Of note:You can save a great deal of weight by going with Shiny hub wheelsIts better to have one piston loaded with weapons rather than multiple pistons armed with one weaponYour design has more battery than you need, two pinks would be enoughYou have a lot of empty space, make it tighter to save weight
As the AI only attacks head on, having moving weapons on the rear is considered a waste of weight. At most consider a static spike, but know that LWs can't afford to waste any weight.Size has no effect on pushing power, its all in the motors. A larger chassis by base-plate size does increase HP, but the added weight is often not worth it.
Great thanks for all the tips guys. Ive only been playing the standard cups with the ais and yes they are stupid as **** i know but in 4 bot fights i did get pancaked a few times haha. Ill update her tomorrow so in the meantime keep going! thanks in advance ow and if somebody would like to, id like to test her out tomorrow against a real player. if anybody is up for it, would be my first match ^^
Ah oke i had no idea that in tournaments the ais does the work XD i feel oldskool nooby haha. well i upgraded stinger, meet stinger II (Image removed from quote.)I know i could have get even a little less width pack it even tighter. for the rest, unleash upon me!
Quote from: Onnaj on August 10, 2016, 07:54:24 AMAh oke i had no idea that in tournaments the ais does the work XD i feel oldskool nooby haha. well i upgraded stinger, meet stinger II (Image removed from quote.)I know i could have get even a little less width pack it even tighter. for the rest, unleash upon me!Wow, now we're talking, that thing has even more Razors than I originally suggested.Only big issue I see is that you're using square extenders(probably because they're easier to rotate, I recommend the movepixel script for that instead) those are much heavier than the normal extenders and don't have any bonuses to them(if anything it looks like those break more easily as hammers for some odd reason).I see a way to save more space if you don't mind the robot being not 100% symmetrical, basically this:EXEXEXEXEX PC PC PCinstead of using a T connector, a rotated extender is used instead(I hope that works with the rotations) since those don't have a point in the middle either the left or right one is used(in this case the left one where the E should be) this means it's a bit longer to the right if placed in the middle, however that's exactly what we want so that we can place the P(Piston) and C(Co2 canister) right next to eachother and hopefully still keep the robot mostly symmetrical.I guess you added the spike in case stuff breaks off or if the robot gets flipped upside down? I'd recommend positioning the piston in the middle so that it has the same height difference when being upside down. Pole Spikes(unlike Iron Spikes) have normals, this means that they only hit with their tip and not the entire spike.Don't really have much to say other than you can export your bot skin template(and then create the skin in paint.net or any other image editing software) to create your own bot skins and I forgot to mention Slipperbottom wheels in my last post, they're sometimes used for bigger invertible robots. Your bot is starting to look good.