gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: NeonCalypso on March 27, 2017, 05:42:27 AM

Title: Neon Tries Stock
Post by: NeonCalypso on March 27, 2017, 05:42:27 AM
(https://gametechmods.com/uploads/images/28598Mr.Dolphin.png)
It has DSA, and basically a MW for crapcan 17' Too tired to skin it.
Planning to enter these as multibots for Banter wars S3


Title: Re: Neon Tries Stock
Post by: Dark-Al on March 27, 2017, 06:39:59 AM
Your Weapon motors will be heavily prone to being ripped off by another VS or a pop-up. You can save weight by building the weapon off a single snapper and try putting moving the weapon motors in the chassis, using the snappers or snapper.
Your Drive is also heavily exposed and don't use those wheels! Use Shiny hubs because they better grip compared to the ones you're using.
Not bad for a first attempt but seriously, do have a read of ClickBeetle's tutorial here: http://beetlebros.gametechmods.com/ra2techs.htm
Edit: Need to just say some more about this.
Edit 2: Good use on DSA, it's much better  in Stock compared to what it is in DSL. 
Title: Re: Neon Tries Stock
Post by: Dreamcast on March 27, 2017, 06:01:53 PM
It's not bad or naive like a lot of newbie stock bots, you just don't have enough weapons. You're using too many anchors and snappers.
Title: Re: Neon Tries Stock
Post by: NeonCalypso on April 10, 2017, 07:49:23 AM
(https://gametechmods.com/uploads/images/19059Stock Pack.png)
Both of them has DSA, the problem with the popup is that I didn't know where the direction of the circle extenders are going, so I went for Squares to make it easy.
Title: Re: Neon Tries Stock
Post by: Pwnator on April 10, 2017, 08:05:24 AM
Tip for round extenders - zoom in close and you'll notice they're hexagonal cylinders. You could either keep track of the rotation while zoomed in or you could download some skin pack that adds a marker to the extender.
Title: Re: Neon Tries Stock
Post by: Dark-Al on April 10, 2017, 09:50:24 AM
You might want to read this section of ClickBeetle's tutorial: http://beetlebros.gametechmods.com/ra2techs.htm#extenders (http://beetlebros.gametechmods.com/ra2techs.htm#extenders).
This Section is perfect if you need to know about how to use extenders effectively, without needing to use angle connectors as seen on The Messiah and knowing where to connect perfectly. Remember that in Stock, longer extenders like the 60cm extender, has the same amount of health as a short 20cm extender. For your Pop-up, try using multiple 20cm extenders for the wedge of your Pop-Up instead of a longer 60cm since the multiple 20cm will give you more health over the single 60 cm. Also try to avoid using the Square extenders if you can since while they appear heavier and easy to use than the round ones, they have the same amount of health as the round ones, being less useful, since you could use the spare weight from the round extenders for more weaponry like more Razors.
Title: Re: Neon Tries Stock
Post by: Badnik96 on April 10, 2017, 02:20:12 PM
swap out the ramplates with a plow on the hs, that should get you enough weight to get more than 6 weapons
Title: Re: Neon Tries Stock
Post by: Dreamcast on April 10, 2017, 03:23:02 PM
Why did you upgrade the drive on the HS? Your ramplate aren't going to be affective ramming weapons and you're exposed HPz don't have enough weapons.
Title: Re: Neon Tries Stock
Post by: NeonCalypso on April 20, 2017, 07:35:39 AM
(https://gametechmods.com/uploads/images/40440Messiah2.png)
Updated messiah, for Badnik's Mafia. You may think that it had short weapon range, but I swap it the other way around.
Title: Re: Neon Tries Stock
Post by: Badnik96 on April 20, 2017, 07:38:50 AM
you should be able to get the zteks directly on the y connector with the eFFe glitch

if you attach the zteks to the hidden AP on the snapper, you should be able to make it invertible i think

also, HS at MW level don't really need that much drive, you could go down to redbirds or even rads to get more weapons

you have a ton of chassis space which you could trim down too.

it's definitely coming together though, not a bad newbie effort at all.
Title: Re: Neon Tries Stock
Post by: NeonCalypso on April 20, 2017, 08:00:06 AM
(https://gametechmods.com/uploads/images/19097Working2.png)
Even though it hovered it still doesn't allowed me to put it.
Title: Re: Neon Tries Stock
Post by: Badnik96 on April 20, 2017, 08:16:24 AM
no no no, effe the first one out of the way and attach the second one normally

also why are you using a servo now? you can do this with a snapper
Title: Re: Neon Tries Stock
Post by: NeonCalypso on April 20, 2017, 08:49:47 AM
(https://gametechmods.com/uploads/images/62369Chapter3.png)
I'm going to sleep now, I'm going to fix this tom.
Title: Re: Neon Tries Stock
Post by: Badnik96 on April 20, 2017, 09:07:42 AM
much better! now all you need is a plow on the front and you have generic mw hs™

Title: Re: Neon Tries Stock
Post by: NeonCalypso on May 02, 2017, 08:14:43 AM
(https://gametechmods.com/uploads/images/66922Messiah3.png)
Only difference is that Mafian Messiah is dead, also uses rounds instead of Y's

Title: Re: Neon Tries Stock
Post by: Badnik96 on May 02, 2017, 09:06:54 AM
you have literally no reach with those weapons, swap your battery and snapper so you can move the weapons further up

you should also be able to mount the plow off of the hidden snapper AP and get rid of that anchor/chassis dongle
Title: Re: Neon Tries Stock
Post by: NeonCalypso on May 09, 2017, 09:03:46 AM
(https://gametechmods.com/uploads/images/5999Camo Tank.png)
Messiah will be on hold for now, here's my entry for Badger's tourney.
Title: Re: Neon Tries Stock
Post by: NeonCalypso on May 10, 2017, 09:06:28 AM
(https://gametechmods.com/uploads/images/34454Bull Ride.png)
This is Bull Ride, another for Badger's Tourney.
Title: Re: Neon Tries Stock
Post by: Meganerdbomb on May 10, 2017, 09:24:22 AM
Yu forgot popups were banned, huh? The VS/Rammer hybrid looks Good, but Im obligated to tell you that if you stacked the black batteries you could shrink your chassis and save a lot of weight. You should actually rework the chassis to be shorter and wider so you can space the Drive motors farther apart and stack the batteries between them.
Title: Re: Neon Tries Stock
Post by: Badger on May 10, 2017, 09:25:08 AM
Do the VS discs actually manage to hit anything, or does the ramming rack stop bots before they go that far up the wedge? Does it even have a wedge, or just a flat front? The pics are very small and at bad angles.
Title: Re: Neon Tries Stock
Post by: Pwnator on May 10, 2017, 09:38:50 AM
If it's wobbly, ditch the Snapper IIs and attach the motors on anchors instead. Place them a bit more forward so you don't have to use the flippers.

Also it seems like you have a habit of placing your batteries in front of the drive. If you can stack the blacks, you can get away with a smaller chassis with the blacks placed between the drive motors instead.
Title: Re: Neon Tries Stock
Post by: NeonCalypso on May 26, 2017, 09:11:58 AM
(https://gametechmods.com/uploads/images/83890Thing.png)
Some MW I made since i'm bored at DSL.
Title: Re: Neon Tries Stock
Post by: Pwnator on May 26, 2017, 09:38:11 AM
Also it seems like you have a habit of placing your batteries in front of the drive.

This is especially bad for spinners (and much, much worse for single HSes) since the weapons protect the bot better than the plow. If it pushes a bot away, it leaves your wheels open to attack. Just place your battery in between your drive and it will be more protected and even steers better.
Title: Re: Neon Tries Stock
Post by: NeonCalypso on May 28, 2017, 08:52:09 AM
(https://gametechmods.com/uploads/images/60675Messiah 2.png)
DSA, I'm going to AI it with Pusher.py
Title: Re: Neon Tries Stock
Post by: Dark-Al on May 28, 2017, 09:11:28 AM
That's not a bad weapon set up for a HS. Just keep in mind that the weapon motors could be ripped off easily considering how far forward the Weapon motors are. But still, despite being underweight I like the work you've done so far.
Title: Re: Neon Tries Stock
Post by: Naryar on May 28, 2017, 09:28:51 AM
if you have enough weight you could try to upgrade drive or batteries. i am unsure about drive, maybe you don't have the weight for redbirds.

how did you setup that plow/HS design ? is it on 2 of the snapper's AP's ? you could try setting it up on only 1 to save 2kg worth of extenders.
Title: Re: Neon Tries Stock
Post by: NeonCalypso on May 28, 2017, 10:30:31 AM
how did you setup that plow/HS design ? is it on 2 of the snapper's AP's ? you could try setting it up on only 1 to save 2kg worth of extenders.
(https://gametechmods.com/uploads/images/91744Proofmessiah.png)
I'm going to sleep
Title: Re: Neon Tries Stock
Post by: Dreamcast on May 28, 2017, 12:15:34 PM
What's the point of a plow if your weapon motors are going to be ripped off in 1:00 to 1:30?
Title: Re: Neon Tries Stock
Post by: Pwnator on May 28, 2017, 12:53:00 PM
You don't need that nub at the front of your chassis. Six sides is enough for the setup that you have.

Also, your motors are sticking too far out. Just use a simple T-extender instead of that weird asymmetrical setup.

You also have the option to switch to 3 razors per arm instead of 2 maces, but that's entirely up to you. Otherwise, just stick in another plow.
Title: Re: Neon Tries Stock
Post by: NeonCalypso on May 29, 2017, 07:37:40 AM
(https://gametechmods.com/uploads/images/70943Meei.png)
What Pwn said
Title: Re: Neon Tries Stock
Post by: Dark-Al on May 29, 2017, 10:35:55 AM
Not bad overall. My only recommendation is to tighten the Chassis to try get the snapper closer to the battery if you can, since there is a bit of a gap between both the Snapper and the Supervolt that could be filled. Other wise, good work Neon.
Title: Re: Neon Tries Stock
Post by: Naryar on May 29, 2017, 10:47:49 AM
i think you could use only 2 multiextenders round extenders and "snapper" load that setup off a horizontal, forwards pointing axle mount
Title: Re: Neon Tries Stock
Post by: Badger on May 29, 2017, 10:53:57 AM
If you wanted more efficiency you could put the drive on the snapper too, and shrink the chassis. As well as what Nar said.
Title: Re: Neon Tries Stock
Post by: 090901 on June 01, 2017, 08:00:15 PM
do what neon said, use one horizontal round extender instead of 2 to attach your HPZ,  and swap your razors to either bear claws maces or irons since razors blow. dont put the drive on a snapper since you wont save enough weight to make it worth while of making the setup more complicated
Title: Re: Neon Tries Stock
Post by: NeonCalypso on July 29, 2017, 08:34:43 AM
(https://gametechmods.com/uploads/images/1773Stack Stack.png)
My first attempt at stacking nifty's, just lurked a little. May have plans to improve messiah
Title: Re: Neon Tries Stock
Post by: Badnik96 on July 29, 2017, 10:58:22 PM
small wedge > emergency wedge most of the time. other than that it's pretty good, can't really tell much else from this angle
Title: Re: Neon Tries Stock
Post by: Dark-Al on July 30, 2017, 03:20:50 AM
(https://gametechmods.com/uploads/images/1773Stack Stack.png)
My first attempt at stacking nifty's, just lurked a little. May have plans to improve messiah
I know Badnik did point out about using a small wedge over an Emergency wedge. But from the angle of your photo, your wedge set-up looks too high up to be classed as a good wedge. Try lowering the starting position of the wedge down near to the lower line of the Chassis' bracket wedge or play around with the wedge high if you wish to achieve a lower wedge. But just don't leave the bot hanging off it's wheels. Alternatively, try placing in the snapper in the chassis at it's lowest connection point by the main part of the snapper itself, this will allow you to get the wedge in as low as possible without having the worries of not being able of getting the wedge in as low as possible and will save a bit of room in your chassis for you to tighten up or possibly add a Supervolt.

If you wanted an example of this alternative idea, this should give you a clue on how to make a good wedge set up:
(https://gametechmods.com/uploads/images/22777screenshot_4.jpg)
 
Title: Re: Neon Tries Stock
Post by: Jammy Dodger on July 30, 2017, 08:50:48 AM
he just needs to change the E wedge to a small wedge, he doesnt need double wedges as he has a long enough wedge to counter that
Title: Re: Neon Tries Stock
Post by: Dark-Al on July 30, 2017, 10:39:40 AM
he just needs to change the E wedge to a small wedge, he doesnt need double wedges as he has a long enough wedge to counter that
I'm aware that you don't need a double wedge, if you have a good first wedge. The picture was meant to show about how to place out the snappers to get the best wedge, but I apologies for the poor example of a picture.
Title: Re: Neon Tries Stock
Post by: 090901 on July 31, 2017, 02:52:01 PM
change rubbers to shines, change the e-wedge to a small wedge, use that extra weight to change one of the nifties to a black. flip the ddts so your razors are closer together in the middle.
Title: Re: Neon Tries Stock
Post by: Dreamcast on July 31, 2017, 03:05:47 PM
use that extra weight to change one of the nifties to a black.

That actually saves 2 kilos.
Title: Re: Neon Tries Stock
Post by: 090901 on July 31, 2017, 03:07:58 PM
use that extra weight to change one of the nifties to a black.

That actually saves 2 kilos.
2 nifties = 32kg
1 nifty + 1 black = 46kg
Title: Re: Neon Tries Stock
Post by: Dreamcast on July 31, 2017, 03:11:04 PM
use that extra weight to change one of the nifties to a black.

That actually saves 2 kilos.
2 nifties = 32kg
1 nifty + 1 black = 46kg

Sorry, I assumed that he had three nifites :dumb)
Title: Re: Neon Tries Stock
Post by: NeonCalypso on July 31, 2017, 05:22:28 PM
use that extra weight to change one of the nifties to a black.

That actually saves 2 kilos.
2 nifties = 32kg
1 nifty + 1 black = 46kg
Wait is it possible to stack a black and a nifty?
Title: Re: Neon Tries Stock
Post by: Dreamcast on July 31, 2017, 05:31:15 PM
Wait is it possible to stack a black and a nifty?

Yes, it also gives you an efficient electoral/weight ratio for a MW popup.
Title: Re: Neon Tries Stock
Post by: NeonCalypso on December 16, 2017, 01:04:11 AM
I made a thing for gtmcs
 [ This attachment cannot be displayed inline in 'Print Page' view ]
Thoughts?
Title: Re: Neon Tries Stock
Post by: Fracture on December 16, 2017, 09:06:28 AM
Weird CB stack. Is it meant to be a 1WD HS or an SnS? I don't think Badnik is allowing meltybrain AI so it wouldn't actually be mobile as your typical 1WD HS, and it would just sit there and get counted out as an SnS if the opponent doesn't start pushing it around in time.

Either way, if you're going for a meltybrain HS, just one RAD or Redbird would be enough, and if you want an SnS having 2WD makes more sense to actually have movement.
Title: Re: Neon Tries Stock
Post by: Dreamcast on December 16, 2017, 11:29:45 AM
>trying to win a stock tournament in 2017
You're about 6 years too late. :cancer:

I'd say wach out for other ghey robots like crawlers, but they're b&.
Title: Re: Neon Tries Stock
Post by: NeonCalypso on December 16, 2017, 11:06:11 PM
 [ This attachment cannot be displayed inline in 'Print Page' view ]
Updates
Made it 2WD, Thats it, Still at 247ish
Title: Re: Neon Tries Stock
Post by: Fracture on December 17, 2017, 08:26:18 AM
Looks a lot better now, but also more generic which tends to happen with LWs. You might want to try angling the razors a bit downward to help deal with popups which are the other major bot type, and giving the HPZ a different setup to lower the tribar if it's not invertible.
Title: Re: Neon Tries Stock
Post by: NeonCalypso on December 17, 2017, 05:41:22 PM
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Updates made, Its angled weapon can now take on popups
Title: Re: Neon Tries Stock
Post by: Fracture on December 17, 2017, 07:03:21 PM
I meant rotate the extenders as they are to tilt the razors diagonally toward the ground, but this looks good too. You can save weight by tightening up the chassis and using one of the hidden APs on the snapper with snapper loading (so the HPZ is attached directly to it) and that's about it.
Title: Re: Neon Tries Stock
Post by: NeonCalypso on December 18, 2017, 05:43:37 AM
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Final Update, now has plastic armor but it has 9 maces
Title: Re: Neon Tries Stock
Post by: Badnik96 on December 18, 2017, 06:50:13 PM
for a stock hs thats about as good as they come. nice job
Title: Re: Neon Tries Stock
Post by: Philippa on December 20, 2017, 07:21:18 AM
That does look like it'd be pretty nasty in a fight.
Title: Re: Neon Tries Stock
Post by: NeonCalypso on May 03, 2018, 09:17:16 AM
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Ive decided to make a new bot for Back to begginnings, because being motivated to open up stock since last Christmas

Make my wife real(MMWR) [HW]- Flail Rammer(?) And Downward VS, Based on one of my wives favorite PMD oc's (you can't make me)

(creds for devilshan for the picture)
Title: Re: Neon Tries Stock
Post by: 09090901 on May 03, 2018, 09:04:32 PM
decently woke

flails on the outside really aren't gonna do much, I'd move them inwards or beef up the center flails. Also I'd drop some maces to either make the bot higher up off the ground or add some bottom caster armor
Title: Re: Neon Tries Stock
Post by: kill343gs on May 04, 2018, 07:19:38 PM
The flails are hilarious. Are they actually somewhat effective?
Title: Re: Neon Tries Stock
Post by: NeonCalypso on May 22, 2018, 11:10:14 PM
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Camo Tank 2- A upgraded version of Camo Tank, now has normal drive and not used on a burst, basically a popup and wammer hybrid I guess
Title: Re: Neon Tries Stock
Post by: kill343gs on May 23, 2018, 06:46:37 PM
Pretty nice man. Wish the snappers weren't exposed
Title: Re: Neon Tries Stock
Post by: Ra2Winner999 on May 23, 2018, 06:52:24 PM
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Camo Tank 2- A upgraded version of Camo Tank, now has normal drive and not used on a burst, basically a popup and wammer hybrid I guess

Aren’t those wammer spikes detrimental to it’s performance? They’re spinner food! Replace them with casters or ram plates.
Title: Re: Neon Tries Stock
Post by: FightingBotInformal on May 23, 2018, 07:48:35 PM
 
Camo Tank 2- A upgraded version of Camo Tank, now has normal drive and not used on a burst, basically a popup and wammer hybrid I guess

Aren’t those wammer spikes detrimental to it’s performance? They’re spinner food! Replace them with casters or ram plates.
Why ram plates, they do absolutely nothing.
Title: Re: Neon Tries Stock
Post by: Pwnator on May 23, 2018, 07:49:07 PM
Nah ram plates are the real spinner food. A razor rack deals much more damage and can take out tribars if it can properly pin a spinner.

My only suggestion is to ditch the blades and make the chassis wedge shallower and rotate the snappers so they're hidden beneath the wheels.
Title: Re: Neon Tries Stock
Post by: Ra2Winner999 on May 23, 2018, 07:59:14 PM
Nah ram plates are the real spinner food. A razor rack deals much more damage and can take out tribars if it can properly pin a spinner.

My only suggestion is to ditch the blades and make the chassis wedge shallower and rotate the snappers so they're hidden beneath the wheels.

I’ll make my next popup with wammer spikes then.
Title: Re: Neon Tries Stock
Post by: NeonCalypso on May 23, 2018, 09:29:34 PM
Nah ram plates are the real spinner food. A razor rack deals much more damage and can take out tribars if it can properly pin a spinner.

My only suggestion is to ditch the blades and make the chassis wedge shallower and rotate the snappers so they're hidden beneath the wheels.
Whats the benefit of having a shallower chassis though?
Title: Re: Neon Tries Stock
Post by: Pwnator on May 23, 2018, 10:16:57 PM
If the wedges get taken off, it'll be easier to scoop up spinners. This is more of an issue since your snappers are exposed. Otherwise you can just widen the lip the base of the wedge so part of the snappers and extenders are hidden.
Title: Re: Neon Tries Stock
Post by: Badger on May 24, 2018, 05:18:37 AM
Nah ram plates are the real spinner food. A razor rack deals much more damage and can take out tribars if it can properly pin a spinner.

My only suggestion is to ditch the blades and make the chassis wedge shallower and rotate the snappers so they're hidden beneath the wheels.
Whats the benefit of having a shallower chassis though?
In addition to what pwn said, less damage from spinners, and less likely to be pushed away from the spinner.