gametechmods
Robot Arena => Showcases => Stock Showcases => Topic started by: Preytor_4 on June 25, 2010, 10:33:18 AM
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Here is Smog Machine
(https://gametechmods.com/uploads/images/78907preytorsbot.PNG)
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For starters, it's way overpowered, and that weapon, wait, how the heck did you do that?
And it's underweight as heck.
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Well my game is messed up and my friend has arenas that i want, so when my game is fixed i'll post a pic
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For taking screenshots : Press F11, go in the screenshots folder, crop the pic, save it as a png, upload it on the gametechmods image uploader and post it here.
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FULLY CLEANED THE TOPIC and also made what Preytor should be doing.
Anyways, it is indeed overpowered (too much batteries, really 2 black batteries are enough) and you are wasting a lot of weight on extender work. Also build to weight limit.
But not bad for a start.
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you deleted on topic posts also ??
turn speed is hindered with a drive setup like that I would reverse it and have the wheels outward
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I deleted on topic posts that now made no sense since i added the pic.
Also, use iron spikes rather than clubs.
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this is not stock, that disc has extra attachment points...
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Ummmm, what are you on about stag? That is a stock disc.
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That's a stock disc but it still does look it has extra APs...
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To me it looks like he has managed to attach the 2nd spike clubs to the attachment point of the other spike clubs, wich is not possible without BFE....
Downloading bot to make sure.
Say what now?? He has iron spikes attached to the 2nd spike clubs attachment point too! And it looks like his spike clubs have 2 attachment points in the same place....
Whats going on here?
Edit, Oh i get it now! That bot was built in DSL, in DSL there are 2 attachment points on the spike clubs, but in stock there is not. If the game notices that a component is attached to an attachment point that does not exsist, it will make it go to attachment point #1 but in the botfile it will still say that its attached to attachment point #2. I have had this happened when I BFEd a 250cm disc into a 200cm disck while there was spikes on every side.
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Mhh, you probably are right, the backwards morning stars are attached to the front ones, not to the discs.
And yes, i took the pic in stock since this is a stock showcase :P
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The entire time I've been playing I never noticed the top attachment point on the clubs. Weird
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its only in DSL though.. stock clubs lack them
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To me it looks like he has managed to attach the 2nd spike clubs to the attachment point of the other spike clubs, wich is not possible without BFE....
Downloading bot to make sure.
Say what now?? He has iron spikes attached to the 2nd spike clubs attachment point too! And it looks like his spike clubs have 2 attachment points in the same place....
Whats going on here?
Edit, Oh i get it now! That bot was built in DSL, in DSL there are 2 attachment points on the spike clubs, but in stock there is not. If the game notices that a component is attached to an attachment point that does not exsist, it will make it go to attachment point #1 but in the botfile it will still say that its attached to attachment point #2. I have had this happened when I BFEd a 250cm disc into a 200cm disck while there was spikes on every side.
First i dont know how to BFE second DSL doesnt work on my game i have DSL components but thats the closest thing to DSL for me
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Download DSL from Sage's sig. It will work.
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First i dont know how to BFE second DSL doesnt work on my game i have DSL components but thats the closest thing to DSL for me
sounds like you have overwritten stock GMF's with DSL ones (funny how they didnt have 2 different ones) so your clubs has 2 AP's rather then 1
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Ah ok
@GK Well currently my game is broken and im working on making it work
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its only in DSL though.. stock clubs lack them
Well O.K. then. Lets get down to business.
For starters, it's overpowered, so shrink the chassis so it only needs, I think two blacks. Rebuild it in stock, also.
Oh, and when you get DSL installed, make a backup. Then back that up JIC for emergencies. SAme for when stock gets fixed
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Read my post above yours
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Now read my edit :mrgreen:
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Stock Clean
http://raw.gametechmods.com/Shhhh/Robot%20Arena%202.rar (http://raw.gametechmods.com/Shhhh/Robot%20Arena%202.rar)
DSL 2.1 Clean
http://raw.gametechmods.com/Shhhh/DSL21.rar (http://raw.gametechmods.com/Shhhh/DSL21.rar)
all you need to do... is extract with WinRAR and play
I highly recommend doing this now before you build to many other robots with "broken games"
whenever you wish to add any mods extract another copy... always leave a stock and DSL untouched
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Well then you used the DSL spiked club on that one rather than the Stock spiked club.
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Sorry
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Nary Refresh your browser more often =P
sounds like you have overwritten stock GMF's with DSL ones (funny how they didnt have 2 different ones) so your clubs has 2 AP's rather then 1
@Preytor: no need to be sorry honest mistake with incompatibility of the 2
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Game is working :)
(https://gametechmods.com/uploads/images/9688screenshot_7.PNG)
DSA Armor, The Z-teks attached to the extenders spin haven't tested him against EMERGENCY yet
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Not bad, but it's really pointless to have a chassis shape like that if it's for adding a complex spinner on it.
You also can directly attach the secondary spinning zteks to the first tribar, save 12kg, add 20cm extenders to the ends of the secondary tribars and double your weapon weight.
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Not bad, but it's really pointless to have a chassis shape like that if it's for adding a complex spinner on it.
You also can directly attach the secondary spinning zteks to the first tribar, save 12kg, add 20cm extenders to the ends of the secondary tribars and double your weapon weight.
What do you mean?
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Add 90 kgs of irons since it's underweight.
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(https://gametechmods.com/uploads/images/67014screenshot.PNG)
What Deathly Hallows did to EMERGENCY
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Get starcore and let's see what happens.
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1, 2, or 3 and what bot?
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Get starcore three. It's the only chalenge out of them.
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What bot?
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Dude, it's an AI pack, fight all your bots against it.
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I mean choose the hardest bot in Starcore 3
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The bot that comes to most peoples' minds is Neglected Waterbug, but Rabid Pitbull , Little Darling, and Leprosy are pretty tough too.
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little darling, leprosy, NWB, RPB etc.
You might as well get the Starcore 4 alpha since some of the bots were updated and most of the old bots didn't use DSA for armor.
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Of all Starcore 3 bots, i beat 4. Who is Neglected Waterbug i don't see him
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were they in your weightclass?
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Yes i fought all HW
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Good job! you get a cookie :mrgreen:
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*Eats cookie* NOM NOM NOM
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Of all Starcore 3 bots, i beat 4. Who is Neglected Waterbug i don't see him
He is on the the team "Rust Factory" IIRC.
Sparkey, 4 HWs in starcore 3 is not a lot.
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It's good for a newbie. I could'nt beat Grog when I joined.
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Of all Starcore 3 bots, i beat 4. Who is Neglected Waterbug i don't see him
He is on the the team "Rust Factory" IIRC.
Sparkey, 4 HWs in starcore 3 is not a lot.
I have Reckless Infiltrator, Acrid, and Clockwork Hydra
no Neglected Waterbug
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There should be 6 bots per team.
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Well in the notepad file it says 0 1 2 3 4 5, but when i click on a team there is only 3 bots.
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Reinstall
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Did you let it overwrite everything it wanted to?
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I've done that multiple times it stays the same
Let me try again *Goes to AI packs*
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DP
Still only 3 bots
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TP
Anyways meet the second bot of The Robotic DJ's: Hypnotic Beats
(https://gametechmods.com/uploads/images/98847screenshot_1.PNG)
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Your first ones were better.
First of all never use 4WD right angle drive, second never spam pinks on a bot unless for the lulz.
Use 2 HP Z-teks for drive with shinies and one 30kg black battery.
Edit: oh and
uuuuuuuuunnnnnndddddeeeeerrrrrwwwweeeiiiigggghhhhhtttttt
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To have 6 bots per AI team, you need to replace UI/exibition/selectbot_computer.gib with the modded version (found in the Starcore AI pack).
As for your bot, try to shape the chassis around the components rather than the other way around.
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Your first ones were better.
First of all never use 4WD right angle drive, second never spam pinks on a bot unless for the lulz.
Use 2 HP Z-teks for drive with shinies and one 30kg black battery.
Edit: oh and
uuuuuuuuunnnnnndddddeeeeerrrrrwwwweeeiiiigggghhhhhtttttt
I wasn't aiming for him to be a HW, it seems all my bots become HW. Thanks Trovaner
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Also you really are wasting a lot of weight with the unpowered discs.
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LOL I thought they were skinned birds. XD
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I thought that as well but when i had a closer look to the bot i said to myself "hey, the body's quite small for redbirds" then "he must be using cheat parts" then "O WAIT these are axles"
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(https://gametechmods.com/uploads/images/61450screenshot_2.PNG)
This is what i have. Now where in fudges name should i put 2 HP Z-teks and a Blackvolt
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Well in this case, you could ditch the circular chassis and go for a 'T' chassis instead. That way you'll have a perfect fit for all components. :D
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(https://gametechmods.com/uploads/images/77776screenshot_3.PNG)
Hypnotic Beats MK 2
He beat Predator, Matrix Array, and The Troll
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Holy fudge no suggestions come on guys.
New bot: Turntable, i was going to give him a turntable paint job, but i can't figure out how to make custom textures
(https://gametechmods.com/uploads/images/16065screenshot_5.PNG)
I know he is underweight
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It needs a wedge.
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If you want him to look like a turntable move the discs out, there would need to be crossfaders in between.
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I meant his paint job
(https://gametechmods.com/uploads/images/25143screenshot_6.PNG)
Turntable with wedges
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If you know he is underweight, you did you post him? Cause you can put more weapons, armor, wedges etc. on there by yourself. You don't need us to tell you that.
On the other one, that weapon is very ineffective. those redbirds are gonna fall off easy.
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I know the birds will fall off that is why i have the spikes on the sides
And i want to know how to make him heavier and since most of you have a lot of experience, i was hoping you could give me creative ideas on how to use space
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DON'T USE DSL MOTORS IN STOCK. See those green snappers? those aren't stock.
Also, put armor on the front cause it will be destroyed by the first rammer or HS you face.
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I meant his paint job
(https://gametechmods.com/uploads/images/25143screenshot_6.PNG)
Turntable with wedges
I'm just saying if you want it to look like a turntable there is no turntable used by Djs with the Turners that close.
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Remove these BSG's and use Snapper II's or DDTs.
You might want to replace your AI folder by a stock clean one for more clean-ness and less custom parts...
...also your juggler needs another black battery
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Sorry for the mix-up with the BSG's
Anyways Turntable has front armor, and another black bat won't fit
(https://gametechmods.com/uploads/images/15215screenshot_8.PNG)
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That looks alot like what DP use on there alive tours. I can show you what that thing would look like as a turntable.
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sure
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Those irons in the front are pretty much stopping other bots from getting on top of the main weapons. Take them off. You're better off using shinies or rubbers for wheels. You can also attach the ramplates directly to the anchors if you raise the anchors and put them at a point where they will barely stick out of the front of the chassis.
To get another black battery, rebuild the chassis or stack it inside the first black.
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Couldn't stack the bat
(https://gametechmods.com/uploads/images/70202screenshot.PNG)
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Skin some crossfaders buttons and nobs on the front.
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I can't get the skin just right, so i won't try
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Please get DSL parts out of stock.
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I'm extremely careful of not using DSL in stock, so stop bugging me about it
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The 3 bots are available for download
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This is the 2nd TP in my own showcase
Here is a new bot: Crossfader
(https://gametechmods.com/uploads/images/15677screenshot_1.PNG)
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Iimagined crossfader as more of a rammer, but that's pretty cool. BTW go into the bot exchange and look for my version/adaption of Turntable.
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I can't download one bot at a time, it's some weird thing my computer does, i'll have my friend download it
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Find a lighter weapon setup... these grey extenders are heavy and not very tough.
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What do you suggest i use
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Just round extenders.
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New Crossfader
(https://gametechmods.com/uploads/images/46651screenshot_3.PNG)
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The HW needs 4 z-tek drive, even more a good rammer must have 6 z-tek drive.
Don't use DDT for rammers, use Snapper motor instead of DDT when you want to add plow.
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He's not a rammer
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That's no rammer.
Daemon is partially right thought, you might want to get shiny hub wheels and stick 4WD HPZ on this one. You probably will have to shrink the chassis for that.
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Crossfader MK 3
(https://gametechmods.com/uploads/images/51875screenshot_4.PNG)
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Nice use of the irons, but what is the iron doing in between the wheels? also why don't you rupt the spikes? but good Flipper/popup hybrid.
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The spikes are sort of a side weapon i haven't tested MK 3 yet
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Can someone post the Starcore 4 download
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It's in Virus Bomb's Showcase somewhere.
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I have a bot design but the limit of bot points isn't letting me make it. :mad:
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What is it?
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(https://gametechmods.com/uploads/images/30348screenshot_6.PNG)
It won't let me connect the point here (Red arrow), so i can connect here (Blue arrow)
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That my friend is why we have BFE.
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How the fudge do i do that
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It's not really allowed, it's an unspoken code. Serge is Probably able to break open the exe and fix it. As for BFE, well, get notepad ++ (or maybe just notepad) and start screwing around in the bot file.
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I'd rather not screw around in a bot file
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Make a copy, It's fun, I got a bot to be ultrahavoky now. And I (sorta) made a bot in BFE.
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It wont work because there is a max amount of chassis points.
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Try something like this:
(https://gametechmods.com/uploads/images/10568trythis.png)
I know this isn't perfect/accurate to yours, but the idea is simple. Use only one connection point in the middle.
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New bot: Snap, Crackle, Pop
(https://gametechmods.com/uploads/images/61001screenshot_11.PNG)
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I'd try & make a more boxy chasis with a wedge, because that would save you quite a bit of wieght, & it would be no less effective
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Unless you were trying to be creative.
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Unless you were trying to be creative.
Fair point, but there is too much empty space in that chasis IMO
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I'm having builders block, Help
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How are we supposed to help with that kind of issue?
Edit: lol, just noticed how you've put 'Put This In Your Sig If You Hate Boxy Chasis' in your sig
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What type of bot i should build that is how you help with that problem, but i'm past that.
Final bot for the Robotic DJ's: Robotic DJ
(https://gametechmods.com/uploads/images/61023screenshot_13.PNG)
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Shrink the chassis
Use two wheels and only shinies
use razors on the spinner
add wedges
put only Irons on the claws.
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New Robotic DJ
(https://gametechmods.com/uploads/images/47244screenshot_14.PNG)
The Robotic DJ's are up for download
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I don't get what you see in that chassis shape. use round extenders for your wedges instead on square extenders, and try to get 4WD on there.
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he's a creative builder.
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Creative or not, it's not a good idea to waste chassis space like that.
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The bot at the top of the page actually have promise. Use that funky chassis and put caster armor all along the front. This simple add on (with the HUGE amount of weight that you can't seem to use) will make it a decent bot. Use razors instead of spike strips and bring the burst motors back to make it a popup. You'll still want to shrink the chassis, but it seems like too much work for you new builders, so I won't even bother.
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MK2 of Snap, Crackle, Pop
(https://gametechmods.com/uploads/images/7074screenshot_16.PNG)
Caster armor won't fit
Snap, Crackle, Pop and MK2 are up for download
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Caster armor won't fit
ORLY?
(https://gametechmods.com/uploads/images/5789screenshot_39.jpg)
obviously I didn't spend any time getting the casters perfectly aligned. I also raised the DDT start positions up, they were too low. There's enough room in the back of the bot for 4WD. A snapper2 would fit in between the spaces in the front DDTs (If you axle glitched the axle off) which you could use to put ramplates in the spots where the caster armor is blocked by the DDTs.
Don't tell me they won't fit.
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Can i see the top
EDIT: I was using 25cm casters sorry :embarr
Here is MK3
(https://gametechmods.com/uploads/images/53521screenshot_17.PNG)
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Better, with the caster armour, but IMO you should still re-design the chasis to fit 4 hp zteks with shinies
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@ vert: If he used axle loading he can fit 4hpz drive in there.
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Gave Snap, Crackle, Pop 4 wheel drive
(https://gametechmods.com/uploads/images/54965screenshot_18.PNG)
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use shinies and HPZ drive.
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They are HPZ's the wheels are covering the stripe, and why does everyone say use shinies
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Grip and size I think.
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It's all to do with weight.
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All wheels have same grip. Shinies are 6 kgs lighter each AND will give you lower ground clearance. (You might have to ditch the lowest caster, but your wedges will be better.)
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I'm back
Little Inferno
(https://gametechmods.com/uploads/images/12887screenshot_19.PNG)
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Ramplates are fail weapons
doesnt need the pinks
another canister needed
lotsa irons or razors
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If there was a tabletop tourney this would do well.
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1 Black=4 HP Z-Teks
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Little Inferno
(https://gametechmods.com/uploads/images/58902screenshot_20.PNG)
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Better, shrink the chassis and try to make it air tite.
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Dude spell things right
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Dude, sorry that was just typing fast.
Dude, spell things right
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Add a DDT wedge, they pwn snapper wedges
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Not always.
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^QFT^
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I prefer both snappers, blue and green over DDT wedges. I'd rather not waste 60 kgs on wedges when I can get good ones for much less.
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This is Littler Inferno
(https://gametechmods.com/uploads/images/16620screenshot_24.PNG)
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Shrink the chasiss
Bigger air tanks.
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Build to the weight limit
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Build to the weight limit
What is up with all this "build to the weight limit" crap? :SFTW
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Shrink the chasiss
Bigger air tanks.
Sparkey, you don't know how to build. Stop giving advice. Especially when it's WRONG.
One air tank is usually perfect for one piston, good job preytor.
As for building to the weight limit, if you want a competitive bot you need to use all the available weight you can in that certain weight class. Right now his bot is at 327.5. he can go to 398.9 (or 399.0 if you're lucky). he has about 60 kgs more of things he can do to make it better.
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Sorry :(
I geuss I don't know the power values, but at least my other advice was correct.
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Shrink the chasiss
Bigger air tanks.
Sparkey, you don't know how to build. Stop giving advice. Especially when it's WRONG.
One air tank is usually perfect for one piston, good job preytor.
As for building to the weight limit, if you want a competitive bot you need to use all the available weight you can in that certain weight class. Right now his bot is at 327.5. he can go to 398.9 (or 399.0 if you're lucky). he has about 60 kgs more of things he can do to make it better.
How do i use the weight i honestly don't how
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Make more weapons...?
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Add some wedges, add a static row of spikes using a baseplate anchor... add armor... plenty of things.
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Are you using DSA?
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Yes
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(https://gametechmods.com/uploads/images/99239screenshot.PNG)
Littler Inferno with row of stationary razors
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Please could you crop your images.
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Why
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Because I have to wait a while for it to load
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Because then, the pictures load a lot quicker.
Listen to others, how many times do you need to be told to make the chasis smaller?
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Okay i DO listen to others. Littler Inferno was basically Little Inferno with a shrunken chassis.
You try shrinking the chassis, and keeping all of the components
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Thats fine then :P
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You could make the chassis a little shorter? Or use shinies? Just so that he is invertible.
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I'll try that with the shinies.
Got the BBEANS AI pack and just beat VeXeD in two hits with Littler Inferno
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WIN.
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(https://gametechmods.com/uploads/images/78797screenshot.jpg)
Smaller Chasis, This could still be made smaller however
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Vertigo beat me to it.
Preytor, DON'T DOUBT what we say, please. Unless you just don't care about becoming a better builder.
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I don't doubt you it's just sometimes i'm stuck on a chassis shape and people keep telling me to shrink the chassis, sometimes i can't while keeping the chassis shape. I'm creative and some chassis are to boring, i'm sorry
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It's OK. But try to be effective in creating cool chassis shapes. Chassis don't have to be rectangular if they fit the components well.
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you can create a creative robot without it having a creative chasis (although bots are generally less creative in stock)
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You can be creative while being functional, check out clickbeatles stock showcase.
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You can be creative while being functional, check out clickbeatles stock showcase.
QFT
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Ulterior Motive
(https://gametechmods.com/uploads/images/79161Ulterior Motive.PNG)
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Dont use ice picks, they don't do much damage that way. See if you can get iron spikes on there instead. Chassis wedges is too steep. Widen the wedges. Remove all those ramplates in the back, they aren't helping anything. Add more frontal armor instead.
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I'll try that with the shinies.
Got the BBEANS AI pack and just beat VeXeD in two hits with Littler Inferno
VeXeD has plastic amour IIRC.
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Dont use ice picks, they don't do much damage that way. See if you can get iron spikes on there instead. Chassis wedges is too steep. Widen the wedges. Remove all those ramplates in the back, they aren't helping anything. Add more frontal armor instead.
I can't widen the wedges that is the widest they can go
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(https://gametechmods.com/uploads/images/80340screenshot_3.PNG)
Ulterior Motive
I'm not cropping
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IMO you could enter Littler Inferno in Metal Mayhem.
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Because I know someone is going to say this, replace the forklift arms with wedges.
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Those aren't for wedging there for armor but they are pointless
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Well, if you want armour there, use castor armour.
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Get rid of all the rear armour.
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Why
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No AIs attack the back.
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Unless your back is facing them
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No, they always go to the front.
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No, they always go to the front.
I may not have huge experience with AI's, but I'm pretty certain AI's are non-discriminatory towards which side they attack. Still, I wouldn't worry about it in an AI'd tournament for two reasons:
1> AI's won't try to drive around to the sides or back, they drive strait at you.
2> AI's always try to keep the front of their bot facing the other one, so unless your bot is being tossed about, the front will be facing the opponent at all times.
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Yes i agree with Noodle
And on another note ALL OF MY BOTS SUCK AGAINST BBEANS AI
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Why is that so easy to believe? :P
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Remove the rear armor, all its doing is eating weight.
You might want to also remove the side snow plows.
Move the snappers forward to reduce weight on the extenders.
Use said gained weight to amp up your weapons.
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No AIs attack the back.
Plow.py, Cheap.py and Tractor.py
No, they always go to the front.
Incorrect. All AI's except the aforementioned 3 will go for the front if the front is pointed at them, and indeed any side if it is pointed at them.
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But the ones G.K. mentioned will more likely hit the side than the back.
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All AI usually attack the center of the robot...
But never put back armor.
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Sorry, that's just what I was told in my early days on here.
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New bot: Preytor_4
Self-named bot for an AI pack i'm going to start, once i learn how to AI
(https://gametechmods.com/uploads/images/41998screenshot_1.PNG)
Odd glitch happened
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It looks allright chassis wise, but shorten the arms and get all the Irons on one or two pistons.
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get all the Irons on one or two pistons.
Wat?
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have you seen Stratocaster? Use the setup he uses.
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Where's Stratocaster
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(https://gametechmods.com/uploads/images/45611Strat.jpg)
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Try to use some of the past advice that you have gotten for new bots. Build to the weight limit, rear protection is not necessary, and shape the chassis around the components (don't just fill a snap-to-grid chassis with components).
Is there a reason for the overly tall chassis? It seems to me that your current setup would work if it was set for 5 pixels up from the bottom of the height scroller. If you don't want to count, you could always just use the Height Ruler thing-a-ma-jig in my sig so that all you need to do is line up the center of the scroller with the 5 line.
Out of curiousity, why aren't you using any air? The advantage of having pistons is so that they can apply additional force to a hit. You may run into the trinity glitch if you add air but if the pistons aren't going to fire, I would just get rid of them.
Since you have the weight, I would also add some snapper2 wedges and some castor armor to the front.
Offtopic: War of the Monsters is a fun multiplayer game (thats where I'm assuming you got the pic and name of "Preytor" from).
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Out of curiousity, why aren't you using any air? The advantage of having pistons is so that they can apply additional force to a hit. You may run into the trinity glitch if you add air but if the pistons aren't going to fire, I would just get rid of them.
Some bots don't need air to fire if it's already moving quickly. I'm not sure if that would apply here though.
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Is this a bot type?
(https://gametechmods.com/uploads/images/94381screenshot_20.PNG)
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Yes, well, no, but, well...I made 3 back in February that could launch pretty high but kept it a secret XD
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So i basically discovered your secret bot type, Sparkey lets think of a name (http:///confused-smiley-17428.gif) (http://)
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Hmmmmm..........
Ultra Super Z tech Flipper? USZTF?
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NO. Maybe the Z-flip technique
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Z-Flip? I like it!
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Victory! *Hi-5's Sparkey*
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:beer:
Now lets hope no one pops i nwith one they made three years ago XD
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Yeaaaaaaaaaaaaaa no.
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I'm inclined to agree with Sage. There's a reason nobody's showcased a Z-Tek flipper before. ;)
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Eh, they're kinda powerfull
(https://gametechmods.com/uploads/images/43984screenshot_137.png)
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I disagree.
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I disagree.
I veto that.
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Very unwedgy.
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I disagree.
I agree to disagree. (So I agree with NFX)
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"Ya know, we never agree on anything."
"I DISAGREE"
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I agree with your disagreement.
*Head explodes*
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The Illusionist
(https://gametechmods.com/uploads/images/14896screenshot_22.PNG)
(https://gametechmods.com/uploads/images/81248screenshot_23.PNG)
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Rotate the hammers and make it spin upwards, as any good stock VS should.
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Did that, anything else
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Swap the hammers for irons or razors, raising the weapon if you have to. Also shrink the chassis.
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(https://gametechmods.com/uploads/images/42715screenshot_24.PNG)
(https://gametechmods.com/uploads/images/91208screenshot_25.PNG)
(https://gametechmods.com/uploads/images/36348screenshot_26.PNG)
(https://gametechmods.com/uploads/images/52781screenshot_27.PNG)
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Great! Now you've still got 26.2 kg to play with.
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With that much weight you can add an extender and another spike to two of the four points on the disc.
-
add 2 spikes facing outward from the inside ap on the disk. (the place where you put a second extender to add 8 razors to disk and not just 4, make the spike like a drum bot would)
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I would mount 2 extenders facing inwards on the disks and add the 2 irons there.
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(https://gametechmods.com/uploads/images/16162screenshot_29.PNG)
(https://gametechmods.com/uploads/images/6035screenshot_30.PNG)
(https://gametechmods.com/uploads/images/25537screenshot_31.PNG)
^Eliminated^
(https://gametechmods.com/uploads/images/76210screenshot_32.PNG)
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There are antweights that could probably beat Gauntlet. The others though, good job.
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(Probably a noobish question) What arena is that?
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looks like a re-skinned flextop arena.
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It's Serges ring arena
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Ahh... Ok. Thanks. :)
-
It's Serges ring arena
Yes.
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DP
What AI is harder PYS or BBEANS?
-
PYS. With BBEANS you get all the SFTW's and about 30 good bots.
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Depends on weightclass.
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I don't think this has been done.
(https://gametechmods.com/uploads/images/25716New flip design.jpg)
This is just a test drive i still need to refine it.
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I don't think this has been done.
It probably has.
Looks cool, though, but try to make it a little more efficient. Shove in a black and shrink chassis.
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This is just a test drive i still need to refine it.
Read the bold and underlined part
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Why bother posting it untill you've finished it then?
Anyway, I had the same idea, I was going to try it on a bot for skAI high, haven't quite got round to it yet though.
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Progress update.
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Why bother posting it untill you've finished it then?
Anyway, I had the same idea, I was going to try it on a bot for skAI high, haven't quite got round to it yet though.
To see if anyone had done this before.
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Still pointless IMO, if you'd finished it, and nobody had done it before, it would have been a lot more impressive than posting a half finished bot loosely using the idea.
Besides, what does it matter if someone had done this before? It's still hardly common.
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Still pointless IMO, if you'd finished it, and nobody had done it before, it would have been a lot more impressive than posting a half finished bot loosely using the idea.
Besides, what does it matter if someone had done this before? It's still hardly common.
What does it matter if he posts a WIP bot?
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Waste of time/space, and as I said, it would be a lot more impressive if he finished it and then posted it.
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Does every thing half to be done to look impressive? What if he wanted to do a different idea that no one did before and only did half of it to give the genral idea? Rather then finishing it and realizing its a clone of something and having to redo it all together?
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I've made a wedge on a side hammer before...
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Its a flipper.
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Well, then it has no hope. Snappers can lift hardly anything.
-
Anyway, I had the same idea, I was going to try it on a bot for skAI high, haven't quite got round to it yet though.
Chained burst motors? In DSL? :P
OT: I'm interested in what it will turn out like :P
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Anyway, I had the same idea, I was going to try it on a bot for skAI high, haven't quite got round to it yet though.
Chained burst motors? In DSL? :P
OT: I'm interested in what it will turn out like :P
Erm, no, I had a different idea actually, maybe the idea of that bot isn't what I think it is.
Anyway, LLB, he may aswell finish it before posting, if it's a clone, nobody's going to care if it's built well, and if it isn't, as I said before if you actually read my posts properly, it's even better for him. Besides, if we all start posting progress updates of our bots, the showcase sections gonna become rather bloated, rather fast.
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Anyway, LLB, he may aswell finish it before posting, if it's a clone, nobody's going to care if it's built well, and if it isn't, as I said before if you actually read my posts properly, it's even better for him. Besides, if we all start posting progress updates of our bots, the showcase sections gonna become rather bloated, rather fast.
OHAITHAR MR. TROLL
But, Preytor, I do like the idea. Just use DDTs to get better flipping power.
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Anyway, LLB, he may aswell finish it before posting, if it's a clone, nobody's going to care if it's built well, and if it isn't, as I said before if you actually read my posts properly, it's even better for him. Besides, if we all start posting progress updates of our bots, the showcase sections gonna become rather bloated, rather fast.
OHAITHAR MR. TROLL
I hope you were being sarcastic or something there, and not actually reacting like a complete idiot to a valid point.
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Besides, if we all start posting progress updates of our bots, the showcase sections gonna become rather bloated, rather fast.
But thats a good thing, no?
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Lost Prophet
(https://gametechmods.com/uploads/images/64030Lost Prophet.jpg)
*cries at the amount of weight not used*
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Don't cry, fix it! Rebuild the damn thing!
Add Armor! More flippers! More exclamation points!!!!
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Don't cry, fix it! Rebuild the damn thing!
Add Armor! More flippers! More exclamation points!!!!
That's it, maybe you should tell me where you want all this stuff.
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Don't cry, fix it! Rebuild the damn thing!
Add Armor! More flippers! More exclamation points!!!!
That's it, maybe you should tell me where you want all this stuff.
think about how you build popups. If you do it right, you could have a really cool bot on your hands
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Well the armor should go in the front, requiring a rebuilt chassis towards whether you would want static or snapper mounted armor, and then it would probably also help to have something to protect the exposed motors.
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(https://gametechmods.com/uploads/images/25305Lost Prophet.jpg)
Made before this post
Well the armor should go in the front, requiring a rebuilt chassis towards whether you would want static or snapper mounted armor, and then it would probably also help to have something to protect the exposed motors.
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Where's the control board?
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There isn't. :P
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What is the point of this robot exactly ?
He might have stacked the CB into the black batt though.
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The CB is under the batt, and i wanted to see if i could create a succesful different type of flipper.
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Call me crazy, but that robot reminds me of Mecha Tentamoushi.
(You know, the whole cage-gimmick and all)
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(https://gametechmods.com/uploads/images/76755Lost Prophet.jpg)
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You have 19 kgs to play with.
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Needs a control board.
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The CB is under the batt.
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Really? Nothing on the bot.
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The middle bracket wedge is in the way of the flippers.
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Lost Prophet
(https://gametechmods.com/uploads/images/51616Lost Prophet.jpg)
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Replace Ice Pick with razors
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It's still useless
-
:FFFUUU :FFFUUU :FFFUUU
Lost Prophet sucks.
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I present: Great Calamity Kittens!
(https://gametechmods.com/uploads/images/94303Great Calamity Kittens!.jpg)
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Invertible?
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I don't know!
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Wow...
I like it!
\/ \/ \/ This was needed. \/ \/ \/
(http://images.cheezburger.com/completestore/2011/1/10/e228a41d-628c-4975-8508-43319625bbd3.jpg)
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If it's not invertible it's pretty going to fail.
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You know, and this is just a little tip, it's kinda best to have an invertible rammer :eek:
Still, you could easily add grannies if you needed to to make it invertible.
The armour seems a bit messily laid out, and from my experience you need to REALLY protect the wheels on stock rammers, so you might want to try and neaten that setup up, other than that looks good though.
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If it's not invertible it's pretty going to fail.
-Top wedges
+Wheels that make it invertible
?????????
Profit?
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Did all that, but i dont know what to do with the extra weight
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Room for a wedge?
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no, not without me deleting my stacked blacks
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Not invertible.
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Not invertible.
http://www.youtube.com/watch?v=fWkxvIaKsFU# (http://www.youtube.com/watch?v=fWkxvIaKsFU#)Did all that, but i dont know what to do with the extra weight
Could we see the newer version? We could tell you what to do with the extra weight if we saw it.
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Not invertible.
http://www.youtube.com/watch?v=fWkxvIaKsFU# (http://www.youtube.com/watch?v=fWkxvIaKsFU#)
Well visibly some people here are not experienced enough to get if this is invertible or not by a glance, so excuse me while I state what is obvious for superior builders.
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Decided to rebuild Snap, Crackle, Pop: MK6
(https://gametechmods.com/uploads/images/10814screenshot_36.PNG)
(https://gametechmods.com/uploads/images/25490screenshot_37.PNG)
(https://gametechmods.com/uploads/images/85377screenshot_38.PNG)
:mrgreen:
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The outer motors should face outwards so it's easier to steer.
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The casters seem badly placed, and the middle ones are useless.
Oh and make a true double wedge. Or a single wedge.
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Wasnt Snap Crackle Pop one of Freeziez bots?
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Wasnt Snap Crackle Pop one of Freeziez bots?
No, if you check in some of the earlier pages you'll see it.
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DP
Would stacking the choco's and then giving it 6WD be better or overkill?
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6WD HPZ Stock HW popup = poopup = overkill
Also do not double, here triple, post to get moar attention. It's bad rep.
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6WD HPZ Stock HW popup = poopup = overkill
Also do not double, here triple, post to get moar attention. It's bad rep.
I've had multiple TP's in this showcase, I really don't care.
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6WD HPZ Stock HW popup = poopup = overkill
....Wait, why is making an overkilling robot considered "bad"?
O,o
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6WD HPZ Stock HW popup = poopup = overkill
Also do not double, here triple, post to get moar attention. It's bad rep.
I've had multiple TP's in this showcase, I really don't care.
Fine, then enjoy a n00b's reputation.
Not only it is bad rep, but it can get your posts deleted by an annoyed mod. See what I mean ?
6WD HPZ Stock HW popup = poopup = overkill
....Wait, why is making an overkilling robot considered "bad"?
O,o
It's just that it is useless. 6WD gives less weight for armor or weapon or wedges, that a popup relies on.
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(https://gametechmods.com/uploads/images/18292screenshot_40.PNG)
MK7, :dance:
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I have a question, are the razors angled like
/\ /\ /\
better than this:
\/ \/ \/
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It doesn't matter.
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It doesn't matter.
More or less, its the builder's own opinion.
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Okay, what about the bot?
-
So it's good?
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Looks good to me. You don't see too many bots with triple wedges.
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(https://gametechmods.com/uploads/images/41848UnHoly Trinity splash.png)
Time to play 'Guess Those Insides!'
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Dual HPZ- Drive
2 DDT
2 Snappers (wedges)
8 razors
DSA
Shinies
2 Blacks
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Dual HPZ- Drive yes
2 DDT yes
2 Snappers (wedges) what kind
8 razors no
DSA yes
Shinies yes
2 Blacks yes
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Whatever is in there, its one heckuva steep wedge.
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Dual HPZ- Drive yes
2 DDT yes
2 Snappers (wedges) what kind BLUE!
8 razors no 4!
DSA yes
Shinies yes
2 Blacks yes
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Dual HPZ- Drive yes
2 DDT yes
2 Snappers (wedges) what kind BLUE!
8 razors no 4!
DSA yes
Shinies yes
2 Blacks yes
(https://gametechmods.com/uploads/images/439funny-pictures-mouse-cookie.jpg)
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Could you please make your splashes a little bit less dark next time? It took me about five goes to actually find the Name and Weight in there.
Bot's not too bad, but as SD said, the wedge could stand to be shallower.
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Could you please make your splashes a little bit less dark next time? It took me about five goes to actually find the Name and Weight in there.
Bot's not too bad, but as SD said, the wedge could stand to be shallower.
kay
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Bot's not too bad, but as SD said, the wedge could stand to be shallower.
SD never posted a comment on the bot...
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Bot's not too bad, but as SD said, the wedge could stand to be shallower.
SD never posted a comment on the bot...
I did mean SB, didn't I? My brain's already powering down for the night, I'm running on Tic Tacs right about now.
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(https://gametechmods.com/uploads/images/50586UnHoly Trinity splash.png)
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Looking better. Not sure what the blades are doing, though. What I might do is put the DDT's in front of the SnapperII's, and make the wedges effectively longer, and therefore shallower, which should make it easier to get under your opponents. Also required less extender work on the weapons, and you should be able to get a couple of extra razors on there.
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Lless extenderwork on the weapons? There are only 2 extenders
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True, but you can use two 20cm extenders for 3 razors, if you position them at right angles to each other.
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Yeah definitely put the DDTs in front of the Snappers. Then you can also swing the razors back into the chassis further, so they travel further before hitting the opponent and get bigger hits.
But, why is it named Unholy Trinity? I see nothing in threes.
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Yeah definitely put the DDTs in front of the Snappers. Then you can also swing the razors back into the chassis further, so they travel further before hitting the opponent and get bigger hits.
But, why is it named Unholy Trinity? I see nothing in threes.
I named it UnHoly Trinity because i thought it was a cool name. I originally planned for it to be a juggler/side hammer/popup hybrid
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Am I the only one who thinks the background is VERY similar to Giygas? O,o
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UnHoly Trinity (No splash or reskins)
(https://gametechmods.com/uploads/images/40586screenshot_1.png)
Battleshots
(https://gametechmods.com/uploads/images/63121screenshot_2.png)
(https://gametechmods.com/uploads/images/48054screenshot_3.png)
(https://gametechmods.com/uploads/images/61527screenshot_4.png)
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How do the blue snapper wedges stack up against others?
-
They suck, occasionally i outwedge something
-
Stick some green Snappers on there somehow.
-
It looks pretty good, just the popup arms seem a little long IMO.
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Does the axle loading with chained motors only work with z-teks?
-
Does the axle loading with chained motors only work with z-teks?
I think so, but i'm not sure.
-
:FFFUUU
Is there any way to axle load RADs?
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Do it how you snapper load and it should come out.
(By snapper loading i mean how you go back from 2 different tabs so it come out of the socket)
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Rebuilt The Illusionist
(https://gametechmods.com/uploads/images/14403screenshot_5.png)
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Wedge burst is too far back.
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Wedge burst is too far back.
Doesn't affect it
-
That wedge is wasting a ton of weight because of how long the extenders are.
-
Then if i delete them i'll have left over weight, and what would like me to use it for, the things fast enough as is.
-
And wedges with the burst at the back are worse, more weight at the back and RA2 physics crap up the wedge.
-
1. Wedginess is good
2. Weapons around weight of DDT in back, equals out weight distro
-
Battleshots then :P
-
That's the problem.....
Whenever it hits something it starts to flips itself upside down. :rage
-
Actually, if you go by the weight distribution theory of wedge effectiveness, putting the burst motor at the back should make the best wedge possible.
The biggest issue with this bot would be stability. You need some (static!) side stabilizers (plows work good). You can get some extra weight by using a square 140 cm extender for the wedge, if it's not against your building ethics. You can also get away with a Snapper 2 rather than a DDT.
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Actually, if you go by the weight distribution theory of wedge effectiveness, putting the burst motor at the back should make the best wedge possible.
The biggest issue with this bot would be stability. You need some (static!) side stabilizers (plows work good). You can get some extra weight by using a square 140 cm extender for the wedge, if it's not against your building ethics. You can also get away with a Snapper 2 rather than a DDT.
How do i get the 140 CM to show up? I have the patch installed, but it doesn't show.
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It's under the square extender tab.
-
It's under the square extender tab.
Not for me.
-
Then you did it wrong.
-
I downloaded the complete stock RA2 game with the 1.4 patch from the downloads section.
-
just download the 1.4 patch then and install it.
-
Rheum
(https://gametechmods.com/uploads/images/88017screenshot_7.png)
(https://gametechmods.com/uploads/images/70232screenshot_8.png)
The first bot of the 'Vibrant Villains'
-
Needs wedge really.
-
You would like this where?
P.S
When are you going to help me AI?
-
I will help you when you get messenger.
You will need to remove some weapons for a wedge.
-
Too slow
-
Too slow
What? Drive? DDT's? Piston?
-
Drive, needs 4WD HPZ
-
Oh how incorrect you are. It's perfectly fine as is. For the drive that is.
-
Oh how incorrect you are. It's perfectly fine as is. For the drive that is.
It is too slow
-
Drive, needs 4WD HPZ
-
There are a few issues with it that I can see. It's a nice idea with the poker, but that T Connector's going to go in a hurry. It also does need wedges, and HPZ 4WD. I'd try removing some of the inner irons on the side arms to get the weight, because they are going to hit absolutely nothing.
-
And those arms must move oh so slow with all that weight on them...
-
And those arms must move oh so slow with all that weight on them...
128 kg, if my maths is correct. Most standard Popups only have 34kg.
-
And where would you like me to place those mysterious new drive motors?
-
Sometimes you need to rebuild it, buddy
-
You can rework the drive attachment, if it's on a Snapper. Actually, I have no idea what the drive is attached to. But wedges and extra drive could both be added with a good SnapperII setup on the same chassis, I'm guessing.
-
Actually, I have no idea what the drive is attached to.
Under the CO2 tank there is a piston, which has a t connector on it, which has 2 extenders on it, with an extender on each of those extenders, with the z-teks on those.
-
Actually, I have no idea what the drive is attached to.
Under the CO2 tank there is a piston, which has a t connector on it, which has 2 extenders on it, with an extender on each of those extenders, with the z-teks on those.
That's far too overcomplicated, you could definitely cut it down. Piston to T connector to Extender to parallel Extender should give you a good 4WD with not too much difference in look from a 2WD configuration.
-
Here's a crappy diagram:
(https://gametechmods.com/uploads/images/12588Untitled.jpg)
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Ah, you'll want the first extenders to be pointing out sideways instead of backwards, then.
-
Like this?
(https://gametechmods.com/uploads/images/11371untitled.PNG)
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Better yet, don't use a piston at all. Use a Snapper II so you can attach your middle piston to it as well.
-
(https://gametechmods.com/uploads/images/87410untitled.PNG)
????
-
He means put the drive directly on one attach point of the Snapper, and put the piston on the other attach point. Rather than having your drive on the piston.
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He means put the drive directly on one attach point of the Snapper, and put the piston on the other attach point. Rather than having your drive on the piston.
But then what good would the piston do?
-
Moar weapons?
Or just replace the weapon piston you have now with one on the Snapper, so the bot can be invertible.
-
Definitely needs a wedge. But 4WD, nope.
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Dude, just rebuild it! STOP WITH THE MSPAINT DRAWINGS!
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Dude, just rebuild it! STOP WITH THE MSPAINT DRAWINGS!
Blueprints, yo.
Its so he can plan his design ahead of time, and then build it accordingly.
(...More or less, he doesn't want to re-build it 30+ times)
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Rheum, no idea on what to do with the left over weight.
(https://gametechmods.com/uploads/images/61483screenshot_9.png)
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Grah, you just ninja'd me :P
Anyway, make it 4WD
-
Add more weapons :P
If you have the rule of 7 then change the first 2 extender into one as i dont think they will get hit too much.
Put a blade on the wedge aswell.
-
Definitely needs a wedge. But 4WD, nope.
But the almighty Naryar says not to.
You dare defy the Almighty Naryar!?
-
Definitely needs a wedge. But 4WD, nope.
But the almighty Naryar says not to.
You dare defy the Almighty Naryar!?
Since when was Naryar a Stockpert?
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Definitely needs a wedge. But 4WD, nope.
But the almighty Naryar says not to.
You dare defy the Almighty Naryar!?
Since when was Naryar a Stockpert?
You bring apocalypse upon us.
Ideally you don't really want the lip at the front, since that just reduces the damage from the hammers.
-
Definitely needs a wedge. But 4WD, nope.
But the almighty Naryar says not to.
You dare defy the Almighty Naryar!?
Since when was Naryar a Stockpert?
I honestly read that as "Since when was Naryar as Sock Puppet?"
.......Look, don't analyze it.
Preytor, you can get that bot to 4Wd, heck, you could even do 6WD.
*Assuming you have stacked blacks*
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Ima post a new bot.
I present
(https://gametechmods.com/uploads/images/26433screenshot_20.png)
Ghidrah (insides)
-
The chassis looks a mile high, could be shrunk quite a bit.
Also, the wedges are too narrow, so I'd rebuild the chassis so the wedges are wider.
-
I would use the DDT's for the wedges, and the SnapperII's for the weaponry. That should make it wedgier. And the back end of the chassis should be shrunk so the HPZ's are right up beside the batteries.
-
The chassis looks a mile high, could be shrunk quite a bit.
Also, the wedges are too narrow, so I'd rebuild the chassis so the wedges are wider.
It's just a notch over how high a chassis has to be to fit a ztek
-
A chassis only needs to be five clicks high to fit an HPZ.
-
The chassis looks a mile high, could be shrunk quite a bit.
Also, the wedges are too narrow, so I'd rebuild the chassis so the wedges are wider.
It's just a notch over how high a chassis has to be to fit a ztek
Maybe it's just the pic or my apparent blindness.
And Snapper II's, NFX? You probably mean Snapper 2s.
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The chassis looks a mile high, could be shrunk quite a bit.
Also, the wedges are too narrow, so I'd rebuild the chassis so the wedges are wider.
It's just a notch over how high a chassis has to be to fit a ztek
Maybe it's just the pic or my apparent blindness.
And Snapper II's, NFX? You probably mean Snapper 2s.
Ordinarily, yes, but SnapperII's could work if there's not much weight on them.
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The chassis looks a mile high, could be shrunk quite a bit.
Also, the wedges are too narrow, so I'd rebuild the chassis so the wedges are wider.
It's just a notch over how high a chassis has to be to fit a ztek
Maybe it's just the pic or my apparent blindness.
And Snapper II's, NFX? You probably mean Snapper 2s.
Ordinarily, yes, but SnapperII's could work if there's not much weight on them.
Yeah, but they'll have almost no impact force; it's like putting ten razors on a single DDT but worse.
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+1 Thread Resurrection
So, I got bored and decided to edit Rheum and this is what I got:
(https://gametechmods.com/uploads/images/58471screenshot_28.png)
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Well exostacked air canister.
How well does the poker section work against HS in practice?
-
Well exostacked air canister.
2 stacked canisters (yay hax mode)
How well does the poker section work against HS in practice?
Haven't actually tested it, should probably go do that...
-
yay hax mode
EW why would you use hax mode on a serious bot ? if you're gonna hax mode at least go all out on it
-
place the piston further back
and i think you can do this without hax mode
-
Needs moar air canisters, actually 2 larges.
-
Needs moar air canisters, actually 2 larges.
For one piston?!
Please clean up the drive setup...it won't even move with the way you've rotated the HP Z-Teks right now. Try to get the bot symmetrical.