gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: Jamin on July 18, 2012, 04:53:53 AM

Title: Jamin's things
Post by: Jamin on July 18, 2012, 04:53:53 AM
'lo


I prefer to build only artsy and creative looking robots, so don't expect me to be posting anything here that is worthy of serious competition among the likes of you guys. For now, here is a turret hammer I created with Taz Bot in mind (but more wedgie.)
(https://gametechmods.com/uploads/images/55769crash.png)
I do apologize for the lazy crop job, I am in a hurry right now.
Title: Re: Jamin's things
Post by: Jonzu95 on July 18, 2012, 07:20:24 AM
If you wanna learn to build like a pro, I recommend to read this, it's very useful.
http://beetlebros.gametechmods.com/ra2techs.htm (http://beetlebros.gametechmods.com/ra2techs.htm)
But the main thing is to have fun. Enjoy your stay in the forums and welcome. ;)
Title: Re: Jamin's things
Post by: Philippa on July 18, 2012, 07:22:47 AM
Everytime I see you post something I'm gonna be reminded of Bob Marley. :gawe:

Welcome to the forums, have a good time, don't be too annoying and make another post or you will be deleted.
If you have any questions ask someone with a coloured name.

I would swap the Redbird with a servo to make it a little more accurate when firing the hammer.
Title: Re: Jamin's things
Post by: NFX on July 18, 2012, 07:28:58 AM
Welcome to the boards. =)

It's actually not too bad for a newcomer, though there are a few things you can do to improve. A turret is normally built from a servo, to allow greater control, plus you don't get the axle spinning around pointlessle when you're not aiming. Static wedges also aren't particularly effective, if you mount the wedges on a burst motor, then you can force the wedges into the ground, and that helps in getting under opponents. RA2 Physics is the equivelant of Egyptian chocolate.
Title: Re: Jamin's things
Post by: Probably Rob on July 18, 2012, 07:32:49 AM
I like this robot so far, especially since it's yellow!

I just hope you don't follow the current tradition of building robots with two bloody separate wedges, seriously it's getting really annoying now - but good work nevertheless.  ;)
Title: Re: Jamin's things
Post by: cephalopod on July 18, 2012, 07:38:58 AM

I just hope you don't follow the current tradition of building robots with two bloody separate wedges, seriously it's getting really annoying now


It's been tradition for a very long time, and for good reason.


I love your ideas though Jamin, always thought turrets are mega cool.
Title: Re: Jamin's things
Post by: Pwnator on July 18, 2012, 09:12:51 AM
Everytime I see you post something I'm gonna be reminded of Bob Marley. :gawe:

I hate you. So much. Now I can't read his posts without a Jamaican accent in mind. >.<

But yeah, you'll have more freedom in terms of parts and types in DSL if you want to build creatively. Welcome! :D
Title: Re: Jamin's things
Post by: Philippa on July 18, 2012, 09:32:07 AM
Everytime I see you post something I'm gonna be reminded of Bob Marley. :gawe:

I hate you. So much. Now I can't read his posts without a Jamaican accent in mind. >.<
:trollface
Title: Re: Jamin's things
Post by: Mr. AS on July 18, 2012, 10:32:59 AM
ok here we go

-the armor is shining so im assuming its not dsa, just ignore the armor tab completly. it gives you dsa which is slightly better than steel for the weight of aluminum
-try to stack (http://beetlebros.gametechmods.com/ra2techs.htm#stacking) those two black batts
-i have no idea what the heck those two 40cm extenders are doing
-only 2 irons isnt doing to last long against some of the bots people make today.... GJ on weapon choice tho
-small wedge on angler on baseplate anchor = NO, put the wedge on a round extender on a burst motor

and of course: http://beetlebros.gametechmods.com/ra2techs.htm (http://beetlebros.gametechmods.com/ra2techs.htm)
Title: Re: Jamin's things
Post by: HurricaneAndrew on July 18, 2012, 11:49:08 AM
AS... Did you read his first post at all? He's just tinkering with ideas at this point.

I rather like it. I would really like to see it built in a more "efficient" mindset, though. I really think that when built in a certain way that it could be very effective for a hammer bot.
Title: Re: Jamin's things
Post by: Mr. AS on July 18, 2012, 11:51:12 AM
AS... Did you read his first post at all? He's just tinkering with ideas at this point.
yes and im telling how to make it more efficient. atm it honestly wont last 15-30 seconds against the mighty fury or crimson (prehaps even less !).
Title: Re: Jamin's things
Post by: ty4er on July 18, 2012, 11:55:16 AM
AS... Did you read his first post at all? He's just tinkering with ideas at this point.
yes and im telling how to make it more efficient. atm it honestly wont last 15-30 seconds against the mighty fury or crimson (perhaps even less !).
you don't say that to irl dsl building though. let him build what he wants to.

but if you're going for that kind of style, i'd seriously recommend dsl. stock isn't very good for that style of building

oh and  :welcome
Title: Re: Jamin's things
Post by: kill343gs on July 18, 2012, 12:04:58 PM
I just hope you don't follow the current tradition of building robots with two bloody separate wedges

You honestly have no idea what you're talking about, shush.
Title: Re: Jamin's things
Post by: Mr. AS on July 18, 2012, 12:09:03 PM
dsl
well obviously because dsl was made for bots that would work irl (atleast until naryar and robo and all those guys pretty much raped that concept into what it is today, and ofcourse there people like thyrus who still build irl-style bots) and tring to make bwhile stock is STRICTLY about how efficient you can make a bot, regardless of realism or not. the only stock realism to be found is mostly jonzus robot wars series 8 and that one other tourney he made (metal mayhem or something, that stock realsim tourney that gf won), and in general irl does not work in stock very well
tldr STOCK IS NOT ABOUT REALISM... yes ty if he wants to build irl he will be infinitely better off in dsl

@op if you want to make a turret hammer in stock you might want to look at clicks bot recipe for disaster:
(https://gametechmods.com/TournamentFiles/botm/july09/003.jpg)

^of course it would be a mw^
Title: Re: Jamin's things
Post by: Kossokei on July 18, 2012, 06:49:11 PM
dsl
well obviously because dsl was made for bots that would work irl (atleast until naryar and robo and all those guys pretty much raped that concept into what it is today, and ofcourse there people like thyrus who still build irl-style bots) and tring to make bwhile stock is STRICTLY about how efficient you can make a bot, regardless of realism or not. the only stock realism to be found is mostly jonzus robot wars series 8 and that one other tourney he made (metal mayhem or something, that stock realsim tourney that gf won), and in general irl does not work in stock very well
tldr STOCK IS NOT ABOUT REALISM... yes ty if he wants to build irl he will be infinitely better off in dsl

@op if you want to make a turret hammer in stock you might want to look at clicks bot recipe for disaster:
(https://gametechmods.com/TournamentFiles/botm/july09/003.jpg)

^of course it would be a mw^

I think he wants to make a more realistic looking bot, he said he likes making Artsy and Aesthetic bots, and hey, Artsy bots are awesome.

Anyway, I like the bot Jamin, it reminds me of a love child of Tazbot and Datomkia. Unless you like how the chassis looks or you meant for it to look that way, I'd say shrink it a little to keep the overall look while giving you a little extra weight to work with. If you have the space, I'd say switch out the wheels you have now for the Shiny hub wheels; they're a little bigger, little more grippy I think and they would look cool on your bot (you said you like artsy)
Title: Re: Jamin's things
Post by: Jamin on July 18, 2012, 08:11:18 PM
(https://gametechmods.com/uploads/images/96747ssss.png)

I felt I needed to redesign the chassis, the first version was really unstable when the arm was in motion, probably due to the motor spinning to fast.
Title: Re: Jamin's things
Post by: courthousedoc on July 18, 2012, 08:40:34 PM
Nice to see a bit of innovation in stock for a change.
Title: Re: Jamin's things
Post by: Jamin on July 18, 2012, 08:41:25 PM
Nice to see a bit of innovation in stock for a change.

Thank you :) That's what I am going for.
Title: Re: Jamin's things
Post by: Kossokei on July 18, 2012, 08:42:50 PM
Alright, that's a step forward. Now you don't have as much empty space, or usable empty space.

A few things about the drive system you're using here.Redbirds aren't great drive wheels. They're good, but they aren't great. If you can fit them, put in HP Z-Tecs. Also, Center the wheels in the middle of the chassis, it gives you a better center of gravity that way and it makes your hammer more effective.

The front wedges are pointless now because your robot is fully symmetrical and you can attack in any direction. What you should do is put some kind of wedge on all sides, or you can screw the wedge all together because your chassis is fairly wedgy already.
Title: Re: Jamin's things
Post by: Mr. AS on July 18, 2012, 09:36:48 PM
Nice to see a bit of innovation in stock for a change.
too bad its not original.

you'd be better off with a spinning weapon to fend off popups and other wedges, and the turrent hammer mounted on only round extenders (see the picture i posted on the first page ..... make something like that, of course it would be a middleweight), with no wedges and 2-4 snowplows, and a bottom with casters if you can and you only need shiny hubs/rubbers (shinies if you go with no casters) for this
Title: Re: Jamin's things
Post by: Jamin on July 18, 2012, 10:02:43 PM
Nice to see a bit of innovation in stock for a change.
too bad its not original.

you'd be better off with a spinning weapon to fend off popups and other wedges, and the turrent hammer mounted on only round extenders (see the picture i posted on the first page ..... make something like that, of course it would be a middleweight), with no wedges and 2-4 snowplows, and a bottom with casters if you can and you only need shiny hubs/rubbers (shinies if you go with no casters) for this

If I gave it spinning weapons, that could completely defeat the purpose of building a turret hammer.


Title: Re: Jamin's things
Post by: Mr. AS on July 18, 2012, 10:08:50 PM
Nice to see a bit of innovation in stock for a change.
too bad its not original.

you'd be better off with a spinning weapon to fend off popups and other wedges, and the turrent hammer mounted on only round extenders (see the picture i posted on the first page ..... make something like that, of course it would be a middleweight), with no wedges and 2-4 snowplows, and a bottom with casters if you can and you only need shiny hubs/rubbers (shinies if you go with no casters) for this

If I gave it spinning weapons, that could completely defeat the purpose of building a turret hammer.



put both the weapon systems on. the hammer needs be curved/long enough to reach over the spinner to hit the othere bots chassis
Title: Re: Jamin's things
Post by: Jamin on July 18, 2012, 10:12:19 PM
Nice to see a bit of innovation in stock for a change.
too bad its not original.

you'd be better off with a spinning weapon to fend off popups and other wedges, and the turrent hammer mounted on only round extenders (see the picture i posted on the first page ..... make something like that, of course it would be a middleweight), with no wedges and 2-4 snowplows, and a bottom with casters if you can and you only need shiny hubs/rubbers (shinies if you go with no casters) for this

If I gave it spinning weapons, that could completely defeat the purpose of building a turret hammer.



put both the weapon systems on. the hammer needs be curved/long enough to reach over the spinner to hit the othere bots chassis
I understood what you meant, but the point of making a 360o hammer is that I will be able to hit in all directions, it seems like you'd want me to focus all of the attack on one side (the side with the other weapon system.)
Title: Re: Jamin's things
Post by: Mr. AS on July 18, 2012, 10:14:13 PM
Nice to see a bit of innovation in stock for a change.
too bad its not original.

you'd be better off with a spinning weapon to fend off popups and other wedges, and the turrent hammer mounted on only round extenders (see the picture i posted on the first page ..... make something like that, of course it would be a middleweight), with no wedges and 2-4 snowplows, and a bottom with casters if you can and you only need shiny hubs/rubbers (shinies if you go with no casters) for this

If I gave it spinning weapons, that could completely defeat the purpose of building a turret hammer.



put both the weapon systems on. the hammer needs be curved/long enough to reach over the spinner to hit the othere bots chassis
I understood what you meant, but the point of making a 360o hammer is that I will be able to hit in all directions, it seems like you'd want me to focus all of the attack on one side (the side with the other weapon system.)
if you have a chassis small enough, the tribar, extender and weapons should encompass the entire bot, again see clickbeetle's bot on the first page
Title: Re: Jamin's things
Post by: Jamin on July 18, 2012, 10:24:57 PM
Nice to see a bit of innovation in stock for a change.
too bad its not original.

you'd be better off with a spinning weapon to fend off popups and other wedges, and the turrent hammer mounted on only round extenders (see the picture i posted on the first page ..... make something like that, of course it would be a middleweight), with no wedges and 2-4 snowplows, and a bottom with casters if you can and you only need shiny hubs/rubbers (shinies if you go with no casters) for this

If I gave it spinning weapons, that could completely defeat the purpose of building a turret hammer.



put both the weapon systems on. the hammer needs be curved/long enough to reach over the spinner to hit the othere bots chassis
I understood what you meant, but the point of making a 360o hammer is that I will be able to hit in all directions, it seems like you'd want me to focus all of the attack on one side (the side with the other weapon system.)
if you have a chassis small enough, the tribar, extender and weapons should encompass the entire bot, again see clickbeetle's bot on the first page
Ok, I'll try out your advice later on. Here is the version of CRASH I was making earlier.
(https://gametechmods.com/uploads/images/11426dhdjd.png)
I've been looking at pictures of bots posted here to figure out how to move components inside of each other.
Title: Re: Jamin's things
Post by: Pwnator on July 18, 2012, 10:25:24 PM
jeez he's just starting out and now you're forcing him to build stuff that's 4x more complex?

give him a break
Title: Re: Jamin's things
Post by: Mr. AS on July 18, 2012, 10:29:49 PM
jeez he's just starting out and now you're forcing him to build stuff that's 4x more complex?

give him a break
whos said i was forcing him ? i was hoping for him to take atleast take a try at it, obviously hes no clickbeetle yet, i was hoping he'd atleast try, and if he fails we'll guide him to a finished product !
Title: Re: Jamin's things
Post by: Badnik96 on July 18, 2012, 10:33:08 PM
ugh I hate it when some newb joins and his bots are cool but not effective and some guy tells him to make the bot 100% combat effectivity. Stop.
Title: Re: Jamin's things
Post by: HurricaneAndrew on July 18, 2012, 10:36:52 PM
jeez he's just starting out and now you're forcing him to build stuff that's 4x more complex?

give him a break

This.

You all wonder why everyone new posts a few times and then they disappear. It's because people badger them to build something completely generic and condemn any creativity.

Let them build what they want. They will most likely build more complex bots when they feel like they're ready to... We aren't all as good as Sage or infiniteinertia, especially right off the bat.

http://www.merriam-webster.com/dictionary/learning+curve (http://www.merriam-webster.com/dictionary/learning+curve)

Read it. Take it to heart.


Also... There is a difference in teaching and trying to force-feed someone your own knowledge and opinions.
Title: Re: Jamin's things
Post by: Badnik96 on July 18, 2012, 10:38:55 PM
^This, like I just said.
Title: Re: Jamin's things
Post by: Mr. AS on July 18, 2012, 10:46:12 PM
ugh I hate it when some newb joins and his bots are cool but not effective and some guy tells him to make the bot 100% combat effectivity. Stop.
cool/original not always = ineffective

i mean srsly i dont know where the stereotype came from that all cool looking bots have to be complete sh** at fighting

just take a look at this:
(https://gametechmods.com/uploads/images/14456Untitled-1.jpg)
^i can provide more pics if nessicary^

it looks cool as heck and can still fight, and you're telling me that theres no possibility for him to become a good builder with creative ideas ?
Title: Re: Jamin's things
Post by: Pwnator on July 18, 2012, 10:50:50 PM
BECAUSE HE CAN'T BUILD STUFF LIKE THAT RIGHT OFF THE BAT!

HOW DO YOU THINK CAN HE BUILD AN EFFECTIVE HYBRID IF HE DOESN'T KNOW HOW TO BUILD AN EFFECTIVE SINGLE BOT TYPE, LET ALONE IF HE EVEN WANTS TO BUILD AN EFFICIENT ONE?

caps are totally necessary
Title: Re: Jamin's things
Post by: HurricaneAndrew on July 18, 2012, 10:54:09 PM
I have already said that it is possible to build an original design and make it somewhat effective, but that is not the point at all. We're just saying that you need to stop being so forceful about it. Give him time to learn to do the basics, then let him learn the glitches and other techniques.

Edit: Pwn beat me to it and pretty much hit the nail on the head.
Title: Re: Jamin's things
Post by: Mr. AS on July 18, 2012, 11:18:33 PM
BECAUSE HE CAN'T BUILD STUFF LIKE THAT RIGHT OFF THE BAT!

HOW DO YOU THINK CAN HE BUILD AN EFFECTIVE HYBRID IF HE DOESN'T KNOW HOW TO BUILD AN EFFECTIVE SINGLE BOT TYPE?
calm down, it was just an example. dont get your knickers or undies in a bunch/jimmies rustled/bones rattled/etc.

he should be able to ATLEAST be able to slap down a chassis with a ztek, some drive and a ddt/snapper on a servo and armors on a chassis for us to critque, knowing him he will probably put everything static and have a bit of empty space, im not expecting much from what comes out really ! but we'll give him advice after so he CAN be able to build better bots

I have already said that it is possible to build an original design and make it somewhat effective, but that is not the point at all. We're just saying that you need to stop being so forceful about it.
and again i am saying that im not forcing him (im not holding a damn gun to his head, they are TIPS), im just suggesting that he atleast take an attempt at it, even if it does become a sftw we'll teach him how to make it BETTER until he can be a pro. im telling him to LOOK AT THE PIC AND DO HIS BEST (whatever that may be) TO DRAW INSPARATION FROM IT and TRY to make something SIMILAR, obviously not all the fancy ass snapper loading stuff that they do with a 17.9 kg chassis (actually thatd probably be pretty havoky)
Title: Re: Jamin's things
Post by: Virus Bomb on July 18, 2012, 11:43:17 PM
i might be reading this wrong because i'm sleepy as heck, but why suggest him to build some efficient combat effective stuff when he's made it clear that that's not what he's going for with his bots?
Title: Re: Jamin's things
Post by: Jamin on July 19, 2012, 08:04:20 PM
I went for combat effectiveness with this one.
(https://gametechmods.com/uploads/images/93010teal.png)
Title: Re: Jamin's things
Post by: Wacky Bob on July 19, 2012, 08:10:18 PM
What's the weight and armor?

Try making the motors less exposed and make the wedges longer, because that's not going to get under anything when the weapons are farther out than the wedges. Add more weapons and try to lose the empty space. And nice random extenders at the top, other than that I like it.
Title: Re: Jamin's things
Post by: Mr. AS on July 19, 2012, 08:12:14 PM
yes, you are certainly getting better, but you might want to
1. have a steeper *shallower (typo sorry) wedge so bots will climb up and be able to be guttripped easier
2. get rid of one of the blacks (http://beetlebros.gametechmods.com/ra2stats.htm (http://beetlebros.gametechmods.com/ra2stats.htm))
3. get burst motor wedges, green snappers recommended for this

EDIT: and get it down to a mw because 6 irons is like nothing for a hw
Title: Re: Jamin's things
Post by: Jamin on July 19, 2012, 08:13:19 PM
What's the weight and armor?

Try making the motors less exposed and make the wedges longer, because that's not going to get under anything when the weapons are farther out than the wedges. Add more weapons and try to lose the empty space. And nice random extenders at the top, other than that I like it.
The extenders are to stop robots from going over the top.  It weights 478.9 and has no armor.
Title: Re: Jamin's things
Post by: courthousedoc on July 19, 2012, 08:15:18 PM
Burst load the HPZ's into the chassis (Which by the way needs to be smaller) as wel
Edit: Build to the weight limit
Title: Re: Jamin's things
Post by: Gauche Suede on July 19, 2012, 10:01:17 PM
yes, you are certainly getting better, but you might want to
1. have a steeper shallower wedge so bots will climb up and be able to be guttripped easier
2. get rid of one of the blacks (http://beetlebros.gametechmods.com/ra2stats.htm (http://beetlebros.gametechmods.com/ra2stats.htm))
3. get burst motor wedges, green snappers recommended for this

EDIT: and get it down to a mw because 6 irons is like nothing for a hw
And oh, before you even wanna start building, think first of what you wanna build. So, if you wanna build a HW Popup for example, think of the chassis of the bot, what shape it'll be, how is it going to work, how much space the parts need, and the finished product of the bot.
Title: Re: Jamin's things
Post by: courthousedoc on July 19, 2012, 11:11:10 PM
The black extenders are weak if you want to keep a bot from driving over your bot you should use snowplows instead.
Title: Re: Jamin's things
Post by: R0B0SH4RK on July 19, 2012, 11:59:26 PM
Nice to see a bit of innovation in stock for a change.


Not to burst your bubble or anything, but a turret hammer is hardly innovative.




General tips that you should probably take to heart:
1. Try to build to the weight limit. 800kg heavyweights are usually going to be better than 500kg heavyweights simply because they have more stuff - faster drive, stronger armour, more weaponry, etc. So, you should try to make your bots as close to the weight limit as possible.
2. Static wedges are more or less useless. You should put them on a burst motor of some kind (like a Snapper2 or a DDT). We have only a vague idea of what makes certain wedges better than others, but bursted wedges are always better than non-bursted ones.


The other guys will fill you in on specifics, but the best way to get better is to just mess around and build whatever you want. Just try to be mindful of the weight limits and efficient building (like using appropriate weaponry, or not wasting chassis space), and your building will get better.
Title: Re: Jamin's things
Post by: Jamin on July 20, 2012, 10:55:28 PM
Self explanatory

(https://gametechmods.com/uploads/images/783472012-07-20_00003.png)
Title: Re: Jamin's things
Post by: Gauche Suede on July 20, 2012, 11:00:40 PM
Self explanatory

(https://gametechmods.com/uploads/images/783472012-07-20_00003.png)
dude, before giving any advice, what is this bot's type? is it a normal Horizontal Spinner or is it a Horizontal Spinner/Rammer Hybrid? if it's the former, change the drive to RADs, shrink the chassis, and change the extender holding the weapons to 20cm. If it's the latter, also shrink the chassis, and try to get a mace weapon rack. I'll let the ones who are better at me give more advice.
Title: Re: Jamin's things
Post by: Jamin on July 20, 2012, 11:02:34 PM
Self explanatory

(https://gametechmods.com/uploads/images/783472012-07-20_00003.png)
dude, before giving any advice, what is this bot's type? is it a normal Horizontal Spinner or is it a Horizontal Spinner/Rammer Hybrid? if it's the former, change the drive to RADs, shrink the chassis, and change the extender holding the weapons to 20cm. If it's the latter, also shrink the chassis, and try to get a mace weapon rack. I'll let the ones who are better at me give more advice.

Uhhh, I guess it rams stuff, but that's not when I had in mind for the design.
Title: Re: Jamin's things
Post by: Gauche Suede on July 20, 2012, 11:06:32 PM
Self explanatory

(https://gametechmods.com/uploads/images/783472012-07-20_00003.png)
dude, before giving any advice, what is this bot's type? is it a normal Horizontal Spinner or is it a Horizontal Spinner/Rammer Hybrid? if it's the former, change the drive to RADs, shrink the chassis, and change the extender holding the weapons to 20cm. If it's the latter, also shrink the chassis, and try to get a mace weapon rack. I'll let the ones who are better at me give more advice.

Uhhh, I guess it rams stuff, but that's not when I had in mind for the design.
so, do you want an ordinary Horizontal Spinner like this:
https://gametechmods.com/RA2wiki/index.php?title=Fury (https://gametechmods.com/RA2wiki/index.php?title=Fury)
or do you want a Horizontal Spinner that still can Ram opponents like this:
https://gametechmods.com/RA2wiki/index.php?title=2_Sinister (https://gametechmods.com/RA2wiki/index.php?title=2_Sinister)
your pick.
Title: Re: Jamin's things
Post by: Jamin on July 20, 2012, 11:08:42 PM
Self explanatory

(https://gametechmods.com/uploads/images/783472012-07-20_00003.png)
dude, before giving any advice, what is this bot's type? is it a normal Horizontal Spinner or is it a Horizontal Spinner/Rammer Hybrid? if it's the former, change the drive to RADs, shrink the chassis, and change the extender holding the weapons to 20cm. If it's the latter, also shrink the chassis, and try to get a mace weapon rack. I'll let the ones who are better at me give more advice.

Uhhh, I guess it rams stuff, but that's not when I had in mind for the design.
so, do you want an ordinary Horizontal Spinner like this:
https://gametechmods.com/RA2wiki/index.php?title=Fury (https://gametechmods.com/RA2wiki/index.php?title=Fury)
or do you want a Horizontal Spinner that still can Ram opponents like this:
https://gametechmods.com/RA2wiki/index.php?title=2_Sinister (https://gametechmods.com/RA2wiki/index.php?title=2_Sinister)
your pick.

I guess....furry? I wasn't really going for anything specific, I was just trying to recreate what I see in showcases around here.
Title: Re: Jamin's things
Post by: Pwnator on July 20, 2012, 11:09:32 PM
There are some HSes that are might fast and they're pretty good as well (case in point (https://gametechmods.com/RA2wiki/index.php?title=Carbon_Bullet)). You don't even need a ramming rack for it to work, just ample protection. It wins matches by not allowing the opponent to set up properly (HS's weapons not up to speed or VS still stabilizing from an angled starting position).


Anyway, simplify the whole thing by using a single Snapper II first (drive, weapons and all). Try it out.
Title: Re: Jamin's things
Post by: Badnik96 on July 21, 2012, 10:51:08 AM
dude, before giving any advice, what is this bot's type? is it a normal Horizontal Spinner or is it a Horizontal Spinner/Rammer Hybrid?

How can it be an hs/rammer hybrid when there are no spikes there?
Title: Re: Jamin's things
Post by: Wacky Bob on July 21, 2012, 10:55:28 AM
Love the name for some reason, worried about the exposed motors and lack of weapons though.
Title: Re: Jamin's things
Post by: Jamin on August 20, 2012, 11:25:42 AM
lel stauck

lel paint splashes

WARNING: IT LOOKS LIKE BAD WORDS BUT FOR YOUR EYES
Title: Re: Jamin's things
Post by: Gauche Suede on August 20, 2012, 11:30:20 AM
lel stauck

lel paint splashes

WARNING: IT LOOKS LIKE BAD WORDS BUT FOR YOUR EYES
a Face spinner eh? good job. but i would switch the drive anchors and the nifty's position and ditch the whole angled thing(make it a normal Face Spinner).And try to make it invertible, and try to stack the control board into the nifty.
Title: Re: Jamin's things
Post by: Wacky Bob on August 20, 2012, 12:38:02 PM
Good to see you building to the weight limit, plus a pretty good job making the chassis compact. As Gauche said, having the wheels in the middle will make it tip from front to back. So instead of putting the Z-teks like that, add a pair of 40cms pointing backwards where the drive is now, then put the drive on the end of those and switch to shinies. Then you can lengthen the stabilizers with 20cms.
Title: Re: Jamin's things
Post by: Jamin on August 20, 2012, 03:03:39 PM
Good to see you building to the weight limit, plus a pretty good job making the chassis compact. As Gauche said, having the wheels in the middle will make it tip from front to back. So instead of putting the Z-teks like that, add a pair of 40cms pointing backwards where the drive is now, then put the drive on the end of those and switch to shinies. Then you can lengthen the stabilizers with 20cms.

I spent a very ridiculous amount of my time trying to get this to work, and it wouldn't. The problem was either stability (tipping over) or the wheels wouldn't make contact with the ground...so I just ended up doing this.
(https://gametechmods.com/uploads/images/13989Untitled.png)
Maybe my lack of sleep is messing with me, I should probably work on redesigning it when I am more awake.
Title: Re: Jamin's things
Post by: Badnik96 on August 20, 2012, 03:05:31 PM
Doesn't look half bad, are you planning to enter RIWS4 Sparkey?
Title: Re: Jamin's things
Post by: Jamin on August 20, 2012, 03:07:36 PM
Doesn't look half bad, are you planning to enter RIWS4 Sparkey?

I guess I might as well, shouldn't I?
Title: Re: Jamin's things
Post by: nicsan2009 on August 20, 2012, 03:11:47 PM
You should my bot and that one would probably have a close fight.
Title: Re: Jamin's things
Post by: Naryar on August 20, 2012, 04:02:05 PM
...Fatigue seems to ruin your extender work.
Title: Re: Jamin's things
Post by: J on August 20, 2012, 07:35:51 PM
LolDashStripes
...Fatigue seems to ruin your extender work.
That, or he tries to build the whole thing off a Snapper, which might work better.
Title: Re: Jamin's things
Post by: Jamin on August 20, 2012, 11:16:17 PM
...Fatigue seems to ruin your extender work.

I have it all off of two base plate anchors, is there a more efficient way?


Also, I've never actually bothered to learn how to stack, I guess I might as well do that...
Title: Re: Jamin's things
Post by: Gauche Suede on August 20, 2012, 11:41:08 PM
Good to see you building to the weight limit, plus a pretty good job making the chassis compact. As Gauche said, having the wheels in the middle will make it tip from front to back. So instead of putting the Z-teks like that, add a pair of 40cms pointing backwards where the drive is now, then put the drive on the end of those and switch to shinies. Then you can lengthen the stabilizers with 20cms.

I spent a very ridiculous amount of my time trying to get this to work, and it wouldn't. The problem was either stability (tipping over) or the wheels wouldn't make contact with the ground...so I just ended up doing this.
(https://gametechmods.com/uploads/images/13989Untitled.png)
Maybe my lack of sleep is messing with me, I should probably work on redesigning it when I am more awake.
dude, you'll be raped with the next SnS and HS you meet. try to either hide the extender or cover it with something, and as i said, make it invertible so that i doesn't get raped by the next VS you meet.
Title: Re: Jamin's things
Post by: Mr. AS on August 21, 2012, 12:32:26 AM
...Fatigue seems to ruin your extender work.

I have it all off of two base plate anchors, is there a more efficient way?
its not how many baseplate anchors, its how much weight is used to hold everything on/how exposed it is

you could use ~3 ba's and use 12 kg with no extender work, instead of the 16+ kgs your using right now, and atm theres vunerable extenders (all of those round extenders and t extenders have 100 hp) that any generic popup or hs could flick at and they would instantly fall off in most cases and leave your bot either immobile or severely cripples

dude, you'll be raped with the next SnS and HS you meet.
most narrow bots get raped by sns and hs, this is nothing new, he could think about a wedge or something along those lines to get under bots and gut rip them though
Title: Re: Jamin's things
Post by: Gauche Suede on August 21, 2012, 02:00:39 AM
...Fatigue seems to ruin your extender work.

I have it all off of two base plate anchors, is there a more efficient way?
its not how many baseplate anchors, its how much weight is used to hold everything on/how exposed it is

you could use ~3 ba's and use 12 kg with no extender work, instead of the 16+ kgs your using right now, and atm theres vunerable extenders (all of those round extenders and t extenders have 100 hp) that any generic popup or hs could flick at and they would instantly fall off in most cases and leave your bot either immobile or severely cripples

dude, you'll be raped with the next SnS and HS you meet.
most narrow bots get raped by sns and hs, this is nothing new, he could think about a wedge or something along those lines to get under bots and gut rip them though
no, usually narrow bot gets raped in about a minute or so, i'm talking about 30 second rape because of that seriously exposed extender.
Title: Re: Jamin's things
Post by: Naryar on August 21, 2012, 07:12:04 AM
It's a LW FS. It will very likely get beaten by a HS or SnS of the same caliber.

Besides sparkey, you can just use three anchors and do away with other extender work.

Title: Re: Jamin's things
Post by: Jamin on August 28, 2012, 09:47:03 PM
I guess I never posted it here, but I did end up reworking the extenders on Grandpa Gus so that it uses three baseplate anchors instead of two and the t connector thing, and I entered the new version into RIW4


anyway jjajaja
(https://gametechmods.com/uploads/images/65578nixon! 2.png)
NIXON 1 DOESN'T EXIST HAHAHAH DISREGARD THAT I SUCK COCKS
Title: Re: Jamin's things
Post by: SKBT on August 28, 2012, 09:52:38 PM
looks like a joke waiting to happen...

i'd see if you could move the wheels up closer to the center so it isn't so "long"...
Title: Re: Jamin's things
Post by: Jamin on August 28, 2012, 09:57:03 PM
looks like a joke waiting to happen...

i'd see if you could move the wheels up closer to the center so it isn't so "long"...

I assume you mean with extenders?
Title: Re: Jamin's things
Post by: Scrap Daddy on August 29, 2012, 02:16:27 AM
Uhhh a few things:
1. You need an airtank
2. You need a nifty tops for this
Title: Re: Jamin's things
Post by: Jamin on August 29, 2012, 03:12:00 AM
(https://gametechmods.com/uploads/images/64791brain.png)

Aluminum Armour.
Title: Re: Jamin's things
Post by: Jonzu95 on August 29, 2012, 03:45:30 AM
Designed for RW9?
Title: Re: Jamin's things
Post by: Jamin on August 29, 2012, 03:57:50 AM
idunnololmaybe
Title: Re: Jamin's things
Post by: Jamin on August 30, 2012, 07:23:51 PM
(https://gametechmods.com/uploads/images/49785jonzuface1.png)
1 black, two normal Z-teks

Title: Re: Jamin's things
Post by: Mr. AS on August 30, 2012, 07:25:36 PM
still unsure if thats a mw or a hw

also sacrifice series ???
Title: Re: Jamin's things
Post by: Jamin on August 30, 2012, 07:29:07 PM
Sorry, forgot to add weight, its a 393 kg middleweight
Title: Re: Jamin's things
Post by: NFX on August 30, 2012, 07:30:00 PM
Nicely built. I would advise having the casters hanging off the edges of the chassis, to help keep HS away from the sides better. Inside shot?
Title: Re: Jamin's things
Post by: Jamin on August 30, 2012, 07:36:23 PM
(https://gametechmods.com/uploads/images/55784jonzuface2.png)
Title: Re: Jamin's things
Post by: Badger on August 30, 2012, 08:58:26 PM
Is it a popup that works the same either way up?
Title: Re: Jamin's things
Post by: Jamin on August 30, 2012, 09:01:23 PM
Nahh, they only fire one way.
Title: Re: Jamin's things
Post by: Gauche Suede on August 30, 2012, 09:26:59 PM
(https://gametechmods.com/uploads/images/55784jonzuface2.png)
Too slow, change the grannies to shinies and get HPZs.
Title: Re: Jamin's things
Post by: Jamin on August 30, 2012, 09:30:07 PM
I did that, and it went overweight. It's actually fast enough anyway, at least for me to be able to drive it. I hate sh** that is so fast it bounces all over the arena with no control whatsoever.
Title: Re: Jamin's things
Post by: Clickbeetle on August 31, 2012, 12:19:09 AM
2 HPZ drive MW's are not very hard to control.  Try a 4WD HPZ MW rammer.
 
The popup looks good, kind of like an improved I Will Get Shredded, but it does need HPZ's.  Also, it looks like the wedge might be attached upside-down.  They work much better with the flat side on the ground.
Title: Re: Jamin's things
Post by: Jamin on August 31, 2012, 12:22:54 AM
The wedge is  the right way up when it flips over...

(https://gametechmods.com/uploads/images/49785jonzuface1.png)
1 black, two normal Z-teks


Title: Re: Jamin's things
Post by: Jamin on August 31, 2012, 01:22:57 AM
Hew

(https://gametechmods.com/uploads/images/71421ENGLESHKU.png)

Middleweight, 393.7 KG 1 Black, two HPz's. The scoop fires upward if needed
Title: Re: Jamin's things
Post by: Gauche Suede on August 31, 2012, 01:56:51 AM
I did that, and it went overweight. It's actually fast enough anyway, at least for me to be able to drive it. I hate sh** that is so fast it bounces all over the arena with no control whatsoever.
What do you mean by overweight?
2 Z-teks=50 kgs
2 HPZs=60 kgs
60kgs - 50kgs = 10kgs

2 grannies=36 kgs
2 shinies= 24 kgs
36kgs - 24kgs = 12kgs
12 kgs(from shinies)- 10kgs(to change drive to HPZ) = 2kgs leftover(which you can use to lengthen the wedges by 20cm or use the 20cm to protect the wedge extender).
Title: Re: Jamin's things
Post by: Jamin on August 31, 2012, 02:13:55 AM
I..really don't know, I swear I tried it and it went over...I don't know I must be trippin'
Title: Re: Jamin's things
Post by: Gauche Suede on August 31, 2012, 04:45:10 AM
I..really don't know, I swear I tried it and it went over...I don't know I must be trippin'
what do you mean? Post the bot(and the weight) with HPZs and shinies and let's see what's the problem.
Title: Re: Jamin's things
Post by: Jamin on August 31, 2012, 06:11:57 AM
Tried it, wheels don't touch the ground.
Title: Re: Jamin's things
Post by: Naryar on August 31, 2012, 06:18:53 AM
then it's too tall
Title: Re: Jamin's things
Post by: Jamin on August 31, 2012, 06:39:26 AM
I figure I might as well post this candy ass "no batteries" bot that I tested earlier, since I showed it off  in the Skype group as well
(https://gametechmods.com/uploads/images/36615servobot1.png)
then it's too tall
Yeah, I will definitely be re-constructing the whole robot later on today (hopefully after I get some sleep) so I can incorporate better wheels/drive, and hopefully more weapons. I have to say the idea of making caster armored robots that flip themselves over at the beginning of the round is one of the funnest things I have tried in RA2 so far, so expect more of that.
Title: Re: Jamin's things
Post by: Jamin on August 31, 2012, 10:23:33 AM
Updated

(https://gametechmods.com/uploads/images/92917newjonzuface1.png)
(https://gametechmods.com/uploads/images/10000newjonzuface2.png)

I swapped out the second popup arm for a somewhat weight wasting feature that I have wanted to try for a while now. Because of the robots odd chassis size, and the fact that I had to snapper load the Zteks in to get the wheels to touch the ground, I set up a servo motor with a black extender that could be raised and lowered to keep the robot stable.
(https://gametechmods.com/uploads/images/20809newjonzuface3.png)
(The stabilizer shown here sticking strait up, normally it is down and you cannot see it.)
Title: Re: Jamin's things
Post by: Jamin on September 01, 2012, 09:22:41 AM
(https://gametechmods.com/uploads/images/40118baguettt.png)
125.9 kg's, two stacked Pinks.
Title: Re: Jamin's things
Post by: Mr. AS on September 01, 2012, 09:26:36 AM
125.9 ?

thats a very underweight bw there sparkey

you should probably try to get it down to aw
Title: Re: Jamin's things
Post by: Jamin on September 01, 2012, 09:31:20 AM
125.9 ?

thats a very underweight bw there sparkey

you should probably try to get it down to aw

can I just die instead
Title: Re: Jamin's things
Post by: NFX on September 01, 2012, 10:17:05 AM
Very nice build. Shame about the overweightness. You could remove the second 20cm on the weaponry to get it down to AW straight away, though.
Title: Re: Jamin's things
Post by: Scorpion on September 01, 2012, 12:17:18 PM
This "Jamin" guy ain't too bad of a dude.
Title: Re: Jamin's things
Post by: Jonzu95 on September 01, 2012, 12:21:32 PM
This "Jamin" guy ain't too bad of a dude.
He is sparkey, in case you didn't know...
Title: Re: Jamin's things
Post by: Scorpion on September 01, 2012, 12:22:42 PM
This "Jamin" guy ain't too bad of a dude.
He is sparkey, in case you didn't know...
What?! Really????!?!!


Yeah, i know.
Title: Re: Jamin's things
Post by: Jamin on September 01, 2012, 07:57:47 PM
hew
(https://gametechmods.com/uploads/images/12404bwagyeeet.png)
Title: Re: Jamin's things
Post by: Jamin on September 01, 2012, 09:20:39 PM
Le double post
(https://gametechmods.com/uploads/images/40812Smokes.png)
(https://gametechmods.com/uploads/images/43507Intercom.png)

One black man in each of them.
Title: Re: Jamin's things
Post by: Enigm@ on September 01, 2012, 09:22:40 PM
wait what how are these useful wit how you've got them set up?
Title: Re: Jamin's things
Post by: Jamin on September 01, 2012, 09:24:25 PM
wait what how are these useful wit how you've got them set up?

has anybody ever beeen as far as decied to be because when he will the when he is because you I and because the?
Title: Re: Jamin's things
Post by: Gauche Suede on September 02, 2012, 12:39:45 AM
Le double post
(https://gametechmods.com/uploads/images/40812Smokes.png)
(https://gametechmods.com/uploads/images/43507Intercom.png)

One black man in each of them.
on Smokes: can you just use 2 Baseplate Anchors to attach the weapon RADs?
Title: Re: Jamin's things
Post by: Jamin on September 02, 2012, 12:47:01 AM
Le double post
(https://gametechmods.com/uploads/images/40812Smokes.png)
(https://gametechmods.com/uploads/images/43507Intercom.png)

One black man in each of them.
on Smokes: can you just use 2 Baseplate Anchors to attach the weapon RADs?


Intercom = rebuilt Smokes


so I did it already.
Title: Re: Jamin's things
Post by: Jamin on September 02, 2012, 05:14:58 AM
(https://gametechmods.com/uploads/images/244422012-09-02_00011.jpg)
2 blacks, HPZ's for the drive
Title: Re: Jamin's things
Post by: NFX on September 02, 2012, 05:33:03 AM
Pretty interesting design. I think razors would be better for this design, and RADs would be better for the spinners, that would allow you to get the weaponry into play should you be inverted. A wider stance with the spinners, and the face spinner motor moved backwards slightly will better allow opponents to be scooped up and let your weapons get into play more effectively. You're definitely improving, though, keep it up. =)
Title: Re: Jamin's things
Post by: Jamin on September 02, 2012, 06:05:46 AM
I tried out two different ways of setting the RAD's up
(https://gametechmods.com/uploads/images/555932012-09-02_00014.jpg)
(https://gametechmods.com/uploads/images/637452012-09-02_00012.jpg)
Number 1 is definitely the most effective. I also gave it Grannies so it could work better upside down, they also look a lot better on it IMO.
Title: Re: Jamin's things
Post by: NFX on September 02, 2012, 06:17:14 AM
Number 1 should be better. The RADs are behind the plows, so that provides added protection for them. You shouldn't have a plow behind the motors, it becomes a little bit pointless then.
Title: Re: Jamin's things
Post by: Jamin on September 02, 2012, 06:24:50 AM
Yeah, I guess that probably would make more sense. Number 2 actually came first, after realizing I could probably protect them more I exported/imported the bot and did the other setup.

I also figure I might as well post this rather boring ish LW HS I made earlier today
(https://gametechmods.com/uploads/images/264582012-09-02_00006.jpg)
Title: Re: Jamin's things
Post by: Badger on September 02, 2012, 05:38:54 PM
Use RAD drive and 2 Z-Teks w/ razors, and possible a snowplow.
Title: Re: Jamin's things
Post by: Virus Bomb on September 02, 2012, 05:51:39 PM
Use RAD drive and 2 Z-Teks w/ razors, and possible a snowplow.

no point in changing it to a completely different type of hs.
Title: Re: Jamin's things
Post by: madman3 on September 02, 2012, 06:27:04 PM
Bot looks super fast in terms of drive. So long as it works I guess.
Title: Re: Jamin's things
Post by: Jamin on September 02, 2012, 10:21:14 PM
Use RAD drive and 2 Z-Teks w/ razors, and possible a snowplow.

no point in changing it to a completely different type of hs.

Yeah, I've got a few bots like that already...I guess the point to this was to make something extremely fast, which it is.
Title: Re: Jamin's things
Post by: Mr. AS on September 02, 2012, 10:23:41 PM
again, extenders can be simplified to 3 ba's

you using movepixel yet ?
Title: Re: Jamin's things
Post by: Jamin on September 02, 2012, 10:25:40 PM
The HS does use three Ba's...

and what is movepixel again? jajajaj
Title: Re: Jamin's things
Post by: Mr. AS on September 02, 2012, 10:28:14 PM
The HS does use three Ba's...

and what is movepixel again? jajajaj
no as in just 3 ba with none of these round extenders

and movepixel is in the useful ra2 links thread in general discussion i think, it helps ppl build/stack/adjust chassi 10000x easier
Title: Re: Jamin's things
Post by: Jamin on September 02, 2012, 10:39:23 PM
The HS does use three Ba's...

and what is movepixel again? jajajaj
no as in just 3 ba with none of these round extenders

and movepixel is in the useful ra2 links thread in general discussion i think, it helps ppl build/stack/adjust chassi 10000x easier

Oh, I guess I could set up an HS like that, but I'd rather keep this one how it is, mostly because of the cambered wheels. I will try that later though.
Title: Re: Jamin's things
Post by: Jamin on September 03, 2012, 01:19:53 AM
I made a thing get happened
(https://gametechmods.com/uploads/images/985272012-09-03_00003.jpg)
lightweight
"My Wii U Gone Wild"
Title: Re: Jamin's things
Post by: kill343gs on September 03, 2012, 01:36:31 AM
I can't decide if I'm happy or assragnarok'd
Title: Re: Jamin's things
Post by: Pwnator on September 03, 2012, 01:37:35 AM
Relatively large chassis aside, that looks really nice. Good job!
Title: Re: Jamin's things
Post by: Jamin on September 03, 2012, 04:42:22 AM
Wow, I haven't posted a stock bot in ages :p
(https://gametechmods.com/uploads/images/88987creativity.png)
Lightweight, one black, and some hecka tyte cambered wheels.
Title: Re: Jamin's things
Post by: Badger on September 03, 2012, 04:43:52 AM
Could you shave off some weight for caster protection for the bottom?
Title: Re: Jamin's things
Post by: Jamin on September 03, 2012, 04:52:32 AM
I managed to get two on by doing this
(https://gametechmods.com/uploads/images/246392012-09-03_00005.jpg)
Title: Re: Jamin's things
Post by: Jamin on September 03, 2012, 12:35:46 PM
So I decided to take a break from regular bot building and try something experimental, and see if I could make a shuffler type bot that doesn't suck absolute ass
(https://gametechmods.com/uploads/images/442302012-09-03_00079.jpg)
well, it still sucks absolute ass. BUT, it is actually quite speedy, and although it is in no way a fighter, I have a feeling that with some tweaking, I (we?) might actually be able to create some serious robots that use this mode of transportation. Maybe some HS?
(https://gametechmods.com/uploads/images/691112012-09-03_00078.jpg)
Title: Re: Jamin's things
Post by: Badnik96 on September 03, 2012, 12:42:18 PM
Looks interesting, but is it AI-able?
Title: Re: Jamin's things
Post by: Jamin on September 03, 2012, 12:43:57 PM
Looks interesting, but is it AI-able?
Well, it doesn't actually use the two servo actuators, so I'd assume you'd just be able to AI it to alternate firing the pistons. Would require some timing though, you have to wait for it to reset and stabilize itself after firing one leg (you alternate them) or else it could flip.
Title: Re: Jamin's things
Post by: Mr. AS on September 03, 2012, 01:10:57 PM
hmmm, maybe you could use the 'snappers firing down' thing to make some kind of wedge killer ? kinda like that shw from the borg team in starcore
Title: Re: Jamin's things
Post by: Jamin on September 03, 2012, 03:18:05 PM
hmmm, maybe you could use the 'snappers firing down' thing to make some kind of wedge killer ? kinda like that shw from the borg team in starcore

Hmm, what if we made "legs" covered in razors using the same techniques used for putting weaponry on rammers? Would we be able to make a robot that is the opposite of a popup, that walks on the tops of robots and tries to damage them from above?
Title: Re: Jamin's things
Post by: G.K. on September 03, 2012, 03:35:23 PM
How much of the setup is to do with movement?
Title: Re: Jamin's things
Post by: Jamin on September 03, 2012, 03:40:05 PM
How much of the setup is to do with movement?

The actuators where going to be a part of the set up, but I ended up not using them and just left them in as a mount
also #swag
(https://gametechmods.com/uploads/images/644352012-09-03_00080.jpg)
Red Chilll
This thing's pretty underweight, at least underweight enough for me to add more weapons, which I will do as well as make a splash for it when I wake up in the morning...this and the other one are both pretty underweight middleweights, so I'm gonna try to improve them without weighing them down too much (after all I will have to if I want this design to go anywhere) since they're actually kind of speedy, at least Red Chilll is a little quicker than you'd expect.
Title: Re: Jamin's things
Post by: Badger on September 03, 2012, 04:17:58 PM
Is it any good at turning?
Title: Re: Jamin's things
Post by: Jamin on September 03, 2012, 04:20:39 PM
Is it any good at turning?
yeah, I guess you could say so. after I fit it with weapons and possibly give it a new skin and all of that I will get a vidya up on youtube somehow
Title: Re: Jamin's things
Post by: Mr. AS on September 03, 2012, 04:35:23 PM
hmmm, maybe you could use the 'snappers firing down' thing to make some kind of wedge killer ? kinda like that shw from the borg team in starcore

Hmm, what if we made "legs" covered in razors using the same techniques used for putting weaponry on rammers? Would we be able to make a robot that is the opposite of a popup, that walks on the tops of robots and tries to damage them from above?
yea kinda like that, i was thinking disks/tribars with weapons on them (like a regular crawler) and have some weapons on snappers/pistons shoot out from inside

idk how effective this'd be but itd be fun to watch
Title: Re: Jamin's things
Post by: System32 on September 03, 2012, 05:38:03 PM
If Simpleweapon.py works, someone could jury-rig it into the movement with a little editing for the turning and such.
Title: Re: Jamin's things
Post by: Jamin on September 04, 2012, 03:16:34 AM
Updated as " Kold remedy"

(https://gametechmods.com/uploads/images/148252012-09-04_00001.jpg)

Things I have noticed:
>Because of the lighter motors and the fact that they cannot push much weight quickly, they seem to come up around the lightweight to under middleweight areas
>Kold Remedy NEEDS the blade spinning to counter the walking motion, if it isn't spinning he falls over
>You have to wait for the bot to "settle" for a moment (about a second) before you start up the weapon at the start of the round, or else it will fall over
Title: Re: Jamin's things
Post by: Naryar on September 04, 2012, 12:13:45 PM
While I appreciate your originality as always, the fact that you are using a naturally unstable bot type (VS) and making it ten times more unstable with a grasshopper drive bothers me.

Also piston drive is awesum.
Title: Re: Jamin's things
Post by: Jamin on September 04, 2012, 12:26:05 PM
I'm definitely going to try the design out with an HS soon, my only fear is that it will be hard to stop a walking HS from going ape sh** and turning into a pseudocrawler after one hit.
Title: Re: Jamin's things
Post by: System32 on September 04, 2012, 01:42:23 PM
Quote
>You have to wait for the bot to "settle" for a moment (about a second) before you start up the weapon at the start of the round, or else it will fall over

That happens with some VS designs.
Title: Re: Jamin's things
Post by: kill343gs on September 04, 2012, 04:47:18 PM
Quote
>You have to wait for the bot to "settle" for a moment (about a second) before you start up the weapon at the start of the round, or else it will fall over

That happens with some VS designs.

See: Earlier versions of Alien Queen on most people's computers
Title: Re: Jamin's things
Post by: Jamin on September 06, 2012, 06:28:16 PM
i did a thing happened
(https://gametechmods.com/uploads/images/863262012-09-06_00004.jpg)
Title: Re: Jamin's things
Post by: Jamin on September 06, 2012, 08:48:06 PM
guys i did a thing
Title: Re: Jamin's things
Post by: Mr. AS on September 06, 2012, 08:50:56 PM
we dont care were too busy masutribhousesteakating to junkyard O_O stokk r ded

it reminds me of nfx's fs/hs. it could definitely do with a plow, maybe if you downgraded to plastic you could get one on ?
Title: Re: Jamin's things
Post by: 090901 on September 06, 2012, 09:47:13 PM
um yeah you should be able to get a plow because i have one with dsa redbird rad and a plow
then again it has a nifty and i think your bot has a black
Title: Re: Jamin's things
Post by: Jamin on September 07, 2012, 07:32:55 AM
yeah mine has a black, so I'll try out plastic and a plow
Title: Re: Jamin's things
Post by: Jamin on September 07, 2012, 12:50:49 PM
soooo I tried it out with plastic and a plow and I could only get a single razor on (lel)
(https://gametechmods.com/uploads/images/158562012-09-07_00001.jpg)
I know there has to be a more weight efficient way to get the plow on so if one of you could one of you could one of you could one of you could
Title: Re: Jamin's things
Post by: madman3 on September 07, 2012, 01:51:28 PM
Not sure if you really need a redbird for this. You could swap it for a rad (which wouldn't need that extra extender off the T extender) and try and get another razor on the disc.
Title: Re: Jamin's things
Post by: 090901 on September 07, 2012, 02:10:38 PM
dont use t extenders, thats one way to save weight
Title: Re: Jamin's things
Post by: Naryar on September 07, 2012, 02:43:40 PM
1 razor = faaail

Y connector maybe ???
Title: Re: Jamin's things
Post by: ianh05 on September 07, 2012, 02:57:29 PM
soooo I tried it out with plastic and a plow and I could only get a single razor on (lel)
(https://gametechmods.com/uploads/images/158562012-09-07_00001.jpg)
I know there has to be a more weight efficient way to get the plow on so if one of you could one of you could one of you could one of you could


Instead of using the disc you can probably manage to use extenders without rule of 7 killing the idea. It should give you enough weight for a second razor on the FS.

Title: Re: Jamin's things
Post by: Jamin on September 07, 2012, 03:31:11 PM
soooo I tried it out with plastic and a plow and I could only get a single razor on (lel)
(https://gametechmods.com/uploads/images/158562012-09-07_00001.jpg)
I know there has to be a more weight efficient way to get the plow on so if one of you could one of you could one of you could one of you could


Instead of using the disc you can probably manage to use extenders without rule of 7 killing the idea. It should give you enough weight for a second razor on the FS.



yus i dun it good cletus
(https://gametechmods.com/uploads/images/524132012-09-07_00033.jpg)
Title: Re: Jamin's things
Post by: ianh05 on September 07, 2012, 03:43:33 PM
you should only need 2 extenders, use glitching to connect the second one like this:


* *** *
*        *
*        *
*        *


You could probably upgrade the HS to irons by using 2 extenders too if rule of 7 allows it (which it should).
Title: Re: Jamin's things
Post by: Jamin on September 07, 2012, 04:03:18 PM
Hmm, I thought razors were better for face spinners?
Title: Re: Jamin's things
Post by: Jamin on September 10, 2012, 12:15:48 AM
(https://gametechmods.com/uploads/images/974612012-09-10_00002.png)
1 niftbro, 2 radbros, and a partridge in a brotree
Title: Re: Jamin's things
Post by: NFX on September 10, 2012, 01:09:58 AM
It's not looking too bad. Could we see it from a different angle? It's quite hard to make out how the extender work is on the front, but it does look rather heavy.
Title: Re: Jamin's things
Post by: Jamin on September 10, 2012, 09:20:46 AM
sorry I asleepepdppepdpepdpe
(https://gametechmods.com/uploads/images/587872012-09-10_00003.jpg)
yes that is a random ass iron sticking off of the bot
Title: Re: Jamin's things
Post by: NFX on September 10, 2012, 12:00:00 PM
Does look quite fragile, and maybe a little unstable. I'd try to get it all on one T connector, maybe by adding 20cms going back from the ones holding the Redbirds on, and trying to get a plow on the front. I am wary that would make it a Le\/el klone, though, but the fragility is quite a worry to me, and a plow would at least offer some kind of defense.
Title: Re: Jamin's things
Post by: Naryar on September 10, 2012, 12:15:11 PM
Extender work is far too messy.
Title: Re: Jamin's things
Post by: kill343gs on September 10, 2012, 12:21:19 PM
Extender work is far too messy.

I just want to make note that during my early building days there was no phrase that meant less to me than this. If the builder had any idea on how to make the extender work cleaner and save weight, they would have built it that way. Some suggestions to point the builder in the right direction would be advisable.

As NFX said, I might try mounting all that off of one T extender if possible.
Title: Re: Jamin's things
Post by: Naryar on September 10, 2012, 12:37:54 PM
Title: Re: Jamin's things
Post by: Jamin on September 10, 2012, 01:17:43 PM
(https://gametechmods.com/uploads/images/61542012-09-10_00004.jpg)
Title: Re: Jamin's things
Post by: kill343gs on September 10, 2012, 06:54:32 PM

I'm just saying I've been doing this a long time and my extender work still looks like ass half the time
Title: Re: Jamin's things
Post by: Clickbeetle on September 12, 2012, 11:37:05 PM
(https://gametechmods.com/uploads/images/61542012-09-10_00004.jpg)

wat
 
It looks like you just deleted the bottom T connector but somehow kept the drive in the same place.  I can't figure out how it's attached now.
 
Also, the iron spike is gone but nothing is added in its place?  The goal of saving weight is usually to do something with it...
 
The cambered wheels are a nice touch though.  Should effectively distinguish it from Le\/eL if you get a plow on it.
Title: Re: Jamin's things
Post by: Jamin on September 12, 2012, 11:42:01 PM
The wheels are le\/itating...nah I put them each on a Baseplate anchor.
Title: Re: Jamin's things
Post by: Mr. AS on September 13, 2012, 02:16:39 PM
yes agreed, try to work towards enough weight for a plow
Title: Re: Jamin's things
Post by: Jamin on September 15, 2012, 10:42:43 PM
So I was planning on putting a plow on the HS and then I accidentally built this thing:
(https://gametechmods.com/uploads/images/282162012-09-15_00008.jpg)
and it does surprisingly well!
(https://gametechmods.com/uploads/images/384182012-09-15_00004.jpg)
The lack of a KO in the above shot is a total fluke, I had about one sh** away from killing him, but the battery life was starting to run down, so I wasn't moving as fast as I should have been.
(https://gametechmods.com/uploads/images/530742012-09-15_00005.jpg)
Title: Re: Jamin's things
Post by: Jamin on September 16, 2012, 06:26:43 PM
well here's this thing re-posted I guess
(https://gametechmods.com/uploads/images/636752012-09-15_00008.jpg)
(https://gametechmods.com/uploads/images/369932012-09-15_00005.jpg)
(https://gametechmods.com/uploads/images/18012012-09-15_00004.jpg)
Title: Re: Jamin's things
Post by: Jamin on September 26, 2012, 02:27:58 AM
soooooo I started experimenting with possible robobobibble babble zone entries and I created this sort of weird flail thwacker bot type thing I don't even know
(https://gametechmods.com/uploads/images/65320acams pls go.png)
Title: Re: Jamin's things
Post by: ianh05 on September 26, 2012, 02:32:45 AM
Interesting chassis shape :P what are it's specs?
Title: Re: Jamin's things
Post by: Jamin on September 26, 2012, 02:38:16 AM
123.8 kgs and 1 pink
Title: Re: Jamin's things
Post by: Jamin on September 26, 2012, 03:05:59 AM
It beat 1/100th scale replicas of Beatlebros bots, so thats good right? :>
(https://gametechmods.com/uploads/images/87644pls.png)
oh and if I spin in place for a moment and then drive strait it can actually "charge" the flail and get it to spin and hit pretty hard without having to sit and....spin.
Title: Re: Jamin's things
Post by: ianh05 on September 26, 2012, 03:48:09 AM
It beat 1/100th scale replicas of Beatlebros bots, so thats good right? :>

Try it against Mini - Flaming Whizzer and Mini - Backyard Ripper.

oh and if I spin in place for a moment and then drive strait it can actually "charge" the flail and get it to spin and hit pretty hard without having to sit and....spin.


That happens with horizontal axles, good luck AI'ing that way though :)
Title: Re: Jamin's things
Post by: Naryar on September 26, 2012, 07:59:53 AM
Looks like it lacks the reach and power to succeed in aw's...

also both of the bots you fought don't seem to threaten a low SnS at all, considering how high their weapons are. Especially the mini Seism 16.
Title: Re: Jamin's things
Post by: Jamin on September 26, 2012, 11:07:51 AM
(https://gametechmods.com/uploads/images/24376hue2222.png)

Is flaming Whizzers blade on an RAD or an Axle?
Title: Re: Jamin's things
Post by: Enigm@ on September 26, 2012, 11:10:45 AM
how tuff ah ya

yeah i like it
Title: Re: Jamin's things
Post by: Jamin on September 26, 2012, 11:15:06 AM
how tuff ah ya

yeah i like it

thanks yo
Title: Re: Jamin's things
Post by: ianh05 on September 26, 2012, 12:01:36 PM
Is flaming Whizzers blade on an RAD or an Axle?


Axle, I believe it's the most advanced weapon yet on an AW seeing as the best AW rammers also have only 4 razors.
Title: Re: Jamin's things
Post by: Jamin on September 26, 2012, 12:53:33 PM
great now you people got me playing this game again
(https://gametechmods.com/uploads/images/34344moneyinbank.png)
wanted to try out a sort of free spinning axle hs type bot, still experimenting with robiblble babble zone entries although I might just go with spitttttoon.
Title: Re: Jamin's things
Post by: ianh05 on September 26, 2012, 01:03:37 PM
With axle HS bots you need front protection as the weapon is so random in it's positioning and often leaves the front of your bots open to attacks, the exception is if you can get 3-4 weapons on different sides of the axle's extender(s) like Mini - Flaming Whizzer and Triforce as the have weapons pretty much always at the front of the bot.
Title: Re: Jamin's things
Post by: Jamin on September 26, 2012, 04:12:59 PM
death to creativity
(https://gametechmods.com/uploads/images/124452012-09-26_00010.jpg)
Title: Re: Jamin's things
Post by: Jamin on September 27, 2012, 01:29:50 AM
>implying creativity
(https://gametechmods.com/uploads/images/235452012-09-27_00001.jpg)
Title: Re: Jamin's things
Post by: Jack Daniels on September 27, 2012, 04:11:30 AM
I like these current bots you are making. Good work!
Title: Re: Jamin's things
Post by: Jamin on September 27, 2012, 04:14:24 AM
Thank you :) A few of them could probably do with better skins though...
Title: Re: Jamin's things
Post by: Jamin on September 27, 2012, 06:18:24 AM
some more expirimenstration of mine, an rad vs with three razors and an axle spinner variant, 1 pink each

(https://gametechmods.com/uploads/images/281632012-09-27_00005.jpg)
(https://gametechmods.com/uploads/images/84062012-09-27_00006.jpg)
Title: Re: Jamin's things
Post by: Jamin on September 27, 2012, 09:31:27 PM
guise


799.something kg, two blacks, and more camber than the entire japanese car scene combined.
(https://gametechmods.com/uploads/images/366242012-09-27_00008.jpg)
Title: Re: Jamin's things
Post by: 090901 on September 27, 2012, 09:32:55 PM
You should get the 140cm square extender, I would think you would find it useful.
Also why is it spinning downwards?
Title: Re: Jamin's things
Post by: Jamin on September 27, 2012, 09:35:00 PM
uh

yeah i put the spikes on wrong and didn't notice until now /me
Title: Re: Jamin's things
Post by: Fracture on September 27, 2012, 09:36:30 PM
Nice drive setup. o_O Whatever works.

Probably need a bit more than a samurai sword for the stabilizer setup; you could lose some casters for that.
Title: Re: Jamin's things
Post by: Virus Bomb on September 27, 2012, 10:40:05 PM
looks like the stabilizers need to be wider
Title: Re: Jamin's things
Post by: ianh05 on September 28, 2012, 02:01:12 AM
>implying creativity
(https://gametechmods.com/uploads/images/235452012-09-27_00001.jpg)
Hai Unicorn!

1 or 2 pinks?
Title: Re: Jamin's things
Post by: Jamin on September 28, 2012, 12:49:53 PM
cant remember think its 1
Title: Re: Jamin's things
Post by: J on September 28, 2012, 01:54:18 PM
Are the back wheels even touching the ground?
...Doesn't seem like it O,o
Title: Re: Jamin's things
Post by: Jamin on September 28, 2012, 01:57:25 PM
yeah dont worry they are
Title: Re: Jamin's things
Post by: Wacky Bob on September 28, 2012, 04:57:04 PM
You go to a lot of trouble for angled drive.
Title: Re: Jamin's things
Post by: Jamin on September 28, 2012, 07:06:44 PM
heck yeah I do
Title: Re: Jamin's things
Post by: Jamin on November 20, 2012, 02:21:50 PM
Alright so I made a sh**ty MW face spinner thing
(https://gametechmods.com/uploads/images/115662012-11-20_00002.jpg)

Then I made this which is like 740 or something
(https://gametechmods.com/uploads/images/233822012-11-20_00007.jpg)

I just remembered I never learned how to stack as well.
Title: Re: Jamin's things
Post by: Scrap Daddy on November 20, 2012, 02:51:02 PM
we need insides sparkles.
Title: Re: Jamin's things
Post by: Jamin on November 20, 2012, 03:07:26 PM
(https://gametechmods.com/uploads/images/738692012-11-20_00008.jpg)
(https://gametechmods.com/uploads/images/11672012-11-20_00010.jpg)
Title: Re: Jamin's things
Post by: Naryar on November 20, 2012, 03:17:55 PM
@FS : why so big
Title: Re: Jamin's things
Post by: Jamin on November 20, 2012, 06:16:47 PM
@FS : why so big

uhh


poor eating habits?
Title: Re: Jamin's things
Post by: 090901 on November 20, 2012, 06:58:10 PM
just put the black inbetween the zteks
also are you using the snapper to hold a plow?
Title: Re: Jamin's things
Post by: Jamin on November 20, 2012, 06:59:58 PM
yes
Title: Re: Jamin's things
Post by: TeamXtreemer on November 26, 2012, 04:17:40 AM
jamin sent this
http://puu.sh/1uu3E (http://puu.sh/1uu3E)
Title: Re: Jamin's things
Post by: Naryar on November 26, 2012, 05:53:28 AM
Title: Re: Jamin's things
Post by: Badnik96 on November 26, 2012, 06:04:59 AM
Nothing constructive in that post...
Title: Re: Jamin's things
Post by: Naryar on November 26, 2012, 06:09:45 AM
Title: Re: Jamin's things
Post by: Jamin on January 20, 2013, 03:49:52 PM
this took me like five hours to make im def one of the best builders on gtm now here you go
(https://gametechmods.com/uploads/images/23151H1E2L3I4E5S6.jpg)
Title: Re: Jamin's things
Post by: Mecha on January 20, 2013, 04:43:04 PM
O_o

very nice.
Title: Re: Jamin's things
Post by: Jamin on February 12, 2013, 04:00:36 AM
this took me like five hours to make im def one of the best builders on gtm now here you go
(https://gametechmods.com/uploads/images/23151H1E2L3I4E5S6.jpg)

Yeah just an FYI Mr. Awesumsauce is the one who built that, and I had actually built the crappy green/blue thing he posted on the same day.
https://gametechmods.com/forums/index.php?topic=6848.345 (https://gametechmods.com/forums/index.php?topic=6848.345)


We thought this would be a master ruse of rusemaster proportions but whatever.
Title: Re: Jamin's things
Post by: Jamin on February 18, 2013, 03:11:40 AM
happy b-day ra2 heres some garbage failed concept from like a year ago that I never did anything with or showed to anyone
(https://gametechmods.com/uploads/images/74915blackhand.png)
No wheels, each piston is wired to a separate number key (1-8) and functions interdependently from the other allowing it to "dance" or some sh** who cares. it's actually really speedy and I intended on making a more battle worthy poker utilizing the concept but never did.


it sucks.



Title: Re: Jamin's things
Post by: Mr. AS on February 18, 2013, 04:03:16 PM
pretty sure naryar made a bot like this in DSL, probably didnt work out too well. i bet it could be good if it was able to do enough damage
this took me like five hours to make im def one of the best builders on gtm now here you go
(https://gametechmods.com/uploads/images/23151H1E2L3I4E5S6.jpg)
nice bot