. Putting the black batteries on top of each other for example means you've got more room for everything else, if that means more drive, more weapons or more armour, great!

RA2 should be fun above all, so if you have fun building replicas and sticking to "realistic" design bots without intersecting components, that's fine. You can still enter tournaments, enter competitions and challenge other members, but the bots you build will (more often than not) be at a disadvantage to the members who do use glitches and stuff and everyone here will always try and advise you how to be more "competitive", but just play the way you do - you don't have to follow anyone's advice if you don't want to!
Title: Re: R01's Showcase Thread
Post by: R01 on July 18, 2016, 01:14:17 PM
do you have 3 or 6 AI bots per team? just wondering because it doesn't look like you have the ui from v2 or v3 and went to straight to v4
Actually I'm building those in a modded copy of RA2 which has a better grid and height graphic making it easier to build and then export them to Starcore. I was wondering if v4 needed earlier packs, currently I have a copy of RA2 with SC1 and one that was directly patched with v4(so I only have 3 bots, thought that SC4 would make them 6 via the teams file but guess not), will patch that later.

Yeah if you grab v3 first, it has all the UI updates and stuff, then v4 just adds additional teams and bots.

I admire your style for sticking to "fair play" as it were. Let me tell you that you are not alone in some ways. I am against using hax mode and file editing your bot in Stock, but I find the odd glitch only helps with creativity. Putting the black batteries on top of each other for example means you've got more room for everything else, if that means more drive, more weapons or more armour, great!

RA2 should be fun above all, so if you have fun building replicas and sticking to "realistic" design bots without intersecting components, that's fine. You can still enter tournaments, enter competitions and challenge other members, but the bots you build will (more often than not) be at a disadvantage to the members who do use glitches and stuff and everyone here will always try and advise you how to be more "competitive", but just play the way you do - you don't have to follow anyone's advice if you don't want to!
Personally I don't mind Hax and Bot File editing as long as they are in their own league. Having a bot, which is designed to be "fair" just like the developers planned, vs something that uses all glitches and hax isn't exactly right, having them in their own categories is perfect. With that said, I will do bots like that later and do plan to enter tournaments with stock rules, however looking at some bots of the recent tournaments, they don't seem to use too many glitches(part of which is their design).

As for stacking and a few other glitches, I agree it's just like you said, the space or power(in case of motors) is needed, exactly the reason why I'd like to create a more balanced stock mod so that those components are better. Doing recreations is also kind of a pain, the chassis usually needs to be really big, however in order to make proper heavyweights out of them there isn't enough space. I'd say ironforge gets the closeset with that, making components much smaller. When building one of those spinners I was quickly surprised how easy you'd reach the weight limit, only because of the discs/spinners that have 2-3 spikes placed on extenders per side.

In a way it's like Sage said on the first page, it isn't the meta HS with 4 motors, VS with Snowplows, SnS or Popup, but stuff still works if it's a decent bot, that has shown when I entered the Atomizer series into Starcore1, as long as you have a working wedge, that's low enough, spinners won't hit you(which makes me thinking about a pyramid bot, but then there's space as well as hammers). The Atomizer designs are definitely not something I plan entering but there might be other bots.

Of course the feedback is all optional, that's why my post wasn't directly adressed at someone, there will definitely be bots that can enter competitions while others are made on a (good) stock RA2 level.

Thanks for the feedback, a bit offtopic but I do have a question about your bot, how did you get the maces as well as razors on the drums?
Title: Re: R01's Showcase Thread
Post by: 09090901 on July 18, 2016, 01:24:05 PM
Hax mode and BFE are not considered to be a part of the standard stock glitches and are almost always banned. Every other glitch is usually allowed (effe, stacking, snapper loading, etc)
Title: Re: R01's Showcase Thread
Post by: Hi5er on July 19, 2016, 08:29:43 AM
Thanks for the feedback, a bit offtopic but I do have a question about your bot, how did you get the maces as well as razors on the drums?

You wouldn't approve :D but it uses a technique called Axle Loading (I think). Then a whole lot of patience and rotating till everything clips together.

Maces are annoying because they aren't easy to overlap with anything, razors easily rotate inside each other so I fit the 4 maces on the end of the extenders and attached the razors one by one, rotating and removing everything until it all fit together.
Title: Re: R01's Showcase Thread
Post by: R01 on July 24, 2016, 08:51:46 AM
Thanks for the feedback, a bit offtopic but I do have a question about your bot, how did you get the maces as well as razors on the drums?

You wouldn't approve :D but it uses a technique called Axle Loading (I think). Then a whole lot of patience and rotating till everything clips together.

Maces are annoying because they aren't easy to overlap with anything, razors easily rotate inside each other so I fit the 4 maces on the end of the extenders and attached the razors one by one, rotating and removing everything until it all fit together.
Already replied to it in the Tricycle Takedown Tournament, but I'm actually ok with most stock glitches, almost all versions of the Atomizer series use the common "snapper glitch"(not loading) attach something, move it out of the way, move back and it's inside the other object, Pistons are just so big and bulky to work with, I guess it's the same with other glitches, likethe game not allowing some stuff that clearly should be possible(like only certain weapons being allowed to clip the chassis) or refusing to attach a mace because it's so close to the other, would use glitches to get those to work.
Would rotating really be needed(other than the Razors which aren't hard if I remember right) if you used the loading glitch? Keep in mind that you can press pause so it doesn't snap back after something gets attached.

So I'm mostly not using glitches to their maximum and not building combat effective designs, part of the issue is how RA2's chassis system works.
Some time ago I made myself some thoughts on how a great Robot Combat game would be and came to the conclusion that allowing people to build their own chassis(similar to how you model stuff, making vertex and faces(would also include faces with 4 vertex instead of 3) and then allowing them to set the material on each of those faces/sides would work best. Those sides would all have individual health and be ripped apart once they took enough damage and had a heavy hit. So instead of having a chassis with HP that needs to be worn down(which people make it small as possible and put all kinds of stuff around, mostly destructive weapons because sadly, weapons>defense, at least in stock) you would actually need to rip that control board right out of a robot, damage it's batteries or take off all wheels to knock them out.

So, I haven't really posted much in a while, here's something:
(http://i.imgur.com/gNbBEIL.png)
Your generic HS, made to show that I know about stock's glitches and can use them. Personally I think it's bad, way too big chassis, only the two bars on the outside have double spikes and in order to have enough weight, the bottom only has 5 casters, covering a bit more than the half of it.

(http://i.imgur.com/F5D0yIF.png)
Experimental angled VS, this thing originally started with 4 tribars(only the inner ones were having double spikes) all mounted to two Snapper2's. Worked fine in the test garage but always flipped itself over in the other arenas, made it less steep(but more wide), two motors on Servos and added protection to the most vunerable parts.

Yes I know about the wheels, there are two reasons for that, one for ground clearance, I've got the plows so far down that they work very well against certain wedges, I've seen some wedges fail to get under it, and second because of looks, yes I thought I'd just spend a bit of extra weight on that.
Don't think it will do good as it has a hard time hitting stuff(the wedges are more spread out than Alien Queen so it should work better?) and not sure what way the bars should spin, spinning upwards would be better but I've seen better performance against Popups and HS when spinning downwards.

Both bots use stacked Supervolts(stacking them has been a pain and I'm trying to find ways to do it more frequently, apparently turning helps?)
Title: Re: R01's Showcase Thread
Post by: Badger on July 24, 2016, 09:18:19 AM
VS looks pretty cool. When was it flipping, when it was hit or when it started to spin up?

As for stacking, I find it to be a massive pain in the ass too. To be honest, usually I just RA2CF or BFE the 2nd black in after I've built everything else. It's a waste of time otherwise.
Title: Re: R01's Showcase Thread
Post by: R01 on July 24, 2016, 09:25:09 AM
VS looks pretty cool. When was it flipping, when it was hit or when it started to spin up?

As for stacking, I find it to be a massive pain in the ass too. To be honest, usually I just RA2CF or BFE the 2nd black in after I've built everything else. It's a waste of time otherwise.
Spinning up, , it was like the motor created so much force that the entire bot lifted up to the front, then the spinner hit the ground and dragged itself over.
This happened all the time even if I let the bot land first, however not in the testing garage.
Using servos seems to fix this howere there are new issues with this. As you can see they both have the same height, however after some battles they suddenly have different heights and I also had to make them a bit higher as for some reason, one suddenly started to hit the ground which it never did while building.

I was thinking about using other glitches, but wouldn't that be somewhat against the rules?
Title: Re: R01's Showcase Thread
Post by: Badger on July 24, 2016, 09:51:34 AM
I mean nobody can tell if you BFE/RA2CF to stack blacks. The rules really mean "Don't do stuff that's only possible with RA2CF or BFE etc", such as tiny invincible chassis with battery armour etc
Title: Re: R01's Showcase Thread
Post by: 09090901 on July 24, 2016, 02:28:08 PM
I mean nobody can tell if you BFE/RA2CF to stack blacks. The rules really mean "Don't do stuff that's only possible with RA2CF or BFE etc", such as tiny invincible chassis with battery armour etc
Component order in the bor file was the generally how you could tell if someone was using bfe
Title: Re: R01's Showcase Thread
Post by: Squirrel_Monkey on July 24, 2016, 03:06:06 PM
I mean nobody can tell if you BFE/RA2CF to stack blacks. The rules really mean "Don't do stuff that's only possible with RA2CF or BFE etc", such as tiny invincible chassis with battery armour etc
Component order in the bor file was the generally how you could tell if someone was using bfe
How? Back when I couldn't stack blacks I just stacked two anchors and then changed the component.
Title: Re: R01's Showcase Thread
Post by: Thrackerzod on July 24, 2016, 03:09:04 PM
I mean nobody can tell if you BFE/RA2CF to stack blacks. The rules really mean "Don't do stuff that's only possible with RA2CF or BFE etc", such as tiny invincible chassis with battery armour etc
Component order in the bor file was the generally how you could tell if someone was using bfe
How? Back when I couldn't stack blacks I just stacked two anchors and then changed the component.

c'mon guys
movepixel for life
Title: Re: R01's Showcase Thread
Post by: 09090901 on July 24, 2016, 03:37:46 PM
I mean nobody can tell if you BFE/RA2CF to stack blacks. The rules really mean "Don't do stuff that's only possible with RA2CF or BFE etc", such as tiny invincible chassis with battery armour etc
Component order in the bor file was the generally how you could tell if someone was using bfe
How? Back when I couldn't stack blacks I just stacked two anchors and then changed the component.
Bots that have heavy snapper loading usually have a few "spots" in the build order when batteries can't be placed. As long as you're not dumb it's almost untraceable.

Unless you can see the battery flash, try not to spend more than 15 seconds in one camera position. Go to another tab, zoom and then try again. Blacks are also one of the items that rotating does help, so rotating it 180 gives you another position to try.
Title: Re: R01's Showcase Thread
Post by: Badger on July 24, 2016, 03:48:39 PM
I mean nobody can tell if you BFE/RA2CF to stack blacks. The rules really mean "Don't do stuff that's only possible with RA2CF or BFE etc", such as tiny invincible chassis with battery armour etc
Component order in the bor file was the generally how you could tell if someone was using bfe
How? Back when I couldn't stack blacks I just stacked two anchors and then changed the component.
Bots that have heavy snapper loading usually have a few "spots" in the build order when batteries can't be placed. As long as you're not dumb it's almost untraceable.

Unless you can see the battery flash, try not to spend more than 15 seconds in one camera position. Go to another tab, zoom and then try again. Blacks are also one of the items that rotating does help, so rotating it 180 gives you another position to try.
Still a waste of time tho :D
Title: Re: R01's Showcase Thread
Post by: R01 on July 24, 2016, 04:16:51 PM
This thread sure got a lot of replies(on a time where RW was live and after that discussed), sadly most of them aren't about the bots itself :P
I mean nobody can tell if you BFE/RA2CF to stack blacks. The rules really mean "Don't do stuff that's only possible with RA2CF or BFE etc", such as tiny invincible chassis with battery armour etc
Component order in the bor file was the generally how you could tell if someone was using bfe
How? Back when I couldn't stack blacks I just stacked two anchors and then changed the component.

c'mon guys
movepixel for life
Was thinking about that, but would it really help/wouldn't a certain camera angle be required? Instead of downloading movepixel I was trying to get numlock mouse to work, but haven't looked how to activate that yet.
Title: Re: R01's Showcase Thread
Post by: Thrackerzod on July 24, 2016, 04:38:02 PM
This thread sure got a lot of replies(on a time where RW was live and after that discussed), sadly most of them aren't about the bots itself :P
I mean nobody can tell if you BFE/RA2CF to stack blacks. The rules really mean "Don't do stuff that's only possible with RA2CF or BFE etc", such as tiny invincible chassis with battery armour etc
Component order in the bor file was the generally how you could tell if someone was using bfe
How? Back when I couldn't stack blacks I just stacked two anchors and then changed the component.

c'mon guys
movepixel for life
Was thinking about that, but would it really help/wouldn't a certain camera angle be required? Instead of downloading movepixel I was trying to get numlock mouse to work, but haven't looked how to activate that yet.

it helps so much

usually me trying to stack things is "wiggle mouse forever, oh there it is-whoops moved the mouse" but with movepixel it's "lemme just move back and forth in an orderly fashion and there we go".  i highly recommend
Title: Re: R01's Showcase Thread
Post by: Hi5er on July 25, 2016, 03:18:31 AM
From experience I can confirm rotating the camera does help and getting the "super zoom" by going to the overview tab, zooming in as if you're taking a picture and going back to the components tab.

If all else fails, resort to movepixel as it makes it even easier.

Cool bots by the way!
Title: Re: R01's Showcase Thread
Post by: R01 on July 25, 2016, 05:55:19 AM
From experience I can confirm rotating the camera does help and getting the "super zoom" by going to the overview tab, zooming in as if you're taking a picture and going back to the components tab.

If all else fails, resort to movepixel as it makes it even easier.

Cool bots by the way!
Thanks friend.
I'm using the rotate camera/zoom in glitch all the time but even with that it has been a hard, guess I'll just use movepixel.

Any comments on how I could make the HS better/how to stack motors(on Snapper II's) so that they overlap similar to what Hercules' bot Messsynesss from the December LW Tournament did?
Don't worry, I don't plan on entering it much in tournaments, it will be a replacement/last second bot just like a certain rammer bot that I plan on creating.
Title: Re: R01's Showcase Thread
Post by: Hi5er on July 25, 2016, 07:41:08 AM
The eFFe glitch is your friend for getting the overlap.

Mount an extender on the snapper and hover another extender over an attachment point on that extender, fire the snapper and the extender that was hovering should still be black. Attach it "in mid air" and you should be able to fit a Ztek on both floating extenders, then when you test the bot and go back everything should have reset and the motors should be overlapping.

There's a really good tutorial on Click Beetles site for this:
http://beetlebros.gametechmods.com/ra2techs.htm#effe

Then you should be able to reduce the size of the chassis and maximise weapons.
Title: Re: R01's Showcase Thread
Post by: R01 on July 25, 2016, 07:49:33 AM
The eFFe glitch is your friend for getting the overlap.

Mount an extender on the snapper and hover another extender over an attachment point on that extender, fire the snapper and the extender that was hovering should still be black. Attach it "in mid air" and you should be able to fit a Ztek on both floating extenders, then when you test the bot and go back everything should have reset and the motors should be overlapping.

There's a really good tutorial on Click Beetles site for this:
http://beetlebros.gametechmods.com/ra2techs.htm#effe

Then you should be able to reduce the size of the chassis and maximise weapons.
I already did that on the spinner(else that 6 motor setup wouldn't be possible like that), however the issue I have is attachment points, you wouldn't be able to put it on the same point if something is already attached(even if eFFe'd), right?
I built this one similar to maelstrom(minus the smaller chassis for batteries) except with 6 motors instead of plows. Let me get some other screenshots:
(http://i.imgur.com/DKCEUl7.png)
Should show more of the inside(only used end point instead of start point rotation, that's why the tribars were still in place) Only way to save space would be to make the part on the battery's side smaller(didn't want to make it too small for the stacking glitch), get the control board stacked(is that even possible with 2 batteries already stacked?) or move the batteries between the two baseplate anchors for the wheels(would most likely need to be a little wider).
Title: Re: R01's Showcase Thread
Post by: 090901 on July 25, 2016, 08:38:42 AM
@Hi5er pretty sure you need to do snapper loading to fit all 3 Z-teks onto one extender

Anyways, if you rotate the snappers 90 degrees and mount the weapons motors all on one extender off the main snapper arm you can put another extender on the rear to mount the drive like so (Pretend the red extenders are z-teks):
(http://i.imgur.com/hEv9agv.png)

And yeah, you can stack a control board into 2 black batteries, but its a pain. You always can try stacking the control board into one of the snappers as that is usually easier than trying to stack it into 2 blacks.

c'mon guys
movepixel for life
(http://i.imgur.com/vNxgxzt.png)
get a load of this guy, so bad at stock he needs to use a THIRD PARTY program to be GOOD

/s
Title: Re: R01's Showcase Thread
Post by: R01 on July 25, 2016, 08:44:14 AM
@Hi5er pretty sure you need to do snapper loading to fit all 3 Z-teks onto one extender

Anyways, if you rotate the snappers 90 degrees and mount the weapons motors all on one extender off the main snapper arm you can put another extender on the rear to mount the drive like so (Pretend the red extenders are z-teks):
(http://i.imgur.com/hEv9agv.png)

And yeah, you can stack a control board into 2 black batteries, but its a pain. You always can try stacking the control board into one of the snappers as that is usually easier than trying to stack it into 2 blacks.
Alright, thanks. While building this thing I wasn't exactly sure where I would put what, I know about the snapper glitch but couldn't decide on how to build that bot. Also what about clipping Snapper2's into Snapper2's?
Still wondering how this is done:
(http://i.imgur.com/CVnkfS7.png)

and how the insides of a 36HS usually look like.
Quote
c'mon guys
movepixel for life
(http://i.imgur.com/vNxgxzt.png)
get a load of this guy, so bad at stock he needs to use a THIRD PARTY program to be GOOD

/s
Still a better story than BFE'ing them.
Title: Re: R01's Showcase Thread
Post by: Hi5er on July 25, 2016, 09:40:22 AM
Wow I haven't seen messsymesss before... That thing sure is compact...!

@Hi5er pretty sure you need to do snapper loading to fit all 3 Z-teks onto one extender

Fair play, thanks for the correction. I'm still trying to remember the names of these again haha...

@R01, In case you're going to go down the legit route of battery/control board stacking, I've had the most success stacking the batteries first then raising the control panel to the level where it sits on top of the battery and clicking one notch down. For reference, when it clips inside the battery there should just be a couple of cylinders on the board and a small rectangular box sitting just above the battery and the rest of the board is "submerged" inside the supervolt - let me know if you find a better way. I normally give up to be honest, I've only managed it a couple of times with that technique.
Title: Re: R01's Showcase Thread
Post by: 09090901 on July 25, 2016, 01:17:54 PM
don't even bother with 2 blacks and a cb. you save like 3 kgs at most and it takes forever even if you're really good at stacking.

And you should definitely learn snapper loading, makes bots a lot more compact and less messy and opens up more options in building. Messyness probably isn't the best example though as it isn't even symetric.
Title: Re: R01's Showcase Thread
Post by: R01 on July 25, 2016, 02:28:55 PM
don't even bother with 2 blacks and a cb. you save like 3 kgs at most and it takes forever even if you're really good at stacking.

And you should definitely learn snapper loading, makes bots a lot more compact and less messy and opens up more options in building. Messyness probably isn't the best example though as it isn't even symetric.
Oh it's only 3 kg? (that depends on chassis size I guess, need to do more testing) as for Snapper loading, I would have, but then there wouldn't be enough attach points?

Unless you mean the 3 motor per snapper setup, did it that way to not waste the white part of the snappers, think I might have to look into getting everything on one snapper(but how would I keep that symmetrical/what about the wheels?)

Messsynesss isn't symmetric but I still wonder how the motors overlap(I know they can overlap but what's the setup so that they're on the exact same height and position like that?)
Title: Re: R01's Showcase Thread
Post by: Hi5er on July 25, 2016, 02:39:13 PM
This may be completely irrelevant but it's pretty easy to stack two SnapperII's, could experiment loading two that way?
Title: Re: R01's Showcase Thread
Post by: R01 on July 25, 2016, 02:52:35 PM
This may be completely irrelevant but it's pretty easy to stack two SnapperII's, could experiment loading two that way?
Oh so they're one of the easier stackables(haven't messed around too much with stacking, a list of easier stackable stuff would sure be nice), only issue I see is that one end won't be useable unless you- that's it! clipping the white motor connection point inside and then loading it? however, you would need to load them without a motor attached, making it difficult.
Title: Re: R01's Showcase Thread
Post by: Hi5er on July 27, 2016, 07:19:59 AM
Oh so they're one of the easier stackables(haven't messed around too much with stacking, a list of easier stackable stuff would sure be nice), only issue I see is that one end won't be useable unless you- that's it! clipping the white motor connection point inside and then loading it? however, you would need to load them without a motor attached, making it difficult.

How's it going?
Title: Re: R01's Showcase Thread
Post by: R01 on July 27, 2016, 08:08:19 AM
Oh so they're one of the easier stackables(haven't messed around too much with stacking, a list of easier stackable stuff would sure be nice), only issue I see is that one end won't be useable unless you- that's it! clipping the white motor connection point inside and then loading it? however, you would need to load them without a motor attached, making it difficult.

How's it going?
Haven't tried it out much yet. I do have ideas for other bots(a try at a LW bot didn't work) but before I do those I'll most likely upload some pictures, showing the evolution of the VS and maybe a few pictures of the recreations.

I will try to do more bots, now that I have holidays I should have enough time and I'd like to do some good bots. Don't get me wrong, my goal isn't to be popular or too well known(but I wouldn't have anything against that) but not just be a nobody on the forum. Of course that also means own creations, only building generic spinners or HS isn't going to change much.
Title: Re: R01's Showcase Thread
Post by: R01 on July 27, 2016, 12:02:14 PM
Bump(those should be allowed in the own showcase if I've read stuff correctly), some versions of Your Best Dream:
(http://i.imgur.com/jtSfMap.png)
As you can see, it went through a lot of changes and those are only the more important versions, think it was rebuilt about 20 times total.(not from ground, chassis stayed the same for most of it).

Originally it had 4 tribars which you can see on the 3rd and 4th picture, quickly got the idea to add extra HS to jam the enemy as they were causing the robot to be unstable and didn't seem to hit with their shorter reach and less damage.
Later I tried out if a Alien Queen 4wd or extra weight would help, they didn't, putting the disc a bit back however did.
After that I did a complete rebuild(4th last), this time using Servos for stability and thought of different armor plate layouts, second last was the "anti hammer" loadout but I ended up adding plates under the extenders as I expected popups and HS to hit there and for hammers to be less trouble.
Title: Re: R01's Showcase Thread
Post by: Badger on July 27, 2016, 12:10:20 PM
Oh my god that first version is SO cool
Title: Re: R01's Showcase Thread
Post by: R01 on July 27, 2016, 12:57:24 PM
Oh my god that first version is SO cool
Really? can't tell if sarcasm because it's using  normal extenders with useless spikes(even if there's a reason for that) and angle connectors(again part of the reason), second version was done a bit more efficient with the extenders helping with self righting(or would because omni.py never decided to spin the tribars in the other direction when upside down). Since the chassis was so steep I got to fight a lot with the max sphere(wasn't sure if using a modfied version of that would be allowed for contest entries) and the plows sadly go below the ground, so it gets stuck everywhere else that isn't the test garage.
Title: Re: R01's Showcase Thread
Post by: Badger on July 27, 2016, 01:00:57 PM
The first and second yeah, I love how you did the hybrid. Shame they didn't work out.
Title: Re: R01's Showcase Thread
Post by: Reier on July 27, 2016, 03:28:01 PM
they look really nice.

whats with the sledges on the bottom left?
Title: Re: R01's Showcase Thread
Post by: R01 on July 27, 2016, 03:40:49 PM
The first and second yeah, I love how you did the hybrid. Shame they didn't work out.
Oh right, you were one of the people that liked hybrids(I really couldn't tell as some of my bots can be really inefficiently built during testing phases) originally I wanted 4 spinners, tried this out for stability(but then found a different way to get snapper II's more stable/not bouncing around, sadly only works until they get desynced, after that it's the usual mess), think that system could work well for slowing down HS and other bots weapons before the main spinner hits, however in the final version I didn't have any weight for that or something that would help it self right.

they look really nice.

whats with the sledges on the bottom left?
Thanks

They were there to test if extra weight could keep that thing down. Looked nice in testing but it was the same as usual in the combat arena, bot would fall forwards(even if it allowed to balance stuff first) tribars would hit the floor and it would overturn itself. Think that only happened because of the Snapper II's, also I could get it to work fine but the AI had more trouble with it.
Title: Re: R01's Showcase Thread
Post by: 09090901 on July 27, 2016, 09:44:38 PM
2nd to last looks the best to me.

you'd be better off with putting the drive in the back; you won't need as much rear support, plus the drive will be a lot less exposed.
Title: Re: R01's Showcase Thread
Post by: R01 on July 28, 2016, 06:14:04 AM
2nd to last looks the best to me.

you'd be better off with putting the drive in the back; you won't need as much rear support, plus the drive will be a lot less exposed.
2nd last didn't have any bottom protection for the extenders, critical against Popups or HS.
I was going for a Nightmare look, once the front supports are gone a angled VS can't do much anyways, so drive wouldn't matter too much, having it spread out allows for better turning and since the wheels are on the front the front part won't have a large turning circle, giving other bots less of a chance to hit the sides(at least in theory).
Title: Re: R01's Showcase Thread
Post by: R01 on July 29, 2016, 01:36:03 PM
Some stuff:
Forgot to mention this in the last post but doesn't this look familiar:
(https://wiki.gametechmods.com/images/c/ce/DrumbleBee.JPG)
Mega Gator looks almost like it even if I didn't base it on that(I might have seen that one but that was months ago and by the time I built Mega I probably didn't remember it), so I might be on the right road?

Tried out a few bots in the last few days, sadly they're mostly fail(didn't work out and will be rebuilt hopefully) but thought I'd post about them anyways:
(http://i.imgur.com/W4zE13k.png)
Starting from left to right:

A LW(which originally had RAD drive and a Nifty) thwacker.
I'm not sure if telling your game plans and all is a good idea but I doubt this will change much, the original idea was to go for those vunerable wheels, once they are gone it doesn't matter if the enemy has a spinner or is a popup, they can't move and do anything against you. Was either going to build a side hammer(probably too heavy) or thwacker. Sadly it doesn't seem to perform too well and the arms aren't low enough to the ground to not be hit(didn't bother exporting it to Starcore to see how it does there). And yes I know that one of the razors is attached to the square instead of normal extender.

Second bot was inspired by Squirrelmonkey's Screwdriver bot from the Forge, this would allow to create a popup nightmare, no chassis that's nowhere near the ground and unlike that one Starcore AI robot the chassis would be protected inside the two disks. Well, if you look at the final product you see that the angled design means having a chassis close to the ground and the chassis is too large/discs too small to cover it right. Because Rule of 7 the support beams couldn't be longer. This together with the little wobble that the servo causes made this thing unstable. Second version kinda fixes that, however since the beams dont' go out to the side I expect them to be easily ripped off, the larger wheelbase also meant that the bot couldn't recover well from landing on it's side.

I hope to redo both bots in the future, sadly holiday days seem to pass so fast but I still hope to get more bots done and show that I can build good stuff(so far I feel like posting any "normal" stock bots would only reset that progress). Also tried to stack the supervolt battery with movepixel for quite some time and just couldn't do it(instead I discovered a useless servo stack since the position of the first one was odd). I'm not that much of a fan of stacking because it can be really annoying to do. Doing it via CF is tempting but I wouldn't want to have bots that aren't allowed to enter tournaments or cheated in other ways. BBEANS components are another thing(I really wonder why noone made those things part of a competitive stock version) however I would much rather actually earn those than using them in cheap ways.

Will add some bots to the main post next and hopefully post a few old ones/recreations.

Title: Re: R01's Showcase Thread
Post by: RedAce on July 29, 2016, 01:40:47 PM
You're gonna need protection for the LW's arms.  Without it, they're gonna break off faster than an insects legs.

The MW(?) isn't too bad.  Not sure if invertibility is that necessary as it can enter spikeball mode and annoy/attack the opponent that way.
Title: Re: R01's Showcase Thread
Post by: R01 on July 29, 2016, 01:51:37 PM
You're gonna need protection for the LW's arms.  Without it, they're gonna break off faster than an insects legs.
That's why it was supposed to be directly on the ground to go under all those spinners.

Quote
The MW(?) isn't too bad.  Not sure if invertibility is that necessary as it can enter spikeball mode and annoy/attack the opponent that way.
I prefer to be able to control the bot instead of having it bounce around. Also guess I could downgrade it into a MW but it's currently overweight and a unfinished HW.

Thanks for the feedback.

Also noone is probably going to believe this, but right before I watched the Battlebots episode today I was thinking of my bot Your Best Dream and if having the legs with servo motors would allow it to self right/add a kind of spring effect, keeping it more stable. After seeing Nightmare vs Icewave I was wondering if Nightmare was able to do exactly that. Turns out it can.
Title: Re: R01's Showcase Thread
Post by: botomatic1000 on July 29, 2016, 01:56:05 PM
I wish I could build bots that good.
Title: Re: R01's Showcase Thread
Post by: R01 on August 10, 2016, 04:29:49 PM
Haven't posted here in almost two weeks.

First we have Your Best Dream's final version
(http://i.imgur.com/Lh6CNVZ.png)
The people's choice entry and 5th/6th place! Oh and Generic Spinner got 3rd, however I'm not too happy with that since it was mostly added to fill up slots.
Think it's best to explain the little story behind this bot:
I did add a killcount, should probably update that to the 3 kills it got. Would've added "Spinner Killer!" but it sadly lost to two spinners by getting thrown out of the arena. Sad that that happened. Generic Spinner did beat badger's however and got the last second victory against Thrackerzod's entry before it would've been rammed into the bbeans blade.

As for upgrades, I'm thinking about adding a second set of plows so that those last longer. If lucky they can stop a spinner so they won't be gone in two hits. the side protection can be nice, but sadly the one on the back(which I thought wouldn't be needed) later caused it to lose(to be fair the bot was already on the ground so I doubt it would've been too long until it's out). I'm also surprised that noone complained about it spinning downwards(which was done so that the weapons last longer against popups and spinners).

Now for new bots:
(http://i.imgur.com/oOXisgN.png)
Orbital Launcher MK I, a prototype. If Starcore bots start to be immune against everything else then I might as well start chucking them out of the arena.
Sadly, it looks like that rear hinged burst motor burst piston combos don't work very well(think it has to do with front hinged pushing the pistons, giving them more speed as well how front hinged flippers require less stronger motors/power to flip stuff, possibly because the balance of the other bot is already a bit off), it ended up sucking so bad that I got the old Atomizer versions out of retirement and tried them against a few v3 bots. They couldn't throw them well out of the arena either but still seemed to do a better job than this thing.
Expect to see future launcher experiments.

Before I post the next one, I'd like to say that I'm aware of the popup challenge, it, together with at least two other popups are planned for later(and were originally supposed to come before this).

Glitch in the Matrix
(http://i.imgur.com/SOSLarp.png)
Uses parts of the bot file as skin similar to System Flailure(I just found this to be such a great idea that I wanted to use it and didn't have a skin idea for this bot)
With this popup(which originally started with trying to get the atomizer in a better shape for popup weapons) I tried to go for a few different things than weapons, which gives it the following pros and cons:

+ 2 wedges
+ wide chassis(less of a target for HS and other bots since they can't get the sides)
+ flat wedge
+ zero ground clearance

- only 4 razors
- only 1 supervolt(then again that seems to be common for MW?)

Overall I like it so far, only need to fix the problem with the AI shuffling around(which also happens on Your best Dream, guess single Zteks are a bit fast for turning)

And then there's this:

Flailtastic
(http://i.imgur.com/MnHDYbH.png)
Again, takes a similar pun from System Flailure and Epic Flail, Click can freely use this one's name as I don't think it would be great to give a non flail hammer that name.
This gets kinda close to the Shell Spinner in Stock design that I once had in mind(which I still haven't done but seems possible now), originally wanted to keep the little secrets until it appears in a tournament but thought I might as well show it now.
This will most likely need a rebuild to be competitive as the chassis(which currently holds 2x Snaper2's, one Black and two rad's) gets too much to the outside. Weapons probably break off rather easily as well, so dunno if this design would even work.
I did have a bit of spare weight so I tried building a flag out of extenders to help human players with the direction.
Title: Re: R01's Showcase Thread
Post by: botomatic1000 on August 10, 2016, 04:58:26 PM
I would like to see glitch in the matrix vs my orange avenger 3 its very nice.
Title: Re: R01's Showcase Thread
Post by: R01 on August 10, 2016, 05:46:30 PM
I would like to see glitch in the matrix vs my orange avenger 3 its very nice.
Sure!
I'm currently a bit busy with tournament entries and wiring that thing to drive better, so it could be done after that.
Title: Re: R01's Showcase Thread
Post by: Badger on August 10, 2016, 05:52:30 PM
Luckily, R01 sent me Glitch in the Matrix yesterday so I could help with AI-ing it.

https://www.youtube.com/watch?v=f-d9ZI8MLlc
Title: Re: R01's Showcase Thread
Post by: botomatic1000 on August 10, 2016, 05:56:20 PM
That was pretty fun thanks for doing it.
Title: Re: R01's Showcase Thread
Post by: R01 on August 11, 2016, 09:21:45 AM
Well, I originally wanted to fix the drive problems as well as the srimech(bot firing the popup spikes if wedges get stuck, firing both at the same time doesn't work well) before doing this, but since I do tournaments for fun that's no issue :P

That was a close one, didn't know who won the last one at first.
If two more Razors of OA3 connected it would've finished that fight. Both bots had different designs with OOA3 having more range(and being more trigger happy) and razors while Glitch had them closer together.
Odd music choice but whatever.
Funny enough, Badger's AI line uses the one from OA3 but that one's from a different bot.

Originally I was a bit worried about single wedge designs.
If bots are small enough and drive perfectly straight they could get under it.
Anything else will cause wedges to be stuck in the worst case, but it looks like the speed causes the bots to get flipped which could be a issue with the srimech(well shown in round 2), think the bot is just too light/doesn't have any heavy points on the front so it overflips like that. Many bots seem to have a similar srimech so I wonder if I should really worry about it.
Funny enough the beginning was basically how Tastes like Spakle almost lost against Papyrus Bike, and looking at it, my Popup seems to fit into the R4 popup category, except that it's MW and less focused on weapons.
Title: Re: R01's Showcase Thread
Post by: R01 on October 01, 2016, 04:25:57 PM
I've decided to leave/take a break from RA2 and this community. Sorry to disappoint you, but I was never the kind of dude that would fit into a "4chan" like group(which is what playground in my view is). This doesn't mean that I won't check here once in a while(there's still like 4 Tournaments where my bots are in),occasionally build a bot, or talk to the people that I've added on Discord.
Title: Re: R01's Showcase Thread
Post by: Sage on October 01, 2016, 05:46:47 PM
I've decided to leave/take a break from RA2 and this community. Sorry to disappoint you, but I was never the kind of dude that would fit into a "4chan" like group(which is what playground in my view is). This doesn't mean that I won't check here once in a while(there's still like 4 Tournaments where my bots are in),occasionally build a bot, or talk to the people that I've added on Discord.

see ya in a few days
Title: Re: R01's Showcase Thread
Post by: R01 on October 01, 2016, 05:59:50 PM
I've decided to leave/take a break from RA2 and this community. Sorry to disappoint you, but I was never the kind of dude that would fit into a "4chan" like group(which is what playground in my view is). This doesn't mean that I won't check here once in a while(there's still like 4 Tournaments where my bots are in),occasionally build a bot, or talk to the people that I've added on Discord.

see ya in a few days
heh :P I already took a two month break earlier on, also depending on how much free time I have, I'll create bots once in a while, so see this post more as a "I won't be as active and sadly don't see this becoming my main community"
Title: Re: R01's Showcase Thread
Post by: Hoppin on October 24, 2016, 03:50:03 PM
Really like to use of the ram plates, I was try a similar idea regarding the angled Co2 pistons, but my one question is if it goes on it's side? But other than that really great!  :laughing :bigsmile:
Title: Re: R01's Showcase Thread
Post by: R01 on October 25, 2016, 12:05:06 PM
Really like to use of the ram plates, I was try a similar idea regarding the angled Co2 pistons, but my one question is if it goes on it's side? But other than that really great!  :laughing :bigsmile:
This thread hasn't seen a reply for quite some time, think if I do happen to get lots of free time I might go back to Stock and do a updated version of this bot or a more competitive flipper in general.(surprisingly it could still beat a few Starcore v1 bots, similar to how Calmarius? Popup bot did, then again I'm aware that's just V1)

Getting on the side can be trouble but since you have burst motors you can try to wiggle around and land upside down, at which point it could self right easily. Think the best solution(which I'll try to add) would be to have some pole spikes sticking out on the side so it either lands on it's wheels or back, from which point it can easily continue.

Edit: Hope you're talking about Atomizer here, because Orbital Launcher MK1 just doesn't work at all(I do have new ideas for a rear hinged burst piston flipper however)