Author Topic: R01's Showcase Thread  (Read 21486 times)

Offline R01

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Re: R01's Showcase Thread
« Reply #20 on: April 22, 2016, 06:37:44 PM »
A bit of a late reply, was trying to get the Python Scripts(for importing default components) to work, took way longer to "update" them and it still wouldn't work...

Not too sure if that wedge is very effective... usually wedges are best if they're just on a single extender. Wedges become less effective with the more things you put on them.
Does the SnapperII motor fit behind the control board? Like, if you move the control board to, say, above the CO2 tanks, is it possible to then angle it downwards, build the wedge, then change the starting angle of the motor so it goes through the DDT Burst motor? Or is it supposed to be IRL style, with nothing clipping through anything?
Haven't noticed any problems yet or any advantages. I'm going for semi realistic style, however the reason why the flipper was built like that is because I originally wanted to include 3 wedges, however I got too close to the weight limit so that never happened. moved the burst angle upwards now and added a bigger extender, so it now goes right through the burst and saves enough weight for a second pink battery.
Quote
Regardless, I really do like the design.
Thanks
he used burst pistons instead of burst motors my dude. i don't think anybody has actually made a flipper like that in stock in the recent years.

the reason why your turnspeed sucks is because when you have the motors placed facing towards each other it makes the turnspeed sh**. just flip them around and it should turn much faster.
In recent years? So were there ones before or was that before you got on the forums? Also wonder if anyone made this in DSL or Ironforge, I'd say it can be a very strong setup, but I'd first like to test it in some kind of Tournament.

Yeah I thought about that, I made them inwards because the side originally had wedges and having wheels stick out wasn't really something I wanted. Funny enough, not only did this increase the turnspeed by a lot, the "driving in circles when going backwards" bug seems to be gone now(does anyone have more info on why this exactly happens?).
Tournament History:
Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline Badger

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Re: R01's Showcase Thread
« Reply #21 on: April 22, 2016, 06:42:24 PM »
It would be very strong in ironforge, due to pistons being extremely powerful in IF.

I think MR. AS made an ironforge bot with a similar design philosophy. I think I did too but never showcased it. The idea was to have a normal flipper, with pistons attached parallel to the flipping sheet to push the other robot forward as it's being flipped.

As for bot advice, your chassis is huge, shrinking that should be tour no1 priority I think
also lol at most toxic guy around calling others out on this sh**
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Offline Squirrel_Monkey

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Re: R01's Showcase Thread
« Reply #22 on: April 22, 2016, 06:47:19 PM »
I've done it the other way round in DSL, with burst motors attached to pistons. Works quite well .
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline R01

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Re: R01's Showcase Thread
« Reply #23 on: April 22, 2016, 06:59:30 PM »
It would be very strong in ironforge, due to pistons being extremely powerful in IF.

I think MR. AS made an ironforge bot with a similar design philosophy. I think I did too but never showcased it. The idea was to have a normal flipper, with pistons attached parallel to the flipping sheet to push the other robot forward as it's being flipped.

As for bot advice, your chassis is huge, shrinking that should be tour no1 priority I think
Why should I make the chassis smaller(other than making it harder for other robots to hit me)? This is a heavyweight and I dont' think that a smaller chassis would allow me to use the 800 weight limit. With that said I do plan to make a 1 flipper middleweight, since I prefer middleweights(compared to RW, LW is MW, MW is HW and HW is UHW). Pushing the other robot forward? so I guess it was basically the same setup except without directly having the pistons on the arms?
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https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline Gauche Suede

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Re: R01's Showcase Thread
« Reply #24 on: April 22, 2016, 08:37:49 PM »
It would be very strong in ironforge, due to pistons being extremely powerful in IF.

I think MR. AS made an ironforge bot with a similar design philosophy. I think I did too but never showcased it. The idea was to have a normal flipper, with pistons attached parallel to the flipping sheet to push the other robot forward as it's being flipped.

As for bot advice, your chassis is huge, shrinking that should be tour no1 priority I think
Why should I make the chassis smaller(other than making it harder for other robots to hit me)? This is a heavyweight and I dont' think that a smaller chassis would allow me to use the 800 weight limit. With that said I do plan to make a 1 flipper middleweight, since I prefer middleweights(compared to RW, LW is MW, MW is HW and HW is UHW). Pushing the other robot forward? so I guess it was basically the same setup except without directly having the pistons on the arms?
Shrinking the chassis lets you add more stuff to your not, like external armor (weapons advised) and more flippers

Offline R01

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Re: R01's Showcase Thread
« Reply #25 on: April 23, 2016, 06:27:51 PM »
Added the updated Atomizer as well as some Robot Wars Recreations that have been waiting since some time.
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https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline Badnik96

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Re: R01's Showcase Thread
« Reply #26 on: April 23, 2016, 08:36:59 PM »
I love the pixel art on your Wild Thing replica, but that robot was actually named Thing 2. :V

Offline R01

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Re: R01's Showcase Thread
« Reply #27 on: April 24, 2016, 03:11:45 AM »
I love the pixel art on your Wild Thing replica, but that robot was actually named Thing 2. :V
Thanks, I thought they called it Wild Thing in Series 3(sometimes they just called it Thing)
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https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline R01

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Re: R01's Showcase Thread
« Reply #28 on: April 25, 2016, 12:59:29 PM »
Added Firestorm
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https://gametechmods.com/forums/index.php?topic=19197.0

Offline R01

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Re: R01's Showcase Thread
« Reply #29 on: April 29, 2016, 04:31:23 AM »
Gotta say that this thread has gotten less and less replies(probably my fault for not posting the images here directly and only doing RW remakes), going to post some new bots soon and thinking about creating something that can actually work in a contest.

Now I've been thinking about designs, and while I don't really want to make a popup(they seem to be hated and overused just as flippers, which is sad), this seems the only way to do a decent flipper that actually does damage(and because of that wins, because RA2 sadly only has damage points). I've had a question, are popups actually good at flipping? From what I've seen their point simply is to cause damage but not to flip opponents over?
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https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline Pwnator

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Re: R01's Showcase Thread
« Reply #30 on: April 29, 2016, 05:24:34 AM »
Nah it's probably just because you update the first post instead of pasting the pictures in new posts.

Either way, while popups can flip (usually limited to heavyweights and above though), it's not always beneficial since most bots have weapons that protect the top side. The best scenario of a popup is to simply fling the enemy upward but not flip it over.
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Offline R01

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Re: R01's Showcase Thread
« Reply #31 on: April 29, 2016, 10:46:24 AM »
Nah it's probably just because you update the first post instead of pasting the pictures in new posts.

Either way, while popups can flip (usually limited to heavyweights and above though), it's not always beneficial since most bots have weapons that protect the top side. The best scenario of a popup is to simply fling the enemy upward but not flip it over.
That's what I meant when I wrote "probably my fault for not posting the images here directly" :P
So I guess popups don't have the intention to flip? Well that's definitely interesting because I'm thinking even more about my flipper design now.
Tournament History:
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https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline Thrackerzod

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Re: R01's Showcase Thread
« Reply #32 on: April 29, 2016, 11:54:27 AM »
Consider updating your main post, then copying the relevant stuff and also posting it in your post announcing a new bot.  That would probably encourage more discussion.

And yeah, popups main intention is to get under the opponent and then stab them in their weak point to inflict massive damage.  We use burst motors not for flipping power, but just because they fit nicely in the chassis, unlike pistons which could do the same thing but are clunky and huge.

Offline R01

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Re: R01's Showcase Thread
« Reply #33 on: April 29, 2016, 02:23:30 PM »
Consider updating your main post, then copying the relevant stuff and also posting it in your post announcing a new bot.  That would probably encourage more discussion.

And yeah, popups main intention is to get under the opponent and then stab them in their weak point to inflict massive damage.  We use burst motors not for flipping power, but just because they fit nicely in the chassis, unlike pistons which could do the same thing but are clunky and huge.
Yeah that's what I plan to do. Someone never said something more true about pistons, they are strong(and sadly what by bot needs) but such a pain to work with and then there's the need for Co2 bottles which are clunky and huge as well.
Offtopic, really hoping to join one of your tournaments one day, but I sadly don't have good enough bots and AI skills yet.
Tournament History:
Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline yugitom

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Re: R01's Showcase Thread
« Reply #34 on: April 29, 2016, 02:37:15 PM »
Offtopic, really hoping to join one of your tournaments one day, but I sadly don't have good enough bots and AI skills yet.
Good to hear you're interested in entering tournaments but I wouldn't worry about AI skills, as it's a tournament host's obligation to AI your robots for you if you cannot do so yourself.

Offline Thrackerzod

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Re: R01's Showcase Thread
« Reply #35 on: April 29, 2016, 02:42:56 PM »
Offtopic, really hoping to join one of your tournaments one day, but I sadly don't have good enough bots and AI skills yet.
Good to hear you're interested in entering tournaments but I wouldn't worry about AI skills, as it's a tournament host's obligation to AI your robots for you if you cannot do so yourself.

Yugi's right, but it's still a good thing to learn so you can test your own bots.

With RA3 on the horizon, who knows what the demand will be for RA2 AI tournaments, but I'll keep hosting for as long as there's interest.

Offline Joelu Of Eagleland

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Re: R01's Showcase Thread
« Reply #36 on: April 29, 2016, 02:50:48 PM »
Offtopic, really hoping to join one of your tournaments one day, but I sadly don't have good enough bots and AI skills yet.
Good to hear you're interested in entering tournaments but I wouldn't worry about AI skills, as it's a tournament host's obligation to AI your robots for you if you cannot do so yourself.
Even with low experience, it can still be worthwhile entering a tournament. You can learn a lot from losing. For example, I learnt how wedges, Z-Teks and a general understanding of the game's glitches can be rather important for a Stock MW/HW robot after participating in "The Cauldron". I wouldn't recommend flinging yourself at every tournament there is at an early stage, though. Best to just try a few to get a good understanding of the kind of bots you need to build to do well.

(Going a little off-topic here myself, but I'm hoping I can show off what I learned in the upcoming "Back To The Roots" tournament, even if the designs in that are a little more dumbed down than usual.)

(Image taken from the GTPlanet forums (Gran Turismo forums) which I am actually NOT on. I'll join sometime soon, though.)
(You can find me on the Wangan Midnight Expressway forums as well as GTM: http://wmexpressway.net/index.php?showuser=10331)
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Offline R01

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Re: R01's Showcase Thread
« Reply #37 on: April 29, 2016, 02:55:47 PM »
Offtopic, really hoping to join one of your tournaments one day, but I sadly don't have good enough bots and AI skills yet.
Good to hear you're interested in entering tournaments but I wouldn't worry about AI skills, as it's a tournament host's obligation to AI your robots for you if you cannot do so yourself.
Thanks, but I'm kinda interested in doing my own AI(part of being curious about it/wanting to have success in it, and also being interested if it's possible to make it more "intelligent"), for that reason(and knowing how stuff's built) I much rather want to create my own file instead of "just edit X file and adjust some things", once I know how stuff works I'll use templates. It would also make the life of the host easier if he didn't have to AI every single bot.

As for the tournaments themselves, while I do have some somewhat working robots ready, I fear that they're just not good enough, Stock seems to be all about glitches(which my bot don't really use) and all I've made in DSL was terrible so far(I do blame it on DSLs parts, there's so much choice but you have zero idea if that part's actually worth using/if it's a drive motor and they come in odd shapes which make it even more difficult to properly use them. :P Doesn't help that all my battles so far looked like battles in the 3d robot wars games... don't get me wrong, it's not a bad mod, I just haven't been able to use it yet).
Then again, looking at the bots that enter the tournaments, it doesn't look like they are Starcore AI/Ultimate Bots that are perfect in every way, and I could just enter one for the fun I guess?
Tournament History:
Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline R01

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Re: R01's Showcase Thread
« Reply #38 on: May 01, 2016, 06:29:26 PM »
Not really an update but more of a bump, here are some concept robots:


Steelyard Slasher, only built to have a ground clearance like Lil' Dog and self righters similar to those that Panic Attack had, at first those were extenders so I put Razors on the end, however swords seemed to work better, really suffers a lot because of the 180 degree angle limit and isn't too effective.


Since RA3's going to be released in this month I made this little remake of the first trailer bot, of course the shape couldn't be done that well, wheels stick out(I could make the chassis a bit bigger sideways but then it would look out of shape), compared to this, RA3 seems to finally feature smaller components giving us more space on what to do(but not as small as ironforge).


Some failed creations, both fail because of the same thing, sevo pistions not having any power at all to lift the bot up. Could've been an interesting concept.

I'm currently working on some new bots and my mod, for the meantime, why not check out the thread since not many people have commented/seen the other creations:
https://gametechmods.com/forums/index.php?topic=18882.msg699403#msg699403





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Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline R01

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Re: R01's Showcase Thread
« Reply #39 on: May 02, 2016, 11:21:48 AM »
No replies? Guess that I showed too many bots or people don't really like those recreations, anyways something new that I didn't want to show at first:

Needs more ramming plates, right? I actually wanted to put some more on there(especially on top and sides) but that would make it a SHW.

The name has nothing to do with the other Smasher bot I posted earlier, got this concept over night, made a concept bot(which didn't work out too well), then built a better version and upgraded it a bit. Originally this bot started with just the name Z which was a placeholder(can't really get any good names for this thing).

So what's this exactly? Yesterday I got this idea of how to battle those stock glitch spinners(I'm guessing most stock bots are either popups or spinners), the idea is simple, ram the spinner so it's blade won't spin up and then take the hammer(which had a burst 2 with extra razors and normal pickaxe spikes before) to damage them. Originally the idea was to have a small chassis and some kind of split wedge on the front, like this:
...._._....
./.___.\.
..|......|..
..-------..
However as you can see it turned out with a big block chassis because there's no other way for me to fit all those components in there. It also didn't perform as well, only being a medium quality bot in Starcore1, part of which is because of RA2's physics(random breaking off hammers), it does have someting against popups but can't self right and only run upside down if the hammer was fired before, so it's not that great, also because of the lack of ramming plates it doesn't have any good armor against hammers.
Snowplows might be better, having more HP and size, however they can't be angled as well and are just very big. Having ram plates does give the advantage that the damage is shared between the different plates instead of only one getting it.

I do hope that the AI can drive this thing better as it was especially made for it, I'm also very happy that we don't have to do repairs between tournament matches:

(Ok this is the worst example after a battle that I technically lost, however the game would let me continue but would crash at the start of the next match)
Tournament History:
Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0