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Robot Arena => Showcases => Stock Showcases => Topic started by: Jakewilliamson on April 08, 2016, 08:30:50 AM

Title: Jake Williamson's stock yugioh robotics
Post by: Jakewilliamson on April 08, 2016, 08:30:50 AM
Been playing stock for some and its quite fun, you my wonder why I like my robots named after the yugioh monsters, spells and traps:

So on topic, heres Sangan:
(https://gametechmods.com/uploads/images/75666Yugioh R Sangan.jpg)

As for skinning, Gimp is the only option because windows can't let me download paint'net!
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Gauche Suede on April 08, 2016, 09:05:08 AM
Before we continue, there's some 3 basic things that needs fixing :
1. You need a burst wedge (SnapperII/Snapper2/DDT + small wedge/emergency wedge elongated with extenders) in the bot otherwise your not can't get under anything.
2. Grannies give out too much ground clearance, switch to either rubber wheels or shinies if your hurting for weight.
3. While it looks really cool, Y-connectors are bad on popups as it gimps your damage potential, instead use 2 round extenders.

With that out of the way, you can go 2 ways with your bot :
1. If you wanna go the traditional route, you need to put some external armor on the bot, you can either use ramplates/casters/bracket wedges/battleaxes/mowerblades/snowplows or you can get creative and setup a weapon rack that'll let you do some extra damage while still providing good coverage.
2. If you wanna go the N00bbot route, just make the biggest chassis you can field (like what you have now but even bigger) and just focus on the popup weapon without worrying about external armor. The reason this isn't suicidal is that the bigger your chassis is the lower your bot gets compared to a smaller chassis that has the same height on the height slider, so you'll have a bigger chance on making spinners completely whiff their blades against you. Plus, bigger chassis = higher chassis health.

Oh, and what armor do you have on the not ?
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Jakewilliamson on April 08, 2016, 09:10:18 AM
Before we continue, there's some 3 basic things that needs fixing :
1. You need a burst wedge (SnapperII/Snapper2/DDT + small wedge/emergency wedge elongated with extenders) in the bot otherwise your not can't get under anything.
2. Grannies give out too much ground clearance, switch to either rubber wheels or shinies if your hurting for weight.
3. While it looks really cool, Y-connectors are bad on popups as it gimps your damage potential, instead use 2 round extenders.

With that out of the way, you can go 2 ways with your bot :
1. If you wanna go the traditional route, you need to put some external armor on the bot, you can either use ramplates/casters/bracket wedges/battleaxes/mowerblades/snowplows or you can get creative and setup a weapon rack that'll let you do some extra damage while still providing good coverage.
2. If you wanna go the N00bbot route, just make the biggest chassis you can field (like what you have now but even bigger) and just focus on the popup weapon without worrying about external armor. The reason this isn't suicidal is that the bigger your chassis is the lower your bot gets compared to a smaller chassis that has the same height on the height slider, so you'll have a bigger chance on making spinners completely whiff their blades against you. Plus, bigger chassis = higher chassis health.

Oh, and what armor do you have on the not ?

Cheers Suede, and armour? DSA(double strenge aluminium).
Title: Re: Jake Williamson's stock yugioh robotics
Post by: kill343gs on April 08, 2016, 09:26:09 AM
You can actually do some decent skinning in MS Paint if you take the time to do it right.
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Fracture on April 08, 2016, 09:36:35 AM
Pretty good for your first! I agree with everything Gauche said, and want to add that you are at a weird place in terms of weight; either go for 249.0 or 399.0 if you want to improve the bot to its full potential.

How many batteries does it have? Might be a weird question, but in Stock you can stack components together so what appears to be 1 black might actually be 2 blacks. DDTs require 312.5a and drive motors require 100a which adds to 825a for this bot; black gives 800a, Nifty gives 400a, and small gives 100a so at the very least this bot needs one black and one small battery. But even for MW I think 2 DDTs is above-average for weapons; I would do either 2 Snapper2s (green) or 1 DDT for MW in which case a black battery is sufficient, and either 1 Snapper2 or 1 DDT for LW. Then you would need a Nifty for the Snapper2 or a black for the DDT.

In terms of choosing between armour and a shallow wedge, I think armour is more intuitive for a new builder and looks much better.
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Jakewilliamson on April 08, 2016, 09:49:31 AM
Pretty good for your first! I agree with everything Gauche said, and want to add that you are at a weird place in terms of weight; either go for 249.0 or 399.0 if you want to improve the bot to its full potential.

How many batteries does it have? Might be a weird question, but in Stock you can stack components together so what appears to be 1 black might actually be 2 blacks. DDTs require 312.5a and drive motors require 100a which adds to 825a for this bot; black gives 800a, Nifty gives 400a, and small gives 100a so at the very least this bot needs one black and one small battery. But even for MW I think 2 DDTs is above-average for weapons; I would do either 2 Snapper2s (green) or 1 DDT for MW in which case a black battery is sufficient, and either 1 Snapper2 or 1 DDT for LW. Then you would need a Nifty for the Snapper2 or a black for the DDT.

In terms of choosing between armour and a shallow wedge, I think armour is more intuitive for a new builder and looks much better.
Cheers Fracture, this will definitely help when im powering it.

You can actually do some decent skinning in MS Paint if you take the time to do it right.
I dunno, Gimp and MS is what I use.
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Jakewilliamson on April 08, 2016, 10:01:59 AM
Took some advices and sangan improved, plus that will help out when facing devil!

(https://gametechmods.com/uploads/images/43755Yugioh R Sangan v2.jpg)

DSA is the armor by the way.

EDIT: Looking at the sangan yugioh card now, it needs brown fur.
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Badger on April 08, 2016, 10:08:46 AM
doesn't look too bad. if you want to get far in stock, you'll want to learn some of the really basic glitches now, like stacking and the eFFe glitch (both are really simple, don't worry). As for the bot, a wider, longer front to the chassis is never a bad thing for popups. Try the psycolone popup challenge, which is 3 DDTs (1 for wedge, 2 for weapons), 2 HP ztecs for drive (with rubber wheels) and 2 stacked black batteries for power.

A great resource for beginner builders is this (http://beetlebros.gametechmods.com/ra2techs.htm) page.

You should also check out the DSL and Ironforge mods, and see which you like the most. Stock isn't for everyone, it takes a lot of patience and weird glitches to make a good bot, and often if you mess 1 thing up you have to start all over.
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Jakewilliamson on April 08, 2016, 10:17:58 AM
doesn't look too bad. if you want to get far in stock, you'll want to learn some of the really basic glitches now, like stacking and the eFFe glitch (both are really simple, don't worry). As for the bot, a wider, longer front to the chassis is never a bad thing for popups. Try the psycolone popup challenge, which is 3 DDTs (1 for wedge, 2 for weapons), 2 HP ztecs for drive (with rubber wheels) and 2 stacked black batteries for power.

A great resource for beginner builders is this (http://beetlebros.gametechmods.com/ra2techs.htm) page.

You should also check out the DSL and Ironforge mods, and see which you like the most. Stock isn't for everyone, it takes a lot of patience and weird glitches to make a good bot, and often if you mess 1 thing up you have to start all over.

Cheers for beetlebros website badger, hope it will my builds for the future.
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Fracture on April 08, 2016, 10:42:11 AM
Nicely done. Not much more to recommend, as I said one black will be sufficient for this weapon setup which allows you to shrink the back of the chassis (but keep the front wide). Extra weight can be used on armour, shallower and/or wider chassis wedge, or more weapons. Check out the BeetleBros website or Sage's videos in Tutorials and Tips to learn the eFFe glitch and rotate those razors to all face the same way, it will be very useful for all kinds of bots. And popups should start with the weapons under the chassis surface
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Thrackerzod on April 08, 2016, 10:44:09 AM
which is 3 DDTs (1 for wedge, 2 for weapons)

Are DDTs good for wedges?  I thought that Snapper2s made better wedges, since they're closer to the ground.
Title: Re: Jake Williamson's stock yugioh robotics
Post by: 090901 on April 08, 2016, 10:51:41 AM
what i would do is raise the chassis one tick and mouny the snappers vertical and closer together. another thing is you can trim down the rear where the drive is and then use it to increase the width and shallowness of the front.


which is 3 DDTs (1 for wedge, 2 for weapons)

Are DDTs good for wedges?  I thought that Snapper2s made better wedges, since they're closer to the ground.

they arent worth the extra weight. psy popups suck anyways
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Badger on April 08, 2016, 10:55:00 AM
what i would do is raise the chassis one tick and mouny the snappers vertical and closer together. another thing is you can trim down the rear where the drive is and then use it to increase the width and shallowness of the front.


which is 3 DDTs (1 for wedge, 2 for weapons)

Are DDTs good for wedges?  I thought that Snapper2s made better wedges, since they're closer to the ground.

they arent worth the extra weight. psy popups suck anyways
By modern standards, yes, but it's a good learning exercise in empty chassis space and basic glitches. You can't expect the guy to be making god-tier bots not 2 pages into his showcase.
Title: Re: Jake Williamson's stock yugioh robotics
Post by: 090901 on April 08, 2016, 11:08:56 AM
also jake since you want to enter it into back to the roots i'll give you a pro tip/loophole:
use a blue servo for the wedge instead of a snapper since popups arent allowed to use burst wedges. from what i've seen servo wedges arent even that bad and its way better than no wedge
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Jakewilliamson on April 08, 2016, 11:37:04 AM
also jake since you want to enter it into back to the roots i'll give you a pro tip/loophole:
use a blue servo for the wedge instead of a snapper since popups arent allowed to use burst wedges. from what i've seen servo wedges arent even that bad and its way better than no wedge

thanks 09, this will do the trick!
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Jakewilliamson on April 08, 2016, 12:14:32 PM
Follow advices from 09 and heres sangan now:

(https://gametechmods.com/uploads/images/45582Yugioh R Sangan v3.jpg)

Clearly because some tournerys have few popups these days.
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Mystic2000 on April 08, 2016, 12:14:38 PM
i actually completely overlooked this loophole, damn you Chris....
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Fracture on April 08, 2016, 12:23:31 PM
Pretty decent, still underpowered though. You have enough weight to add a small battery beside the black (looks like it would fit) as well as add a razor to each of the DDTs using eFFe. It really shouldn't be very intimidating, just hover a weapon as if you're going to attach it to the extender at a specific point, fire the DDT, and click to attach in mid-air.

My personal preference would still be 2xSnapper2 with a wider+shallower wedge and/or armour though
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Jakewilliamson on April 08, 2016, 12:33:45 PM
And I summon sangan improved!

(https://gametechmods.com/uploads/images/78783Yugioh R Sangan v4.jpg)

To be summoned at back to the roots.
Title: Re: Jake Williamson's stock yugioh robotics
Post by: 090901 on April 08, 2016, 12:38:17 PM
actually, for back to the roots, you can't use effe and you can't have more than 4 razors. so you will have to remove 2 razors. might as well throw another pink in there.
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Jakewilliamson on April 08, 2016, 12:39:23 PM
actually, for back to the roots, you can't use effe and you can't have more than 4 razors. so you will have to remove 2 razors. might as well throw another pink in there.

Oops, Ill do it quick sticks chris.

EDIT: ok, here he is:

(https://gametechmods.com/uploads/images/9416Yugioh R Sangan BTTR.jpg)
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Fracture on April 08, 2016, 01:06:41 PM
oops, forgot there were even more restrictions on popups

looks good now, just rotate the razors to face the same way if possible. and you may want wedges that are just a bit longer since any single-wedge bot with extenders longer than you will get under you. personally i would also get rid of a pink battery and switch to rubber wheels which are smaller targets, and move the servos closer to the centre so that the wedge extenders are protected by the chassis
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Thrackerzod on April 08, 2016, 01:12:58 PM
Using a bunch of 20 cm extenders actually reaches longer than a corresponding single extender.  For example, 3 20cms are longer than 1 60cm.  Try that for your frontal wedges.
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Jakewilliamson on April 08, 2016, 01:25:47 PM
Using a bunch of 20 cm extenders actually reaches longer than a corresponding single extender.  For example, 3 20cms are longer than 1 60cm.  Try that for your frontal wedges.

OK, Ill try it.

EDIT: Heres the improved version:

(https://gametechmods.com/uploads/images/85887Yugioh R Sangan BTTR v2.jpg)
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Fracture on April 08, 2016, 01:44:55 PM
Yup, that's pretty what I'd consider a finished product. Nice work.

Actually, it turns out that since the servos are closer together, you don't need the long wedges. Remember I only wanted you to lengthen them to counter single wedges, but you can see that right now a single wedge can't even fit between your wedges, so just make them as short as possible and it should be good (this may provide weight for another pink). And if you want to go more advanced, make the bot more symmetric by fitting the pink beside the black or between the DDTs, and also do a 180 on the DDTs so that the razors are concentrated in the centre of the bot
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Jakewilliamson on April 08, 2016, 01:59:53 PM
Heres the finish sangan:

(https://gametechmods.com/uploads/images/45617Yugioh R Sangan BTTR v3.jpg)

Ill draw a monster with up to 1500 attack if he fails back to the roots.
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Clickbeetle on April 09, 2016, 12:27:13 AM
...Ah crap.  Servo wedges.  Nice loophole exploit there.

I feel like this bot is not at all in the proper "roots" spirit, but it should do well from a competitive standpoint.
Title: Re: Jake Williamson's stock yugioh robotics
Post by: Naryar on April 09, 2016, 03:20:10 AM
yeah, it's basically a modern popup but with servo wedges.