You only need 1 snapper for the weapons. With that weight saved you can trade razors for maces.
Yay stock! Yay AW's! :mrgreen: (that wasn't sarcasm BTW)
That AW is certainly a bit different in it's setup, is it DSA or plastic? how many pinks? if it has 2 you can turn it into a wammer by turn the baseplate anchor around and angling it up.
Instead of having 2 rows of ramming weapons, just set up your spikes like this on one BA.
(https://gametechmods.com/uploads/images/33499screenshot_55.png)
can you axle load? because you could probably stack the pistons if you axle load the first one. then you could stack the air tanks, and have the chassis be super-narrow. you will get a crap-ton of weight to use.
ramplates are also mostly useless
Not bad, but a couple things could be improved. Foremost, a pink battery isn't nearly enough for this, use a nifty instead. You might want to look into snapper loading as well (Sage made a video of it in the thread "RA2: Tips and Tricks" in the tutorials section) to get you some extra weight.
[a general advices]
Dude, you forgot to include/post the info about the bot, along with the pics. Now we have to guess (making it hard to give a proper advices) the bot armour (plastic or DSA ?), the bot weight (what free weight you have left to spend ?), how much stacked batts (2 pinks I supose ?). Make a habbit to yourself to include that info for every bot, cos this is making our job (to give advices) harder.
Do you test enough your bots? Install some hardcore AI pack and test your bots vs this pack, this way you will see your bots flaws and you will get an objectively estimation about the quality of your bots.
[/a general advices]
I like the looks of that, personally. Outwedging bots that don't have any wedge isn't much of an achievement, but it does seem to be built reasonably well. Perhaps try to get some slightly larger internal shots, so we can see things a bit more clearly. It's pretty well built, though, good work. =)
wait a minute, if the DDT's are the one's powering the weapons, then what motor is holding the wedge ? the snapper II ?I like the looks of that, personally. Outwedging bots that don't have any wedge isn't much of an achievement, but it does seem to be built reasonably well. Perhaps try to get some slightly larger internal shots, so we can see things a bit more clearly. It's pretty well built, though, good work. =)
(http://i.imgur.com/ouSTDwc.png)
(http://i.imgur.com/ZjYXe3y.png)
As requested, here are the images.
wait a minute, if the DDT's are the one's powering the weapons, then what motor is holding the wedge ? the snapper II ?I like the looks of that, personally. Outwedging bots that don't have any wedge isn't much of an achievement, but it does seem to be built reasonably well. Perhaps try to get some slightly larger internal shots, so we can see things a bit more clearly. It's pretty well built, though, good work. =)
(http://i.imgur.com/ouSTDwc.png)
(http://i.imgur.com/ZjYXe3y.png)
As requested, here are the images.
Yep. Motors holding wedges aren't supposed to do anything, they're just there so you can get underneath your opponent. You should only have them firing if you need them to self-right. As for the weapons, you've got quite an inefficient extender setup holding the razors on. What you might want to do is attach two of them in an L shape to the DDT, so you've got three attachment points facing away from the DDT. You might want to try eFFe glitching the razors on so you can have them facing the same way. Basically fire the weapon before you attach it, so that the component will appear to be floating in space when it is attached. This is very useful in this situation, as well as making things like 36HS. =)
also, for future reference, keep the wedge completely strait and never use extenders to get it off one side or another. Doing so will significantly worsen the wedge.
make the wedge's 20cm longer ?Yep. Motors holding wedges aren't supposed to do anything, they're just there so you can get underneath your opponent. You should only have them firing if you need them to self-right. As for the weapons, you've got quite an inefficient extender setup holding the razors on. What you might want to do is attach two of them in an L shape to the DDT, so you've got three attachment points facing away from the DDT. You might want to try eFFe glitching the razors on so you can have them facing the same way. Basically fire the weapon before you attach it, so that the component will appear to be floating in space when it is attached. This is very useful in this situation, as well as making things like 36HS. =)
Thanks for the tip. Though there are several problems. First of all, I don't know what to do with the remaining weight on the bot, as I cannot fit two more Razors or do anything that useful. The weapons-system is also set up in that way for it to be able to hit the middle of enemy bots, however with the new design it has trouble hitting smaller bots, particularly small-chassis HS bots.
make the wedge's 20cm longer ?Yep. Motors holding wedges aren't supposed to do anything, they're just there so you can get underneath your opponent. You should only have them firing if you need them to self-right. As for the weapons, you've got quite an inefficient extender setup holding the razors on. What you might want to do is attach two of them in an L shape to the DDT, so you've got three attachment points facing away from the DDT. You might want to try eFFe glitching the razors on so you can have them facing the same way. Basically fire the weapon before you attach it, so that the component will appear to be floating in space when it is attached. This is very useful in this situation, as well as making things like 36HS. =)
Thanks for the tip. Though there are several problems. First of all, I don't know what to do with the remaining weight on the bot, as I cannot fit two more Razors or do anything that useful. The weapons-system is also set up in that way for it to be able to hit the middle of enemy bots, however with the new design it has trouble hitting smaller bots, particularly small-chassis HS bots.
And if you can, fully master snapper loading, and you can make things you can't do without it :
(http://i1198.photobucket.com/albums/aa458/coolnael/FadeTimeinside_zps028b3674.png) (http://s1198.photobucket.com/user/coolnael/media/FadeTimeinside_zps028b3674.png.html)
(yes i know the bot's sub par, but that's not my point).
Have you tried doing it with something attached to both of the attachment points ?make the wedge's 20cm longer ?Yep. Motors holding wedges aren't supposed to do anything, they're just there so you can get underneath your opponent. You should only have them firing if you need them to self-right. As for the weapons, you've got quite an inefficient extender setup holding the razors on. What you might want to do is attach two of them in an L shape to the DDT, so you've got three attachment points facing away from the DDT. You might want to try eFFe glitching the razors on so you can have them facing the same way. Basically fire the weapon before you attach it, so that the component will appear to be floating in space when it is attached. This is very useful in this situation, as well as making things like 36HS. =)
Thanks for the tip. Though there are several problems. First of all, I don't know what to do with the remaining weight on the bot, as I cannot fit two more Razors or do anything that useful. The weapons-system is also set up in that way for it to be able to hit the middle of enemy bots, however with the new design it has trouble hitting smaller bots, particularly small-chassis HS bots.
And if you can, fully master snapper loading, and you can make things you can't do without it :
(http://i1198.photobucket.com/albums/aa458/coolnael/FadeTimeinside_zps028b3674.png) (http://s1198.photobucket.com/user/coolnael/media/FadeTimeinside_zps028b3674.png.html)
(yes i know the bot's sub par, but that's not my point).
I don't exactly see the point in extending my wedge, honestly. Thanks for the tip about Snapper-Loading though, in spite of how the bot itself already has snapper-loading in place.
Have you tried doing it with something attached to both of the attachment points ?
Swap the motors around. The drive should be doing the lifting while the weapon motors gently force the opponent up.
those wedges are almost guaranteed to suck with all those motors mounted on those blue snappers.
(http://i.imgur.com/yaQYkjH.png)And if you just rebuild the chassis and put the CB on top (no need to stack it with the black) of the black, you'll definitely can get a HPZ.
In an attempt to take all your critique and to make an effective gut-ripper, I have created Mole. I was attempting to create an effective FS/Gut-Ripping bot which could lift bots onto the wedge and take them out easily and decided to use a Rabid Pitbull-style design. The bot is rather effective against popups and bots which it can outwedge, being able to pin them and slowly damage the enemy with the irons. However it does have some trouble against HS possibly because they are more likely to knock-off the weaponry of the robot and would repel the bot.
Yeah, definitely. I was thinking of employing that idea in a scrapped DSL AI Pack, where each team is a "level".
May we see an example from each class?
Alright, I have two teams done so far, if you can please try and assign them to a class depending on what you think they would suit:Judging from the overall quality of the team, i say that both of them are SCv4 low (V3 bots that got into V4 without any changes), which means that this is class 3.
(http://i.imgur.com/jPdTTcm.png)
(http://i.imgur.com/DCmLIjQ.png)
And i think you're job will be easier if you stick to this difficulty standard :The latest SC4 is lacking in here ^, and the :
Class 1 - Stock AI/RFS AI
Class 2 - Starcore 1 plus Starcore 2
Class 3 - Starcore 3 + PYS AI
Class 4 - BBEANS AI (except for the middle weights which fall into class 3)
Class 5 - INF AI + Restocked
I may be wrong so can a vet help me ?
And i think you're job will be easier if you stick to this difficulty standard :The latest SC4 is lacking in here ^, and the :
Class 1 - Stock AI/RFS AI
Class 2 - Starcore 1 plus Starcore 2
Class 3 - Starcore 3 + PYS AI
Class 4 - BBEANS AI (except for the middle weights which fall into class 3)
Class 5 - INF AI + Restocked
I may be wrong so can a vet help me ?
Class 6 - Venko's secret bots :trollface
created specifically to oppose all of the above packs, and they do their job pretty well actually.[/boasting :mrgreen: ]
Back on topic. Add the SC4 and the clasification will look OK. As for his bots, more opinions will be needed to classify them more objectively, but *some* people will not be happy with that crawler I supose.
Change the Irons to maces.
Sidehammer rammer combo?
side hammer looks alright. you should think about putting the drive on a snapper to save weight and so it doesnt look like vise as much.
You don't need a black for this, a nifty would be just fine.
Also, through some math and calculations I've found it is possibly to make a weaponless 14WD if you can have a chassis which is lighter than 36kg, if you can snapper-load both snappers in order to fit extenders on which would hold the other three motors.
Presenting...Anyway, I think rammers are all about finding a balance between drive and weapons, and 10WD is really pushing it. Not that you shouldn't rebuild that bot because 10WD is pretty cool for the sake of being 10WD, but most HW rammers have 4WD or 6WD.
(https://gametechmods.com/uploads/images/49977screenshot_395.png)
797.0, DSA, 2 Blacks, and 16WD HPZ. You can get the most hilarious screenshots of it.
(https://gametechmods.com/uploads/images/37727screenshot_393.png)
(https://gametechmods.com/uploads/images/31575screenshot_396.png)
And the wiring?
(https://gametechmods.com/uploads/images/14222screenshot_392.png)
Spiderbot, spiderbot...
It's on the Bot Exchange because it's such a silly bot. Just keep in mind it almost can't turn...don't feel like finding a way to fix that for obvious reasons. Edit: Nevermind, for some reason it turns much better using 2 wheels instead of 8.
Also, through some math and calculations I've found it is possibly to make a weaponless 14WD if you can have a chassis which is lighter than 36kg, if you can snapper-load both snappers in order to fit extenders on which would hold the other three motors.Presenting...Anyway, I think rammers are all about finding a balance between drive and weapons, and 10WD is really pushing it. Not that you shouldn't rebuild that bot because 10WD is pretty cool for the sake of being 10WD, but most HW rammers have 4WD or 6WD.
(https://gametechmods.com/uploads/images/49977screenshot_395.png)
797.0, DSA, 2 Blacks, and 16WD HPZ. You can get the most hilarious screenshots of it.
(https://gametechmods.com/uploads/images/37727screenshot_393.png)
(https://gametechmods.com/uploads/images/31575screenshot_396.png)
And the wiring?
(https://gametechmods.com/uploads/images/14222screenshot_392.png)
Spiderbot, spiderbot...
It's on the Bot Exchange because it's such a silly bot. Just keep in mind it almost can't turn...don't feel like finding a way to fix that for obvious reasons. Edit: Nevermind, for some reason it turns much better using 2 wheels instead of 8.
Why the 40cms for the drive?
But yeah you need to toy around with the setups a little more so you can maximize the weight.
Uhhh snapper load? Building an uber HS is always about minimizing extender work and maximizing damage potential while adding some armor to improve longevity, if available.
So yeah, it can dish out some nice damage now, but its drive is exposed. And I might say the chassis looks a bit too tall, but that's probably my eyes' fault.
Snapper loading IS supposed to get rid of the mesh issues. In this case you have to snapper load it twice - load it out, hover a motor, run any motor to return the extender back and attach the hovered motor, load it out again and attach the second motor. Yeah, it takes some patience as it occasionally loads the extender to the exact location as your hovered motor, but it pays off in the end.
Does it last for a full fight? To my inexpert and untrained eye, it looks quite underpowered.
Oh, and that square extender is a 140cm, right?
Battery doesn't matter much - armor would give way first.
Looks pretty nice, although you might want to maximize the weight by making the chassis slope even shallower - don't know how much better 1kg would add, but it wouldn't hurt to try if you're not building anything else.
Insides, weight, armour? Doesn't look bad.