gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: Paranoia on June 03, 2013, 11:31:41 AM

Title: Paranoia's Stock Showcase
Post by: Paranoia on June 03, 2013, 11:31:41 AM
Let's try this again, shall we?

(http://i.imgur.com/XW7g4OR.png)
(http://i.imgur.com/wottY8Q.png)

Meet the Aperture Rotary Defense Drone, a Horizontal Spinner with two Tribars powered by HP Z-Teks, each having six Razors; that's 100% more razor, per razor. The tri-bars are angled; a mistake which turned out to be a benefit not a detriment, as this allowed the bot to dispatch Pop-Ups much more easily, and also the majority of wedge-shaped bots. The only problem present in the bot seems to be the lack of power, the bot only running on a Nifty due to a lack of space. This is my first attempt at a servo-loaded snapper loaded and EFFE glitch robot, and I would like the input of the community in order to improve it.
Title: Re: Paranoia's Stock Showcase
Post by: Badnik96 on June 03, 2013, 11:34:09 AM
Oh hey, I remember you. Welcome back dude.

The bot isn't bad, it reminds me of one of my old bots. I'd rotate the weapon extenders 90 degrees downward so they both hit at once.
Title: Re: Paranoia's Stock Showcase
Post by: AlexGRFan97 on June 03, 2013, 11:47:37 AM
Ah, good, we could do with some more builders, especially Stock ones.
Title: Re: Paranoia's Stock Showcase
Post by: 090901 on June 03, 2013, 11:49:30 AM
You only need 1 snapper for the weapons. With that weight saved you can trade razors for maces.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 03, 2013, 11:54:28 AM
(http://i.imgur.com/Vi84wXl.png)
(http://i.imgur.com/WNL1uok.png)

The Aperture Science Combat and Reconnaissance Support Drone, armed with two Irons and a RAM Drive. My first Stock Antweight, so post away.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 03, 2013, 11:57:01 AM
You only need 1 snapper for the weapons. With that weight saved you can trade razors for maces.

I might attempt to attach the such to one-snapper. However there may possibly be the issue of positioning the Snow-Plow.
Title: Re: Paranoia's Stock Showcase
Post by: Jonzu95 on June 03, 2013, 11:57:30 AM
It saddens me that you were only 1 day late from CA3. I like that bot.
Title: Re: Paranoia's Stock Showcase
Post by: ianh05 on June 03, 2013, 07:21:58 PM
Yay stock! Yay AW's!  :mrgreen: (that wasn't sarcasm BTW)

That AW is certainly a bit different in it's setup, is it DSA or plastic? how many pinks? if it has 2 you can turn it into a wammer by turn the baseplate anchor around and angling it up.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 03, 2013, 09:01:49 PM
Yay stock! Yay AW's!  :mrgreen: (that wasn't sarcasm BTW)

That AW is certainly a bit different in it's setup, is it DSA or plastic? how many pinks? if it has 2 you can turn it into a wammer by turn the baseplate anchor around and angling it up.

I believe it uses Plastic and uses 1 Pink, so it may not be able to be utilized as a Wammer.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 04, 2013, 07:28:25 AM
(http://i.imgur.com/AGxCP1v.png)
(http://i.imgur.com/eWYQMTk.png)
Meet the Aperture Area Denial and Close-Combat Drone. The Bot is powered by one Supervolt and driven by two HP Z-Teks mounted on a Snapper II, which also has a wedge attached to the same mount. It utilizes a tilted Razor rack to attack opponents and from the testing it is an incredibly fast bot. I may possibly consider entering the bot in Tusslers 3 depending on the reception it gets, post away.
Title: Re: Paranoia's Stock Showcase
Post by: Mystic2000 on June 04, 2013, 12:55:40 PM
IMO irons would me better than razors, also some slight empty space and finally protect the sides of the extenders of the ramming rack
Title: Re: Paranoia's Stock Showcase
Post by: 090901 on June 04, 2013, 02:15:16 PM
It's lacking weapons, you don't needs a supervolt for 2 hpz (a nifty or 2 pinks would be fine). Don't even bother snappering the drive, you would save more weight by just putting the hpzs on baseplate anchors. Also you chassis at the moment is huge, you can cut it down by a lot and save a bunch of weight then which you can put towards weapons.
Title: Re: Paranoia's Stock Showcase
Post by: Sylandro on June 04, 2013, 02:21:20 PM
Portal-themed bots? I think i like you, paranoia.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 05, 2013, 03:08:02 AM
(http://i.imgur.com/KzCQx7J.png)
(http://i.imgur.com/1bkVAY6.png)

I attempted to take all the advice given to me, and this is the result. I'd be more than happy to take any more criticism in order to improve this bot.
Title: Re: Paranoia's Stock Showcase
Post by: 090901 on June 05, 2013, 06:35:00 AM
Instead of having 2 rows of ramming weapons, just set up your spikes like this on one BA.
(https://gametechmods.com/uploads/images/33499screenshot_55.png)
Title: Re: Paranoia's Stock Showcase
Post by: Venko on June 05, 2013, 07:03:53 AM
Welcome back.
Just a small advice :
Crop your pics to the 3D bot view only, this huge .png-s may loading forever on a slow net. And show the info such as : the armour type, the weight, the batteries - as a text in the post.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 05, 2013, 07:41:26 AM
Instead of having 2 rows of ramming weapons, just set up your spikes like this on one BA.
(https://gametechmods.com/uploads/images/33499screenshot_55.png)

Thanks for that, it drastically improved the bot's performance in terms of damage.

(http://i.imgur.com/swqbFNq.png)
(http://i.imgur.com/wl62RBe.png)
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 05, 2013, 07:49:26 AM
(http://i.imgur.com/yjo9Sed.png)

This was truly the most stupidly fun bot to play around with and make, the emphasis on "stupidly" is probably evidenced by the god-awful splash, which literally took only one and a half minutes to make. Also fully runs on air.
Title: Re: Paranoia's Stock Showcase
Post by: Naryar on June 05, 2013, 03:16:35 PM
Oh, a piston drive bot ? You don't see much of these.
Title: Re: Paranoia's Stock Showcase
Post by: Mecha on June 05, 2013, 03:22:48 PM
It's.....unique? :P
Title: Re: Paranoia's Stock Showcase
Post by: Mr. AS on June 05, 2013, 03:32:15 PM
can you axle load? because you could probably stack the pistons if you axle load the first one. then you could stack the air tanks, and have the chassis be super-narrow. you will get a crap-ton of weight to use.

ramplates are also mostly useless
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 05, 2013, 10:12:18 PM
can you axle load? because you could probably stack the pistons if you axle load the first one. then you could stack the air tanks, and have the chassis be super-narrow. you will get a crap-ton of weight to use.

ramplates are also mostly useless

Was mainly a joke-bot, so I didn't really care about how I distributed my weight to be honest. Thanks for the tip, anyway.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 08, 2013, 11:12:42 AM
(http://i.imgur.com/J7JBXy3.png)
(http://i.imgur.com/SnMiFuf.png)

Meet Jackrabbit, a rather generic Horizontal Spinner powered by three pinks and is a robot which uses plastic armor. This robot will however be my representative for my possible upcoming tournament known as The Kings - which I am planning to make a King of the Hill tournament.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 08, 2013, 11:33:39 AM
Not bad, but a couple things could be improved. Foremost, a pink battery isn't nearly enough for this, use a nifty instead. You might want to look into snapper loading as well (Sage made a video of it in the thread "RA2: Tips and Tricks" in the tutorials section) to get you some extra weight.

Ah, alright. I may create an enhanced non-tournament version, however the version of Jackrabbit for The Kings will be staying the same.
Title: Re: Paranoia's Stock Showcase
Post by: Venko on June 08, 2013, 01:37:25 PM
[a general advices]
Dude, you forgot to include/post the info about the bot, along with the pics. Now we have to guess (making it hard to give a proper advices) the bot armour (plastic or DSA ?), the bot weight (what free weight you have left to spend ?), how much stacked batts (2 pinks I supose ?). Make a habbit to yourself to include that info for every bot, cos this is making our job (to give advices) harder.

Do you test enough your bots? Install some hardcore AI pack and test your bots vs this pack, this way you will see your bots flaws and you will get an objectively estimation about the quality of your bots.
[/a general advices]
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 08, 2013, 08:24:30 PM
[a general advices]
Dude, you forgot to include/post the info about the bot, along with the pics. Now we have to guess (making it hard to give a proper advices) the bot armour (plastic or DSA ?), the bot weight (what free weight you have left to spend ?), how much stacked batts (2 pinks I supose ?). Make a habbit to yourself to include that info for every bot, cos this is making our job (to give advices) harder.

Do you test enough your bots? Install some hardcore AI pack and test your bots vs this pack, this way you will see your bots flaws and you will get an objectively estimation about the quality of your bots.
[/a general advices]


I do quality-test my bots against Starcore AI. Also, I've added the information about Jackrabbit's statistics to the post.
Title: Re: Paranoia's Stock Showcase
Post by: Venko on June 09, 2013, 12:16:46 PM
-You forgot to show us the weight.
-Which Starcore, 1 2 3 4a 4b ?
-And what are the results from your testings?
-Always remember to provide the info I mentioned for your future bots.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 24, 2013, 06:47:38 AM
(http://i.imgur.com/SbK2IwD.png)

This is Panther, my first showcased popup on this website. The bot went through several designs beforehand, including a single-wedge robot, double-wedged ramp-like robot, and now a robot of which uses a chassis similar to Epic and Neglected Waterbug. The Bot is rather effective at out-wedging robots in its weightclass and those of a higher weightclass (ie. Maelstrom, Inside the Clock, The Troll, ect.) and single-wedge popups. Its speed in combination with its weaponry and wedge-placement also increase its effectiveness in battle, however it is still vulnerable to being outwedged by several bots and it has a lack of protection.

Title: Re: Paranoia's Stock Showcase
Post by: Sage on June 24, 2013, 08:41:13 AM
Well done! Splash is cool, albeit a little dark.

Title: Re: Paranoia's Stock Showcase
Post by: NFX on June 24, 2013, 09:58:21 AM
I like the looks of that, personally. Outwedging bots that don't have any wedge isn't much of an achievement, but it does seem to be built reasonably well. Perhaps try to get some slightly larger internal shots, so we can see things a bit more clearly. It's pretty well built, though, good work. =)
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 24, 2013, 10:41:12 AM
I like the looks of that, personally. Outwedging bots that don't have any wedge isn't much of an achievement, but it does seem to be built reasonably well. Perhaps try to get some slightly larger internal shots, so we can see things a bit more clearly. It's pretty well built, though, good work. =)

(http://i.imgur.com/ouSTDwc.png)
(http://i.imgur.com/ZjYXe3y.png)

As requested, here are the images.
Title: Re: Paranoia's Stock Showcase
Post by: Gauche Suede on June 24, 2013, 11:37:25 AM
I like the looks of that, personally. Outwedging bots that don't have any wedge isn't much of an achievement, but it does seem to be built reasonably well. Perhaps try to get some slightly larger internal shots, so we can see things a bit more clearly. It's pretty well built, though, good work. =)

(http://i.imgur.com/ouSTDwc.png)
(http://i.imgur.com/ZjYXe3y.png)

As requested, here are the images.
wait a minute, if the DDT's are the one's powering the weapons, then what motor is holding the wedge ? the snapper II ?
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 24, 2013, 11:39:32 AM
I like the looks of that, personally. Outwedging bots that don't have any wedge isn't much of an achievement, but it does seem to be built reasonably well. Perhaps try to get some slightly larger internal shots, so we can see things a bit more clearly. It's pretty well built, though, good work. =)

(http://i.imgur.com/ouSTDwc.png)
(http://i.imgur.com/ZjYXe3y.png)

As requested, here are the images.
wait a minute, if the DDT's are the one's powering the weapons, then what motor is holding the wedge ? the snapper II ?

The Snapper IIs are holding the wedges, and they basically do nothing.
Title: Re: Paranoia's Stock Showcase
Post by: NFX on June 24, 2013, 11:43:41 AM
Yep. Motors holding wedges aren't supposed to do anything, they're just there so you can get underneath your opponent. You should only have them firing if you need them to self-right. As for the weapons, you've got quite an inefficient extender setup holding the razors on. What you might want to do is attach two of them in an L shape to the DDT, so you've got three attachment points facing away from the DDT. You might want to try eFFe glitching the razors on so you can have them facing the same way. Basically fire the weapon before you attach it, so that the component will appear to be floating in space when it is attached. This is very useful in this situation, as well as making things like 36HS. =)
Title: Re: Paranoia's Stock Showcase
Post by: 123savethewhales on June 24, 2013, 11:48:36 AM
also, for future reference, keep the wedge completely strait and never use extenders to get it off one side or another.  Doing so will significantly worsen the wedge.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 24, 2013, 11:52:17 AM
Yep. Motors holding wedges aren't supposed to do anything, they're just there so you can get underneath your opponent. You should only have them firing if you need them to self-right. As for the weapons, you've got quite an inefficient extender setup holding the razors on. What you might want to do is attach two of them in an L shape to the DDT, so you've got three attachment points facing away from the DDT. You might want to try eFFe glitching the razors on so you can have them facing the same way. Basically fire the weapon before you attach it, so that the component will appear to be floating in space when it is attached. This is very useful in this situation, as well as making things like 36HS. =)

Thanks for the tip. Though there are several problems. First of all, I don't know what to do with the remaining weight on the bot, as I cannot fit two more Razors or do anything that useful. The weapons-system is also set up in that way for it to be able to hit the middle of enemy bots, however with the new design it has trouble hitting smaller bots, particularly small-chassis HS bots.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 24, 2013, 11:56:16 AM
also, for future reference, keep the wedge completely strait and never use extenders to get it off one side or another.  Doing so will significantly worsen the wedge.

Again, thanks. Though I may not be able to keep the wedge straight in this situation as I had to compromise for the limited space available. It nonetheless still does somewhat well against wedged-robots with a two-wedge setup.
Title: Re: Paranoia's Stock Showcase
Post by: Gauche Suede on June 24, 2013, 12:25:51 PM
Yep. Motors holding wedges aren't supposed to do anything, they're just there so you can get underneath your opponent. You should only have them firing if you need them to self-right. As for the weapons, you've got quite an inefficient extender setup holding the razors on. What you might want to do is attach two of them in an L shape to the DDT, so you've got three attachment points facing away from the DDT. You might want to try eFFe glitching the razors on so you can have them facing the same way. Basically fire the weapon before you attach it, so that the component will appear to be floating in space when it is attached. This is very useful in this situation, as well as making things like 36HS. =)

Thanks for the tip. Though there are several problems. First of all, I don't know what to do with the remaining weight on the bot, as I cannot fit two more Razors or do anything that useful. The weapons-system is also set up in that way for it to be able to hit the middle of enemy bots, however with the new design it has trouble hitting smaller bots, particularly small-chassis HS bots.
make the wedge's 20cm longer ?

And if you can, fully master snapper loading, and you can make things you can't do without it :
(http://i1198.photobucket.com/albums/aa458/coolnael/FadeTimeinside_zps028b3674.png) (http://s1198.photobucket.com/user/coolnael/media/FadeTimeinside_zps028b3674.png.html)
(yes i know the bot's sub par, but that's not my point).

Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 24, 2013, 12:33:17 PM
Yep. Motors holding wedges aren't supposed to do anything, they're just there so you can get underneath your opponent. You should only have them firing if you need them to self-right. As for the weapons, you've got quite an inefficient extender setup holding the razors on. What you might want to do is attach two of them in an L shape to the DDT, so you've got three attachment points facing away from the DDT. You might want to try eFFe glitching the razors on so you can have them facing the same way. Basically fire the weapon before you attach it, so that the component will appear to be floating in space when it is attached. This is very useful in this situation, as well as making things like 36HS. =)

Thanks for the tip. Though there are several problems. First of all, I don't know what to do with the remaining weight on the bot, as I cannot fit two more Razors or do anything that useful. The weapons-system is also set up in that way for it to be able to hit the middle of enemy bots, however with the new design it has trouble hitting smaller bots, particularly small-chassis HS bots.
make the wedge's 20cm longer ?

And if you can, fully master snapper loading, and you can make things you can't do without it :
(http://i1198.photobucket.com/albums/aa458/coolnael/FadeTimeinside_zps028b3674.png) (http://s1198.photobucket.com/user/coolnael/media/FadeTimeinside_zps028b3674.png.html)
(yes i know the bot's sub par, but that's not my point).

I don't exactly see the point in extending my wedge, honestly. Thanks for the tip about Snapper-Loading though, in spite of how the bot itself already has snapper-loading in place.
Title: Re: Paranoia's Stock Showcase
Post by: Gauche Suede on June 24, 2013, 12:37:18 PM
Yep. Motors holding wedges aren't supposed to do anything, they're just there so you can get underneath your opponent. You should only have them firing if you need them to self-right. As for the weapons, you've got quite an inefficient extender setup holding the razors on. What you might want to do is attach two of them in an L shape to the DDT, so you've got three attachment points facing away from the DDT. You might want to try eFFe glitching the razors on so you can have them facing the same way. Basically fire the weapon before you attach it, so that the component will appear to be floating in space when it is attached. This is very useful in this situation, as well as making things like 36HS. =)

Thanks for the tip. Though there are several problems. First of all, I don't know what to do with the remaining weight on the bot, as I cannot fit two more Razors or do anything that useful. The weapons-system is also set up in that way for it to be able to hit the middle of enemy bots, however with the new design it has trouble hitting smaller bots, particularly small-chassis HS bots.
make the wedge's 20cm longer ?

And if you can, fully master snapper loading, and you can make things you can't do without it :
(http://i1198.photobucket.com/albums/aa458/coolnael/FadeTimeinside_zps028b3674.png) (http://s1198.photobucket.com/user/coolnael/media/FadeTimeinside_zps028b3674.png.html)
(yes i know the bot's sub par, but that's not my point).

I don't exactly see the point in extending my wedge, honestly. Thanks for the tip about Snapper-Loading though, in spite of how the bot itself already has snapper-loading in place.
Have you tried doing it with something attached to both of the attachment points ?
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 24, 2013, 12:40:39 PM
Have you tried doing it with something attached to both of the attachment points ?

You have a point there.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 25, 2013, 08:00:59 AM
(http://i.imgur.com/yaQYkjH.png)

In an attempt to take all your critique and to make an effective gut-ripper, I have created Mole. I was attempting to create an effective FS/Gut-Ripping bot which could lift bots onto the wedge and take them out easily and decided to use a Rabid Pitbull-style design. The bot is rather effective against popups and bots which it can outwedge, being able to pin them and slowly damage the enemy with the irons. However it does have some trouble against HS possibly because they are more likely to knock-off the weaponry of the robot and would repel the bot.
Title: Re: Paranoia's Stock Showcase
Post by: Pwnator on June 25, 2013, 08:11:14 AM
Swap the motors around. The drive should be doing the lifting while the weapon motors gently force the opponent up.
Title: Re: Paranoia's Stock Showcase
Post by: Virus Bomb on June 25, 2013, 08:24:00 AM
those wedges are almost guaranteed to suck with all those motors mounted on those blue snappers.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 25, 2013, 08:46:38 AM
Swap the motors around. The drive should be doing the lifting while the weapon motors gently force the opponent up.

Done, anything else I'd need to do?

those wedges are almost guaranteed to suck with all those motors mounted on those blue snappers.

It still gets the job done, since most MWs don't have a wedge-setup similar to it.
Title: Re: Paranoia's Stock Showcase
Post by: Gauche Suede on June 25, 2013, 05:04:33 PM
(http://i.imgur.com/yaQYkjH.png)

In an attempt to take all your critique and to make an effective gut-ripper, I have created Mole. I was attempting to create an effective FS/Gut-Ripping bot which could lift bots onto the wedge and take them out easily and decided to use a Rabid Pitbull-style design. The bot is rather effective against popups and bots which it can outwedge, being able to pin them and slowly damage the enemy with the irons. However it does have some trouble against HS possibly because they are more likely to knock-off the weaponry of the robot and would repel the bot.
And if you just rebuild the chassis and put the CB on top (no need to stack it with the black) of the black, you'll definitely can get a HPZ.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 27, 2013, 05:42:58 AM
(http://i.imgur.com/We8OC77.png)
(http://i.imgur.com/6ymsnWz.png)

This is Panther King, the Heavyweight brother of Panther. 4WD, about 12 Razors and three DDTs (and some Snappers) to boot.

Also, a question: Should I design an AI pack which gradually gets harder in difficulty as you progress through the teams, to encourage newer-builders to improve their stock skills yet still adhere to more experienced players?
Title: Re: Paranoia's Stock Showcase
Post by: AlexGRFan97 on June 27, 2013, 06:13:22 AM
Yeah, definitely. I was thinking of employing that idea in a scrapped DSL AI Pack, where each team is a "level".
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 27, 2013, 06:19:20 AM
Yeah, definitely. I was thinking of employing that idea in a scrapped DSL AI Pack, where each team is a "level".

Alright, for my pack, I may be grading the teams either by 'Class' from 1 to 5, or by assigning each team to "Local", "Regional", "National", "Continental" or "International".
Title: Re: Paranoia's Stock Showcase
Post by: Venko on June 27, 2013, 03:43:40 PM
May we see an example from each class?
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 27, 2013, 10:26:53 PM
May we see an example from each class?

I'm going to try and get each team judged in this showcase, though for reference Mole is about a Class III/Class IV, not sure which would suit it more, though from the team its in I believe it may be a low Class IV.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 28, 2013, 12:15:08 AM
Alright, I have two teams done so far, if you can please try and assign them to a class depending on what you think they would suit:
(http://i.imgur.com/jPdTTcm.png)
(http://i.imgur.com/DCmLIjQ.png)
Title: Re: Paranoia's Stock Showcase
Post by: Gauche Suede on June 30, 2013, 07:05:56 PM
Alright, I have two teams done so far, if you can please try and assign them to a class depending on what you think they would suit:
(http://i.imgur.com/jPdTTcm.png)
(http://i.imgur.com/DCmLIjQ.png)
Judging from the overall quality of the team, i say that both of them are SCv4 low (V3 bots that got into V4 without any changes), which means that this is class 3.

And i think you're job will be easier if you stick to this difficulty standard :
Class 1 - Stock AI/RFS AI
Class 2 - Starcore 1 plus Starcore 2
Class 3 - Starcore 3 + PYS AI
Class 4 - BBEANS AI (except for the middle weights which fall into class 3)
Class 5 - INF AI + Restocked

I may be wrong so can a vet help me ?
Title: Re: Paranoia's Stock Showcase
Post by: Venko on June 30, 2013, 07:25:41 PM
And i think you're job will be easier if you stick to this difficulty standard :
Class 1 - Stock AI/RFS AI
Class 2 - Starcore 1 plus Starcore 2
Class 3 - Starcore 3 + PYS AI
Class 4 - BBEANS AI (except for the middle weights which fall into class 3)
Class 5 - INF AI + Restocked

I may be wrong so can a vet help me ?
The latest SC4 is lacking in here ^, and the :
Class 6 - Venko's secret bots :trollface
created specifically to oppose all of the above packs, and they do their job pretty well actually.[/boasting :mrgreen: ]

Back on topic. Add the SC4 and the clasification will look OK. As for his bots, more opinions will be needed to classify them more objectively, but *some* people will not be happy with that crawler I supose.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on June 30, 2013, 10:48:15 PM
And i think you're job will be easier if you stick to this difficulty standard :
Class 1 - Stock AI/RFS AI
Class 2 - Starcore 1 plus Starcore 2
Class 3 - Starcore 3 + PYS AI
Class 4 - BBEANS AI (except for the middle weights which fall into class 3)
Class 5 - INF AI + Restocked

I may be wrong so can a vet help me ?
The latest SC4 is lacking in here ^, and the :
Class 6 - Venko's secret bots :trollface
created specifically to oppose all of the above packs, and they do their job pretty well actually.[/boasting :mrgreen: ]

Back on topic. Add the SC4 and the clasification will look OK. As for his bots, more opinions will be needed to classify them more objectively, but *some* people will not be happy with that crawler I supose.

I think there may be about 4 Classes instead to make the differences more clear between each class. Class IV will be about ScV3 to ScV4 in terms of difficulty, the crawler has also been replaced by a four-faced FS called the "T112".

For reference, here are the difficulties defined:
Class I - Slightly harder than RFS AI, the bots are weak and should be easy to beat. (No Antweights or Beetleweights at the class)
Class II - Bots are harder, though inefficient and some of the heavyweights are underweight. Use of wedges on bots increases dramatically in this class. (Bots may have good weapons though lack battery, first instances of stacking and hybrids can be found, ie. Balloonicorn, a Hybrid Side/Vertical Hammer on Team Pyro.)
Class III - ScV1 to ScV3 level, bots are now harder and designs found here will be more complex. First instances of the eFFe glitch and popups will be found here.
Class IV - ScV4, Competitive and above, these bots will be the toughest designs in the pack, and some of the most complex. Snapper Loading, and other complex glitches will be found in this class. (An example of a Class IV Bot would be Occupational Hazard/Panther King III, and the soon-to-be constructed Snake-Eyes, which will either be a 36HS or a 24HS with Snowplows.)
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on July 01, 2013, 02:12:11 AM
(http://i.imgur.com/aP0U1qb.png)

Snake Eyes in its current form, essentially it's like every other generic 36HS. DSA, HP-ZTek Drive, four HP-ZTeks for the weapon, ect.
Title: Re: Paranoia's Stock Showcase
Post by: 090901 on July 01, 2013, 02:51:24 AM
Change the Irons to maces.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on July 01, 2013, 05:08:10 AM
Change the Irons to maces.

Done, anything else?
Title: Re: Paranoia's Stock Showcase
Post by: Venko on July 01, 2013, 07:42:21 AM
I must admit, you are a better builder than I expected. Keep up the good work.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on July 01, 2013, 09:24:11 AM
Anyone got ideas for what I should do next? The Randomizer isn't doing much good for me.
Title: Re: Paranoia's Stock Showcase
Post by: 090901 on July 01, 2013, 09:34:05 AM
Sidehammer rammer combo?
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on July 02, 2013, 12:21:37 AM
Sidehammer rammer combo?

(http://i.imgur.com/hv1c6TM.png)
(http://i.imgur.com/fVPrEve.png)

This is the result. Not too happy about some of the empty space, however it still does surprisingly well against most bot-types in SCv4 as it can pin them down and slowly destroy them with the hammers. This is excluding HSes, Crawlers and the Cheap-Norris bot on Team Jabberwocky.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on July 03, 2013, 04:15:21 AM
(http://i.imgur.com/ha8Si3x.png)
(http://i.imgur.com/3szfXYQ.png)

An experimental bot, mainly to see the power of the 10WD, which is ridiculously fast. Also, through some math and calculations I've found it is possibly to make a weaponless 14WD if you can have a chassis which is lighter than 36kg, if you can snapper-load both snappers in order to fit extenders on which would hold the other three motors.
Title: Re: Paranoia's Stock Showcase
Post by: Mr. AS on July 03, 2013, 08:43:13 AM
side hammer looks alright. you should think about putting the drive on a snapper to save weight and so it doesnt look like vise as much.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on July 03, 2013, 08:56:46 AM
side hammer looks alright. you should think about putting the drive on a snapper to save weight and so it doesnt look like vise as much.

I normally do that for my drive setup, I wanted to avoid it on this bot for whatever reason though.
Title: Re: Paranoia's Stock Showcase
Post by: Virus Bomb on July 03, 2013, 10:55:36 AM
that sidehammer probably could benefit from longer and wider wedges. also that weapon rack setup on that sidehammer isn't that good with the extenders holding up the upper irons being attached to exposed extenders on the side. you could also get one more iron on it too.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on July 03, 2013, 11:16:40 AM
(http://i.imgur.com/UNrXIiq.png)
(http://i.imgur.com/EM0waK9.png)

Decided to make a Trinity Thwacker. And then I realized that Tusslers 3 never omitted these.

 :rage
Title: Re: Paranoia's Stock Showcase
Post by: 090901 on July 03, 2013, 11:19:57 AM
You don't need a black for this, a nifty would be just fine.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on July 03, 2013, 11:24:22 AM
You don't need a black for this, a nifty would be just fine.

I don't really know how to stack Control Boards into Nifties, though. This is alongside the fact I don't want to lose the skin it has of a fat-pigeon.
Title: Re: Paranoia's Stock Showcase
Post by: Fracture on July 03, 2013, 09:56:11 PM
Also, through some math and calculations I've found it is possibly to make a weaponless 14WD if you can have a chassis which is lighter than 36kg, if you can snapper-load both snappers in order to fit extenders on which would hold the other three motors.
Presenting...

(https://gametechmods.com/uploads/images/49977screenshot_395.png)

797.0, DSA, 2 Blacks, and 16WD HPZ. You can get the most hilarious screenshots of it.

(https://gametechmods.com/uploads/images/37727screenshot_393.png)

(https://gametechmods.com/uploads/images/31575screenshot_396.png)

And the wiring?

(https://gametechmods.com/uploads/images/14222screenshot_392.png)
Spiderbot, spiderbot...

It's on the Bot Exchange because it's such a silly bot. Just keep in mind it almost can't turn...don't feel like finding a way to fix that for obvious reasons. Edit: Nevermind, for some reason it turns much better using 2 wheels instead of 8.
Anyway, I think rammers are all about finding a balance between drive and weapons, and 10WD is really pushing it. Not that you shouldn't rebuild that bot because 10WD is pretty cool for the sake of being 10WD, but most HW rammers have 4WD or 6WD.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on July 03, 2013, 11:06:01 PM
Also, through some math and calculations I've found it is possibly to make a weaponless 14WD if you can have a chassis which is lighter than 36kg, if you can snapper-load both snappers in order to fit extenders on which would hold the other three motors.
Presenting...

(https://gametechmods.com/uploads/images/49977screenshot_395.png)

797.0, DSA, 2 Blacks, and 16WD HPZ. You can get the most hilarious screenshots of it.

(https://gametechmods.com/uploads/images/37727screenshot_393.png)

(https://gametechmods.com/uploads/images/31575screenshot_396.png)

And the wiring?

(https://gametechmods.com/uploads/images/14222screenshot_392.png)
Spiderbot, spiderbot...

It's on the Bot Exchange because it's such a silly bot. Just keep in mind it almost can't turn...don't feel like finding a way to fix that for obvious reasons. Edit: Nevermind, for some reason it turns much better using 2 wheels instead of 8.
Anyway, I think rammers are all about finding a balance between drive and weapons, and 10WD is really pushing it. Not that you shouldn't rebuild that bot because 10WD is pretty cool for the sake of being 10WD, but most HW rammers have 4WD or 6WD.

I made my calculations based on three blacks since I don't think two is enough for that many motors.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on July 08, 2013, 07:38:45 AM
Meanwhile in Vietnam:


(http://i.imgur.com/Oy50ai6l.jpg)
Note to self, iPads are a pain to use. I say this because this post was done on an iPad, so was my recent mass wiki-editing spree.

Edit:
(http://i.imgur.com/zEP5brNl.jpg)
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on July 12, 2013, 09:38:53 AM
Couldn't get the design for the blueprinted bot, so instead I give this:


(http://i.imgur.com/tG42c6M.png)
(http://i.imgur.com/oqwKYtr.png)


You could say it's worse than Snake-Eyes, mostly because it likes to wobble a lot.
Title: Re: Paranoia's Stock Showcase
Post by: Pwnator on July 12, 2013, 09:47:48 AM
Why the 40cms for the drive?

But yeah you need to toy around with the setups a little more so you can maximize the weight.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on July 12, 2013, 09:54:27 AM
Why the 40cms for the drive?

But yeah you need to toy around with the setups a little more so you can maximize the weight.


It was mounted on the back attachment point, couldn't get the weapon motor and drive to go together on the 20cm, so I had to extend it to a 40cm.
Title: Re: Paranoia's Stock Showcase
Post by: Pwnator on July 12, 2013, 08:51:08 PM
Uhhh snapper load? Building an uber HS is always about minimizing extender work and maximizing damage potential while adding some armor to improve longevity, if available.

So yeah, it can dish out some nice damage now, but its drive is exposed. And I might say the chassis looks a bit too tall, but that's probably my eyes' fault.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on July 12, 2013, 09:39:09 PM
Uhhh snapper load? Building an uber HS is always about minimizing extender work and maximizing damage potential while adding some armor to improve longevity, if available.

So yeah, it can dish out some nice damage now, but its drive is exposed. And I might say the chassis looks a bit too tall, but that's probably my eyes' fault.


I tried snapper-loading in order to make it work, but the collision mesh of the weapon motor would always intersect the drive.
Title: Re: Paranoia's Stock Showcase
Post by: Pwnator on July 12, 2013, 09:47:45 PM
Snapper loading IS supposed to get rid of the mesh issues. In this case you have to snapper load it twice - load it out, hover a motor, run any motor to return the extender back and attach the hovered motor, load it out again and attach the second motor. Yeah, it takes some patience as it occasionally loads the extender to the exact location as your hovered motor, but it pays off in the end.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on July 12, 2013, 09:53:00 PM
Snapper loading IS supposed to get rid of the mesh issues. In this case you have to snapper load it twice - load it out, hover a motor, run any motor to return the extender back and attach the hovered motor, load it out again and attach the second motor. Yeah, it takes some patience as it occasionally loads the extender to the exact location as your hovered motor, but it pays off in the end.


Ah, alright. I might try to use that in another setup.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on July 15, 2013, 01:38:42 AM
(http://i.imgur.com/r6lZKSs.png)
(http://i.imgur.com/OT69aRu.png)
Lightweight Popup, not sure what to do with it to be honest. The wedge is great, outwedges nearly every bot in SCv4. where is restocked i must know Though it does suffer from a lack of armor, only has DSA and nothing else.
Title: Re: Paranoia's Stock Showcase
Post by: Badger on July 15, 2013, 05:42:12 AM
Does it last for a full fight? To my inexpert and untrained eye, it looks quite underpowered.


Oh, and that square extender is a 140cm, right?
Title: Re: Paranoia's Stock Showcase
Post by: Pwnator on July 15, 2013, 05:51:08 AM
Battery doesn't matter much - armor would give way first.

Looks pretty nice, although you might want to maximize the weight by making the chassis slope even shallower - don't know how much better 1kg would add, but it wouldn't hurt to try if you're not building anything else.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on July 15, 2013, 05:58:12 AM
Does it last for a full fight? To my inexpert and untrained eye, it looks quite underpowered.


Oh, and that square extender is a 140cm, right?


It lasts the entire fight, and yes that is indeed a 140cm extender.


Battery doesn't matter much - armor would give way first.

Looks pretty nice, although you might want to maximize the weight by making the chassis slope even shallower - don't know how much better 1kg would add, but it wouldn't hurt to try if you're not building anything else.


Alright, will try that soon. On the other hand, though; I'm going to be building a new bot which will be constructed vertically.  :gawe:
Title: Re: Paranoia's Stock Showcase
Post by: Mr. AS on July 15, 2013, 11:24:09 AM
front is just too narrow to even stand a chance against HS. might be in your best interest to downgrade to regular HPZ and make the front a lot wider.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on August 31, 2013, 05:08:59 AM
Guys, I forgot how to stock.


Title: Re: Paranoia's Stock Showcase
Post by: Fracture on August 31, 2013, 07:24:19 AM
Insides, weight, armour? Doesn't look bad.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on August 31, 2013, 07:31:20 AM
Insides, weight, armour? Doesn't look bad.


(http://i.imgur.com/1RYfyCd.png)


It weights about 244.8 and uses DSA.
Title: Re: Paranoia's Stock Showcase
Post by: Paranoia on April 14, 2015, 09:59:01 PM
hello again stock.

(http://i.imgur.com/hIDnlKQ.png)

i'd actually be pretty happy with this build if it weren't a havoky pile of ass and if i had a spare .7kg to get DSA.

weighs 243.6kg or something.