gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: Lightning S. on June 07, 2012, 11:13:00 PM

Title: Lightning's Robots
Post by: Lightning S. on June 07, 2012, 11:13:00 PM
I'm an awful builder. (https://gametechmods.com/uploads/images/27479nomerin.png)
Title: Re: Lightning S.'s Stock Showcase
Post by: kill343gs on June 07, 2012, 11:21:27 PM
Well, you've certainly headed in the right direction. First of all, purple batteries are almost always a no-no on anything LW and above. Additionally, granny wheels shouldn't be necessary to make that bot invertible. The collision mesh of all wheels is actually bigger than what you see. Shiny hub wheels should do the trick, and they are the lightest wheel available.
Title: Re: Lightning S.'s Stock Showcase
Post by: RammingSpeed on June 08, 2012, 04:08:26 AM
Those wedges on Nomer are a bit pointless if the spikes come out further than they do. Oh, and never use Spike Strips.
Title: Re: Lightning S.'s Stock Showcase
Post by: Fracture on June 08, 2012, 06:13:53 AM
Two blacks is the most you should be using to power this. Also if you put more than one wedge on a snapper, they're not going to be very good, so either go for s single wedge or tweak the chassis to add another wedge motor in there for a double wedge. Finally, the T-Connector for the ramming rack should definitely be able to be attached directly to the anchor, rather than needing a 20cm pushing it out.
Title: Re: Lightning S.'s Stock Showcase
Post by: Gazea2 on June 08, 2012, 08:39:50 AM
Not bad for a newcomer. :D
Looks like you know what drive to use. As Kill said, use shinies and grannies if the bot isn't invertible with shinies. Rubbers are good, too.
The best weapons are razors, irons and maces. You'll almost always want to use these.
Pink batteries are almost useless on anything over a lightweight. You'll want to use blacks to power your heavyweights (1 black can power 4 HP Z-teks).
Keep it up and stick around! :D
Title: Re: Lightning S.'s Stock Showcase
Post by: Lightning S. on June 08, 2012, 10:17:56 PM
Thanks for all the comments, improvements have been made: (https://gametechmods.com/uploads/images/68368nomer2.png)
797.4 Kg. Much better but no longer invertible (had to rotate snowplows to get it to run right-side up).
Title: Re: Lightning S.'s Stock Showcase
Post by: Mr. AS on June 08, 2012, 10:26:17 PM
you might want to lighten up the extender work holding the plows and reduce empty space (turn off the snap to grid feature)

also blood made me want to stab my eyes out with a razor tip
Title: Re: Lightning S.'s Stock Showcase
Post by: kill343gs on June 09, 2012, 02:35:51 AM
Soo much better, now look into stacking those black batteries and reducing the chassis height to free up some weight for weapons and re-establish invertibility.
Title: Re: Lightning S.'s Stock Showcase
Post by: Gazea2 on June 09, 2012, 03:33:00 AM
An HP-Ztek only needs the chassis to be 5 "notches" up. If you move the height slider slowly and carefully you can move up one notch at a time. :)
Title: Re: Lightning S.'s Stock Showcase
Post by: Mecha on June 13, 2012, 09:30:12 PM
The 2nd version of Nomer is really good. i see major potential, Keep it up! :)
Title: Re: Lightning S.'s Stock Showcase
Post by: Mr. AS on June 14, 2012, 05:54:11 AM
https://gametechmods.com/forums/index.php/topic,5232.0.html (https://gametechmods.com/forums/index.php/topic,5232.0.html)

https://gametechmods.com/forums/index.php/topic,4512.0.html (https://gametechmods.com/forums/index.php/topic,4512.0.html)

^read these, theres a stacking tutorial in the second one
Title: Re: Lightning S.'s Stock Showcase
Post by: Lightning S. on June 14, 2012, 01:26:24 PM
(https://gametechmods.com/uploads/images/73629nomer3.png)
Title: Re: Lightning S.'s Stock Showcase
Post by: Lightning S. on June 15, 2012, 07:33:14 PM
First popup: (https://gametechmods.com/uploads/images/4928popup1.png)
(https://gametechmods.com/uploads/images/64964popup2.png)
Help me please.
Title: Re: Lightning S.'s Stock Showcase
Post by: Wacky Bob on June 15, 2012, 08:02:19 PM
Besides the fact that it's underweight, it's pretty good. Get rid of the side razors and use 2 DDTs instead of one. How are the wedges?
Title: Re: Lightning S.'s Stock Showcase
Post by: Mr. AS on June 15, 2012, 08:05:39 PM
more like a hammer with a short reach

popups actually need bots to go up the wedge and have razors come out from a concealed location (as in inside the chassis)
Title: Re: Lightning S.'s Stock Showcase
Post by: Virus Bomb on June 15, 2012, 08:47:02 PM
drop down to 4-6 razors and add more armor. I would stick with one ddt and see if you could get another black in there.
Title: Re: Lightning S.'s Stock Showcase
Post by: Lightning S. on June 15, 2012, 09:54:49 PM
Update:
(https://gametechmods.com/uploads/images/48483popup3.png)
Does a much better job of getting itself underneath opponents vs just getting its wedges under.
Title: Re: Lightning S.'s Stock Showcase
Post by: Fracture on June 15, 2012, 09:59:44 PM
The DDT is a bit far back. You could mount the ramplates on individual baseplate anchors to the sides and bring it forward, or just mount the plates on the wedge extenders.

Otherwise it looks cool. You have a chip of extra weight so just lengthen the wedges by 20cm.
Title: Re: Lightning S.'s Stock Showcase
Post by: Mr. AS on June 15, 2012, 10:02:47 PM
no dont use a t connector use round extenders like this -
   ___
  |     |
ddt

will use less weight and (theoretically) does more damage, AND you might get enough weight for another razor

and yea just use 2 ba's and attach the ramplates directly to them
Title: Re: Lightning S.'s Stock Showcase
Post by: Badnik96 on June 16, 2012, 10:49:27 AM
those middle extenders look kind of exposed, could you do something about that?
Title: Re: Lightning S.'s Stock Showcase
Post by: J on June 16, 2012, 01:21:59 PM
You know, if you mounted the ramplates on the side arms, you could actually add more Razors since it would free up some weight for you to mess around with.
Title: Re: Lightning S.'s Stock Showcase
Post by: Lightning S. on June 16, 2012, 01:51:33 PM
Updated:
(https://gametechmods.com/uploads/images/80867popup4.png)
Had to scoot the snapper2s back to get the ramplates in. Wedges now on 80cm extenders. 7 razors.
Title: Re: Lightning S.'s Stock Showcase
Post by: Mr. AS on June 16, 2012, 01:58:07 PM
those 2 razors out all the way to the side arent doing much, just group them with the rest of them
like this
(https://gametechmods.com/uploads/images/53520exa.png)
^uses the effe glitch^
but you can do the same thing on the other end of the top extender if you have enough weight
Title: Re: Lightning S.'s Stock Showcase
Post by: Pwnator on July 21, 2012, 12:45:24 AM
If you could pull off the stacks for the lower chassis, that would be great.
Title: Re: Lightning S.'s Stock Showcase
Post by: Lightning S. on August 26, 2012, 07:56:58 PM
no dont use a t connector use round extenders like this -
   ___
  |     |
ddt

(https://gametechmods.com/uploads/images/5881VS1.png)
LW popup:
(https://gametechmods.com/uploads/images/59550SJ1.png)
Pyscolone Popup:
(https://gametechmods.com/uploads/images/3344phyclone popup.png)
Title: Re: Lightning S.'s Stock Showcase
Post by: Mr. AS on August 26, 2012, 08:25:08 PM
JUDGEMENT TIME

1- telling from the pic you posted previously there doesnt seem to be too much empty space, you could either put on more razors

or add protection to your wedges on the extenders, also segment these extenders, two 20 cm extenders are longer than 1 40cm extender, and provides more aps, ramplates could be moved out further to the side to protect against hs because the side is where they hit most, or alternatively you could add another ramplate; you have just enough weight for it
2- space managment could be done better, if you shrink the chassis and move the components around a bit (maybe all the components in one line so itll be nice and wide against hs ?) you could put in a green snapper for wedge instead of that blue one, or an extra razor, or armor possibly, but that may be pushing it
3- pretty good bot, not really much to say about this since its a basic popup, crimson's weapon setup for this, wedge looks a bit steep aswell but this may just be a optical illusion, generally a little more than a 45 degree wedge suffices
in general- effe your razors so they are facing the same way, this will ensure that all the razors hit at the same time and does maximum damage, 6/10 would post again
Title: Re: Lightning S.'s Stock Showcase
Post by: Lightning S. on August 28, 2012, 10:28:55 PM
1- (https://gametechmods.com/uploads/images/91769VS2.png)
Had to scoot the outer ramplates out so I could fit the middle one in, also all razors are facing the same way now.
2- Shrunk the chassis size and put the wedge on a green snapper, but it ended up failing so I scrapped it.
3- (https://gametechmods.com/uploads/images/86715poopup2.png)
Slightly different weapon setup, but all razors are facing the same way.
Title: Re: Lightning S.'s Stock Showcase
Post by: Enigm@ on August 28, 2012, 10:48:55 PM
dude three ddt's in that setup really isn't necessary but overall the robot isn't complete crap i'll give you that
Title: Re: Lightning S.'s Stock Showcase
Post by: Lightning S. on August 30, 2012, 10:27:06 PM
I had a creative idea, but the rule of seven killed it.
Then that spawned another creative idea, but the rule of seven killed that also.
Then THAT idea spawned this:
(https://gametechmods.com/uploads/images/10881macer1.png)
One black, four HPZs, eight maces, DSA, one wedge on a green snapper.
Title: Re: Lightning S.'s Stock Showcase
Post by: Clickbeetle on August 31, 2012, 12:14:23 AM
It looks like one of my old Deathwatch bots.
 
Right away I can tell you to rotate the weapon motors so the maces are on the outside.
Title: Re: Lightning S.'s Stock Showcase
Post by: Jamin on August 31, 2012, 12:29:54 AM
Although it might not be the most efficient weapon setup you could do, I do quite like it. Like click said you could rotate the HPZs out so that the maces are on the outside, Or you might be able to swap them with Irons and attach irons to the inner points on the disks and create a drum like robot.
Title: Re: Lightning S.'s Stock Showcase
Post by: Lightning S. on September 22, 2012, 01:08:11 PM
(https://gametechmods.com/uploads/images/44484jolt1.PNG)
(https://gametechmods.com/uploads/images/5322jolt2.PNG)
Crap 36HS.
(https://gametechmods.com/uploads/images/21134bolt1.png)
(https://gametechmods.com/uploads/images/13537bolt2.png)
Title: Re: Lightning S.'s Stock Showcase
Post by: Mr. AS on September 22, 2012, 01:37:49 PM
i have a lw hpz drive poker named jolt :XXXXXX

36-iron hs looks alright. doubtful of invertability though, atleast its not another ac clone
Title: Re: Lightning S.'s Stock Showcase
Post by: Badnik96 on September 22, 2012, 02:27:43 PM
I love Jolt's skin for some reason.
Title: Re: Lightning S.'s Stock Showcase
Post by: Lightning S. on October 10, 2012, 08:11:05 PM
Dizzy Beetle 5:
(https://gametechmods.com/uploads/images/46280dizzy5.png)
Title: Re: Lightning S.'s Stock Showcase
Post by: Mr. AS on October 10, 2012, 08:39:17 PM
yeah the LW is basically Mini MaceD (its in inf ai on the cuantum fisix team or w/e its called) with a static razor instead of a mace on the snapperII.

the BW looks a bit more original, but it needs to be FBS*, razors are perfectly fine for a sns though expecially at this level

*Fast, Big, Stabile. youve got the fast and the stable (assumably) part down pat, arms and wheel base are just a bit too small though
Title: Re: Lightning S.'s Stock Showcase
Post by: 090901 on October 10, 2012, 10:46:34 PM
Do you have the 140 cm square extender, it would be really useful for Dizzy Beetle.
Title: Re: Lightning S.'s Stock Showcase
Post by: Naryar on October 11, 2012, 02:08:31 AM
That SnS is critically lacking in reach...
Title: Re: Lightning S.'s Stock Showcase
Post by: Lightning S. on November 02, 2012, 11:41:01 PM
garbage
(https://gametechmods.com/uploads/images/20466aaahhhhhh.png)
Title: Re: Lightning S.'s Stock Showcase
Post by: Mr. AS on November 03, 2012, 11:12:58 AM
you dont have to use every extender. they are all 100hp so it doesnt matter whether you use red or black ones, just what color you prefer for this.

its a nice bot, only problem with it now is that you make it like pillar of fire (aka not invertible), if you set it up like whirlpool from sc v4 it should be fine.
Title: Re: Lightning S.'s Stock Showcase
Post by: Lightning S. on December 30, 2012, 12:33:01 AM
(https://gametechmods.com/uploads/images/56926unweaponer.PNG)
Title: Re: Lightning S.'s Stock Showcase
Post by: Lightning S. on March 02, 2013, 06:32:45 PM
(https://gametechmods.com/uploads/images/59570food cousin.PNG)
(https://gametechmods.com/uploads/images/64417food cousin 2.PNG)
Title: Re: Lightning S.'s Stock Showcase
Post by: Mr. AS on March 02, 2013, 06:35:09 PM
pretty cool, but are you only using 2 of the 4 ddts for weapons? if so then you could just use 2 blacks
Title: Re: Lightning S.'s Stock Showcase
Post by: 090901 on March 02, 2013, 08:32:39 PM
I don't like the way you attached the motors TBH, the extender seems rather exposed.
Title: Re: Lightning S.'s Stock Showcase
Post by: Lightning S. on April 01, 2013, 11:54:09 PM
ARBBC-
(https://gametechmods.com/uploads/images/5742teamwork.PNG)
9-
(https://gametechmods.com/uploads/images/46749.PNG)
antweight
(https://gametechmods.com/uploads/images/50484flip.png)
fail
(https://gametechmods.com/uploads/images/90758hazzzzzz.png)
BoTM
(https://gametechmods.com/uploads/images/18740moarrr.PNG)
hybrid
(https://gametechmods.com/uploads/images/9671roach.png)
(https://gametechmods.com/uploads/images/34989xtra1.png)
Title: Re: Lightning S.'s Stock Showcase
Post by: ianh05 on April 02, 2013, 12:11:51 AM
Your team seems pretty solid with the weakest being bear hug 2 and the rest are all solid bots that shouldn't lose much. The strongest member of your team is probably the Dizzy Beetle 7.


LOL I love that AW, very nice  :mrgreen: . It's really good to see someone building and participating in stock stuff as much as you are.
Title: Re: Lightning S.'s Stock Showcase
Post by: Venko on April 02, 2013, 04:11:32 PM
I like all the AWs and BWs.
Lol, I know how buggy the pistons can be.
Finally a clear view of your BotM, not bad, but the spike strips that protect the wedges will make You troubles if You want to go under something. But the 090909010101's bot also can't lift up the opponents close enough to the weapons, so I still don't know who will win in a #1 vs #3 battle.
Mine load for hours, but why You two not make a duel and post the video, this bots are identical so it's a fair challenge.
Title: Re: Lightning S.'s Stock Showcase
Post by: ianh05 on April 02, 2013, 04:17:31 PM
Imagine loading all 4 UHW bots in a battle royal match  :rolleyes:
Title: Re: Lightning S.'s Stock Showcase
Post by: Venko on April 02, 2013, 04:26:24 PM
Imagine loading all 4 UHW bots in a battle royal match  :rolleyes:
We all will grow a Sage beard while loading...
Title: Re: Lightning S.'s Stock Showcase
Post by: 090901 on April 02, 2013, 04:38:47 PM
But the 090909010101's bot also can't lift up the opponents close enough to the weapons, so I still don't know who will win in a #1 vs #3 battle.
My bot was made just to be a popup, but I needed to add 1,000 kg more to get it to the 3,000 kg mark so I just added some random VS thing to it.  :dumb)
Title: Re: Lightning S.'s Stock Showcase
Post by: Venko on April 02, 2013, 04:42:46 PM
Are You up for a battle with the LS's bot. I dare You both.
FIGHT FIGHT FIGHT FIGHT FIGHT...
Title: Re: Lightning S.'s Stock Showcase
Post by: Lightning S. on April 18, 2013, 11:03:04 PM
Are You up for a battle with the LS's bot. I dare You both.
FIGHT FIGHT FIGHT FIGHT FIGHT...
no
(https://gametechmods.com/uploads/images/54372spindle.PNG)
(https://gametechmods.com/uploads/images/51754wave.PNG)
(https://gametechmods.com/uploads/images/59194miners.PNG)
(https://gametechmods.com/uploads/images/27951tc.PNG)
Title: Re: Lightning S.'s Stock Showcase
Post by: ianh05 on April 18, 2013, 11:09:08 PM
How much does the AW tribar spin? mine sucked but it was lower to the ground IIRC. All the others are really nice too  :mrgreen: .
Title: Re: Lightning S.'s Stock Showcase
Post by: Mr. AS on April 18, 2013, 11:48:34 PM
aw and mw look nice. the mw reminds me of a bot i made some time ago:
...except that mine is a side popup and didnt have as much wedge-killing potential during wedgelocks. how good is yours against hs?

good at taking out "all" bot types is a pretty bold statement to make btw...
Title: Re: Lightning S.'s Stock Showcase
Post by: infiniteinertia on April 20, 2013, 05:50:12 PM
Got some really nice bots there Lightning S. your skills have really improved and it shows. Keep up the impressive work!
Title: Re: Lightning S.'s Stock Showcase
Post by: Lightning S. on April 26, 2013, 07:54:14 PM
no i don't
 (https://gametechmods.com/uploads/images/35804bear.PNG)
(https://gametechmods.com/uploads/images/2747dkingofall.PNG)
(https://gametechmods.com/uploads/images/62254shwwwww.PNG)
Title: Re: Lightning S.'s Stock Showcase
Post by: 090901 on April 26, 2013, 08:21:35 PM
I'm pretty sure you can still submit the bot for GTM AI since Ianh said it doesn't have to obey tournament rules.
Title: Re: Lightning S.'s Stock Showcase
Post by: Pwnator on April 26, 2013, 09:03:25 PM
Diggin the AW and the VS (although you could swap the positions of the razors and maces for a more even coverage). As for the popup, the plows are too high D:
Title: Re: Lightning S.'s Stock Showcase
Post by: ianh05 on April 26, 2013, 10:44:21 PM

Love the AW  :gawe:  wish it was around for the good ol' boys AW re-stocked contest.

I'm pretty sure you can still submit the bot for GTM AI since Ianh said it doesn't have to obey tournament rules.
^This is true.
Title: Re: Lightning S.'s Stock Showcase
Post by: Venko on April 27, 2013, 05:06:27 AM
<3 Bear hug 3 (the bear claws are a weapons for ramming/hammering, it's a concussion weapon, a fact, so they do have some use here...)
<3 Alien (even with the 140s...)
Title: Re: Lightning S.'s Stock Showcase
Post by: Lightning S. on May 24, 2013, 11:26:42 PM
(https://gametechmods.com/uploads/images/12918spikemeat.PNG)
(https://gametechmods.com/uploads/images/37055bear4.PNG)
(https://gametechmods.com/uploads/images/52063newroach.PNG)
(https://gametechmods.com/uploads/images/53797ovstrike.PNG)
Title: Re: Lightning S.'s Stock Showcase
Post by: MassimoV on May 24, 2013, 11:35:09 PM
New bear hug looks sweet.
Title: Re: Lightning S.'s Stock Showcase
Post by: Mr. AS on May 24, 2013, 11:43:31 PM
but spike spam's chassis could be a little bit lighter if you moved the rads forward, maybe you could upgrade those icepicks to irons. 1 black should be just enough for 2 snappers and 2wd, but i assume youre aware of that?

(papa?) roach looks nice and overvoltage strike looks great.
Title: Re: Lightning S.'s Stock Showcase
Post by: Pwnator on May 24, 2013, 11:47:38 PM
I was supposed to say that you're wasting chassis weight on the rammer, then I realized you couldn't add anything else if you optimized it, so that's fine.

I'm liking the popup VERY much. Mostly because that's exactly what I had planned for my popup way back then but I tried too hard to put a spike strip on it and just gave up. lol


[Edit] Now that AS said it, try optimizing the chassis and see if you can upgrade the picks to maces.
Title: Re: Lightning S.'s Stock Showcase
Post by: Badnik96 on May 25, 2013, 12:55:49 AM
Spike Spam's skin looks cool. Overvoltage Strike reminds me of my old MW Kadius except a lot better.
Title: Re: Lightning S.'s Stock Showcase
Post by: Lightning S. on May 25, 2013, 01:47:01 PM
(https://gametechmods.com/uploads/images/78423spike2.png)
Title: Re: Lightning S.'s Stock Showcase
Post by: Venko on May 25, 2013, 03:12:54 PM
Spike Spam = Remove some irons and upgrade the drive to HPs.
Bear Hug 4 = Replace the irons with a razors, and add "moar" protection.
Roach = Ditch the swords and the airtanks, use the weight for a blades on the wedges for example.
Voltage Strike = The wedges probably sux, but it's a OK bot.
Overvoltage Strike = Exchange the caster and the static razor for a more razors on the weapon.
The failed experiment = Even if you achieve the spin speed of the large hadron collider, this bot will still sux hard due to a lack of weapons and any protection.
Title: Re: Lightning S.'s Stock Showcase
Post by: Lightning S. on June 05, 2013, 09:18:03 PM
(https://gametechmods.com/uploads/images/77291bear.PNG)
(https://gametechmods.com/uploads/images/25175bearwin.PNG)
(https://gametechmods.com/uploads/images/42677dizzy.png)
(https://gametechmods.com/uploads/images/8808drill.PNG)
(https://gametechmods.com/uploads/images/59744darnit.PNG)
(https://gametechmods.com/uploads/images/83766clawing.PNG)
(https://gametechmods.com/uploads/images/74308axl.png)
(https://gametechmods.com/uploads/images/68244fail1.PNG)
(https://gametechmods.com/uploads/images/79506fail2.PNG)
(https://gametechmods.com/uploads/images/1972thorns.PNG)
(https://gametechmods.com/uploads/images/46170gust.PNG)
Title: Re: Lightning S.'s Stock Showcase
Post by: Badnik96 on June 05, 2013, 09:52:55 PM
Yay for complex FSes!

I'm liking Wall of Thorns too. Would have done well in Ironbot...
Title: Re: Lightning S.'s Stock Showcase
Post by: Paranoia on June 05, 2013, 10:24:15 PM
Spike Spam = Remove some irons and upgrade the drive to HPs.

Probably going to end-up like a better version of Area Denial Drone.

*Image removed. Please don't post your robots in my showcase.* - my apologies.
Title: Re: Lightning S.'s Stock Showcase
Post by: Lightning S. on June 12, 2013, 09:56:55 PM
(https://gametechmods.com/uploads/images/94541bear.png)
(https://gametechmods.com/uploads/images/90345diziness.png)
(https://gametechmods.com/uploads/images/87097rake.png)
(https://gametechmods.com/uploads/images/42775trollingvenko.PNG)
Title: Re: Lightning S.'s Stock Showcase
Post by: Mr. AS on June 13, 2013, 05:24:43 AM
shame about the hw rammer, looked good too.

lw hs, the sns's and aw are looking nice.
Title: Re: Lightning S.'s Stock Showcase
Post by: Pwnator on June 13, 2013, 05:33:20 AM
For the side hammer, try moving the frontmost anchor off-center (requires a rebuild, sorry) so you could use 2 20cms rather than 2 20cms and a T connector. That setup would also mean that you can use the opposite AP of the Snapper2s, saving you more than 12kgs total. You could probably end up with 3 razors per arm with the freed weight.
Title: Re: Lightning S.'s Stock Showcase
Post by: Lightning S. on June 22, 2013, 12:45:51 AM
(https://gametechmods.com/uploads/images/99243bear6.PNG)
Title: Re: Lightning S.'s Stock Showcase
Post by: Pwnator on June 22, 2013, 12:49:37 AM
yep you got it

hopefully this one's better
Title: Re: Lightning S.'s Stock Showcase
Post by: Venko on June 22, 2013, 03:09:59 PM
If you stack the CB into that black, you can lower the chassis, gain another 2 kilos, and extend both "arms" with a 20 cm for a wider reach. This is the last upgrade, that I can think of.
Title: Re: Lightning's Stock Bakery
Post by: Lightning S. on June 23, 2013, 12:02:00 AM
(https://gametechmods.com/uploads/images/99896bear.PNG)
(https://gametechmods.com/uploads/images/53640bear7.PNG)
(https://gametechmods.com/uploads/images/47505trap.PNG)
(https://gametechmods.com/uploads/images/10294windsplash.PNG)
(https://gametechmods.com/uploads/images/86209alienmw.PNG)
(https://gametechmods.com/uploads/images/12723fragile.png)
(https://gametechmods.com/uploads/images/33353voltsplash.PNG)
Title: Re: Lightning's Stock Bakery
Post by: Badnik96 on June 23, 2013, 12:14:01 AM
Dat MW popup...
Title: Re: Lightning's Stock Bakery
Post by: Lightning S. on June 29, 2013, 01:28:29 AM
(https://gametechmods.com/uploads/images/15866TheWall2.jpg)

(https://gametechmods.com/uploads/images/71853wall.PNG)
(https://gametechmods.com/uploads/images/16009rain.PNG)
complete filth below
(https://gametechmods.com/uploads/images/6668136fail.PNG)
(https://gametechmods.com/uploads/images/40755flip.PNG)
(https://gametechmods.com/uploads/images/41632thwack.PNG)
(https://gametechmods.com/uploads/images/19519cornered.png)
(https://gametechmods.com/uploads/images/53588bacon.PNG)
(https://gametechmods.com/uploads/images/91281j.PNG)
(https://gametechmods.com/uploads/images/97287bleh.PNG)
Title: Re: Lightning's Stock Bakery
Post by: Paranoia on June 29, 2013, 02:05:39 AM
That 36HS and BW look good, and the "strip-rack True Popup" looks vaguely like Matrix Array with the setup and all. Though what I might suggest for the SHW is possibly changing the setup a bit so it "juggles" enemies more by possibly angling the motors ala Rabid Pitbull.
Title: Re: Lightning's Stock Bakery
Post by: Lightning S. on July 18, 2013, 12:51:45 AM
(https://gametechmods.com/uploads/images/65792bliz.PNG)
The rest of these things suck.
(https://gametechmods.com/uploads/images/53026snipper.PNG)
(https://gametechmods.com/uploads/images/73291nails.PNG)
(https://gametechmods.com/uploads/images/48061atom.PNG)
(https://gametechmods.com/uploads/images/37653web.PNG)
Title: Re: Lightning's Stock Bakery
Post by: Pwnator on July 18, 2013, 05:29:05 AM
In general, anything that requires stabilizers and would be brittle without them shouldn't be bursted. This is pretty much the only way to make a bot good in sub-MW classes.

Spiderweb also looks pretty cool, although it can afford to go down to 2WD. You could beef up the defenses with the freed weight.
Title: Re: Lightning's Robots
Post by: Lightning S. on August 06, 2013, 11:42:45 PM
(https://gametechmods.com/uploads/images/14692fuse1.png)
^ overweight, inefficient piece of crap turned to this-
(https://gametechmods.com/uploads/images/39593fuse2.PNG)
dsa + 1 pink
(https://gametechmods.com/uploads/images/71619guard.PNG)
plastic + 1 pink
(https://gametechmods.com/uploads/images/80590nail.PNG)
dsa, no snapper = no havok
(https://gametechmods.com/uploads/images/15669driller.PNG)
dsa, better performance
Title: Re: Lightning's Robots
Post by: Lightning S. on September 03, 2013, 11:42:11 PM
(https://gametechmods.com/uploads/images/50924ikeelu.png)
(https://gametechmods.com/uploads/images/25412square.PNG)
(https://gametechmods.com/uploads/images/81154above.PNG)
(https://gametechmods.com/uploads/images/77151mantis.PNG)
(https://gametechmods.com/uploads/images/74349juggler.PNG)
(https://gametechmods.com/uploads/images/9299arrow.PNG)
(https://gametechmods.com/uploads/images/22591thorny.PNG)
(https://gametechmods.com/uploads/images/37417robber.PNG)
Title: Re: Lightning's Robots
Post by: Mr. AS on September 04, 2013, 05:45:06 AM
wall of thorns looks good! the baseplate drive makes it look like a throwback to those older rammers in inf ai and restocked.

castor hammer looks like something venko would make. shame it doesnt work well though.
Title: Re: Lightning's Robots
Post by: JoeBlo on September 04, 2013, 06:04:23 AM

Sure is some cool stuff in this showcase :P

I like the look of the caster hammer too, shame it didnt work
Title: Re: Lightning's Robots
Post by: Lightning S. on October 04, 2013, 11:11:37 PM
(https://gametechmods.com/uploads/images/7249wheel.PNG)
(https://gametechmods.com/uploads/images/28135c.PNG)
(https://gametechmods.com/uploads/images/77365fantom.PNG)
(https://gametechmods.com/uploads/images/40660bw.PNG)
Title: Re: Lightning's Robots
Post by: Badnik96 on October 04, 2013, 11:29:45 PM
Like the use of the bracket wedges on VRI.
Title: Re: Lightning's Robots
Post by: Lightning S. on November 02, 2013, 11:03:42 PM
(https://gametechmods.com/uploads/images/671146C.PNG)
(https://gametechmods.com/uploads/images/20469brain.PNG)
(https://gametechmods.com/uploads/images/93336star.PNG)
(https://gametechmods.com/uploads/images/70533bw.PNG)
Title: Re: Lightning's Robots
Post by: MassimoV on November 02, 2013, 11:08:06 PM
The VS does look cool.
Title: Re: Lightning's Robots
Post by: Mr. AS on November 02, 2013, 11:50:12 PM
hmmm, hs + twacker hybrid? how does that preform against popups?
mother brain (metroid reference?) looks effective and original too. i get the feeling that the extender work and chassis setup could be cleaner though. i'll probably make something like that as an example later, its almost 1AM where i am, lol.
Title: Re: Lightning's Robots
Post by: Naryar on November 03, 2013, 02:50:42 AM
<3 Mother Brain

Definitely a cool stock builder, +respect
Title: Re: Lightning's Robots
Post by: Virus Bomb on November 04, 2013, 10:29:22 AM
mother brain could do with less extender work. wedges any good?
Title: Re: Lightning's Robots
Post by: Lightning S. on November 23, 2013, 07:33:11 PM
1.5) I will allow burst enhancing spin motors.
Are you saying that, so long as it seems irl (moving parts don't intersect components or anything), we could build practically the entire robot off of a snapper?
hmm...

I guess, as long as it looks IRL...
(https://gametechmods.com/uploads/images/78287rw9.png)
mother brain (metroid reference?) looks effective and original too. i get the feeling that the extender work and chassis setup could be cleaner though.
mother brain could do with less extender work. wedges any good?
(https://gametechmods.com/uploads/images/34180motherb.PNG) Wedges are ever so slightly better than if it had DDTs.
hmmm, hs + twacker hybrid? how does that preform against popups?
Surprisingly well, only really has trouble against rammers.
Title: Re: Lightning's Robots
Post by: Badnik96 on November 23, 2013, 08:10:10 PM
I'm gonna say that's very borderline, but I'll accept it.
Title: Re: Lightning's Robots
Post by: 090901 on November 23, 2013, 08:45:29 PM
I'm gonna say that's very borderline, but I'll accept it.
It has no motor support at all in any way.
Title: Re: Lightning's Robots
Post by: Lightning S. on March 18, 2016, 11:24:57 PM
merp

So I've decided to make my AI pack public soon, alongside a few other goodies.
(https://gametechmods.com/uploads/images/92678alldabots.PNG)
If anyone wants a close-up of any of these, just leave a comment saying which.
Also, let me know if you have any ideas of names for the AI pack.
Title: Re: Lightning's Robots
Post by: Pwnator on March 18, 2016, 11:59:16 PM
ooh cool it's like pys ai tier

Really digging a lot of the MWs.
Title: Re: Lightning's Robots
Post by: Sage on March 19, 2016, 12:21:49 AM
doesnt showcase for 3 years

releases ai pack

you're cool
Title: Re: Lightning's Robots
Post by: Naryar on March 19, 2016, 04:58:48 AM
Lightning AI ?
Title: Re: Lightning's Robots
Post by: 09090901 on March 19, 2016, 05:38:54 AM
I like the plow popups
Title: Re: Lightning's Robots
Post by: Gauche Suede on March 19, 2016, 06:37:11 AM
Well this'll be a great replacement for SCv3 as the "AI Pack newbies gotta get when starting out"
Title: Re: Lightning's Robots
Post by: Scorpion on March 19, 2016, 07:12:05 AM
Oh hi there.
Personally I've no interest in stock but its a great thing to see a new AI pack being released for it though.
Some really cool looking bots in there too, C5 and N2 are probably my favourites.
Title: Re: Lightning's Robots
Post by: RedAce on March 19, 2016, 07:15:53 AM
Can I get a closer look ah the hammer in I1 and the VS in C2 (heh) please?

These all look pretty good.  I plan on downloading this.

Also, let me know if you have any ideas of names for the AI pack.
LSAI?  Shock in Stock AI?  Thunderbots AI?  Those are all I can think off.
Title: Re: Lightning's Robots
Post by: Scrap Daddy on March 19, 2016, 03:50:23 PM
Looks fun. Can't wait for the download.
Title: Re: Lightning's Robots
Post by: Thrackerzod on March 19, 2016, 03:51:52 PM
How about just "Lightning AI"?  Kinda generic, but gets the jorb done.
Title: Re: Lightning's Robots
Post by: Lightning S. on March 19, 2016, 06:41:59 PM
I1 and the VS in C2

(https://gametechmods.com/uploads/images/1833dzgbdba.PNG)
(https://gametechmods.com/uploads/images/14939edbhra.PNG)
might redo some extender work on that second one before i release it, it's kinda sloppy atm
Title: Re: Lightning's Robots
Post by: Lightning S. on March 20, 2016, 01:15:42 PM
How about just "Lightning AI"?  Kinda generic, but gets the jorb done.
k

I'm about ready to release the AI pack, but I need to know a couple things first.

also here are my ra2 league entries for if gk ever comes back
(https://gametechmods.com/uploads/images/36099ra2league.PNG)
Title: Re: Lightning's Robots
Post by: Silverfish on March 20, 2016, 03:02:07 PM
KEEP THE COMPRESSOR ARENA TEXTURES!
As for the menu, you're saving the picture as auto-detect for the bitrate.
The bots: look cool.
Title: Re: Lightning's Robots
Post by: RedAce on March 20, 2016, 03:19:39 PM
As for the menu, you're saving the picture as auto-detect for the bitrate.
Oh yeah.  If you're using something like Paint.net, turn auto-detect off if you want to save textures for RA2.  It does that and it's weird.

I'd keep the textures for the Compressor Ironbot Edition.  It help distinguish the two.

The bots are pretty cool, but do either of them suffer from AGOD at all?
Title: Re: Lightning's Robots
Post by: ianh05 on April 07, 2016, 10:59:06 AM
How about just "Lightning AI"?  Kinda generic, but gets the jorb done.
k

I'm about ready to release the AI pack, but I need to know a couple things first.

also here are my ra2 league entries for if gk ever comes back
(https://gametechmods.com/uploads/images/36099ra2league.PNG)

Your AI pack is looking really nice, good work. Feel free to include any of my larger team list mods (found in my singature)  :thumbup
Title: Re: Lightning's Robots
Post by: Lightning S. on April 06, 2017, 06:24:58 PM
i feel bad for not building in so long

(https://gametechmods.com/uploads/images/75950meesfeet.png)
i feel worse for spending so long on this only to have it turn out to be "meh" at best
i'll either enter it in crapcan derby or mafia, idk yet
Title: Re: Lightning's Robots
Post by: Badnik96 on April 06, 2017, 07:22:02 PM
that looks pretty badass
Title: Re: Lightning's Robots
Post by: Scrap Daddy on April 06, 2017, 08:32:35 PM
This design has potential. What makes it meh?
Title: Re: Lightning's Robots
Post by: 09090901 on April 06, 2017, 08:52:52 PM
servos?
Title: Re: Lightning's Robots
Post by: Lightning S. on April 07, 2017, 02:00:20 AM
(https://gametechmods.com/uploads/images/52582mf inside.png)
uses a static setup to save weight and to try and make it less bouncy. it's not that good because of mediocre wedges and lack of defense; i had to put that weight toward protecting the motor

made an alternate version after realizing i've never made a true popup
(https://gametechmods.com/uploads/images/85431mfa.png)
(https://gametechmods.com/uploads/images/27037mfa insides.png)
this one will be for mafia. works better that the other one
Title: Re: Lightning's Robots
Post by: Reier on April 07, 2017, 02:59:42 AM
i dig both  :thumbup clever drive/weapon system on the popup
Title: Re: Lightning's Robots
Post by: Mr. AS on April 07, 2017, 03:08:17 AM
Wedges are probably terribad on the VS because you're using the wrong AP on the snappers.
Title: Re: Lightning's Robots
Post by: Lightning S. on July 26, 2017, 05:05:39 PM
rebuilding some bots from my ai pack
(https://gametechmods.com/uploads/images/67722arf.png)
new version of abort retry fail hw for super secret team. 2 black batteries, 12 razors, 799.9
not very good, but still better than the old one
also breaks ro7. is this a problem or does anyone care
(https://gametechmods.com/uploads/images/53778hammerhelp.png)
can someone please tell me how to make a decent mw hammer
4 plows, 3 razors, 395.4. i want to trade a couple plows for more weaponry, but the ddt can barely even handle what's there already. also the hammer arm gets ripped off the second it touches anything
Title: Re: Lightning's Robots
Post by: Pwnator on July 26, 2017, 07:38:45 PM
HW could ditch the DDTs for Snapper2s if they're only throwing out an iron each.

As for the MW, I don't think the sample size is enough to tell how good is "decent", but there should be a couple of decent ones in other showcases. My experience with your kind of design was that it couldn't turn fast enough and it would glitch on heavy contact. I think Geice has built one that (probably) works though, so I recommend cloning his design.
Title: Re: Lightning's Robots
Post by: 090901 on July 26, 2017, 08:08:05 PM
flip the plows on your hammer, they wont trap anything that way and will just have bots ride up into the hammer arm. i also think that a 90 degree arm made with 2 extenders works better than curved hammers.
Title: Re: Lightning's Robots
Post by: Mr. AS on July 26, 2017, 08:35:56 PM
I can tell you from experience that hammers tend to be better with static setups. Maybe having a plow above your ground-level plows would be a good idea to trap bots like 09 said as well.
Title: Re: Lightning's Robots
Post by: Lightning S. on September 11, 2017, 05:53:50 PM
rebuilding some older bots also birthday post woooo
Title: Re: Lightning's Robots
Post by: Pwnator on September 11, 2017, 06:22:26 PM
mws and hw look pretty solid

wedgeless popup might need a minimum of bird drive for it to actually slide under bots

also can you shrink protostar's chassis so the plow doesn't need an extender? you should be able to get a 10kg weapon for the breaker
Title: Re: Lightning's Robots
Post by: Lightning S. on September 12, 2017, 12:24:54 AM
can you shrink protostar's chassis so the plow doesn't need an extender? you should be able to get a 10kg weapon for the breaker
(https://gametechmods.com/uploads/images/90057qwe.png)
like this? made a new chassis and stacked the snapper in the nifty again. also exostacked the ba
wedgeless popup might need a minimum of bird drive for it to actually slide under bots

(https://gametechmods.com/uploads/images/6773qeee.png)
preference? first one has the extender for extra armor since idk what else to do with 6 kgs
Title: Re: Lightning's Robots
Post by: Reier on September 14, 2017, 09:18:41 AM
tight designs
Title: Re: Lightning's Robots
Post by: Lightning S. on September 15, 2017, 08:16:13 PM
thanks


rebuilt the popup 3 times
(https://gametechmods.com/uploads/images/65479srdydu.png)
last one has more weaponry, but a smaller chassis and a slightly steeper wedge
which one do you think is most effective?
Title: Re: Lightning's Robots
Post by: Fracture on September 15, 2017, 08:24:26 PM
I like the third one, but not sure why you're going for the double snappers when it leaves so little weight for weaponry. If you want more flipping power I would just use one DDT with frontal weaponry/protection.
Title: Re: Lightning's Robots
Post by: Scrap Daddy on September 17, 2017, 05:55:13 PM
I like it, but yeah I bet reg ztek and ddt would be the best one. Or the forward 2 snapper 2 razor redbird one.
Title: Re: Lightning's Robots
Post by: Lightning S. on September 18, 2017, 11:51:36 PM
(https://gametechmods.com/uploads/images/43003b1.png)
so this?

also more rebuilds
Title: Re: Lightning's Robots
Post by: Fracture on September 19, 2017, 07:54:22 AM
Popup looks good, 4 razors really make it a full-offense LW. You may want to try losing one of them for an "R4 ear" to help the AI hit the opponent's chassis when it fires.

Is the SnS invertible? If not, you should lighten up the extender work; even if it doesn't give you weight for anything else, less extenders means less places to knock off the entire setup.
(https://gametechmods.com/uploads/images/59585screenshot_17.png)

Don't know the specs on the popup, but you could definitely clean up the extenders holding the drive if you snapper load. And it seems like you're doing the same thing as with the LW by adding more burst motors instead of more razors; DDTs can hold 3-4 and Snapper2s can hold 2-3 (unless you want the flipping power).

See if adding another anchor or two to the HS can get you a better setup. Again, even if it doesn't save weight it's better defensively to have less extenders for the opponent to hit.
Title: Re: Lightning's Robots
Post by: Reier on September 20, 2017, 11:01:15 AM
I really dig lightning strike
Title: Re: Lightning's Robots
Post by: Lightning S. on September 20, 2017, 04:41:53 PM
okay idk how this new attachment system works so forgive me if this looks unorganized

-simplified extender work on the sns, and it gave me weight for bear claws. they last longer, but don't do nearly as much damage. the axles also don't come out anymore, unfortunately
-redid the lw hs. dsa, everything else visible. took a while to get the ba/nifty stack just right, but was worth the wait
DDTs can hold 3-4 and Snapper2s can hold 2-3 (unless you want the flipping power)
-yeah, the hw popup is going for flipping power. also, since there are only 2 razors per ddt, each one fires really fast and since there are 4 ddts, there's no need to worry about a lack of damage. a good run-up usually results in a 1hko. because axle glitch of doom, i'm just sticking with the static setup.
-trying to build a mw chained hs. not entirely sure what i'm doing
I really dig lightning strike
thanks man
Title: Re: Lightning's Robots
Post by: Lightning S. on October 02, 2017, 02:24:59 PM
 [ This attachment cannot be displayed inline in 'Print Page' view ]
slight update to abomination. swapped the irons for razors so i could get a caster in. debating whether or not that was the right thing to do.
 [ This attachment cannot be displayed inline in 'Print Page' view ]
new version of iron maiden. not much to say about this.
 [ This attachment cannot be displayed inline in 'Print Page' view ]
i'm still trying to make a chained mw hs.
12 irons (4 on each end), idk if that's overkill or not. absolutely no regard for rule of 7. only takes 21 seconds (read: an eternity and a half) to spin up to speed, so the only arena it's really viable in is the black hole space station unless i can find an ai that just runs away the whole match
Title: Re: Lightning's Robots
Post by: kill343gs on October 02, 2017, 05:00:20 PM
Iron Maiden is cool as hell man. I'd like to see the plows pulled a little tighter inwards, but that's likely just personal preference and not actually affecting anything.
Title: Re: Lightning's Robots
Post by: 090901 on October 02, 2017, 05:03:08 PM
there has to be a way to be able to swap the angled extenders to 20cms on abomination and then swap the razors to claws.
Title: Re: Lightning's Robots
Post by: Pwnator on October 02, 2017, 07:05:03 PM
Side hammer could use the 140cms for wedges but unless you also stack the blacks, there's really not much room for improvement.

I was so confused at how you were able to build the chained HS until I read that you broke the Ro7. Cool experiment though.
Title: Re: Lightning's Robots
Post by: Lightning S. on October 11, 2017, 02:04:34 AM
thanks guys

might as well post bots here while i'm waiting for tournament vids to upload
there has to be a way to be able to swap the angled extenders to 20cms on abomination and then swap the razors to claws.

i'll do ya one better
 [ This attachment cannot be displayed inline in 'Print Page' view ]
had to remove one of the extenders that held the weapon motor though, so now it's closer to the chassis

anyway
 [ This attachment cannot be displayed inline in 'Print Page' view ]
tried improving this bot a bit. turns out the wedges suck.
 [ This attachment cannot be displayed inline in 'Print Page' view ]
tried a static drive setup instead. wedges are okay, but the hammers fall off in no time flat
 [ This attachment cannot be displayed inline in 'Print Page' view ]
tried a new idea for public threat. wasn't sure what i was going for until i was already most of the way done
Title: Re: Lightning's Robots
Post by: Pwnator on October 11, 2017, 02:18:38 AM
The setup for the hammer hybrid is quite heavy. You could make the RADs and plows static if you could just make the chassis a bit larger. Then you should have enough to make the hammer curved.

You should also space out the wedges of the side hammer hybrid a bit more. Not sure if maces are the right thing, but it looks cool.

Regardless, those are some solid ideas you got there.
Title: Re: Lightning's Robots
Post by: kill343gs on October 11, 2017, 05:35:15 PM
Really dig these
Title: Re: Lightning's Robots
Post by: Dreamcast on October 11, 2017, 07:57:09 PM
Nice looking unintentional Box of Grime rebuild.
Title: Re: Lightning's Robots
Post by: Badnik96 on October 12, 2017, 12:48:00 AM
i dig the fs/hs

might be better if you angled the plows out a little so it could trap better
Title: Re: Lightning's Robots
Post by: Lightning S. on October 13, 2017, 06:41:08 PM
was cleaning out my robot designs folder

here are some new bots
Title: Re: Lightning's Robots
Post by: Pwnator on October 14, 2017, 01:59:31 AM
the mw fs and rammer are hella cool

I still think the setup of the hammer hybrid is inefficient, but the curved hammer is pretty much the only improvement it needs so good job.

And that FS hybrid is sick. Getting those Tempest Exterminator vibes.
Title: Re: Lightning's Robots
Post by: Philippa on October 14, 2017, 03:46:05 AM
Yeah, the original One Billion Hours had that weapon and wheel setup. Basically impossible to drive without the chassis flipping out. One Billion And One Hours is a lot more stable.
Title: Re: Lightning's Robots
Post by: Badnik96 on October 17, 2017, 12:36:13 PM
i really like boulder crusher
Title: Re: Lightning's Robots
Post by: NeonCalypso on October 17, 2017, 06:31:48 PM
That HS/Hammer hybrid looks cooly
Title: Re: Lightning's Robots
Post by: Lightning S. on October 24, 2017, 02:34:27 PM
https://gametechmods.com/forums/index.php?action=dlattach;topic=10523.0;attach=6394;image
this one was just called "idk what to do with this". pretty sure i don't have the weight to do anything with it
figured out what to do with it: make a CW
 [ This attachment cannot be displayed inline in 'Print Page' view ]  
pretty bouncy, but otherwise works really well. will probably replace brain scrubber
 [ This attachment cannot be displayed inline in 'Print Page' view ]
are MW wedged HSs a thing?
 [ This attachment cannot be displayed inline in 'Print Page' view ]
rebuild of alien king. uses a few of those heavy 140cm extenders. 40 irons
 [ This attachment cannot be displayed inline in 'Print Page' view ]
tried a 3wd SnS. first one is mounted on a servo and spins insanely fast, but havok bombs outside of the test garage. used ra2cf on the 2nd one to put a tribar on a BA for a static setup so it doesn't havok, but it's kinda slow, especially compared to the other one
 [ This attachment cannot be displayed inline in 'Print Page' view ]
tried making some sort om MW juggler/de-wheeler. originally meant to have 4 RADs, but i only had 50kg left after the first two so i just put some static irons on. not very good overall
 [ This attachment cannot be displayed inline in 'Print Page' view ]
3 different drive systems on the same HS. the one with HPZ drive uses a different extender setup so i could get the weight. all are invertable
Title: Re: Lightning's Robots
Post by: Dark-Al on October 24, 2017, 02:52:33 PM
They all look really good. Though, I don't really understand why you need a wedge for your first MW HS? Personally, I think the wedge could be there for getting robots onto the wedge, so the robot becomes trapped for the HS to damage the opponent without having to be damaged by wedge dependent weapon systems. Otherwise most of the bots are pretty good.
Title: Re: Lightning's Robots
Post by: Lightning S. on October 24, 2017, 07:07:28 PM
updated the juggler
 [ This attachment cannot be displayed inline in 'Print Page' view ]  
now it does pretty well against anything that's not a hs
I don't really understand why you need a wedge for your first MW HS?
it was more of a test than anything
Title: Re: Lightning's Robots
Post by: Reier on October 25, 2017, 10:14:27 AM
I dig the fatboy hs
Title: Re: Lightning's Robots
Post by: kill343gs on October 25, 2017, 06:25:06 PM
I really like Alien King, but I'd try and pull the side plows in a bit tighter.
Title: Re: Lightning's Robots
Post by: WeN on October 26, 2017, 06:39:36 AM
I dig alien king


Title: Re: Lightning's Robots
Post by: Lightning S. on November 09, 2017, 01:08:59 AM
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the hs was a complete havok bomb, so i just ended up making the drive static and it's good now. both are invertable still. preference?

 [ This attachment cannot be displayed inline in 'Print Page' view ]
i'm trying to figure out how to make a good hw hammer. evidently this is not how you do it

 [ This attachment cannot be displayed inline in 'Print Page' view ]
hw true popup. 10 razors, 2 batts, 4 hpz, 27 casters. wedges and armor both work really well. idk how i managed to get that spike strip on there, but i'm happy about it
Title: Re: Lightning's Robots
Post by: Pwnator on November 09, 2017, 06:43:59 AM
Why not go all maces on the Z-Tek version? Just rotate the drive motors if it's not invertible.

Hammer is still very messy. This is a scenario where it's worth to make the chassis larger just to properly accommodate more anchors or even an additional Snapper II.

Heroic Sacrifice clone looks very clean. That's a pretty dense caster rack as well. Not sure if there's room for improvement if you try to lose a caster per row.
Title: Re: Lightning's Robots
Post by: Lightning S. on November 23, 2017, 06:13:39 PM
Hammer is still very messy. This is a scenario where it's worth to make the chassis larger just to properly accommodate more anchors or even an additional Snapper II.

made the chassis bigger, but probably not the way i was supposed to
 [ This attachment cannot be displayed inline in 'Print Page' view ]
9 razors, 2 batts. not as optimized as the other one, but performs way better

other bots
 [ This attachment cannot be displayed inline in 'Print Page' view ]
final version of that mw hs i kept remaking. still invertable. had a teeny bit of weight leftover so i put a 20cm extender on the front as a little bit of extra armor
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tried to remake 6 armed fighter using the pause/break technique, but i ran out of patience. battery is placed using ra2cf, everything else is legit.
 [ This attachment cannot be displayed inline in 'Print Page' view ]
new version of bear trap. used the caster popup's chassis to make more of an "anti-popup" or "reverse popup" (popdown?)
anyway, 12 razors & 27 casters. needs 4 wedges because if it looses all of them then it's game over, so the more the better. i could just use shinies, but screw it. it's a shw and i'm getting sick of putting shinies on everything anyway. takes out HWs just fine
Title: Re: Lightning's Robots
Post by: Lightning S. on December 21, 2017, 04:14:16 PM
made a bunch of new/upgraded bots over the last few days. this is the only one i feel like showcasing
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MaceFace 2. first one was literally just hypnotism with maces
despite the compact chassis, it has really good (albeit inconsistent) wedges

expect something big coming soon
Title: Re: Lightning's Robots
Post by: Reier on December 21, 2017, 05:05:02 PM
got a great look to it
Title: Re: Lightning's Robots
Post by: Sage on December 21, 2017, 05:06:07 PM
cute
Title: Re: Lightning's Robots
Post by: kill343gs on December 31, 2017, 01:59:20 AM
that thing is super tight my man
Title: Re: Lightning's Robots
Post by: Lightning S. on January 10, 2018, 12:46:27 PM
here is a robot
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still has cambered wheels, but it's also invertable
was going to be my entry for gtmcs2, but then i read about all the HSs being entered so i built something else
Title: Re: Lightning's Robots
Post by: Reier on January 11, 2018, 12:14:28 PM
 :thumbup
Title: Re: Lightning's Robots
Post by: Lightning S. on February 19, 2021, 06:42:54 PM
it's been a fat minute
have some robots
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1st entry for tba3. uses ecoomni so it doesn't bounce around all the time
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2nd entry for tba3. wammer / true popup hybrid. was originally going to be a little different:
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hypnotism except it's a juggler
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backs axwards
Title: Re: Lightning's Robots
Post by: Mecha on February 19, 2021, 10:31:37 PM
i'm a fan of the wammer hybrid, nice stuff
Title: Re: Lightning's Robots
Post by: Badnik96 on February 24, 2021, 09:40:32 PM
the mw top spinner is pretty rad