I was told I should make one of these threads.
However, I am terrible at this.
I mean, really terrible.
Considering I go for realism when I design 'bots, and these were made during my first day of playing the game.
Alright, so here's the first one. It's all I have time to upload right now. Critical Reaction (yes, I know, it's a shoddy name) has an axe. And a wedge. And some spikes. And not much else. Fairly competent fighter mind, although I expect it would get destroyed by other user's stock bots.
(http://i235.photobucket.com/albums/ee6/MintyM15/16637145326825766912_screenshots_2012-07-10_00002.jpg)
(http://i235.photobucket.com/albums/ee6/MintyM15/Axe1.jpg)
(http://i235.photobucket.com/albums/ee6/MintyM15/Axe2.jpg)
The green outline is strange. I don't think RA2 likes me using Steam to take screenshots.
Hey, nice to see that we have a new stock builder! Welcome!
If you haven't already, you may want to look around some of the more experienced builder's showcases. Try looking at Clickbeetle, Sage, Geice, Nightcracker or NFX.
Try cropping your images in Paint or (Preferably) Paint.net (A free program that you can get here (http://www.getpaint.net).) A cropped image doesn't have any of the botlab in it, see the spoiler below for an example.
(https://gametechmods.com/uploads/images/42781Profile1.png)
Also, after you've finished improving this bot, I would advise that you try making a popup. Stock is more based around building bots that kill as quickly as possible, as opposed to realism. If you're more into realism, the DSL mod would probably suit you more. I'm sure the more experienced members can tell you more.
Finally, could you tell us how you found/became interested in the game? There's usually an interesting story there.
Woah. Ok. That's a lot to digest. Cheers for the feedback, guys. :thumbup
I will try and take all the advice on board, but I must admit it's a heck of a lot to take on for somebody who doesn't know the game all that well. A lot of technical mumbo-jumbo.
I'll post a couple more of my first stock attempts now, but from here on out I expect I'll be experimenting with DSL 2.1 and seeing how that turns out. We'll see.
Alright then, here's a couple more of my Day 1 attempts. Reading some of the feedback I can probably point out a lot of my own mistakes myself, but here they are nonetheless. The spinner is called Harlequin and the flipper is called Genesis.
(http://i235.photobucket.com/albums/ee6/MintyM15/Spinner1.jpg)
(http://i235.photobucket.com/albums/ee6/MintyM15/Harlequin.jpg)
(http://i235.photobucket.com/albums/ee6/MintyM15/Genesis.jpg)
(http://i235.photobucket.com/albums/ee6/MintyM15/Genesis2.png)
(http://i235.photobucket.com/albums/ee6/MintyM15/Genesisinside.png)