gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: Mecha on March 23, 2011, 05:52:08 PM

Title: Mechadino's stock showcase
Post by: Mecha on March 23, 2011, 05:52:08 PM
edit- this is old, these bots don't reflect my current skill. go to the later pages for the better stuff

My bots for robot arena
Thunder bolt: 431.2kg
(https://gametechmods.com/uploads/images/8208thunderbolt.png)
Title: Re: Mechadino's heavyweight showcase
Post by: Enigm@ on March 23, 2011, 05:53:38 PM
I will admit, it's very nice looking, but not combat effective in any sort of way. Also, can we see the insides?
Title: Re: Mechadino's heavyweight showcase
Post by: FOTEPX on March 23, 2011, 05:56:04 PM
You never know Enigma, he could be one of them IRL realistic types. Anyway, inside shot please. Also, you're gonna need much, MUCH more weapons than that.

Could someone link this guy to Starcore v2? I think that would be a good starting point for this guy.
Title: Re: Mechadino's heavyweight showcase
Post by: Mecha on March 23, 2011, 06:06:12 PM
Thanks Enigma, here's the insides

(https://gametechmods.com/uploads/images/31639thunder bolt insides.png)
Title: Re: Mechadino's heavyweight showcase
Post by: Mecha on March 23, 2011, 06:10:46 PM
Hi FOTEPX i know that sword isn't that good but i thought it looked cool but looks are not all. I'm very new at this.
Title: Re: Mechadino's heavyweight showcase
Post by: S.T.C. on March 23, 2011, 06:13:06 PM
You're gonna need better batteries than that.
Title: Re: Mechadino's heavyweight showcase
Post by: Mecha on March 23, 2011, 06:17:42 PM
Hi S.T.C. i know those batteries are not good my favorite batteries are super volts but i couldn't fit one in there.
Title: Re: Mechadino's heavyweight showcase
Post by: 090901 on March 23, 2011, 06:27:01 PM
Hi S.T.C. i know those batteries are not good my favorite batteries are super volts but i couldn't fit one in there.
Then rebuild the bot.
Title: Re: Mechadino's heavyweight showcase
Post by: freeziez on March 23, 2011, 06:27:13 PM
- Change the wedges to Snapper 2's
- Upgrade the weapon
- Eliminate the front set of wheels
- Stick a black in there
- Make the chassis less deep
- Change wheels to shinies or rubbers
Title: Re: Mechadino's heavyweight showcase
Post by: NFX on March 23, 2011, 06:28:24 PM
Supervolts are the best batteries in the game. Pinks are only ever used on AW and some BW designs, with Niftys almost exclusively being used in LW design. Most people start out making bots for the rule of cool rather than efficiency, before looking at ways to combine the two. What I think you could do is remove the Right Angle Drive motors, Mini wheels and Pink batteries to save 76kg, then swap the Slipperbottom wheels for Shiny Hubs for another 12 kg (88kg total). I reckon the chassis is wide enough to have the DDT's three abrest up the front, so you can get a Blackvolt in the middle. You could also try stacking a second Blackvolt into the first one to save chassis space and therefore weight. If you had another Small Wedge instead of the blade, for a pure Flipper, then I believe that would then fall into the Middleweight category.

If you need more information, you can go to the Beetlebros. website for some more pointers, and I would highly recommend watching Sage's videos on glitches. Stacking and eFFeing are the easiest to learn, and then you have Axle and Snapper loading, which is more complex and allows for much more compact and efficient designs. For now, though, I think you should try and brainstorm ideas, and try to find out what works and what doesn't.
Title: Re: Mechadino's heavyweight showcase
Post by: R0B0SH4RK on March 23, 2011, 06:30:13 PM
And that brings us to lesson #1 in bot building 101:
- Construct your chassis around the components you will be using. This means if you're going to use a supervolt, plan accordingly and set aside some space. DO NOT just build a chassis and try to fit whatever components you can in it.

You'll need lesson #0 too:
- Minimize the empty space that exists in your chassis. Empty space is wasting valuable weight that you could use for other things such as more weaponry, or even moving down a weight class. That robot of yours could easily be a middleweight.

I'll let other people here tell you about DSA armour, which weapons to use, how to adequately power your bot, etc. Just don't let it bother you if anyone posts "FAIL" or anything similar. Keep being polite, and you'll get respect :)
Title: Re: Mechadino's heavyweight showcase
Post by: Mecha on March 23, 2011, 06:38:47 PM
Hi 090901 yeah i will probably make him again.

Hi freeziez thank you for the tips!

Hi NFX thanks for the advice! yeah i will try that. i went to Beetlebros it was awesome it told me more about robot arena and those glitches are weird but cool.

ok FOTEPX sorry this is my first time on a forum

Hi R0B0SH4RK thanks for those great tips. yeah i don't like empty space i try to fill it up as much as i can but in Dsl i go past the limit because most of the parts are really heavy

Hi freeziez more great tips. cool i didn't know there was tutorial for that i have to check sage's videos out
thank you guys.
Title: Re: Mechadino's heavyweight showcase
Post by: FOTEPX on March 23, 2011, 06:47:21 PM
I'm already liking you. I see much promise in you, man. I'm eagerly awaiting your upgrade. Also, Rule #2, don't post 3 replies, just press the modify button and move them all into one post. People could see placing them all in seperate replies as spam.
Title: Re: Mechadino's heavyweight showcase
Post by: freeziez on March 23, 2011, 06:48:33 PM
I'll let other people here tell you about DSA armour, which weapons to use, how to adequately power your bot, etc. Just don't let it bother you if anyone posts "FAIL" or anything similar. Keep being polite, and you'll get respect :)

- DSA is when you don't click the armour tab after making a chassis. ALWAYS do this.
- Use Iron spikes, razor tips, maces, and the occasional boxer fist.
- Pretty much only use Nifties and SuperVolts for power.
- Select alternate attachment points by clicking the green circles on components.
- Use Snapper 2's for wedges.
- Never use Snapper II's for weapons.
- Always build to the maximum weight oppurtunity.
- Always build your chassis around your components.
- Only use shinies, rubbers, and grannies for wheels.
- Use balance castors as armour.
- Check out some of Sage's video tutorials for Snapper loading, eFFe, axle loading, and such.

So... yeah.
Title: Re: Mechadino's heavyweight showcase
Post by: Badnik96 on March 23, 2011, 07:52:51 PM
Ok...

I have to say, the skin is 75.643% better than most newbie's bot skins. The bot itself, however, could use a lot of work. But I'm too tired to write everything out, I'll let the other guys give it to you =P
Title: Re: Mechadino's heavyweight showcase
Post by: Sage on March 23, 2011, 08:09:30 PM
If this guy stays he'll be good.
Title: Re: Mechadino's heavyweight showcase
Post by: Somebody on March 23, 2011, 08:41:51 PM
Yeah he seems to be a very good listener, which is great for a new bot builder.
Title: Re: Mechadino's heavyweight showcase
Post by: Mecha on March 24, 2011, 08:20:08 PM
Thanks everybody for all of the tips.
 i watched your videos sage thank you, they were very helpful.  i finished my update and here he is!
i just couldn't fit 3 ddt's in the robot.
I also used the advice you all gave me and made some changes to the rest of my bots.
(https://gametechmods.com/uploads/images/69447thunder bolt 2.png)
oh yeah hes now a middle weight that's cool.339.2

thanks Sage i will try that.
i got it  to work with an other robot that I'm working on.
also can i post more bots in this thread?

oh cool thanks Jack Daniels i wasn't sure.
Title: Re: Mechadino's heavyweight showcase
Post by: 090901 on March 24, 2011, 08:22:03 PM
Weight?
Title: Re: Mechadino's heavyweight showcase
Post by: Sage on March 24, 2011, 08:35:24 PM
If you stacked the black batteries, you could fit the third DDT in there by moving the other two backwards and out.
Title: Re: Mechadino's heavyweight showcase
Post by: Jack Daniels on March 24, 2011, 08:53:22 PM

also can i post more bots in this thread?

yes. Post as many as you want. It is your bot showcase.
Title: Re: Mechadino's heavyweight showcase
Post by: J on March 24, 2011, 09:23:32 PM
Love the skin on the robot in the OP.

Yeah he seems to be a very good listener, which is great for a new bot builder.
Correction, being a good listener is good for ANY new member to ANY gaming forum.

If you stacked the black batteries, you could fit the third DDT in there by moving the other two backwards and out.
Actually, I think he has enough room to move the DDTs outward as it is. Though if he did out a Snapper or 2 in the space between the DDTs, he could fit some razors on it, and it would be pretty good.
Title: Re: Mechadino's heavyweight showcase
Post by: Mecha on March 30, 2011, 05:14:47 PM
I made another bot, thank you guys for the great tips! here's one of my new favorites --techno terror!:

(https://gametechmods.com/uploads/images/11700Techno terror final final final 2.png)
Title: Re: Mechadino's heavyweight showcase
Post by: J on March 30, 2011, 05:27:37 PM
You know.... you only really need 1-2 Blacks for a HW and its good to go.
Also, Hammerheads are terrible.
Title: Re: Mechadino's heavyweight showcase
Post by: Mecha on March 30, 2011, 05:35:00 PM
Hi J,  those batteries don't even really do much, i threw in the nifty and the small battery pack to fill up the weight and the space  --do you think it's a bad way to do it?
Title: Re: Mechadino's heavyweight showcase
Post by: freeziez on March 30, 2011, 05:49:39 PM
Only use 1 of the weapon systems.
Title: Re: Mechadino's heavyweight showcase
Post by: J on March 30, 2011, 07:18:11 PM
Hi J,  those batteries don't even really do much, i threw in the nifty and the small battery pack to fill up the weight and the space  --do you think it's a bad way to do it?
If you make the chassis a lot smaller(Its so tall, yo), and maybe re-arranged the insides a bit and use maybe 1 to 2 Snappers in order to have things hovering over eachother, you could save a lot of weight and maybe fit more weapons and stuff on.
...Also, Fatboys tend to be a little exposed and eat up a lot of weight.
Title: Re: Mechadino's heavyweight showcase
Post by: Jack Daniels on March 30, 2011, 09:16:51 PM
Only use 1 of the weapon systems.

Not really true.  I think what Mr. Freez means is you should focus on just one weapon system for your bots while you are learning.  Once you are proficient with that you can start building multi-weapon system bots.  There are plenty of decent bots that use multiple weapon systems, but you should learn more before doing that.

You are learning though!  It will take time and lots of critical feedback, but you will do just fine.
Title: Re: Mechadino's heavyweight showcase
Post by: freeziez on March 31, 2011, 05:20:25 AM
Only use 1 of the weapon systems.

Not really true.  I think what Mr. Freez means is you should focus on just one weapon system for your bots while you are learning.

Yeah.
Title: Re: Mechadino's heavyweight showcase
Post by: Naryar on April 01, 2011, 12:16:07 PM
These are definitely very promising designs ! You truly do have a lot of potential.

Watching this showcase, it might become one of the best in a few weeks.
Title: Re: Mechadino's showcase
Post by: Mecha on May 31, 2011, 12:01:08 AM
I have been working on my bots and improving, and i've learned about all kinds of stuff like stacking, eFFe glitching,
BFE, and making compact chassis. I got StarcoreV3 and my bot could own The Ultimate Spammer, in like no time. (couldn't get pictures though, because my mods still aren't working) Here he is, The Dreaded Shredder! 
(https://gametechmods.com/uploads/images/3655Mon_12_43_33(good)insides.png)
He has 2 stacked blue snappers on each side and each one has a DDT.
Great armor in front with 1 ramplate and 2 razors.
2 snapper 2s with razors attacking upward.
3 Supervolts.
790.6 KG's

(https://gametechmods.com/uploads/images/80302Mon_12_44_59(good) outsides.png)
Yeah no paint job but i will paint him soon.
here are some battleshots.

(https://gametechmods.com/uploads/images/62452Mon_12_55_47(good)2.png)

(https://gametechmods.com/uploads/images/70870Mon_12_51_48(good.png)
I did get some pictures of him going against Emergency with my sister's computer, though.
i'll post some pics of him going against some Starcore bots, when it's working again.

Hi J,  those batteries don't even really do much, i threw in the nifty and the small battery pack to fill up the weight and the space  --do you think it's a bad way to do it?
If you make the chassis a lot smaller(Its so tall, yo), and maybe re-arranged the insides a bit and use maybe 1 to 2 Snappers in order to have things hovering over eachother, you could save a lot of weight and maybe fit more weapons and stuff on.
...Also, Fatboys tend to be a little exposed and eat up a lot of weight.
Yeah i made it so big because i thought it looked cool bigger. but that was back then when i was going for cool, but now i know that you try to make good bot that looks cool too. that bot did have a lot of wasted weight that could have been done way better. lol.....those are N-12s but i use shinnies and grannies as much as i can.

These are definitely very promising designs ! You truly do have a lot of potential.

Watching this showcase, it might become one of the best in a few weeks.
Thanks!

Only use 1 of the weapon systems.

Not really true.  I think what Mr. Freez means is you should focus on just one weapon system for your bots while you are learning.  Once you are proficient with that you can start building multi-weapon system bots.  There are plenty of decent bots that use multiple weapon systems, but you should learn more before doing that.

You are learning though!  It will take time and lots of critical feedback, but you will do just fine.

Yeah mabey the pistons were a little unnecessary but I'm gonna make a update of that bot and put like 3 HPZ-teks
spinners.


Tell me if you like him! and some feedback on how i can make him better!






Title: Re: Mechadino's showcase
Post by: RpJk on May 31, 2011, 02:08:52 AM
That robot looks pretty good.
I'm no expert but you're probably way better than me.
My robots aren't good but you're robots have potential.
Title: Re: Mechadino's showcase
Post by: Avalanche on May 31, 2011, 03:53:51 PM
Warning.Dont use BFE if its a SERIOUS bot,for a tournament as well as,well,anything really,its gonna be DQ from tornaments,and frowned on.
Title: Re: Mechadino's showcase
Post by: GoldenFox93 on May 31, 2011, 03:57:18 PM
The Dreaded Shredder, eh? Tonight, he dines on Turtle Soup.
Title: Re: Mechadino's showcase
Post by: Mecha on May 31, 2011, 07:06:48 PM
That robot looks pretty good.
I'm no expert but you're probably way better than me.
My robots aren't good but you're robots have potential.
Thanks, and your bots aren't bad :P
Warning.Dont use BFE if its a SERIOUS bot,for a tournament as well as,well,anything really,its gonna be DQ from tornaments,and frowned on.
He doesn't use BFE, and i wouldn't enter my bots that do.
The Dreaded Shredder, eh? Tonight, he dines on Turtle Soup.
???
Title: Re: Mechadino's showcase
Post by: Enigm@ on May 31, 2011, 07:08:23 PM
Needs moar razors, less empty space.
Title: Re: Mechadino's showcase
Post by: Mecha on May 31, 2011, 07:22:39 PM
Needs moar razors, less empty space.
He has a total of 12 razors, i don't see much space i can fill up, but i could probably fit a pink batt in there.
Title: Re: Mechadino's showcase
Post by: Enigm@ on May 31, 2011, 07:26:16 PM
Needs moar razors, less empty space.
He has a total of 10 razors, i don't see much space i can fill up, but i could probably fit a pink batt in there.
I've built a Heavyweight pop-up with 60 razors. 10=/=60
Title: Re: Mechadino's showcase
Post by: Mecha on May 31, 2011, 07:40:13 PM
Needs moar razors, less empty space.
He has a total of 10 razors, i don't see much space i can fill up, but i could probably fit a pink batt in there.
I've built a Heavyweight pop-up with 60 razors. 10=/=60
:O.........Wow that must be some insane popup, like R4? and what is 10=/=60?
Title: Re: Mechadino's showcase
Post by: NFX on May 31, 2011, 07:47:03 PM
Needs moar razors, less empty space.
He has a total of 10 razors, i don't see much space i can fill up, but i could probably fit a pink batt in there.
I've built a Heavyweight pop-up with 60 razors. 10=/=60
60 razors is complete overkill. Seism 13 only has 10 razors, R4 had 20. I think 20's the maximum you can get away with while still being reasonably effective.
Title: Re: Mechadino's showcase
Post by: Enigm@ on May 31, 2011, 07:52:04 PM
Needs moar razors, less empty space.
He has a total of 10 razors, i don't see much space i can fill up, but i could probably fit a pink batt in there.
I've built a Heavyweight pop-up with 60 razors. 10=/=60
60 razors is complete overkill. Seism 13 only has 10 razors, R4 had 20. I think 20's the maximum you can get away with while still being reasonably effective.
And it has no external armour. :P
Title: Re: Mechadino's showcase
Post by: NFX on May 31, 2011, 07:53:55 PM
Needs moar razors, less empty space.
He has a total of 10 razors, i don't see much space i can fill up, but i could probably fit a pink batt in there.
I've built a Heavyweight pop-up with 60 razors. 10=/=60
60 razors is complete overkill. Seism 13 only has 10 razors, R4 had 20. I think 20's the maximum you can get away with while still being reasonably effective.
And it has no external armour. :P
Thing is, Razorous (my Axle Drum/Frequency Rammer from a while back) "only" had 62 razors. Which I thought was enough.
Title: Re: Mechadino's showcase
Post by: Randa on May 31, 2011, 10:10:30 PM
Wow, your bots just keep getting better and better! :)
And I can't wait to go against you on Multiplayer again....now that I'm getting better, I think.
Darn, why does your game have to be messed up? (https://gametechmods.com/forums/Smileys/gtm/rage.gif)
Title: Re: Mechadino's showcase
Post by: Naryar on June 01, 2011, 03:54:41 AM
Keep your designs simple. That last popup is incredibly messy.
Title: Re: Mechadino's showcase
Post by: Mecha on June 01, 2011, 01:35:43 PM
Keep your designs simple. That last popup is incredibly messy.
Messy? mebey that the motors are outside?
Title: Re: Mechadino's showcase
Post by: GoldenFox93 on June 01, 2011, 01:37:28 PM
.
The Dreaded Shredder, eh? Tonight, he dines on Turtle Soup.
???
It's a reference to this scene from the old Teenage Mutant Ninja Turtles cartoon-
http://www.youtube.com/watch?v=pg_f876TzlU# (http://www.youtube.com/watch?v=pg_f876TzlU#)
Title: Re: Mechadino's showcase
Post by: Mecha on June 09, 2011, 10:19:23 PM
Here is my new bot, Mutant flower. (well, i'm not for sure on his name)
(https://gametechmods.com/uploads/images/78100Insides 2.png)

(https://gametechmods.com/uploads/images/67591Outsides 2.png)

(https://gametechmods.com/uploads/images/20029Beating Vortex CE Proof.png)
+ 799.0 KG
+ DSA
+ 3 Rows of axes
- Not invertible
- Empty Space
Ok i did BFE him to fit the airtanks in (you might see they are out side the chassis) but i might make a legal version for contests. oh! and here is The Dreaded Shredder going against some starcore bots: (still on my sisters pc)

(https://gametechmods.com/uploads/images/51598Bonus TDS Beating Maelstorm Proof.png)

(https://gametechmods.com/uploads/images/86422Bonus TDS Beating Rebel 2 Proof.png)

 Tell me how i can improve him! (https://gametechmods.com/forums/Smileys/gtm/gawe.gif)

Title: Re: Mechadino's showcase
Post by: NFX on June 10, 2011, 04:07:26 AM
Those look to be V3 machines, judging by Maelstrom. If you get V4, then Maelstrom has twice as many weapons, and MUCH better protection.

Also, the front pointy bits of the chassis are pointless, you can chop them off and extend the chassis back a little to get the air tanks in properly. Although the piston isn't doing much, I'd just make it a normal rammer. In which case it needs at least 4WD HPZs. T connectors are effectively wasted weight, round extenders are much lighter, and give you two AP's for weapons in this configuration. But axe heads are a pretty good choice on rammers, you could add some more of those with some leftover weight.
Title: Re: Mechadino's showcase
Post by: Jack Daniels on June 10, 2011, 04:17:41 AM
Yeah, please swap out the t connectors for regular extenders and use the side attachment points.

Make them red too... for Sage.
Title: Re: Mechadino's showcase
Post by: Naryar on June 10, 2011, 09:29:39 AM
Looks rather cool, but AWFULLY inefficient.

Yeah, please swap out the t connectors for regular 20cm ROUND extenders and use the side attachment points.

Black fits more the color theme, but put just one red round extender too... for Sage.


fixed
Title: Re: Mechadino's showcase
Post by: Vertigo on June 10, 2011, 10:35:49 AM
BFE = D:
Title: Re: Mechadino's showcase
Post by: Mecha on June 10, 2011, 05:22:34 PM
Those look to be V3 machines, judging by Maelstrom. If you get V4, then Maelstrom has twice as many weapons, and MUCH better protection.

Also, the front pointy bits of the chassis are pointless, you can chop them off and extend the chassis back a little to get the air tanks in properly. Although the piston isn't doing much, I'd just make it a normal rammer. In which case it needs at least 4WD HPZs. T connectors are effectively wasted weight, round extenders are much lighter, and give you two AP's for weapons in this configuration. But axe heads are a pretty good choice on rammers, you could add some more of those with some leftover weight.


I thinking about Starcore 4 but it's a alpha so less bots and more errors, yeah if i don't have the piston i don't need the air tanks, i was lazy about the T connectors because they're easier :P i gonna change them.

BFE = D:

Really! it isn't that hard, I'm gonna make a guide when i get 250 posts...
Title: Re: Mechadino's showcase
Post by: G.K. on June 10, 2011, 05:23:36 PM
He means it's a bad thing, not that he doesn't know how to do it.
Title: Re: Mechadino's showcase
Post by: Mecha on June 10, 2011, 05:29:01 PM
He means it's a bad thing, not that he doesn't know how to do it.
Oh, i don't think it's bad unless it's a illegal contest bot.
Title: Re: Mechadino's showcase
Post by: NFX on June 10, 2011, 07:07:21 PM
That's true, but you need to get some practice in with regular competition bots beforehand, otherwise you will end up with a Zombie Pirate Ninja. It was one of my earliest DSL bots, I entered it in BBEANS 6, and it got soundly thrashed. =]

And Starcore V4 might have less bots, but I have so far spotted no errors with it at all, and the robots are considerably more challenging. Maelstrom, as I said, has twice the weaponry and far better protection, and it's pretty much the same right the way through the pack.
Title: Re: Mechadino's showcase
Post by: Mecha on June 10, 2011, 10:17:49 PM
That's true, but you need to get some practice in with regular competition bots beforehand, otherwise you will end up with a Zombie Pirate Ninja. It was one of my earliest DSL bots, I entered it in BBEANS 6, and it got soundly thrashed. =]

And Starcore V4 might have less bots, but I have so far spotted no errors with it at all, and the robots are considerably more challenging. Maelstrom, as I said, has twice the weaponry and far better protection, and it's pretty much the same right the way through the pack.
I'm gonna try out Starcore 4.

PS: I've been using my sister's computer, but now it's not working at all. (https://gametechmods.com/forums/Smileys/gtm/confused.gif)
Title: Re: Mechadino's showcase
Post by: Badnik96 on June 11, 2011, 12:16:13 PM
Link to SCV4 in my sig if you need it.
Title: Re: Mechadino's showcase
Post by: Mecha on June 16, 2011, 01:56:05 PM
Hi i have some new bots! oh and my sister's PC works now, but i haven't got Starcore 4, yet.
lets start off with Anti-Gravity!
(https://gametechmods.com/uploads/images/59252Outsides 2.png)
(https://gametechmods.com/uploads/images/82420Insides 2.png)
+ 800.0 KG
+ 2 Blacks
+ 4WD HPZtek
+ 3 ramplates
+ 1 caster brick
+ 4 snowplows
+ 2 small wedges
+ 8 razors
+ 2 maces
+ DSA
+ can self right.

And also Alpha Bomb!
(https://gametechmods.com/uploads/images/37963Outsides.png)
(https://gametechmods.com/uploads/images/47273Insides.png)
And him beating Rabid Pit Bull!
(https://gametechmods.com/uploads/images/8741Battlepic.png)
+ 778.9 KG
+ 1 Black
+ 2WD HPZtek
+ 18 fists
+ 3 servo boosted HPZteks
- goes airborne
+ but more dangerous when flying
- A little under weight

(https://gametechmods.com/forums/Smileys/gtm/bigsmile.gif)


Title: Re: Mechadino's showcase
Post by: Wacky Bob on June 16, 2011, 02:01:59 PM
Cool. I don't really see the point of the upper plows on Anti-Gravity and those wedges don't look very efficient. For Alpha Bomb, downgrade the drive to regular Z-Teks (unless you can shrink the chassis well enough or something) and stack a black.
Title: Re: Mechadino's showcase
Post by: Mecha on June 16, 2011, 03:00:13 PM
Cool. I don't really see the point of the upper plows on Anti-Gravity and those wedges don't look very efficient.
Well, the upper plows are mostly just to fill up the weight :P but i think it makes self righting easier, and bots get right under him without the wedges.

For Alpha Bomb, downgrade the drive to regular Z-Teks (unless you can shrink the chassis well enough or something) and stack a black.
regular Z-Teks will probably help him not fly around the place (but that's when he caused the most damage, but i'll try it anyway) and yeah, i can stack a black.
Title: Re: Mechadino's showcase
Post by: Mecha on June 18, 2011, 01:02:04 PM
Sorry for the overload of bots but i have more, here's Raw Steel!
(https://gametechmods.com/uploads/images/45739Fri_20_06_13.png)
(https://gametechmods.com/uploads/images/84932Fri_19_54_56.png)
6 HPZ-teks total for weapons
4WD HPZ-tek drive
3 supervolts
780.4 KG
And if your wondering where the control board is, it's inside the bigvolts. (yeah, he's like 90% BFE)
up next is Flip Me!
(https://gametechmods.com/uploads/images/74567Fri_20_41_41.png)
(https://gametechmods.com/uploads/images/91971Fri_20_41_30.png)
2 DDTs
2WD HPZ-teks drive
1 supervolt
398.6 KG
He's pretty much like The Dreaded Shredder, if he was a middle weight.


Title: Re: Mechadino's showcase
Post by: NFX on June 18, 2011, 01:28:15 PM
Raw Steel could be built without the use of BFE, though I would definitely position the plows to offer better protection to the motors. And probably lose two drive motors to add more irons. Looks cool, though.
Title: Re: Mechadino's showcase
Post by: Naryar on June 18, 2011, 01:41:50 PM
The popup however is much less convincing...

By that I mean that it is unneccesarily messy, you don't need these irons, keep drive inside so it is more protected, and your razors need to hit flat against the baseplate of the enemy bot to do damage. Here only one effectively hits. Turn your second pair of razors 90 degrees so they can hit.
Title: Re: Mechadino's showcase
Post by: Mecha on July 24, 2011, 07:08:56 PM
Here's my first (good) 36HS Spinner, BoomBox:
(https://gametechmods.com/uploads/images/27145Boom box 1.PNG)
DSA
1 Big volt (will add another one later)
2 Snapper IIs
2 HPZs for drive
4 HPZs for weapons
36 Maces (come on it's called 36HS Spinner)
769.2KG, but when i add the other Bigvolt, it will be 799.2KG

And him unfolded:
(https://gametechmods.com/uploads/images/41239Boom box 2.PNG)
I might enter him in Ironbot.
Title: Re: Mechadino's showcase
Post by: Sage on July 24, 2011, 07:13:45 PM
You know that's ULTIMATUM with maces, right? The exact same bot.
Title: Re: Mechadino's showcase
Post by: Mecha on July 25, 2011, 11:23:57 AM
Here's a lightweight SNS:
(https://gametechmods.com/uploads/images/109621.PNG)
DSA
1 Bigvolt
2 HPZs for drive
5 Iron spikes
247.7KG

And another picture to see insides easier:
(https://gametechmods.com/uploads/images/144392.PNG)
Title: Re: Mechadino's showcase
Post by: ty4er on July 25, 2011, 11:32:33 AM
Could you get away with a nifty?

Looks nice, raising the motors for the wheels should help.
Title: Re: Mechadino's showcase
Post by: Vertigo on July 25, 2011, 11:34:27 AM
Make it invertible
Title: Re: Mechadino's showcase
Post by: Mecha on July 25, 2011, 11:53:44 AM
Could you get away with a nifty?

Looks nice, raising the motors for the wheels should help.
I could maybe fit a Nifty in, but i made the chassis just for a Bigvolt. Thanks, i will raise the motors (why didn't I think of that.)

Make it invertible
it actually drives invertible somehow, not that good tho. i'll raise the motors to fix that.
Title: Re: Mechadino's showcase
Post by: NFX on July 25, 2011, 12:14:51 PM
The razor is pointless. Remove it and you receive 11kg, and you can then lower the chassis to two "clicks" high to save more weight. Raising the BA's to make it invertible would be good, but you might want to be cautious of the tail unbalancing the machine.
Title: Re: Mechadino's showcase
Post by: Mecha on August 03, 2011, 03:13:42 PM
Here's a rammer i made, Venom:
(https://gametechmods.com/uploads/images/34023bla bot.PNG)
DSA
1 Bigvolt
6 HPZs for drive
27 Axes
4 Pointy spikes
793.8 KG
Title: Re: Mechadino's showcase
Post by: infiniteinertia on August 03, 2011, 04:20:18 PM
Congrats on cloning very easy to build, already established bots. gj
Title: Re: Mechadino's showcase
Post by: freeziez on August 03, 2011, 04:21:28 PM
Here's a rammer i made, Venom:
(https://gametechmods.com/uploads/images/34023bla bot.PNG)
DSA
1 Bigvolt
6 HPZs for drive
27 Axes
4 Pointy spikes
793.8 KG

Very nice bot, keep up the good work. I would think razors could substitute the pointy tips, though.
Title: Re: Mechadino's showcase
Post by: Badnik96 on August 03, 2011, 04:39:24 PM
Turn the left-side axes the other way. It'd look awesome.
Title: Re: Mechadino's showcase
Post by: Scorpion on August 03, 2011, 04:42:45 PM
Here's a rammer i made, Venom:
(https://gametechmods.com/uploads/images/34023bla bot.PNG)
DSA
1 Bigvolt
6 HPZs for drive
27 Axes
4 Pointy spikes
793.8 KG

Very nice bot, keep up the good work. I would think razors could substitute the pointy tips, though.
Nah, in this situation, pointy tips are definately better.
Title: Re: Mechadino's showcase
Post by: NFX on August 03, 2011, 04:43:07 PM
Not too bad. Strictly speaking, it needs 2 Blackvolts, though.
Title: Re: Mechadino's showcase
Post by: Mecha on August 03, 2011, 08:56:37 PM
Congrats on cloning very easy to build, already established bots. gj
It's too much of a generic design to be a clone.

Very nice bot, keep up the good work. I would think razors could substitute the pointy tips, though.
Thanks! but i think the pointy tips look cooler. :P

Turn the left-side axes the other way. It'd look awesome.
I tried that, too bad it wouldn't let me.

Not too bad. Strictly speaking, it needs 2 Blackvolts, though.
I would have, but I didn't have enough weight.
Title: Re: Mechadino's showcase
Post by: infiniteinertia on August 03, 2011, 10:50:40 PM
That is actually Osiris. So no. A direct clone...but who am I to speak about RA2 history....clearly YOU know much more than I!
Title: Re: Mechadino's showcase
Post by: Randa on August 04, 2011, 09:22:18 AM
That looks similar to Osiris. Not a direct clone....you're totally awesome, man. (https://gametechmods.com/forums/Smileys/gtm/thumbup.gif)
Fixed (https://gametechmods.com/forums/Smileys/gtm/mrgreen.gif)
Title: Re: Mechadino's showcase
Post by: Mecha on August 07, 2011, 11:12:30 AM
Here's a defensive LW poker (no name yet):
(https://gametechmods.com/uploads/images/88144noname.PNG)
DSA
1 Bigvolt
2 RADs for drive
4 Irons
245.1 KG

and just because, my first bot R.A.M:
(https://gametechmods.com/uploads/images/62167R.A.M insides.PNG)
Titanium
3 Bigvolts
6 Zteks
2 Spike clubs
1 Iron fist
714.5 KG

(https://gametechmods.com/uploads/images/18878R.A.M outsides.PNG)

Title: Re: Mechadino's showcase
Post by: Mecha on August 10, 2011, 08:26:38 PM
Eh, no posts? well i made this HW popup:
(https://gametechmods.com/uploads/images/72254blackout.PNG)
DSA
2 Bigvolts
4 HPZs for drive
18 Razors
785.0KG
Title: Re: Mechadino's showcase
Post by: Badnik96 on August 10, 2011, 08:46:45 PM
Stack the batteries and make the chassis a quadrilateral (stack the wheels into the zteks using axle loading) to save weight for MOAR RAZORZ

I think it will save weight at least
Title: Re: Mechadino's showcase
Post by: 090901 on August 10, 2011, 08:57:32 PM
You can make the wedges longer.
Stack the batteries and make the chassis a quadrilateral (stack the wheels into the zteks using axle loading) to save weight for MOAR RAZORZ
Which would make the weapons go slower causing them to be easier to be torn off by HS
Title: Re: Mechadino's showcase
Post by: Naryar on August 10, 2011, 10:25:45 PM
Stack the batteries and make the chassis a quadrilateral (stack the wheels into the zteks using axle loading) to save weight for MOAR RAZORZ

I think it will save weight at least

It has already more than enough razors...
Title: Re: Mechadino's showcase
Post by: infiniteinertia on August 10, 2011, 10:32:59 PM
Not enough batts to be lethal.


Pretty original design.
Title: Re: Mechadino's showcase
Post by: Mecha on August 18, 2011, 10:01:22 PM
Here's some more stuff!
(https://gametechmods.com/uploads/images/20509LW HS.PNG)
DSA
1 Bigvolt
2 RADs for drive
6 Maces
248.4KG
It beat all of the StarcoreV3 lightweight bots on one try, except Reaper and Matanca 2.
i did get inspired to make this from Blood Leech, made by RedAce:
(https://gametechmods.com/uploads/images/12582k;lp.JPG)
but isn't cloning good to improve your skill?

and here's a random snapper stack:
(https://gametechmods.com/uploads/images/32382cool stack.PNG)

PS: sorry Sage for not giving you credit for BoomBox's setup. :D
Title: Re: Mechadino's showcase
Post by: Mecha on June 21, 2013, 08:56:31 PM
[error]Warning: this topic has not been posted in for at least 180 days.
Unless you're sure you want to reply, please consider starting a new topic. [/error]
Wow, *blows off dust*
Well, i know your expecting some bots, but for now just some stacks. expect some bots tomorrow.

These were done very quickly using the glitch i mentioned on my RA2WIKI page.
(https://gametechmods.com/uploads/images/11967dinostack.PNG)
Here are some normal stacks on the was gonna be Hail Storm for Evo Bots, but I'm glad i entered the one i did. :P
(https://gametechmods.com/uploads/images/8379(126) 20_02_07.png)
(https://gametechmods.com/uploads/images/22750(126) 20_09_56.png)
Title: Re: Mechadino's showcase
Post by: Venko on June 22, 2013, 03:15:10 PM
And they called me a "h4><0r", even forced me to make a video proof for a crossed blacks stacking, back then...
 :laughing
Title: Re: Mechadino's showcase
Post by: R0B0SH4RK on June 22, 2013, 05:15:50 PM
If Hax Mode is public, then I don't see why you're not releasing a stacking glitch. It's not as if anyone will gain anything from knowing it.
Title: Re: Mechadino's showcase
Post by: Mecha on June 30, 2013, 10:51:33 AM
8 day late response ftw lolol

Yeah i know what i said:
expect some bots tomorrow.
Well, I'm not saying tomorrow, but pretty soon you can expect some bots. (really)

If Hax Mode is public, then I don't see why you're not releasing a stacking glitch. It's not as if anyone will gain anything from knowing it.
It's not that I'm afraid that anyone will gain anything, it's that I'm not sure that it would work for everybody, that it may only work on my computer. but if any body wants me to reveal it i will but not right now, i give a hint:
it has to do with control boards.....
And they called me a "h4><0r", even forced me to make a video proof for a crossed blacks stacking, back then...
 :laughing
Really? :P yeah, I've seen some videos of yours with the stacked blacks.
Title: Re: Mechadino's showcase
Post by: Mecha on December 06, 2013, 08:24:18 PM
Just joke bots today.

Gold Chest thing:
(https://gametechmods.com/uploads/images/98735chest1.png)

(https://gametechmods.com/uploads/images/96520chest2.png)

DOGE:
(https://gametechmods.com/uploads/images/69618doge1.png)

(https://gametechmods.com/uploads/images/20674doge2.png)

much surprise
much bawt
such spikes
very sharp
doge in vidya gaem
wow
Title: Re: Mechadino's showcase
Post by: Mecha on February 22, 2014, 03:38:06 PM
RuSteD:
(https://gametechmods.com/uploads/images/27367Rusted1.png)
(https://gametechmods.com/uploads/images/99131rusted2.png)
(https://gametechmods.com/uploads/images/24471rusted3.png)
DSA.
Let me know your opinion.
Title: Re: Mechadino's showcase
Post by: Lemonism on February 22, 2014, 04:55:22 PM
Looks awesome to me :)
Title: Re: Mechadino's showcase
Post by: Mecha on February 22, 2014, 05:02:34 PM
Looks awesome to me :)
Thanks. :)
Title: Re: Mechadino's showcase
Post by: Wacky Bob on February 22, 2014, 05:08:54 PM
See if you can make it invertible. That's probably its only major weakness.
Title: Re: Mechadino's showcase
Post by: Mecha on April 30, 2014, 04:47:55 PM
HEEEELOOOOO  :dumb) :dumb) :dumb)

(https://gametechmods.com/uploads/images/49587(120) 15_59_06.png)

(https://gametechmods.com/uploads/images/29710(120) 15_59_24.png)

(https://gametechmods.com/uploads/images/95609(120) 15_59_36.png)

Crystal.
2 Air tanks, pretty air-tight.
Also, I'm wondering what would be the better choice, maces like this ^ or angled irons.
(yes, you see sage's skin pack)
Title: Re: Mechadino's showcase
Post by: Wacky Bob on April 30, 2014, 05:16:50 PM
I would put the pistons on top and the air tanks on the bottom. You don't want to risk letting the weapons touch the ground.

Keep the maces. They're good weapon breakers, and (I think) the bot would still be invertible.
Title: Re: Mechadino's showcase
Post by: Mecha on April 30, 2014, 05:25:14 PM
I would put the pistons on top and the air tanks on the bottom. You don't want to risk letting the weapons touch the ground.

Keep the maces. They're good weapon breakers, and (I think) the bot would still be invertible.
Probably gonna do that. Thanks for the input.
Title: Re: Mechadino's showcase
Post by: Badnik96 on April 30, 2014, 05:34:38 PM
That's awesome. Love the purple maces.

How does it do against HS? My mace poker usually has a few issues with them. Then again it has a bigger chassis than yours.
Title: Re: Mechadino's showcase
Post by: Gazea2 on April 30, 2014, 05:37:34 PM
You could always add ice-picks on the end to keep the weapon off the ground, otherwise lookin good
Title: Re: Mechadino's showcase
Post by: Mecha on April 30, 2014, 05:50:31 PM
You could always add ice-picks on the end to keep the weapon off the ground, otherwise lookin good
Might do, and Thanks. :)

That's awesome. Love the purple maces.

How does it do against HS? My mace poker usually has a few issues with them. Then again it has a bigger chassis than yours.
Thanks. :) I like them too.

Never tested against HS, will do and I'll tell you the results.
Title: Re: Mechadino's showcase
Post by: shedRift on May 01, 2014, 07:15:02 PM
Are the spikes angled down?
Title: Re: Mechadino's showcase
Post by: Mecha on May 01, 2014, 07:20:51 PM
If your referring to the maces, They're how they were when I attached them. (not sure if that's angled down)
Title: Re: Mechadino's showcase
Post by: Mecha on May 18, 2014, 05:34:49 PM
Mr. T

(https://gametechmods.com/uploads/images/27858mrt1.png)

(https://gametechmods.com/uploads/images/25123mrt2.png)

(https://gametechmods.com/uploads/images/82598mrt3.png)

Does well against Fury.

(Name and skin are a W.I.P)
(And yes I named it "Mr. T" because it's chassis is in a shape of a T.  :dumb))

It's a update of a older bot:
Here's a lightweight SNS:
(https://gametechmods.com/uploads/images/109621.PNG)
DSA
1 Bigvolt
2 HPZs for drive
5 Iron spikes
247.7KG

And another picture to see insides easier:
(https://gametechmods.com/uploads/images/144392.PNG)

And don't ask why it took 3 years to update this bot. :P
All Input is appreciated.
Title: Re: Mechadino's showcase
Post by: KOS on May 18, 2014, 05:42:30 PM
It looks good, but triple stack the BA's (no extenders), shrink the chassis, it will save a lot of weight for more weapons. :D
Title: Re: Mechadino's showcase
Post by: Gazea2 on May 18, 2014, 05:56:21 PM
could also turn the motor ba's 90 degrees to save extender weight, and the motors would be less likely to fall off because you wouldn't have flimsy 100 hp extenders
Title: Re: Mechadino's showcase
Post by: Naryar on May 19, 2014, 03:02:06 PM
I pity the fool who doesn't work enough on his extender weight.
Title: Re: Mechadino's showcase
Post by: Mecha on May 19, 2014, 04:02:34 PM
It looks good, but triple stack the BA's (no extenders), shrink the chassis, it will save a lot of weight for more weapons. :D
Thanks, I'll do that.

could also turn the motor ba's 90 degrees to save extender weight, and the motors would be less likely to fall off because you wouldn't have flimsy 100 hp extenders
Sure thing.

Thanks you 2 for the input.
Title: Re: Mechadino's showcase
Post by: Virus Bomb on May 19, 2014, 04:29:57 PM
you could save weight with one baseplate anchor and some extenders.
Title: Re: Mechadino's showcase
Post by: Mecha on June 20, 2014, 06:49:01 PM
Hello people.  :approve:




Let me know your opinions!   :dumb)
Title: Re: Mechadino's showcase
Post by: Wacky Bob on June 20, 2014, 07:04:34 PM
I see you like Sage's skin pack. You probably didn't need to exostack the anchor because I think you have enough weight to make the chassis bigger. Gives you more chassis HP.

I like the popup and the stack on the poker. I have got to build LWs too.
Title: Re: Mechadino's showcase
Post by: 090901 on June 20, 2014, 07:06:09 PM
Poker - Well built however the lack of weapons could be a problem, maybe Z-teks and maces?
Popup - Another well built bot, however it's probably too small. 4 razors seems like a lot for one green snapper especially when you factor in that you only have a nifty for power. I think dropping down to 3 razors and (maybe) Z-tek drive for wider and more shallow chassis would be good.
Rammer - Not much to say really, however I think the first one would far better considering it has DSA. You could always try putting the anchor offset from the center of the chassis so you can use a round black extender instead of a T extender so you could swap one of the Irons for 2 razors.
Title: Re: Mechadino's showcase
Post by: Mecha on June 21, 2014, 09:44:43 AM
Random Redbird stack:
(https://gametechmods.com/uploads/images/85398rbstack.png)
It looks cool.  :dumb)
Title: Re: Mechadino's showcase
Post by: Wacky Bob on June 21, 2014, 10:19:32 AM
That should be some country's flag.
Title: Re: Mechadino's showcase
Post by: Mecha on June 21, 2014, 10:21:49 AM
I was thinking it looked kinda like a flag. :P
But if your wondering I didn't stack them with the axles in them that's just how I took the picture.
Title: Re: Mechadino's showcase
Post by: Mecha on August 04, 2014, 03:04:28 PM
(https://gametechmods.com/uploads/images/45448St@x1.png)
(https://gametechmods.com/uploads/images/24152$t@x2.png)
(https://gametechmods.com/uploads/images/67243$t@x3.png)

Since when could i stack?  :dumb)

-3 RADs
-4 Niftys
-1 Nifty in 1 HPZ
-12 Servos
-9 Controlboards
-2 Blacks
-1 Servo in 1 BA
-3 Airtanks
- 2 Snapper IIs.
Title: Re: Mechadino's showcase
Post by: Mecha on August 18, 2014, 01:28:53 PM
(https://gametechmods.com/uploads/images/64178wat1.png)
(https://gametechmods.com/uploads/images/84287wat2.png)
(https://gametechmods.com/uploads/images/93015wat3.png)

 :surprised:

I was axle-loading HPZs for this 6WD Poker I was making, and then all the sudden I could stack the HPZs. Then I went Test-garage and back and it stopped. :P
And it wasn't like this: https://www.youtube.com/watch?v=TZrwq0a_Fi0 (https://www.youtube.com/watch?v=TZrwq0a_Fi0)
Where all the sudden it flashes and you could stack it.
It was the effect Hax-Mode gives you where you can move it all around like it doesn't have a collision mesh.
Thoughts?
Title: Re: Mechadino's showcase
Post by: KOS on August 18, 2014, 01:34:33 PM
hmm, I had this once before and I haven't managed reproduce it since... idk how i did it though, did you do anything to get it like that? :P
Title: Re: Mechadino's showcase
Post by: Mecha on August 18, 2014, 01:40:41 PM
did you do anything to get it like that? :P
Yes, I used BFE, AAM, Hax-Mode, and other "super cheaty" things.
I used Advanced Stacking to get the axle out, if that's what you mean.

Also quoted for ease of viewing:
(https://gametechmods.com/uploads/images/45448St@x1.png)
(https://gametechmods.com/uploads/images/24152$t@x2.png)
(https://gametechmods.com/uploads/images/67243$t@x3.png)

Since when could i stack?  :dumb)

-3 RADs
-4 Niftys
-1 Nifty in 1 HPZ
-12 Servos
-9 Controlboards
-2 Blacks
-1 Servo in 1 BA
-3 Airtanks
- 2 Snapper IIs.
Title: Re: Mechadino's showcase
Post by: Sage on August 18, 2014, 02:54:22 PM
I love that you use my crazy Iron Spike colors haha

and also that overexposed pickaxe.

Nice stacks btw too. Weird how you could do hax mode without doing hax mode.
Title: Re: Mechadino's showcase
Post by: Virus Bomb on August 18, 2014, 02:59:06 PM
barbie used to do something like what you did to make some of her spinners iirc. kinda like some version of hax mode that doesn't involve a piston.
Title: Re: Mechadino's showcase
Post by: Mecha on August 18, 2014, 04:03:51 PM
I love that you use my crazy Iron Spike colors haha

and also that overexposed pickaxe.

Nice stacks btw too. Weird how you could do hax mode without doing hax mode.
Yeah. I thought they looked cool. :P
I needed the weight.  :dumb)
Thanks. Also I didn't expect to run into any strange glitches. :)

barbie used to do something like what you did to make some of her spinners iirc. kinda like some version of hax mode that doesn't involve a piston.
Sounds cool. Do you have a picture?
Title: Re: Mechadino's showcase
Post by: Virus Bomb on August 18, 2014, 04:59:38 PM
Sounds cool. Do you have a picture?

https://gametechmods.com/forums/index.php?topic=1866.0 (https://gametechmods.com/forums/index.php?topic=1866.0)
the mw hs and the lw hs.
Title: Re: Mechadino's showcase
Post by: Sage on August 18, 2014, 06:18:04 PM
Sounds cool. Do you have a picture?

https://gametechmods.com/forums/index.php?topic=1866.0 (https://gametechmods.com/forums/index.php?topic=1866.0)
the mw hs and the lw hs.

oh wow. she even had a method for how to do it.
Title: Re: Mechadino's showcase
Post by: Mecha on August 24, 2014, 11:43:35 AM
I'm on the brink of a break though here folks...
Title: Re: Mechadino's showcase
Post by: Mecha on August 24, 2014, 11:49:08 AM
I just stacked two RADs into a HPZ + Nifty while being exo-stacked...  :eek:
Title: Re: Mechadino's showcase
Post by: Philippa on August 24, 2014, 11:49:39 AM
I just stacked two RADs into a HPZ + Nifty while being exo-stacked...  :eek:
Pics, scrub.
Title: Re: Mechadino's showcase
Post by: Mecha on August 24, 2014, 11:54:08 AM
(https://gametechmods.com/uploads/images/86201woah1.png)
(https://gametechmods.com/uploads/images/22392woah2.png)

lol "scrub"
Title: Re: Mechadino's showcase
Post by: KOS on August 24, 2014, 12:03:30 PM
that isn't a possible stack with advanced stacking / the normal method for stacking. The only remaining options are hax mode, bfe or that new stacking method you say you have found out. Even so, that bot you're making can be done without that stack ;)
Title: Re: Mechadino's showcase
Post by: Mecha on August 24, 2014, 04:42:12 PM
that isn't a possible stack with advanced stacking / the normal method for stacking.
Nope.

https://www.youtube.com/watch?v=2ts30BHHLks&UUZI0ytlWCRcJVth_AD0RdIQ (https://www.youtube.com/watch?v=2ts30BHHLks&UUZI0ytlWCRcJVth_AD0RdIQ)

THE PROOF

:D :D :D

Even so, that bot you're making can be done without that stack ;)
1 word. Plastic.
Title: Re: Mechadino's showcase
Post by: 090901 on August 24, 2014, 04:46:49 PM
Even so, that bot you're making can be done without that stack ;)
Hey....are you trying to say Atom Splitter is actually good  :p
Title: Re: Mechadino's showcase
Post by: KOS on August 24, 2014, 04:47:23 PM
or that new stacking method you say you have found out.
+ that bot must suck like atom splitter :P
Title: Re: Mechadino's showcase
Post by: Mecha on August 24, 2014, 04:51:43 PM
or that new stacking method you say you have found out.
+ that bot must suck like atom splitter :P
No new stacking method. Every thing was in the video.
I don't care. I can stack 2 RADs in a Nifty and a HPZ.  :p

:P
Title: Re: Mechadino's showcase
Post by: Mr. AS on August 24, 2014, 09:16:28 PM
https://www.youtube.com/watch?v=2ts30BHHLks&UUZI0ytlWCRcJVth_AD0RdIQ (https://www.youtube.com/watch?v=2ts30BHHLks&UUZI0ytlWCRcJVth_AD0RdIQ)
You mean to say that you removed the axle without use of baseplate anchors? Not that it really matters, since you could have probably just put an extender on the HPZ to act as an anchor.

Now try getting a RAD on the other side of the chassis.
Title: Re: Mechadino's showcase
Post by: Naryar on August 25, 2014, 04:12:30 AM
I just stacked two RADs into a HPZ + Nifty while being exo-stacked...  :eek:
Pics, scrub.
you are not better than him, stop acting like you are
Title: Re: MECHADINO'S SHOWCASE
Post by: Mecha on August 30, 2014, 07:13:29 PM

It's Epic...
It's Unstoppable...
It's Unique...
It's Ghey
It's...

(https://gametechmods.com/uploads/images/9443SPINANDWIN2.png)

Spin And Win 2!

More pics:

Defeated bots:

I came up with idea of a Crawler/HS Hybrid when looking at my Sister's old bot, Spin And Win:

Hi everybody! Here's a bot I made a few days ago, SpinAndWin. He can't really drive well, but if he just sits there and spins, he can win.....most of the time. He has DSA armor, Z-teks for his saws and spinner, and he's invertible. (I'll probably make a better skin for him later.)   

(https://gametechmods.com/uploads/ima
ges/91108Mon_19_20_17.png)(https://gametechmods.com/uploads/images/60987Mon_19_21_49.png)

I thought,
The saws work kinda like a disc with weapons, sorta. So it's like a Crawler, with a HS? I should make one of those.
So I decided to make it a tribute. (for now).

Also, I expected more shock and awe from my RAD + Nifty & HPZ Stack. :P

https://www.youtube.com/watch?v=2ts30BHHLks&UUZI0ytlWCRcJVth_AD0RdIQ (https://www.youtube.com/watch?v=2ts30BHHLks&UUZI0ytlWCRcJVth_AD0RdIQ)
You mean to say that you removed the axle without use of baseplate anchors? Not that it really matters, since you could have probably just put an extender on the HPZ to act as an anchor.

Now try getting a RAD on the other side of the chassis.
I mostly never use anchors for Advanced Stacking unless I'm having a hard time. :P
And yeah, I've been trying but I can't get yet. :V
I'll keep trying though.

I just stacked two RADs into a HPZ + Nifty while being exo-stacked...  :eek:
Pics, scrub.
you are not better than him, stop acting like you are
Thanks Nar. :)

Also I'm trying to make use of the RAD stack but I can't come up with anything yet.

[moverightfast]Tell me your thoughts![/moverightfast]

Title: Re: Mechadino's showcase
Post by: 090901 on August 30, 2014, 07:52:30 PM
Does it actually have controlled movement though?
Title: Re: Mechadino's showcase
Post by: Mecha on August 30, 2014, 09:37:16 PM
...Somewhat.
Title: Re: Mechadino's showcase
Post by: Naryar on August 31, 2014, 03:29:55 AM
in no way that can have controlled movement...
Title: Re: Mechadino's Showcase (HE'S BACK)
Post by: Mecha on August 11, 2015, 05:02:54 PM
I'M BACK BII-[female dogs]  :dumb)

FLEET FOR MAXIMUM OVERKILL 2:
AW:
BW:
LW:
MW:
HW:

Tell Me Yo Thoughts!
Title: Re: Mechadino's showcase
Post by: Mr. AS on August 11, 2015, 05:18:36 PM
Flapjax looks familiar.  (https://gametechmods.com/forums/index.php?topic=6848.msg642216#msg642216)

I also named one of my other bots "Flapjax". (https://gametechmods.com/forums/index.php?topic=6848.msg584976#msg584976) It's even in ASAI under "oddbots."

Cool bots otherwise though.
Title: Re: Mechadino's showcase
Post by: Mecha on August 11, 2015, 05:25:55 PM
Yes, why yes it does... :P
You also have a bot named "Blizzard" but I had that since 2013: https://gametechmods.com/forums/index.php?topic=13877.0 (https://gametechmods.com/forums/index.php?topic=13877.0)
Thanks.
Title: Re: Mechadino's showcase
Post by: 090901 on August 11, 2015, 05:48:32 PM
Yeah they are solid, but pretty much all these bots look like you just took someone else's bot and just put skinned parts on it. You can def be more original than that man.
Title: Re: Mechadino's showcase
Post by: Mecha on August 11, 2015, 06:16:32 PM
I'd rather enter generic bots and get somewhere in a tourney than enter "unique" bots and get nowhere.
I'm happy with what I made and that's it, and that's all.
Sorry if i'm coming off butthurt here but I'm frustrated i spent hours on something that seems like a waste of time.
Title: Re: Mechadino's showcase
Post by: Mr. AS on August 11, 2015, 06:23:47 PM
You also have a bot named "Blizzard" but I had that since 2013: https://gametechmods.com/forums/index.php?topic=13877.0 (https://gametechmods.com/forums/index.php?topic=13877.0)
Thanks.
The "date modified" on my blizzard says that it was made in 2012.
(http://i.imgur.com/gXdEyzB.png)

Then again, VB built a DSL bot named blizzard in late 2010, and in NAR AI.
Title: Re: Mechadino's showcase
Post by: Mecha on August 11, 2015, 06:32:06 PM
You also have a bot named "Blizzard" but I had that since 2013: https://gametechmods.com/forums/index.php?topic=13877.0 (https://gametechmods.com/forums/index.php?topic=13877.0)
Thanks.
The "date modified" on my blizzard says that it was made in 2012.
(http://i.imgur.com/gXdEyzB.png)

Then again, VB built a DSL bot named blizzard in late 2010, and in NAR AI.
Bot names don't matter. They get reused all the time, Knowing or not knowing. It doesn't matter because if some noob steals Neglected Waterbug, Because the only one anyone will remember is the one made by Rejected
I didn't know about your bot when ever i made it like im assuming ( :baffled:) u didn't know about Virusbomb's bot when u made urs. (Even though generally if some has a bot named for ex: "abc" in dsl and im making a stock bot i won't care. (unless it's really well known.)
Title: Re: Mechadino's showcase (NOTICE ME SENPAI)
Post by: Mecha on August 11, 2015, 08:48:05 PM
dp (death sentence worthy)
ghey
(https://gametechmods.com/uploads/images/33130Screenshot - 8_11_2015 , 8_14_31 PM.png)
(https://gametechmods.com/uploads/images/4175Screenshot - 8_11_2015 , 8_14_54 PM.png)
398.whocares
Title: Re: Mechadino's showcase
Post by: RedAce on August 11, 2015, 10:31:53 PM
Not gonna lie, I had that idea of having a tail on a crawler but with weapons like 4 and a half years ago, but I could never get it to work since the extenders break off far too often. Does this one fare any better?

Other than that, it's just your run of the mill crawlers. There's not much else to say.
Title: Re: Mechadino's showcase
Post by: Naryar on August 12, 2015, 02:52:33 AM
it's a crawler/10
Title: Re: Mechadino's showcase
Post by: Mecha on October 08, 2015, 08:24:06 PM
boring bot is boring:

cool bot is cool:
Title: Re: Mechadino's showcase
Post by: Thrackerzod on October 08, 2015, 08:31:25 PM
Looks like Cheeseburger Revolution but better and more purple.
Title: Re: Mechadino's showcase
Post by: Mecha on October 08, 2015, 08:37:41 PM
Looks like Cheeseburger Revolution but better and more purple.
well thanks :P
added another bot to original post
Title: Re: Mechadino's showcase
Post by: Mr. AS on October 08, 2015, 09:10:55 PM
VS is too narrow.
Title: Re: Mechadino's showcase
Post by: Mecha on October 08, 2015, 09:13:48 PM
VS is too narrow.
kay
anything about other bot?
Title: I TOLD YOU DON'T POST HERE >:(
Post by: Mecha on October 08, 2015, 10:37:52 PM
Hey guys, which bot should i use in my challenge vs. RedAce?

(https://gametechmods.com/uploads/images/53198rad.png)

this

(https://gametechmods.com/uploads/images/52441neptheyaledas.png)

this

(https://gametechmods.com/uploads/images/76035parasite.png)

or this?
Title: Re: Mechadino's showcase
Post by: Sage on October 09, 2015, 01:38:50 AM
Probably the popup. All look cool tho
Title: Re: Mechadino's showcase
Post by: Mecha on October 09, 2015, 02:08:13 AM
Probably the popup. All look cool tho
I'll take that into consideration. And thanks. :)
Title: Re: Mechadino's showcase [POST OR DIE] :)
Post by: Mecha on November 22, 2015, 02:45:09 PM
hi  :smile:
Made this klone:

(https://gametechmods.com/uploads/images/34084Screenshot - 11_22_2015 , 2_35_21 PM.png)
(https://gametechmods.com/uploads/images/37776Screenshot - 11_22_2015 , 2_31_51 PM.png)
(https://gametechmods.com/uploads/images/51287Screenshot - 11_22_2015 , 2_31_00 PM.png)
(https://gametechmods.com/uploads/images/65836Screenshot - 11_22_2015 , 2_30_31 PM.png)

Name and skin are WIP.
So yeah, I saw Sage's post in silverfish's showcase and thought I'd give it a try.
I just wanted to see if i could make it, I'm not gonna enter it in anything or something stupid like that. (It's also not that effective :>, but that wasn't it's purpose anyway.)
Obviously credit to Sage for this awesome design (nothing but <3 and respect for him)
Thoughts?

Title: Re: Mechadino poorly attempts at being edgy
Post by: RedAce on November 22, 2015, 04:25:07 PM
Well for a one to one clone, it's pretty good.  I'm impressed you managed to pull that off.
Title: Re: REDACE IS JELLY
Post by: Mecha on November 22, 2015, 05:01:47 PM
Well for a one to one clone, it's pretty good.  I'm impressed you managed to pull that off.
Well thanks. :)
Title: Re: Mechadino's showcase
Post by: Sage on November 22, 2015, 10:49:04 PM
Awesome job bro. Even with the step-by-step I gave in silverfish's showcase, this is a bastard to build.

Challenge: using 4 snappers instead of 6, make it effective :)
Title: Re: Mechadino's showcase
Post by: Mecha on November 22, 2015, 11:00:41 PM
Awesome job bro. Even with the step-by-step I gave in silverfish's showcase, this is a bastard to build.

Challenge: using 4 snappers instead of 6, make it effective :)
Thanks Sage. Yeah it was. :P
hmmm. That could be interesting.
Title: Re: Mechadino's showcase
Post by: Mecha on December 05, 2015, 02:57:36 PM
(https://gametechmods.com/uploads/images/97723blsby (1).png)
(https://gametechmods.com/uploads/images/2667blsby (6).png)
(https://gametechmods.com/uploads/images/26032blsby (5).png)
(https://gametechmods.com/uploads/images/5512blsby (4).png)
(https://gametechmods.com/uploads/images/70109blsby (2).png)
(https://gametechmods.com/uploads/images/23464blsby (3).png)
SnowBallz. 248.9kgs. Plastic. 6 Maces. RADs are stacked in Bigvolt. BA is exo-stacked.
No Hax Mode, BFE, etc. I can make a video if y'all want.  :dumb)
Title: Re: Mechadino's showcase
Post by: RedAce on December 05, 2015, 03:14:53 PM
Mmmm, I'm questioning that stacking there.  Show me the proof you did it on video (unedited) and I'll believe it.
Title: Re: Mechadino's showcase
Post by: Hercules on December 05, 2015, 03:46:42 PM
wat
Title: Re: Mechadino's showcase
Post by: Mecha on December 05, 2015, 03:55:41 PM
I'm uploading the video. watch this space.

edit- THE PROOF (again) \:D/

http://www.youtube.com/watch?v=x46erPGjxFA# (http://www.youtube.com/watch?v=x46erPGjxFA#)
Title: Re: Mechadino's showcase
Post by: KOS on December 05, 2015, 04:23:00 PM
Nice
Title: Re: Mechadino's showcase
Post by: Mecha on December 05, 2015, 04:27:56 PM
Nice
Thanks
Title: Re: Mechadino's showcase
Post by: RedAce on December 05, 2015, 04:36:52 PM
Ah, never thought of putting the motor in and out of the chassis repeatedly.  The bot is nice.  It's like Child's Play IV approach with the look of that one bot NFX showcased way back when.  I'm impressed you got the weight for maces honestly.
Title: Re: Mechadino's showcase
Post by: Sage on December 06, 2015, 03:19:50 PM
Crazy.
Title: Re: Mechadino's showcase
Post by: Mecha on December 06, 2015, 11:29:36 PM
Crazy.
Yeah, when i was done i was like: What have i created. O_o
Thanks.
Title: Re: Mechadino's stock showcase
Post by: Scrap Daddy on December 07, 2015, 12:45:20 PM
Very nice indeed.
Title: Re: Mechadino's stock showcase
Post by: Clickbeetle on December 12, 2015, 02:39:29 AM
Wow, I haven't seen that glitch before.  Nice stack.

Have you tried using irons on that bot?
Title: Re: Mechadino's stock showcase
Post by: Silverfish on December 12, 2015, 09:09:59 AM
How do you get the BA on? (never seen that glitch) and what texture pack is that? and what ai pack? (XD i know it's a lot of questions)
Title: Re: Mechadino's stock showcase
Post by: 090901 on December 12, 2015, 10:42:38 AM
How do you get the BA on? (never seen that glitch) and what texture pack is that? and what ai pack? (XD i know it's a lot of questions)
1. exostacking
2.  https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=197 (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=197)
3. looks like he rekinned the BBEANS UI
Title: Re: Mechadino's stock showcase
Post by: Silverfish on December 12, 2015, 04:20:47 PM
have a tutorial somewhere?
Title: Re: Mechadino's stock showcase
Post by: 090901 on December 12, 2015, 06:21:54 PM
have a tutorial somewhere?
there is nothing special towards doing it, it's like normal stacking, expect instead of trying to stack into another item you are just stacking into the chassis side.
Title: Re: Mechadino's stock showcase
Post by: Hercules on December 12, 2015, 11:01:33 PM
I´ve got a feeling that this pushes the stack limit rules for all tournaments, although making something like this looks quite improbable, so video proof should be shown
Title: Re: Mechadino's stock showcase
Post by: Mecha on December 12, 2015, 11:09:46 PM
How do you get the BA on? (never seen that glitch) and what texture pack is that? and what ai pack? (XD i know it's a lot of questions)
2.  https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=197 (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=197)
3. looks like he rekinned the BBEANS UI

2. Yes, I also used Sage's Skin Pack.
3. I actually just took the the BBEANS menu thing and music and threw them in ASAI IIRC.

Very nice indeed.
Thanks Scrap :3

Wow, I haven't seen that glitch before.  Nice stack.

Have you tried using irons on that bot?
Thanks.
I will, I already entered the mace-version in something but I'll make an iron version.

I´ve got a feeling that this pushes the stack limit rules for all tournaments, although making something like this looks quite improbable, so video proof should be shown
I did post a video.



Anyway I've got a good idea where I can use this stack, I might post the bot tomorrow or later if it comes out decent.
Title: Re: Mechadino's stock showcase
Post by: Mecha on March 03, 2016, 06:53:20 PM
My N00B WARZ V entry, (I would've put it off, but I missed out on the last one so i just went ahead and made it  :dumb))
(https://gametechmods.com/uploads/images/41892tb1.png)
(https://gametechmods.com/uploads/images/16627tb2.png)
(https://gametechmods.com/uploads/images/60049tb3.png)
(https://gametechmods.com/uploads/images/37403tb4.png)
Thunder Bolt, 450.2, Titanium.
It's not a 1:1 replica or any thing, but it's good enough. (I think i have the original somewhere, but it's on some ancient computer that's hardly even working anymore in a closet, so i just remade it.)

here's the original for reference:
My bots for robot arena
Thunder bolt: 431.2kg
(https://gametechmods.com/uploads/images/8208thunderbolt.png)
Title: Re: Mechadino's stock showcase
Post by: Reier on March 03, 2016, 10:06:11 PM
that thing has less battery life than a game boy
Title: Re: Mechadino's stock showcase
Post by: Mecha on March 03, 2016, 10:12:00 PM
that thing has less battery life than a game boy
ikr lol
it's funny seeing it struggle to bring up it's weapon ddt after firing it
Title: Re: Mechadino's stock showcase
Post by: Mecha on September 29, 2016, 01:56:36 PM
"Warning: this topic has not been posted in for at least 180 days blah blah blah"

Entry for Stock Scramble:
(https://gametechmods.com/uploads/images/68852Screenshot - 9_29_2016 , 1_20_32 PM2.png)
(https://gametechmods.com/uploads/images/691832.png)
(https://gametechmods.com/uploads/images/73069Screenshot - 9_29_2016 , 1_19_30 PM2.png)

(https://gametechmods.com/uploads/images/6593Screenshot - 9_29_2016 , 1_39_05 PM.png)
(https://gametechmods.com/uploads/images/95536Screenshot - 9_29_2016 , 1_39_30 PM.png)

6 Rubber Wheels, 3 Blacks, 6 Samurai Swords, 1 Ballast. (lol)
If it can out-wedge a snowplow, It should do pretty well, I think.
Title: Re: Mechadino's stock showcase
Post by: 090901 on September 29, 2016, 02:17:04 PM
i enjoy this bot.
Title: Re: Mechadino's stock showcase
Post by: 09090901 on September 29, 2016, 02:18:04 PM
by no means is it a bad bot, but that is probably the worst way you could've mounted the drive.
Title: Re: Mechadino's stock showcase
Post by: Mecha on September 29, 2016, 02:23:11 PM
i enjoy this bot.
thanks. :)

by no means is it a bad bot, but that is probably the worst way you could've mounted the drive.
Yeah, I had a feeling that wasn't the best way to do it. How do you think I should have done it?
Title: Re: Mechadino's stock showcase
Post by: Sage on September 29, 2016, 03:50:55 PM
Yeah, I had a feeling that wasn't the best way to do it. How do you think I should have done it?


Usually you want to avoid the possibility of the snapper moving around while driving. Try turning it sideways and using the bottom AP with 2 20cms.
Title: Re: Mechadino's stock showcase
Post by: kill343gs on September 29, 2016, 05:36:50 PM
That's a lot of drive. I kind of miss the pole spikes sticking out the sides, though.
Title: Re: Mechadino's stock showcase
Post by: Mecha on September 29, 2016, 06:00:05 PM
I kind of miss the pole spikes sticking out the sides, though.
oh yeah, I forgot about those. That would be a nice touch, if I had extra weight.
Title: Re: Mechadino's stock showcase
Post by: Badger on September 29, 2016, 09:37:23 PM
if I had extra weight.
Theres literally a ballast sitting there doing nothing. Unless stock scramble forces you to use a ballast, why not replace it with the pole spikes?
Title: Re: Mechadino's stock showcase
Post by: 090901 on September 29, 2016, 09:43:29 PM
because 4 pole spikes and 4 bas weigh a lot more
Title: Re: Mechadino's stock showcase
Post by: Mecha on September 29, 2016, 10:17:09 PM
because 4 pole spikes and 4 bas weigh a lot more
Exactly.
Plus, I'd rather have the ballast there to help my wedge instead of the pole spikes, because they just would've been decoration anyway.
so.. wut  :baffled:
Title: Re: Mechadino's stock showcase
Post by: Pwnator on September 29, 2016, 10:40:48 PM
How about ditching the ballast and switching to shinies? Would the wheels ruin the aesthetic?

Also, I'm not quite sure about the full setup, but you could probably shift the outer blacks to the middle if you rotate them 90 degrees. Would slightly help with weight distro, but I guess that would mean finding a way to attach the pole spikes through the snappers instead.
Title: Re: Mechadino's stock showcase
Post by: Badger on September 29, 2016, 11:37:04 PM
How about ditching the ballast and switching to shinies? Would the wheels ruin the aesthetic?
This, also fits the ronin theme more by having the wheels poke out of the top. Feels wrong to have wheel holes in the skin with no wheels to go through.


Also, if you're using a ballast for weight distro, why do you have 90kg of batts toward the back of the bot?
Title: Re: Mechadino's stock showcase
Post by: 090901 on September 29, 2016, 11:38:49 PM
ddts are mounted on the baseplate
Title: Re: Mechadino's stock showcase
Post by: 09090901 on September 29, 2016, 11:43:10 PM
weight distribution doesn't mean anything if he placed the wheels first
Title: Re: Mechadino's stock showcase
Post by: Virus Bomb on September 30, 2016, 07:43:15 PM
weight distribution doesn't mean anything if he placed the wheels first

not true iirc
Title: Re: Mechadino's stock showcase
Post by: Mecha on October 16, 2016, 07:11:11 PM
My Battle Arcade Entry, it did ok i guess:

(https://gametechmods.com/uploads/images/66371Screenshot - 10_16_2016 , 5_31_58 PM.png)
(https://gametechmods.com/uploads/images/52038Screenshot - 10_16_2016 , 5_33_48 PM.png)
(https://gametechmods.com/uploads/images/95856Screenshot - 10_16_2016 , 5_34_07 PM.png)

(https://gametechmods.com/uploads/images/83001Screenshot - 10_16_2016 , 5_37_23 PM.png)
(https://gametechmods.com/uploads/images/34255Screenshot - 10_16_2016 , 5_37_37 PM.png)

4wd, 3 blacks, 14 razors, 4 ddts. Skin is not finalized.

Bot for GTMC, I hope it does ok:

(https://gametechmods.com/uploads/images/29860Screenshot - 10_16_2016 , 5_30_34 PM.png)
(https://gametechmods.com/uploads/images/94927Screenshot - 10_16_2016 , 5_31_10 PM.png)
(https://gametechmods.com/uploads/images/82525Screenshot - 10_16_2016 , 5_38_05 PM.png)
(https://gametechmods.com/uploads/images/9610Screenshot - 10_16_2016 , 5_38_32 PM.png)

Plastic, 1 black, 12 razors.
I wish I had more time to fine tune the wedge and stuff, but it's probably good enough.


Title: Re: Mechadino's stock showcase
Post by: kill343gs on October 17, 2016, 12:33:42 PM
Dude, moonlight is hella rad
Title: Re: Mechadino's stock showcase
Post by: Badger on October 17, 2016, 12:42:21 PM
I like duality, RAD spinners are rad.
Title: Re: Mechadino's stock showcase
Post by: Mecha on October 17, 2016, 12:56:59 PM
Dude, moonlight is hella rad
I like duality, RAD spinners are rad.
Thanks guys.
Title: Re: Mechadino's stock showcase
Post by: RedAce on October 17, 2016, 12:58:58 PM
Maybe the angle is kinda weird, but the CB + Black stack on Duality is kinda odd looking.

Guess it doesn't matter that much, still looks cool.
Title: Re: Mechadino's stock showcase
Post by: Mecha on October 17, 2016, 01:21:36 PM
Maybe the angle is kinda weird, but the CB + Black stack on Duality is kinda odd looking.

Guess it doesn't matter that much, still looks cool.
I mean, I guess. I don't really see how it matters, If it works it works. thanks btw
Title: Re: Mechadino's stock showcase
Post by: Mecha on July 10, 2017, 12:38:10 AM
(https://gametechmods.com/uploads/images/19071Screenshot - 7_9_2017 , 11_46_45 PM.png)
(https://gametechmods.com/uploads/images/29668Screenshot - 7_9_2017 , 11_46_28 PM.png)
(https://gametechmods.com/uploads/images/75835Screenshot - 7_9_2017 , 11_45_40 PM.png)

(https://gametechmods.com/uploads/images/43336Screenshot - 7_9_2017 , 11_47_47 PM.png)
(https://gametechmods.com/uploads/images/37219Screenshot - 7_9_2017 , 11_47_17 PM.png)

Krypta
395 kgs, 5 razors, 1 black, 2 snapper2 wedges
My entry to RA2 Mafia. ended up not playing a match. Made it in like 30 min when badnik was waiting for me xd


(https://gametechmods.com/uploads/images/53399Screenshot - 7_9_2017 , 11_44_02 PM.png)
(https://gametechmods.com/uploads/images/96550Screenshot - 7_9_2017 , 11_44_23 PM.png)
(https://gametechmods.com/uploads/images/69448Screenshot - 7_9_2017 , 11_44_40 PM.png)

(https://gametechmods.com/uploads/images/48983Screenshot - 7_9_2017 , 11_49_53 PM.png)
(https://gametechmods.com/uploads/images/72676Screenshot - 7_9_2017 , 11_50_16 PM.png)

mortality
797 kgs, 14 razors, 2 blacks, 2 ddt wedges, 4 snowplows
Made this earlier today, been trying something like this for a little while, was fun to build


(https://gametechmods.com/uploads/images/79830Screenshot - 7_9_2017 , 11_42_03 PM.png)
(https://gametechmods.com/uploads/images/84957Screenshot - 7_9_2017 , 11_43_01 PM.png)
(https://gametechmods.com/uploads/images/34525Screenshot - 7_9_2017 , 11_48_22 PM.png)

(https://gametechmods.com/uploads/images/61662Screenshot - 7_9_2017 , 11_49_22 PM.png)
(https://gametechmods.com/uploads/images/76186Screenshot - 7_9_2017 , 11_49_01 PM.png)

Anthracite
793 kgs, 10 razors, 2 blacks, 2 snowplows, 3 ramplates
HW popup i made, nothing too special, i just liked how the armor looks so i thought i'd share it


That is all for now, I have some other bots I've been working on recently, so they should be showcased sometime later.
thanks for viewing.
Title: Re: Mechadino's stock showcase
Post by: Badnik96 on July 10, 2017, 09:51:16 AM
i think you should widen the spinners on mortality a little, so they can grab the sides of bots more easily. other than that your bots all look solid.
Title: Re: Mechadino's stock showcase
Post by: Reier on July 10, 2017, 11:22:33 AM
anthracite looks pretty cool. Too bad the extenders will get taken off before the plows  :gawe:

also i kinda dig the circa 2006 names. its refreshing not to have meme names honestly.
Title: Re: Mechadino's stock showcase
Post by: Mecha on July 10, 2017, 03:20:01 PM
i think you should widen the spinners on mortality a little, so they can grab the sides of bots more easily. other than that your bots all look solid.
Yeah, I originally had the spinners wider, idk why i changed it. and thanks. (:

anthracite looks pretty cool. Too bad the extenders will get taken off before the plows  :gawe:

also i kinda dig the circa 2006 names. its refreshing not to have meme names honestly.
thx, and idk how to do side armour on a popup like that lol
and yeah i feel u haha
Title: Re: Mechadino's stock showcase
Post by: Meganerdbomb on July 10, 2017, 04:40:18 PM
Why not just rotate the extenders the plows are attached to? It looks like you already have it set up so you could do so.
Title: Re: Mechadino's stock showcase
Post by: Mecha on February 17, 2021, 03:16:17 PM
Hey all, it's been a while to say the least. I had the urge to play this game again

To those I've rubbed the wrong way in the time I've spent here I apologize. And contrary to previous comments I've made, I'm happy to see this site is still around.
I can't say how long my recently regained interest in the game will last, but I look forward to indulging in the nostalgia for at least a little while.

With that out of the way, I'll show you a bot I made this month. One of my entries into The Battle Arcade 3:


(https://i.ibb.co/G5Y5JrL/b-RDu-J9s-ZCQ.png) (https://imgbb.com/)(https://i.ibb.co/XZH3rDb/l-O04-Z27agj.png) (https://imgbb.com/)
                     
(https://i.ibb.co/Bnpw7f5/s8-IQw-UL9-HC1.png) (https://imgbb.com/)
(https://i.ibb.co/Qr9mFsQ/I1-E1cq-Dm-YN.png) (https://imgbb.com/)

discarnate - 796.9 kgs
16 bear claws and 2 blacks

Was fun to make and what not. The baseplate anchor holding the emergency wedge is exostacked to stick out further and protect the motors. Probably should've used a better inside shot, but thank you for viewing.
Title: Re: Mechadino's stock showcase
Post by: Sircreepalot2 on February 18, 2021, 10:20:15 PM
Love the looks of it, seems super tight, and bear claws always look sweet. cool to see people posting in old showcases too, sometimes you just gotta bring it back to stock RA2
Title: Re: Mechadino's stock showcase
Post by: Squirrel_Monkey on February 19, 2021, 07:43:08 AM
I really like this build. It will of course live and die by the wedges but it certainly looks cool.
How's the wobble? Are all the front motors on snappers?

(Also I'm not convinced that little notch in the back is saving you weight but probably no other use for the kg)
Title: Re: Mechadino's stock showcase
Post by: Mecha on February 19, 2021, 10:32:28 PM
Love the looks of it, seems super tight, and bear claws always look sweet. cool to see people posting in old showcases too, sometimes you just gotta bring it back to stock RA2

Thanks a lot. Agreed, nice to see some old stock showcases being revived along with mine

I really like this build. It will of course live and die by the wedges but it certainly looks cool.
How's the wobble? Are all the front motors on snappers?

(Also I'm not convinced that little notch in the back is saving you weight but probably no other use for the kg)
Glad you like it, thank you. Very true, RA2 moment

I did the best I could to optimize them, they're at least pretty decent from what I've gathered during testing. It can outwedge Insectoid usually
Ye they're on the snappers. The wobble isn't bad, the side snowplows help a lot