can you axle load? because you could probably stack the pistons if you axle load the first one. then you could stack the air tanks, and have the chassis be super-narrow. you will get a crap-ton of weight to use.ramplates are also mostly useless
Not bad, but a couple things could be improved. Foremost, a pink battery isn't nearly enough for this, use a nifty instead. You might want to look into snapper loading as well (Sage made a video of it in the thread "RA2: Tips and Tricks" in the tutorials section) to get you some extra weight.
[a general advices]Dude, you forgot to include/post the info about the bot, along with the pics. Now we have to guess (making it hard to give a proper advices) the bot armour (plastic or DSA ?), the bot weight (what free weight you have left to spend ?), how much stacked batts (2 pinks I supose ?). Make a habbit to yourself to include that info for every bot, cos this is making our job (to give advices) harder.Do you test enough your bots? Install some hardcore AI pack and test your bots vs this pack, this way you will see your bots flaws and you will get an objectively estimation about the quality of your bots.[/a general advices]
You got my vote for RA2 Wizard. Always and forever.
I like the looks of that, personally. Outwedging bots that don't have any wedge isn't much of an achievement, but it does seem to be built reasonably well. Perhaps try to get some slightly larger internal shots, so we can see things a bit more clearly. It's pretty well built, though, good work. =)
Quote from: NFX on June 24, 2013, 09:58:21 AMI like the looks of that, personally. Outwedging bots that don't have any wedge isn't much of an achievement, but it does seem to be built reasonably well. Perhaps try to get some slightly larger internal shots, so we can see things a bit more clearly. It's pretty well built, though, good work. =)(Image removed from quote.)(Image removed from quote.)As requested, here are the images.
Quote from: Paranoia on June 24, 2013, 10:41:12 AMQuote from: NFX on June 24, 2013, 09:58:21 AMI like the looks of that, personally. Outwedging bots that don't have any wedge isn't much of an achievement, but it does seem to be built reasonably well. Perhaps try to get some slightly larger internal shots, so we can see things a bit more clearly. It's pretty well built, though, good work. =)(Image removed from quote.)(Image removed from quote.)As requested, here are the images.wait a minute, if the DDT's are the one's powering the weapons, then what motor is holding the wedge ? the snapper II ?
Yep. Motors holding wedges aren't supposed to do anything, they're just there so you can get underneath your opponent. You should only have them firing if you need them to self-right. As for the weapons, you've got quite an inefficient extender setup holding the razors on. What you might want to do is attach two of them in an L shape to the DDT, so you've got three attachment points facing away from the DDT. You might want to try eFFe glitching the razors on so you can have them facing the same way. Basically fire the weapon before you attach it, so that the component will appear to be floating in space when it is attached. This is very useful in this situation, as well as making things like 36HS. =)
also, for future reference, keep the wedge completely strait and never use extenders to get it off one side or another. Doing so will significantly worsen the wedge.
Quote from: NFX on June 24, 2013, 11:43:41 AMYep. Motors holding wedges aren't supposed to do anything, they're just there so you can get underneath your opponent. You should only have them firing if you need them to self-right. As for the weapons, you've got quite an inefficient extender setup holding the razors on. What you might want to do is attach two of them in an L shape to the DDT, so you've got three attachment points facing away from the DDT. You might want to try eFFe glitching the razors on so you can have them facing the same way. Basically fire the weapon before you attach it, so that the component will appear to be floating in space when it is attached. This is very useful in this situation, as well as making things like 36HS. =)Thanks for the tip. Though there are several problems. First of all, I don't know what to do with the remaining weight on the bot, as I cannot fit two more Razors or do anything that useful. The weapons-system is also set up in that way for it to be able to hit the middle of enemy bots, however with the new design it has trouble hitting smaller bots, particularly small-chassis HS bots.
Quote from: Paranoia on June 24, 2013, 11:52:17 AMQuote from: NFX on June 24, 2013, 11:43:41 AMYep. Motors holding wedges aren't supposed to do anything, they're just there so you can get underneath your opponent. You should only have them firing if you need them to self-right. As for the weapons, you've got quite an inefficient extender setup holding the razors on. What you might want to do is attach two of them in an L shape to the DDT, so you've got three attachment points facing away from the DDT. You might want to try eFFe glitching the razors on so you can have them facing the same way. Basically fire the weapon before you attach it, so that the component will appear to be floating in space when it is attached. This is very useful in this situation, as well as making things like 36HS. =)Thanks for the tip. Though there are several problems. First of all, I don't know what to do with the remaining weight on the bot, as I cannot fit two more Razors or do anything that useful. The weapons-system is also set up in that way for it to be able to hit the middle of enemy bots, however with the new design it has trouble hitting smaller bots, particularly small-chassis HS bots.make the wedge's 20cm longer ?And if you can, fully master snapper loading, and you can make things you can't do without it :(yes i know the bot's sub par, but that's not my point).
Quote from: Gauche Suede on June 24, 2013, 12:25:51 PMQuote from: Paranoia on June 24, 2013, 11:52:17 AMQuote from: NFX on June 24, 2013, 11:43:41 AMYep. Motors holding wedges aren't supposed to do anything, they're just there so you can get underneath your opponent. You should only have them firing if you need them to self-right. As for the weapons, you've got quite an inefficient extender setup holding the razors on. What you might want to do is attach two of them in an L shape to the DDT, so you've got three attachment points facing away from the DDT. You might want to try eFFe glitching the razors on so you can have them facing the same way. Basically fire the weapon before you attach it, so that the component will appear to be floating in space when it is attached. This is very useful in this situation, as well as making things like 36HS. =)Thanks for the tip. Though there are several problems. First of all, I don't know what to do with the remaining weight on the bot, as I cannot fit two more Razors or do anything that useful. The weapons-system is also set up in that way for it to be able to hit the middle of enemy bots, however with the new design it has trouble hitting smaller bots, particularly small-chassis HS bots.make the wedge's 20cm longer ?And if you can, fully master snapper loading, and you can make things you can't do without it :(yes i know the bot's sub par, but that's not my point).I don't exactly see the point in extending my wedge, honestly. Thanks for the tip about Snapper-Loading though, in spite of how the bot itself already has snapper-loading in place.