gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: J on August 09, 2010, 03:23:04 PM

Title: J's Bots
Post by: J on August 09, 2010, 03:23:04 PM
Current machine:
(http://i37.tinypic.com/23kr8rp.png)
Even though those flippers are just random, they are hilarious.
Title: Re: J's Bots
Post by: Somebody on August 09, 2010, 03:33:29 PM
Weight? Armor?

And put small wedges on an extender for the DDTs, those brackets don't get under other wedges well.

Also, what is that about Armadillo in your sig?
Title: Re: J's Bots
Post by: Sage on August 09, 2010, 04:01:13 PM
Decent chassis management. I would widen the DDTs out and put real wedges on them. Maybe some frontal armor.
Title: Re: J's Bots
Post by: J on August 09, 2010, 05:36:50 PM
Weight? Armor?
Its obveiously a heavyweight.
And if I remember correctly, it was like 792.4
And it has DS Aluminum

And put small wedges on an extender for the DDTs, those brackets don't get under other wedges well.
Yea, they suck.
-Side spikes
+wedges

Also, what is that about Armadillo in your sig?
Because after so many years, that user decided to finally start playing this game again.
It missed me.

Decent chassis management.
Its hilarious

I would widen the DDTs out and put real wedges on them. Maybe some frontal armor.
Frontal Armor seems a bit un-needed, as the grinder is armor enough as it is. Seriously.
Title: Re: J's Bots
Post by: Sage on August 09, 2010, 05:47:20 PM
Well, try it against some AI bots, share battle pics and what happened. What needs improvement and such. You could save some chassis weight by stacking two blacks and shrinking the chassis in the back.

And yay for old members returning!
Title: Re: J's Bots
Post by: J on August 09, 2010, 05:55:16 PM
Well, try it against some AI bots, share battle pics and what happened.
Honestly, I forget why this guy was annoying:
(http://i35.tinypic.com/2z67eqh.png)
I <3 how trololololol can juggle things
*plans to replace the forks with wedges*

You could save some chassis weight by stacking two blacks and shrinking the chassis in the back.
I was never really good at stacking, really.
And the chassis is about as low as its going to get.

And yay for old members returning!
I missed this game/forum
Title: Re: J's Bots
Post by: J on August 09, 2010, 06:19:38 PM
Double posting, so sue me.
I "edited" him a bit, and this is what I came up with:
(http://i35.tinypic.com/2zoys5l.png)
These wedges are wonderful.
Title: Re: J's Bots
Post by: Somebody on August 09, 2010, 08:29:40 PM
Don't use Pinks on Heavyweights. Take out the nifty and Pink and add another black.

And you should have joined under the username Armadillo so everyone knows.
Title: Re: J's Bots
Post by: Sage on August 09, 2010, 08:33:22 PM
Try downloading one of the new AI packs (Remember InfiniteInertia? Bet you can't beat 95% of his AI Pack he made).

I think super wide and longer wedges will benefit you more. Can you put the DDT in the space on the far ends of the chassis? Then you can move the baseplate anchor up and put that black battery back in.
Title: Re: J's Bots
Post by: J on August 09, 2010, 08:41:38 PM
Don't use Pinks on Heavyweights.

Moo Take out the nifty and Pink and add another black.
Yea.. I should replace it. I only origionaly removed it because I though I would be using that space. Methinks I miscalculated a bit.

And you should have joined under the username Armadillo so everyone knows.
My interests over awesome things has become much more sence I joined back in 04.(I think it was 04 on the last site)
GaoGaiGar, for example, is awesomesauce.

Try downloading one of the new AI packs (Remember InfiniteInertia? Bet you can't beat 95% of his AI Pack he made).
I'll download those later. My brother wants to play this game aswell, and I dun think he can beat 'SOOP'D UP' AIs.

I think super wide and longer wedges will benefit you more. Can you put the DDT in the space on the far ends of the chassis? Then you can move the baseplate anchor up and put that black battery back in.
As stated before, the black battery still fits. and no, the DDTs dont fit in the corners if I lift them up 1 notch. I like them where they are as they are effectivly in the ground(or at least that close)
Title: Re: J's Bots
Post by: Somebody on August 09, 2010, 09:11:42 PM
You can have multiple copies of RA2 on your computer. You can download a clean Stock 1.3 from Sage's signature and put Infiniteinertia AI into it.
Title: Re: J's Bots
Post by: Sage on August 09, 2010, 09:39:37 PM
Actually Inf AI is a clean download itself, just with my old skin pack and the new AI and UI.
Title: Re: J's Bots
Post by: J on August 10, 2010, 11:53:10 AM
You can have multiple copies of RA2 on your computer. You can download a clean Stock 1.3 from Sage's signature and put Infiniteinertia AI into it.
.....Would that 2nd copy, the one in Sage's sig, allow me to go online?
Title: Re: J's Bots
Post by: Sage on August 10, 2010, 11:57:04 AM
Sure. Everyone downloads it from there.
Title: Re: J's Bots
Post by: J on August 10, 2010, 11:59:24 AM
Sure. Everyone downloads it from there.
So people who still use the disk (me) would be rare?
lol?
Title: Re: J's Bots
Post by: Sage on August 10, 2010, 12:33:21 PM
Sure. Everyone downloads it from there.
So people who still use the disk (me) would be rare?
lol?

Well I can't speak for everyone, but this works without the disc and sometimes disc installation requires the disc to be in the computer. Plus I can just drag a new copy out of the .RAR every time I need it, instead of just installing again.
Title: Re: J's Bots
Post by: J on August 10, 2010, 02:26:21 PM
Sure. Everyone downloads it from there.
So people who still use the disk (me) would be rare?
lol?

Well I can't speak for everyone, but this works without the disc and sometimes disc installation requires the disc to be in the computer. Plus I can just drag a new copy out of the .RAR every time I need it, instead of just installing again.
If I get around to it, I'll download a 2nd copy with random AIs in it.
But for the time being:
(http://i33.tinypic.com/2w5ov86.png)
Its such a simple design, but its awesome.
And yes, it has a bit of extra space, but I'm not sure what to fill that in with.
Title: Re: J's Bots
Post by: Somebody on August 10, 2010, 02:44:47 PM
Just scrunch up the extra space to save a bit of weight.

Is that an SnS? If it is, add more weapons. Lots more. And flails make SnS much more effective.
Title: Re: J's Bots
Post by: J on August 10, 2010, 03:38:01 PM
Just scrunch up the extra space to save a bit of weight.

Is that an SnS? If it is, add more weapons. Lots more. And flails make SnS much more effective.
Flails for some reason, never really worked for me.
They would always be cool at first, and then go horribly wrong
Title: Re: J's Bots
Post by: Somebody on August 10, 2010, 04:12:22 PM
I'm more of a DSL SnS guy, but I can tell you that if you take flails and put on a weapon rack filled with something along the lines of maces, razor tips, or iron spikes. It will be good.
Title: Re: J's Bots
Post by: J on August 10, 2010, 06:24:58 PM
I'm more of a DSL SnS guy, but I can tell you that if you take flails and put on a weapon rack filled with something along the lines of maces, razor tips, or iron spikes. It will be good.
Sure. I'll give that a try.

In the mean time-
Am I the only one who finds this funny?:
(http://i34.tinypic.com/2lbdphz.png)
Yes, I have somewhat ben messing around with the word documents and using my own images for random stuff in the game.
(I make backups, so dont worry)
Title: Re: J's Bots
Post by: Somebody on August 10, 2010, 06:48:23 PM
Do you have the 1.3 patch? I may be mistaken but I believe thats what will fix the blurry buttons.
Title: Re: J's Bots
Post by: J on August 10, 2010, 08:14:46 PM
Do you have the 1.3 patch? I may be mistaken but I believe thats what will fix the blurry buttons.
I dont mind the blurry buttons. I actully know which button does what.
Appearently I memorized this game some time ago.

..........And I ave yet to download the 1.3
Title: Re: J's Bots
Post by: J on August 10, 2010, 09:23:40 PM
Yet another bot:
(http://i34.tinypic.com/28mo16p.png)
It has a tail, BECAUSE IM SO EFFING ORIJINAL LIEK THAT, DOOD
(...its suposed to be like an anti-flip gimmick, but ehhh, I need to remove it)

The front is the usual 'it has wedges' set-up.
Title: Re: J's Bots
Post by: Sage on August 10, 2010, 11:03:49 PM
My eyes burn at the extender work O.O
Title: Re: J's Bots
Post by: J on August 11, 2010, 09:36:45 AM
My eyes burn at the extender work O.O
I was laughing the whole time I was building this thing.
Really, its THAT ridiculous
Title: Re: J's Bots
Post by: Somebody on August 11, 2010, 11:03:08 AM
No angle connectors.
Title: Re: J's Bots
Post by: J on August 11, 2010, 02:16:25 PM
No angle connectors.
Why? They use un-necessary amounts of weight?
Title: Re: J's Bots
Post by: G.K. on August 11, 2010, 02:21:31 PM
Aye, and are terribly brittle.
Title: Re: J's Bots
Post by: J on August 11, 2010, 03:31:15 PM
Aye, and are terribly brittle.
Ive always had extenders fall off before angle connectors do. Weird. Regardless, I think I can remove a few.

In an un-related note, something I was messing with the other day:
(http://i37.tinypic.com/11tpwr9.png)
That chassis was originally horizontal.
And yes, that robot can actually drive on those 4 wheels

I'm going to try and make some weird drill-bot next(I said try), provided I mange to get a good idea going.
But at the current moment, I'm messing around with skins and what-not
(I had gotten photoshop 5 for my new computer today, and I'm all exited-like over it)
Title: Re: J's Bots
Post by: Sage on August 11, 2010, 03:39:34 PM
You don't always have to stay away from anglers, just use them sparingly. Usually you can get the same effect with normal extenders, which are lighter.
Title: Re: J's Bots
Post by: J on August 11, 2010, 04:37:33 PM
You don't always have to stay away from anglers, just use them sparingly. Usually you can get the same effect with normal extenders, which are lighter.
Yea, I USUALLY can.
But with Phantom Renegade, it was "different".
Title: Re: J's Bots
Post by: J on August 12, 2010, 11:53:13 AM
New Bot-thing~
It does exactly what the name implies:
(http://i37.tinypic.com/72atlz.png)
I like the concept to this guy, and I'm thinking about trying to make something similar to Overkill.
Title: Re: J's Bots
Post by: J on August 12, 2010, 05:38:54 PM
Ok, I'm being serious again.
I like the concept to this current one:
(http://i37.tinypic.com/5miuyq.png)
The only thing I'm having some trouble(if you would even call it that) with, is what do I put in that empty space, and will I have enough weight for it? O,o
And yes, at the current moment, that robot is invertible. Its awesome.
Title: Re: J's Bots
Post by: Sage on August 12, 2010, 05:42:59 PM
Put a single DDT with a long wedge down the middle, and then rebuild the chassis to eliminate the rest of the space. More frontal armor too, covering the chassis.
Title: Re: J's Bots
Post by: J on August 12, 2010, 05:49:17 PM
Put a single DDT with a long wedge down the middle, and then rebuild the chassis to eliminate the rest of the space. More frontal armor too, covering the chassis.
The 3 Ram plates are armor enough, IMO, OR I could just use more Anchors.
And methinks 2 DDS might work better, as I can get more wedges that way.
Title: Re: J's Bots
Post by: J on August 12, 2010, 08:21:02 PM
So I was randomly loltesting my newest robot, right?:
(http://i35.tinypic.com/11uddur.png)
I re-built the wheels a bit to where they are inside the bot, as the previous/above image had the wheels out. The set-up works better this way.
Title: Re: J's Bots
Post by: Clickbeetle on August 13, 2010, 12:25:15 AM
Side hammers work best when hybridized with rammers.  The front is typically very vulnerable (just look at your old BBEANS3 bot Mini Cutman) so having a tough weapon rack in front really helps with survivability.


Looks like a good start so far though... your building skills have improved in your absence.
Title: Re: J's Bots
Post by: J on August 13, 2010, 11:10:51 AM
Side hammers work best when hybridized with rammers.
Yea, I was thinking about that. But I went with ramps instead. Though i COULD replace 2 of the 3 plates with Iron Spikes, and then replace the ramps with an additional set of Iron Spikes.

The front is typically very vulnerable (just look at your old BBEANS3 bot Mini Cutman) so having a tough weapon rack in front really helps with survivability.
I'm guessing Ram Plates have low-er HP then your generic weapons. But again, I could try replacing 1 or 2 of the plates with a spike or 2. It might be more effective that way.
Though it WOULD annoy me if I had to re-build Prism Breaker from the ground up. But ehh.... >___>
(And I no longer have those old robots of mine. Though I wish I still had Ancient Clock).


Looks like a good start so far though... your building skills have improved in your absence.
Yea, I was wondering that myself.
Apparently I'm taking this game a bit more serious, and actually trying to build over-killing robots, when compared to my old ones which were going for more original designs.
But in a game like this, originality and the ability to kill stuff doesn't exactly go hand in hand.
Title: Re: J's Bots
Post by: Somebody on August 13, 2010, 11:15:52 AM
Mini Cutman is in the BBEANS AI Pack.
Title: Re: J's Bots
Post by: Sage on August 13, 2010, 11:24:12 AM
You can still be original and kick-bot!

See: Pulse, Pulse 2, Solstice, and just about any bot in click's showcase. There's more (probably some in Pwn, Scrap, and Robo showcases) But i can't remember names :/
Title: Re: J's Bots
Post by: J on August 13, 2010, 11:47:16 AM
Mini Cutman is in the BBEANS AI Pack.
Mini Cutman was just random.
I knew he would lose, but it was more for the lulz.

You can still be original and kick-bot!
I find that hard for some reason.

See: Pulse, Pulse 2, Solstice, and just about any bot in click's showcase. There's more (probably some in Pwn, Scrap, and Robo showcases) But i can't remember names :/
That's because Click is AMAZING at RA2.

In an un-related note, seems I figured out how to do custom edges that aren't just a re-color:
(http://i35.tinypic.com/2wnxv6f.png)
Title: Re: J's Bots
Post by: FOTEPX on August 13, 2010, 11:55:53 AM
Can I haz download?
Title: Re: J's Bots
Post by: J on August 13, 2010, 11:56:51 AM
Can I haz download?
What, the fire edge?
Title: Re: J's Bots
Post by: FOTEPX on August 13, 2010, 12:02:57 PM
Can I haz download?
What, the fire edge?
Ya.
Title: Re: J's Bots
Post by: J on August 13, 2010, 12:07:05 PM
Can I haz download?
What, the fire edge?
Ya.
*Cant seem to find a file hoster on Gametechmods*
Title: Re: J's Bots
Post by: Sage on August 13, 2010, 12:07:44 PM
It's on the home page. On the left sidebar somewhere under Tools.
Title: Re: J's Bots
Post by: J on August 13, 2010, 03:57:59 PM
On the topic of Prism Breaker, I went with Click's idea:
(http://i33.tinypic.com/e62lqa.png)
The frontal spikes make it A LOT more awesome.

It's on the home page. On the left sidebar somewhere under Tools.
*cant really seem to find it*
Title: Re: J's Bots
Post by: Sage on August 13, 2010, 06:23:30 PM
https://gametechmods.com/forums/index.php/page,page4749.html (https://gametechmods.com/forums/index.php/page,page4749.html)
Title: Re: J's Bots
Post by: J on August 13, 2010, 06:26:49 PM
https://gametechmods.com/forums/index.php/page,page4749.html (https://gametechmods.com/forums/index.php/page,page4749.html)
Thanks for locating that for me.

The Flame Edge can be downloaded here (https://gametechmods.com/uploads/files/FlameEdge.zip)
Title: Re: J's Bots
Post by: Cheese please on August 13, 2010, 06:40:20 PM
Im sure when click mentioned front protection, i dont think he means just 2 irons, im pretty sure he means something like this

(https://gametechmods.com/uploads/images/26212damnn.png)

See how at the bottom it has the axes and what not, that is more effective on a side hammer bot then 2 iron spikes. and if you dont have enough weight then, you MIGHT have to rebuild the chassis or just take some weapons off the hammers.
Title: Re: J's Bots
Post by: J on August 13, 2010, 07:25:36 PM
Im sure when click mentioned front protection, i dont think he means just 2 irons, im pretty sure he means something like this

(https://gametechmods.com/uploads/images/26212damnn.png)

See how at the bottom it has the axes and what not, that is more effective on a side hammer bot then 2 iron spikes. and if you dont have enough weight then, you MIGHT have to rebuild the chassis or just take some weapons off the hammers.
Oh so he meant more like a fence sort-of-thing.
Ok, I got it.
But ima leave Prism Breaker as is, and work on something els.
I'm motivated to get an effective drum-weapon bot.
Title: Re: J's Bots
Post by: Badnik96 on August 13, 2010, 09:08:40 PM
I know I'm late to the party, but

:D Armadillo! Hope you'll stay awhile!
Title: Re: J's Bots
Post by: J on August 14, 2010, 10:36:30 AM
On the topic of Drum-bots, this is what I have so far:
(http://i36.tinypic.com/ayn1ty.png)
Yes, it has a chair so people can ride it.
Its a lose design, but I plan on re-building the whole thing.
I think a longer chassis might work better, as with the current one, the weapon tends to weigh more then the robot itself.

:D Armadillo! Hope you'll stay awhile!
*is trying to*
Title: Re: J's Bots
Post by: Sage on August 14, 2010, 11:30:53 AM
Check out Clickbeetle's Drumblebee series to see how a drum can be put together really well.

Your robots are funny :)
Title: Re: J's Bots
Post by: J on August 14, 2010, 12:49:01 PM
Check out Clickbeetle's Drumblebee series to see how a drum can be put together really well.
If I remember correctly, thats where the idea to use the clubs came from. But I should double check them anyway.

Your robots are funny :)
If the bot is really packed and has left over weight, I usually just stick random things on it.
Title: Re: J's Bots
Post by: J on August 15, 2010, 02:05:31 PM
So I got around to re-building the drum-bot:
(http://i33.tinypic.com/2eqckt1.png)
I'm finding this design to be pretty effective, as the robot doesn't fall over itself apon attacking the opponent, unlike the previous version.
It has some decent speed, and the frontal wedges are ideal for this sort of weapon.
*Was looking through Click's showcase a bit*

It has a little bit of empty space(the current view of it makes it seem bigger), but its pretty good as-is.
Thoughts?
Title: Re: J's Bots
Post by: Sage on August 15, 2010, 02:16:58 PM
Usually, razors work a lot better as weapons on a drum than clubs do.
Title: Re: J's Bots
Post by: Cheese please on August 15, 2010, 02:40:40 PM
uh...make chassis smaller, put 2 zteks as weapons motors with razors and uh..use shinnies?
and what exactly are the side spikes for? i get that the back spikes are for stability, but the sides?
Title: Re: J's Bots
Post by: J on August 15, 2010, 02:51:13 PM
Usually, razors work a lot better as weapons on a drum than clubs do.
When ever I tried using razors, they never actually worked for me. The other bots would just be balancing on the disks instead of actually taking damage.
Though it wouldnt hurt to try that idea again, as I'm pretty sure it has to do with the direction in which the connection cars are facing.

uh...make chassis smaller, put 2 zteks as weapons motors with razors and uh..use shinnies?
and what exactly are the side spikes for? i get that the back spikes are for stability, but the sides?
......Why would I downgrade my 2 HP Z-Teks to just regular Z-Teks?
And the side spikes are supposed to be like some form of wheel defense.
But I guess if they are THAT un-needed, I could always remove them.
Title: Re: J's Bots
Post by: Cheese please on August 15, 2010, 03:15:04 PM
when i say zteks i usually mean HP zteks unless i say regular zteks. sorry for that
Title: Re: J's Bots
Post by: Squirrel_Monkey on August 16, 2010, 02:52:00 AM
For how to do the razor setup, see Drumblebee on RA2 Wiki.
Title: Re: J's Bots
Post by: J on August 16, 2010, 12:24:41 PM
For how to do the razor setup, see Drumblebee on RA2 Wiki.
I see how it was put together, I'm just iffy about the semi-exposed disks

And for more robot shenanigans:
(http://i37.tinypic.com/30thrir.png)
I'm pretty sure this is the exact same robot everyone has made at least 30 times over, but I always wanted to try and make something like that.
The 4 HP spinners are mounted on the bluebirds(lolrupt)
The back HPs are mounted on a purple/green motor.
This thing's control is horribly unorthodox, but it does crazy amounts of damage.
And apparently its part unicorn.
Title: Re: J's Bots
Post by: Cheese please on August 16, 2010, 05:05:16 PM
weight limit? just snapper load the drive in there, take out the pink batteries, and put 2 spikes or razors on the disk. and i dont think a bot like that is effective, excuse me if im wrong, but it doesnt even have a wedge, therefor making it easy to get under, and concluding to it not being able to survive long and do damage?

it would be better if you just redo the chassis, add a wedge, or leave as is and atleast put on grannies or something to make it invertible with a snow plow in the front for protection.
Title: Re: J's Bots
Post by: Somebody on August 16, 2010, 05:06:52 PM
Yup needs a wedge.
Title: Re: J's Bots
Post by: NFX on August 16, 2010, 05:28:49 PM
It's actually very hard to make anti-wedge bots in Stock, aside from HS's ike Absolute Chaos. But ramplates like Seism 13 would negate that. So definitely put a wedge on it.
Title: Re: J's Bots
Post by: freeziez on August 16, 2010, 05:33:33 PM
UUUUUUUUUUUUUUUUUUUUUUUUUUUNNNNNNNNNNNNNNNNNNNNNNNNNNNDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDEEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRRRWWWWWWWWWWWWEEEEEEE... Oh, why do I even bother?
Title: Re: J's Bots
Post by: J on August 16, 2010, 05:47:38 PM
I think if I re-built the front plate part in order to stack more stuff on it, I could fit a wedge under there.
*goes off to see what I can come up with*
Title: Re: J's Bots
Post by: J on August 17, 2010, 11:12:34 AM
So I got around to adding a wedge to this thing:
(http://i34.tinypic.com/2s92dfp.png)
I'm liking these tires better, as the robot has more control.
It still turns on a dime, but it does not have a seizure when you try to drive it forward, unlike the previous version.

And apparently I traded the horn for a Mohawk.
Title: Re: J's Bots
Post by: Cheese please on August 17, 2010, 06:23:22 PM
instead of a ram plate, put a plow and make the wedge longer..
Title: Re: J's Bots
Post by: J on August 17, 2010, 09:00:26 PM
instead of a ram plate, put a plow and make the wedge longer..
A Snowplow could work.
And why make the wedge longer?
It gets under other robots pretty well.
Title: Re: J's Bots
Post by: Cheese please on August 17, 2010, 09:21:37 PM
instead of a ram plate, put a plow and make the wedge longer..
A Snowplow could work.
And why make the wedge longer?
It gets under other robots pretty well.

longer wedge= BETTER chance of getting under bots. bots with 2 wedges outwedge bots with 1 short wedge. to make up for that 1 wedge, just make it a little longer. but its up to you
Title: Re: J's Bots
Post by: Somebody on August 17, 2010, 09:30:52 PM
If you got the extender work right, you could probably add another HPZ to that.
Title: Re: J's Bots
Post by: J on August 17, 2010, 09:37:44 PM
longer wedge= BETTER chance of getting under bots. bots with 2 wedges outwedge bots with 1 short wedge. to make up for that 1 wedge, just make it a little longer. but its up to you
I'm not sure if I hit the 7 connection limit, but I guess I could try adding another wedge

If you got the extender work right, you could probably add another HPZ to that.
Each Bluebird already has 2 HPs mounted on it.
Title: Re: J's Bots
Post by: Sage on August 18, 2010, 12:55:05 AM
Dude, it's a servo, not a bluebird :)
Title: Re: J's Bots
Post by: Pwnator on August 18, 2010, 02:51:07 AM
Aww... it's cute :3

But yeah, a longer wedge (or better yet, 2 wedges) helps.
Title: Re: J's Bots
Post by: J on August 18, 2010, 12:19:03 PM
Dude, it's a servo, not a bluebird :)
*needs to note that, as I always forget*

Aww... it's cute :3

But yeah, a longer wedge (or better yet, 2 wedges) helps.
Yea, I was thinking about adding another wedge on there, provided, I mange to do that.

In the meantime, another bot to add to this "collection":
(http://i37.tinypic.com/2wekoki.png)
I wanted to try and make a robot using this style, but I think I'm doing it wrong.
Title: Re: J's Bots
Post by: Somebody on August 18, 2010, 12:53:45 PM
Sledgehammers=bad

Use either Razor tips or iron spikes, and many of them
Title: Re: J's Bots
Post by: Sage on August 18, 2010, 12:58:12 PM
You could just show us the whole bot, and multiple angles. Taking off parts makes it hard to tell what the bot looks like.
Title: Re: J's Bots
Post by: Cheese please on August 18, 2010, 06:18:42 PM
Dude, it's a servo, not a bluebird :)
*needs to note that, as I always forget*

Aww... it's cute :3

But yeah, a longer wedge (or better yet, 2 wedges) helps.
Yea, I was thinking about adding another wedge on there, provided, I mange to do that.

In the meantime, another bot to add to this "collection":
(http://i37.tinypic.com/2wekoki.png)
I wanted to try and make a robot using this style, but I think I'm doing it wrong.


what kind of bot is this supposed to be..i dont get it
Title: Re: J's Bots
Post by: J on August 18, 2010, 06:39:44 PM
You could just show us the whole bot, and multiple angles. Taking off parts makes it hard to tell what the bot looks like.
Hows this:
(http://i33.tinypic.com/34q0kyo.png)

what kind of bot is this supposed to be..i dont get it
If I remember correctly, Starcore had something similar to this.

Though if this design is just too much of a disaster, I'll just scrap the idea.
Since for the most part, I was somewhat messing around with a weird frame.
Title: Re: J's Bots
Post by: Sage on August 18, 2010, 06:47:43 PM
Yes! Much better. please do that from now on.
Title: Re: J's Bots
Post by: freeziez on August 18, 2010, 06:50:18 PM
Kill the ballasts and maybe put a pink in, just so the power will guarantee to last the whole match.
Title: Re: J's Bots
Post by: J on August 18, 2010, 06:55:09 PM
Yes! Much better. please do that from now on.
*Will be sure to*

Kill the ballasts and maybe put a pink in, just so the power will guarantee to last the whole match.
The single ballast was somewhat of a random filler.
And the 2 Black betterys already supply enough power for the whole round.
*goes to remove the ballast*
Title: Re: J's Bots
Post by: Cheese please on August 18, 2010, 07:18:12 PM
You could just show us the whole bot, and multiple angles. Taking off parts makes it hard to tell what the bot looks like.
Hows this:
(http://i33.tinypic.com/34q0kyo.png)

what kind of bot is this supposed to be..i dont get it
If I remember correctly, Starcore had something similar to this.

Though if this design is just too much of a disaster, I'll just scrap the idea.
Since for the most part, I was somewhat messing around with a weird frame.

facepalm
Title: Re: J's Bots
Post by: J on August 18, 2010, 07:24:31 PM
facepalm
I'll take that as a yes.

*goes off to work on previous robot*
Title: Re: J's Bots
Post by: Cheese please on August 18, 2010, 07:27:09 PM
if your going to make a bot like that atleast shrink the chassis, put the weapon motors on anchors and put 8 spikes on each disk, add ramplate for wheel protection, not wedges. and yeah.... use shinnies for the front wheels not rubbers since you dont have a wedge...which you might want to include in that design
Title: Re: J's Bots
Post by: J on August 18, 2010, 07:37:56 PM
if your going to make a bot like that atleast shrink the chassis, put the weapon motors on anchors and put 8 spikes on each disk, add ramplate for wheel protection, not wedges. and yeah.... use shinnies for the front wheels not rubbers since you dont have a wedge...which you might want to include in that design
Nah, I'm not going to continue my latest one.
The external wheel gimmick just uses up too much weight.
Title: Re: J's Bots
Post by: J on August 19, 2010, 01:48:15 PM
Alright, so I got around to re-working Mr.Unorigional:
(http://i36.tinypic.com/28jazh4.png)
The insides are the same.
The only difference, is that it has 2 wedges and a Snowplow now.

I'm thinking the triangle bars might work better then disks.
Title: Re: J's Bots
Post by: Sage on August 19, 2010, 02:02:16 PM
Better. Yea looks like the discs dont have much reach.
Title: Re: J's Bots
Post by: J on August 19, 2010, 02:06:42 PM
Yea looks like the discs dont have much reach.
Thats what I was wondering.
If I switched to the triangle bars, I would have less weapons, but more of a reach.

Though I noticed this-
I think I have enough weight to continue with the current weapon set-up, but use poles to extend the spikes a bit.
Title: Re: J's Bots
Post by: J on August 20, 2010, 08:52:15 PM
Ok, I'm putting Mr.Origional aside.
Why? Because I want to make a team of robots dedicated to Smorg (http://www.mariowiki.com/Smorg), and in the future, attempt to AI them.
And because I got "carried-away" with custom edges/decals again, and ended up with this:
(http://i33.tinypic.com/2dl44k8.png)

*goes off to make Smorg-Bots*
Title: Re: J's Bots
Post by: J on August 21, 2010, 07:15:05 PM
So lets see....
(http://i36.tinypic.com/23ssy9d.png)
This would be my first Antweight, in like, forever.
Title: Re: J's Bots
Post by: freeziez on August 21, 2010, 07:32:48 PM
UUUUUUUUUUUUUUUUUUUUUUUUUNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIGGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHTTTTTTTTTTTTTTTTTTTTTTTT!!!!!!!!!!!!!!!!
Title: Re: J's Bots
Post by: FOTEPX on August 21, 2010, 09:10:00 PM
Remove chassis weight by stacking the batteries inside each other and using Plastic amour. Then, add as many razers on as possible.
Title: Re: J's Bots
Post by: J on August 21, 2010, 09:50:04 PM
For the record, I'm not exactly a "pro" at stacking.
(though I can stack pick batteries, and thats about it. servos dont count)
Though I think a taller chassis might work better, as it would all fit then.

using Plastic amour.
It already has plastic, yo.
Title: Re: J's Bots
Post by: Badnik96 on August 22, 2010, 07:33:34 AM
F** YEAH SMORG.

is 090901 still making his AI pack? maybe you could make a Smorg team and send it to him for it.
Title: Re: J's Bots
Post by: J on August 22, 2010, 10:05:29 AM
F** YEAH SMORG.
......I just noticed this, my copy of RA2 lacks a Seaking decal

is 090901 still making his AI pack? maybe you could make a Smorg team and send it to him for it.
That would be interesting/convenient.
Title: Re: J's Bots
Post by: J on August 22, 2010, 06:38:58 PM
So I got around to make a Beetleweight, right?
(http://i34.tinypic.com/m9c4si.png)
I'm liking the current weapon set-up.
And the drill is hilarious.
Title: Re: J's Bots
Post by: MassimoV on August 22, 2010, 09:27:00 PM
Your creative and I like your building style. The only thing that I might suggest is that to pull the motor back, and move the wedges forward because I don't see that getting under any robots. Yet it might work for you because I don't play stock and I wouldn't know.
Title: Re: J's Bots
Post by: J on August 22, 2010, 09:52:27 PM
Your creative and I like your building style. The only thing that I might suggest is that to pull the motor back, and move the wedges forward because I don't see that getting under any robots. Yet it might work for you because I don't play stock and I wouldn't know.
Its a Beetle-weight. It cant exceed 175.
And yes, it has plastic.
Title: Re: J's Bots
Post by: Somebody on August 23, 2010, 08:16:27 AM
You could save a ton of weight if you stopped using so many angle connectors.
Title: Re: J's Bots
Post by: freeziez on August 23, 2010, 09:23:44 AM
Yeah, just use the sides of round extenders.
Title: Re: J's Bots
Post by: J on August 23, 2010, 11:21:17 AM
You could save a ton of weight if you stopped using so many angle connectors.
Yeah, just use the sides of round extenders.
I have a fetish for using angle connectors. I have no idea why.
And I think if I move the weapon motor back somewhat, and used extenders for the wedges, it would work better for me.
*goes off to do that*
Title: Re: J's Bots
Post by: Naryar on August 23, 2010, 12:29:03 PM
On the AW,  you can get the razors in a low position so they hit more easily.

The BW is messy, you don't need wedges (especially 2) in fact.
Title: Re: J's Bots
Post by: J on August 23, 2010, 02:00:26 PM
The BW is messy, you don't need wedges (especially 2) in fact.
Its funny, because I had just finished re-building it from the ground up:
(http://i34.tinypic.com/14ln3a8.png)
The chassis is exactly how I want it, and I'm not re-building it.
The weapon set-up, on the other hand, is open to suggestions.
Title: Re: J's Bots
Post by: J on August 23, 2010, 10:48:49 PM
So guiz, I her u liek litewaits
(http://i38.tinypic.com/jkg2si.png)
Its possible I have a fetish for chicken-drills.
And yes, the entire robot is effectively the purple/green motor, and uses a blackvolt with redbird drive.
Add to it, its invertible.

Fun-Fact: It has DS armor

Thoughts?
Title: Re: J's Bots
Post by: Squirrel_Monkey on August 24, 2010, 03:26:47 AM
A Blue snapper would fit better in there and weighs less.
Title: Re: J's Bots
Post by: NFX on August 24, 2010, 04:59:38 AM
I was wondering how you got the drive motors there.

Thought, probably use a snapperII instead of a green snap, and your weaponr aren't going to be that great when it's inverted.
Title: Re: J's Bots
Post by: J on August 24, 2010, 09:24:07 AM
I was wondering how you got the drive motors there.
eFFe glitch + some patients to end up re-building that whole idea a few times

Thought, probably use a snapperII instead of a green snap, and your weapon aren't going to be that great when it's inverted.
*needs to get around to downloaded the AI parts again*
And the weapon apparently can still hit stuff while its upside down.
.....But only like 50% of the time.
(Because I'm pretty sure the razor has a weird hitbox)
Title: Re: J's Bots
Post by: J on August 24, 2010, 05:29:42 PM
The Smorg Team now contains a Middleweight:
(http://i34.tinypic.com/14t7ejt.png)
Even though the frontal wedges/razors look a little ridiculous, they actually work. Its hilarious.
And I'm pretty happy with how it turned out.
DSA, and has about 3-4 pink batteries in there
Title: Re: J's Bots
Post by: freeziez on August 24, 2010, 06:50:40 PM
Wow. Contrary to popular belief, that thing looks awesome.
Title: Re: J's Bots
Post by: J on August 24, 2010, 07:44:20 PM
Wow. Contrary to popular belief, that thing looks awesome.
Because I have a fetish for using Snapper 2s.
And its throwing power is amazing <3
Title: Re: J's Bots
Post by: NFX on August 24, 2010, 07:48:48 PM
Blacks. ;)

Also, you could attach the razors at an upwards angle a bit further back, to make it a wammer/flipper hybrid, a bit like CRITICAL EMERGENCY in the DSL pack. Also, I'm really not certin you need the 30-or so kg to snapper load the drive motors on like that. Make the chassis a normal wedge box and attach them like that, you'll save...I'm guessing somewhere in the region of 20 or so kg with normally attached drive as opposed to snapper loading. Plus people can't knock them off if they get round the back of you. =]
Title: Re: J's Bots
Post by: J on August 24, 2010, 08:25:46 PM
Blacks. ;)
I couldn't find room >___>

Also, you could attach the razors at an upwards angle a bit further back, to make it a wammer/flipper hybrid, a bit like CRITICAL EMERGENCY in the DSL pack.
So I work them to where they are like the sword-blades, except I use razors. Sure.
And speaking of EMERGENCY:
(http://i33.tinypic.com/ofaazb.png)
*goes off to edit the bot accordingly*

Also, I'm really not certin you need the 30-or so kg to snapper load the drive motors on like that. Make the chassis a normal wedge box and attach them like that, you'll save...I'm guessing somewhere in the region of 20 or so kg with normally attached drive as opposed to snapper loading. Plus people can't knock them off if they get round the back of you. =]
I originally thought I was going to run out of room. That's why I used the Snapper 2.
But I guess at least 1 re-build/attempt at your idea couldn't hurt, as I think it would give me some weight for weapons/stuff.
Title: Re: J's Bots
Post by: FOTEPX on August 24, 2010, 09:36:02 PM
Ya Don't need the T Connector at the back, The ramplate would be better if it was a rack of weapons, and use shinies. Other than that, Freaking win.
Title: Re: J's Bots
Post by: J on August 24, 2010, 09:49:25 PM
Ya Don't need the T Connector at the back
Yes, we all know this. I need to re-build it slightly.

The ramplate would be better if it was a rack of weapons
Ehhh... I wanted this to be more of a generic-flipper, really...

and use shinies
But I like those gray tires D:
Title: Re: J's Bots
Post by: Sage on August 24, 2010, 09:52:37 PM
The ramplate would be better if it was a rack of weapons,

Lrn2build popups?

1. what rack of weapons could he make with 20kgs thats useful
2. a rack of weapons would prevent bots from going over the bot, which is what a popup is made for
Title: Re: J's Bots
Post by: FOTEPX on August 24, 2010, 09:58:39 PM
The ramplate would be better if it was a rack of weapons,

Lrn2build popups?

Ehhh... I wanted this to be more of a generic-flipper, really...
Title: Re: J's Bots
Post by: Sage on August 24, 2010, 11:26:59 PM
The ramplate would be better if it was a rack of weapons,

Lrn2build popups?

Ehhh... I wanted this to be more of a generic-flipper, really...


Yes, he did say that. Flipper is an incorrect term as this robot has weapons, making it a popup. And no, you don't want a rack of weapons on a popup, OR a generic flipper.
Title: Re: J's Bots
Post by: J on August 25, 2010, 10:19:02 AM
The ramplate would be better if it was a rack of weapons,

Lrn2build popups?

Ehhh... I wanted this to be more of a generic-flipper, really...


Yes, he did say that. Flipper is an incorrect term as this robot has weapons, making it a popup. And no, you don't want a rack of weapons on a popup, OR a generic flipper.
By "Generic Flipper", I ment that I wanted the bot to be more along the lines of something that would throw things, in this case, a popup(I guess?)
Anyway, I had re-built it from the ground up, and this the current version:
(http://i36.tinypic.com/10ftgmb.png)
Yes, the spikes actually stick outward, as suggested earlier I should make the robot more like that, as a flipper/rammer.
The wedges are amazing this way.
Now the only thing I'm wondering, is what should I do with the left over weight? O,o
(It has about 3-4 Pink Batteries btw)
Title: Re: J's Bots
Post by: Sage on August 25, 2010, 10:32:04 AM
Take out the pinks and stack a second black into the first one. Use Rubber wheels for popups, usually cause they have a lower ground clearance and dont "slip" as much as grannies or shinies do. I don't like the rack of weapons, but if that's the hybrid you're going for then whatever. Is it effective?
Title: Re: J's Bots
Post by: J on August 25, 2010, 12:43:52 PM
Take out the pinks and stack a second black into the first one.
I was never good at stacking blacks. But ehh...

Use Rubber wheels for popups, usually cause they have a lower ground clearance and dont "slip" as much as grannies or shinies do
......Sure.

I don't like the rack of weapons, but if that's the hybrid you're going for then whatever. Is it effective?
As stated earlier, its apparently supposed to be similar to DSL EMERGENCY.
That, or its like some weird claw formation.
And yes, it is effective.
Title: Re: J's Bots
Post by: J on August 26, 2010, 10:43:45 AM
My Smorg Team now contains an awesome Heavyweight:
(http://i36.tinypic.com/5s31k.png)
I have enough room for that pink battery, but the when ever I go to place it, it says "Cant exceed 800".
Apparently 800 weighs more then 800.

.......I dont get it.
Regardless, I'm VERY happy with the outcome.
Title: Re: J's Bots
Post by: G.K. on August 26, 2010, 10:47:14 AM
I bet that looks awesome.
Title: Re: J's Bots
Post by: Sage on August 26, 2010, 11:00:21 AM
792.0 could actually be 792.05, meaning the bot would weigh 800.05
Title: Re: J's Bots
Post by: FOTEPX on August 26, 2010, 11:06:48 AM
Ya don't really need that pink, anyway. A lot of chassis space reduction could be done here as well, and your wedges are a bit short.

I AM HEAVY WEAPONS SMORG, AND THIS... IS MY NEW WEAPON.
Title: Re: J's Bots
Post by: J on August 26, 2010, 12:40:37 PM
792.0 could actually be 792.05, meaning the bot would weigh 800.05
CURSE YOU LOGIC!!1one
And here I thought it weighing exactly 800 would have been cool. But ehh...

Ya don't really need that pink, anyway. A lot of chassis space reduction could be done here as well, and your wedges are a bit short.
The chassis is as flat as its going to get. And you only really see all that empty space because of the angle I took the image. The wedges aren't that short btw..

I AM HEAVY WEAPONS SMORG, AND THIS... IS MY NEW WEAPON.
...........
....................................
This bot just became 300% more hilarious.
Title: Re: J's Bots
Post by: FOTEPX on August 26, 2010, 02:05:07 PM
Heavy Weapons Smorg weighs 792 kilograms and spins 10 kilogram custom skinned iron spikes at 16 iron spikes per 3 minutes. It costs 400,000 dollars to spin this VS... for 12 seconds.
Title: Re: J's Bots
Post by: J on August 28, 2010, 11:45:08 AM
Quick update to Combat Smorg:
(http://i33.tinypic.com/zu07q1.png)
I had downloaded the patch for RA2 off the original site(For teh lulz, because those cannons are hilarious) and it appearently fixed my game up to where none of the buttons and crap are blurry.
Add to it, the AI parts pack is also working for me.

EMERGENCY HAX-FLIPPERS ARE INDEED HAX-FLIPPERS
(Dey iz so fun <3)

Combat's new weapon occasionally will get bumped by arena hazards, but other then that, he gets under everything.
Me = Happy
Title: Re: J's Bots
Post by: freeziez on August 28, 2010, 12:40:42 PM
Looks great. Put him in Starcore or BBEANS AI now.
Title: Re: J's Bots
Post by: J on August 28, 2010, 01:32:01 PM
Looks great. Put him in Starcore or BBEANS AI now.
I'm not downloaded the Starcore AI. Not just yet.
I want to test a few things first and finish my Smorg team.
(By "finish", I mean make a SHW and make any last minute adjustments)
Title: Re: J's Bots
Post by: freeziez on August 28, 2010, 01:45:55 PM
Looks great. Put him in Starcore or BBEANS AI now.
I'm not downloaded the Starcore AI. Not just yet.
I want to test a few things first and finish my Smorg team.
(By "finish", I mean make a SHW and make any last minute adjustments)
OK
Title: Re: J's Bots
Post by: J on August 28, 2010, 09:59:41 PM
Well guys, J has gone crazy.
Why? Because J downloaded Click's parts pack, and made a broke robot:
(http://i37.tinypic.com/jpbi9z.png)
(I can make one thats worse then this)
J is having fun with his new parts, as they make J laugh.
Why J is talking in 3rd person for this post, is beyond the thought of J.

...It J's showcase, and J wanted to post an obvious joke-bot.
Plus, this gives J the chance to build a SHW, and finish his Smorg Team.
Hurray.
Title: Re: J's Bots
Post by: Badnik96 on August 28, 2010, 11:10:24 PM
Badnik wants J to stop referring to himself in the third person. XP

Anyway, it's nice that you're returning to your roots as a custom-part user. (At least what I've seen on the archive)
Title: Re: J's Bots
Post by: freeziez on August 29, 2010, 09:08:13 AM
Looks awesome. Once I did something like that with Smartzones and CO2 Tanks, I put them all the way at the top of the maxsphere, so if the robot tipped over, it would keep him up.  ;)
Title: Re: J's Bots
Post by: J on August 29, 2010, 11:00:51 AM
Badnik wants J to stop referring to himself in the third person. XP

Anyway, it's nice that you're returning to your roots as a custom-part user. (At least what I've seen on the archive)
Nah, I only really wanted the Starpiece to make complete teams that include SHWs.
And the custom parts only get used when I'm bored, and want to make a robot thats entirely made out of laser cannons :3

Looks awesome. Once I did something like that with Smartzones and CO2 Tanks, I put them all the way at the top of the maxsphere, so if the robot tipped over, it would keep him up.  ;)
It looks awesome because I wanted it to look like some weird tank-thing.
And lol@how you can make a robot that cant be tipped over.

Also, I dont exactly know where to start with a SHW, as the possibilitys are (near) limitless O,o
Title: Re: J's Bots
Post by: J on August 29, 2010, 01:52:18 PM
So a few hours later, and I came up with this for a SHW:
(http://i35.tinypic.com/akyjpz.png)
Its such a cluttered mess, I know.
But I DELIBERATLY did all that extender work so the bot looks more like a train, as I named it "Smorgs Aboard"
And yes, it having a weight of 1337.3 was on purpose.

So yea, this would be the last robot on Team Smorg. Thus, the team is finished. Yay :3

EDIT: Appearently this a UHW, and not a SHW.
.........
Crap.
Title: Re: J's Bots
Post by: FOTEPX on August 29, 2010, 01:56:42 PM
Emergency wedges suck, and for a SHW, I expect A LOT more weapons.
Title: Re: J's Bots
Post by: freeziez on August 29, 2010, 02:51:01 PM
I agree. Double, triple or even quadruple up on weapons.
Title: Re: J's Bots
Post by: Naryar on August 29, 2010, 04:58:48 PM
Apparently you guys did not noticed the weight... SHW is between 800.1 and 1200.0 kgs !
Title: Re: J's Bots
Post by: Somebody on August 29, 2010, 04:59:29 PM
For when I have 792, and it won't let me attach that last thing even though it should, I just use an antiballast to attach it.

NOTE: I have never done it on a bot entered in a tournament, and only once in a showcased bot.
Title: Re: J's Bots
Post by: J on August 29, 2010, 05:13:24 PM
Apparently you guys did not noticed the weight... SHW is between 800.1 and 1200.0 kgs !
Thats why I have to build another.
>_>
<_<
Title: Re: J's Bots
Post by: Naryar on August 29, 2010, 05:15:38 PM
Make it 2WD, remove all the extender mess on the top of the bot, and spam irons on HPZs.
Title: Re: J's Bots
Post by: J on August 29, 2010, 05:17:53 PM
Make it 2WD, remove all the extender mess on the top of the bot, and spam irons on HPZs.
I'm not re-building my trainbot, I'm actually going to start from scratch.
And Spamming Irons is always fun
Title: Re: J's Bots
Post by: Badnik96 on August 29, 2010, 06:04:46 PM
That is the second most epic thing you've ever made. (after Gannon)
Title: Re: J's Bots
Post by: J on August 29, 2010, 09:10:50 PM
That is the second most epic thing you've ever made. (after Gannon)
Gannon was a ridiculous robot before I had Click's pack.
NOW I can make Gannon possibly 500 times worse.

More along the lines of a topic, I made a legit SHW now:
(http://i34.tinypic.com/2j8ej8.png)
Despite this being a failed clone of Pitbull, the design was completely on accident.
(Really, I was trying NOT to copy it, but somehow it ended up with a  similar front design)

Also, the cape is a vital part of the robot.
Title: Re: J's Bots
Post by: Naryar on August 30, 2010, 03:23:36 AM
Add wedges.

And angled connectors are weight lost.
Title: Re: J's Bots
Post by: freeziez on August 30, 2010, 05:45:07 AM
Nary's right. I think that also, the FS's might get in the way of the tribars.
Title: Re: J's Bots
Post by: J on August 31, 2010, 01:07:07 PM
Guys, I'm thinking about making a team of joke-bots that are dedicated to memes:
(Obviously it wont be competitive, just something random/hilarious)
(http://i52.tinypic.com/sbowsz.png)
Seriously, I think I broke the laser rifle.
Title: Re: J's Bots
Post by: G.K. on August 31, 2010, 01:10:02 PM
<3
Title: Re: J's Bots
Post by: J on August 31, 2010, 01:13:24 PM
<3
After the first "test shot", I just burst into laughter.
Title: Re: J's Bots
Post by: J on August 31, 2010, 04:58:51 PM
Sometime later I got around to making this:
(http://i53.tinypic.com/2ng8ugx.png)
Because a robot that fires hamburgers from a cannon seemed like such a hilarious idea.
Title: Re: J's Bots
Post by: Badnik96 on August 31, 2010, 06:00:47 PM
XDXD

I really love your style, you keep a nice balance between lulzy bots and real bots.
Title: Re: J's Bots
Post by: J on August 31, 2010, 06:50:54 PM
XDXD

I really love your style, you keep a nice balance between lulzy bots and real bots.
In addition to making stock, I occasionally will mess around with the Click pack.
Just, at the current moment, joke bots seem to be my current fetish.
Title: Re: J's Bots
Post by: Naryar on September 01, 2010, 04:17:52 AM
External air tanks ? Did you GMF edited these ? :O
Title: Re: J's Bots
Post by: somestrangeguy on September 01, 2010, 11:57:19 AM
No, its the Mega Adapter, see that green thingy? That lets you attach anything to it and lift it up as if you are attaching to baseplate.
Title: Re: J's Bots
Post by: J on September 01, 2010, 11:58:11 AM
External air tanks ? Did you GMF edited these ? :O
I admit that I'm a noob for using the Mega Adapter.
It lets you have airtanks on the outside.
....and outside airtanks always make it look badass.
Title: Re: J's Bots
Post by: J on September 01, 2010, 04:47:44 PM
SOMEONE SHOOT ME!
....owait, I already did that:
(http://i51.tinypic.com/snc6iu.png)

The insides arent really important, as it seems pretty obveious I loaded it with a self-righting mechanizim.
And yes, it does exactly what the name implies.
Title: Re: J's Bots
Post by: FOTEPX on September 01, 2010, 04:49:14 PM
wat

This bot isn't funny in any way.
Title: Re: J's Bots
Post by: J on September 01, 2010, 04:51:21 PM
wat
Title: Re: J's Bots
Post by: FOTEPX on September 01, 2010, 04:59:56 PM
I know what it is, I make Youtube Poops in my spare time. Anyways, using an overused meme is not funny. Hell, JOHN MADDEN is more funny than this.
Title: Re: J's Bots
Post by: J on September 01, 2010, 05:03:56 PM
I know what it is, I make Youtube Poops in my spare time. Anyways, using an overused meme is not funny. Hell, JOHN MADDEN is more funny than this.
Yea.... Squadala-bot is kinda' suckish.
(Mini-magnets arent as funny as hamburgers)
Title: Re: J's Bots
Post by: FOTEPX on September 01, 2010, 05:05:02 PM
I know what it is, I make Youtube Poops in my spare time. Anyways, using an overused meme is not funny. Hell, JOHN MADDEN is more funny than this.
Yea.... Squadala-bot is kinda' suckish.
(Mini-magnets arent as funny as hamburgers)
JOHN MADDEN
JOHN MADDEN
JOHN MADDEN
http://www.youtube.com/watch?v=5hLD7_xBabs# (http://www.youtube.com/watch?v=5hLD7_xBabs#)
Title: Re: J's Bots
Post by: J on September 01, 2010, 05:08:16 PM
I know what it is, I make Youtube Poops in my spare time. Anyways, using an overused meme is not funny. Hell, JOHN MADDEN is more funny than this.
Yea.... Squadala-bot is kinda' suckish.
(Mini-magnets arent as funny as hamburgers)
JOHN MADDEN
JOHN MADDEN
JOHN MADDEN
http://www.youtube.com/watch?v=5hLD7_xBabs# (http://www.youtube.com/watch?v=5hLD7_xBabs#)
What... The......

But that just gave me an idea for something awesome.
Title: Re: J's Bots
Post by: FOTEPX on September 01, 2010, 05:09:36 PM
But that just gave me an idea for something awesome.

JOHN...Madden?
Title: Re: J's Bots
Post by: J on September 02, 2010, 04:14:02 PM
I'm putting my joke team aside and being serious again.
Because I'm pretty sure if I made a McRoll-Bot(RAN RUUU!!), my game would explode.

And again, my Snapper 2 fetish is hilarious.
(the 2 HPZs are held on with a round extender and 2 T connectors)

So this is what I'm working with right now:
(http://i54.tinypic.com/zwjc3r.png)
The chassis is as low as its going to get, and the empty space in the back is just wide enough to fit a sideways Snapper 2 in it.
And I'm not sure what to put in there/on the ramining DDTs.
Oh, and in the back there with the Snapper2s is 1 black battery and like 3-4 pink batteries.
Someone suggest some kind of weapon for me to add to this, and I'll experiment with that idea.
Title: Re: J's Bots
Post by: FOTEPX on September 02, 2010, 04:54:34 PM
John Madden enjoys high flipping. John Madden wishes for 1 more ddt in there and loads of supervolts. John Madden... John Madden... john madden... jun muhduuuh... *falls asleep*
Title: Re: J's Bots
Post by: Sparkey98 on September 02, 2010, 04:57:30 PM
wellIasJohnmaddensaythatthatbotisokaybutitneedsmoresentancesturnedintoonewordjustlikehowjohnmaddendoesalthouhgIdothinkitlooksgoodsogoodjob
Title: Re: J's Bots
Post by: FOTEPX on September 02, 2010, 05:08:24 PM
wellIasJohnmaddensaythatthatbotisokaybutitneedsmoresentancesturnedintoonewordjustlikehowjohnmaddendoesalthouhgIdothinkitlooksgoodsogoodjob

wtf.
Title: Re: J's Bots
Post by: freeziez on September 02, 2010, 05:10:41 PM
I'm putting my joke team aside and being serious again.
Because I'm pretty sure if I made a McRoll-Bot(RAN RUUU!!), my game would explode.

And again, my Snapper 2 fetish is hilarious.
(the 2 HPZs are held on with a round extender and 2 T connectors)

So this is what I'm working with right now:
http://i54.tinypic.com/zwjc3r.png (http://i54.tinypic.com/zwjc3r.png)
The chassis is as low as its going to get, and the empty space in the back is just wide enough to fit a sideways Snapper 2 in it.
And I'm not sure what to put in there/on the ramining DDTs.
Oh, and in the back there with the Snapper2s is 1 black battery and like 3-4 pink batteries.
Someone suggest some kind of weapon for me to add to this, and I'll experiment with that idea.

A popup! or VS! or HS! Experiment with each.
Title: Re: J's Bots
Post by: Somebody on September 02, 2010, 05:25:43 PM
It can only be a popup to be effective.
Title: Re: J's Bots
Post by: freeziez on September 02, 2010, 05:31:02 PM
Actually, I could see a VS there. :P
Title: Re: J's Bots
Post by: kill343gs on September 02, 2010, 05:51:45 PM
VS/Popup hybrid?
Title: Re: J's Bots
Post by: freeziez on September 02, 2010, 05:52:09 PM
Even better!
Title: Re: J's Bots
Post by: J on September 02, 2010, 08:33:28 PM
Why do I get the feeling I have to re-build this to make the chassis 1 pixel longer?
Also, I would have to make the chassis taller as well, as I cant stand Snapper 2s up-right with the current build.

Ugh.
Title: Re: J's Bots
Post by: J on September 03, 2010, 06:02:45 PM
Re-building this(Actually the 3rd re-build) of the above posted bot, I ended up with this:
(http://i54.tinypic.com/npqr1s.png)
I stretched the front out slightly since heaven forbid RA2 works for me and lets me have the same set-up as before.
The torso a bit taller, as it not fits Snapper 2s in the back, for more spikes and junk.
The center 2 DDTs each have 2 spikes on them.
The back 2 Snapper 2s each have 4 spikes on them, which I think is killing the Snappers.
I'm overkilling on battery power, I think, but I could remove them if I removed the extra Snapper 2 weapons.

I dont know, I just know I messed something up somewhere.
Title: Re: J's Bots
Post by: Clickbeetle on September 04, 2010, 04:11:24 PM
- The wedge needs to be more slanted.
- Use two or three Supervolts instead of all those purples.
- Put more razors on the DDT's and less on the Snappers.


Then it should be a pretty decent popup.
Title: Re: J's Bots
Post by: J on September 05, 2010, 11:39:32 AM
- The wedge needs to be more slanted.
- Use two or three Supervolts instead of all those purples.
- Put more razors on the DDT's and less on the Snappers.


Then it should be a pretty decent popup.
I think I can stretch the chassis out another inch and swap the pinks with blackvolts.
And yea, I figured the snappers would be terrible at lifting all those razors.
*goes off to re-build it again*
Title: Re: J's Bots
Post by: J on September 08, 2010, 05:14:08 PM
I'll be honest with you guys. I gave up on the above posted robot.
Because I find that trinity spinners are a lot more fun.
(http://i52.tinypic.com/rtlx88.png)
I was attempting my first axle loading glitch, but because RA2 decides to laugh in my face at my failed attempts at doing so, I simply eFFe glitch'd the 4 HPs onto the side of the SnapperII, as it has a connection point I forgot about(until now). I used T + Round Connectors to hold the HPs on btw. And the 2 pneumatic-thingys are held on by baseplate anchors.

Also, I think this thing spins abonormaly fast for something with 4 HPs, as it might be another case of that 3x3 cube-bot I had posted a while ago. (https://gametechmods.com/forums/index.php/topic,4615.msg196134.html#msg196134)
Either way, this build is awesome.
Title: Re: J's Bots
Post by: Somebody on September 08, 2010, 06:55:42 PM
Underweight. I've never actually built a trinity bot...
Title: Re: J's Bots
Post by: J on September 08, 2010, 09:43:25 PM
Underweight. I've never actually built a trinity bot...
Yea, I know its underweight.
But I never really tried  building a Trinity Spinner before.

.....And apparently its a really fun build.
Title: Re: J's Bots
Post by: Badnik96 on September 09, 2010, 08:44:24 AM
I made an (unshowcased) trinity spinner before, and I agree with J. It's a very fun build.
Title: Re: J's Bots
Post by: Naryar on September 09, 2010, 08:48:29 AM
It's a very fun build.

Especially when the weapons get stuck into the walls :P
Title: Re: J's Bots
Post by: J on September 09, 2010, 10:15:21 AM
I'm randomly showing what Demented Shovel looks like on the outside:
(http://i51.tinypic.com/fcsg8h.png)
Because the other day, I was messing around with the alpha channels, and appearently I figured out how to make a semi-transparent Texture Fill.
I like how a generic rainbow gradiant with a semi-transparent alpha channel can give the bot's "skin" an oil-esquire appearence. Its awesome.
(Oh, and I put a sticker of Moguryu on it. cuz its funny)

It's a very fun build.

Especially when the weapons get stuck into the walls :P
Exactly. It spins all over the place.
Title: Re: J's Bots
Post by: Naryar on September 09, 2010, 11:13:44 AM
20cm round extenders would be better than T connectors.
Title: Re: J's Bots
Post by: J on September 09, 2010, 02:26:42 PM
20cm round extenders would be better than T connectors.
.....Somehow I missed that.
I could fit moar spikes on it then :3
Title: Re: J's Bots
Post by: J on September 11, 2010, 02:57:39 PM
My brother made the one on the left by the way.
(http://i56.tinypic.com/2uiya8k.png)
....I might have gone a little crazy with the Snappers.
Title: Re: J's Bots
Post by: Somebody on September 12, 2010, 08:10:49 AM
Looks like the one on the right would have some pretty crappy turning.
Title: Re: J's Bots
Post by: J on September 12, 2010, 09:00:32 AM
Looks like the one on the right would have some pretty crappy turning.
Its turning capabilitys are actually pretty good :O
Title: Re: J's Bots
Post by: Badnik96 on September 12, 2010, 09:48:14 AM
Not enough weapons on either bot.
Title: Re: J's Bots
Post by: FOTEPX on September 12, 2010, 10:56:59 AM
Not enough weapons on either bot.

QFT. Take A page out of other Juggler's books and try to add more jugglers on top.
Title: Re: J's Bots
Post by: J on September 12, 2010, 11:47:23 AM
The one on the right is the one I'm showcasing/currently working on.

I think if I remove the side wedges on my version, I could maybe fit 2 more HP Spinners on top.
Or something like that. I'm not entirely sure.
Title: Re: J's Bots
Post by: G.K. on September 12, 2010, 12:56:58 PM
That DDT + Fail middle wedge should go.
Title: Re: J's Bots
Post by: J on September 12, 2010, 04:22:34 PM
That DDT + Fail middle wedge should go.
I happen to like the EMERGENCY Wedges.
And yea, the DDT could go, as I never really use it anyway.
Title: Re: J's Bots
Post by: G.K. on September 12, 2010, 04:39:24 PM
I happen to like the EMERGENCY Wedges.

I'd be more suprised if you didn't, being Armadillo and all.
Title: Re: J's Bots
Post by: J on September 12, 2010, 06:59:47 PM
I happen to like the EMERGENCY Wedges.

I'd be more suprised if you didn't, being Armadillo and all.
I know that there's no real difference in which wedge I use, its more of a personal preference. So hush.
I'm also thinking about scrapping the version I posted earlier, and re-build it to where the front isnt as long. Cuz really, all that giant wedge-space is just eating at the weight, as I cant really fit anything in there. It bugs me.
*goes off to re-work this thing*
Title: Re: J's Bots
Post by: J on September 14, 2010, 09:24:33 PM
Alright, J needs a bit of feedback on his newest disaster"creation":
(http://i53.tinypic.com/2v26snl.png)
Its funny how this thing can actually launch itself onto the ceiling of the arena.
It has WAY too much turning power, but that's only a minor setback for a LW that's "suposed" to be a MW.
I <3 how crazy this thing is.
Title: Re: J's Bots
Post by: Naryar on September 15, 2010, 05:51:41 AM
You are currently pulling on the moustache of the mighty god of havok.

And also are the most random builder of GTM. Ever.
Title: Re: J's Bots
Post by: J on September 15, 2010, 10:20:53 AM
You are currently pulling on the moustache of the mighty god of havok.
Like a boss.

And also are the most random builder of GTM. Ever.
The bot isn't exactly build the way in the above post, as all of it fits neatly into the chassis via just rotating the Snapper's starting point.
Title: Re: J's Bots
Post by: J on September 21, 2010, 10:50:20 AM
Alright, J has a new team to "showcase":
(http://i51.tinypic.com/1jokch.png)
The team name/motto is ridiculous. I'm well aware of that.
Starting with the AW, I'll go in order and show the mechanics of everything.
And yes, this team has the giant troll known as Sinistar in it.
Title: Re: J's Bots
Post by: Gazea2 on September 21, 2010, 10:52:27 AM
Yay! The stock section isn't dead! Can I see the insides of the HW?
Title: Re: J's Bots
Post by: Badnik96 on September 21, 2010, 10:57:30 AM
Can we get a better pic of the SHW?

AND MAGIKARP FTW
Title: Re: J's Bots
Post by: Naryar on September 21, 2010, 10:58:21 AM
I AM SINISTAR, AND I HUNGER.
Title: Re: J's Bots
Post by: J on September 21, 2010, 12:49:08 PM
Yay! The stock section isn't dead! Can I see the insides of the HW?
I'll be honest, I was lazy with the HW.
I AM SINISTAR, AND I HUNGER.
RUN, COWARD!
Can we get a better pic of the SHW?

AND MAGIKARP FTW
Be Patient.

First off, the AW:
(http://i51.tinypic.com/2jebgk2.png)
Title: Re: J's Bots
Post by: Squirrel_Monkey on September 21, 2010, 12:56:52 PM
See ianh's showcase for a better idea about chassis setup.
Also 8kg underweight = add razor
Title: Re: J's Bots
Post by: J on September 21, 2010, 01:36:07 PM
See ianh's showcase for a better idea about chassis setup.
Ian can stack better then I can >___>
But Sure, I'll go looking through that.

Also 8kg underweight = add razor
......I was under the impression antweights were lightner then 120.
If 125 is the limit, I could maybe upgrade to better armor :3
Title: Re: J's Bots
Post by: Squirrel_Monkey on September 21, 2010, 01:42:56 PM
Limit is 125
Chassis like this maybe?
(https://gametechmods.com/uploads/images/51402Can%20opener%202%20insides.jpg)
Title: Re: J's Bots
Post by: J on September 21, 2010, 01:57:02 PM
Limit is 125
Chassis like this maybe?
(https://gametechmods.com/uploads/images/51402Can%20opener%202%20insides.jpg)
Yea, I was going through Ianh's showcase, and effectivly all of his bots use that same: "Derp, ima badass AW chassis" template.
Trying to re-make that chassis will drive me crazy, but will somehow be worth it.
Title: Re: J's Bots
Post by: Squirrel_Monkey on September 21, 2010, 02:00:29 PM
Some are on the exchange, have a look at them.
Title: Re: J's Bots
Post by: Stagfish on September 21, 2010, 03:03:15 PM
maybe stack another pink.
Title: Re: J's Bots
Post by: J on September 21, 2010, 05:38:43 PM
I attempted an naziairtight-chassis, and this is what I got:
(http://i52.tinypic.com/34evn0l.png)
RA2 likes to laugh at me. Its sad.
inb4stoptryingsoohardandjustdownloadtheianhchassis
Title: Re: J's Bots
Post by: NFX on September 21, 2010, 05:40:53 PM
Lose a few pixels off the front wedge. =D
Title: Re: J's Bots
Post by: J on September 21, 2010, 05:45:11 PM
Lose a few pixels off the front wedge. =D
If I did that, RA2 would magicly bump the pink batteries weight up to 9.

That, or it might be because my bot has DSA, when most AWs have plastic.

Anyway, I downloaded one of Ianh's bots.
IM LAZY. SHOOT ME.

......At least I can start with a legitamit naziairtight chassis now.

EDIT:
Happy B-Day, NFX
Title: Re: J's Bots
Post by: J24 on September 21, 2010, 05:47:08 PM
*shoots*
Title: Re: J's Bots
Post by: J on September 21, 2010, 05:52:12 PM
To be honest, I wonder WHY RA2 was built with an lolaccurate weight system.
Why not just whole numbers? Really...

.......owait, that would kill off the "challange" aspect.
*goes off to build an AW*
Title: Re: J's Bots
Post by: Somebody on September 21, 2010, 08:03:24 PM
You just need to lighten the extender work.
Title: Re: J's Bots
Post by: J on September 21, 2010, 09:04:02 PM
You just need to lighten the extender work.
Nah.
That extra .1 weight will drive me crazy.
As stated in an earlier post, I downloaded an ianh-chassis, and am using that instead.
Title: Re: J's Bots
Post by: J on September 22, 2010, 11:22:55 AM
So heres my totally unoriginal copy-pasta-bot:
(http://i54.tinypic.com/1zefrkj.png)
The insides are the exact same as every one of Ianh's bots.
Thing is, AWs were never really my thing to begin with. But ehh.... For a "complete" team, they are required.
Title: Re: J's Bots
Post by: J on September 24, 2010, 03:03:59 PM
Guys, I think I lost my mind in a fire:
(http://i53.tinypic.com/2rlymma.jpg)
Its....
Title: Re: J's Bots
Post by: Gazea2 on September 24, 2010, 03:06:07 PM
LOL

You are officially the funniest builder on GTM.
Title: Re: J's Bots
Post by: J on September 24, 2010, 03:15:11 PM
LOL

You are officially the funniest builder on GTM.
......I wonder if I can make a Pikachu.
Title: Re: J's Bots
Post by: Naryar on September 24, 2010, 03:15:52 PM
I made a seaking but it's eyes were too small
Title: Re: J's Bots
Post by: J on September 24, 2010, 03:19:46 PM
I made a seaking but it's eyes were too small
Wheels, Laser lenses, extenders, or just plain eyeball parts.
Variety, yo.

....I should use the micro laser lenses for Pikachu's cheeks
Title: Re: J's Bots
Post by: NFX on September 24, 2010, 03:20:54 PM
wat. XD
 
J received +2 Humour Points.
Title: Re: J's Bots
Post by: J on September 24, 2010, 04:20:27 PM
wat. XD
 
J received +2 Humour Points.
THE LENSES FREAKIN' LIGHT UP.

And the idea of Pikachu's cheeks shooting projectiles seems pretty hilarious.
Title: Re: J's Bots
Post by: Badnik96 on September 24, 2010, 05:46:34 PM
That sounds hilarious.

And J, I know this is off-topic, but do you wanna enter my GTM nascar tourney?
Title: Re: J's Bots
Post by: J on September 24, 2010, 06:14:18 PM
That sounds hilarious.
*Tempted to include laser eyes*

And J, I know this is off-topic, but do you wanna enter my GTM nascar tourney?
Is this that online game thing? O,o
Title: Re: J's Bots
Post by: Badnik96 on September 24, 2010, 07:10:04 PM
No, just tell me what you want your car to be like.
Title: Re: J's Bots
Post by: Naryar on September 25, 2010, 03:27:38 AM
And J, I know this is off-topic, but do you wanna enter my GTM nascar tourney?

*grunts*
Title: Re: J's Bots
Post by: J on September 26, 2010, 07:53:33 PM
Alright, I'm continuing to showcase my latest team:
(http://i55.tinypic.com/2lm8by0.png)
I originally wanted to put 2 drills on it, but appearently that went over the weight limit.
The chassis is a weird shape, I know. If I recall, it has 2 pink batteries.
Title: Re: J's Bots
Post by: Somebody on September 26, 2010, 09:23:50 PM
It has more weapons than a real magikarp does!
Title: Re: J's Bots
Post by: J on September 26, 2010, 09:49:05 PM
It has more weapons than a real magikarp does!
It used to be able to do a splash attack.

......But it no longer havoks.
Which was the reason why I named it Magikarp ;-;
Title: Re: J's Bots
Post by: J on September 27, 2010, 05:21:00 PM
Alright, ima post the LW of team Clockwork:
(http://i54.tinypic.com/2ch5dhk.png)
Today would have ben "J posts a badass MW day", but heaven FORBID RA2 work the way I want it to. Sad, I know.

Anyway... for this LW design of mine I wanted to try and give an LW a pair of redbirds see what would happen.
I think I might be overdoing it with this design. But ehh....
Title: Re: J's Bots
Post by: J on September 29, 2010, 08:05:05 PM
Yet another awkward design:
(http://i56.tinypic.com/5o8py9.png)
Alright, heres the deal. Basically this is like a miniature version of my Gannon.bot. By that, I mean it has the ability to do crazy amounts of damage, and then kill itself afterward.
I have more then enough weight in order to mount a much better frontal weapon-system on this thing, but I would prefer it if GTM would suggest something better.
Title: Re: J's Bots
Post by: Pwnator on September 30, 2010, 12:11:18 AM
Instead of HPZ drive, try Z-Tek drive instead and upgrade your weapon motor.
Title: Re: J's Bots
Post by: FOTEPX on September 30, 2010, 02:58:53 AM
You're actually becoming loads better, J. Good job. HP Zteks as weapon motors are a must however. Considering you have over 50KG'S spare, put DSA on there or, if you allready have DSA, add more weapons.
Title: Re: J's Bots
Post by: Naryar on September 30, 2010, 06:18:15 AM
You're actually becoming loads better, J. Good job.

Why are you talking to him like he's a newbie ?
Title: Re: J's Bots
Post by: J on September 30, 2010, 10:30:46 AM
HP Zteks as weapon motors are a must however. Considering you have over 50KG'S spare, put DSA on there or, if you allready have DSA, add more weapons.
HP motors scrape agenst the floor, and raise the weapon up. Thats why its a regular Z-Tek.
And I'm only really allowed to have a weapon chain of 4 or less. As I'm already using 3 for the Snapper and 2 Roun Extenders.

You're actually becoming loads better, J. Good job.

Why are you talking to him like he's a newbie ?
ITT: Returning members are noobs
Title: Re: J's Bots
Post by: G.K. on September 30, 2010, 10:35:38 AM
ITT: Returning members are noobs

Because InfiniteInertia is the worst builder I have ever seen.
Title: Re: J's Bots
Post by: Naryar on September 30, 2010, 10:59:00 AM
ITT: Returning members are noobs

Because InfiniteInertia is the worst builder I have ever seen.

Your sarcasm detectors seem to be not working properly.
Title: Re: J's Bots
Post by: Reier on October 03, 2010, 07:05:44 PM
ITT: Returning members are noobs


(https://gametechmods.com/uploads/images/65073spongebobbestface.png)
Title: Re: J's Bots
Post by: 090901 on October 03, 2010, 07:34:05 PM
Reier wins
Title: Re: J's Bots
Post by: J on October 03, 2010, 09:52:56 PM
I'm posting the MW from Team Clockwork.
....Just because
(http://i55.tinypic.com/vnp53n.png)
I had made this a while ago, and I find it pretty hilarious that the forks can take quite a beating.

Reier wins
So a win image <3
Title: Re: J's Bots
Post by: J on October 16, 2010, 12:13:37 PM
Seeing as how its almost Halloween, might as well post something appropriate:
(http://i52.tinypic.com/30lh0mh.png)
I'll post the insides later.
(...if that really matters)

I was lazy with the head.
Title: Re: J's Bots
Post by: Squirrel_Monkey on October 16, 2010, 12:18:18 PM
<3
Title: Re: J's Bots
Post by: NFX on October 16, 2010, 12:22:04 PM
That is impressive. XD
Title: Re: J's Bots
Post by: Naryar on October 16, 2010, 01:04:55 PM
I was lazy with the head.

Also with the feet... but it has the potential for pure awesome if skinned properly
Title: Re: J's Bots
Post by: J on October 16, 2010, 01:12:42 PM
That is impressive. XD
Its such a hilarious build.

<3
I know right <3

I was lazy with the head.

Also with the feet... but it has the potential for pure awesome if skinned properly
Yea, I know.. I left off like 1 or 2 round extenders.
....And I'm kinda' lazy to "properly skin" it :3
Title: Re: J's Bots
Post by: Scorpion on October 16, 2010, 04:00:00 PM
That is so cool!

Not very combat effective though i'm guessing  :laughing
Title: Re: J's Bots
Post by: J on October 16, 2010, 05:04:30 PM
That is so cool!
Its lulz

Not very combat effective though i'm guessing  :laughing
Its slow, but has a laser gun that aims at the ground.
Title: Re: J's Bots
Post by: Badnik96 on October 17, 2010, 03:22:32 PM
Kool.
Title: Re: J's Bots
Post by: J on October 30, 2010, 08:20:32 PM
So guys, I was playing Megaman 8 earlier and I just beat Sword Man.
Oh, and he gave me his weapon:
(http://i54.tinypic.com/3538nrt.png)
I might be overdoing it with the iron spikes.
The weapon can hit hard, but it spins really slowly, and hardly ever gets those 'good' hits.
So yea, the bot has some nice drive speed, but its spinning abilitys are just slow ._.
(Seriously, I think the weapon is too heavy)
Title: Re: J's Bots
Post by: Clickbeetle on October 30, 2010, 09:26:36 PM
So yea, the bot has some nice drive speed, but its spinning abilitys are just slow ._.
(Seriously, I think the weapon is too heavy)


More like the turning radius is too small.  Put the wheels further apart and you should see an improvement in turning speed.


Also, you can NEVER overdo it with iron spikes.  It's impossible to have too many... unless you have a popup or a hammer.


Oh, and you can get by with a Nifty for power since you're not using those Snappers except for stacking.  And with some clever extender work you could easily get by with just one Snapper, or better yet a Snapper II.
Title: Re: J's Bots
Post by: J on October 30, 2010, 10:45:34 PM
So yea, the bot has some nice drive speed, but its spinning abilitys are just slow ._.
(Seriously, I think the weapon is too heavy)


More like the turning radius is too small.  Put the wheels further apart and you should see an improvement in turning speed.
But all the cool kids have wheels like that, and they always work :O


Also, you can NEVER overdo it with iron spikes.  It's impossible to have too many... unless you have a popup or a hammer.
Yea, that's true.


Oh, and you can get by with a Nifty for power since you're not using those Snappers except for stacking.  And with some clever extender work you could easily get by with just one Snapper, or better yet a Snapper II.
I'm terrible with Snapper IIs. Not sure why, but I prefer the original snapper.
Also, I'm really sure a Nifty would let me be invertible, but ehh, I could probably use the extra weight for more spikes.
Also, I think if I only used the 1 Snapper, which might off-set the weight, it could also help add to the spinning power.
Title: Re: J's Bots
Post by: Clickbeetle on October 30, 2010, 11:42:48 PM
So yea, the bot has some nice drive speed, but its spinning abilitys are just slow ._.
(Seriously, I think the weapon is too heavy)


More like the turning radius is too small.  Put the wheels further apart and you should see an improvement in turning speed.
But all the cool kids have wheels like that, and they always work :O


The cool kids all have wheels stacked like that... but they are usually wider.  Your wheels are so narrow the Z-teks occupy the horizontal space of one.


Of course you don't want the wheels TOO wide or else they will get hit easily.  You have to find the sweet spot.
Title: Re: J's Bots
Post by: J on October 31, 2010, 05:54:33 PM
So yea, the bot has some nice drive speed, but its spinning abilitys are just slow ._.
(Seriously, I think the weapon is too heavy)


More like the turning radius is too small.  Put the wheels further apart and you should see an improvement in turning speed.
But all the cool kids have wheels like that, and they always work :O


The cool kids all have wheels stacked like that... but they are usually wider.  Your wheels are so narrow the Z-teks occupy the horizontal space of one.


Of course you don't want the wheels TOO wide or else they will get hit easily.  You have to find the sweet spot.
Its funny how just moved the wheels out by like, half an inch, and its miraculously 500 times better:
(http://i54.tinypic.com/veul2q.png)
Now that I'm thinking about it, should I just turn the weapon into a trinity-type thing? I migtht end up removing like 1 or 2 spikes, but it would have a better range.
Title: Re: J's Bots
Post by: Clickbeetle on November 07, 2010, 01:01:50 AM
I wouldn't.  4WD would be overkill on a Trinity bot anyway.


140 cm square extenders would be perfect for this, for saving weight and getting longer reach.  But of course I would NEVER condone the use of such parts... only suggest it. :P
Title: Re: J's Bots
Post by: J on November 11, 2010, 02:53:40 PM
So guys, my latest robot's legend begins in the 12's century:
(https://gametechmods.com/uploads/images/7849Excalibot.png)
(......I only had to use 2 Mega Adapters and a Fusion Engine)
Title: Re: J's Bots
Post by: Sage on November 11, 2010, 03:06:58 PM
HAHA

I honestly doubt theres many people who get this though xD
Title: Re: J's Bots
Post by: NFX on November 11, 2010, 03:15:41 PM
VICTORY. =D
Title: Re: J's Bots
Post by: Somebody on November 11, 2010, 04:52:28 PM
I don't get it. I feel left out. :(
Title: Re: J's Bots
Post by: NFX on November 11, 2010, 05:17:09 PM
It's something from Soul Eater, apparently. I just watched the video with the clip in it.
Title: Re: J's Bots
Post by: J on November 11, 2010, 08:47:36 PM
I don't get it. I feel left out. :(
http://www.youtube.com/watch?v=mDFUBz8l5jQ# (http://www.youtube.com/watch?v=mDFUBz8l5jQ#)
Best. Character. Ever.
Title: Re: J's Bots
Post by: Sage on November 11, 2010, 09:21:32 PM
FOOLS!
Title: Re: J's Bots
Post by: J on November 11, 2010, 09:57:32 PM
BAKA!
*Goes off to make that a decal*
Title: Re: J's Bots
Post by: Pwnator on November 12, 2010, 02:53:00 AM
I expected a walker, but this is still awesome. =D
Title: Re: J's Bots
Post by: powerrave on November 12, 2010, 10:47:19 AM
nice work there!
Title: Re: J's Bots
Post by: GameKing3 on November 13, 2010, 10:20:29 AM
That's awesome that's all I can say
Title: Re: J's Bots
Post by: Badnik96 on November 14, 2010, 12:38:55 PM
LOL
Title: Re: J's Bots
Post by: J on November 25, 2010, 02:45:52 PM
Alright, its been a while since I made something.
I'm kinda' lazy to add Photoshop to this already-ridiculous creation:
(https://gametechmods.com/uploads/images/52811PikaRobo.png)
I'm thinking if I re-build this, I will probobly just BS the whole concept and make it a giant box full of lasers.
But that would ruin the fun xD

And yes, an awesome face was required.
Title: Re: J's Bots
Post by: Gazea2 on November 25, 2010, 02:46:47 PM
LOL
Title: Re: J's Bots
Post by: Scorpion on November 25, 2010, 03:01:49 PM
WIN!!
Somebody needs to make a giant pokeball to keep it in.
Title: Re: J's Bots
Post by: J on November 25, 2010, 03:58:57 PM
WIN!!
Somebody needs to make a giant pokeball to keep it in.
But you cant make spheres in RA2 D:
Title: Re: J's Bots
Post by: GoldenFox93 on November 25, 2010, 04:00:21 PM
WIN!!
Somebody needs to make a giant pokeball to keep it in.
But you cant make spheres in RA2 D:
Skinned Clown head bomb?
Title: Re: J's Bots
Post by: Naryar on November 25, 2010, 05:20:57 PM
WIN!!
Somebody needs to make a giant pokeball to keep it in.
But you cant make spheres in RA2 D:

you can
Title: Re: J's Bots
Post by: J on November 25, 2010, 05:36:39 PM
WIN!!
Somebody needs to make a giant pokeball to keep it in.
But you cant make spheres in RA2 D:
Skinned Clown head bomb?
But that would KO Pikachu
KO =/= capture

WIN!!
Somebody needs to make a giant pokeball to keep it in.
But you cant make spheres in RA2 D:

you can
Obviously theirs Goose' doughnut chassis, but that isnt big enough to hold something inside it.
Title: Re: J's Bots
Post by: Somebody on November 25, 2010, 09:47:46 PM
Pikabob approves.
Title: Re: J's Bots
Post by: Badnik96 on November 26, 2010, 06:45:42 AM
That is awesome.
Title: Re: J's Bots
Post by: Scorpion on November 26, 2010, 02:40:01 PM
WIN!!
Somebody needs to make a giant pokeball to keep it in.
But you cant make spheres in RA2 D:
Ziggo shell, perhaps mod them a little bit to make them bigger and reskin them  :p
Title: Re: J's Bots
Post by: NFX on November 26, 2010, 03:12:46 PM
I made a fail Bumble Ball once. =D
Title: Re: J's Bots
Post by: J on December 11, 2010, 11:12:03 PM
So guys, I was talking to this old man, and he taught me how to catch Pokemonmake robots.
Long story short:
(https://gametechmods.com/uploads/images/97340MissingnoInside.png)
Its awesome, because I now have:
(https://gametechmods.com/uploads/images/27210MissingnoBattle2.png)
The downside is, it messed up my Hall of Fame:
(https://gametechmods.com/uploads/images/6757MissingnoBattle1.png)
Title: Re: J's Bots
Post by: Pwnator on December 11, 2010, 11:15:46 PM
SO MUCH WIN

And MissingNo knows Sky Attack, too. :P
Title: Re: J's Bots
Post by: J on December 11, 2010, 11:26:04 PM
SO MUCH WIN
<3

And MissingNo knows Sky Attack, too. :P
Yes but with 2 copies of Water Gun, the 'chose a move at random' mechanic is more likely to pick a Water Gun over Sky Attack.
Oh, and it gives me an excuse to add (more) Photoshop to my images.
Title: Re: J's Bots
Post by: FOTEPX on December 11, 2010, 11:29:55 PM
I honestly don't understand why people find you funny. The texture on that is far too blurred to resemble Missingno., the blood splatters are pointless, and why do you have to resort to making comedy bots instead of actual ones?
Title: Re: J's Bots
Post by: J on December 11, 2010, 11:33:41 PM
I honestly don't understand why people find you funny. The texture on that is far too blurred to resemble Missingno., the blood splatters are pointless, and why do you have to resort to making comedy bots instead of actual ones?
MissingNo is an actual serious bot.
As I'll be honest, and say I got the idea off one of your latest robots.
Mostly because people have made robots like that in the past, and they always seem fun to make.
Why I modeled it after MissingNo, is beyond me.
And yea, the blood is kinda' pointless, as people never "die" in Pokemon.

Also, I have always been one for joke-bots.
Just, sometimes I don't intend them to be.
Title: Re: J's Bots
Post by: Pwnator on December 11, 2010, 11:35:59 PM
Besides, if you're good at making comedy bots, why stop? It's not like a lot of people are gonna bite back. 123 doesn't build concussion-heavy bots because he knows he's not specialized there. Wasting your talent because other people told you to is just utter BS.
Title: Re: J's Bots
Post by: J on December 11, 2010, 11:39:48 PM
Besides, if you're good at making comedy bots, why stop?
Its funny that I got a lot better at making them since the old RA2 forums.

It's not like a lot of people are gonna bite back.
Lets see Fotep make a Pikabot with cheek-lasers.
....OWAIT, I ALREADY DID THAT.

123 doesn't build concussion-heavy bots because he knows he's not specialized there.
*Assuming 123 is Sparky*
Wasnt Sparky B&?

Wasting your talent because other people told you to is just utter BS.
I admit, the texture I used was a bit lazily made.
So sue me :3
Title: Re: J's Bots
Post by: FOTEPX on December 11, 2010, 11:40:44 PM
I honestly don't understand why people find you funny. The texture on that is far too blurred to resemble Missingno., the blood splatters are pointless, and why do you have to resort to making comedy bots instead of actual ones?
MissingNo is an actual serious bot.
As I'll be honest, and say I got the idea off one of your latest robots.
Mostly because people have made robots like that in the past, and they always seem fun to make.
Why I modeled it after MissingNo, is beyond me.
And yea, the blood is kinda' pointless, as people never "die" in Pokemon.

Also, I have always been one for joke-bots.
Just, sometimes I don't intend them to be.

Yeah, I kinda knew that.
Really? Well don't that beat all...
Yeah, crawlers are quite fun to make and watch.
Yeah, and besides, the thin part is too short.
*AHEM WHITHAND.GIF AND ORIGINAL LAVENDER TOWN AHEM*

Well, I can understand you wantingto ad some humour, but a bit of seriousness wouldn't hurt once in a while, right?
Oh, like a Jester. Sneaky play, J...
Title: Re: J's Bots
Post by: Pwnator on December 11, 2010, 11:43:38 PM
123 doesn't build concussion-heavy bots because he knows he's not specialized there.
*Assuming 123 is Sparky*
Wasnt Sparky B&?

I meant 123savethewhales. He's specialized in high-DP bots. He rarely uses sledgehammers. :P
Title: Re: J's Bots
Post by: Gazea2 on December 12, 2010, 03:51:57 AM
LOL

Great bot, J. XD

@FOTEPX - That is just from creepypasta. The only bit of truth is that they changed the Lavender Town music in the English releases. They did that because the music apparently contains Binaural Tones that can mess with your brain waves.
Title: Re: J's Bots
Post by: FOTEPX on December 12, 2010, 07:34:17 AM
I know, Gaeza. I'm not dumb.
Title: Re: J's Bots
Post by: Scorpion on December 12, 2010, 07:35:15 AM
I beg to differ...
Title: Re: J's Bots
Post by: FOTEPX on December 12, 2010, 07:37:42 AM
Meh, whatever you think.
Title: Re: J's Bots
Post by: Scorpion on December 12, 2010, 07:40:27 AM
So you're admiting that you're dumb now?

Anyway, MISSINGNO FTW!!
You should try and make bots for all the original pokemon J  :gawe:
Title: Re: J's Bots
Post by: Badnik96 on December 12, 2010, 07:43:58 AM
Missingno FTW :D

I actually have one in my pokemon red version.
Title: Re: J's Bots
Post by: Scorpion on December 12, 2010, 07:48:21 AM
I dare not open my old blue gamesaves on my computer, too many glitches that way lie...
Title: Re: J's Bots
Post by: FOTEPX on December 12, 2010, 08:04:52 AM
Go watch some of my Pokemon Dead videos. THAT. IS GLITCHING.
Title: Re: J's Bots
Post by: lloopp D lloopp on December 12, 2010, 08:55:45 AM
Go watch some of my Pokemon Dead videos. THAT. IS GLITCHING.




STOP. TALKING. LIKE. THIS.
Title: Re: J's Bots
Post by: J24 on December 12, 2010, 11:27:45 AM
Go watch some of my Pokemon Dead videos. THAT. IS GLITCHING.




STOP. TALKING. LIKE. THIS.

WHATS. WRONG. WITH. TALKING. LIKE. THIS?
Title: Re: J's Bots
Post by: Naryar on December 12, 2010, 11:30:02 AM
BECAUSE. IT. IS. COMPLETELY. USELESS. AND. ANNOYING. TO. SPEAK. LIKE. THIS. PLUS. IT. IS. NOT. PROPER. ENGLISH.

ENOUGH. SPAM. FOR. NOW. BACK. ON. TOPIC. KTHX.
Title: Re: J's Bots
Post by: J on December 12, 2010, 12:31:17 PM
Anyway, MISSINGNO FTW!!
You should try and make bots for all the original pokemon J  :gawe:
Not sure if every Pokemon would be possible.
Seriously, how can I make an Abra?
(by that, I mean a robot that only knows how to 'teleport')
Title: Re: J's Bots
Post by: FOTEPX on December 12, 2010, 12:32:36 PM
Havoking = teleporting, perhaps?
Title: Re: J's Bots
Post by: Scorpion on December 12, 2010, 12:35:22 PM
Yeah, a controlled havoker.
Ditto would be hard though.
Title: Re: J's Bots
Post by: FOTEPX on December 12, 2010, 12:37:39 PM
Ditto would just be a pink blob, maybe with different parts of the blob attached to servos, so it can move.
Title: Re: J's Bots
Post by: J on December 12, 2010, 12:44:41 PM
Yeah, a controlled havoker.
Oxymoron

Ditto would be hard though.
Nah. Seeing as Ditto can be anything, I should just copy EMERGENCY, make it 'better', and then make it solid pink and put Ditto's face on it.
.....Just for laughs?
Title: Re: J's Bots
Post by: J24 on December 12, 2010, 12:55:22 PM
Ditto would be hard though.
Nah. Seeing as Ditto can be anything, I should just copy EMERGENCY, make it 'better', and then make it solid pink and put Ditto's face on it.
.....Just for laughs?

DO IT
Title: Re: J's Bots
Post by: Gazea2 on December 12, 2010, 02:39:37 PM
I never said you were dumb, FOTEPX.

J, do it! DO IT!
Title: Re: J's Bots
Post by: Scorpion on December 12, 2010, 03:41:57 PM
You know, if some people wanted to do a pokemon AI pack, i'd gladly help  :laughing
Title: Re: J's Bots
Post by: J on December 12, 2010, 04:26:26 PM
You know, if some people wanted to do a pokemon AI pack, i'd gladly help  :laughing
Oh the irony of each team having 6 bots on it.
Also, we would end up with like 25 teams.
Though I think 8 teams would make more seance, 1 for each Gym badge.

And speaking of Pokemon:
(https://gametechmods.com/uploads/images/65684DittoWin2.png)
And no, it doesnt know the move 'Cooltrainer-F-'
(https://gametechmods.com/uploads/images/54023DittoWin.png)
Title: Re: J's Bots
Post by: J24 on December 12, 2010, 04:44:05 PM
I non-sexually love you J
Title: Re: J's Bots
Post by: NFX on December 12, 2010, 05:23:12 PM
Plus another five for the Elite Four and the Champion. =]
Title: Re: J's Bots
Post by: J on December 12, 2010, 08:00:03 PM
Plus another five for the Elite Four and the Champion. =]
Would the team icons just be the gym badges?
Brock would have:
AW - Geodude
BW - Bonsly
LW - Sudowoodo
MW - Lairon
HW - Rhydon
SHW - Tyranitar
Title: Re: J's Bots
Post by: Clickbeetle on December 12, 2010, 10:14:45 PM
I guess that's one way to make a Ditto bot... just take an existing bot and skin it pink with a Ditto face.


Also, Abra = Nasty Pickle.


Edit: Missingno would be better if you put the rear Z-tek externally on a baseplate anchor, as it would leave less exposed chassis.  It also only needs a Nifty for power.  With the extra weight from doing those you could upgrade to HP's or add more weapons or bigger discs.  But it is quite a good start.  And LOL at the infinite Emergencys.
Title: Re: J's Bots
Post by: J on December 13, 2010, 09:47:27 AM
I guess that's one way to make a Ditto bot... just take an existing bot and skin it pink with a Ditto face.
Pretty much.
Even though I did cut back on like 50% of the chassis and add more frontal armor + give it another weapon.

Also, Abra = Nasty Pickle.
Pretty much.

Edit: Missingno would be better if you put the rear Z-tek externally on a baseplate anchor, as it would leave less exposed chassis.  It also only needs a Nifty for power.  With the extra weight from doing those you could upgrade to HP's or add more weapons or bigger discs.  But it is quite a good start.  And LOL at the infinite Emergencys.
Actually, that 'rear Z-tek' is actually a frontal one, as the chassis shape uses the same shape as MissingNo. Meaning its a reverse L.
Also, wouldnt mounting it on a baseplate leave the motor itself exposed?
And yea, if I edited the shape of it slightly, it would have HPs.
Though I might just be lazy and beef it up to a HW, even though I wanted to keep it a MW.
Title: Re: J's Bots
Post by: Scorpion on December 13, 2010, 11:52:18 AM
Brilliant, only 148 pokemon left ;P
Title: Re: J's Bots
Post by: Vertigo on December 13, 2010, 12:00:43 PM
You should make a pokemon mod :P
Title: Re: J's Bots
Post by: J on December 13, 2010, 01:59:47 PM
Brilliant, only 148 pokemon left ;P
What about Mew? O,o
Title: Re: J's Bots
Post by: Scorpion on December 13, 2010, 02:05:20 PM
Brilliant, only 148 pokemon left ;P
What about Mew? O,o
The ultimate hybrid!!!
A SHW that is a hybrid of ALL the competitive bot types  :gawe:
Title: Re: J's Bots
Post by: J24 on December 13, 2010, 02:30:30 PM
Brilliant, only 148 pokemon left ;P
What about Mew? O,o
The ultimate hybrid!!!
A SHW that is a hybrid of ALL the competitive bot types  :gawe:

May be a little easier if it was UHW, but still,

PLEASE DO IT
(if you dont i may have to resort to the tactic of doing it myself)
Title: Re: J's Bots
Post by: J on December 13, 2010, 03:04:52 PM
Wouldnt it just be easier to make Mew have a combination of:
Grape Crate, Lightsaber, Laser Gun, [insert overpowered weapon here], etc, etc...
So as soon as the round starts, its a walking auto-killer
Title: Re: J's Bots
Post by: J24 on December 13, 2010, 03:16:43 PM
Wouldnt it just be easier to make Mew have a combination of:
Grape Crate, Lightsaber, Laser Gun, [insert overpowered weapon here], etc, etc...
So as soon as the round starts, its a walking auto-killer

Yeah, but that's not as fun

Save that for Mewtwo
Title: Re: J's Bots
Post by: J on December 13, 2010, 08:30:54 PM
Wouldnt it just be easier to make Mew have a combination of:
Grape Crate, Lightsaber, Laser Gun, [insert overpowered weapon here], etc, etc...
So as soon as the round starts, its a walking auto-killer

Yeah, but that's not as fun

Save that for Mewtwo
But Mewtwo is a newfag
Mew can learn every possible TM/HM
So... yea
Title: Re: J's Bots
Post by: J on December 15, 2010, 08:39:20 PM
I'm putting the Pokemon idea on hold, for now.
Why? I was experimenting with a possible Overkill/The Master idea I had, and I ended up creating this:
(https://gametechmods.com/uploads/images/61549Lawnmower1.png)
Its like the weirdest design ever, but check this out:
(https://gametechmods.com/uploads/images/47221Lawnmower2.png)
Obviously it would get destroyed in like 5 seconds during actual combat, but its pretty interesting I actually managed to make a robot that 'transforms' from a 4-wheeler to a 2-wheeler.
Title: Re: J's Bots
Post by: Pwnator on December 15, 2010, 08:48:58 PM
HOORAY FOR BALLASTS!
Title: Re: J's Bots
Post by: Naryar on December 16, 2010, 06:48:09 AM
HOORAY FOR BALLASTS!

*brushes aside sudden urge for violence*

Cool design, though you could add ramplates or a sledge hammer rather than an ballast :p
Title: Re: J's Bots
Post by: NFX on December 16, 2010, 08:06:02 AM
That's very nice. Well done.
Title: Re: J's Bots
Post by: Stagfish on December 16, 2010, 12:49:16 PM
How did you attach the ballast there?
Title: Re: J's Bots
Post by: RedAce on December 16, 2010, 02:47:16 PM
How did you attach the ballast there?
BFE I'm Guessing. It's still a cool bot though.
Title: Re: J's Bots
Post by: G.K. on December 16, 2010, 02:48:34 PM
The fb component I forget the name of.
Title: Re: J's Bots
Post by: Stagfish on December 16, 2010, 03:38:46 PM
Omniconnector?
Title: Re: J's Bots
Post by: Badnik96 on December 16, 2010, 06:24:49 PM
That is friggin cool (that and Ditto)

I agree with the pokemon mod. If you can make all 600+ of the pokemon that are around now you will most likely be worshipped.
Title: Re: J's Bots
Post by: JoeBlo on December 17, 2010, 09:38:02 AM
The fb component I forget the name of.

mega adapter IIRC

also I think it may yell something at you when you attach it.. or was it the lego wizard thing ? :P FB's components do all types of odd things
Title: Re: J's Bots
Post by: G.K. on December 17, 2010, 09:41:11 AM
the lego wizard thing ?

Wat is this? *intrigued*
Title: Re: J's Bots
Post by: Stagfish on December 17, 2010, 09:42:04 AM
Yeah, its the lego wizard thing.
Title: Re: J's Bots
Post by: NFX on December 17, 2010, 09:46:19 AM
Yep. "That's it! You're now a Lego wizard." I always wondered what that meant.
Title: Re: J's Bots
Post by: J on December 17, 2010, 09:53:29 AM
That is friggin cool (that and Ditto)

I agree with the pokemon mod. If you can make all 600+ of the pokemon that are around now you will most likely be worshipped.
IMO, it would be cool if GTM made it own Pokemon set.
(Group project maybe?)

Yep. "That's it! You're now a Lego wizard." I always wondered what that meant.
Everyone who has the pack wonders what that is supposed to mean.

The fb component I forget the name of.

mega adapter IIRC

also I think it may yell something at you when you attach it.. or was it the lego wizard thing ? :P FB's components do all types of odd things
The grape crate is probably the weirdest.
Title: Re: J's Bots
Post by: Naryar on December 17, 2010, 10:06:56 AM
IIRC the sound effect is part of the cmp_generic.wav sound file.
Title: Re: J's Bots
Post by: J24 on December 17, 2010, 10:50:38 AM
Yep. "That's it! You're now a Lego wizard."

I hate the way it waits for ages before it plays that sound

first time i used it it gave me such a fright
Title: Re: J's Bots
Post by: Stagfish on December 17, 2010, 11:38:31 AM
Yep. "That's it! You're now a Lego wizard."

I hate the way it waits for ages before it plays that sound

first time i used it it gave me such a fright

QFT
Title: Re: J's Bots
Post by: somestrangeguy on December 17, 2010, 03:09:22 PM
Yep. "That's it! You're now a Lego wizard."

I hate the way it waits for ages before it plays that sound

first time i used it it gave me such a fright

QFT
QFT x2

Many bricks were shat and then I decided to change the attachment sound to the standard one.
Title: Re: J's Bots
Post by: J on December 17, 2010, 10:00:56 PM
Yep. "That's it! You're now a Lego wizard."

I hate the way it waits for ages before it plays that sound

first time i used it it gave me such a fright
Quick, someone make a 'Scary Maze Game', except at the end, its an image of a Lego Minifig(a wizard, of course), and then it screams the infamous: "THATS IT! YOUR NOW A LEGO WIZARD!"

It would be hilarious.
Title: Re: J's Bots
Post by: Clickbeetle on December 17, 2010, 11:00:07 PM
Yep. "That's it! You're now a Lego wizard." I always wondered what that meant.


I hate the way it waits for ages before it plays that sound

first time i used it it gave me such a fright


There's your answer. :P


FB was in a sadistic mood when he made the txt file for the mega adapter.  The goal was to drive users to the brink of madness wondering what was causing all this lego wizard stuff in their bot lab and being unable to get rid of it.  Hence the innocent-sounding "cmp_attach.wav" sound file.


The sound effect itself is from an old game called Lego Creator for PC.  I'm not sure why he picked that quote specifically.
Title: Re: J's Bots
Post by: J on December 17, 2010, 11:24:32 PM
@Click: Whats sad, is that I actuallly had that game O,o
(When I was like 7-ish)
What makes it even sadder, is that I actually tried to make Battlebots on that game.
I had wedges, spinners, "rammers", etc. They were really cheesy and what-not, but at the time, they were freakin' awesome.
Though for the most part, a lot of them were just modified helicopters.
....More or less, Creator gave you parts that let you 'move' them if you put an antennae on them. It was fun.

Kinda' funny how it shows how dedicated I was to robots/battlebots and Lego back then
.....owait, I still am today xD
Title: Re: J's Bots
Post by: Naryar on December 18, 2010, 05:14:49 AM
FB was in a sadistic mood

Yes ! My theory is true ! He's your evil twin :P
Title: Re: J's Bots
Post by: J on December 22, 2010, 11:16:19 AM
Alright, time for something "serious" again.
My inability to stack batteries is whats killing this design:
(https://gametechmods.com/uploads/images/71314TrashCompactor.png)
(It only has 1 black battery, by the way...)
To be honest, its current weapon-gimmick is horrible. The wedges get under nothing.
So by removing its current weapons, I would have like 400-ish weight left over.
So GTM, what would you suggest I use in place of the wedges?
Also, I might have to re-build this from scratch again in order to add another battery(ugh..)
Title: Re: J's Bots
Post by: Naryar on December 22, 2010, 11:19:52 AM
Make a standard hammer and avoid wobbliness by putting static drive motors and static hammer bursts.
Title: Re: J's Bots
Post by: J on December 22, 2010, 01:57:20 PM
Make a standard hammer and avoid wobbliness by putting static drive motors and static hammer bursts.
But it hardly ever wobbles.
Though I am tempted to now try and fit a bunch of HS on it
Title: Re: J's Bots
Post by: Sage on December 22, 2010, 03:11:03 PM
Show it with the snappers folded in. It's more important than seeing it with them folded out.
Title: Re: J's Bots
Post by: J on December 22, 2010, 06:39:09 PM
Show it with the snappers folded in. It's more important than seeing it with them folded out.
It looks like a mess when its folded up:
(https://gametechmods.com/uploads/images/28364TrashCompactor2.png)
I wonder how this would do if I just put a bunch of spikes infront of it.
Title: Re: J's Bots
Post by: Pwnator on December 22, 2010, 08:25:24 PM
For some reason your building style reminds me of Venko's. o_O

Also, Snapper2/DDT wedges would help a lot.
Title: Re: J's Bots
Post by: J on December 22, 2010, 10:08:31 PM
For some reason your building style reminds me of Venko's. o_O
Wouldn't be surprised.
I forget who(It might have been Venko), but someone ells did a massive Snapper set-up like the one I'm currently messing with, and I had wanted to try something like that.
To be honest, this build is very fun. Mostly because of all the weight I have to work with :3
Title: Re: J's Bots
Post by: J on December 23, 2010, 05:07:51 PM
Its decided:
(https://gametechmods.com/uploads/images/81297HWConch1.png)
With a name like this, it means shenanigans like:
(https://gametechmods.com/uploads/images/96314HWConch2.png)
Oh, and pressing a "secret" key on the key-board activates the:
(https://gametechmods.com/uploads/images/86726HWConch3.png)
(Yes, I was having fun with the Snappers)
Title: Re: J's Bots
Post by: Pwnator on December 23, 2010, 09:22:17 PM
Nice snapper setup.

Oh, and eat up the weight with an additional 2WD.
Title: Re: J's Bots
Post by: J on December 24, 2010, 08:59:53 PM
Nice snapper setup.
Its funny that the "jaws" are the exact size of EMERGENCY.

Oh, and eat up the weight with an additional 2WD.
Ehh... I'll go back and fine tune everyone when I'm finished with this current team.
So for the most part:
(https://gametechmods.com/uploads/images/92247LWScissors1.png)
This weapon idea I had seemed hilarious at the time:
(https://gametechmods.com/uploads/images/59775LWScissors2.png)
And as always, teams of mine need to have there own "uniform":
(https://gametechmods.com/uploads/images/39302LWScissors3.png)
I have a feeling those chicken motors might have been a better choice, but ehh...
Title: Re: J's Bots
Post by: FOTEPX on December 24, 2010, 10:00:29 PM
An RA2 pair os scissors!? Thanks J, now even VIRTUAL kids can cut their fingers off!
Title: Re: J's Bots
Post by: Clickbeetle on December 26, 2010, 08:36:21 PM
I like the way that bot looks.  Couple things about it though.


- the wedge is actually a hindrance.  It creates a whole lot of exposed chassis, prevents you from hitting bots unless you get under them first, and if you do get under them, the razors will deliver only glancing blows.  It would be better with a flat front.


- 1 Supervolt is much more efficient than 4-5 purples (or pinks if you insist on calling them that).
Title: Re: J's Bots
Post by: Naryar on December 26, 2010, 08:38:30 PM
Pinks ? PINKS ?

Yeah, 1 supervolt is roughly 2 times better than 4 pinks.
Title: Re: J's Bots
Post by: J on December 27, 2010, 03:11:59 PM
I'm not exactly what you would call "pro" at building LWs.
I have a feeling if I just re-build Pair of Scissors from the ground up, it would hopefully come out better.
Also, I think Redbirds are a bit much for an LW.
Title: Re: J's Bots
Post by: J on January 01, 2011, 03:13:38 PM
Still on the topic of a team of junkbots...
(https://gametechmods.com/uploads/images/48628MWChop1.png)
I'm dont exactly know the name of "HPs move at a speed of 9001"-glitch, but I'm liking the fact it will pretty much destroy whatever it comes in contact with.
(https://gametechmods.com/uploads/images/92468MWChop2.png)
^This image is filler. So sue me^
(https://gametechmods.com/uploads/images/67638MWChop3.png)
Wide Load pretty much makes as much sense as a toaster. It seemed like a good ides to see how easily I could "break" him.
Title: Re: J's Bots
Post by: Pwnator on January 01, 2011, 08:52:15 PM
COMIC SANS

AAARRRRRRRGGGGGGGGHHHHHHHHHHH

Pretty much an above-stock level HS. You could have 2 HSes and a plow on a single Snapper2 if you're patient enough. :P
Title: Re: J's Bots
Post by: J on January 02, 2011, 12:38:34 AM
COMIC SANS

AAARRRRRRRGGGGGGGGHHHHHHHHHHH
But I like that font D:

Pretty much an above-stock level HS. You could have 2 HSes and a plow on a single Snapper2 if you're patient enough. :P
Look, the high-speed weapon hax is already a pain to drive this thing as it is. Sure adding more weapons would add to the crazyness, but I dont want the thing to kill itself apon running into something >___>
No seriously, it spins so fast it "ocasionally" causes itself to fly all over the place apon first hit.
.....Not that its a bad thing, I mean it does like 600-800 damage.
Title: Re: J's Bots
Post by: J on January 03, 2011, 12:42:07 PM
For some reason, I wanted to try my hand at cloning something:
(https://gametechmods.com/uploads/images/65173Whizer1.png)
It actually turned out pretty well:
(https://gametechmods.com/uploads/images/60196Whizer2.png)
I blame the fact I was lurking the archives thread:
(https://gametechmods.com/uploads/images/11982Whizer3.png)
Title: Re: J's Bots
Post by: martymidget on January 03, 2011, 01:26:55 PM
1 too many razors :O
Title: Re: J's Bots
Post by: J on January 03, 2011, 01:35:23 PM
1 too many razors :O
*Facepalm*
How could I forget that Wizer had a tribar with only 2 razors on it? >__>
Title: Re: J's Bots
Post by: FOTEPX on January 03, 2011, 01:40:56 PM
1 too many razors :O
*Facepalm*
How could I forget that Wizer had a tribar with only 2 razors on it? >__>

How could you forget that Whizzer has a double z and a h in it?
Title: Re: J's Bots
Post by: J on January 03, 2011, 03:19:36 PM
1 too many razors :O
*Facepalm*
How could I forget that Wizer had a tribar with only 2 razors on it? >__>

How could you forget that Whizzer has a double z and a h in it?
Original Whizzer:
(http://img65.imageshack.us/img65/7934/flamingwhizzerinside7yw.png)
(http://public.yugiohcardmaker.net/public/style_emoticons/default/mellow.gif)
Title: Re: J's Bots
Post by: martymidget on January 03, 2011, 03:37:50 PM
(https://gametechmods.com/RA2wiki/images/a/a8/Flaming_Whizzer_Pic_2.jpg)
Title: Re: J's Bots
Post by: J on January 03, 2011, 06:17:09 PM
[Image]
No, I mean the original cant possibly have HPs in it.
...Or something like that. Fotep's post was confusing.

And in the meantime I got inspired from the archive thread to make a spiderbot:
(https://gametechmods.com/uploads/images/79127Skyattack2.png)
You might be thinking: "How is such a thing possible?"
But if you build it like this:
(https://gametechmods.com/uploads/images/81222Skyattack1.png)
Its funny that you have to build it folded up first(dang max sphere) before you can proceed to be all:
(https://gametechmods.com/uploads/images/81960Skyattack3.png)
Pretty much only the Octagon and the Parking Lot are the only arenas that can hold this thing.
Title: Re: J's Bots
Post by: Pwnator on January 04, 2011, 03:08:15 AM
Your Whizzer clone can be made better if you tilt the upper motors towards the front. A notch or two will do.
Title: Re: J's Bots
Post by: Squirrel_Monkey on January 04, 2011, 05:09:42 AM
Downward Pokers are fun, now try a MW one.
Title: Re: J's Bots
Post by: J on January 04, 2011, 02:38:29 PM
Your Whizzer clone can be made better if you tilt the upper motors towards the front. A notch or two will do.
When I get time, I'll be sure to do that.

Downward Pokers are fun, now try a MW one.
Not exactly sure how a MW downward poker would work.
Title: Re: J's Bots
Post by: J on January 04, 2011, 03:50:45 PM
Alright, time for crazyness:
(https://gametechmods.com/uploads/images/54983Compactor1.png)
It was originally a lot crazier, but I had to cut back on motors in order to downgrade it from a UHW to a SHW
(https://gametechmods.com/uploads/images/8448Compactor2.png)
(By "grinder", I meant juggler)
Pressing a button on the keyboard activates the 'OMNOMNOMNOM' mode:
(https://gametechmods.com/uploads/images/6240Compactor3.png)
Title: Re: J's Bots
Post by: Scorpion on January 04, 2011, 03:53:41 PM
I lol'd but come on, you can atleat put 4 razorz on each disk with the weight left over.
Title: Re: J's Bots
Post by: J on January 04, 2011, 03:55:56 PM
I lol'd but come on, you can atleat put 4 razorz on each disk with the weight left over.
....Yea thats true.
What I should do, is remove its "tail" and use that weight for some side ram-plates.
.......................
But I'm not sure how I would fit those on.
Title: Re: J's Bots
Post by: Naryar on January 04, 2011, 03:57:01 PM
It's... big ?
Title: Re: J's Bots
Post by: freeziez on January 04, 2011, 04:19:52 PM
MOAR RAZORS!!!!1
Title: Re: J's Bots
Post by: Naryar on January 04, 2011, 04:53:10 PM
MOAR RAZORS!!!!1

Yet again, another highly constructive post.
Title: Re: J's Bots
Post by: NFX on January 04, 2011, 05:19:46 PM
I would put some more razors on, but I would add a couple more ramplates on the front.
Title: Re: J's Bots
Post by: freeziez on January 04, 2011, 05:26:32 PM
MOAR RAZORS!!!!1

Yet again, another highly constructive post.

Actually, he could put a few more razors on. Minimize chassis space, too.
Title: Re: J's Bots
Post by: J on January 04, 2011, 05:42:18 PM
I would put some more razors on, but I would add a couple more ramplates on the front.
Ehh.. I think 2 is fine.

MOAR RAZORS!!!!1

Yet again, another highly constructive post.
This is an 11/10 topic. You usually expect it.

Actually, he could put a few more razors on. Minimize chassis space, too.
It was already mentioned that I could put more razors on it.
Just gimmie' a minute.
(or so)
Title: Re: J's Bots
Post by: Naryar on January 04, 2011, 06:01:54 PM
MOAR RAZORS!!!!1

Yet again, another highly constructive post.

Actually, he could put a few more razors on. Minimize chassis space, too.

Maybe he wants irons ? Irons are technically better than razors, you know.
Title: Re: J's Bots
Post by: J on January 04, 2011, 08:34:14 PM
MOAR RAZORS!!!!1

Yet again, another highly constructive post.

Actually, he could put a few more razors on. Minimize chassis space, too.

Maybe he wants irons ? Irons are technically better than razors, you know.
But 1 Iron is pretty much the same as 2 Razors.
So I would have to cut back on like 2 more motors to upgrade to irons.
...
And that defeats the purpose
Title: Re: J's Bots
Post by: NFX on January 04, 2011, 08:55:59 PM
I think I would add two more ramplates on the front to start with. HS's tend to hit the sides of the bot more often, and the chassis's just too big to have adequate protection from two ramplates on their own.
Title: Re: J's Bots
Post by: J on January 04, 2011, 10:21:52 PM
I think I would add two more ramplates on the front to start with. HS's tend to hit the sides of the bot more often, and the chassis's just too big to have adequate protection from two ramplates on their own.
I'm not exactly sure how I would place more ramplates on the front, but ehh... I'll try to think of something.
In the meatime, Team completed:
(https://gametechmods.com/uploads/images/12530TeamImage.png)
I'm going to fine-tune them a bit, obviously, THEN claim it as being "done".
.....
Now I'm not sure what to make my next team O,o
Title: Re: J's Bots
Post by: Badnik96 on January 04, 2011, 10:24:59 PM
Well its strange and lulzy, and that's what J is known for. So good for him.

Co sidering the only thing that can get to the chassis directly is Mome Rath, Its darn tricky to kill. But exposed extenders = omnomnomnom
Title: Re: J's Bots
Post by: J on January 04, 2011, 10:28:48 PM
Well its strange and lulzy, and that's what J is known for. So good for him.
Because I have a fetish for making things that are different from the norm.

Co sidering the only thing that can get to the chassis directly is Mome Rath, Its darn tricky to kill. But exposed extenders = omnomnomnom
Yea, I'm thinking about re-arraning the Snappers in Trash Compactor, so I can (hopefully) fit more ram plates on him.
That, or just remove the side plates that I added just now, and move them to the front.
(Yes, Compactor is now without a tail, but has side protection.)
Title: Re: J's Bots
Post by: J on January 09, 2011, 02:36:06 PM
I'm thinking I should make my next team fire-based. Mostly because it seems like a "neat-o" idea:
(https://gametechmods.com/uploads/images/54776HWReactor1.png)
Because robots like this are the new fad
(https://gametechmods.com/uploads/images/10222HWReactor2.png)
Reactor can easily get under wheels and junk:
(https://gametechmods.com/uploads/images/79295HWReactor3.png)
Oh, and he can hit anywhere from 600 to 1,000+. Its wonderful.
(despite the fact it only has 6 razors)
Title: Re: J's Bots
Post by: Badnik96 on January 09, 2011, 03:02:18 PM
yay a cheese clone!
Title: Re: J's Bots
Post by: J on January 09, 2011, 03:06:02 PM
yay a cheese clone!
Not really a direct clone, but I did get the idea off of what you guise made.
Title: Re: J's Bots
Post by: Pwnator on January 09, 2011, 08:01:23 PM
For some reason the side ramplate setup won me over. XD
Title: Re: J's Bots
Post by: J on January 09, 2011, 09:05:54 PM
For some reason the side ramplate setup won me over. XD
It works, yo.
Title: Re: J's Bots
Post by: J on January 14, 2011, 10:50:06 AM
So I felt like "trying" to make something again(At the moment, I'm kinda' out of ideas), mostly to add to my newest team.
Lightweight get:
(https://gametechmods.com/uploads/images/6286LWFireball1.png)
WHATS THIS!? J PUT EFFORT INTO A SPLASH!? HOW IS SUCH A THING POSSIBLE!?!?
*Cough* anyway...
I'm not going to lie to you, but I got the idea off something Bob made:
(https://gametechmods.com/uploads/images/46933Overheat%20Outside.JPG)
More or less, I was all: "Why are the tribars up? And he could easily fit another battery in it" -> Few minutes later -> This post appears.
Ehhh.... just go with it.
Title: Re: J's Bots
Post by: Naryar on January 14, 2011, 10:52:57 AM
WHY PINKS WHEN YOU KNOW THEY ARE BAD
Title: Re: J's Bots
Post by: J on January 14, 2011, 10:55:16 AM
WHY PINKS WHEN YOU KNOW THEY ARE BAD
Yea.. I'm going to switch to one of those reds.
Mostly because at first I tried putting 1 in, and the chassis did that whole: "LOL ITS TOO SMALL EVEN THOUGH IT CLEARLY FITS" gimmick.
I know I have room for that and a control board, just, I was being lazy.
*Goes off to re-build it*
Title: Re: J's Bots
Post by: J on January 14, 2011, 11:19:41 AM
Slight update, Fireball now has a better power supply:
(https://gametechmods.com/uploads/images/30019LWFireball2.png)
Now if I REALLY wanted to, I would swap the 2nd Z-Tek for a single HP one and give it irons. But ima leave it as is, as the 2 Z-Teks give it a wider range.
Title: Re: J's Bots
Post by: Naryar on January 14, 2011, 05:55:06 PM
so much empty space
Title: Re: J's Bots
Post by: Sparkey98 on January 14, 2011, 05:56:32 PM
Do you mean everything is symmetrical?
Title: Re: J's Bots
Post by: J on January 14, 2011, 10:03:43 PM
so much empty space
I cant stack to save my life. And even if I did shrink the chassis, which I can, I have no idea what to do with that weight.

Do you mean everything is symmetrical?
MUST.... RESIST.... CHEESY.... COMEBACK......
*cough*
By "Everything is the same", I mean same as the last design.

EDIT: If I rebuild it right, I could upgrade to HP O,o
Title: Re: J's Bots
Post by: J on January 14, 2011, 11:37:35 PM
I felt like fixing up Fireball 1 last time:
(https://gametechmods.com/uploads/images/41182LWFireball3.png)
I tried using irons on regular Z-Teks, but even then I dont have enough weight.
So I'm staying with razors on HPs. The only way this could possibly get smaller(which I dont know how it would) is if I could stack the control board into the battery. But to be honest, I really don't have the patients for that.

I declare Fireball to be finished.
Title: Re: J's Bots
Post by: Sage on January 14, 2011, 11:40:14 PM
yayyy its pretty good now!
Title: Re: J's Bots
Post by: Sparkey98 on January 14, 2011, 11:44:30 PM
yayyy its pretty good now!

You never said that to me when I stopped sucking  :embarr


[J/K], the bot looks good J! Now build something crazy  :evilsmile:
Title: Re: J's Bots
Post by: J on January 15, 2011, 12:48:09 AM
yayyy its pretty good now!
The only thing that "kills" it, is freakin' King of the Hill mode.
.....But King of the Hill mode takes at least 1:30 to complete(for a LW) ;-;

Quote from: Sypher878 link=topic=4552.msg286273#msg286273
the bot looks good J! Now build something crazy  :evilsmile:
But its pretty hard to top a cheese with wheels >__>
Title: Re: J's Bots
Post by: G.K. on January 15, 2011, 05:51:25 AM
I really don't have the patients for that.

lololol
Title: Re: J's Bots
Post by: J on January 15, 2011, 11:17:43 AM
I really don't have the patients for that.

lololol
Either I clicked the wrong thing with the spellcheck, or you find it funny that I cant stack parts.
....Aside from the eFFe glitch, of course.
Title: Re: J's Bots
Post by: J on January 15, 2011, 01:10:32 PM
Slight update to Lava Reactor:
(I was in the mood to try and "upgrade" it)
(https://gametechmods.com/uploads/images/86753HWReactor4.png)
Unlike the last version which would occasionally struggle to get under EMEMEGENCY, this new version easily gets under him, and proceeds to win.

Lava Reactor=Done
Title: Re: J's Bots
Post by: Vertigo on January 15, 2011, 01:12:19 PM
Don't you have a better AI pack than stock?
Title: Re: J's Bots
Post by: J on January 15, 2011, 01:17:12 PM
Don't you have a better AI pack than stock?
I had tried installing Starcore before, and everything got a little crazy.
By that, I mean the Starcore teams were randomly mixed with the stock ones, and like half the Starcore bots didnt even appear.
But I do plan to try and install it again(Because I think I know what I did wrong last time, aside from obveiously copy+pasting files).
Just, not now.
Title: Re: J's Bots
Post by: Naryar on January 15, 2011, 03:02:41 PM
needs moar drive
Title: Re: J's Bots
Post by: Stagfish on January 15, 2011, 03:48:09 PM
needs moar cowbell.

I'm kidding but which way do the razors go? Do they flip like chaos 2 or like firestorm?
Title: Re: J's Bots
Post by: SteveM4 on January 15, 2011, 04:26:27 PM
I think it is a rear hinged popup.
Title: Re: J's Bots
Post by: Sparkey98 on January 15, 2011, 05:32:51 PM
Yes, a true popup.
Title: Re: J's Bots
Post by: J on January 16, 2011, 11:21:35 AM
needs moar drive
So:
-Ramplates
-Side maces
+2 more HPs.
......................
But then it leaves the whole front exposed, and leaves the wheels open.
Plus, the other 2 cheesebots that I got the idea from were also 2-wheelers.

I'm kidding but which way do the razors go? Do they flip like chaos 2 or like firestorm?
They flip up.
I always preferred pop-ups that way.
I think it is a rear hinged popup.
rear hinged?

Yes, a true popup.
Sure, lets go with that.
Title: Re: J's Bots
Post by: Stagfish on January 16, 2011, 11:28:12 AM
Make the flat side of the razors face up, more of the razor will hit the opponent which means more damage.
Title: Re: J's Bots
Post by: J on January 16, 2011, 11:35:37 AM
Make the flat side of the razors face up, more of the razor will hit the opponent which means more damage.
"Flat side"? But razors have a Y shape.
....Also, I didn't know that razors had a weird hit-box like that.
Title: Re: J's Bots
Post by: G.K. on January 16, 2011, 11:38:52 AM
There is no hit-box. You're thinking of collision mesh.
Title: Re: J's Bots
Post by: J on January 16, 2011, 11:40:57 AM
There is no hit-box. You're thinking of collision mesh.
I'm used to referring to them as hit-boxes ;-;

*Goes off to re-position the razors*
Title: Re: J's Bots
Post by: J on January 20, 2011, 09:45:30 PM
Fire team robot get:
(https://gametechmods.com/uploads/images/18444BWTorch.png)
Its funny that after I built this, I realized its pretty much a weird downgrade of Lw - Fireball.
(So the insides are pretty much the exact same as it)

I'm still trying to find a good team name for this latest set. If I dont come up with anything by the time I finish this set, I'll just leave it as 'Inferno', and use an image of Inferno from Beastwars. Like a boss.
Title: Re: J's Bots
Post by: Naryar on January 21, 2011, 04:20:59 AM
Attempt to put the anchor next to the chassis "wall", hence saving 2 kg and enabling you to use a HPZ.
Title: Re: J's Bots
Post by: J on January 25, 2011, 03:06:58 PM
I'm giving up on the BW.
Attempt to put the anchor next to the chassis "wall", hence saving 2 kg and enabling you to use a HPZ.
I tried that a few times, but I could never succeed at doing so.

So I'm moving on to another missing component to a full team:
(https://gametechmods.com/uploads/images/58270MWVolcano.png)
(Mostly I just wanted to build one of these and see it goes over. Its actually not that bad O,o)
Title: Re: J's Bots
Post by: Naryar on January 25, 2011, 08:52:38 PM
the wedge is so steep
Title: Re: J's Bots
Post by: J on January 25, 2011, 11:51:50 PM
the wedge is so steep
The chassis wedge?
Yea, I had a feeling it was that.
So I'm probobly going to either downgrade to razors, or shorten the front wedges. Hopefully that should give me enough weight.
.....Or something like that.
Title: Re: J's Bots
Post by: J on January 26, 2011, 05:10:30 PM
Volcano's wedge is now longer, and stuff:
(https://gametechmods.com/uploads/images/70027MWVolcano2.png)
Title: Re: J's Bots
Post by: 090901 on January 26, 2011, 05:24:14 PM
Needs razorz.
Title: Re: J's Bots
Post by: J on January 26, 2011, 05:27:30 PM
Needs razorz.
.......But aren't Irons supposedly "better"?
Title: Re: J's Bots
Post by: Badnik96 on January 26, 2011, 05:53:28 PM
Not on popups.
Title: Re: J's Bots
Post by: Reier on January 26, 2011, 08:40:15 PM
Since even though irons have better HP, razors do more damage and HP aren't really too major when the weapons are inside the chassis most of the time on a popup.
Title: Re: J's Bots
Post by: Jack Daniels on January 26, 2011, 08:50:47 PM
Oh, and if you use razors, there is a specific way to make them face to maximize their damage potential.  I'll be damned if I can explain it properly, but there is info about it somewheres on the forum.  Just letting you know now, because we all know if you add razors to that bot the next thing people will nag you about is they need to be set up correctly.   :P 
Title: Re: J's Bots
Post by: J on January 28, 2011, 09:30:10 AM
Slight update to Volcano:
(https://gametechmods.com/uploads/images/36368MWVolcano3.png)
Pretty much this team just needs a SHW now.
(......And a better team logo that isnt the basic fire one.)
Title: Re: J's Bots
Post by: Badnik96 on January 28, 2011, 11:36:08 AM
You gonna send any other HW's for the tourney J?
Title: Re: J's Bots
Post by: J on January 28, 2011, 12:52:19 PM
You gonna send any other HW's for the tourney J?
I honestly have no idea.
Title: Re: J's Bots
Post by: 090901 on January 28, 2011, 12:58:03 PM
You gonna send any other HW's for the tourney J?
Are you going to stop posting in showcases just so you can get bots?
Title: Re: J's Bots
Post by: Naryar on January 28, 2011, 01:08:47 PM
You gonna send any other HW's for the tourney J?
Are you going to stop posting in showcases just so you can get bots?
Yes, I would agree. It can become quite annoying.

If someone wants to send something to you, he will send it. But asking for bots incessantly makes you look like some attention seeker.

If I were to ask for bots, I would do it in a more... subtle way.
Title: Re: J's Bots
Post by: J on January 31, 2011, 01:48:29 PM
I'm thinking about making a generic over-nine-thousand-irons-rammer.bot for the SHW slot on my latest team.
Because they always seemed like fun to make, and because I never really made one before.
And to make it even more totally-original, I should name it 'Firestorm'.

Oh, and I felt like messing around with more textures:
(https://gametechmods.com/uploads/images/80446GreenWires.png)
Except this one comes in red, blue, and yellow, in addition to the green I'm showing here.
It matches wonderfully with this pixelated skin I had made a while ago, and really adds to the digital-theme that the 2 create.
Title: Re: J's Bots
Post by: Somebody on January 31, 2011, 02:57:11 PM
kewl
Title: Re: J's Bots
Post by: J on February 01, 2011, 04:28:34 PM
And with this, I complete my fire-based team:
(https://gametechmods.com/uploads/images/33445SHWFirestorm.png)
(Its under 1200, dont worry)

And I was experimenting with the dirt edge, and somehow ended up with this:
(https://gametechmods.com/uploads/images/7743ColorEdge.png)
The rainbow color looks weird on anything that isnt black, but looks like an awesome thermal-vision when you do use it with black.
Title: Re: J's Bots
Post by: J on February 02, 2011, 12:25:42 PM
And with Firestorm, my Inferno-team is completed.
(https://gametechmods.com/uploads/images/67609InfernoTeam.png)
My next team, I have no idea what to make. Though I could just do what mostly everyone ells does, and just build HWs with a lot of weapons attached. As that's always fun.
Title: Re: J's Bots
Post by: FOTEPX on February 02, 2011, 01:03:36 PM
AW - Find another weapon. Chewblades suck.
BW - Looks good.
LW - Hmm. Maybe get more razors, if possible. Downgrade to Regular Z-teks to get more razors if you have to.
MW - Make the chassis smaller, try to protect the wedges, and how many razors are on there?
HW- Looks good, could do with an internal shot of it.
SHW - The tail on that's unessescary, stack the blacks, make it smaller, more generic advice, bah, humbug, your mother was a hamster, and your father smelt of elderberries.
Title: Re: J's Bots
Post by: Vertigo on February 02, 2011, 01:05:08 PM
:O, an antweight SFTW XD
Title: Re: J's Bots
Post by: Badnik96 on February 02, 2011, 01:06:08 PM
FOTEPX, The tail kind of is necessary so it doesn't get tipped on its back by a popup or something.
Title: Re: J's Bots
Post by: 090901 on February 02, 2011, 01:08:46 PM


AW - Find another weapon. Chewblades suck.Yes
BW - Looks good.Yes
LW - Hmm. Maybe get more razors, if possible. Downgrade to Regular Z-teks to get more razors if you have to.He doesn't have too.
MW - Make the chassis smaller, try to protect the wedges, and how many razors are on there?No, just no.
HW- Looks good, could do with an internal shot of it. Yes
SHW - The tail on that's unessescary, stack the blacks, make it smaller, more generic advice, bah, humbug, your mother was a hamster, and your father smelt of elderberries.Yes, it can be smaller.
You should move the ramplates down on lava ractor.


FOTEPX, The tail kind of is necessary so it doesn't get tipped on its back by a popup or something.
You really think that would happen?
Title: Re: J's Bots
Post by: FOTEPX on February 02, 2011, 01:11:28 PM
Ya see? I'm improving with the advice givin'...

Now remove the thing from that sig and we might be buddies again. Might be.
Title: Re: J's Bots
Post by: G.K. on February 02, 2011, 01:12:01 PM
LW - Hmm. Maybe get more razors, if possible. Downgrade to Regular Z-teks to get more razors if you have to.
MW - Make the chassis smaller, try to protect the wedges, and how many razors are on there?
HW- Looks good, could do with an internal shot of it.
SHW - The tail on that's unessescary, stack the blacks, make it smaller, more generic advice, bah, humbug, your mother was a hamster, and your father smelt of elderberries.

He can't get more razors on the LW, even with the downgrade. The MW's and SHW's chassises are fine, there is an internal shot of the HW and wedge protection is probably wasted weight in the MW class.

EDIT: Oh darn 090901 beat me. :P
Title: Re: J's Bots
Post by: FOTEPX on February 02, 2011, 01:14:32 PM
Ok, there's no need to insult me.
Title: Re: J's Bots
Post by: G.K. on February 02, 2011, 01:15:59 PM
Not insulting you yourself, just pointing out the stupid advice. The pic annoyed me so I got rid of it.
Title: Re: J's Bots
Post by: R0B0SH4RK on February 02, 2011, 02:54:22 PM
Inferno? Beasties reference?? WIN. I LOVED THAT SHOW.

+1 Rep.
Title: Re: J's Bots
Post by: J on February 02, 2011, 05:26:40 PM
:O, an antweight SFTW XD
I was lazy with it, thought the sawbalde made it look cool, etc, etc..
But it incorporating a meme just makes it a lot better.

AW - Find another weapon. Chewblades suck. Apparently it uses meme powers, so I'[m leaving it as-is
BW - Looks good. Moo.
LW - Hmm. Maybe get more razors, if possible. Downgrade to Regular Z-teks to get more razors if you have to. Even if I downgrade the HPs, I dont be able to add more razors, so it stays as is.
MW - Make the chassis smaller, try to protect the wedges, and how many razors are on there? But we already went over the MW, and apparently came to the conclusion it was fine O,o
HW- Looks good, could do with an internal shot of it. I posted all of these, except the AW, in previous pages.
SHW - The tail on that's unessescary, stack the blacks, make it smaller, more generic advice It wouldnt be much of a fire storm if it were microscopic, yo

Inferno? Beasties reference?? WIN. I LOVED THAT SHOW.

+1 Rep.
Terantulas was such a lulz character.
But by far, the most badass guy ever was Rampage.
Title: Re: J's Bots
Post by: R0B0SH4RK on February 02, 2011, 06:00:53 PM
I don't remember Rampage... do you mean the Rhino guy? Because that was Rhynox :3

Waspinator FTW.
Title: Re: J's Bots
Post by: J on February 03, 2011, 01:19:07 PM
I don't remember Rampage... do you mean the Rhino guy? Because that was Rhynox :3
No, this (http://tfwiki.net/wiki/Rampage_%28BW%29) was Rampage

Waspinator FTW.
Funny that Waspinator is the most popular character on BW ;)

And in a totally on-topic/off-topic manner, I went crazy:
(https://gametechmods.com/uploads/images/80306Cirnopreviewbox.png)
Now every robot of mine can be all: "EYE'M THE STRONGEST!"
Title: Re: J's Bots
Post by: FOTEPX on February 03, 2011, 01:26:56 PM
Who the heck is Cirno?
Title: Re: J's Bots
Post by: J on February 03, 2011, 01:27:57 PM
Who the heck is Cirno?
Go to youtube -> Search "Cirno's math class" -> ???? -> profit
...And I'm for some reason expecting my reputation to "randomly" go to -1
Title: Re: J's Bots
Post by: FOTEPX on February 03, 2011, 01:29:37 PM
Oh, it's some kawaii desu bullcrap.

*-1's to the tune of Marisa Tanked My Score With an Incredible Hand*
Title: Re: J's Bots
Post by: J on February 03, 2011, 02:06:39 PM
Oh, it's some kawaii desu-
Except its totally random-like.

*-1's to the tune of Marisa Tanked My Score With an Incredible Hand*
More of a reason why the rep system is total BS.
Title: Re: J's Bots
Post by: J on February 03, 2011, 04:50:04 PM
Ok, I got an idea for my next team:
(https://gametechmods.com/uploads/images/4707SpinnerTeam.png)
And I'm totally being serious here.
I'm actually going to attempt to make a sawbots "good", in Stock.
(Yes, every robot on this team is going to be a sawbot)
Title: Re: J's Bots
Post by: 090901 on February 03, 2011, 04:51:49 PM
That logo is win.
Title: Re: J's Bots
Post by: freeziez on February 03, 2011, 05:20:35 PM
(Yes, every robot on this team is going to be a sawbot).

(http://uimg.ngfiles.com/profile/3647/3647567.png)


I liek the logo though. :D
Title: Re: J's Bots
Post by: Badnik96 on February 03, 2011, 05:50:07 PM
I dunno about this...

WIN logo though.
Title: Re: J's Bots
Post by: J on February 03, 2011, 06:00:47 PM
I liek the logo though. :D
That logo is win.
WIN logo
<3
I deliberate made the logo all western/texas-like
So I can include Chuck Norris jokes if I have to

Oh, and apparently I'm starting with the HW for this team:
(https://gametechmods.com/uploads/images/65342HWSpinner.png)
Aside from the comments I left on the image, any other suggestions?
The disks are like acid spikes, but on a more "fair" level, by the way...
Title: Re: J's Bots
Post by: Badnik96 on February 03, 2011, 08:08:48 PM
The saws do decent damage?

Also the SHW should have saws on pistons (so like a piston then the motor then the saw) :P
Title: Re: J's Bots
Post by: Reier on February 03, 2011, 08:35:36 PM
It might do decent damage, but it's gonna have a mighty hard time KOing the opponent.
Title: Re: J's Bots
Post by: Scrap Daddy on February 03, 2011, 09:00:44 PM
lol still absolutely ridiculous.
Title: Re: J's Bots
Post by: Sparkey98 on February 03, 2011, 10:33:35 PM
I don't remember Rampage... do you mean the Rhino guy? Because that was Rhynox :3
No, this (http://tfwiki.net/wiki/Rampage_%28BW%29) was Rampage

Waspinator FTW.
Funny that Waspinator is the most popular character on BW ;)

And in a totally on-topic/off-topic manner, I went crazy:
(https://gametechmods.com/uploads/images/80306Cirnopreviewbox.png)
Now every robot of mine can be all: "EYE'M THE STRONGEST!"

How the heck did I miss a BW related conversation. Waspinators voice made my ears bleed.
Title: Re: J's Bots
Post by: J on February 03, 2011, 10:36:45 PM
@Syph: wasp has a very large fan-base, by the way.

It might do decent damage, but it's gonna have a mighty hard time KOing the opponent.
Yea, it does >__>

The saws do decent damage?
It does like constant 5s to 32s.
......I did say its like a "fair" version of Acid spikes.
but I'm pretty sure thats only because I have 10 disks.

Also the SHW should have saws on pistons (so like a piston then the motor then the saw) :P
I'm going to name the SHW 'Walker Texas Spinner'.

lol still absolutely ridiculous.
That, that it is.
Title: Re: J's Bots
Post by: R0B0SH4RK on February 04, 2011, 01:05:50 AM
I don't remember Rampage... do you mean the Rhino guy? Because that was Rhynox :3
No, this (http://tfwiki.net/wiki/Rampage_%28BW%29) was Rampage

Waspinator FTW.
Funny that Waspinator is the most popular character on BW ;)

Duuuuuude now I remember Rampage. I even still have the toy.
 
I thought I was being different by liking Waspinator :O
Title: Re: J's Bots
Post by: powerrave on February 04, 2011, 08:45:29 AM
Who the heck is Cirno?
Go to youtube -> Search "Cirno's math class" -> ???? -> profit
Oh, it's some kawaii desu bullcrap.
just looked here for a change. and how the heck do you not know Cirno? i thought you once said you played Touhou.


on the topic: can't wait to see more of the SFTW team.
Title: Re: J's Bots
Post by: J on February 04, 2011, 10:54:38 AM
Duuuuuude now I remember Rampage. I even still have the toy.
Rampgase is such a badass
 
I thought I was being different by liking Waspinator :O
You would be surprised at how popular Wasp really is.

just looked here for a change. and how the heck do you not know Cirno? i thought you once said you played Touhou.
Because Cirno is somewhat of a meme.

on the topic: can't wait to see more of the SFTW team.
I'm somewhat busy, so it might be a while.
Title: Re: J's Bots
Post by: powerrave on February 04, 2011, 01:02:45 PM
people turned it into a meme. it is still a character in the touhou games. quite the known one too.

and how can it take long to build SFTW's? they are supposed to fail.
Title: Re: J's Bots
Post by: J on February 04, 2011, 01:45:19 PM
quite the known one too.
ITS BECAUSE OF THAT MATH-CLASS MOVIE.

and how can it take long to build SFTW's? they are supposed to fail.
I did, in fact, say I was going to attempt to make them "good".
So I'm not going to half-ass the robots I make. I want them to look awesome
(...despite the fact saws are still somewhat-weak >___>)
Title: Re: J's Bots
Post by: powerrave on February 04, 2011, 02:04:26 PM
IT A PLAYABLE CHARACTER.


well good luck with that.
Title: Re: J's Bots
Post by: J on February 08, 2011, 01:31:10 PM
I'm taking a small break from me SFTW team.
Because aside from laser guns, I felt like making another 'stack' of a lulz-tastic projectile:
(https://gametechmods.com/uploads/images/70987UltraGrapeCannon2.png)
I'll post the insides later, but for now I'll let you guys guess how I got all those crates in there.
And no, I didn't use any Snappers ;)
Title: Re: J's Bots
Post by: martymidget on February 08, 2011, 02:47:07 PM
Axle loaded on an axle? :P
Title: Re: J's Bots
Post by: ty4er on February 09, 2011, 02:12:01 AM
DDT?
:trollface
Title: Re: J's Bots
Post by: powerrave on February 09, 2011, 04:47:40 AM
magnets?
Title: Re: J's Bots
Post by: J on February 11, 2011, 12:46:41 PM
DDT?
:trollface
Close. I used that infinity piston in order to move all the crates out, as I would add them on. Then I just retracted the servos and all of them were in place.

Also, I felt like making another cheese-like bot:
(https://gametechmods.com/uploads/images/22762HWUberTroll.png)

EDIT: The image has a typo. Its supposed to say that the bot on the right folds up-like, and forms the bot on the left.
Title: Re: J's Bots
Post by: 090901 on February 12, 2011, 08:23:01 AM
Pretty messy. Needs more drive too,
Title: Re: J's Bots
Post by: Natef on February 12, 2011, 08:26:04 AM
No need for the ramplates.
Title: Re: J's Bots
Post by: Clickbeetle on February 12, 2011, 07:52:00 PM
Pretty messy. Needs more drive too,


No need for the ramplates.


Now simply put these two comments together in a blender and blend on high for 30 seconds.


Result:


Quote from: Nate0901
Pretty messy.  Trade the ram plates for more drive.


Also try to get a third Supervolt.  Then it will be quite good.
Title: Re: J's Bots
Post by: J on February 12, 2011, 09:58:16 PM
.....Alright then.
Slight update to 'HW - Teh Uber Troll'
(https://gametechmods.com/uploads/images/37327HWUberTroll2.png)

Also try to get a third Supervolt.  Then it will be quite good.
....Not sure why it would need 3 blacks, when the 2 it has now already supplys plenty of power O,o
Title: Re: J's Bots
Post by: Clickbeetle on February 13, 2011, 12:21:56 AM
Well 4 DDTs = 500 x 4 = 2000 power, plus 4 HPZs = 2400 power.  1 Supervolt supplies 800 power so 3 would give exactly what you need, 2400.  2 will work for the first minute or so in a pinch, though.


The new version looks quite good even with only 2 batteries.
Title: Re: J's Bots
Post by: J on February 13, 2011, 12:48:56 AM
Well 4 DDTs = 500 x 4 = 2000 power, plus 4 HPZs = 2400 power.  1 Supervolt supplies 800 power so 3 would give exactly what you need, 2400.  2 will work for the first minute or so in a pinch, though.


The new version looks quite good even with only 2 batteries.
Ehhh, I was going to try and fit a few pinks in it, but then everyone would be all: "OMG PINKS!!!" Add to it, I tried removing a black and seeing if one of those reds(I can never remember its name half the time) would fit, and appearently the chassis would need to be 1 inch taller. And I REALLY was getting tired of re-building that chassis. No really, the V1 I posted took at least 20-ish trys before I got the chassis the way I wanted it.
Besides, pop-ups are apparently the "best" bot-type, right? So technically they don't need to last the whole fight, if they can just rush in and do massive damage for game(Or something like that)
And as always, my in-ability to stack things without the use of the eFFe glitch is whats holding this bot back >__>
Title: Re: J's Bots
Post by: J on February 14, 2011, 06:02:12 PM
I'm posting this a little late, but I was busy with "stuff" all day:
(https://gametechmods.com/uploads/images/61451Cakebot.png)
HMMM.... I WONDER WHO'S BIRTHDAY IT COULD BE TODAY.
Title: Re: J's Bots
Post by: Pwnator on February 15, 2011, 02:33:21 AM
THE CAKE-BOT IS A LIE (because it's not a black forest :P)
Title: Re: J's Bots
Post by: Meganerdbomb on February 18, 2011, 01:35:57 AM
Your bot are awesome, they might not be as hardcore pwnage as other folks', but they have a certain charm to them. It reminds me of the old days.
Title: Re: J's Bots
Post by: J on February 18, 2011, 05:51:31 PM
Your bot are awesome, they might not be as hardcore pwnage as other folks', but they have a certain charm to them. It reminds me of the old days.
Really, did I ever take this game seriously ;)
Title: Re: J's Bots
Post by: GoldenFox93 on February 19, 2011, 06:30:30 PM
Just had a thought...when the next BBEANS comes around, how about making a bot themed to another one of the classic Robot Masters? I mean, you did already do one themed to Cut Man (epic win on that, by the way), so why not?  :P
Title: Re: J's Bots
Post by: FOTEPX on February 19, 2011, 06:35:13 PM
Crash Man is just begging to be done.
Title: Re: J's Bots
Post by: J on February 19, 2011, 07:52:59 PM
So J apparently got into the whole copy-pasta style of "successful RA2 bots":
(https://gametechmods.com/uploads/images/67364HWDinosaurPatrol.png)
This design resulted in something that can ALMOST insta-kill things.
...And I thought I finally had it this time, too ;-;

Anyway, I plan to give this thing a dinosaur-like skin, as it apparently would make it stronger.
(As well as make it look totally badass)

Just had a thought...when the next BBEANS comes around, how about making a bot themed to another one of the classic Robot Masters? I mean, you did already do one themed to Cut Man (epic win on that, by the way), so why not?  :P
If I ever did that, I would re-build Cutman.
Oh, and Gutsman would be the SHW of the team. So his ass could crush everything.
(Yes, he would be a rammer. much like Firestorm)

Crash Man is just begging to be done.
Explain how you could make Crashman, without using cheatparts.
Title: Re: J's Bots
Post by: FOTEPX on February 19, 2011, 08:00:06 PM
MW with Saws on burst motors/pistons
Title: Re: J's Bots
Post by: J on February 19, 2011, 08:37:06 PM
Ok, so the skin I had planned isn't as awesome as I pictured it:
(https://gametechmods.com/uploads/images/16548HWDinosaurPatrol2.png)
To be honest, it looks like something from Robot Wars O,o
...Or like a demented Domo-Kun.
Either way, I still think its awesome.

MW with Saws on burst motors/pistons
Crashman has drills.
Drills =/= saws.
Title: Re: J's Bots
Post by: 090901 on February 19, 2011, 09:14:53 PM
I would move the ramplates to the front so HS can't chew it up that fast
Title: Re: J's Bots
Post by: J on February 19, 2011, 11:04:11 PM
I would move the ramplates to the front so HS can't chew it up that fast
Yea.... I'll probably do that later.
Although it does stuck that I have to re-do the skin then, as the plates would cover-up the "mouth".
*is too lazy to skin the components*

I'll just re-skin it, and give it a different name.
Problem -> Solved
Title: Re: J's Bots
Post by: J on February 20, 2011, 12:33:18 PM
With the above posted suggestions and all....
Slight update to Dinosaur Patrol Matrix Cannon:
(https://gametechmods.com/uploads/images/92345HWDinosaurPatrol3.png)

Title: Re: J's Bots
Post by: FOTEPX on February 20, 2011, 12:43:17 PM
You are correct, that is totally not a reskinned Dinosaur Patrol.
Title: Re: J's Bots
Post by: Meganerdbomb on February 20, 2011, 12:48:25 PM
This one has a better skin anyway, and it looks more protected.
Title: Re: J's Bots
Post by: J on February 20, 2011, 12:50:23 PM
You are correct, that is totally not a reskinned Dinosaur Patrol.
*Takes off sunglasses*
Lazyness, yo.
*Puts on sunglasses*
Deal with it.

Plus, its a very weird Transformers reference.

This one has a better skin anyway, and it looks more protected.
Funny how my collection of pre-existing textures/skins/edges ends up doing a better job then something I made for 1 specific robot.
Oh, and the red wires make it go faster.
Title: Re: J's Bots
Post by: GoldenFox93 on February 20, 2011, 02:35:19 PM
Just had a thought...when the next BBEANS comes around, how about making a bot themed to another one of the classic Robot Masters? I mean, you did already do one themed to Cut Man (epic win on that, by the way), so why not?  :P
If I ever did that, I would re-build Cutman.
Oh, and Gutsman would be the SHW of the team. So his ass could crush everything.
(Yes, he would be a rammer. much like Firestorm)
It's nice to see you like the idea. Although, I do have some potential ideas for bots on a Mega Man themed team-
 
Metal Man: Sawbot
Needle Man: Poker/Rammer with plenty of spikes
Air Man: Flipper
Fire Man/Heat Man: Flamethrower
Cut Man: Side Hammer, Undercutter
Wily Machine J: UHW
Title: Re: J's Bots
Post by: J on February 20, 2011, 04:53:40 PM
Just had a thought...when the next BBEANS comes around, how about making a bot themed to another one of the classic Robot Masters? I mean, you did already do one themed to Cut Man (epic win on that, by the way), so why not?  :P
If I ever did that, I would re-build Cutman.
Oh, and Gutsman would be the SHW of the team. So his ass could crush everything.
(Yes, he would be a rammer. much like Firestorm)
It's nice to see you like the idea. Although, I do have some potential ideas for bots on a Mega Man themed team-
 
Metal Man: Sawbot
Needle Man: Poker/Rammer with plenty of spikes
Air Man: Flipper
Fire Man/Heat Man: Flamethrower
Cut Man: Side Hammer, Undercutter
Wily Machine J: UHW
With this logic, I AM using cheat-parts.
Airman will be loaded with magnets then.
Title: Re: J's Bots
Post by: Badnik96 on February 20, 2011, 04:57:50 PM
You should remake Mini Cutman :P
Title: Re: J's Bots
Post by: J on February 20, 2011, 08:09:33 PM
You should remake Mini Cutman :P
I have a feeling Mini Cutman became a meme, like Spinner from the West, while I was gone.
..........
idgi
Title: Re: J's Bots
Post by: J on February 21, 2011, 04:40:38 PM
So I was messing around with trying to get a Starcore AI to work.... yet again....
And of the 16-ish teams, I only got 4 of them to work. And only the last 4 teams.
Which, by the way, let me fight agenst the infamous:
(https://gametechmods.com/uploads/images/47293VsHydra.png)
I got cocky and lost a wheel, but I still won.
Afterwords, I put the teams back to normal(EMERGENCY n' Friends)
Because its not really fun to play RA2 when you can only battle agenst 12 bots >__>

I dunno, the AI gimmick for Windows 7 might involve the use of that "hidden" folder, but I'm too lazy to try again.

Guys, give me a few ideas on how I would make my obviously-full-of-cheat-parts Megaman team.
By that, I mean ideas on which robot master would fit the various weight classes.
GUTSMAN IS GOING TO BE THE SHW.
(And no, Im not going to include a Wily Machine)
Title: Re: J's Bots
Post by: 090901 on February 21, 2011, 06:11:24 PM
Did u try to move ur RA2 from under the C: drive? It should work then
Title: Re: J's Bots
Post by: GoldenFox93 on February 22, 2011, 03:07:06 PM
Guts Man could be a Beta Flipper, something like Epic Flying is Epic, Redstone Watch or Ultra Bulldozer from Clash of the Titans.
 
Metal Man could be something along the lines of Gammaraze 3 from RA Reincarnated.
 
Needle Man could be something like Eye-Stabber as an invertable poker/rammer hybrid, albiet with moar spikes.
 
Some early suggestions.
Title: Re: J's Bots
Post by: J on February 22, 2011, 11:41:22 PM
Guts Man could be a Beta Flipper, something like Epic Flying is Epic, Redstone Watch or Ultra Bulldozer from Clash of the Titans.
DANG IT GTM! Gutsman is going to be a giant blocky SHW:

RA Reincarnated.
Explain.

The AW for this team might end up being a Mettaur. Just for laughs.
Title: Re: J's Bots
Post by: J on February 24, 2011, 01:18:19 PM
Ok, so Fireman doesnt work for a Trinity Spinner:
(https://gametechmods.com/uploads/images/97107Fireman1.png)
This idea was awesome, but flame spikes are just too friggin' heavy >__>
Title: Re: J's Bots
Post by: J on February 25, 2011, 10:07:14 AM
Fireman V2 preforms a lot better, mostly because it was a total re-build:
(https://gametechmods.com/uploads/images/41288Fireman2.png)

And for the record, I want to try and use as little cheat-parts as possible.
.....Then again, you cant make a Fireman robot without actually having it shoot fire.
So, yea..
Title: Re: J's Bots
Post by: GoldenFox93 on February 25, 2011, 10:11:08 AM
Fireman V2 preforms a lot better, mostly because it was a total re-build:
(https://gametechmods.com/uploads/images/41288Fireman2.png)

And for the record, I want to try and use as little cheat-parts as possible.
.....Then again, you cant make a Fireman robot without actually having it shoot fire.
So, yea..
Looks good so far.
Title: Re: J's Bots
Post by: J on February 25, 2011, 10:15:24 AM
Fireman V2 preforms a lot better, mostly because it was a total re-build:
(https://gametechmods.com/uploads/images/41288Fireman2.png)

And for the record, I want to try and use as little cheat-parts as possible.
.....Then again, you cant make a Fireman robot without actually having it shoot fire.
So, yea..
Looks good so far.
I have yet to properly skin it.
If I ever stop being lazy

Fireman hardly ever has to actually damage its opponent, as the flamethrowers just tear apart the insides and/or the HP-Bar.
Gotta' love flamethrowers
Title: Re: J's Bots
Post by: Vertigo on February 25, 2011, 10:16:05 AM
Looks good, but use rubbers instead of grannies, use razors instead of irons, and try to get a DDT wedge on there

I like your bots though J, just cause they make me laugh (not in a bad way) XD
(That means stuff like the cake bot thingy)
Title: Re: J's Bots
Post by: J on February 25, 2011, 10:21:39 AM
Looks good, but use rubbers instead of grannies, use razors instead of irons, and try to get a DDT wedge on there
Grannies could work. I usually use rubber wheels mostly because they are tall enough to offer invertability.
Also, razors are shorter then the irons, and wouldn't really hit half the time. And even if I put them on more extenders, which would equal 9 weight each, I might as well just stick with irons O,o

Also, why use a DDT for the middle wedge, when its current motor works just fine.
(No really... it just has to be able to get under stuff)

I like your bots though J, just cause they make me laugh (not in a bad way) XD
(That means stuff like the cake bot thingy)
Apparently I'm good at that xD
Title: Re: J's Bots
Post by: Vertigo on February 25, 2011, 10:26:01 AM
Blue snapper wedges generally aren't very good
Title: Re: J's Bots
Post by: J on February 25, 2011, 10:31:54 AM
Blue snapper wedges generally aren't very good
Well, in a way.... Yea.
I just felt like using it because it saved a lot of weight O,o
Title: Re: J's Bots
Post by: J on February 26, 2011, 01:35:14 PM
Cutman Re-build attempt #1:
(https://gametechmods.com/uploads/images/113CutmanRebuild1.png)
I felt like going with a Side-Hammer approach for this one.
Also, I was trying to make it like one of ACAMS' Cleaning Service bots.
...Even though I'm pretty sure the original used different motors.

Suggestions on how I should build this?
Title: Re: J's Bots
Post by: Clickbeetle on February 26, 2011, 10:35:58 PM
Well, for one thing it needs a wedge.  You can probably fit a Snapper 2 in between the baseplate anchor and the batteries.


For two things it should have a weapon rack in front instead of a plow, because side hammers struggle with having enough weapons and it's important to armor the front.


For three things there should be some razors on the DDTs.


And for four things, you could make full use of those Snapper II's and put the drive on the other attach point and then shrink the chassis.
Title: Re: J's Bots
Post by: J on February 27, 2011, 11:40:29 AM
Well, for one thing it needs a wedge.  You can probably fit a Snapper 2 in between the baseplate anchor and the batteries.
Actually the above posted robot is a sort of work in progress thing.

For two things it should have a weapon rack in front instead of a plow, because side hammers struggle with having enough weapons and it's important to armor the front.
Load the front full of spikes. I'll be sure to remember that.

For three things there should be some razors on the DDTs.
I originally had a bunch of razors on the side DDTs, but the DDT on the Snapper was 'sagging' to the floor.
Any idea on how to fix this?

And for four things, you could make full use of those Snapper II's and put the drive on the other attach point and then shrink the chassis.
Again, this design is still a prototype.
But I do always like the idea of mounting the drive off something.
Title: Re: J's Bots
Post by: J on February 27, 2011, 03:36:08 PM
AND OF COURSE, I CANT POSSIBLY JUST WORK ON 1 IDEA AT A TIME:
(https://gametechmods.com/uploads/images/60878FalconBot1.png)
And I actually bothered to give this one a splash:
(https://gametechmods.com/uploads/images/63885FalconBot2.png)
Title: Re: J's Bots
Post by: FOTEPX on February 27, 2011, 03:37:26 PM
Win name, but not the same for the bot itself.
Title: Re: J's Bots
Post by: Badnik96 on February 27, 2011, 03:47:16 PM
F***YEAH CAPTAIN FALCON

Yeah, needs moar weapons. Looks kewl though.
Title: Re: J's Bots
Post by: J on February 27, 2011, 11:00:57 PM
but not the same for the bot itself.
Yeah, needs moar weapons. Looks kewl though.
But the boxing gloves are essential to the design.
As its the only way it can Falcon Punch things.

F***YEAH CAPTAIN FALCON
This.
Title: Re: J's Bots
Post by: Sage on February 27, 2011, 11:11:02 PM
It's really not bad! Just sucky weapons and empty space. Nice drive setup and all that
Title: Re: J's Bots
Post by: Naryar on February 28, 2011, 12:47:19 AM
lolwut
Title: Re: J's Bots
Post by: J on February 28, 2011, 09:56:23 AM
It's really not bad! Just sucky weapons and empty space. Nice drive setup and all that
-Boxing Gloves
+Irons
Sure.
Title: Re: J's Bots
Post by: J on February 28, 2011, 01:21:15 PM
Slight update to Falcon.bot:
(https://gametechmods.com/uploads/images/42719FalconBot3.png)
I went with maces, instead of irons, I guess....
It seemed like a fun idea at the time, really.
Title: Re: J's Bots
Post by: J on March 01, 2011, 01:57:52 PM
Alright, you know what?
Ima do something different, THEN start on the robot master idea.
So, by "different", I mean I'm making a team of everything being the same weight-class, but no 2 of the robots can use the same weapon style:
(https://gametechmods.com/uploads/images/37181HWSpace.png)
(+Rep to anyone who figures out the "pattern" here, by the way. The team name is unrelated to it.)

I'm going to try and avoid using hybrids, as that will just drive me crazy.
And if I manage to run out of ideas, I'll make 1 of the HWs be a saw-bot, just for laughs.
Title: Re: J's Bots
Post by: FOTEPX on March 01, 2011, 01:59:38 PM
YOU NEED PUMPKIN HILL AND FLYING BATTERY. NOW.
Title: Re: J's Bots
Post by: J on March 01, 2011, 02:10:31 PM
YOU NEED PUMPKIN HILL AND FLYING BATTERY. NOW.
That was fast.

But I cant use either of those 2 names, as they would kill the theme.
Title: Re: J's Bots
Post by: FOTEPX on March 01, 2011, 05:05:15 PM
Flying Battery wouldn't ruin it, and YOU ALSO NEED DEATH EGG AND DOOMSDAY ZONE
Title: Re: J's Bots
Post by: freeziez on March 01, 2011, 05:55:04 PM
Seems related to Sonic:? P
Title: Re: J's Bots
Post by: Preytor_4 on March 01, 2011, 06:32:37 PM
I'm gonna say a LEGO/Sonic crossover
Title: Re: J's Bots
Post by: ianh05 on March 01, 2011, 08:33:12 PM
Alright, you know what?
Ima do something different, THEN start on the robot master idea.
So, by "different", I mean I'm making a team of everything being the same weight-class, but no 2 of the robots can use the same weapon style:
(https://gametechmods.com/uploads/images/37181HWSpace.png)
(+Rep to anyone who figures out the "pattern" here, by the way. The team name is unrelated to it.)

I'm going to try and avoid using hybrids, as that will just drive me crazy.
And if I manage to run out of ideas, I'll make 1 of the HWs be a saw-bot, just for laughs.

interesting idea maybe you can weave in some extra weight classes like a featherweight or light heavyweight to get some more teams.
Title: Re: J's Bots
Post by: J on March 01, 2011, 09:04:04 PM
Seeing as Bot of the Month is finally over, I'm admitting I was the builder of:

Flying Battery wouldn't ruin it, and YOU ALSO NEED DEATH EGG AND DOOMSDAY ZONE
Flying battery isnt space-y enough D:

Seems related to Sonic:? P
FOTEP already mentioned what I was getting at on the last page.

I'm gonna say a LEGO/Sonic crossover
No, its more Sonic rather then Lego.
I just wanted to use the Lego lego for nostalgic lulz-ness.
Plus, it made for an interesting team icon ;)

interesting idea maybe you can weave in some extra weight classes like a featherweight or light heavyweight to get some more teams.
Ian.. to be honest... I have no idea how I could make a featherweight in stock.
well.... unless I try to BS the whole thing and use the mega adapter.
Title: Re: J's Bots
Post by: FOTEPX on March 02, 2011, 03:11:43 AM
Ian.. to be honest... I have no idea how I could make a featherweight in stock.
well.... unless I try to BS the whole thing and use the mega adapter.

I made a FW once. Sure, it only had 1 iron, but I made one!
Title: Re: J's Bots
Post by: ianh05 on March 02, 2011, 03:13:44 AM
wait was featherweight 150 and under or 100 and under?
Title: Re: J's Bots
Post by: FOTEPX on March 02, 2011, 03:21:08 AM
100 and under.
Title: Re: J's Bots
Post by: J on March 02, 2011, 03:06:58 PM
Next HW to add to this team is:
(https://gametechmods.com/uploads/images/45288HWCosmicWall.png)
Why Cosmic Wall?
Because the song is awesomesauce
The flaw to this robot, is that I'm terrible at RA2.
By that, I mean it only weighs 702.7.
No really, I don't exactly know what else to add to this ;-;
Title: Re: J's Bots
Post by: Scorpion on March 02, 2011, 03:24:44 PM
That extender work is VERY messy indeed.
Castor armour isn't very usefull way back there anyway.
Title: Re: J's Bots
Post by: J on March 02, 2011, 05:18:50 PM
That extender work is VERY messy indeed.
I did note that I got inspiration from Pwnator's Wide Load re-make. So that might explain it.

Castor armour isn't very usefull way back there anyway.
On an odd chance, the front would tip over.
Balance casters seemed to correct it.
Title: Re: J's Bots
Post by: Pwnator on March 03, 2011, 02:37:32 AM
Castor armour isn't very usefull way back there anyway.

'Isn't very useful', my ass. A well-armored popup can OHKO that easily. :P

Regarding the free weight, you have to strengthen the side stabilizers. That's one my drum's weaknesses.
Title: Re: J's Bots
Post by: J on March 03, 2011, 11:19:39 AM
Castor armour isn't very usefull way back there anyway.

'Isn't very useful', my ass. A well-armored popup can OHKO that easily. :P

Regarding the free weight, you have to strengthen the side stabilizers. That's one my drum's weaknesses.
I'll probably end up putting ramplates on the side stabilizers, as those would seem to cover most of them up.
....though mine for some reason ended up as a VS, rather then a drum xD

EDIT: I just realized I mis-counted my razors. It actually has 24, and not 18.
Title: Re: J's Bots
Post by: Vertigo on March 03, 2011, 11:26:12 AM
Just so you all know:

Fleeweight: 100kg (Either that or 75kg)
Antweight: 125kg
Beetleweight: 175kg
Featherweight: 200kg
Lightweight: 249kg
Middleweight: 399kg
Heavyweight: 800kg
Super Heavyweight: 1200kg
Ultra Heavyweight: 5000kg
Title: Re: J's Bots
Post by: J on March 04, 2011, 09:48:33 AM
Slight update to Cosmic Wall:
(https://gametechmods.com/uploads/images/18841HWCosmicWall2.png)

I have 50-ish weigh that I have no idea what to do with.
Title: Re: J's Bots
Post by: Pwnator on March 04, 2011, 09:50:49 AM
Add 2 more ram plates.
Title: Re: J's Bots
Post by: J on March 04, 2011, 09:52:49 AM
Add 2 more ram plates.
Where? O,o
Title: Re: J's Bots
Post by: Pwnator on March 04, 2011, 09:58:24 AM
On the side stabilizers. If not, add more weapons instead (to the side stabilizers).
Title: Re: J's Bots
Post by: J on March 04, 2011, 10:04:03 AM
On the side stabilizers. If not, add more weapons instead (to the side stabilizers).
Oh how I hate the 7 part limit ;-;
I dunno', I'll try something.
Title: Re: J's Bots
Post by: Pwnator on March 04, 2011, 10:07:55 AM
Oh.

If you're too lazy to get around the rule of 7, just add another plow (roughly on the same place) and some more casters. :P
Title: Re: J's Bots
Post by: J on March 04, 2011, 10:09:30 AM
Oh.

If you're too lazy to get around the rule of 7, just add another plow (roughly on the same place) and some more casters. :P
Yea I MIGHT end up having to use an angel connector or 2, in order to get the plow on the side.
...Or something like that.
Title: Re: J's Bots
Post by: J on March 04, 2011, 07:23:46 PM
Slight update to Cosmic Wall:
(https://gametechmods.com/uploads/images/52937HWCosmicWall3.png)
Its wheels/more of its side are now protected.
I'm thinking my next robot should be some kind of hammer-based thing.
Title: Re: J's Bots
Post by: Vertigo on March 05, 2011, 05:13:32 PM
That extender work is messy...
Title: Re: J's Bots
Post by: GoldenFox93 on March 05, 2011, 05:14:23 PM
Cosmic Wall? Was that named after the level in Sonic Adventure 2 Battle, I wonder?  :P
Title: Re: J's Bots
Post by: J on March 05, 2011, 06:55:09 PM
Cosmic Wall? Was that named after the level in Sonic Adventure 2 Battle, I wonder?  :P
Technically, that "secret" was already discovered.
My Heavyweight Space team (which, of course, consists of all Heavyweights) has bots that are named after space-related stages from the Sonic Games.

So far, the team has Crazy Gradget, Cosmic Wall, and Meteor Herd. Mad Space might be the next one, provided, I decide on a bot type for it.
Title: Re: J's Bots
Post by: GoldenFox93 on March 05, 2011, 06:57:11 PM
Cosmic Wall? Was that named after the level in Sonic Adventure 2 Battle, I wonder?  :P
Technically, that "secret" was already discovered.
My Heavyweight Space team (which, of course, consists of all Heavyweights) has bots that are named after space-related stages from the Sonic Games.

So far, the team has Crazy Gradget, Cosmic Wall, and Meteor Herd. Mad Space might be the next one, provided, I decide on a bot type for it.
Sounds good. Although it might be an idea to give the name "Mad Space" to a SHW- it was easily the most frustrating Space stage for me   =/
Title: Re: J's Bots
Post by: J on March 05, 2011, 10:38:38 PM
Cosmic Wall? Was that named after the level in Sonic Adventure 2 Battle, I wonder?  :P
Technically, that "secret" was already discovered.
My Heavyweight Space team (which, of course, consists of all Heavyweights) has bots that are named after space-related stages from the Sonic Games.

So far, the team has Crazy Gradget, Cosmic Wall, and Meteor Herd. Mad Space might be the next one, provided, I decide on a bot type for it.
Sounds good. Although it might be an idea to give the name "Mad Space" to a SHW- it was easily the most frustrating Space stage for me   =/
Everyone always says those space stages were hard.
They weren't hard, just, rather long-ish.

IMO, they were very easy.
Title: Re: J's Bots
Post by: J on March 06, 2011, 12:20:27 PM
Might as well showcase my totally combat efficient entry from last month's BOTM:
(https://gametechmods.com/uploads/images/93866CrystalFlare.png)
Oh god this was a pain to get all those cannons on their.
Its a wacky design, yes, but it was the only robot that made use of the fact the March BOTM allowed cheatbot2 parts ;)
Title: Re: J's Bots
Post by: freeziez on March 06, 2011, 12:34:31 PM
lolwin
Title: Re: J's Bots
Post by: infiniteinertia on March 06, 2011, 01:10:03 PM
Hey, Armadillo. Long time no see.

At least you've become a little more serious about your building :P But you're still the same good 'ol Army I remember
Title: Re: J's Bots
Post by: J on March 06, 2011, 02:21:28 PM
Hey, Armadillo. Long time no see.
Nice to see that Inf is back.

At least you've become a little more serious about your building :P But you're still the same good 'ol Army I remember
I've been building towards the weight limit. Shocking, I know.
But of course, I cant help but post an occasional joke-bot.
Title: Re: J's Bots
Post by: J on March 06, 2011, 03:15:20 PM
Ok, back on the topic of my Heavyweight Space team:
(https://gametechmods.com/uploads/images/87214SomekindofSpaceHammer.png)
I was planning on naming this guy 'Mad Space', but I dont think 'Mad Space' fits this design.
And I realize the side DDTs are upside down. I'm going to flip them with the next update to this mystery robot.
+Rep to anyone who can supply me with a good name for this robot, that is the name of a stage from a Sonic game (preferably Adventure 2 Battle). Also, if possible, supply me with a reason as to why that name works.
Crazy Gadget is a pop-up because "gadgets" usually have hidden features
Meteor Herd uses maces because the maces look like meteorites
Gravity Wall is a vertical spinning wall, hence, Gravity Wall
etc
etc
Title: Re: J's Bots
Post by: Enigm@ on March 07, 2011, 06:32:50 AM
I like. :D
Title: Re: J's Bots
Post by: J on March 07, 2011, 09:52:20 PM
Slight update to the above posted robot:
(https://gametechmods.com/uploads/images/66879HWFinalChase.png)
Yes, it has a name now.
Also, the side irons are like some weird "mouth" gimmick that help its target in place.
....Or something like that.
Title: Re: J's Bots
Post by: Enigm@ on March 07, 2011, 09:54:49 PM
What's the point of the back extender? :P
Title: Re: J's Bots
Post by: J on March 08, 2011, 03:37:59 PM
What's the point of the back extender? :P
Ehhh... just to use up weight? O,o
Title: Re: J's Bots
Post by: ianh05 on March 08, 2011, 03:39:52 PM
What's the point of the back extender? :P
Ehhh... just to use up weight? O,o

I was thinking stability :S
Title: Re: J's Bots
Post by: J on March 08, 2011, 03:42:05 PM
What's the point of the back extender? :P
Ehhh... just to use up weight? O,o

I was thinking stability :S
Its actually pretty stable as-is.
I mean as it is, that round extender is on an anchor anyway...
Title: Re: J's Bots
Post by: 090901 on March 08, 2011, 05:20:00 PM
needs wedges
Title: Re: J's Bots
Post by: J on March 09, 2011, 11:56:14 AM
needs wedges
I could MAYBE get like 1 wedge on the front, but it wouldn't be on a motor or anything :/
And if that's the case, the wedge wont really be effective.
Title: Re: J's Bots
Post by: ianh05 on March 09, 2011, 01:01:36 PM
needs wedges
I could MAYBE get like 1 wedge on the front, but it wouldn't be on a motor or anything :/
And if that's the case, the wedge wont really be effective.

get rid of all the lower razors, they look like they hardly reach other bots.. that weight ould be used to get a decent wedge.
Title: Re: J's Bots
Post by: J on March 09, 2011, 01:19:07 PM
needs wedges
I could MAYBE get like 1 wedge on the front, but it wouldn't be on a motor or anything :/
And if that's the case, the wedge wont really be effective.

get rid of all the lower razors, they look like they hardly reach other bots.. that weight ould be used to get a decent wedge.
I MIGHT be able to fit a snapper on the end, but of course, I would only have 3 other part chains to work with :/
I dunno', I'll try something.
Title: Re: J's Bots
Post by: J on March 17, 2011, 05:30:24 PM
Alright I'm being random again:
(https://gametechmods.com/uploads/images/90598ShanderaBot.png)
And of course, it has mini hover engines.
Title: Re: J's Bots
Post by: Enigm@ on March 17, 2011, 05:31:38 PM
I like. =]
Title: Re: J's Bots
Post by: J on March 27, 2011, 12:04:37 PM
Somewhere in my quest to get a "good" Saw-bot, I made this:
(https://gametechmods.com/uploads/images/47837Poptoast.png)
This combination pop-up/saw-bot, in its current state, can do frequent 50s to low 100s.
I'm getting close to making a "good" saw-bot, guise.
...Mostly because I've come to the conclusion that a pure saw-bot cannot KO anything, so I decided to hybrid this one.
Title: Re: J's Bots
Post by: Clickbeetle on March 27, 2011, 06:11:39 PM
I remember trying to make a bot much like that way back when I first got Starcore 2.


The problem is, saws just aren't good weapons, but if you're really determined, here's some pointers.


-Chew blades are 4 kgs lighter than the lightest saw blade and have the same stats.
-Saws have frequency, so the best way to use them is on an overhead clamp-bot or some other kind of trapper where you can hold the opponent on your saws.  So a good way to use some of the extra weight on that prototype bot would be to make rear and side plows to hold bots on the saws, like a juggler.
-Saws don't need to spin to do damage--you can also use axle mounts effectively if you're short on weight. ;)
Title: Re: J's Bots
Post by: J on March 27, 2011, 06:44:56 PM
-Saws don't need to spin to do damage--you can also use axle mounts effectively if you're short on weight. ;)
I have to note this.
But if it uses saws like a juggler, then doesn't that classify the robot itself as a juggler, and not as a saw-bot?
Title: Re: J's Bots
Post by: Clickbeetle on March 27, 2011, 09:58:39 PM
By my definition, a saw bot is just any bot that uses saws as weapons.


Proof: If you replaced the saws on that prototype bot with discs and razors, it would be a VS, not a sawbot.  The saws are what make it a sawbot, not any design feature.
Title: Re: J's Bots
Post by: J on March 27, 2011, 10:05:41 PM
By my definition, a saw bot is just any bot that uses saws as weapons.


Proof: If you replaced the saws on that prototype bot with discs and razors, it would be a VS, not a sawbot.  The saws are what make it a sawbot, not any design feature.
More or less I'm either reviving the SFTW-Team idea, or trying to make an actual "good" Saw-bot that could potentially be mentioned on the RA2 wiki.
Seriously, the RA2 Wiki wont seem "cool" if we have a "useless" bot-type.
Title: Re: J's Bots
Post by: kill343gs on March 27, 2011, 10:54:14 PM
More or less I'm either reviving the SFTW-Team idea, or trying to make an actual "good" Saw-bot that could potentially be mentioned on the RA2 wiki.
Seriously, the RA2 Wiki wont seem "cool" if we have a "useless" bot-type.

http://www.youtube.com/watch?v=DzIaqCZWymw&feature=channel_video_title# (http://www.youtube.com/watch?v=DzIaqCZWymw&feature=channel_video_title#)
Title: Re: J's Bots
Post by: Sage on March 27, 2011, 10:54:53 PM
fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
Title: Re: J's Bots
Post by: kill343gs on March 27, 2011, 10:56:17 PM
fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu

Exactly what i was looking for, but a lot faster than I expected... Wow. It's like you have a hater-sensor or something.
Title: Re: J's Bots
Post by: Meganerdbomb on March 28, 2011, 01:48:21 AM
Heh, I remember that video. I literally laughed out loud the first time I watched it. I think it was the music.
Title: Re: J's Bots
Post by: J on March 30, 2011, 08:04:03 PM
Hey guys, I made another SFTW:
(https://gametechmods.com/uploads/images/50179HWTheDoomsdayZone.png)
Because it cant possibly get any worse then this.
I just dont know what it is, but I have some in-ability to make grinders.
I can make fairly decent pop-ups, the occasional rammer, and maybe a HS, but Grinders? Hell no.
Ergo, I need help on this :/
Title: Re: J's Bots
Post by: Pwnator on March 30, 2011, 10:15:56 PM
It's not THAT bad. :P

Just give it 4WD and upgrade the weapons with the free weight.
Title: Re: J's Bots
Post by: Meganerdbomb on March 30, 2011, 11:06:42 PM
Also, from what I hear, DDTs make the bast wedges, so you could like upgrade the wedges to DDT motors with that extra weight.
Title: Re: J's Bots
Post by: J on March 31, 2011, 12:21:04 AM
It's not THAT bad. :P

Just give it 4WD and upgrade the weapons with the free weight.
Also, from what I hear, DDTs make the bast wedges, so you could like upgrade the wedges to DDT motors with that extra weight.
BOTH OF THESE SUGGESTIONS FORCE A RE-BUILD.
......
Which is probably the best way to go at this, since I had very little room to fit things in to begin with.
Also, almost all of the Grinders I've ever seen have always had 2WD >___>
Title: Re: J's Bots
Post by: Clickbeetle on March 31, 2011, 10:16:36 PM
Also, almost all of the Grinders I've ever seen have always had 2WD >___>


Most I've seen are 4WD.  A lot of them stack the drive on Snappers so it looks like 2WD, though... perhaps that's what you're seeing.


Generic tip for making grinders/jugglers: If in doubt, klone NWB.  :rolleyes:
Title: Re: J's Bots
Post by: J on April 13, 2011, 05:38:44 PM
Been a while since I posted something:
(https://gametechmods.com/uploads/images/56488CactusThing.png)
Again, I got really close to being able to make an insta-killer.
On average, it hits around 2000 damage. Which is, of course, terrible :/
Pretty much I was just having fun with the oh-so-generic U-shaped chassis.
And I am well aware the insides are a mess, with the control board in there.... somewhere... I dunno.
All in all, its pretty mediocre.
Title: Re: J's Bots
Post by: Pwnator on April 13, 2011, 08:35:00 PM
You're getting there. Just rotate the ramplates by 90 degrees and it's already much more protected.
Title: Re: J's Bots
Post by: J on April 14, 2011, 12:15:07 AM
You're getting there. Just rotate the ramplates by 90 degrees and it's already much more protected.
Its supposed to be more of a ramp, but sure.
Title: Re: J's Bots
Post by: J on April 15, 2011, 03:17:34 PM
Guys, I think I'm on to something:
(https://gametechmods.com/uploads/images/67657ClawThing.png)
Its weight was like 500-ish, but thats beside the point. This is another one of my various "idea-bots" that usually never work out in the long run.
Title: Re: J's Bots
Post by: Conraaa on April 15, 2011, 03:19:54 PM
Wouldn't it just be easier to have 2 iron spike clad arms on each disc to help with balance? You have the weight to play around with.
Title: Re: J's Bots
Post by: FOTEPX on April 15, 2011, 04:03:17 PM
Seems like a neat idea. I'll copy you, just like I did with Tyler's bot.
Title: Re: J's Bots
Post by: J on April 15, 2011, 06:23:51 PM
Wouldn't it just be easier to have 2 iron spike clad arms on each disc to help with balance? You have the weight to play around with.
But then it becomes an HS :/
The point is that I'm playing around the same bot-style as Sabertooth/Little Metal Friend.
(Forgot the specific name at the moment)
Title: Re: J's Bots
Post by: J on April 22, 2011, 10:44:46 AM
(https://gametechmods.com/uploads/images/40130LWGemcutter.png)
Because I had never made a LW pop-up before.
I'm thinking the front ramplate might be a bit much.
Title: Re: J's Bots
Post by: Vertigo on April 22, 2011, 10:47:17 AM
Needs a supervolt
Title: Re: J's Bots
Post by: J on April 22, 2011, 10:54:35 AM
Needs a supervolt
So.. no ramplate then?
Title: Re: J's Bots
Post by: Vertigo on April 22, 2011, 11:01:27 AM
No
Title: Re: J's Bots
Post by: J on April 23, 2011, 05:01:46 PM
So I got around to updating LW - Gemcutter:
(https://gametechmods.com/uploads/images/54214LWGemcutter3.png)
.....Wait, wrong image.
(Still pretty lulzy how Gemcutter gets under EMERGENCY)

Anyway...
(https://gametechmods.com/uploads/images/13528LWGemcutter2.png)
The chassis is a little empty, I know, but I had to make room for the blackvolt anyway.
Title: Re: J's Bots
Post by: Scrap Daddy on April 23, 2011, 05:22:53 PM
if you rotated the black and brought the wedge back, you could probably get some anchors with extenders sticking out the sides.

looks pretty good now though
Title: Re: J's Bots
Post by: J on April 23, 2011, 07:33:32 PM
if you rotated the black and brought the wedge back, you could probably get some anchors with extenders sticking out the sides.
Not sure why it would need side extenders, but ehh....
Oh, and the Black and the Snapper2 hardly fit together in there.

Though I noticed I could try and put the SnapperII on its side and try and make the chassis a little flatter.
But then I wouldn't really know what to do with it, aside from adding like 1 more razor.
Title: Re: J's Bots
Post by: J on May 02, 2011, 12:50:07 PM
*Felt like posting my entry*
(https://gametechmods.com/uploads/images/84733EntryFive.png)
Believe it or not, but that hammerhead is actually useful.
Because I can use Sonic Rainboom as either a piston rammer, or as a Sit-N'-Spinner.
Oh, and the "mohawk" keeps it from getting stuck on its back. Yes, I have tested it before, and it would ocasionally get stuck on its back. Those 2 added extenders let it wobble and allow at least 1 of the wheels to be touching the ground, if it were to end up on its back, which keeps it from being immobile. Its pretty funny how it works, really.
So GTM, any suggestions that aren't related to me re-skinning it?
Title: Re: J's Bots
Post by: NFX on May 02, 2011, 01:02:11 PM
I still don't like the fragility of it. If you put the drive motors on individual baseplate anchors (might take some trial and error to get the stack right), I think it'd be slightly more durable.
Title: Re: J's Bots
Post by: FOTEPX on May 02, 2011, 01:03:14 PM
BLOW IT UP

SLAUGHTER IT LIKE A DOG
Title: Re: J's Bots
Post by: martymidget on May 02, 2011, 01:42:12 PM
SLAUGHTER IT LIKE A DOG

That's it, I'm reporting you to the police for killing dogs and indecent exposure.
Title: Re: J's Bots
Post by: J on May 02, 2011, 02:16:53 PM
I still don't like the fragility of it. If you put the drive motors on individual baseplate anchors (might take some trial and error to get the stack right), I think it'd be slightly more durable.
I might end up having to re-build the whole chassis.
....Its going to be annoying >_______<

BLOW IT UP

SLAUGHTER IT LIKE A DOG
(http://s3.amazonaws.com/kym-assets/photos/images/original/000/118/645/RDTS(WIP).jpg?1304171549)
Title: Re: J's Bots
Post by: J on May 12, 2011, 04:28:52 PM
I felt like cloning Engage just for lulz:
(https://gametechmods.com/uploads/images/6820engageclone.png)
.....
I'm a little confused as to how it has a "turbo mode".
Title: Re: J's Bots
Post by: NFX on May 12, 2011, 04:41:17 PM
...you're doing it wrong?

Perhaps you didn't clone it 100% accurately.
Title: Re: J's Bots
Post by: Fracture on May 12, 2011, 04:47:16 PM
I tried cloning it too, but got the same results. >_<
Title: Re: J's Bots
Post by: J on May 12, 2011, 06:12:17 PM
I tried cloning it too, but got the same results. >_<
We need Joe to provide us with a video to demonstrate this so-called "Full power attack".
Seriously, even Rainboom could beat Tempus:
(https://gametechmods.com/uploads/images/16406engageclonetwo.png)
Title: Re: J's Bots
Post by: 090901 on May 13, 2011, 07:48:39 AM
Get the starcore v4 alpha one :P
Title: Re: J's Bots
Post by: J on May 13, 2011, 11:03:58 AM
Got the AI pack working the whole way, and now each of the AI teams has 6 bots on it. Including:
(https://gametechmods.com/uploads/images/65803waterbugdied.png)
....Waterbug from 2004!

Get the starcore v4 alpha one :P
I take it, that's the one with junk like Nuclear Fallout, Neglected Waterbug, Hot Wheels, etc, etc, right?
Title: Re: J's Bots
Post by: Fracture on May 13, 2011, 03:14:28 PM
Got the AI pack working the whole way, and now each of the AI teams has 6 bots on it. Including:
(https://gametechmods.com/uploads/images/65803waterbugdied.png)
....Waterbug from 2004!

Get the starcore v4 alpha one :P
I take it, that's the one with junk like Nuclear Fallout, Neglected Waterbug, Hot Wheels, etc, etc, right?

Just Neglected Waterbug. :P

It has barely any new bots, just upgrades of the v3 ones. (like Tempus Fugit with Plastic and a plow protecting the two motors)
Title: Re: J's Bots
Post by: J on May 13, 2011, 04:48:31 PM
Got the AI pack working the whole way, and now each of the AI teams has 6 bots on it. Including:
(https://gametechmods.com/uploads/images/65803waterbugdied.png)
....Waterbug from 2004!

Get the starcore v4 alpha one :P
I take it, that's the one with junk like Nuclear Fallout, Neglected Waterbug, Hot Wheels, etc, etc, right?

Just Neglected Waterbug. :P

It has barely any new bots, just upgrades of the v3 ones. (like Tempus Fugit with Plastic and a plow protecting the two motors)
But which pack has the other bots I mentioned?
Cuz' aren't they apparently stronger?
Title: Re: J's Bots
Post by: NFX on May 13, 2011, 04:51:46 PM
They are, but they are available on the Bot Exchange. I don't think any AI pack has them.
Title: Re: J's Bots
Post by: Fracture on May 13, 2011, 05:01:35 PM
Might be referring to https://gametechmods.com/forums/index.php/topic,5434.msg267673.html#msg267673 (https://gametechmods.com/forums/index.php/topic,5434.msg267673.html#msg267673)...?'

Edit: No wait, wrong one. Nuclear Fallout and Hot Wheels are from Gazea's tournament The Best Bot Builder though, but I don't think it has a pack since the tournament was left unfinished.
Title: Re: J's Bots
Post by: J on May 13, 2011, 05:10:29 PM
So... everyone just replaces existing bots with Fallout and what-not?
Title: Re: J's Bots
Post by: 090901 on May 14, 2011, 10:30:23 AM
No, we have tons of different versions each with a different AI pack :P
Title: Re: J's Bots
Post by: J on May 14, 2011, 12:43:54 PM
Guys, I'm doing something thats both fun and a little stupid at the same time:
(https://gametechmods.com/uploads/images/5362McDonaldsTeam.png)
I'm going to make a team of joke-bots.
All of the robots must use all stock parts, but they cant use any damaging weapons, except for....
(https://gametechmods.com/uploads/images/90473Delivery.png)
Yes, all the robots on this team are going to use the hamburger part as their weapon of choice.
Its hilarious.

No, we have tons of different versions each with a different AI pack :P
So of the available downloadable ones, aside from Starcore V3(As I don't have an appropriate unzipper for that), which AI pack would say is the "hardest"?
Title: Re: J's Bots
Post by: Fracture on May 14, 2011, 01:12:14 PM
InfiniteInertia AI.
Title: Re: J's Bots
Post by: J on May 14, 2011, 01:18:51 PM
InfiniteInertia AI.
*C AI packs*
*Doesnt find it*
Link please.
Title: Re: J's Bots
Post by: Fracture on May 14, 2011, 01:30:59 PM
http://www.megaupload.com/?d=PYN3C73K (http://www.megaupload.com/?d=PYN3C73K)
Title: Re: J's Bots
Post by: J on May 14, 2011, 03:16:01 PM
http://www.megaupload.com/?d=PYN3C73K (http://www.megaupload.com/?d=PYN3C73K)
Oh god its a Megaupload file .________.
Title: Re: J's Bots
Post by: J on May 17, 2011, 05:10:29 PM
More lollygagging + attempts to make cool stuff:
(https://gametechmods.com/uploads/images/24963HWOni.png)
Originally I was trying to make a pop-up where it uses the whole robot as the weapon, but that didn't go over very well.
So pretty much I went crazy with razor strips and added a few irons to the weapon, and decided to make it a regular pop-up instead of my crazy-ass idea.
Yea, your probably thinking all those razor strips are "useless", but lets face it:
(https://gametechmods.com/uploads/images/7916HWOni2.png)
They look really badass on this thing.
Oh, and the front of this robot is basically a flamethrower, where it does constant damage and also gives you a lot of points.
(...Not that points are important or anything)

Rate/Fix?
Title: Re: J's Bots
Post by: NFX on May 17, 2011, 05:14:28 PM
Interesting concept. I don't like the look of that long wedge, personally, I'd try shortening it. Looks like it could be flanked very easily. I don't think the ramplates are doing too much either, I'd have them either to the sides of the spike strips, or replace them with more irons.
Title: Re: J's Bots
Post by: J on May 17, 2011, 06:26:45 PM
Interesting concept.
The original idea, yea.
This current version.... Not so much.

Looks like it could be flanked very easily.
It does :/
I need to find room for better wedges.

I don't think the ramplates are doing too much either, I'd have them either to the sides of the spike strips, or replace them with more irons.
I MIGHT cut back on 1 DDT and just double up on the others, as it would hopefully get me some room to fit another Snapper in there, and then have room for better wedges.
Title: Re: J's Bots
Post by: J on May 18, 2011, 02:41:35 PM
Update to Oni:
(https://gametechmods.com/uploads/images/80426HWOni3.png)
Despite the fact the wedges are lined up exactly the same, the left(From Oni's viewpoint) wedge occasionally "bounces".
Wut do.
Title: Re: J's Bots
Post by: NFX on May 18, 2011, 02:59:21 PM
AGOD, I'm guessing.
Title: Re: J's Bots
Post by: Scorpion on May 18, 2011, 03:54:26 PM
Your setups... they scare me.
Title: Re: J's Bots
Post by: J on May 18, 2011, 05:01:49 PM
AGOD, I'm guessing.
AGOD is.... ?

Your setups... they scare me.
Oh they scare everyone.
Title: Re: J's Bots
Post by: NFX on May 18, 2011, 05:52:19 PM
AGOD, I'm guessing.
AGOD is.... ?
Axle Glitch Of Death. Basically, when a component's Display Mesh and Collision Mesh don't line up. It affects absolutely everyone and there's no clear way round it. You could try reattaching the extender, but I doubt that'll clear it up completely.
Title: Re: J's Bots
Post by: J on May 27, 2011, 05:18:33 PM
Today, I felt like being random:
(https://gametechmods.com/uploads/images/48978ADiscoBall.png)
Seriously, has anyone else made a disco ball?

And yes, it has Panel De Pon Pokemon Puzzle League for a skin.
Title: Re: J's Bots
Post by: Enigm@ on May 27, 2011, 05:21:36 PM
Today, I felt like being random:
(https://gametechmods.com/uploads/images/48978ADiscoBall.png)
Seriously, has anyone else made a disco ball?

And yes, it has Panel De Pon Pokemon Puzzle League for a skin.
http://www.youtube.com/watch?v=ZvAES6Y9Kfw# (http://www.youtube.com/watch?v=ZvAES6Y9Kfw#)
Title: Re: J's Bots
Post by: J on May 29, 2011, 08:28:36 PM
Meep
(https://gametechmods.com/uploads/images/73902HWPropulsionGel.png)
(2 Blacks, of course)
(https://gametechmods.com/uploads/images/4508HWPropulsionGel2.png)
...Those spike strips help hold the front up.
Though it could just be me being paranoid.
Title: Re: J's Bots
Post by: Somebody on May 29, 2011, 08:54:22 PM
hehehe I like it and I love the humor in your bots.
Title: Re: J's Bots
Post by: R0B0SH4RK on May 30, 2011, 01:53:12 AM
Meep
(https://gametechmods.com/uploads/images/73902HWPropulsionGel.png)
(2 Blacks, of course)
(https://gametechmods.com/uploads/images/4508HWPropulsionGel2.png)
...Those spike strips help hold the front up.
Though it could just be me being paranoid.

 
YES. NOW MAKE A BLUE FLIPPER WITH 6 DDTS TO GO WITH IT.
 
:D
Title: Re: J's Bots
Post by: Pwnator on May 30, 2011, 01:54:44 AM
lol I was about to build an Atlas an P-Body multibot but you beat me to the Portal-themed bots hahahahahaha
Title: Re: J's Bots
Post by: kill343gs on May 30, 2011, 01:58:53 AM
Please never change, 'dillo
Title: Re: J's Bots
Post by: J on May 30, 2011, 11:51:27 PM
YES. NOW MAKE A BLUE FLIPPER WITH 6 DDTS TO GO WITH IT.
 
:D
I'm a little confused as to how....
......
Oh god I just got an idea for a weird-ass Repulsion-Gel.bot

Please never change, 'dillo
This is why I try to be clever when it comes to bot-creation.
If I do it right, it always comes out hilarious.
Title: Re: J's Bots
Post by: kill343gs on May 31, 2011, 12:04:07 AM
You've had this same style as long as I can remember, and every time you post something like that it just brings me back.

Makes me want to change your name on here to what it used to be.
Title: Re: J's Bots
Post by: J on May 31, 2011, 01:17:01 AM
You've had this same style as long as I can remember, and every time you post something like that it just brings me back.
Except this time around, my bots arent as terrible, and are a little more serious.
But of course, I still enjoy getting a good laugh out of this game.

Makes me want to change your name on here to what it used to be.
To be honest, I prefer my username this way.
As my IRL name also starts with J
Title: Re: J's Bots
Post by: kill343gs on May 31, 2011, 01:22:14 AM
I figured as much that you prefer it that way. I had half a mind to change my own name a little while ago, but you can't rewrite history IMO. You'll always be Armadillo to me
Title: Re: J's Bots
Post by: J on May 31, 2011, 01:27:07 AM
I figured as much that you prefer it that way. I had half a mind to change my own name a little while ago, but you can't rewrite history IMO. You'll always be Armadillo to me
I will always be Armadillo.
Seriously, its even my E-mail.
Title: Re: J's Bots
Post by: J on June 01, 2011, 06:39:16 PM
HMMMM.... I WONDER WHO BUILT THAT GIANT DINOSAUR-HEAD-OF-A-ROBOT!?
(https://gametechmods.com/uploads/images/7860SHWDinosaurFace..png)
In all seriousness, I was inspired by Venko(Yes, Venko)'s sideways bots. The end result was quite hilarious.
(https://gametechmods.com/uploads/images/80309SHWDinosaurFace2.png)
And yes, it has a weight of 1337.1
Title: Re: J's Bots
Post by: Enigm@ on June 01, 2011, 06:41:32 PM
I figured you built it... :rolleyes:
Title: Re: J's Bots
Post by: Pwnator on June 01, 2011, 09:31:57 PM
I figured you built it... :rolleyes:

QFT.

Also, what are the 2 anchors pointing upwards doing? Moar spikes?
Title: Re: J's Bots
Post by: J on June 01, 2011, 10:06:53 PM
I figured you built it... :rolleyes:

QFT.

Also, what are the 2 anchors pointing upwards doing? Moar spikes?
Yea, those are back-spikes/fins.
I was going for a weird-ass Godzilla approach.
Title: Re: J's Bots
Post by: G.K. on June 02, 2011, 11:27:46 AM
Dear god that's one of the best bots I've ever seen, looks-wise.
Title: Re: J's Bots
Post by: J on June 02, 2011, 01:12:04 PM
Today, I felt like making a random AW:
(https://gametechmods.com/uploads/images/36774AWMixTape.png)

I'll post my Repulsion Gel.bot later.

Dear god that's one of the best bots I've ever seen, looks-wise.
Yea... but the Trekies won the BOTM.
(Though I admit, that Enterprise bot looks really incredible)
Title: Re: J's Bots
Post by: Vertigo on June 02, 2011, 01:13:18 PM
I voted for your BOTM entry :D

It's teh awesomesauce
Title: Re: J's Bots
Post by: J on June 02, 2011, 01:24:45 PM
I voted for your BOTM entry :D

It's teh awesomesauce
I doubt anyone else caught this, but I was trying to make my BOTM entry resemble Advice Dog (http://knowyourmeme.com/memes/advice-dog#.TefUy11Wa54).

Oh, and while I'm eating lunch(Glazed chicken, btw...), Ima' post that Repulsion Gel.bot:
(https://gametechmods.com/uploads/images/81114HWRepulsion.png)
I attempted to make it a Rupter, and I'm doing it wrong.
(https://gametechmods.com/uploads/images/44269HWRepulsion2.png)
I'm not really motivated to go about deeply editing this thing, its mostly just for laughs and to say I made a bot with 6 DDTs in it.
Title: Re: J's Bots
Post by: Vertigo on June 02, 2011, 01:27:38 PM
Needs 4WD HPZ

Title: Re: J's Bots
Post by: J on June 02, 2011, 01:29:11 PM
Needs 4WD HPZ

...........
How the heck did you get 6 DDTs into that small chassis?
Insides plz?
Title: Re: J's Bots
Post by: Vertigo on June 02, 2011, 01:32:58 PM
This, just with flippers instead of popup :P
(https://gametechmods.com/uploads/images/22115Daydream.jpg)
Incase your wondering, its linear actuator stacked wike Seism
Title: Re: J's Bots
Post by: J on June 06, 2011, 03:46:31 PM
I have like some weird in-ability to make side-hammers:
(https://gametechmods.com/uploads/images/47978JawsofLife.png)
This design looks awesome in the botlab, but outside of that.... not so much.
Title: Re: J's Bots
Post by: NFX on June 06, 2011, 03:52:56 PM
That does look awesome. Maybe you should use maces instead of irons on the inside hammers, though.
Title: Re: J's Bots
Post by: J on June 07, 2011, 03:05:32 PM
That does look awesome. Maybe you should use maces instead of irons on the inside hammers, though.
Slight update:
(https://gametechmods.com/uploads/images/11493JawsofLife2.png)
Miraculously it can hit harder(and without losing bits of its arms half the time), and I'm thinking I should remove its mowhawk and attempt to give it larger wheels, so that its more invertible.

.....And I should maybe cut back on a few maces to give it more frontal protection.
Title: Re: J's Bots
Post by: Badnik96 on June 07, 2011, 03:30:31 PM
Does it really need the casters? and the spike strip? replace thpse and give it more front armor. Ar a ramming rack, like your older bot Prism Breaker
Title: Re: J's Bots
Post by: NFX on June 07, 2011, 03:40:54 PM
Lose the mohawk, and maybe lose the iron tail as well. The frontal protection probably won't hold up too well against HS's, you should have two ramplates on the edges of the front.
Title: Re: J's Bots
Post by: J on June 07, 2011, 04:49:29 PM
Ramplates wont work. I forgot to mention this, but because the DDTs are mounted on Snappers, they tend to "bounce" and occasionally pop out from behind the ramplate. So a snowplow might work better.
Title: Re: J's Bots
Post by: Enigm@ on June 07, 2011, 04:52:15 PM
put on a few castors and you'll be set.
Title: Re: J's Bots
Post by: J on June 07, 2011, 04:55:32 PM
put on a few castors and you'll be set.
It actually has castors.
Well... two really. The front was a little heavy.
Title: Re: J's Bots
Post by: Enigm@ on June 07, 2011, 04:59:00 PM
put on a few castors and you'll be set.
It actually has castors.
Well... two really. The front was a little heavy.
Nah, as in Castor Armour.
Title: Re: J's Bots
Post by: freeziez on June 07, 2011, 05:34:46 PM
(https://gametechmods.com/uploads/images/11493JawsofLife2.png)

DAT SKIN
Title: Re: J's Bots
Post by: NFX on June 07, 2011, 06:54:50 PM
Ramplates wont work. I forgot to mention this, but because the DDTs are mounted on Snappers, they tend to "bounce" and occasionally pop out from behind the ramplate. So a snowplow might work better.
Try mounting the Snapper2 on its side rather than its back. The plane of rotation won't conflict with the bot's plane of normal movement, so they shouldn't wobble quite so much. Then you'd be able to stick two ramplates on the front. =]
Title: Re: J's Bots
Post by: R0B0SH4RK on June 08, 2011, 01:53:45 PM
I have like some weird in-ability to make side-hammers:

It's not just you. I can't either :/
Title: Re: J's Bots
Post by: Pwnator on June 09, 2011, 02:43:47 AM
I have like some weird in-ability to make side-hammers:

It's not just you. I can't either :/

Riiiiiiiiight.

Because your leetspeak Little Metal Friend isn't good enough for you. :P
Title: Re: J's Bots
Post by: J on June 14, 2011, 06:28:59 PM
Conraaaaaaaaaa's latest bot inspired me to make one myself:
(https://gametechmods.com/uploads/images/75665HWSplashAttack.png)
I have a feeling the arms are too long, because they are a little exposed, and occasionally the hazards(yes, the hazards) end up noming them off. But they have ideal reach for the front, and each arm can do like 600+ damage. So I'm not sure what to make of it.

Though I could just be un-original and make this a pop-up instead, because to my surprise:
(https://gametechmods.com/uploads/images/19226HWSplashAttack2.png)
Yes, Splash Attack's wedges are lower, and better then Crazy Gadgets.

.....And for some reason the bot looks like Pinkie Pie's hair.
Title: Re: J's Bots
Post by: J on June 15, 2011, 02:48:31 PM
Felt like trying to make it into a Pop-up:
(https://gametechmods.com/uploads/images/96914HWSplashAttack3.png)
It still gets under Crazy Gadget, but Waterbug gets under it.
....But Crazy Gadget gets under Waterbug.
So how the heck does that even work?

Anyway, I think I'm doing this wrong, but it being a pop-up.
That, or this chassis-idea just ultimately failed :/
Title: Re: J's Bots
Post by: Wacky Bob on June 15, 2011, 04:13:01 PM
Probably because razors are better than Irons on Pop-ups. So maybe change the Irons to razors and stack another Black.
Title: J attempts "realistic" bots in Stock
Post by: J on June 23, 2011, 07:41:20 PM
I'm going to challenge myself by attempting something that's neigh impossible.
And by "impossible", I mean to make good realistic bots in Stock(or at least try to).
Plus, this will give me something to do until I come up with a good idea for something else.

As a start:
(https://gametechmods.com/uploads/images/12985RealisticGuy.png)
Oh, and he has 2 blacks. Which I forgot to mention.


Just merged this with your old showcase. It's not necessary to make a new one. Besides, we like your style. :P - Pwn
Title: Re: J's Bots
Post by: Mr. AS on June 23, 2011, 07:51:16 PM
use razors
Title: Re: J's Bots
Post by: J on June 23, 2011, 10:35:17 PM
Oh so this was merged now. Sure.

I did some testing with this guy just now, and hes actually fairly good agenst some of the Starcore MWs O,o
Title: Re: J's Bots
Post by: ty4er on June 24, 2011, 12:13:08 AM
Does that mean pop-ups can be realistic?

...damn

Also, try to use Shinies if you can.
Rubbers are better for this
Title: Re: J's Bots
Post by: Meganerdbomb on June 24, 2011, 01:40:02 AM
We need more realistic stock bots.
Title: Re: J's Bots
Post by: NFX on June 24, 2011, 02:52:27 AM

Also, try to use Shinies if you can.

Most newcomers THINK this is good advice, however there are instances where rubbers are useful, especially if you have the weight for it. They give you a lower ground clearance, and thus better wedges, which is useful on this style of robot. =]
 
And the weaponry looks a little bit slapdash for me, in all honesty.
Title: Re: J's Bots
Post by: J on June 24, 2011, 07:34:36 AM
insides:
(https://gametechmods.com/uploads/images/40965RealisticGuy2.png)
I'll probably make a HW version of this, as it would give me more room for the DDT to fit inside the chassis.

Does that mean pop-ups can be realistic?

...damn
Yea, but lighter bots are going to be harder to make >__>
We need more realistic stock bots.
*Plans to make an HS next*

And the weaponry looks a little bit slapdash for me, in all honesty.
Yea, it does. And razors would almost always end up touching eachother.
...And that would defeat the purpose of realistic.
Title: Re: J's Bots
Post by: J on June 24, 2011, 04:40:44 PM
It would appear that realistic HSs are possible in stock:
(https://gametechmods.com/uploads/images/84262HWNightmareWheel.png)
All of the wheels touch the ground in the test lab, but when you go to battle with it, the drive wheels only touch the ground 50% of the time.
.........
RA2, you are so random.
Title: Re: J's Bots
Post by: Scorpion on June 24, 2011, 04:49:14 PM
That aint a HS dude...
Title: Re: J's Bots
Post by: Conraaa on June 24, 2011, 04:50:02 PM
H and V are sort of near on the keyboard.
Title: Re: J's Bots
Post by: The Ounce on June 24, 2011, 05:47:39 PM
On the MW, rotate the wedges snappers 180 degrees.  This will give your wedges a wider stance allowing it to get under things more easily.
Title: Re: J's Bots
Post by: J on June 24, 2011, 10:14:46 PM
I make typos all over the place. You guys know that.
....And I always get ragged on whenever I'm too lazy to fix them >__>

On the MW, rotate the wedges snappers 180 degrees.  This will give your wedges a wider stance allowing it to get under things more easily.
You know, the MW could actually go with having just 1 black, as I could then (hopefully) fit the DDT inside.
And without using the ramplate, it would give me more weight for a better weapon.
Title: Re: J's Bots
Post by: J on June 25, 2011, 08:30:36 PM
Felt like re-working the MW:
(https://gametechmods.com/uploads/images/59741RealisticGuy3.png)
Title: Re: J's Bots
Post by: J on July 04, 2011, 04:32:20 PM
I went back to non-realistic for a bit.
(https://gametechmods.com/uploads/images/84235LWIdiotBox.png)
*Well aware of the fact I'm doing this wrong*

Fun-Fact: This is the first time Ive ever used Caster-Armor
Title: Re: J's Bots
Post by: NFX on July 04, 2011, 05:33:36 PM
Ideally, it should have faster drive (Z-Teks), and not be so long and narrow. Razors are ideal for popups as well.
Title: Re: J's Bots
Post by: Clickbeetle on July 04, 2011, 05:41:47 PM

Yeah not much you can do there... best just to start over.  Make it wider to start with.

Felt like re-working the MW:
(https://gametechmods.com/uploads/images/59741RealisticGuy3.png)


This on the other hand is getting somewhere.  The double wedges are redundantly redundant though.  Also, "realistic" is not an excuse to ignore standard bot building rules... that chassis could easily be shrunk and it would still be perfectly realistic.  With the extra weight from doing those things you could get a little bit of armor on the front, say a couple of ice picks or iron spikes.
Title: Re: J's Bots
Post by: J on July 20, 2011, 09:15:12 PM
Meep.
(https://gametechmods.com/uploads/images/63983HWDerpPatrol.png)
Whats funny, is that after I built this, I realized it was pretty much a re-tool of Crazy Gadget.
(Derp and Gadget have different chassis, just the same T-shape)
Though unlike Crazy Gadget, Derp Patrol's HP motors are more concealed, and better protected.
.....Except Derp's wedges don't have blade armor >__>

And I get the feeling I should have used Razors, but I wanted to use Irons for this build.
Title: Re: J's Bots
Post by: J on July 21, 2011, 07:23:16 PM
Felt like tweaking Derp Patrol slightly:
(https://gametechmods.com/uploads/images/23741HWDerpPatrol2.png)
Snowplow offers better protection, but now the front of the robot is basically an ice cream scoop.
Oh, and with the leftover weight, I was able to put blades on the wedge-arms.
Title: Re: J's Bots
Post by: Sage on July 22, 2011, 12:28:43 AM
very intersting design!
Title: Re: J's Bots
Post by: J on July 22, 2011, 12:07:57 PM
very intersting design!
Whats funny, is that I based its drive off one of your bots, Sage:
(https://gametechmods.com/uploads/images/75589screenshot_4.png)
Title: Re: J's Bots
Post by: NFX on July 22, 2011, 12:54:53 PM
If you're gonna use the plow and irons, perhaps you should turn it into a wammer of sorts.
Title: Re: J's Bots
Post by: J on July 22, 2011, 04:09:40 PM
If you're gonna use the plow and irons, perhaps you should turn it into a wammer of sorts.
How so?
Title: Re: J's Bots
Post by: 090901 on July 22, 2011, 04:15:28 PM
nice poopup.
Title: Re: J's Bots
Post by: J on July 22, 2011, 05:04:55 PM
@09: Thanks.
Title: Re: J's Bots
Post by: NFX on July 22, 2011, 05:42:57 PM
Well, Irons are more durable than razors for wamming. You could just have them angled upwards to stop opponents driving over the top, and not have the weapon motors fire.
Title: Re: J's Bots
Post by: J on July 22, 2011, 06:15:13 PM
Well, Irons are more durable than razors for wamming. You could just have them angled upwards to stop opponents driving over the top, and not have the weapon motors fire.
Yea, I could just angle the Irons with the DDTs, as a possibility.
That, or I try and re-position the anchor a bit and "properly" position the snowplow.
Title: Re: J's Bots
Post by: J on July 24, 2011, 01:20:47 PM
I was lurking around the RA2 wiki last night, and...
Pretty much the next day I felt like "re-building" that old BBeans bot of mine:
(https://gametechmods.com/uploads/images/23473HWCutman.png)
Too bad blades do 0 damage :/
Title: Re: J's Bots
Post by: 090901 on July 24, 2011, 01:22:19 PM
Which way are they spinning?
Title: Re: J's Bots
Post by: Mr. AS on July 24, 2011, 01:22:51 PM
I was lurking around the RA2 wiki last night, and...
Pretty much the next day I felt like "re-building" that old BBeans bot of mine:
(https://gametechmods.com/uploads/images/23473HWCutman.png)
Too bad blades do 0 damage :/
Just replace them with irons.
Title: Re: J's Bots
Post by: J on July 24, 2011, 01:23:54 PM
@Mr.Awesum: I'm might just scrap this idea all together, as blades are terrible.

Which way are they spinning?
They spin outward, as the thick end is supposedly the end that doesnt damage.
Title: Re: J's Bots
Post by: Vertigo on July 24, 2011, 01:25:29 PM
I believe blades have double sided normals actually
Title: Re: J's Bots
Post by: Fracture on July 24, 2011, 01:30:22 PM
I did a test with them for my Ninja Challenge with a rammer, and the thin side did more damage.
Title: Re: J's Bots
Post by: NFX on July 24, 2011, 01:53:30 PM
You could get another pair of wheels on that. And you should AI the motors to spin inwards instead.
Title: Re: J's Bots
Post by: J on July 24, 2011, 01:59:23 PM
You could get another pair of wheels on that. And you should AI the motors to spin inwards instead.
If I did all the "fixes" that everyone suggested, RoC would pretty much become:
(https://gametechmods.com/uploads/images/42719FalconBot3.png)
So again, I might just ultimately scrap Revenge of Cutman.
Title: Re: J's Bots
Post by: J on July 30, 2011, 02:35:41 PM
Felt like trying to clone Inf's latest bot:
(https://gametechmods.com/uploads/images/71643HWBadFanfic.png)
Its pretty much a weird Crazy Gadget, in the aspect that it can do enough damage to ALMOST instantly-kill something.
Title: Re: J's Bots
Post by: 090901 on July 30, 2011, 03:29:17 PM
Moar amour in the front maybe?
Title: Re: J's Bots
Post by: NFX on July 30, 2011, 03:36:07 PM
Attaching the ramplates and the wedges to the same extenders is generally a bad move. Try Baseplate Anchors if you can.
Title: Re: J's Bots
Post by: J on July 30, 2011, 04:22:59 PM
I did say it was an attempt at cloning Inf's latest bot:
(https://gametechmods.com/uploads/images/8058screenshot_5.jpg)

Though I could make the ramplates horizontal, rather then vertical.
Title: Re: J's Bots
Post by: J on August 01, 2011, 05:43:30 PM
Felt like playing around with the whole "HURR DERR PINK-POWERED"-concept:
(https://gametechmods.com/uploads/images/33254MWAnotherPopup.png)
Originally I had planned for this to be a HW, but said screw it and wanted it to end up as a MW.
I'm probably going to end up re-building this from the ground up, but use either a nifty or 1 black instead.
AND OF COURSE, THE WHOLE DRIVE IS OFF A SINGLE SNAPPER, YET AGAIN.
Title: Re: J's Bots
Post by: infiniteinertia on August 01, 2011, 05:49:39 PM
Just looking at this showcase reminds me of the Armadillo days...and trust me...the current state/quality of your bots are more than satisfactory compared to what you used to try and build on the old forums...good ol' days...
Title: Re: J's Bots
Post by: J on August 01, 2011, 06:09:33 PM
Just looking at this showcase reminds me of the Armadillo days...and trust me...the current state/quality of your bots are more than satisfactory compared to what you used to try and build on the old forums...good ol' days...
My old robots were flat-out terrible, with the exception of like 1 or 2.
I think Kill still has Ancient Clock, but that might be stretching it.
Title: Re: J's Bots
Post by: infiniteinertia on August 01, 2011, 07:03:14 PM
My old robots were flat-out terrible, with the exception of like 1 or 2.
I think Kill still has Ancient Clock, but that might be stretching it.


QFT...you were an odd mystery. I couldnt tell if you were six or half autistic...OK sorry that was poor taste.


But I love the new J. RA2 is as strong as its ever been!
Title: Re: J's Bots
Post by: J on August 01, 2011, 07:07:51 PM
But I love the new J. RA2 is as strong as its ever been!
That might be exaggerating TBH.
My bots are still fairly mediocre.
Title: Re: J's Bots
Post by: J on August 04, 2011, 06:03:33 PM
Seeing as GTM is going through a "Nothing is original anymore"-crisis, I thought I would get drunk try something different and stick two un-likely bot-types together, and see what happens.
Le result:
(https://gametechmods.com/uploads/images/93422HWSoundwave.png)
Despite being a weird-ass idea, and mostly just an awkward prototype, its actually not half bad and can easily tear things apart.

EDIT: Soundwave weighs 798.7, as I forgot to include the weight in the splash.
Title: Re: J's Bots
Post by: russian roulette on August 04, 2011, 06:08:06 PM
Probably should reverse the weapons to get more of a grinding style.
Title: Re: J's Bots
Post by: J on August 04, 2011, 06:09:11 PM
Probably should reverse the weapons to get more of a grinding style.
But then it wouldn't be much of an HS :/
Title: Re: J's Bots
Post by: NFX on August 04, 2011, 06:14:04 PM
I think the chassis can be shrunk a little bit, and the weaponry should spin in the other direction. Then you'd get grinding on the sides of opponents, and you could add some defense on the front end.
Title: Re: J's Bots
Post by: Naryar on August 04, 2011, 06:22:03 PM
It's not difficult to be original and make totally average fighters...
Title: Re: J's Bots
Post by: J on August 04, 2011, 06:43:42 PM
I think the chassis can be shrunk a little bit, and the weaponry should spin in the other direction. Then you'd get grinding on the sides of opponents, and you could add some defense on the front end.
I should just remove the DDT, as half the time it does absolutely nothing.

It's not difficult to be original and make totally average fighters...
Despite the fact I was a little sarcastic.
Title: Re: J's Bots
Post by: infiniteinertia on August 05, 2011, 12:42:42 AM
Hehehe good old Armadilly style.
Title: Re: J's Bots
Post by: Meganerdbomb on August 05, 2011, 12:59:42 AM
I like it. It's definitely original. See what else you can do with it!
Title: Re: J's Bots
Post by: J on August 05, 2011, 09:37:56 AM
I'm thinking I should remove 2 razors from each of the disks, as it would give me a lot more weight to mess around with, and improve on its drive/power supply/what-ever.
Since the way it is now, even if I DO shrink the chassis slightly, it still wont really give me a lot of weight to use :/
Title: Re: J's Bots
Post by: J on August 09, 2011, 10:05:30 PM
Turns out, I didn't shrink the chassis at all. Instead, I just sort of re-arranged a few things:
(https://gametechmods.com/uploads/images/13288HWSoundwave2.png)
Title: Re: J's Bots
Post by: J on August 12, 2011, 08:30:23 PM
Alright, ima be random for a minute:
(https://gametechmods.com/uploads/images/20623GastonBot.png)
Gaston's wedges are pretty much on par with that of Waterbug, but ehh....
The splash is not a lie. The inside literally is a crazy-ass Snapper setup.
Title: Re: J's Bots
Post by: Enigm@ on August 12, 2011, 08:31:16 PM
I approve. :gawe:
Title: Re: J's Bots
Post by: FOTEPX on August 12, 2011, 08:31:53 PM
You got your funny back!

 :claping
Title: Re: J's Bots
Post by: J on August 12, 2011, 08:36:13 PM
I approve. :gawe:
The hilarity is it was somewhat inspired by your avatar.

You got your funny back!
Wait, what?
My bots have ALWAYS been humorous.... Well, the ones that I wanted to be hilarious that is...
Title: Re: J's Bots
Post by: J on August 13, 2011, 12:53:13 PM
I blame Nightcracker:
(https://gametechmods.com/uploads/images/64632AntiSage.png)
Title: Re: J's Bots
Post by: Vertigo on August 13, 2011, 01:03:58 PM
Alright, ima be random for a minute:
(https://gametechmods.com/uploads/images/20623GastonBot.png)
Gaston's wedges are pretty much on par with that of Waterbug, but ehh....
The splash is not a lie. The inside literally is a crazy-ass Snapper setup.
Nice one

Inside shot plz
Title: Re: J's Bots
Post by: Jonzu95 on August 13, 2011, 01:05:20 PM
lmao. Looks funny. :gawe:
Title: Re: J's Bots
Post by: J on August 13, 2011, 02:18:15 PM
Nice one

Inside shot plz
Le insides:
(https://gametechmods.com/uploads/images/44418GastonBot2.png)
Splash didn't lie. The insides are a crazy-ass setup.
Though now that I think about it, I could maybe move those DDTs forward a bit to give it more of a reach.
Title: Re: J's Bots
Post by: madman3 on August 13, 2011, 03:02:27 PM
Nice one

Inside shot plz
Le insides:
(https://gametechmods.com/uploads/images/44418GastonBot2.png)
Splash didn't lie. The insides are a crazy-ass setup.
Though now that I think about it, I could maybe move those DDTs forward a bit to give it more of a reach.
That's not a truly crazy snapper loaded setup, I'm afraid.
Title: Re: J's Bots
Post by: J on August 13, 2011, 05:18:31 PM
Nice one

Inside shot plz
Le insides:
(https://gametechmods.com/uploads/images/44418GastonBot2.png)
Splash didn't lie. The insides are a crazy-ass setup.
Though now that I think about it, I could maybe move those DDTs forward a bit to give it more of a reach.
That's not a truly crazy snapper loaded setup, I'm afraid.
Its crazy because of how tedious it was to get the wedges to align correctly, and not have the whole thing bounce all over the place.
Title: Re: J's Bots
Post by: Sage on August 13, 2011, 06:15:28 PM
...
Title: Re: J's Bots
Post by: madman3 on August 13, 2011, 06:45:40 PM
Nice one

Inside shot plz
Le insides:
(https://gametechmods.com/uploads/images/44418GastonBot2.png)
Splash didn't lie. The insides are a crazy-ass setup.
Though now that I think about it, I could maybe move those DDTs forward a bit to give it more of a reach.
That's not a truly crazy snapper loaded setup, I'm afraid.
Its crazy because of how tedious it was to get the wedges to align correctly, and not have the whole thing bounce all over the place.
Wait; I didn't see the wedges.

That is pretty odd then.
...
You must hate going around stock showcases these days ;)
Title: Re: J's Bots
Post by: J on August 13, 2011, 10:47:27 PM
...
Sage, your so funny.

That reminds me, I need to that "Threads like this everywhere!" image to say "Red Extenders everywhere!"
Title: Re: J's Bots
Post by: J on August 18, 2011, 04:51:06 PM
Slight update to Gaston:
(https://gametechmods.com/uploads/images/55696GastonBot3.png)
Meh, nothing special.
Title: Re: J's Bots
Post by: Badnik96 on August 18, 2011, 05:00:23 PM
Razors not Irons
Title: Re: J's Bots
Post by: J on August 18, 2011, 09:13:49 PM
Irons are manlier then Razors for a Gaston robot, dood.
And even if I did swap them, I would be able to mount a few more razors, and I would still end up with left over weight and no real room to make use of it :/
Title: Re: J's Bots
Post by: J on August 21, 2011, 02:56:20 PM
(https://gametechmods.com/uploads/images/26332NesbittRobot.png)
.....I blame Badnik.

then again, his doesn't have rocket powered fists.
Title: Re: J's Bots
Post by: Enigm@ on August 21, 2011, 02:57:58 PM
(https://gametechmods.com/uploads/images/26332NesbittRobot.png)
.....I blame Badnik.

then again, his doesn't have rocket powered fists.
i lol'd.
Did you use the infinite piston ? (guessing not with the flame on le fist)
Title: Re: J's Bots
Post by: J on August 21, 2011, 03:02:37 PM
Did you use the infinite piston ?
Why yes, yes I did.
How else could I get the fist to be able to fly all the way across the room and return?
And I eFFe'd a micro flamethrower under the fist, in order to make the flame effect.
Oh, and it has an internal laser gun in case the fists don't hit hard enough.
Title: Re: J's Bots
Post by: SKBT on August 21, 2011, 03:15:17 PM
(https://gametechmods.com/uploads/images/26332NesbittRobot.png)
.....I blame Badnik.

then again, his doesn't have rocket powered fists.

This robot makes me chuckle. It's awesome.
Title: Re: J's Bots
Post by: NFX on August 21, 2011, 03:16:42 PM
FALCON PUNCH.

Invertiblize for 33% more awesome.
Title: Re: J's Bots
Post by: Badnik96 on August 21, 2011, 03:23:52 PM
yay I inspired J to do something!

that looks epic. Mine is only not like that because I only wanted mine to be pure stock. but yours is pure win :D
Title: Re: J's Bots
Post by: J on August 21, 2011, 05:29:46 PM
FALCON PUNCH.

Invertiblize for 33% more awesome.
Look, its bad enough that it basically has the same chassis as Boxer.

This robot makes me chuckle. It's awesome.
That was the point :3

but yours is pure win :D
(https://gametechmods.com/uploads/images/81322NesbittRobot2.png)
Title: Re: J's Bots
Post by: Badnik96 on August 21, 2011, 05:34:19 PM
Does yours have "I reconsidered" on the bottom like mine does though?

It should have "Reconsider this" on it though lol
Title: Re: J's Bots
Post by: J on August 21, 2011, 05:40:06 PM
Does yours have "I reconsidered" on the bottom like mine does though?

It should have "Reconsider this" on it though lol
"Giant Sexy Robot" is a lot funnier TBH
Title: Re: J's Bots
Post by: Badnik96 on August 21, 2011, 05:41:50 PM
on the bottom.

Title: Re: J's Bots
Post by: J on August 23, 2011, 04:11:37 PM
Alright, you know what? I'm kinda' in the mood to re-build something.
So I'm going with the infamous Big Dog, because of that EMERGENCY thread I made:
(https://gametechmods.com/uploads/images/43361BigDog1.png)
Now for the "challenge" aspect, I'm going to force myself to leave the chassis the exact same way, armor and everything.
The only thing I'm going to modify, are the insides.
I'll probably end up turning it into a pop-up, as the chassis has implied flipper-action, when really it doesn't.
So yea, lets how this goes over =D
Title: Re: J's Bots
Post by: Badnik96 on August 23, 2011, 04:31:26 PM
CHEAT ARMOR D:

and you're in the moon? Cool.
Title: Re: J's Bots
Post by: J on August 23, 2011, 04:51:22 PM
CHEAT ARMOR D:
Its not the armor thats the problem. Its the chassis in general:
(https://gametechmods.com/uploads/images/78964BigDog2.png)
So I'm just going to say screw it, and shrink the chassis so I can just build the whole robot off snappers, like I usually do.

and you're in the moon? Cool.
Would love to use MLP references, but GTM hold a gun to your head unless your in the MLP topic.
Title: Re: J's Bots
Post by: FOTEPX on August 23, 2011, 06:04:14 PM
But then if you shrink it you won't get the DSS armour... D:
Title: Re: J's Bots
Post by: Mr. AS on August 23, 2011, 06:06:50 PM
But then if you shrink it you won't get the DSS armour... D:
1. Find out the value of DSS.
2. BFE.

It's making the bot unbalanced so it's not allowed.
Title: Re: J's Bots
Post by: Somebody on August 23, 2011, 06:16:37 PM
It is. BFEing armor on isn't allowed unless you BFE DSA, which is possible in game.
Title: Re: J's Bots
Post by: J on August 23, 2011, 07:39:28 PM
Scrap the bot -> Make a new one -> Make its chassis roughly the same as the original Big Dog -> It has DSA.
Why is that rocket science?
Title: Re: J's Bots
Post by: nightcracker on August 24, 2011, 07:54:25 AM
Well, in this case it's not rocket science, because the chassis is (excuse me) crap and simple.

A pixelperfect trimmed down chassis is a BITCH to redo, often it takes longer than the bot building itself (for me).
Title: Re: J's Bots
Post by: Somebody on August 24, 2011, 09:38:18 AM
Big Dog chassis has Double Strength STEEL. All AI chassis are double strength, and Big Dog had steel IIRC.
Title: Re: J's Bots
Post by: Badnik96 on August 24, 2011, 10:13:26 AM
Use DDT wedges, you has room.
Title: Re: J's Bots
Post by: Fracture on August 24, 2011, 10:41:33 AM
Use 6 DDT wedges and cover the entire thing with casters. That should take up some room. :p
Title: Re: J's Bots
Post by: J on September 09, 2011, 10:57:41 AM
Most original Pop-up? Challenge accepted:
(https://gametechmods.com/uploads/images/31068PisforPopup.png)
P is for Pop-up, Pokemon, and Ponyta! =D

Come on GTM, I dare you to make other robots that use this same concept.
Title: Re: J's Bots
Post by: NFX on September 09, 2011, 11:03:27 AM
Well, it's original, I'll grant you that. It's probably going to be painfully slow, and somewhat underpowered. And somewhat fragile with that exposed front.
Title: Re: J's Bots
Post by: J on September 09, 2011, 11:06:11 AM
Well, it's original, I'll grant you that. It's probably going to be painfully slow, and somewhat underpowered. And somewhat fragile with that exposed front.
The insides are terrible. That's why I'm refusing to post them.
Also, I don't really plan to update this bot, as it more of a "Because I could" concept.
...Was fun as heck to make, though :3
Title: Re: J's Bots
Post by: Badnik96 on September 09, 2011, 06:49:51 PM
kewl.

*goes to make T for Thwack and Tyranitar*

AND THEN WE SHOULD DO A CHALLENGE
Title: Re: J's Bots
Post by: J on September 09, 2011, 10:14:23 PM
*goes to make T for Thwack and Tyranitar*
The letter doesn't always have to also represent a Pokemon.
The letter can represent anything.
I just-so-happen to have a Ponyta sticker, so I included it for lulz, and because it was fitting.
Title: Re: J's Bots
Post by: Meganerdbomb on September 09, 2011, 11:11:24 PM
I made an "M" bot once, a long time ago....
Title: Re: J's Bots
Post by: Naryar on September 10, 2011, 04:38:19 AM
Hopefully it isn't pony themed.
Title: Re: J's Bots
Post by: NFX on September 10, 2011, 04:46:00 AM
I think it was Metallica-themed, IIRC. I remember seeing a picture of its insides somewhere once.
Title: Re: J's Bots
Post by: Gazea2 on September 10, 2011, 01:18:27 PM
Every time you post a bot you make me laugh. You are officially the funniest builder. xD
Title: Re: J's Bots
Post by: J on September 10, 2011, 02:06:07 PM
Hopefully it isn't pony themed.
It has a Ponyta on it  :trollface

Every time you post a bot you make me laugh. You are officially the funniest builder. xD
Shame I only get these hilarious ideas every one in a while.
Title: Re: J's Bots
Post by: J on September 16, 2011, 09:35:37 PM
I'm being random again, and continuing with this gimmick:
(https://gametechmods.com/uploads/images/96609RisforRammer.png)
R is for Red Extenders, Sage.
R is also for red, which makes this bot 3 times faster.
R ALSO stands for Rubber Wheels, which are what move this thing around.

...And its underweight on purpose, as the chassis was annoying to fit all of that inside.
Title: Re: J's Bots
Post by: Pwnator on September 16, 2011, 09:42:25 PM
The first thing that actually came to my mind was the 'R' from Team Rocket's shirts. :P
Title: Re: J's Bots
Post by: J on September 16, 2011, 11:08:22 PM
The first thing that actually came to my mind was the 'R' from Team Rocket's shirts. :P
Its funny, I was thinking exactly that while I was building this thing.
Title: Re: J's Bots
Post by: Somebody on September 17, 2011, 03:28:12 PM
lol kewl
Title: Re: J's Bots
Post by: J on September 18, 2011, 12:24:04 AM
....I might do an H or a V bot next, just for laughs.
Title: Re: J's Bots
Post by: Sage on September 18, 2011, 12:48:38 AM
God damn it.


>.>
Title: Re: J's Bots
Post by: Naryar on September 18, 2011, 03:25:12 AM
Why have you not used razors, redbirds, and red batteries on that R-rammer ?
Title: Re: J's Bots
Post by: J on September 19, 2011, 10:46:30 AM
Sage, your so funny.

Why have you not used razors, redbirds, and red batteries on that R-rammer ?
....I don't know.
then again, the letter only has to stand for it's weapon.
Title: Re: J's Bots
Post by: Clickbeetle on September 21, 2011, 10:03:33 PM
R also stands for rneeds rmoar rweapons.
 
It's a cool concept and it's actually well-executed enough to be a good bot if it was up to weight.
Title: Re: J's Bots
Post by: J on September 22, 2011, 11:20:06 AM
R also stands for rneeds rmoar rweapons.
 
It's a cool concept and it's actually well-executed enough to be a good bot if it was up to weight.
Since you put it that way....
I guess I COULD put more spikes on the front.
Though if I switch to Razors, I would end up with a lot of un-usable weight :/
Title: Re: J's Bots
Post by: J on October 03, 2011, 12:20:43 AM
And again, I spoil what I plan to include in my next update, of that skin-pack:
(https://gametechmods.com/uploads/images/6800299PreviewBox2.png)

And while I'm at it, anyone else a fan of GaoGaiGar?:
(https://gametechmods.com/uploads/images/30914Pizza.png)
In case you dont know, its supposed to be Pizza:
(Damn complexity limits)
Title: Re: J's Bots
Post by: J on October 13, 2011, 05:01:51 PM
Meh, random MW:
(https://gametechmods.com/uploads/images/35449MWThunderwing.png)
Title: Re: J's Bots
Post by: Naryar on October 14, 2011, 03:21:04 AM
pink = instant fail

Also so much extender work lost.
Title: Re: J's Bots
Post by: NFX on October 14, 2011, 04:09:00 AM
The drive does seem a little bit overkill for a MW HS. I'd downgrade to RADs, perhaps, and attempt to get maces/irons on there instead of razors. Also remove the pink, and get the chassis tighter. That should free up a little more weight for maces.
Title: Re: J's Bots
Post by: J on October 14, 2011, 11:25:35 AM
I did want this bot to be fast, which is why I used HPZs.
And the pink was sort of filler. Yes, I admit that. But it originally had 2 Blacks, and then ended up being like .8 overweight, and threw it into the HW catagory.

So if anything(aside from re-doing the chassis), I would like it if it had Redbirds as its drive.
*Goes off to come up with something*
Title: Re: J's Bots
Post by: Meganerdbomb on October 14, 2011, 03:29:44 PM
Actually redoing the chassis is probably a good idea. I needs to be about 20% smaller.
Title: Re: J's Bots
Post by: J on October 14, 2011, 06:22:13 PM
I needs to be about 20% smaller.
Just did that:
(https://gametechmods.com/uploads/images/56991LongArm.png)
I love how I have leftover weight [/sarcasm]

1 Black, 2 HPZs for the weapon motors, Red-Bird drive, 12 maces.
Title: Re: J's Bots
Post by: 090901 on October 14, 2011, 06:26:42 PM
try to figure out how to put a plow on it, you have weight
Title: Re: J's Bots
Post by: NFX on October 14, 2011, 06:52:37 PM
40cm parallel to the one holding the weapon motors on? I think it looks alright now, you just have to try and find a way of making it invertible.
Title: Re: J's Bots
Post by: J on October 14, 2011, 09:47:38 PM
40cm parallel to the one holding the weapon motors on? I think it looks alright now, you just have to try and find a way of making it invertible.
I didn't really design it to be invertible to being with >___>
Ugh.
Title: Re: J's Bots
Post by: Pwnator on October 14, 2011, 10:39:38 PM
3 casters should do the trick. A 5cm at the middle and 2 15cms beside that should work.
Title: Re: J's Bots
Post by: Naryar on October 15, 2011, 03:01:28 AM
Stacking two snappers in the same place will be lighter.
Title: Re: J's Bots
Post by: J on October 15, 2011, 12:31:50 PM
Stacking two snappers in the same place will be lighter.
Actually, looking at the bot again, I think I should re-do the chassis.
If I make it a bit longer, so the chassis is basically a square, instead of the weird one it is now, I could not only save weight but also re-do the extender set-up, and HOPEFULLY make it invertible.
Title: Re: J's Bots
Post by: J on January 04, 2012, 03:42:39 PM
Been ages since I made something:
(https://gametechmods.com/uploads/images/79174Flashpoint.png)
...I might have gotten a little rusty, but then again, this bot's insides look like just about any other one of my creations.
Also, I wasn't sure what to do with the left over weight.
Title: Re: J's Bots
Post by: Pwnator on January 05, 2012, 05:07:16 AM
You can probably add 2 anchored razors out from the sides.
Title: Re: J's Bots
Post by: Clickbeetle on January 07, 2012, 11:19:19 PM
Or add something on the Snapper II axles to keep bots from going over your top.
 
I'm sure you know this but razors are better than irons on popups.  If you used razors maybe you could put several ramming spikes on top.
 
Also, the chassis needs to be shaped like an F. :P
Title: Re: J's Bots
Post by: J on January 08, 2012, 12:48:02 PM
I'm sure you know this but razors are better than irons on popups.
I was experimenting with the chassis, and Razors just weren't long enough to reach through the chassis.
Plus, I had the weight for it..... So why not?
I'll probably just scrap this one and start over.
 
Also, the chassis needs to be shaped like an F. :P
Actually, I wasn't doing more letter-themed bots with this one.
I only named it that as an excuse to spam the skin with the letter F.
Title: Re: J's Bots
Post by: J on August 18, 2012, 12:27:00 PM
HOLY CRAP, J IS BUILDING STUFF AGAIN:
(https://gametechmods.com/uploads/images/4996MWFrontLoader.png)
Middleweight, something I hardly ever make.
Regardless, its basically the same-old bot I seem to have made every other minute, except its a MW.

Just wish it had some form of frontal protection.....
Title: Re: J's Bots
Post by: 090901 on August 18, 2012, 12:31:06 PM
If you put shines on you should be able to get a ramplate.

Title: Re: J's Bots
Post by: Mr. AS on August 18, 2012, 12:48:20 PM
its... large ?

its also very steep
Title: Re: J's Bots
Post by: madman3 on August 18, 2012, 01:13:48 PM
2 blacks?
You could probably get away with 3 razors per DDT and then give yourself a ramplate or some casters at the side. I'd also try and get a shallower chassis wedge.
Title: Re: J's Bots
Post by: J on August 19, 2012, 11:33:53 PM
Go around to re-building this disaster:
(https://gametechmods.com/uploads/images/70439MWFrontLoader2.png)
Title: Re: J's Bots
Post by: Mr. AS on August 19, 2012, 11:43:43 PM
yuck, messy

irons arent really the best for popups, why are you not using razors ? it would save you 18 kg to use elsewhere and be more damaging
Title: Re: J's Bots
Post by: J on August 20, 2012, 12:40:47 AM
The only reason this bot is a disaster: Because I can't middleweight.
Also Razors didn't seem like they would reach the whole way through. Likely, I'm just being paranoid(as usual).
And 18 kg won't really give me enough to mess around with :I
Title: Re: J's Bots
Post by: Mr. AS on August 20, 2012, 06:46:25 AM
And 18 kg won't really give me enough to mess around with :I
18kg gives you rubbers and an extra razor

and if razors dont reach just move the ddt forward
Title: Re: J's Bots
Post by: J on August 20, 2012, 07:37:30 PM
Updated this disaster.
(https://gametechmods.com/uploads/images/19550MWFrontLoader3.png)
Yes, the ram plates actually stick out of the chassis.
Title: Re: J's Bots
Post by: Virus Bomb on August 20, 2012, 07:49:09 PM
you probably can make it wedgier if you set up the ramplates on anchors instead of on the burst holding the wedge.
Title: Re: J's Bots
Post by: Mr. AS on August 20, 2012, 07:55:07 PM
getting better, but dont use all that extender work trying to put those ramplates on the wedge (from what i can see, a t connector and 2 round extenders, 9 kg worth of extender, correct ?), it just makes the wedge worse and wastes weight..... put them on baseplate anchors which would save 1 kg instead of that weird setup you have now
after that you can shave just a little bit more off the chassis to get weight for rubbers
Title: Re: J's Bots
Post by: J on September 02, 2012, 11:29:16 PM
I would showcase Hipstercams some more, but its nothing special.
So instead, I'm showing this:
(https://gametechmods.com/uploads/images/82586JPhoenix.png)
Its paintjob has more to it, then just the bird on the side.
Even I'm confused as to how I managed 2x airtanks, considering I cant stack to save my life >__>
Either way, was fun trying to come up with something that took advantage of the 'you-can-use-cheatbot-parts' rule.
Title: Re: J's Bots
Post by: Pwnator on September 02, 2012, 11:58:16 PM
Regular air tanks, pinks, and anchors are the easiest components to stack.

BUT HOORAY FOR COMBAT EFFICIENCY
Title: Re: J's Bots
Post by: ianh05 on September 03, 2012, 12:48:16 AM
Oddly enough J we had the same basic idea, an AW that went over the top of other AW's lol.
Title: Re: J's Bots
Post by: Mr. AS on September 03, 2012, 10:10:26 AM
is it strange that air tanks are about as easy to stack as black batts for me ?

and i think itd be more efficient if you used 2 razors and got rid of that extra red extender
Title: Re: J's Bots
Post by: Badnik96 on September 03, 2012, 01:05:58 PM
is it strange that air tanks are about as easy to stack as black batts for me ?

No, I can do it too
Title: Re: J's Bots
Post by: J on September 03, 2012, 02:00:48 PM
For the record, guys, Pinks are like the only thing I've ever been able to stack :/
Outside of the usual control board + anchor, of course.

Oddly enough J we had the same basic idea, an AW that went over the top of other AW's lol.
(https://gametechmods.com/uploads/images/95613JPhoenix2.png)

and i think itd be more efficient if you used 2 razors and got rid of that extra red extender
Anchors can only really be placed inside the center of a control board, you cant really place it right on the edge with a control board.
inb4someoneshowsproof
Also I originally wanted to give it a boxing glove for a weapon, as a working name for it would have been Falcon Punch.
But the glove was too heavy for the weight class :I
Title: Re: J's Bots
Post by: Mr. AS on September 03, 2012, 02:03:05 PM
and i think itd be more efficient if you used 2 razors and got rid of that extra red extender
Anchors can only really be placed inside the center of a control board, you cant really place it right on the edge with a control board.
can you raise the anchor up so you dont have to stack it?
Title: Re: J's Bots
Post by: J on September 03, 2012, 05:35:55 PM
Chassis is pretty small to begin with, though >__>
Title: Re: J's Bots
Post by: J on September 19, 2012, 05:53:21 PM
So I went crazy, and decided to make something along the lines of that Nesbitt robot I made a while ago:
(https://gametechmods.com/uploads/images/72192Kenshiro.jpg)
Except this time, its pure Stock Parts.
Also, yes, that is a total of 4 HPZs all spinning in different directions.

The concept to this is actually pretty neat, shame its so top-heavy >__>
Title: Re: J's Bots
Post by: Mr. AS on September 20, 2012, 05:33:12 AM
an angled vs/true vs hybrid does seem cool, but it looks kinda messy....
Title: Re: J's Bots
Post by: J on September 20, 2012, 08:26:32 PM
looks kinda messy....
*Sigh* it is....
The chassis is even massive + riddled with empty space.
Title: Re: J's Bots
Post by: J on October 06, 2012, 05:05:51 PM
I need to get back into the swing of things:
(https://gametechmods.com/uploads/images/77665DriveShaft.png)
Probably going to scrap this, seeing as its just a modified Repulsion Gel.
Title: Re: J's Bots
Post by: 090901 on October 06, 2012, 05:10:48 PM
It really needs to be wider tbh.
Title: Re: J's Bots
Post by: J on October 06, 2012, 05:13:06 PM
It really needs to be wider tbh.
Then it becomes too generic.
I was trying to do something a little different.
Like, I wanted it to look like an obscure drag racer.
Title: Re: J's Bots
Post by: Mr. AS on October 06, 2012, 05:14:05 PM
why did you leave 40+ kg free.........

edit: are you using SLEDGES ?
Title: Re: J's Bots
Post by: J on October 06, 2012, 05:15:44 PM
why did you leave 40+ kg free.........

edit: are you using SLEDGES ?
YES. I'M USING SLEDGES. ITS SO ORIGINAL.
Also, as I stated, I'm just going to scrap it.
Title: Re: J's Bots
Post by: Gauche Suede on October 06, 2012, 09:16:46 PM
why did you leave 40+ kg free.........

edit: are you using SLEDGES ?
YES. I'M USING SLEDGES. ITS SO ORIGINAL.
Also, as I stated, I'm just going to scrap it.
USE RAZORS
It's pretty cool though, but why are you using Snapper II wedges and using a Snapper 2 to attach the drive?
Title: Re: J's Bots
Post by: J on October 07, 2012, 06:14:58 PM
using a Snapper 2 to attach the drive?
Because its my thing, I use Snappers for EVERYTHING
Title: Re: J's Bots
Post by: Naryar on October 08, 2012, 12:48:03 AM
Kenshiro's Fists <3
Title: Re: J's Bots
Post by: J on October 08, 2012, 01:32:00 AM
Kenshiro's Fists <3
....Maybe I should have included it on my team, for Ian's GTM AI pack O,o
Wait, no, he said he didn't want any "new" bots, and wanted everyone's older designs.
Title: Re: J's Bots
Post by: J on March 17, 2013, 11:33:19 PM
Felt like throwing something together, for no real reason, what-so-ever, except that I was bored:
(https://gametechmods.com/uploads/images/47160MonsterTruck.png)
Weight is about 1300+
...I need to get back into RA2, BUT, RA1 is just so much fun.
Title: Re: J's Bots
Post by: Kossokei on March 17, 2013, 11:38:19 PM
The Good Ol' Boys were hopped up on moonshine, accidently lit Mud Runner on fire, burnt it to the ground and this thing came from the depths of heck that they created.

I like it.
Title: Re: J's Bots
Post by: J on March 17, 2013, 11:58:19 PM
The Good Ol' Boys were hopped up on moonshine, accidently lit Mud Runner on fire, burnt it to the ground and this thing came from the depths of heck that they created.
I should totally write this, as a fic.
Title: Re: J's Bots
Post by: Naryar on March 18, 2013, 09:03:43 AM
make a giant mecha now

you know you want to
Title: Re: J's Bots
Post by: Badnik96 on March 18, 2013, 01:34:55 PM
IT'S A MONSTER TRUCK FROM HELL

I love it <3
Title: Re: J's Bots
Post by: Mr. AS on March 18, 2013, 01:35:18 PM
wat
Title: Re: J's Bots
Post by: J on March 18, 2013, 11:56:52 PM
Nary said something about mechas
My mind went to Punch-Out(I don't know why...)
(https://gametechmods.com/uploads/images/68129MacBot.png)
Its just a bow with a rotating punching-guy on top of it.
Yes, you can control which fist fires and which direction he faces.

See, the issue with mechas in RA2~
LEGS AREN'T A THING.
Although, we all wish they were.
Title: Re: J's Bots
Post by: Naryar on March 19, 2013, 06:49:47 AM
Now make it bigger, more awesome and manlier.
Title: Re: J's Bots
Post by: ianh05 on March 19, 2013, 07:10:15 AM
Still waiting for a boxing tournament lol.

For the legs/feet try something like this:
(https://gametechmods.com/uploads/images/60091New%20mini%20and%20boxing%20bot.jpg)
Title: Re: J's Bots
Post by: Badnik96 on March 19, 2013, 07:22:43 AM
Yay Punch Out!
Title: Re: J's Bots
Post by: Venko on March 19, 2013, 08:23:24 AM
J is receiving the "Venko's badge of art bots contribution" award for this art bots  :laughing
Title: Re: J's Bots
Post by: ianh05 on March 19, 2013, 08:50:34 AM
Instead of having the "pink jumpsuit" maybe you can make it look like he is standing in a mini boxing ring by making ropes and corner posts with red extenders (ropes) and iron spikes (corner posts). Then you should totally make another one and have someone AI them both to do battle :)
Title: Re: J's Bots
Post by: HurricaneAndrew on March 19, 2013, 09:37:46 AM
I'm with Ian on the boxing tournament. It sounds like an awesome idea. Maybe it could be our version of RCL.
Title: Re: J's Bots
Post by: Thyrus on March 19, 2013, 10:16:01 AM
this reminds me I still have my Rock em Sock em entry in my RA2
Title: Re: J's Bots
Post by: J on March 19, 2013, 12:35:34 PM
Dunno' how to make it manlier, Nary, when boxing gloves are like the pinnacle of face-punching in this game.

J is receiving the "Venko's badge of art bots contribution" award for this art bots  :laughing
Venko, you should have re-joined earlier. Some of my BOTM entries were inspired by things of yours.

Rock em Sock em
That was actually part of the inspiration behind this one.
Title: Re: J's Bots
Post by: J on April 19, 2013, 10:33:53 PM
THIS IS WHAT BOREDOM NETS ME~
(https://gametechmods.com/uploads/images/97518ExtenderTeam.png)
I don't know guys.... I honestly, truly, do not know anymore...
Title: Re: J's Bots
Post by: Probably Rob on April 19, 2013, 10:35:12 PM
BOREDOM.
Title: Re: J's Bots
Post by: kill343gs on April 19, 2013, 10:52:59 PM
Infamous Glasses <3
Title: Re: J's Bots
Post by: Pwnator on April 19, 2013, 10:57:07 PM
The whole team is Sage-proof. Awesome.
Title: Re: J's Bots
Post by: Mr. AS on April 19, 2013, 10:57:24 PM
HW = bumble bee spammed with red extenders
Title: Re: J's Bots
Post by: J on April 20, 2013, 01:18:23 AM
Infamous Glasses <3
Showcasing Glasses cuz' it's movement was too controllable for Venko's tournament.
I'll post a better screenshot of it later.

The whole team is Sage-proof. Awesome.
Except I can't think of humorous names for a HW and/or SHW.
Hence, why they are still unoccupied zones.
Title: Re: J's Bots
Post by: infiniteinertia on April 20, 2013, 05:53:44 PM
J.....I mean...... armadillo (;....... I love your bots, despite their non effectiveness in combat. Always have.
Title: Re: J's Bots
Post by: J on April 20, 2013, 07:40:32 PM
J.....I mean...... armadillo (;....... I love your bots, despite their non effectiveness in combat. Always have.
Oh, you know I've always valued sillyness over combat efficiency(Unless I actually want something strong)
I mean, one can always build bots, but I want to build them with style ;)
Title: Re: J's Bots
Post by: J on April 20, 2013, 10:33:53 PM
How could I have been so dumb!?
How did I miss the chance to build this!?!?
That is.. Until NOW:
(https://gametechmods.com/uploads/images/38016SageGetsOwned.png)

This team just needs either a SHW, or another HW, and I can say it's done.
Title: Re: J's Bots
Post by: Pwnator on April 20, 2013, 10:39:25 PM
OH MY GOD IT LIVES
Title: Re: J's Bots
Post by: J on April 21, 2013, 02:19:37 AM
So.... GTM.... Got any ideas for the last bot on the team?
Title: Re: J's Bots
Post by: Venko on April 21, 2013, 05:18:18 AM
So.... GTM.... Got any ideas for the last bot on the team?
SHW or UHW of course.
Title: Re: J's Bots
Post by: J on April 21, 2013, 04:04:09 PM
So.... GTM.... Got any ideas for the last bot on the team?
SHW or UHW of course.
I should, maybe, try and copy that brick of yours, Venko, but make it consist of a bunch of Red Extenders.
Title: Re: J's Bots
Post by: Sylandro on April 21, 2013, 04:18:37 PM
But is it Venkoproof? Nobody knows accept Venko.
And will it blend? Nobody knows.
Title: Re: J's Bots
Post by: Naryar on April 22, 2013, 04:24:42 AM
Do all of these drive poorly ? Because THEY MUST.

But is it Venkoproof? Nobody knows accept Venko.
And will it blend? Nobody knows.

can you even stop sh**posting for once
Title: Re: J's Bots
Post by: J on April 23, 2013, 03:14:13 AM
Do all of these drive poorly ? Because THEY MUST.
They sorta' bounce.
I mean, disks by default will slip all over the place. The added Extenders give them somewhat of a grip, and let them actually move.
Title: Re: J's Bots
Post by: J on April 27, 2013, 03:53:50 PM
So I decided to throw something together:
(https://gametechmods.com/uploads/images/25983AvatarEditor.png)
Yes, its the only Red Extender-bot with actual wheels.
Reason being; It's already a giant cube, and I wanted it to move fast, just to make it even more fear inducing.
Insides are irrelevant, as the bot is already too silly anyway.
Title: Re: J's Bots
Post by: Sage on April 27, 2013, 03:55:03 PM
I hate you.
Title: Re: J's Bots
Post by: J on April 28, 2013, 03:16:41 AM
Oh, you know I'm just fooling around and don't mean any of it. Honestly, I don't.
Title: Re: J's Bots
Post by: Naryar on April 28, 2013, 04:32:53 PM
I hate you.

successful trolling
Title: Re: J's Bots
Post by: Sylandro on April 28, 2013, 07:44:40 PM
So I decided to throw something together:
(https://gametechmods.com/uploads/images/25983AvatarEditor.png)
Yes, its the only Red Extender-bot with actual wheels.
Reason being; It's already a giant cube, and I wanted it to move fast, just to make it even more fear inducing.
Insides are irrelevant, as the bot is already too silly anyway.
It's a giant "Hit Me" cube! I like it.