gametechmods
Robot Arena => Showcases => Stock Showcases => Topic started by: J24 on September 03, 2010, 03:57:02 PM
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So after repeatedly claiming i suck at stock i decided i should do something about it
so... yeah
haven't decided on a name for this one yet, but comments and criticism would be great
(https://gametechmods.com/uploads/images/70962EnterBotName.png)
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I'll start with the good things:
1) You've built to the weight limit
2) Good wheel choice
3) Not loads of empty space
4) Good weapon choice
Now the bad things:
5) Slow drive, redbirds on a HW? Atleast use z-teks (HP ones preferably)
6) Use the blue snappers to overlap the weapon motors
Get BBEANS AI, there is a wide variety from good to bad bots for you to compete against
Copy absolute chaos into your robot designs, look at the blue snapper & weapon setups used, this is a good example of a very good HS
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Copy absolute chaos into your robot designs, look at the blue snapper & weapon setups used, this is a good example of a legendary HS
:mrgreen:
Like Vert said, J24, get BBEANS AI to start, then get Starcore and PYS. Or just get them all at the same time like me! :gawe:
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Actually, the best bots in BBEANS are better than almost all of SC/Pys
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I know, I like BBEANS better, but it has all SFTWs. In PYS, all of the bots are average, and some are awesome (except Gauntlet.)
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You can use less snappers and less motors (but more weapons on each motor) to gain weight.
In PYS, all of the bots are average,
Average is what you build. Pysc isn't average, neither the old vets.
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Average is what you build.
YA! I DON'T SUCK!
and:
I know, I like BBEANS better, but it has all SFTWs. In PYS, all of the bots are awesome, and some are extremely awesome (except Gauntlet.)
edit :gawe:
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With the bot in the OP, you could eFFe glitch 1 of those Snapper 2s to hold at least 3 of the HP weapon motors.
you would save A LOT of weight that way.
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thanks for the advice guys, and im going to rebuild it asap
but first could someone tell me where the blue burst motor is? i cant find it
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Have you got the a components in your game? Like the emergency wedge? The blue snapper is an ai component too (although I'm not too sure which stock ai bot uses it)
They can be downloaded from joe's website
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oh ok thanks
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No stock AI actually use the Blue snapper.
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No stock AI actually use the Blue snapper.
Then why was it made?
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It was semi-unfinished. Note the second AP.
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It was semi-unfinished. Note the second AP.
RA2 was exactly like RA1. They rushed the game and ended up with a few "non-existent" files.
And by ""non-existent", I mean the AI parts and the other hidden parts.
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unfortunately due to "unforseen circumstances" (my game crashed) i lost all record of my rebuild, so i decided to make a lightweight popup instead
i call it
AVALANCHE-Z
(random name i know)
(https://gametechmods.com/uploads/images/64657avalanche.png)
(before you say i need to shrink the chassis im going to get around to that soon
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RA2 was exactly like RA1.
NEVER SAY THAT AGAIN
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Would probably be best to downgrade the HPZs to redbirds, so that you can get a wedge, & it wouldprobably need a supervolt
You are using DSA aren't you?
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yes
and can anyone help me think of a better name?
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Take a look at the last page of my dsl showcase, gigafrost just posted lots of good name ideas for my dsl LW popup
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can anyone help me think of a better name?
OmniForce
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Less drive, less razors, a wedge and a supervolt (or Nifty if you really don't have the weight)
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ta-daaaa
(https://gametechmods.com/uploads/images/70801launching pad.png)
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More drive.
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That amount of razors on a snapper 2 is overkill. 3-4 would suffice. Also, why are the razors so far apart?
With the weight gained from the weapons, add some stronger drive. Red birds would be better than the RAD drive that you have at the moment. :)
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i think im starting to get the hang of this airtight chassis stuff
(https://gametechmods.com/uploads/images/5789launching pad2.png)
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Raise the red birds up a bit so that the shinies are only just touching the ground. You could switch to rubbers as well and shrink the chassis a tiny bit. :)
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Fit a black battery on this.
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i think im starting to get the hang of this airtight chassis stuff
Snappers and the eFFe glitch are your friends.
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Lol, I just realized we have J and J24.
Time to start the Sage/Serge thing again.
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Lol, I just realized we have J and J24.
Time to start the Sage/Serge thing again.
No, were just missing Js 2 through 23
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what sage/serge thing?
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Sage and Serge's accounts were made to look like each other. It was hilarious.
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graaaagh! i cant think of multibot names!!! anyone got any suggestions, cos all i can think of is bish and bash and they're not very good
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graaaagh! i cant think of multibot names!!! anyone got any suggestions, cos all i can think of is bish and bash and they're not very good
Beedrill + Butterfree
Nurse Joy + Officer Jenny
Red + Blue
Batman + Aquaman
GaoGaiGar + King J-Der
Harkinian + Link/Ganon/Gwoman/Zelda/Harkinian
Longcat + Tacgnol
Football + Stone
Maleo + Weegee
Spaceman Sam + Diver Dan
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Armadillo + EMERGENCY
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Armadillo + EMERGENCY
<3
But with that, the 2nd bot in the multibot has to be an EMERGENCY-like bot
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thanks guys!!! i know exactly what to call them now
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Ka and Boom
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Even better! Thanks somebody!
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DP BLUMP!
Canadian Warlord
I haven't been able to stack a black yet, and im going to eFFe the razorz onto the other hammer arm, and probably add some snowplows or something, but i wanted to showcase this now incase i'm doing something horribly wrong (which, knowing me, is extremely likely)
(https://gametechmods.com/uploads/images/32703Canadian Warlord.png)
(if you need a zoomed in pic just say so)
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Just name it 'Longcat'. :P
Instead of using maces though, try using ice picks so they ACTUALLY protect the joints. :P
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Just name it 'Longcat'. :P
Its my BTTB3 entry so... Yeah
Instead of using maces though, try using ice picks so they ACTUALLY protect the joints. :P
How do you mean?
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If you've noticed, the maces' meshes barely stick out so they act more like dead weight rather than protection. Use ice picks, rotate them so they protect the joint (not like it matters anyway, but yeah).
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Just name it 'Longcat'. :P
ahahaha
Definitely needs armor though...
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Sage and Serge's accounts were made to look like each other. It was hilarious.
I just copied his avatar and signature and PT and CT. This was back when he had the same purple lettering I do. I posted in a thread and he flipped out. It was hilarious.
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Ok i need help
Badly
i tested it with the pre stacked battery, because i'm going to stack the batteries at the end, and the DDT's still wont come up from their swing
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BLUMP!
Blump?
How typocal.
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Ok i need help
Badly
i tested it with the pre stacked battery, because i'm going to stack the batteries at the end, and the DDT's still wont come up from their swing
You need counterweightz or shorter hammer arms.
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just stack it now. good practice.
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just stack it now. good practice.
I did try countless times, (well 4 actually) then each time gave up. Im probably going to try countless more times tomorrow too
The only reason i used the pre stacked one is so i could test the hammers before i tried again
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There is something wrong here, but I cant quite put my finger on it.
@Recent bot: Why use square extenders?
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They're the 5kg 140cm variant, which are legal for BTTB3
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Ok i got the hammers to retract (turns out there was too much weight on them) and now i need to add armour
being stock, the land of complete unrealism, i'm pretty sure there'll be a way to fit armour onto this bot as it is atm, however, i have no idea what it is.
(https://gametechmods.com/uploads/images/57648Canadian Warlord 2.png)
Also, I STACKED A BATTERY!!! WOOOOOOOOOT!!!
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Say hi to the world of the snappers 2nd attachment point and snapper loading :P
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Marty is spot on. You can either use Snapper Loading on the 2nd attachment point, or invincible caster armour. Depends if it's legal or not.
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Yea dude, take out the DDTs, attach some armor to the back of the blue snapper (make sure you use the EFFE glitch to make it neat) and then snapper load the armor and extenders off into space so you can put the DDTs back in. Everything can be explain in RA2: Tips and Tricks thread in the tutorials section.
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Yea dude, take out the DDTs, attach some armor to the back of the blue snapper (make sure you use the EFFE glitch to make it neat) and then snapper load the armor and extenders off into space so you can put the DDTs back in. Everything can be explain in RA2: Tips and Tricks thread in the tutorials section.
Because i watched those vids a few days ago, i understand most of that, but how do you mean use the eFFe glitch to make it neat? (i know how to effe i just dont know what you mean by using it to make it neat)
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I think he means rotating all the ramplates the same way and overlapping using the eFFe glitch, like you would with razors if you were building a popup.
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Ah, got it
Ill try that now actually
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DP!
With 6 Snowplows on the front i think i may be done on the armor side, however...
(https://gametechmods.com/uploads/images/95579Canadian Warlord 3.png)
If anyone knows an effective way to eat weight in stock, please, please say so
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Add a ramming rack on top of the plows.
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Add a ramming rack on top of the plows.
K, but i'd have to check if that's OK with G.K.
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That's fine.
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Great!
*runs off to add a ton of razorz*
Edit: * realizes he doesn't know how to add a ton of razorz*
How could i add a ton of razorz?
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I think swap the plows for 4 ramplates, that leaves you the 2 other attachment points to use for razors and such.
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Say hi to the world of the snappers 2nd attachment point and snapper loading :P
Snapper loading <3
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Due to the FRIKKIN RULE OF 7 i could only fit 4 maces on the ram section, so i tried some other weight eating techniques, such as putting blades to protect the extenders, and, well, thats it actually... but anyway, I STILL HAVE 40KGS I DONT KNOW WHAT TO DO WITH AND THE SRIMECH WONT WORK! GAH!
(https://gametechmods.com/uploads/images/79645Canadian Warlord 4.png)
Edit: I think the srimech is underpowered, so i tried countless times to stack in another black, which would also help the weight, but NOOOOO, the game hates me and wont let me stack it!
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Use a bunch of individual extenders for the wedge.
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Use a bunch of individual extenders for the wedge.
Wait what? why?
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Each extender has the same amount of HP so moar little ones = Moar total HP and a smaller place to aim at.
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+ Moar Weight OWAITIGETIT!
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Swap the shinies for Rubbers?
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Swap the shinies for Rubbers?
Would that make it any better?
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Granies, as he wants weight used up.
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Yeah, but i also want it to not be wasted and to make the srimech work
*runs off to change the extenders*
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Swap the shinies for Rubbers?
Would that make it any better?
Would give it lower ground clearance
Granies, as he wants weight used up.
How would that make it better?
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Swap the shinies for Rubbers?
Would that make it any better?
Would give it lower ground clearance
It already has quite low ground clearance, and i dont want to save any weight here
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I thought Rubbers would give lower ground clearance and better wedges as well. Are the DDT's just very slow to fire?
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I thought Rubbers would give lower ground clearance and better wedges as well. Are the DDT's just very slow to fire?
Pretty much, yes, and it seems impossible to stack another black in there
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Swap the shinies for Rubbers?
Would that make it any better?
Would give it lower ground clearance
It already has quite low ground clearance
Yes but it would make it lower
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What? quote fail?, and why does it need to be lower? and are rubbers heavier?
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Caster Armour.
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What? quote fail?, and why does it need to be lower? and are rubbers heavier?
It will give you better wedges
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Are you gonna be able to fit caster armour on the front?
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Are you gonna be able to fit caster armour on the front?
Probably could if i utilise some of the accidental EMPTY SPACE i left in the chassis
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That would be useful. Use 25cm ones to start with, they're the same weight at 10cm ones, but cover more vertical area.
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FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
I mean crud i cant fit caster armour
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re-build
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You might want to delete the swearing be fore
I someone reports it.
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What swearing? I didn't think FFUU was considered swearing?
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No he means crap, some people see it as a swear word, although frankly I couldn't give a crap about it.
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Ah. Didn't think that was considered swearing either.
Guess you learn something new every day
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Sooooo... How to get the Srimech working?
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(sorry about the collision meshes, i do all my stock builds with them on and i forgot to take them off when i screenshotted this one)
anyway, nevermind about the srimech
I tried changing the shinys for grannies, not thinking anything special would happen, and now it works as a rammer when inverted, and while working as a rammer, will eventually flip itself back over thanks to centrifugal force :bigsmile:
I also switched the wedge for an emergency wedge
there's still just 9kg left though then i can send it to G.K. (although i think i can get rid of 6 of those Kg)
(https://gametechmods.com/uploads/images/66751Canadian Warlord 5.png)
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I'd put the small wedges back on for a start, they're better than the e-wedges.
And for the 9kg left? RANDOM RAZOR FTW :p
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OK, small wedges it is
This is going to take a bit of ai'ing though...
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Switch back to Small Wedges, I'd say. I might consider shortening the hammer as well, that's eat up a bit more weight, and it'll probably help it move faster with the smaller radius.
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OK, small wedges it is
This is going to take a bit of ai'ing though...
Rly?
EDIT: Also, Post 10000
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OK, small wedges it is
This is going to take a bit of ai'ing though...
Rly?
Yarly because when it's upside down it needs to know to act as a rammer
anyway i like the way it turned out
(https://gametechmods.com/uploads/images/15670Canadian Warlord 6.png)
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Kind of possible.
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Surely just making it invertible (in the AI I mean) would do.
I mean with only 6 maces on a HW it's not a very effective rammer, so surely the purpose of the ramming part's just to get it to self right essentially?
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Bot looks quite good now. As for the ramming thing, you might want to try something such as BountyHunter.py, though I'm not sure if that only drives forward.
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Bot looks quite good now. As for the ramming thing, you might want to try something such as BountyHunter.py, though I'm not sure if that only drives forward.
I was planning on using a special AI that I currently forget the name of.
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use shinies, flip the plows over so hses don't slide up and knock the arms off, and get rid of 2 of the plows to get more weapons on the ramming rack.
i don't see the point in using those long blades on the wedges, i'm pretty sure that the shortest or second shortest ones would suffice.