Author Topic: Lightning's Robots  (Read 27519 times)

Offline 090901

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Re: Lightning's Robots
« Reply #120 on: July 26, 2017, 08:08:05 PM »
flip the plows on your hammer, they wont trap anything that way and will just have bots ride up into the hammer arm. i also think that a 90 degree arm made with 2 extenders works better than curved hammers.

Offline Mr. AS

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Re: Lightning's Robots
« Reply #121 on: July 26, 2017, 08:35:56 PM »
I can tell you from experience that hammers tend to be better with static setups. Maybe having a plow above your ground-level plows would be a good idea to trap bots like 09 said as well.
How you make Alarm Clock Pizza is:
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Offline Lightning S.

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Re: Lightning's Robots
« Reply #122 on: September 11, 2017, 05:53:50 PM »
rebuilding some older bots also birthday post woooo
« Last Edit: September 15, 2017, 08:18:04 PM by Lightning S. »

Offline Pwnator

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Re: Lightning's Robots
« Reply #123 on: September 11, 2017, 06:22:26 PM »
mws and hw look pretty solid

wedgeless popup might need a minimum of bird drive for it to actually slide under bots

also can you shrink protostar's chassis so the plow doesn't need an extender? you should be able to get a 10kg weapon for the breaker
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Offline Lightning S.

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Re: Lightning's Robots
« Reply #124 on: September 12, 2017, 12:24:54 AM »
can you shrink protostar's chassis so the plow doesn't need an extender? you should be able to get a 10kg weapon for the breaker

like this? made a new chassis and stacked the snapper in the nifty again. also exostacked the ba
wedgeless popup might need a minimum of bird drive for it to actually slide under bots


preference? first one has the extender for extra armor since idk what else to do with 6 kgs

Offline Reier

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Re: Lightning's Robots
« Reply #125 on: September 14, 2017, 09:18:41 AM »
tight designs
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Offline Lightning S.

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Re: Lightning's Robots
« Reply #126 on: September 15, 2017, 08:16:13 PM »
thanks


rebuilt the popup 3 times

last one has more weaponry, but a smaller chassis and a slightly steeper wedge
which one do you think is most effective?

Offline Fracture

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Re: Lightning's Robots
« Reply #127 on: September 15, 2017, 08:24:26 PM »
I like the third one, but not sure why you're going for the double snappers when it leaves so little weight for weaponry. If you want more flipping power I would just use one DDT with frontal weaponry/protection.

Offline Scrap Daddy

Re: Lightning's Robots
« Reply #128 on: September 17, 2017, 05:55:13 PM »
I like it, but yeah I bet reg ztek and ddt would be the best one. Or the forward 2 snapper 2 razor redbird one.

Offline Lightning S.

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Re: Lightning's Robots
« Reply #129 on: September 18, 2017, 11:51:36 PM »

so this?

also more rebuilds

Offline Fracture

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Re: Lightning's Robots
« Reply #130 on: September 19, 2017, 07:54:22 AM »
Popup looks good, 4 razors really make it a full-offense LW. You may want to try losing one of them for an "R4 ear" to help the AI hit the opponent's chassis when it fires.

Is the SnS invertible? If not, you should lighten up the extender work; even if it doesn't give you weight for anything else, less extenders means less places to knock off the entire setup.


Don't know the specs on the popup, but you could definitely clean up the extenders holding the drive if you snapper load. And it seems like you're doing the same thing as with the LW by adding more burst motors instead of more razors; DDTs can hold 3-4 and Snapper2s can hold 2-3 (unless you want the flipping power).

See if adding another anchor or two to the HS can get you a better setup. Again, even if it doesn't save weight it's better defensively to have less extenders for the opponent to hit.

Offline Reier

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Re: Lightning's Robots
« Reply #131 on: September 20, 2017, 11:01:15 AM »
I really dig lightning strike
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Offline Lightning S.

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Re: Lightning's Robots
« Reply #132 on: September 20, 2017, 04:41:53 PM »
okay idk how this new attachment system works so forgive me if this looks unorganized

-simplified extender work on the sns, and it gave me weight for bear claws. they last longer, but don't do nearly as much damage. the axles also don't come out anymore, unfortunately
-redid the lw hs. dsa, everything else visible. took a while to get the ba/nifty stack just right, but was worth the wait
DDTs can hold 3-4 and Snapper2s can hold 2-3 (unless you want the flipping power)
-yeah, the hw popup is going for flipping power. also, since there are only 2 razors per ddt, each one fires really fast and since there are 4 ddts, there's no need to worry about a lack of damage. a good run-up usually results in a 1hko. because axle glitch of doom, i'm just sticking with the static setup.
-trying to build a mw chained hs. not entirely sure what i'm doing
I really dig lightning strike
thanks man
bot2.png
bot3.png
bot4.png
bot1.png

Offline Lightning S.

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Re: Lightning's Robots
« Reply #133 on: October 02, 2017, 02:24:59 PM »
lwbot.png

slight update to abomination. swapped the irons for razors so i could get a caster in. debating whether or not that was the right thing to do.
hwbot.png

new version of iron maiden. not much to say about this.
mwbotaaaaaaaaaahhhhhhhh.png

i'm still trying to make a chained mw hs.
12 irons (4 on each end), idk if that's overkill or not. absolutely no regard for rule of 7. only takes 21 seconds (read: an eternity and a half) to spin up to speed, so the only arena it's really viable in is the black hole space station unless i can find an ai that just runs away the whole match

Offline kill343gs

Re: Lightning's Robots
« Reply #134 on: October 02, 2017, 05:00:20 PM »
Iron Maiden is cool as hell man. I'd like to see the plows pulled a little tighter inwards, but that's likely just personal preference and not actually affecting anything.


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Offline 090901

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Re: Lightning's Robots
« Reply #135 on: October 02, 2017, 05:03:08 PM »
there has to be a way to be able to swap the angled extenders to 20cms on abomination and then swap the razors to claws.

Offline Pwnator

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Re: Lightning's Robots
« Reply #136 on: October 02, 2017, 07:05:03 PM »
Side hammer could use the 140cms for wedges but unless you also stack the blacks, there's really not much room for improvement.

I was so confused at how you were able to build the chained HS until I read that you broke the Ro7. Cool experiment though.
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Offline Lightning S.

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Re: Lightning's Robots
« Reply #137 on: October 11, 2017, 02:04:34 AM »
thanks guys

might as well post bots here while i'm waiting for tournament vids to upload
there has to be a way to be able to swap the angled extenders to 20cms on abomination and then swap the razors to claws.

i'll do ya one better
robot1.png

had to remove one of the extenders that held the weapon motor though, so now it's closer to the chassis

anyway
robot3.png

tried improving this bot a bit. turns out the wedges suck.
robot4.png

tried a static drive setup instead. wedges are okay, but the hammers fall off in no time flat
robot5.png

tried a new idea for public threat. wasn't sure what i was going for until i was already most of the way done

Offline Pwnator

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Re: Lightning's Robots
« Reply #138 on: October 11, 2017, 02:18:38 AM »
The setup for the hammer hybrid is quite heavy. You could make the RADs and plows static if you could just make the chassis a bit larger. Then you should have enough to make the hammer curved.

You should also space out the wedges of the side hammer hybrid a bit more. Not sure if maces are the right thing, but it looks cool.

Regardless, those are some solid ideas you got there.
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Offline kill343gs

Re: Lightning's Robots
« Reply #139 on: October 11, 2017, 05:35:15 PM »
Really dig these


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