gametechmods
Robot Arena => Showcases => Stock Showcases => Topic started by: phu54321 on March 18, 2014, 03:22:25 AM
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I'm new here. I've reading beetlebros's tutorial and tried to apply skills there to my bot.
This is one of my best bot.
I wish I could change the chassis without erasing everything mounted on. Motor breaks off too easily;
793.4kg, Heavyweight. This HS has 12 Mace + 24 Razor tips. Razors are meant to poke opponents. (Like Vortex CE)
(https://gametechmods.com/uploads/images/99421asdf.png)
This is internal.
(https://gametechmods.com/uploads/images/57822zxcv.png)
This bot can move inverted. (Not as well as when it's not inverted;)
2 Battery stacked.
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Woah thats a really good first bot you got there. Good job ;)
Some tips:
- Try not to use n-12 wheels, use shiny hubs instead;
- Instead of the green snappers you could 2 blue ones which only weighs 13 kg each;
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Using Shiny wheel makes the bot not invertible. (Wheel too small) I'll use blue snapper at my next bot. Thanks for advice.
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Cool beans, you could always use grannies to make a bot invertable ;) i see a lot of potential in you, keep up the good bots :D
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Cool beans, you could always use grannies to make a bot invertable ;) i see a lot of potential in you, keep up the good bots :D
Agreed, this guy is pretty good. :gawe:
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Tried to create somewhat more traditional 36HS (24 Iron + 12 Mace)
(https://gametechmods.com/uploads/images/34486t1.png)
It's hard to see inside the bot;
(https://gametechmods.com/uploads/images/15358t2.png)
Inside : Control board + 2 Supervolt + 2 Stacked Snapper II + 4 HP Spinner + 2 Drive motor + 2 Slim wheel
Execuse for using slim wheel.
(https://gametechmods.com/uploads/images/81112t3.png)
It turns too slowly;
+ Turning while not spinning the weapon makes havok explosion (Even in a testbed) in less than a second; I wonder why.
-- Edit
- This bot always havoks.
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duude Vortex CE
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Dude, awesome progress, 2nd post and already at 36 HS level :thumbup. 1 tip for building 36 hs's, try to find a setup that only uses 1 extender for 1 drive motor and 2 weapon motors per snapper. By doing this, you can have 2 extenders for the weapons off the tribar therefore the maces/iron spikes hit at the same time. Keep up the good work ;)
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The force is strong with this one.
Word of advice: rather than using slim wheels, try Grannies. They're lighter.
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The force is strong with this one.
Word of advice: rather than using slim wheels, try Grannies. They're lighter.
um no. use shinies.
if you can't attach the wheels, just snapper load the motors away. never use slims lol
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I modified it a bit. I lowered the driving motor to make shinny hit the ground, and lost invertibility.
(https://gametechmods.com/uploads/images/65625q1.png)
(https://gametechmods.com/uploads/images/63172q2.png)
789.5kg.
But this bot flies and often flips itself. Havok sucks. :(
(https://gametechmods.com/uploads/images/9458q3.png)
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You shouldn't have to lose your invertibility. If you are, your setup is poor. Try using the other attachment point on the snapper to mount your drive, it might help with the havok. General rule of thumb though, if you have spinning weapons spinning on the same axis or rotation as the mount (servo, snapper, etc) you're going to have havok.
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The force is strong with this one.
Word of advice: rather than using slim wheels, try Grannies. They're lighter.
um no. use shinies.
if you can't attach the wheels, just snapper load the motors away. never use slims lol
:facepalm:
I thought shinies were too small to make a 36 HS spinner invertable.
My apologies. :embarr
I'll let Sage handle this one, he's a pro.
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Looks like you're using the side attachment of the ztek too. It's often best to try and get the flat side to flush with the floor so that it can drive properly with shinies.
Great progress though :)
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Simple spikeball. Not drivable.
(https://gametechmods.com/uploads/images/10995k1.png)
(https://gametechmods.com/uploads/images/10794k2.png)
(https://gametechmods.com/uploads/images/91547k3.png)
DSA. 2 batt stacked. Somewhat useless caster armor.
My first showcased bot wins against this bot at 50% chance.
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Press F12 and show us how much it AGOD's :gawe:
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Tried to create a rammer.
Quite vulnerable to attacks. (I wonder why)
Used pole spikes because, they have normals and the weapon will only act to the direction of normals. (maybe?)
6 wheel stacked. 794.0kg (over 794.00000, so I used 2 razors for side weapons) DSA
(https://gametechmods.com/uploads/images/33801test1.png)
Anyway, what is AGOD?
(https://gametechmods.com/uploads/images/93036test2.png)
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The green meshes are what is actually hitting the opponent... when it doesn't line up with what you normally see, it's called AGOD (axle glitch of death).
Try using a blue snapper instead of a green one on the rammer.
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I updated my second bot.
(https://gametechmods.com/uploads/images/72671bot1.png)
(https://gametechmods.com/uploads/images/86370bot2.png)
Somewhat weird motor stacking
(https://gametechmods.com/uploads/images/58302bot3.png)
Replaced weapons and wheel mount position. Now wheels don't get ripped off easily.
Replacing just the wheels made the bot unacceptably vulnerable. (No downside protection)
so I shifted maces downwards.
Turning the weapon in one direction somehow makes the bot invert itself.
Far much stable than the bot above
Some fightings in the attachment. In every fight, my bot was controlled by Omni AI.
Since this bot is now more like 24HS + 12HS, It gets beaten more by other HSs.
p.s)
Srimech don't seem to work with Omni AI. What have I forgot?
bindings.py:
list.append(("Lab - Spin","Omni",{'invertible':True,'radius':0.5,'topspeed':99,'throttle':130,'turn':60,'turnspeed':5,'range':30,'weapons':(something I don't really understand)}))
( I also tried invertible:False )
(https://gametechmods.com/uploads/images/75928asdfasdfasdf.png)
p.s 2)
My RA2 freezes a LOT while I'm selecting robots. I had to restart my RA2 dozens of times to get all the attached images.
Is this a known issue? Can it be fixed? I'm using Ultimate Stock AI pack with Starcore V3 UI skin.
(https://gametechmods.com/uploads/images/43228kkkk.png)
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Have you deleted any teams in the Team HQ? This can cause crashes when selecting your robot in exhibition. To fix it, just fill up your HQ with new teams.
For the AI issue, it looks like you want the srimech to reverse the spin direction of the weapon motors. Is this true? If so, you want to wire the weapons with an analog control instead of a button (positive input = normal, negative input = srimech), and use VertSpinner.py instead of Omni.
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If you're running Windows 7 or newer, tabbing out of the game and then back in and then selecting a robot will most likely cause your game to crash, unless you're REALLY fast.
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Tried to create invertible 36HS, but failed, sadly. Shiny is too small. :( I should practice more stacking.
Has 4 castor armor at bottom. DSA, 2 black batt. 36Mace. 2 Redbird for drive.
Not doing well in fight, as this works like two seperate 18HSs. It barely wins against Maelstrom V4.
I should rotate those snappers so that 4 motors lines up.
(https://gametechmods.com/uploads/images/50492kafa.png)
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My first popup attempt.
(https://gametechmods.com/uploads/images/73653k1.png)
I should have stacked the batteries.
(https://gametechmods.com/uploads/images/54834k2.png)
10 Razors in 4 DDT ( 2 + 3 + 3 + 2 = 10 ) . DSA.
Side view of the weapon & ram plates
(https://gametechmods.com/uploads/images/10008k3.png)
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I think pop ups are front hinged rather than rear hinged
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One way to get more razors on a ddt is this:
Triple- and quadruple-stacking weapons. Using the side connection points of extenders, it is possible to stack two razor tips or iron spikes in the same spot. Do this once or twice to get a weapon setup that appears to be two weapons, but is actually 3 or 4. This type of stack has a very high damage output given that the stacked spikes are guaranteed to all hit simultaneously.
To do it, first attach two 20cm extenders parallel to each other using the side attach points. Then attach a third extender on the other side attach point of the first one and rotate it so it overlaps the second extender. It will look like two extenders, but it's actually three and you will be able to attach three spikes with a little patience.Quadruple-stacking is a little harder. You need to attach a fourth extender on top of the second or third extender so it overlaps the first one. It will be harder to attach the weapons, and the 7 parts in a row limit will start interfering at this point, but it is possible. In theory, quintuple-stacking is also possible, but getting the spikes to overlap would be a nightmare (unless you combine this technique with the eFFe glitch, described below).
Also, less empty space, clean up your extender work and stack some black batteries
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Simple MW popup "Pop!".
(https://gametechmods.com/uploads/images/34071m1.png)
Internal. 7 Razors ( 3 + 4. Assymetric ) 2 HP Z-tek drive. 2 Snapper2 Wedges.
One snapper2 used just to stack drive motors.
(https://gametechmods.com/uploads/images/75149m2.png)
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Had been doing Starcraft for a while.
Simple middleweight HS. 12 mace on 2 HP Z-tek tribar. DSA, Somewhat invertible.
(https://gametechmods.com/uploads/images/11854screenshot_2.png)
Motor design
(https://gametechmods.com/uploads/images/28165screenshot_3.png)
Example fight
(https://gametechmods.com/uploads/images/44101screenshot_9.png)
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On your latest (well, in a manner of speaking) popup, I think your ramplates are too high compared to your wedges.