Author Topic: Naryar's Stock Stuff  (Read 89158 times)

Offline philetbabe

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« Reply #400 on: March 20, 2009, 10:05:16 AM »
Quote from: Naryar;31324

It has a great name, a great skin (Crimson Fury Xtreme's one), a great triple wedge (middle one is on an axle thing and it works well. Was basically designed to foil both 2-wedged popups and 1-wedged popups), 2 blacks, but it's NOT combat-worthy. Low damage means i even got destroyed by VORTEX CE.

That was originally designed to be a BBEANS5 entry. *AHEM*

What about making the last line (higher one) of iron spikes vertical  and the previous one with a 22° angle ?

About axelmount i'm often disapointing in Stock (rather than DSL) because it is not sure that they will get straightforward.

Offline Clickbeetle

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« Reply #401 on: March 22, 2009, 11:23:10 PM »
Having built Cold Front I can tell that that bot's weakness is the exposed top.  Bots will just slide up the front and sit on your top where you can't hurt them but they can usually hurt you.

It's been said several times but having a higher, more vertical row of spikes (or axes, like on Cold Front) will increase damage (though it still won't be especially high), pushing power, and protection.

Of course, you'll be sacrificing invertibility, so if possible you should use DDT's for the wedges.  You can get weight by replacing some baseplate anchors with extenders.  If you arrange the spikes right, having the extenders get hit won't be an issue.  (And you WILL need DDT's; with most of the weight on that bot concentrated at the front, Snapper 2's won't be enough to flip it over.  Cold Front can just barely self-right with DDT's.)

Or put the top spikes on a servo, like on Event Horizon, so when you're upside down you can lower them and become invertible.

Also, that skin would be a lot cooler if you didn't say it was from Crimson Fury Xtreme.  Now all I can see is the misplaced edge lines wandering all over the chassis.  Perhaps it would be better if you added your own edge lines.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Naryar

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« Reply #402 on: March 24, 2009, 07:45:36 AM »


Totally not generic HS build really quickly in an all stock version of RA2 - without blue snappers.

Nothing exceptionnal, yeah.

Offline JoeBlo

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« Reply #403 on: March 24, 2009, 08:23:21 AM »
looks similar to a LW I made except I used the snapper to move the Z-Tek over/ into the battery and it only had 6 maces

Offline philetbabe

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« Reply #404 on: March 24, 2009, 08:53:01 AM »
Quote from: Naryar;31741
Nothing exceptionnal, yeah.


your wheels seems to be not strictly vertical, why ?

Offline R0B0SH4RK

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« Reply #405 on: March 24, 2009, 01:07:17 PM »
Pretty good HS. It could benefit from a tighter chassis and some cleaner stacking though.

Offline Naryar

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« Reply #406 on: March 24, 2009, 05:10:13 PM »
Quote from: philetbabe;31748
your wheels seems to be not strictly vertical, why ?

Yeah, i slightly angled the wheels. They wouldn't touch the ground if strictly vertical.


Quote from: R0B0SH4RK;31758
Pretty good HS. It could benefit from a tighter chassis and some cleaner stacking though.

And the weapon is slow...

I'm sure i can put all of this on a Snapper II with roughly the same weight and i already have the design in mind. Will post the updated bot soon.

Offline Naryar

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« Reply #407 on: March 25, 2009, 05:10:10 AM »

Offline JoeBlo

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« Reply #408 on: March 25, 2009, 05:41:51 AM »
that is a really cool looking design :-D... how do you steer something like that ?

Offline Naryar

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« Reply #409 on: March 25, 2009, 06:11:46 AM »
With the spinner's recoil.

Offline Madiaba

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« Reply #410 on: March 25, 2009, 06:39:53 AM »
Quote from: JoeBlo;31852
that is a really cool looking design :-D... how do you steer something like that ?
Quote from: Naryar;31853
With the spinner's recoil.

Could you explain more, Nar. Efficiently designed, offensively.
Couple questions:
-Weapons: Wouldn't the chassis spin around....allot; instead of the weaponry?
-Navigation: Would seem to be tuff to get 'controlled (chassis) movement' based upon the spinmotor's torque on the chassis; esp under high torque situations (when the tribar is spinning up or hitting an enemy/wall).
Do you have a vid?
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline Naryar

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« Reply #411 on: March 25, 2009, 07:41:46 AM »
Yes: the chassis spins around, but not much until the wheel gets ripped off.

Yes: Navigation is a complete pain as most of my LW HS, and especially this one.

Yes: here's the vid :

Did really well this time.

Offline JoeBlo

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« Reply #412 on: March 25, 2009, 07:57:49 AM »
looks like its a bit of a handful to drive but it looks good fighting, im a big fan of "different" bots some of my builds (although many suck) are always attempts to be different from the norm

bottom line ... its great, look forward to seeing what you cook up next time :-D

Offline Madiaba

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« Reply #413 on: March 25, 2009, 08:01:19 AM »
Was that AI-ed?  If not then I'd like to try to AI it....
Assumuning AI: The coding tells the bot to 'step on the gas' when it's heading is toward the enemy. It looks like this bot spins until it's pointed toward the enemy and then goes forward(though the spinmotor torque steers it off-heading a bit). It did better than one would initially think. Interesting bot.
When you've time could you do another vid with F2 cam.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline Somebody

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« Reply #414 on: March 25, 2009, 03:39:37 PM »
It wasn't AIed, because you could see the numbers for the hits.
I built that big robot on that TV show that time


Offline Madiaba

Naryar's Stock Stuff
« Reply #415 on: March 25, 2009, 03:59:27 PM »
Thanks SB, didn't notice.
Then this may be a bear to AI. Thus, I'd like to try it, Nar.
Your call. PM me or whatever is easier.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline Somebody

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« Reply #416 on: March 25, 2009, 04:49:15 PM »
I think that it would be interesting to see an AI of a one-wheeled bot
I built that big robot on that TV show that time


Offline Naryar

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« Reply #417 on: March 28, 2009, 03:47:41 PM »
Won't be easy to AI that...

Another BBEANS5 prototype.



Reckless Devourer, DSA, 2 blacks, 24 irons and 4 razors.

I will call that a half-crawler since it has 2WD plus crawler drive.

It's much more faster than i thought and drives pretty well for a crawler, but it fails because of low battery power and maybe underpowerage.

Offline Clickbeetle

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« Reply #418 on: March 28, 2009, 08:50:24 PM »
Underpowerage?  Looks more like it would fail because of exposed drive motors.  I like the design, though.  You get the offensive advantages of a crawler and the controllability of a normal bot.

Maybe you could go with less weapon motors and more spikes per disc.  Use the extra weight for wheel protection.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline System32

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« Reply #419 on: March 28, 2009, 09:06:27 PM »
LW HS: Better AIed as a SNS???
Put this onto your signature if you were part of this crappy fad in '03.