Author Topic: Lightning's Robots  (Read 27532 times)

Offline Dreamcast

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Re: Lightning's Robots
« Reply #140 on: October 11, 2017, 07:57:09 PM »
Nice looking unintentional Box of Grime rebuild.

Offline Badnik96

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Re: Lightning's Robots
« Reply #141 on: October 12, 2017, 12:48:00 AM »
i dig the fs/hs

might be better if you angled the plows out a little so it could trap better

Offline Lightning S.

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Re: Lightning's Robots
« Reply #142 on: October 13, 2017, 06:41:08 PM »
was cleaning out my robot designs folder

here are some new bots

Offline Pwnator

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Re: Lightning's Robots
« Reply #143 on: October 14, 2017, 01:59:31 AM »
the mw fs and rammer are hella cool

I still think the setup of the hammer hybrid is inefficient, but the curved hammer is pretty much the only improvement it needs so good job.

And that FS hybrid is sick. Getting those Tempest Exterminator vibes.
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Offline Philippa

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Re: Lightning's Robots
« Reply #144 on: October 14, 2017, 03:46:05 AM »
Yeah, the original One Billion Hours had that weapon and wheel setup. Basically impossible to drive without the chassis flipping out. One Billion And One Hours is a lot more stable.

Offline Badnik96

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Re: Lightning's Robots
« Reply #145 on: October 17, 2017, 12:36:13 PM »
i really like boulder crusher

Offline NeonCalypso

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Re: Lightning's Robots
« Reply #146 on: October 17, 2017, 06:31:48 PM »
That HS/Hammer hybrid looks cooly
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Offline Lightning S.

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Re: Lightning's Robots
« Reply #147 on: October 24, 2017, 02:34:27 PM »
https://gametechmods.com/forums/index.php?action=dlattach;topic=10523.0;attach=6394;image
this one was just called "idk what to do with this". pretty sure i don't have the weight to do anything with it
figured out what to do with it: make a CW
1bot.png

pretty bouncy, but otherwise works really well. will probably replace brain scrubber
2bot.png

are MW wedged HSs a thing?
3bot.png

rebuild of alien king. uses a few of those heavy 140cm extenders. 40 irons
4bot.png

tried a 3wd SnS. first one is mounted on a servo and spins insanely fast, but havok bombs outside of the test garage. used ra2cf on the 2nd one to put a tribar on a BA for a static setup so it doesn't havok, but it's kinda slow, especially compared to the other one
5bot.png

tried making some sort om MW juggler/de-wheeler. originally meant to have 4 RADs, but i only had 50kg left after the first two so i just put some static irons on. not very good overall
6bot.png

3 different drive systems on the same HS. the one with HPZ drive uses a different extender setup so i could get the weight. all are invertable

Offline Dark-Al

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Re: Lightning's Robots
« Reply #148 on: October 24, 2017, 02:52:33 PM »
They all look really good. Though, I don't really understand why you need a wedge for your first MW HS? Personally, I think the wedge could be there for getting robots onto the wedge, so the robot becomes trapped for the HS to damage the opponent without having to be damaged by wedge dependent weapon systems. Otherwise most of the bots are pretty good.

Offline Lightning S.

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Re: Lightning's Robots
« Reply #149 on: October 24, 2017, 07:07:28 PM »
updated the juggler
newwew.png

now it does pretty well against anything that's not a hs
I don't really understand why you need a wedge for your first MW HS?
it was more of a test than anything

Offline Reier

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Re: Lightning's Robots
« Reply #150 on: October 25, 2017, 10:14:27 AM »
I dig the fatboy hs
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Offline kill343gs

Re: Lightning's Robots
« Reply #151 on: October 25, 2017, 06:25:06 PM »
I really like Alien King, but I'd try and pull the side plows in a bit tighter.


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Offline WeN

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Re: Lightning's Robots
« Reply #152 on: October 26, 2017, 06:39:36 AM »
I dig alien king



Offline Lightning S.

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Re: Lightning's Robots
« Reply #153 on: November 09, 2017, 01:08:59 AM »
hs.png

the hs was a complete havok bomb, so i just ended up making the drive static and it's good now. both are invertable still. preference?

hammer.png

i'm trying to figure out how to make a good hw hammer. evidently this is not how you do it

popup.png

hw true popup. 10 razors, 2 batts, 4 hpz, 27 casters. wedges and armor both work really well. idk how i managed to get that spike strip on there, but i'm happy about it

Offline Pwnator

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Re: Lightning's Robots
« Reply #154 on: November 09, 2017, 06:43:59 AM »
Why not go all maces on the Z-Tek version? Just rotate the drive motors if it's not invertible.

Hammer is still very messy. This is a scenario where it's worth to make the chassis larger just to properly accommodate more anchors or even an additional Snapper II.

Heroic Sacrifice clone looks very clean. That's a pretty dense caster rack as well. Not sure if there's room for improvement if you try to lose a caster per row.
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Offline Lightning S.

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Re: Lightning's Robots
« Reply #155 on: November 23, 2017, 06:13:39 PM »
Hammer is still very messy. This is a scenario where it's worth to make the chassis larger just to properly accommodate more anchors or even an additional Snapper II.

made the chassis bigger, but probably not the way i was supposed to
g2.png

9 razors, 2 batts. not as optimized as the other one, but performs way better

other bots
p2.png

final version of that mw hs i kept remaking. still invertable. had a teeny bit of weight leftover so i put a 20cm extender on the front as a little bit of extra armor
6af2.png

tried to remake 6 armed fighter using the pause/break technique, but i ran out of patience. battery is placed using ra2cf, everything else is legit.
bt2.png

new version of bear trap. used the caster popup's chassis to make more of an "anti-popup" or "reverse popup" (popdown?)
anyway, 12 razors & 27 casters. needs 4 wedges because if it looses all of them then it's game over, so the more the better. i could just use shinies, but screw it. it's a shw and i'm getting sick of putting shinies on everything anyway. takes out HWs just fine

Offline Lightning S.

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Re: Lightning's Robots
« Reply #156 on: December 21, 2017, 04:14:16 PM »
made a bunch of new/upgraded bots over the last few days. this is the only one i feel like showcasing
mf2.png

MaceFace 2. first one was literally just hypnotism with maces
despite the compact chassis, it has really good (albeit inconsistent) wedges

expect something big coming soon

Offline Reier

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Re: Lightning's Robots
« Reply #157 on: December 21, 2017, 05:05:02 PM »
got a great look to it
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Offline Sage

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Re: Lightning's Robots
« Reply #158 on: December 21, 2017, 05:06:07 PM »
cute
You got my vote for RA2 Wizard. Always and forever.

Offline kill343gs

Re: Lightning's Robots
« Reply #159 on: December 31, 2017, 01:59:20 AM »
that thing is super tight my man


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