gametechmods
Robot Arena => Showcases => Stock Showcases => Topic started by: Noodle on May 16, 2010, 10:53:17 PM
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Well a little bit about me, I've been playing RA2 ever since my parents picked it up in a bargain bin when I was younger and I've loved it ever since.
I've been building bots for a while and I thought I was pretty good at it until I took a look at these forums and found a bunch of robots that could prolly tear my best robot to pieces in seconds. To put things in perspective, people stack crap like its nobody's business. The only part I've ever stacked is a small battery pack, and very rarely at that.
Oh well, I suppose I'll post what I do have. This is spike strip. It's a box with wheels and a load of spikes on the front. It scores a good deal of points (I've got a couple hits where I scored about 1000). I tried fighting Emergency but could only score 6000 or so before I just went berserk on him and ko'd him.
Anyway, here's a few pictures to help everyone's self esteems:
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/1.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/1inside.png)
I have no idea why my team's name is battlebots and the icon is fire when I know how to use custom icons and come up with better names.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/2.png)
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Welcome to the forums, dude.
Anyway, it's not that bad. It's actually quite decent if you ignore the fact that it's underweight. It only needs a Supervolt and a Nifty (or even just one Supervolt), since one Supervolt can power 4 HP-Zteks for 3 minutes.
And square extenders aren't better than round extenders. Just use those so you'll have more free weight to attach weapons. Use the free weight by making two weapon racks: one at the top and the other at the bottom. And shiny wheels and rubber wheels can still make your bot invertible. :D
If you're looking for a better challenge, get the Starcore v3 pack from the Downloads section. The bots there are as tough (or slightly tougher) than your bots. :D
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Hey Noodlez, welcome to GTM.
Looks like a pretty good first bot in all honesty. ;D Probably should do what Pwn said, though.
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Welcome to the forums, dude.
Anyway, it's not that bad. It's actually quite decent if you ignore the fact that it's underweight. It only needs a Supervolt and a Nifty (or even just one Supervolt), since one Supervolt can power 4 HP-Zteks for 3 minutes.
And square extenders aren't better than round extenders. Just use those so you'll have more free weight to attach weapons. Use the free weight by making two weapon racks: one at the top and the other at the bottom. And shiny wheels and rubber wheels can still make your bot invertible. :D
If you're looking for a better challenge, get the Starcore v3 pack from the Downloads section. The bots there are as tough (or slightly tougher) than your bots. :D
Ok well first off I didn't know about that battery thing. I just loaded it with batteries cus I figured it'd sap alot of juice.
I used square brackets when I made this thing cus it was easier to turn them around perfectly. This was true until I looked at a round extender from the side and realized it only had 6 sides.
I took some of your advice, put some new paint on, and came up with this:
(http://i41.tinypic.com/2ppxybr.png)
(http://i39.tinypic.com/33tgzfk.png)
I guess I'll do some fights later when I'm not procrastinating on homework and staying up past midnight at the same time.
BTW, thanks.
Noodlez
I still don't get why everyone calls me Noodles. Is the plural more appealing or something?
It doesn't really bother me I just wanted to know why.
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Now use better weapons. Iron spikes are great on rammers. Also try putting some weapons sideways so they protect the sides.
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Now use better weapons. Iron spikes are great on rammers. Also try putting some weapons sideways so they protect the sides.
Right-o
(http://i39.tinypic.com/1zmmtyp.png)
This is all I'm gonna do for tonight. I gotta bury this homework.
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Naryar will definately flame you for empty space, but, to be honest, i could never build that well in stock!
:welcome, BTW.
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Nah he won't. There are times when attempting to remove empty space by using a 'U' chassis actually eats up more weight than using a simple box chassis. I found that out when I built Core Drill. XD
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Unless you need better turning... Wasn't noodle sucked into heck?
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I thought she was with Russel?
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I thought she was with Russel?
Russel's not with noodle, cause he's at plastic beach, I think.
In fact, Murdoc and 2D are there as well. Noodle's probably still with Russel's dead rapper friend in heck somewhere.
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Good looking bot Noodle. Btw, you have Cool Avatar. :mrgreen:
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Welcome to the forums, dude. ;)
That actually looks pretty decent for a first bot, to be honest. And Naryar might yell at you for empty space, but I'm fairly sure a little bit doesn't hurt. Maybe put some Iron Spikes out sideways from the extenders for some side protection.
Next thing you might want to try is stacking batteries. Basically where you put one battery in first (preferably a Blackvolt) and then put another one in almost exactly the same place, but a little bit to one side. Saves a good amount of space, and therefore weight for weaponry and such.
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Unless you need better turning... Wasn't noodle sucked into heck?
I thought she was with Russel?
Russel's not with noodle, cause he's at plastic beach, I think.
In fact, Murdoc and 2D are there as well. Noodle's probably still with Russel's dead rapper friend in heck somewhere.
Wow I love these forums allready!
Noodle's supposed to be in heck somewhere but right about now nobody has any idea as to where she is.
Russel is in the Pacific Ocean somewhere making his way to Plastic Beach methinks.
I'll get back on topic in a sec, I'll tweak up Spike Plow some more to see what I can do.
Edit:
It appears I've hit the weight limit. I don't really want to sacrifice structural integrity for some wheel protectors unless it works better to do so.
What do the pro's think?
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The iron spikes suit it better now. You will discover that there are certain components which rule the stock game. Other components are good if used a certain way. And some components are rubbish altogether. You take advice well, which earns respect on the forum ten-fold.
All in all, that is a solid rammer you are working on. It is cool that you have enjoyed the game for so long and now you are ready to learn more.
Keep having fun.
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Not much you can do without copying the generic HW rammer. You could make the back of the chassis skinnier so the motors touch eachother (the back 2 pairs) and then have the front widened for the 1 battery and 1 more pair of motors. Cooler looking plus you get some more weapon weight.
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The iron spikes suit it better now. You will discover that there are certain components which rule the stock game. Other components are good if used a certain way.
Yeah, iron spikes and razortips are ftw (not hit normals).
And some components are rubbish altogether.
*cough* Servo Motors *cough*
You take advice well, which earns respect on the forum ten-fold.
Sweeet
All in all, that is a solid rammer you are working on. It is cool that you have enjoyed the game for so long and now you are ready to learn more.
Keep having fun.
Thanks! I love the warm reception I'm getting on this forum.
Not much you can do without copying the generic HW rammer. You could make the back of the chassis skinnier so the motors touch eachother (the back 2 pairs) and then have the front widened for the 1 battery and 1 more pair of motors. Cooler looking plus you get some more weapon weight.
I guess I could try it. I just don't like re-shaping the chassis from scratch like that cus I still haven't gotten down the relativity in sizes between the chassis grid and the components.
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And some components are rubbish altogether.
*cough* Servo Motors *cough*
Not entirely. Servo-boosted robots, such as the one posted on the front page, can be quite deadly with servo motors.
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Unless you need better turning... Wasn't noodle sucked into heck?
I thought she was with Russel?
Russel's not with noodle, cause he's at plastic beach, I think.
In fact, Murdoc and 2D are there as well. Noodle's probably still with Russel's dead rapper friend in heck somewhere.
Wow I love these forums allready!
Noodle's supposed to be in heck somewhere but right about now nobody has any idea as to where she is.
Russel is in the Pacific Ocean somewhere making his way to Plastic Beach methinks.
I'll get back on topic in a sec, I'll tweak up Spike Plow some more to see what I can do.
Edit:
It appears I've hit the weight limit. I don't really want to sacrifice structural integrity for some wheel protectors unless it works better to do so.
What do the pro's think?
Well, thank god more than one of us likes the Gorillaz. I think they are funny as heck and great to listen to.
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I think it needs two stacked blacks. but that is just my lil opinion. I think you could also fit pistons instread of static weapons. And then a little castor or plow armor.
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I just found out about the SHW ballast. I'll try it out so I have the extra weight allowance to build more stuff.
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ya just letting you know that there is an unofficial SHW class, and SHW dont fight HW unless you are too lame or you are just having fun.
basically fighting your SHW against a HW isnt something to brag about, on the other hand winning to a SHW with your HW gives you bragging rights.
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All you really need to know is that a HP-Ztek is about 2x3 units on the grid. A black is like 2.75x1.85 (ROUGH estimate). From there you can build the rough chassis and then micro manage when you get the setup figured out.
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HP Z-Teks is around 2 and a quarter units upwards, and almost exactly two units axle-ways, I've found. But yeah, it is pretty much just trial and error with the chassis to begin with, more often than not newbies seem to go with what looks cool rather than what's effective (I'm guilty of that too), but you've definitely got some promise. I think the main thing about your chassis is to have as few sharp angles as you can get away with, while still being efficient with the space, I think it's to do with area rather than volume.
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Well Noodlez, this is pretty much a stock response from this forum.
Follow our advice
Listen
Learn
and don't be an asshole
And we'll love ya :mrgreen:
But be a jerk *looks at sparkles*
and freak out *looks at sparkles*
and don't follow advice *looks at sparkles*
and spel evrythin rong *looks at sparkles*
and flame people *looks at sparkles*
And people won't like you all that much. ::2mad
Hi sparkles! *looks at sparkles*
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Well Noodlez, this is pretty much a stock response from this forum.
Follow our advice
Listen
Learn
and don't be an asshole
And we'll love ya :mrgreen:
But be a jerk *looks at sparkles*
and freak out *looks at sparkles*
and don't follow advice *looks at sparkles*
and spel evrythin rong *looks at sparkles*
and flame people *looks at sparkles*
And people won't like you all that much. ::2mad
Hi sparkles! *looks at sparkles*
Sparkles sounds like quite the person...
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Welcome to the forums, just take Somebody's advice and you'll be a great builder in no time.
By the way, Sparkles is a nickname for Sparkey98, and if you see him posting in ALL CAPS then just ignore it, he's probably freaking out about one thing or another. It's best just to ignore him at that point.
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I'm not like that anymore, remember? I've been behaving latly and you know it! and I'm only a jerk when you are to me :P
But yeah, look at my older posts and don't be that way lol.
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As for as I remember sparkey, you still have been a bit ragetastic lately. Telling Duck to kill himself is not exactly good behavior. And u stil canot spel :P
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As for as I remember sparkey, you still have been a bit ragetastic lately. Telling Duck to kill himself is not exactly good behavior. And u stil canot spel :P
Wow man. Your the guy who single handedly helped get half the forum off my back, and now this?
Real nice.
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As for as I remember sparkey, you still have been a bit ragetastic lately. Telling Duck to kill himself is not exactly good behavior. And u stil canot spel :P
Wow man. Your the guy who single handedly helped get half the forum off my back, and now this?
Real nice.
wat
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I wike Gowillaz too.
And ya better than me at stock.:P
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Great first bot.
I can see you turning into a very promising builder if you keep listening to people's advice. :D
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As for as I remember sparkey, you still have been a bit ragetastic lately. Telling Duck to kill himself is not exactly good behavior. And u stil canot spel :P
i cam spel!
Also, I'm TELLING you, it was a joke! I don't have any problem with Duck!
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Guys, can you take this argument somewhere else?
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I'm thinking that as well, we really don't need a newcomer's showcase being messed up by a flame war.
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I made my first rupt flipper!
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/Vulcan1.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/Vulcan2.png)
I don't think I designed it properly, though, because the flipper is alot better at flipping my own robot rather than my opponent.
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you dont need the anglers.
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Even though it still says that on clicks site :P
You should make the front wedge shallower as well.
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You should make the front wedge shallower as well.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/Vulcan3.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/Vulcan4.png)
It works alot better with the shallow wedge. I couldn't manage to fit Zteks and enough power to make the flippers rupt at the same time, so I'm prolly gonna have to redraw the chassis.
By the way, the thing on the front is a bear fish. I'm not sure why I put it there either.
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By the way, the thing on the front is a bear fish. I'm not sure why I put it there either.
Needs Chainsaws for arms. (the bearfish I mean) :P
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By the way, the thing on the front is a bear fish. I'm not sure why I put it there either.
Needs Chainsaws for arms. (the bearfish I mean) :P
(http://i47.tinypic.com/wcfot2.png)
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LOL
Anyways, on the bot, 4WD RAD drive = fail. Just use shinies and HPZteks (i was going to write NPC Fasts XD)
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And the name is copied (probably unintentionally) from powerrave's first bot.
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LOL
Anyways, on the bot, 4WD RAD drive = fail. Just use shinies and HPZteks (i was going to write NPC Fasts XD)
Yeah I know, reversibles suck. It's just that I ran out of room. I redid the chassis to fit some Zteks.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/Vulcan5.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/Vulcan6.png)
And the name is copied (probably unintentionally) from powerrave's first bot.
I didn't know that. Time to think of a new name.
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Finally someone else builds a rupter :D
Anywho, shrink the chassis, it has a ton of empty space, and what are the back DDTs for?
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They're srimechs, I can see extenders on them. Personally I would replace them with just one DDT with a wedge on it to not only get under opponents but also to self-right. Also, try to stack the Supervolts and get HP Z-Teks.
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I think the DDTs are for Self righting. Yes, make the chassis smaller, use a black and a nifty, use one DDT for self righting, and get Hpz.
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Now use better weapons. Iron spikes are great on rammers. Also try putting some weapons sideways so they protect the sides.
Yeah, Like I said before.
Only one weapon in Stock. The Mace.
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Mace Popup's FTW!
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HELL YEAH
NEXT WILL BE MACE SAWBOTS
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HELL YEAH
NEXT WILL BE MACE SAWBOTS
You mean a huge-ass custom mace on a spin motor ? Hmm. Might be worth tryng just for lulz.
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Well I'm currently at my dads for most of the weekend, which means I won't be able to work on that robot. Plus, my laptop doesn't seem to like RA2 for whatever reason, so I can't make a new one from scratch at the moment.
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Finally someone else builds a rupter :D
And SM didn't make one?
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No, I never showcased mine.
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You did.
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Where?
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In your showcase.
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Oh, that doesn't like rupting.
BTW 2 rupting DDT's should be MW.
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Oh, that doesn't like rupting.
BTW 2 rupting DDT's should be MW.
I can't make any sense of that.
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He means if you've made a rupt flipper using 2 DDTs for the rupters, it should be a Middleweight.
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He means if you've made a rupt flipper using 2 DDTs for the rupters, it should be a Middleweight.
Really? I'm really bad at efficiently using space then, because I'm having a hard time fitting everything into a small heavyweight chassis.
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Mace Popup's FTW!
I made one long ago and never showcased it.
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(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/SpaZZ1.jpg)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/SpaZZ2.jpg)
I made it a middleweight by starting from scratch. I still was barely able to fit everything.
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Change the angle extenders to normal extenders using their side attach points.
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But the angle connectors make a slightly longer wedge, which means more leverage, which could mean a better flip. And it's only 4 more kgs. I would leave it as is.
I would focus on replacing the middle Snapper with another forward-facing DDT flipper (non-rupting). Most Rupt flippers do this--the middle flipper acts as a srimech and also adds to the flipping power. Then I would focus on batteries--2 Supervolts is almost, but not quite enough to power 3 DDT's and 2 drive motors.
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I meant ========||
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So MORE leverage.
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Ok well I could try some more stuff out, but not for a while. I just had to reinstall windows so there's a bunch of crap I need to get sorted first.
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I meant ========||
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So MORE leverage.
Oh. I don't think it will rupt like that. The rupt glitch is very touchy--it won't work if the flipper is very long or heavy. At least it didn't rupt on my Click Beetle... but maybe on another bot.
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Another odd thing about the rupting, if I don't have a ton of battery power then then flipper doesn't rupt.
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I made a quick attempt to make something for BOTM, but I might end up scrapping it cus it's really glitchy. The weapon is really effective though.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot_1.png)
Don't cross the axles.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot_2.png)
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Not an hybrid
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Well he has 180kgs left.
Also BOTM is supposed to be anonymous, that means no-one is supposed to know your entry before voting has finished. So get to building another one from scratch and dont tell anyone its yours, it just could affect who will and will not vote for it, tough I wouldnt have voted for that bot anyways.
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Not an hybrid
Don't know what that is to be honest.
Well he has 180kgs left.
Also BOTM is supposed to be anonymous, that means no-one is supposed to know your entry before voting has finished. So get to building another one from scratch and dont tell anyone its yours, it just could affect who will and will not vote for it, tough I wouldnt have voted for that bot anyways.
Well yeah I was pretty certain I wasn't gonna enter it as soon as I crossed the axles and picture 3 happened.
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I made another robot, and this one's actually pretty decent. He's got two spinners on burst motors that can move in toward the front of the robot. He also has a big spike strip in the front, which is more for deflecting rams than actually ramming other robots. I called him wonky because the two back wheels are on a burst motor. This gives them a shock absorber effect, which makes the robot bounce a bit.
(http://cdn.solidfiles.net//i/c768.png)
(http://cdn.solidfiles.net//i/e68f.png)
(http://cdn.solidfiles.net//i/c768.png)
Wonky in action. Notice how I carelessly got my spikes ripped off.
(http://cdn.solidfiles.net//i/cc8.png)
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You have a lot of promise. :)
It seems that you have got a grip with what weapons to use.
First of all, lower the chassis height. Then you can get it invertible with grannies, or even shinies. Remember, you only need 6 ticks on the height bar for a HP Ztek to fit in.
Next, only use one snapper 2. You could snapper load it out, attach a T connector and eFFe it on and then attach the HP Zteks. Then you can use the secret attachment point to attach the row of iron spikes. Focus all of your weapons on one end. The A.I won't attack your back. :D
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Ok, ill take a crack at some of those suggestions sometime later today.
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Heya...you might want to crop your images. ;)
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I like your Bot Lab UI. :D
Wonky's spinners need to be more up front, so that they hit more stuff. Also, you're using Starcore 3 right? After you get really good at building, get the Starcore 4 alpha. I'm pretty sure there's a link in VB's showcase.
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Heya...you might want to crop your images. ;)
Yeah I'll use Photobucket from now on (it resizes the images).
I like your Bot Lab UI. :D
Wonky's spinners need to be more up front, so that they hit more stuff. Also, you're using Starcore 3 right? After you get really good at building, get the Starcore 4 alpha. I'm pretty sure there's a link in VB's showcase.
Wonky's spinners are in the back (and are mounted on snappers) for a reason. If I press a button, the snappers fire and move the spinners up to the front. I have them in the back by default in order to protect the rear area...
...and cus it looks cool. :P
Also, I'll look into that starcore thing.
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I liked wonky's weapons, but his chassis was cramped and I couldn't fit everything I wanted. So, I remade the chassis from scratch and made a simple rectangle 6 tics high. It has the same types of weapons: a spike strip and two "clapping" spinners. The most significant difference between this robot and wonky is the 4wd on shiny hubs. This makes the robot alot faster, lower to the ground, and stable. By the way, the spinners are supposed to be on the sides like that (to protect the wheels and back). When I need them up front, I have a button wired to set off the DDT's and have the two spinners "clap" together in the front.
I decided to name him Eustace the Psychotic Butler because... well...
...because!
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot-2.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot_1-1.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot_2-1.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot_3-1.png)
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Creative! I like the name, and the bot, and the skin....lol.
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It's hard to see cus of the low res textures in RA2, but the picture on top was supposed to be jeeves with a sniper rifle sling and holstered glock.
Just something I did up in Photoshop for the lulz.
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You can attach both weapon motors onto one Blue snapper and save ~45 kgs.
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I suppose I could've, but the only problem with that is the blue snappers lack of power. That clapping function is critical to the robot's ability to operate properly, and it barely worked on wonky.
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So it's not only part HS and rammer, but part side hammer as well? Interesting. Would it help to switch the places of the DDTs and the foremost pair of HPZs?
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So it's not only part HS and rammer, but part side hammer as well? Interesting. Would it help to switch the places of the DDTs and the foremost pair of HPZs?
I tried changing the positions. I'm liking it so far. I still need to test it though.
EDIT: I tested it out, and it actually helped alot. Thanks :)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot-3.png)
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This robot may not be a big deal by veteran builders' standards, but it is for me. Reason being that this robot has stacked bigvolts, something I haven't done before. I figured I'd show everyone to let them know I've been progressing.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot-4.png)
It's name is Doudeviginti by the way.
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Shrink the chassis and add ramplates.
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4 WD or Moar weapon motors and weapons.
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You're gonna be a great builder in about a month or two. Anyways, 4WD would be neccessary for a HW if it's not a HS (90% of the time) or VS (optional). However, this HS has a wedge so it's up to you if you want 4WD. I myself would use 4WD with the wedged HS. There wouldn't really be a point to it if there was a wedge with 2WD because it can't be used to its full potentional since the bot is sluggish.
Try to stack the extenders on the tribars equally, and turn the weapons so they hit together every time (see Sage's showcase). As to the weapons on the tribars, Maces are the strongest and best against HS, and Irons are best against any fast and wedgy bot to keep it at a distance. Assuming you're using 4WD so it's fast and wedgy, I would use Maces for power. Razors are best for something that snaps like a hammer or popup because Razors are fragile but very strong so they should be kept hidden or far for safety, and using optimal power, which an HS does not do.
If you can't get the maces alligned right, then you can just eFFe glitch (https://gametechmods.com/RA2wiki/index.php?title=EFFe_Glitch) it.
Looking good so far though.
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I'm trying to make this thing but I keep running into an annoying problem. I'll have the two spinners perfectly aligned in the components window (this is after I reset them by going to the garage and back), then when I go to the garage mode the servos will be in totally different positions making the spinners aligned wrong.
Anyone know how to fix this? It's really pissing me off, I've had to re-make the chassis once and the whole weapons system about 5 times now.
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when you put the extenders on the servos, are you sure you are putting them the right direction when you place them? or are you rotating afterwards?
If that's not the problem, i have no idea, unless you accidently wired the servos with the motors.
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when you put the extenders on the servos, are you sure you are putting them the right direction when you place them? or are you rotating afterwards?
If that's not the problem, i have no idea, unless you accidently wired the servos with the motors.
What I did was I placed the servo motors and did not rotate them. Then I put the extenders in the positions I wanted them to be whenever the match starts, and then I rotated the servos to add the zteks. This has worked every time I've tried it in the past but it isn't now for whatever reason.
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Yep, that's the effe glitch all right. Would you mind making a quick video to show us what's going wrong?
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Yep, that's the effe glitch all right. Would you mind making a quick video to show us what's going wrong?
I could give it a try.
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Here's the video. Enjoy my awful voice.
http://www.youtube.com/watch?v=N8TER5xmJFQ# (http://www.youtube.com/watch?v=N8TER5xmJFQ#)
Just uploaded so it may not be processed yet.
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I've never seen that happen before... sorry noodle, looks like you're just gonna have to troubleshoot.
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I've never seen that happen before... sorry noodle, looks like you're just gonna have to troubleshoot.
Just my luck.
Oh well, that chassis was getting annoying anyway.
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You need to have the servos so that when you first put them on they face the way that you want the Zteks to be on.
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You need to have the servos so that when you first put them on they face the way that you want the Zteks to be on.
That's what I did.
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Well if you're not going to use them as a side hammer this time, then it would just be best to place them on blue snappers. It would also help if you replaced the razors with maces with the eFFe glitch.
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That happens to me with servos.
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Yeah like I said, I'm scrapping that chassis. It was too small for a four-wheel bot.
I'll make another bot tomorrow or maybe later tonight, I've got company as of now.
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Actually, the chassis is bigger than it should be. It's best to keep the robot air-tight so there's more weight for other weapons.Think of it like the components are being placed first before the chassis. The chassis molds around the components.
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Actually, the chassis is bigger than it should be. It's best to keep the robot air-tight so there's more weight for other weapons.Think of it like the components are being placed first before the chassis. The chassis molds around the components.
Yeah I just haven't gotten down the sizes of components in the chassis builder. I'm gonna work on something that's kinda a U shape to help save weight allowance. Now that I can stack bigvolts, I'm much less limited in what I can do with space.
By the way, I think I'm gonna be sticking with stock for a while. I gave DSL a try, and lets just say the forum rules forbid me to say what I think about it.
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you don't need to know the sizes, just make a chassis, put all the components the way you want them, and keep shrinking it until everything fits nicely.
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I haven't really added something in a while. I haven't been using stock alot lately, I've been mostly trying to get better at DSL and making components. I wasn't too successful in either, so I'm gonna go back to stock building for a while.
Here's a bot I made a while ago but never added. I tried the double-ztek thing for my spinners. It's pretty good, but I have to have those things sticking out the sides to help it stop from tipping over (caused by the gyroscopic effect I assume).
It's also got a stacked black battery, so it has three bigvolts.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot_1-2.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot_2-2.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot_3-2.png)
As usual, suggestions and feedback are appreciated.
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Use shinneys, shrink the chassis.
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I tried the thing with the shiny hubs. Because of how I had the balancing system setup, I needed to replace it. I'd have to say I like the way I set it up now.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot_1-3.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot-5.png)
I'm gonna see what I can do to optimize the chassis.
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It only needs 2 Supervolts really, and you might want to think about putting wedges on it too.
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It only needs 2 Supervolts really, and you might want to think about putting wedges on it too.
I don't quite get what you mean about putting wedges on it. It does have wedges on it.
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They seem more like stabilizers to me; static wedges are no good anyway.
Mount them on burst motors, and you may also give them a wide stance to help with stability.
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They seem more like stabilizers to me; static wedges are no good anyway.
Mount them on burst motors, and you may also give them a wide stance to help with stability.
Yeah I know they're awful wedges. They're there for two other reasons. First as stabilizers and secondly as something to help prevent robots get to the exposed sides.
Also, I made the chassis a little smaller. Now it's only got two bigvolts.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot-6.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot_1-4.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot_2-3.png)
I added two extenders going backwards because if I don't have anything there it tips over backwards now due to the smaller chassis. I capitalized on their positions and put a couple ram plates up to protect the extenders a bit.
It also has double aluminum now I think.
I renamed him Road Block Box because this robot's sorta beginning to resemble a road block.
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Build to the weight limit.
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Build to the weight limit.
May not be 799.99 kg, but its awful close.
I like ramplates. :mrgreen:
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot-7.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot_1-5.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot_2-4.png)
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those razors will fall off pretty quick in the HW division. try irons.
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those razors will fall off pretty quick in the HW division. try irons.
Ok then, done. I'm not about to make a screenshot for something this small.
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You don't have too, you need bigger changes.
Put on burst wedges, its worthless without them.
Less ramplates, maybe a plow to protect the front instead.
Not just irons, but more weapons in general.
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How's this?
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot_1-6.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot-8.png)
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Looking good, the main problem (but this is an issue with all chained VS and there's nothing to be done about it) is that there are not very many weapons and the bot will quickly become unbalanced.
Rather than cover the front of the bot with ram plates and plows, I would turn it into sort of a VS/rammer hybrid. This would somewhat remedy the issue of not many weapons. Ideally, the ramming spikes would take the brunt of enemy attacks while the tribars would hit exposed parts.
As it is now it kinda reminds me of one of Vertigo's VS's in Pys AI (that is a compliment BTW).
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Looking good, the main problem (but this is an issue with all chained VS and there's nothing to be done about it) is that there are not very many weapons and the bot will quickly become unbalanced.
Rather than cover the front of the bot with ram plates and plows, I would turn it into sort of a VS/rammer hybrid. This would somewhat remedy the issue of not many weapons. Ideally, the ramming spikes would take the brunt of enemy attacks while the tribars would hit exposed parts.
As it is now it kinda reminds me of one of Vertigo's VS's in Pys AI (that is a compliment BTW).
Thanks for the compliment!
I tried to make a spike strip that would serve as both a weapon and as something to prevent weapons from getting to the extenders. So I tried bending it up on both sides in order to block the extenders.
If this wasn't the way I was supposed to do it, Click, please enlighten me.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot-9.png)
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Wedges aren't helping at all
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Wedges aren't helping at all
Ok, should I replace them with spikes?
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Lighten the extender work as well, and try not to use Angle and T Connectors. They weight a lot.
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The only two angle connectors/T connectors that are on the entire robot are the two you see in the picture. The only reason I haven't removed them or the wedges is because they're at the perfect height. If I remove either and try to replace them, which is what I've been trying to do, it upsets the balance of the entire robot. I suppose they're weak points. I'm gonna need to focus primarily on them in the future.
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I've seen alot of people make this kind of robot. I don't know what it's called, or how to make one properly for that matter. So here's my first attempt.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot-10.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot_1-7.png)
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BUILD TO THE WIEGHT LIMIT!!!!!!!!!!!!!!!!!
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It's called a popup.
By the way, MW is 399 HW is 800. Why do you have 454?
Bring the weapon motors back farther so you get more power.
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It's called a popup.
lol
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BUILD TO THE WIEGHT LIMIT!!!!!!!!!!!!!!!!!
Geez chill I was just trying to learn more about it.
It's called a popup.
By the way, MW is 399 HW is 800. Why do you have 454?
Bring the weapon motors back farther so you get more power.
Ok thanks I was wondering what that was. I reduced the weight with this one. I'll whip out my emergency flipper once I find out what's broken it.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot-11.png)
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Looks much better, but the two extenders coming directly off the ddts would be better if they were 20cm IMO
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Looks much better, but the two extenders coming directly off the ddts would be better if they were 20cm IMO
Are popups supposed to be used like flippers (similar to that of Cassius) or like hammers? If it's the latter, than the 20cm extenders wouldn't be long enough to reach the front.
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Definitely use 20 cms coming off the DDT, and bring them even farther back, almost inside the chassis. When a bot slides up the wedge, fire the DDT to hit the UNDERSIDE of the opponent. Pretty slick, VERY damaging.
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How's this? It does significant amounts of damage, but I'm not sure the numbers are in the same ball field as the one you're think about (at least, vs Emergency).
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot-12.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot_1-8.png)
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Bring the DDTs closer to the front of the chassis and rotate them down so much the razors are almost inside the chassis. Then set the DDT to rotate to maximum when you fire. Another good idea would be to make the front of the chassis less steep. usually 2 units of slope is the maximum steepness.
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Well I moved up the DDT's half a unit and set the razors back further. The ramp was 2 units to begin with, although I'm gonna experiment with making it less steep later.
It's definitely improved, I was getting alot better hits when I tested it this time.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot-13.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot_1-9.png)
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See? Okay, now turn all the razors so they are facing the same way. That way they hit at the same time. I might even move the DDTs farther up and the razors farther back, and using the extra weight you have put a horizontal ramplate right in the middle for protection using a 45 degree baseplate anchor raised one notch (if the snapper 2 is far enough back).
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Ok, there was only one tic open for that baseplate anchor so it fit perfectly. I had to extend the wedge in order for it to work with the bulky ramplate in the way. I also moved the DDT's a few ticks back and got those razor spikes on right.
It works pretty nicely, it blew its way through EMERGENCY like crap through a goose. I was scoring some 900's.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot_2-5.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/screenshot_3-3.png)
BTW Sage, thank's for helping me out with this stuff.
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there you go! Looks great.
You're welcome :)
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That looks like quite a good popup. =) Decent protection on the front, too, but some of the more well-built HS's are still gonna eat the edges poking out. I, and Blizzard 2, know this. Only improvement I can think of, try and get the chassis as tight as you can around the components, and try to get Rubbers on there. Gives you better wedges, I believe, provided you know how to build them right.
I'm sure there must be a curve of Razor Tip quantity vs. Damage Potential somewhere. It strikes me that the more razor tips there are, the slower they'll move, and the less damage they'll cause. It's just a case of finding where the biting point is. Seism 13 only had 10 Razors, am I right?
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That looks like quite a good popup. =) Decent protection on the front, too, but some of the more well-built HS's are still gonna eat the edges poking out. I, and Blizzard 2, know this. Only improvement I can think of, try and get the chassis as tight as you can around the components, and try to get Rubbers on there. Gives you better wedges, I believe, provided you know how to build them right.
HS's seem to have their ways with most robots. I could try to tighten the chassis but the insides are pretty packed to begin with.
I don't really have much know-how on building wedges right, aside from "put them on burst motors and have the burst motors force them down."
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Try & put the wedge on a DDT if you can
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Try & put the wedge on a DDT if you can
Not enough room/weight allowance.
Besides I think it's time for me to work on something else now.
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Also, if you could crop your pictures that would be great.
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Also, if you could crop your pictures that would be great.
Ok I'll do that from now on.
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I decided to revisit the HS. The result is a robot I called Centrifuge. He's got a HPZ spinner with 6 razors mounted on a servo, two shiny wheels on reversables, a black battery, and double aluminum. The control board has been consumed by the HPZ.
Also, I cropped the pictures. ;)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/centrifuge_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/centrifuge_overview.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/centrifuge_innards2.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/centrifuge_innards1.png)
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I miss those PYS AI-era HSes. XD
I had an idea that could make it invertible, but I forgot about the rule of 7. Oh well.
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I miss those PYS AI-era HSes. XD
I had an idea that could make it invertible, but I forgot about the rule of 7. Oh well.
I understood everything in red. lol
Please enlighten me.
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I would add an extender downward from that vertical AP, but it wouldn't give you the same razor setup as before due to the rule of 7.
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I would add an extender downward from that vertical AP, but it wouldn't give you the same razor setup as before due to the rule of 7.
I guess I understand now.
Any other criticism/suggestions/comments etc.?
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Chassis could have been done better IMO but really not much you can do for that bot anymore. That's the way HS's go usually. Easy build, but still nice.
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Looks good.
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Anybody got any ideas as to what type of robot my next showcase bot should be? I'm suffering from builder's block.
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Try a poker, I haven't seen you do one yet.
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Try a poker, I haven't seen you do one yet.
A poker is what? A rammer with really long spikes (kinda like eye poker, except not crappy)?
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No, a bot with burst pistons.
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https://gametechmods.com/RA2wiki/index.php?title=Poker (https://gametechmods.com/RA2wiki/index.php?title=Poker)
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I tried making a poker, and my first attempt was pretty bad. I'm gonna give it another try tomorrow.
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I've always hated pistons. I'm having alot of trouble with this poker.
This is all I've been able to come up with that isn't a total ripoff of the one on the beetlebros site. It' does a great deal of damage, but that's simply because I blatantly ripped the weapon itself off beetlebros. It also has only 5 slim batters and one small CO2 tank.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/ibeam_innards.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/ibeam_innards2.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/ibeam_overview.png)
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General rule of thumb: one tank per piston.
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General rule of thumb: one tank per piston.
Ok that's good to know.
I'm gonna start from scratch again with this, the chassis for that last bot was way too small.
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Well building this one went alot more smoothly than I thought. I got surplus CO2, a good weapon, and I had inadvertently built to the limit. I still think I can optimize the chassis a bit.
I called it Slam-Wow because I was thinking about that stupid shmuck Vince at the time.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/slamwow_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/slamwow_innards.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/slamwow_innards2.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/slamwow_overview.png)
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You got enough weight to lengthen your wedges by 20cm more. And in this situation, it's better to have a large tank than 4 tanks. Try fiddling around with your setup 'til you can find space for the tank. :D
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Better for sure. Might want to spread the wedges out. Also, ice picks dont really help, try putting iron spikes going sideways.
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Well I had space for the big tank. Matter o' fact, I had more than enough. I still haven't found a useful application for the big gap left next to the pistons, so I just put the snapper mount for the wedges there. I also haven't brought the bot up to the limit yet. It's definitely getting there, though.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/slamwow2_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/slamwow2_innards.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/slamwow2_innards2.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/slamwow2_innards3.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/slamwow2_overview.png)
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Wedge ilook quite fail to me. Try to snapper load it so it overlaps on the bottom piston and is symmetrical.
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If you've got the weight and absolutely nothing to do with it, just throw some more spikes on.
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Wedge ilook quite fail to me. Try to snapper load it so it overlaps on the bottom piston and is symmetrical.
I can't do that. The collision model of the stationary part of the snapper motor gets in the way.
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Hence "snapper load"
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Hence "snapper load"
The stationary part is in the way (the part that stays where it is, even after snapper loading). If I moved it over enough to let the piston in, it would be alot closer to center than it is now, but still off center.
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Well I'm at my dad's for now, so I can't work on that poker now. I figured I'd try my hand at another high ADC class.
Here's my first face spinner. It's not that good in my opinion. It runs out of battery power pretty quickly and tips over forward on occasion, not to mention the fact that it doesn't do all that much damage. I named it 8ball 'cus it has 8 spikes on the spinners. He's got DSA armor by the way.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/8ball_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/8ball_innards.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/8ball_overview.png)
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That's odd. A single supervolt should've done just fine on this bot.
You could attach your weapon motors to a single Snapper2 (requires some snapper loading, though) and use the other one for a wedge.
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That's odd. A single supervolt should've done just fine on this bot.
You could attach your weapon motors to a single Snapper2 (requires some snapper loading, though) and use the other one for a wedge.
Ok I'll give it a spin, but not before asking an important question.
Is it better to have the two spinners inside each other like that or seperate?
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It's probably better to keep them separate for a wide range of attack.
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I'm sick of this poker. I got no ideas for it, so I think I'm just gonna move on to something else.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/slamwow3_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/slamwow3_overview.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/slamwow3_innards.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/slamwow3_innards2.png)
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Nice. Looks good, Noodle.
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Nice. Looks good, Noodle.
Thanks. I wasn't expecting that kind of response for that poker.
In other news, I've been working on another HS. This time, I'm trying to get a dual HS MW with a two wheel HPZ drive and dual razors as the spinner weapons. I've succeeded, but only theoretically.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/geminusroto_info.png)
I need to know what the exact limit for middleweights is. If it's any more than a kilo or two I'm prolly gonna give up, because as you can see it's already pretty packed. I've spent alot of time shaving off extra space.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/geminusroto_innards.png)
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398.9 is the limit. Sometimes if your lucky you can get 399.
Simple solution for weight is to snapper load the motors onto the snappers and you'd gain 4kg.
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Simple solution for weight is to snapper load the motors onto the snappers and you'd gain 4kg.
Thanks! I really should've thought of that myself.
Anyway, the robot's name is Geminus Roto.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/geminusrotoF_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/geminusrotoF_innards.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/geminusrotoF_overview.png)
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Try using 1 snapper.
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Odd placement of the motors, but looks pretty effective I spose.
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Try using 1 snapper.
I guess I could try that. I really don't want to after taking so long to make everything fit right. :/
Odd placement of the motors, but looks pretty effective I spose.
Yeah, it does as much damage as any other dual HS, and it's surprisingly stable.
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Well, I'm at my dads again, so I decided to work on something new again. This time I tried to make a juggler. I used a few pics of jugglers from the wiki as references.
For a first attempt at constructing a type of robot that's supposedly tricky to construct right, I think I did ok. I sorta don't have any good standards to compare this to. Personally, I think it looks kinda crap. It's spinner's wobble to-and-fro and the armor I put on the wedge is admittedly a bad design. Nonetheless, it still got under EMERGENCY and turned him into iron filings within seconds.
Feedback and suggestions are greatly appreciated, as always.
Oh, and I named him Chevron. No real reason why.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/chevron_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/chevron_overview.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/chevron_innards.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/chevron_innards2.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/chevron_innards3.png)
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Wedge setup = ewwwwwww
Bot looks cool tho. Why is it 610 kgs? Build it to either MW or HW, but not inbetween.
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Wedge setup = ewwwwwww
Yeah I know. I put the blades there in an attempt to make the wedge wider and have some sort of armor but I don't think they're gonna serve both purposes very well.
Would it be a good idea to try ram plates?
Bot looks cool tho. Why is it 610 kgs? Build it to either MW or HW, but not inbetween.
It's still a work in progress.
I'm trying to get suggestions on what I ought to do with some of the weight.
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Build a better ramp using ramplates, and see if you can add another motor or something for more weapons.
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maybe adding 4wd would be better?
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I fixed up the wedges. The new ram plate wedge not only looks slick and is more effective, but I also found out I can use it to self-right the robot. :mrgreen:
I'm gonna try the other suggestions (adding another spinner/more drive) tomorrow. I've also got plans for better side protection. No internal pictures for now because I didn't change any internals yet.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/chevron2_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/chevron2_overview.png)
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4wd, as requested. Anything else?
It's approaching the max, but I still got some to work with. It's not enough for another good spinner though.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/chevron4x4_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/chevron4x4_overview.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/chevron4x4_innards.png)
By the way guys, I was wanted to ask something. What do you guys think of me as a builder so far? Am I doing good? Is there any general mistakes I keep making?
Just wanted to know.
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Your wedges are too close together, try spreading them out a bit
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Are you really wasting 30kgs+ to attach that plow?
If you learn to use extenders better, you will be a good builder. But for now your setups are quite messy.
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I like your robot skins, Noodle.
Oh, and I would remake the chassis so that you can fit the plow on an extender.
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The plow is there to hold the opponent on top. Should I replace it with something or just get rid of it?
Also, I'll see what I can do with the whole extenders thing.
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it looks like your using 4 snappers, you really only need 2 for that setup. the blue snappers are great for attaching two parts of robots to it, in this case your wedges and 1 motor could go on a single blue snapper by using both attachment points.
getting rid of a couple of snappers will free up some space for a baseplate to setup your plow.
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it looks like your using 4 snappers, you really only need 2 for that setup. the blue snappers are great for attaching two parts of robots to it, in this case your wedges and 1 motor could go on a single blue snapper by using both attachment points.
getting rid of a couple of snappers will free up some space for a baseplate to setup your plow.
Gah! This is so frustrating, I can't seem to get everything to work right. Either the extender limit bites me, or it's too low for the wedge, or it's not going to be set up for the ram plates.
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Hang in there man! We feel your pain. The game :FFFUUU can be really frustrating at times. Personally I hate using Snapper 2's (the blue ones) because I never can seem to get them to work in my favor. Try not to get too frustrated and remember that your primary purpose in relation to the game is to just have fun. These things will come to you with time, so try not to stress out.
Whenever I have a ton of trouble with a bot I drop the project for a bit and goof off with some replica making or something simple, just to chill out. :D
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If you can and have the weight, try switching a few razor tips to something stronger like iron spikes or maces. Something with more longevity.
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By the way guys, I was wanted to ask something. What do you guys think of me as a builder so far? Am I doing good? Is there any general mistakes I keep making?
Just wanted to know.
I'd say you're promising. A lot of your bots remind me of some of the ones being churned out on the old forums, before we discovered the extent to which we could mercilessly exploit glitches. You're still wasting massive amounts of weight on extender work, but being able to use as few extenders as possible is something that comes with experience.
Your building reminds me of Jack Daniels' early days in stock, although [hint]I really wish Jack would build some more[/hint] so he could show you guys how to really waste weight... with STYLE! (You know I kid, JD xD)
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Your building reminds me of Jack Daniels' early days in stock, although [hint]I really wish Jack would build some more[/hint] so he could show you guys how to really waste weight... with STYLE! (You know I kid, JD xD)
Hahah! <3
What? Like this?
(http://i104.photobucket.com/albums/m173/daytonmor/CATBMP1.jpg)
circa: 2007
I think there was at least 5 snappers in there and probably 100k in extenderwork too. :P
Noodle has a lot more promise than I do at becoming an awesome builder. He seems eager to learn all the tricks to make powerful bots. Which is cool if he does not frustrate himself too much in the process. His progress has been nice and steady, which is cool. :D
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It's good to know you guys think I got potential. :)
Yeah, road block box has "wasting weight with style" written all over him, as do some of my other bots. I guess I'll get my head around these extenders eventually. I just gotta figure out a way to put all the necessities (drive, batters, CB, etc.) in while leaving enough room for the baseplate attachment points for all the other stuff. Right now I'm sorta building around the drive-train.
I'll see if I can get working on Chevron again today. I'd much rather wait until I get back to my mom's and onto my main computer sometime after dinner.
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You do have lots of potential.
What you need to do before building each bot is think, "What type of bot am I going to make?"
For each bot, there is a basic chassis. For a popup, it's a wedge. For a rammer, it's a box. For a spinner, it's quite small and usually rectangular.
Once you know this, you can build the basic chassis for your bot. Then you can put the components in and shrink the chassis. Remember, keep it simple. There's no need to put 50+ extenders just to attach your weapons.
Also, everyone develops at their own pace. Don't try to rush yourself. These will all help you. :D
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Well, I finally decided to revisit Chevron. I decided to revisit the two-wheel version because the four-wheel variant uses too much battery power, and I can't seem to get anothe black to fit without drastically increasing the size of the chassis. Version 4 has ram plates sticking out of the second attach point of the blue snappers, and two snow plows instead of one. The ram plates not only do a good job of protecting the weapon motors, but they prevent the spinners from wobbling like they used to. Also, the two scoops are raised on an angle and do a good job of keeping opponents on top of the robot.
It's a pretty good robot. It ripped apart every heavyweight in Starcore 2 except for Clockwork Hydra. I couldn't seem to get under him and juggle the robot.
And yes, the extender work is messy and its still underweight. Sorry. :(
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/chevron4_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/chevron4_overview.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/chevron4_innards.png)
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It might be quite hard to get the wedge right with the snapper axle quite high up, even with the extenders as they are. Small wedges mounted on DDTs are the best in the game, if executed correctly. Longer extenders on the wedge seem to be best, though I'm not a big fan of them, personally.
I do like the frontal ramplate work, however.
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In order to have an effective gut-ripper, you NEED 4 wheel drive. You have about 90 kg, which is more than enough to add two more wheels, and if your previous version is an indication another black battery as well.
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I'm really on the fence about giving this thing four wheels. First of all, Chevron (in it's two wheel form) can self-right, which is valuable asset to any robot. Another problem is the weight. Whether or not I can actually fit the extra motors and battery is irrelevant when you consider the fact that I may not have enough weight to do it.
I'm going to try it again, for the sake of possible improvement, but I'm not entirely liking the idea.
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I would ditch the green snapper holding the the two snowplows, and bring the wedges up to the front. I would place a anchor in between the green snappers and black battery and attach an extender to it for a single plow, but if you want two plows use a blue snapper if you have enough space. If you're able do the latter you might want to try attaching 2WD to the snapper to get 4WD.
You might want to try flipping the green snappers over, since the wedges are usually better that way, and it will probably lighten up the extender work.
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This is Chevvy, my second attempt at making a four-wheel Chevron. It's got the four wheels now, two blacks, no more scoop, longer wedges, and DSA like before.
It's alot more powerful, and can get under enemies alot easier. I was able to beat Clockwork Hydra this time around. It can no longer self right completely, and has a few problems holding enemies on top of it without the scoop.
Overall, I'd say it was an improvement, but I still need to work on it.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/cevvy_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/cevvy_overview.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/cevvy_innards.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/cevvy_innards2.png)
Also, Virus' post was made after I made this bot so I'll try some of those ideas on the next one.
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Use the extra weight if you have it. Either for a scoop or for more weapons. Jugglers aren't supposed to self-right anyways XD
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Use the extra weight if you have it. Either for a scoop or for more weapons. Jugglers aren't supposed to self-right anyways XD
Yeah, but its kinda nice when they can.
Anyway I made these improvements yesterday and never posted it. The snappers are moved all the way forward, the blacks are also moved forward and this allows for enough room for a baseplate extender to hold the scoop with.
Unless anyone can find some considerable flaw with it, I'd say this robot is pretty much finished. :)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/chevvy2_info-1.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/chevvy2_overview-1.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/chevvy2_innards-1.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/chevvy2_innards2-1.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/chevvy2_innards3-1.png)
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How effective is it?
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How effective is it?
I'm not sure what standards to compare it against, but I was able to beat all the Starcore 2 Heavyweights without any trouble at all (I KO'd alot of them in less than a half minute) so I suppose it's pretty effective.
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How good are the wedges?
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How good are the wedges?
They can get under everyone in the AI pack (although I don't think any of them had legit wedges) and it gets under EMERGENCY's flippers.
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That's quite good. It looks like quite a promising machine.
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Nice bot... and it doesn't look like NWB! :bigsmile:
Few stock jugglers can make the claim of not looking like a NWB ripoff (though there are more of them now than there used to be).
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Nice bot... and it doesn't look like NWB! :bigsmile:
Few stock jugglers can make the claim of not looking like a NWB ripoff (though there are more of them now than there used to be).
I based it mostly off of Hazardous Contraption, which was probably based off of Neglected Waterbug. So yes, there is some indirect influence involved. ;)
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Err... I'm not quite an innovator yet. I tried combining the mechanisms of face spinners and jugglers and the result is Bear Trap. Since I was just experimenting with the weapon I just used Chevvy's chassis. I tried to make the spinners into a wedge as well, so I couldn't use irons or razors. Every time I tried to get something up the wedge with razors and irons on the top, the spinners just got jammed and the robot got stuck. I put the serrated spikes on there to make it more flat and still have a weaponized surface. The problem with it now is that it does an uninspiring amount of damage.
I'm gonna keep developing this, though. I think it might have potential.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/beartrap_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/beartrap_overview.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/beartrap_innards.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/beartrap_innards2.png)
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When in irons and razors fail you, use maces. Spike strips don't deal enough damage to be worth the 14kg investment. Also, blue snappers make pretty terrible wedges, so try to expand the front of the chassis a bit to get DDT's or use green snappers and keep the chassis as-is.
Great looking first design, though.
EDIT: 1500 posts, yaaaaaay! I have now equaled in two plus years what JoeBlo does over a weekend.
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Time for an update.
To begin, I'm may go back to that experiment later. It wasn't showing any signs of possible efficacy most of the time, so I may just discard the idea.
So, here are two new robots: Metallic Melonseed and Pocket Dentist. They are a beetleweight and antweight respectively. I decided it'd be a nice challenge if I built a small robot for a change. While I was right about that, I wasn't right about how boring it was. I gotta be honest, I felt like I was doing less designing and more "suitcase packing" and seeing what I could do with the extra space/weight.
In conclusion, don't expect alot of beetles and definitely don't expect alot of ants in this showcase.
Metallic Melonseed is a rather simple design. It's got DSA, a CB stacked on a nifty, and a ZTek spinner attached to a out-of-chassis baseplate.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/melonseed_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/melonseed_overview.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/melonseed_innards.png)
Pocket Dentist is also simple, and was a disappointment in retrospect. It's got plastic, another stacked CB, and a chicken drill (because I didn't have weight for anything else that moved).
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/pocketdentist_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/pocketdentist_overview.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/pocketdentist_innards.png)
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Bar HS looks awesum :D
As for the drill, that's pretty much the best you can get. The original LP had 2 pinks and DSA.
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Both designs which have been done countless times...don't exactly know what you are "showcasing" here, or even what advice or feedback you are looking for.
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Thanks for trolling three showcases in a row :ermm: I will never understand the internet.
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Don't really know how I trolled? I was not mean or ill-willed in anyway...
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Both designs which have been done countless times...don't exactly know what you are "showcasing" here, or even what advice or feedback you are looking for.
The "I don't know what you're "showcasing" here" part. He made this showcase to get better, not for bragging rights.
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Jeese, sorry. I didn't even try to flame. All I was calmley stating is that he was building generic to learn. No need to swear.
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Glad you're old enough to spell *calmly* too, or even use a spell check for that matter!
End of discussion!
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All I was calmley stating is that he was building generic to learn. No need to swear.
You never stated that.
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Both designs which have been done countless times...don't exactly know what you are "showcasing" here, or even what advice or feedback you are looking for.
GOD DAMMIT HOW I MISSED YOU
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...back on track, anyone?
I quite like the look of the angled spinner bot, personally. But try and use something other than Spike Strips, they're really not that good, seeing as they don't have normals. What you could do, is try attaching a 20cm extender onto the face attachment point, and then a razor or iron onto that.
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...back on track, anyone?
I quite like the look of the angled spinner bot, personally. But try and use something other than Spike Strips, they're really not that good, seeing as they don't have normals. What you could do, is try attaching a 20cm extender onto the face attachment point, and then a razor or iron onto that.
I never thought of that. I'm definitely trying that next.
Both designs which have been done countless times...don't exactly know what you are "showcasing" here, or even what advice or feedback you are looking for.
I'm looking for feedback that can actually help me make better robots. If you wish to provide some, please share. If you don't, please stay out of my showcase and you won't be bothered by my generic designs.
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Here's that angled spinner with the razors done the way NFX said I ought to. I renamed it to Yoshi Blade 'cus it kept reminding me of this stupid thing. (http://www.harrietcarter.com/resources/harrietCarter/images/products/processed/2800.detail.a.jpg)
Mostly the same stuff, just different spinners. It gets under bots easy and does a OK amount of damage. I'm having problems keeping robots on the wedge, so I think I might add another scoop of seemingly unnecessary protrusion.
Either way, this is going to be the last version of this robot with this chassis. I'm going to try to build a new chassis that caters to the needs of the weapon better.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/yoshiblade_overview.png)
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Looks nice, I don't think it's Generic.
Oh, and nice acount manupulation.
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nice AW and BW, nothing really wrong with them but Inf is right that they have been seen many times before, people want to see some new stuff is all :) it is possible to make AW face spinners, vertical spinners, horizontal spinners, pop-ups and even hammers if you try hard enough.
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nice AW and BW, nothing really wrong with them but Inf is right that they have been seen many times before, people want to see some new stuff is all :) it is possible to make AW face spinners, vertical spinners, horizontal spinners, pop-ups and even hammers if you try hard enough.
Yeah I just sorta wish he had a nicer way of saying it.
Like I said, I kinda made the ant and beetle just to say that I've made an ant and a beetle. I really don't like making them, mostly because I hate having to compromise by reducing armor and battery power (which I really hate doing). Thus, my ant had a whole nifty crammed in it even though it probably wasn't entirely necessary.
I might go back and try to make smaller robots sometime but I'd prefer to avoid them for the time being.
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You know this thing?
(http://i459.photobucket.com/albums/qq315/sliphantom/yoshiblade_overview.png)
You could make it better my having a longer wedges, making those discs shallower and adding two more discs abot them at a 75 degree angle. That would "trap" the bots and it would deal a lot more damage. I made a middleweight one and so did psycolone. (psycolone's is obviously better though. :P)
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I'm f***ing pissed right now. I'm trying to make a new chassis for that robot I was last working on, and I'm trying to get the Zteks stacked like everyone else does, but I can never seem to get it right. I've found no tutorials on how to do this, and I can't seem to figure out how to do it myself.
This is all I could come up with. The motors are in crap positions, the shiny wheels don't touch the ground and the mount on the backs of the snappers keeps resetting itself. Quite frankly, I just want to give up 'cus this is just plain frustrating.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/sh**tymotors-1.png)
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The mounts on the back of the snapper will always return to the rotation you placed it originally. It doesn't work like the front axle. Same thing happens with servos.
To get the HPZs flush with the ground you have to use the back AP and rotate them 90 degrees.
Hope that helps a little.
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Snapper backs are like servos. They always do that. Put the extender where you want it, THEN move it to attach something.
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To get the HPZs flush with the ground you have to use the back AP and rotate them 90 degrees.
Are you sure you didn't mean the front AP? You latest robot (which has stacked zteks) has a black battery blocking the back AP.
Also, I tried doing it like this. I think I'm getting closer but this still doesn't look quite right. The motors are sticking out an awful lot.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/moresh**motors.png)
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Are you sure you didn't mean the front AP? You latest robot (which has stacked zteks) has a black battery blocking the back AP.
I'm pretty sure he just snapper loaded the extenders out to stack the blacks in between the snappers.
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Are you sure you didn't mean the front AP? You latest robot (which has stacked zteks) has a black battery blocking the back AP.
I'm pretty sure he just snapper loaded the extenders out to stack the blacks in between the snappers.
Yep. I used the back AP for Solstice. Watch my snapper loading videos to learn more.
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YES! Finally got it right! Thanks guys, now I can get working on this thing.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/notsh**motors.png)
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You can attach both motors on the two APs on the side of one extender.
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Nice one Noodle. You've now surpassed me on Stock.
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You can attach both motors on the two APs on the side of one extender.
no you cant, cause one of the AP is attached to the snapper.
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But if you look at the first pic he posted, he attached it to the end AP. Either way he could still attach both on one extender. Theres 4 APs.
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Meh. It wouldn't be flush with the ground then.
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Why?
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I think I have no idea what anyone is talking about. There is 4 APs, but only two on the sides. If one of those two is being used to attach to the snapper, how can he still attach two motors to it?? He needs to use two extenders to get that effect, otherwise he would have to use the end APs and the motors would be turned 90 degrees (meaning it wouldn't be flush).
But are you talking about something else Somebody?
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I didn't say anything about flush, but you can see here
(http://i459.photobucket.com/albums/qq315/sliphantom/moresh**motors.png)
That the snapper is attached to the end, not the side AP on the extender. And with whatever loading you need, you can put both on one extender.
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or u can attach 4 drive motors on 1 snapper with 3 extenders...
https://gametechmods.com/uploads/images/40064untitled.JPG (https://gametechmods.com/uploads/images/40064untitled.JPG)
To get the HPZs flush with the ground you have to use the back AP and rotate them 90 degrees.
Are you sure you didn't mean the front AP? You latest robot (which has stacked zteks) has a black battery blocking the back AP.
Also, I tried doing it like this. I think I'm getting closer but this still doesn't look quite right. The motors are sticking out an awful lot.
he need's to decrease this part
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HOW THE ****
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FOTEPX:
Blue - ZTek AP's
Orange X - Snapper AP
Light Green - Unused AP
Dark Green Lines - How 20 cm extenders are connected
(https://gametechmods.com/uploads/images/70402torrfacsetup.png)
That's "how the ****."
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FOTEPX:
Blue - ZTek AP's
Orange X - Snapper AP
Light Green - Unused AP
Dark Green Lines - How 20 cm extenders are connected
(https://gametechmods.com/uploads/images/70402torrfacsetup.png)
That's "how the ****."
clear...
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Just for the info, I could actually have attached two more motors with my current configuration without adding any extenders (weight aside).
Anyway, here is Macabre. He is a partially successful juggler/popup hybrid. I say partially because he can do massive amounts of damage, but is very exposed and gets chewed up by HS's. Also, the wedges kinda stink (a design flaw on my part, I put the juggler zteks on the same snappers).
Here are some pics. I'm gonna have to clear out some of the insides for a more in depth picture.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/macabre_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/macabre_overview.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/macabre_innards.png)
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lol I was just thinking about doing a popup/juggler. looks pretty narrow, you might wanna try making it wider.
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I didn't say anything about flush, but you can see here
(http://i459.photobucket.com/albums/qq315/sliphantom/moresh**motors.png)
That the snapper is attached to the end, not the side AP on the extender. And with whatever loading you need, you can put both on one extender.
I was talking about his most recent pic, which you commented right beneath...
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NEEDS. MORE. CASTERS.
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NO. IT. DOESN'T.
What it needs though is a longer stance. Either that or the plow should be ditched so lower its center of gravity.
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Well, its been some time hasn't it?
I'm trying to pull myself out of this builder's slump with a HW popup. The version you see here is only a rough, preliminary copy of the finished product. There are some obvious problems with it (not built to the limit, chassis isn't airtight, etc.) and I will fix them for the finished version. I just figured I'd post it here before I finish it in order get some constructive feedback.
I called it S.P.S. (if you can figure out what that stands for, you get an e-cookie). I tried it against a few of the Starcore AI, and it tore them apart (I killed a few of them in two hits).
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/spsbeta_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/spsbeta_overview.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/spsbeta_innards.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/spsbeta_innards2.png)
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It looks good. I was flummoxed by how you got the drive on for a bit there :P
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You have the weight for 2 more ramplates on the front. use it.
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It looks good. I was flummoxed by how you got the drive on for a bit there :P
I still am. :O
T Connector looks exposed.
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In the bottom pic you can see a Snapper II in between the top drive Z-teks :P
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Ah yes.
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T Connector looks exposed.
^this, use a separate anchor for each ramplate and attach the ramplates straight to them or one round extender if you can't. you also have enough wait to add some more weapons or weapon breakers. maybe iron spikes angled out of the front?
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The T connector is actually pretty safe. It never really took any good hits when I tested the robot. I took advantage of the glitched collision model, so the collision is actually in towards the chassis than the visual model. The only way I could see someone really licking it is if it got hit square on by a hammer or vertical spinner, which has yet to happen.
Still, I'll see what I can do.
Ok so my todo list so far:
-tighten chassis
-build to limit
-protect/remove T connector
-add more ramplates.
Anything else I ought to add before I rebuild this thing?
Also, nobody has tried to guess what S.P.S. stands for.
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Super Pelican Shotgun?
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Spin the razors around so that they are flat
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I think the S.P.S stands for Special Protection Service...
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I think the S.P.S stands for Special Protection Service...
Super Pelican Shotgun?
Nope :P
Here's a hint, its relevant to a movie that was released this year.
Spin the razors around so that they are flat
I did.
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Super Pelican Shotgun Robin Hood *slaps thigh*?
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Well I didn't really get to check off everything on the todo list. Today was a busy day so I didn't really feel like working on it that much. I did tighten the chassis considerably, and the robot has a very low center of gravity. Thus, it's very stable. It's also 25 kilos closer to the limit.
I can't seem to avoid the original setup I had with the ramplates. I simply don't have enough room at the moments to get them all on. I'll re-work the chassis a little it and that ought to get me enough room to put on those other ramplates.
I've yet to test it on the AI but I'm expecting similar results to the beta.
Oh and I forgot to mention before that it has stacked blacks. I wasn't about to power this thing with one black battery.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/sps_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/sps_overview.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/sps_innards.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/sps_innards2.png)
As for the name, here's another hint:
Two of the letters stand for a name.
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can you get a blade going down in front of those T connectors? or even an iron spike would be great.
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Swords = pointless
Pole Spikes = pointless
Not knowing what the armour is = pointless
In fact, you could pretty much remove the entire lower baseplate connector and everything attached to it. With that, ADD MOAR RAZORS :rage
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Dammit FOTEPX, stop posting advice in showcases when you know very little. DOES NOT NEED MOAR RAZORS. BLADES ARE A LEGIT ARMOR CHOICE.
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Wether they're legitimate armor or not, those blades weren't doing a very good job of stopping HS's. Wide Cut took one of them out in a single hit. I did manage to get ramplates on, but only after using complicated extender work (something I've been trying to avoid). I also got an iron on protecting the T's.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/sps_update.png)
This is all I'm gonna do for today.
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Instead of the iron spike (I'd risk the exposed T connector rather than eating weight to protect it) what about R4 blade ears? They do help expose the undersides of most opponents and allow the weapons to generate more speed causing more damage (notice I'm telling you the exact opposite of what FOTEPX did?). If you have the weight, try those out. If you don't have enough weight don't go out of your way though; four ramplates and a wide wedge is better.
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What exactly do you mean by R4 blade ears?
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Step 1) Take a look at R4 (the BBEANS 5 splash (http://beetlebros.gametechmods.com/bbeans/images/entries5.jpg) will do).
Step 2) Notice the two long white things coming out the top? Those are the "ears."
Step 3) ?????
Step 4) Profit.
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Yeah I know I said I wouldn't work on my robot anymore tonight. I lied (rather, I got bored :P ).
I managed to get one "ear" on it just shy of the weight limit (the samurai sword is useful, who knew?). It has made a noticeable difference. It still can't help me beat Wide Cut. I don't know how, but that stupid thing tears this robot apart.
(http://i38.tinypic.com/5xuded.png)
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Here's a robot I just sort of made up on the spot without and premeditated designing or anything. I first built the super compact DSA chassis which could house two-wheel drive, two blacks, and 4 snappers and didn't know what to do with it. So, I just put four spinners on it and name it Seal of Approval. For something I didn't plan, it's a pretty good robot, however I keep having an annoying problem where robots (even if they're not remotely wedge shaped) can get under it and start gut ripping it. This is why I have that stupid wedge appendage (which does little to fix the problem). If this doesn't happen, Seal of Approval almost always wins.
I'm open to any suggestions or constructive criticism, as usual.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/seal_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/seal_overview.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/seal_innards.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/seal_innards2.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/seal_innards3.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/seal_innards4.png)
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Not bad as a concept, but could be better (especially the wedge).
If you learn how to snapper load, you can get the motors onto 2 Snapper2s so you can upgrade to 4WD.
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Probably would be better with only 2 spinners, a double wedge and 4WD, yeah.
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Not bad as a concept, but could be better (especially the wedge).
If you learn how to snapper load, you can get the motors onto 2 Snapper2s so you can upgrade to 4WD.
I know how to snapper load. How do you think I fit everything in the first place?
Probably would be better with only 2 spinners, a double wedge and 4WD, yeah.
I'm gonna try doing that, although I'm not entirely certain how I will.
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Oh yeah. Forgot that you snapper loaded the drive. XD
Anyway, with 2 of the Snapper 2s, attach your weapon motors onto it (a 20cm extender for each snapper would do fine). For the other 2 Snapper2s, use them for wedges (though you probably have to attach them externally so they can be symmetrical).
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Yay for builder's block! That was... two months? You may have noticed some of the pictures disappeared, and that's because I organized my Photobucket account over that period of time. I'll get about to fixing them some time later.
Anyway I finally got another bot. I made the chassis a lot more airtight than I usually do. This is due to the fact that I built like Joe once said he did (putting all the components down in a huge chassis and then trimming it down to fit) and that my grid mod helped LOADS. I could tighten it up a bit more, but I just wanted to lay out the basic build first.
The resulting bot is Porcelain. It's a bit of a concept; it's a horizontal spinner with something resembling a giant armored dustpan in the front. It's got DSA, two stacked black batteries, 4 HP-Zteks, and two DDT's for the wedges. The wheels and ram-pan are mounted on two blue snappers and the spinners on another two blue snappers.
While I thought the concept would work great, it's not as good as I thought. It does a lot of damage but despite the armored ram-pan I find the robot lives up to it's name and is very fragile.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/porcelain_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/porcelain_overview.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/porcelain_innards.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/porcelain_innards2.png)
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It's the extenders that make it fragile, plus only having 2 ramplates to protect the front really isn't a lot. See if you could mount the drive and stuff from the back of the front two snappers, and get rid of the two back snappers. Save a lot of weight for more weapons/armor.
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...but there is only two snappers. I think. Are the other two buried inside the DDTs?
Trouble is, extenders and tribars have not much HP at all. You generally want to knock them away with your weapons before they get a chance to do damage (common 36HS), or clamp sideways onto their bots and apply continuous pressure to components until they drop off, something akin to Child's Play IV. Keeping them in a position where they can deal damage to your extenders generally isn't a good plan. Very nice concept though, but I don't think it's viab//le in competition.
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@ NFX:
A trained eye might spot the little blue dot inside the HPZ in the top right of the last picture, as well as the extended chassis shape past the ends of the DDTs :)
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......so there is. =] I should not have doubted the Stock Master.
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...but there is only two snappers. I think. Are the other two buried inside the DDTs?
Yes, they're buried inside of the drive motors.
I really should have made a picture with most of the stuff removed. :P
Trouble is, extenders and tribars have not much HP at all. You generally want to knock them away with your weapons before they get a chance to do damage (common 36HS), or clamp sideways onto their bots and apply continuous pressure to components until they drop off, something akin to Child's Play IV. Keeping them in a position where they can deal damage to your extenders generally isn't a good plan. Very nice concept though, but I don't think it's viab//le in competition.
The plan was to get them caught in the pan where they'd aimlessly grind their weapons on the ram plates while my spinners tore them up. There were a few problem in executing this that are probably the reasons the robot failed. First off, I ran out of weight faster than I thought, so my original plan to use smaller spinners on discs was cut. The tribar spinners do more damage, but they don't get that constant grinding effect spinners on discs do (ie, the ones on a juggler). Secondly, the pan isn't tall or strong enough to hold an enemy robot in place for a long period of time.
Anyway, I'm gonna get working on it after I fix all the pictures in this thread.
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So I've been in the botlab for about two hours, and this is what I came up with. I somehow went from a dustpan to a juggler. It was mostly a waste of time in my opinion. I figured I'd showcase it 'cus it looks cool.
I guess the bot is an improvement, but it's still got loads of problems. The wedges suck and the robot is too unstable and fast for me to drive. It does do significant damage when it gets under a bot though, and the four razors perpendicular to each motor are well protected by the ram plates.
Anyway, I'm gonna have to take another whack at this obviously. :P
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/corvvette_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/corvvette_overview.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/corvvette_innards.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/corvvette_innards2.png)
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the razors on the sides arent doing anthing if they're under the ramplates...
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the razors on the sides arent doing anthing if they're under the ramplates...
Well they were hitting something because the still managed to get torn off sometimes. :gawe:
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Cool, and original.
Replace the side razors by maces maybe ? Or just put them into extenders so they are parallel to the other razors.
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I <3 that robot.
I agree with Nar, maybe swap the perpendicular razors for maces, and try not to attach too much weight on the same burst you use for wedges, it makes them suck somehow.
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Well after a bit convincing from Sparkey and bit of thought applied to the subject, I've decided to give GTM another try. Since there is no introduction section and the junkyard is more or less off limits I figured the best place to re-introduce myself would be in the thread where I introduced myself in the first place. I'm not even sure if I'm going to be staying for a decent bit of time, and whether or not I do is probably going to be based on the state of things here and what my reputation with everyone else is.
On a more relevant note, I actually have a robot to present. Also, not far from ordinary, its broken and I need some help. :gawe:
I spent a good couple hours putting this thing together, and since it's been some time since I created a robot I decided to keep it simple and do a HS. Well, simple until I decided to put 36 maces on the thing. All in all, it's got 4 weapon HPZs, 2 drive HPZs, 2 black batts, and two blue snappers for mounts. I effed a bunch of stuff and got it all working right (supposedly). Problem is that when I go to test it the robot does a bit of a mini-havoc and flips over. Oddly enough, when flipped over, it doesn't keep havocing. Any help with this is appreciated, I'd rather not completely disregard the design.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/methR1_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/methR1_overview.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/methR1_innards.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/methR1_innards2.png)
No idea why, but I've got the strangest feeling something bad is going to happen.
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Try rubbers and see if it havoks less.
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Try rubbers and see if it havoks less.
It didn't help. I think this is just a problem rooted in the fact that I put four HPZs on one blue snapper. I think it's going to be back to the drawing board as far as this design goes.
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Actually, if you want to completely remove the glitchiness, just ditch the drive snapper and use 2 anchors instead.
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If it's any help as far as your perspective on GTM goes, I've always enjoyed your presence as well as your building style.
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If it's any help as far as your perspective on GTM goes, I've always enjoyed your presence as well as your building style.
This. I was very pleased to see Noodle's Showcase come up in my unready posts.
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Same here. It's really nice to see you return Noodle, I think you have a lot of potential.
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Hate to overwhelm you with love but....
Welcome back Noodle! Good to see you kicking around again. I agree with the above posters that your building style is great and it is nice to see your showcase alive again.
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Hey, welcome back Noodle. =] Nice to see you're back and building again.
36HS looks alright, I reckon. If you could stick a ramplate or snowplow on the front to eat up the extra weight and add some protection, that'd probably help a little. Not sure why it would be so havoky, though.
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I believe it's the old snapper/motor alignment problem. Both their plane's of rotation are horizontal to they move about a lot. BTW, 2 Snapper 36HSs are usually better off with 1 drive and 2 weapon motors on each Snapper.
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OMG YOU'RE BACK
... but you missed the restart to my GTM nascar league, sorry.
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Holy crap. Had I known that my reception would have been this positive I would have returned a while ago. :gawe:
Anyway, I'll have a new robot in a bit.
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Noodle! :gawe:
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Hey Noodle. How you doing?
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Oh my God it's Noodle. Welcome back!
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Noooooodle
:gawe:
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I promised I'd showcase another bot, and I finally got around to doing it.
This one is named Corvair. I was going to keep working on it to enter into Click's new tourney, but I've decided to drop it because I didn't think it'd be good enough.
It's yet another juggler, except this time I didn't do any of that ramplate-clad wedge nonsense. This means it ought to be a fairly good as far as wedges go. The design itself is rather unrefined and rough. There's a bunch of space left over in the chassis, and if I had used razors like I originally was doing then the robot would be ridiculously underweight. In addition, it's rather narrow and probably very prone to damage from HS's and other such flankers. Still, I managed to beat Wide Cut without much of a problem so I figured it was showcase worthy.
Anyway - DSA, stacked blacks, 4HPZ drive, 2HPZ motor drive, two blue snappers, two DDTs
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/corvair_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/corvair_overview.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/corvair_innards.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/corvair_innards2.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/corvair_innards3.png)
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If you swapped the top irons for maces, would that help at all? Also, you could try using casters on the front edges of the chassis to eat up some of the extra weight you have.
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Doesn't look very stable.
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Doesn't look very stable.
I haven't had any problems with it.
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Can you swap the top irons for razors like you were originally planning to and then get a fourth ram plate in front?
In any case, it looks quite good, though possibly flankable like you said. A fourth ram plate would help protect the front corners a bit more. Or just stick with 3 and move the edge ram plates further out.
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Done. I haven't tested it with the modifications but I'm expecting it to be rather good. It was able to cope with the HS's without the extra side protection before, so it ought to be even better now.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/corvair2_innards.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/corvair2_overview.png)
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It looks quite narrow to me. Perhaps make the wedges a bit shorter, and that might give you the weight to add a plow on the back to keep the opponent on the weapons.
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Ok so I recently made a robot for Jonzu's Tournament, but I couldn't enter it. I guess IRL rules means your robot isn't allowed to be good. (http://puu.sh/sbkR)
But I digress.
I felt the need to post this robot because it is a work of art. Also, keep in mind that I was building this and trying to keep realistic rules in mind (and I haven't touched RA2 in months).
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/animu_overview.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/animu_internal.png)
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Before you guys say that putting that many razors on a bot is unrealistic and would never be done in real life:
(http://i.imgur.com/Wzj6K.jpg)
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T.O.D.D. has a severe lack of razors.
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yeah that'd do no damage IRL
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Mostly why it lost to Interceptor first round. And I still think your point isn't really made clear here.
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You could label it as a push-bot with a wide front rather than a rammer. :P
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putting that many razors on a bot is unrealistic and would never be done in real life
Well said, Sparkey. =)
This definitely falls under the category of "Weapon Spam", though. One spike does a lot more damage than lots of spikes.
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putting that many razors on a bot is unrealistic and would never be done in real life
Well said, Sparkey. =)
:<
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yeah just make the front ramplates or something instead of razors
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swap out the e34575748939 razorororzs for like 3 irons then jonzu will accept it
T.O.D.D. has a severe lack of razors.
it needed MOAR
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Since the tournament is full of wedges anyway, I recommend that you build one as well, or make an anti-wedge bot by putting your chassis high up in the air.
Kinda like Alien Queen but with a hammer weapon.
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Since the tournament is full of wedges anyway, I recommend that you build one as well, or make an anti-wedge bot by putting your chassis high up in the air.
Kinda like Alien Queen but with a hammer weapon.
I made it have a scoop thing which is mounted on a snapper. All the wedges gotta be mounted on baseplates IIRC. And for the flippers, it runs on its top as well.
I can post pics of the revised version tomorrow, I need to sleep.
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BAMP
and be fearful
(http://puu.sh/JNhb)
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You aren't trying, are you?
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I actually kinda like Yiffy Hole.
And the sawbot's got some serious potential. Must be one of those IRL designs that would look so cool in stock.
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good bots, keep up the nice work !
(noodle ai coming soon??????????????????)
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lol pizza bot
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good bots, keep up the nice work !
(noodle ai coming soon??????????????????)
>implying Noodle can AI
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BAMP
and be fearful
(http://puu.sh/JNhb)
Looks like dog crap that's been left out for days... Just like your theme tastes like
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BAMP
and be fearful
(http://puu.sh/JNhb)
Looks like dog crap that's been left out for days... Just like your theme tastes like
I'm not the founder of this forum, nor the owner of it, nor an admin of the forum, nor a moderator of this section, a Power User, or even important to any part of this community.
But I'm pretty sure you're not supposed to bring any of your butthurt grudges from any part of Junkyard, nevermind Playground, to the main part of the forum, no matter what.
This type of thread is for showing bots, giving advice to the bots and etc, not for flaming.
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I have a feeling these robots were not intended for any kind serious competition.
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I'm not bringing it over in fact i'm about to put all that beef behind me Sorry Noodle.
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Anyway I like the fact that you are working on a theme. I just don't like dominoes pizza can you do a theme team that has a different theme please?
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I like MWWLT.
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Insults and flaming will not be allowed !
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Nary you're fat
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Nary you're fat
Silence, fool, lest I smite thee with my mighty fist.
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(http://puu.sh/MWgw)
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best robots of 2012
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I WANT THE EXPANSION PACK DAMNIT
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(http://puu.sh/MWgw)
what happened to you? your bots used to be decent:
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/corvair2_innards.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/corvair2_overview.png)
but now.... this....... what have happened to you?
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^^^ clearly has never seen a troll before
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^^^ clearly has never seen a troll before
All things considered, Yiffy Hole looks like it's not the SFTW of the pack..
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^^^ clearly has never seen a troll before
All things considered, Yiffy Hole looks like it's not the SFTW of the pack..
SUPER Yiffy Hole flips when you turn it too fast.
(http://puu.sh/MWgw)
what happened to you? your bots used to be decent:
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/corvair2_innards.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/corvair2_overview.png)
but now.... this....... what have happened to you?
That robot actually sucked ass because the wedges weren't autism-tier.
And that's why I got sick of the sh**.
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10/10
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best robots of 2012
QFT
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best robots of 2012
Best robots of ALL TIME.
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YESH
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Trying to build a good robot in this game reminded my of why I hate it so much.
>position one thing incorrectly
>time to tediously rebuild half of it
It's called Autistic Reindeer.
It has two blacks.
It probably sucks dick.
I just realized as I'm typing this that I forgot to wire it.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/reindeer_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/reindeer_overview.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/reindeer_insides1.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/reindeer_insides2.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/reindeer_insides3.png)
Foul Language removed ..... user warned
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yeah using tribars on a fs which is what im assumimg this is isn't the best idea i'd use regular disks for it
sorry typimg with one hand
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Trying to build a good robot in this game reminded my of why I ****ing hate it so much.
>position one thing incorrectly
>time to tediously rebuild half of it
It's called Autistic Reindeer.
It has two blacks.
It probably sucks dick.
I just realized as I'm typing this that I forgot to wire it.
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/reindeer_info.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/reindeer_overview.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/reindeer_insides1.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/reindeer_insides2.png)
(http://i459.photobucket.com/albums/qq315/sliphantom/RA2/reindeer_insides3.png)
could be better with just 3 weps/motor and more motors(and 2 snowplows),and you can also use a green snapper for more wedgeiness.