Author Topic: infiniteinertia infy I.I. i.i. INF inf ii2.0  (Read 27894 times)

Offline Sparkey98

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #160 on: August 29, 2011, 12:00:00 AM »
Good god what is that. It's like a spiders lovechild with a meat grinder. <3

Offline Sage

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #161 on: August 29, 2011, 12:02:26 AM »
What happened to that one MW you had that looked kinda like that but with 2 HS motors on HPZ and HPZ drive and a wedged front that was supposedly the best MW you ever built?
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Offline infiniteinertia

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #162 on: August 29, 2011, 07:31:24 AM »
Umm...I do not recall...but does not mean it's not possible!

I NEEED I.I.AI REVIEWS. I KNOW MORE PEOPLE USE IT
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Offline Pwnator

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #163 on: August 29, 2011, 07:57:19 AM »
Aside from what Sage said, uhh...

Casualty needs a slight AI update
Emulsify 2 occasionally gets stuck on walls when it misses during initial rushes
Category 5 is as annoying as Spin Doctor. >.<
And Kontra doesn't have an AI. :P

...and that's pretty much it, unless you're still nitpicking about the wedges.

What happened to that one MW you had that looked kinda like that but with 2 HS motors on HPZ and HPZ drive and a wedged front that was supposedly the best MW you ever built?

Isn't that Kritical or something?
Clash Cubes 1 - Grey Matter (Runner-Up)
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Offline infiniteinertia

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #164 on: August 29, 2011, 09:11:29 AM »
I'm nitpicking at everything. Especially wedges. And overall destructiveness.

I'll do my best to somehow make some of the LW HSes less generic...even though at the time they were all built, NO ONE built HSes like that...which is why I semi-recycled the same design.

And yes that is very similar to Kritical. Kritical is pretty damn good at what it does, but it is not epic.
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Offline Vertigo

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #165 on: August 29, 2011, 09:12:45 AM »
I really should download II AI, only thing I've ever used is Starcore

Offline Virus Bomb

Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #166 on: August 29, 2011, 09:43:04 AM »
uhh a lot of the popups in your pack do not self right at all, other than that everything else has been said.

also what ever happened to this bot? wasn't good enough?


(Image removed from quote.)


Sorry I beat you to it, hes on my thirteenth team. Did this guy like last June.

Offline infiniteinertia

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #167 on: August 29, 2011, 10:05:05 AM »
Khronic I still have... He just didn't fit the theme of my K6 team. Plus if I remember correctly he has blue snapper wedges...I guess he would be a good candidate for a slight design fix/team move.
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Offline infiniteinertia

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #168 on: September 03, 2011, 01:08:34 PM »


I've been building a ton of LWs for my SuperSecret AI project, so I figured I should finish out all the LWs on I.I.AI that I planned on rebuilding. Kontra was just an overhead ripoff of one of my trademark designs, Spin Cycle, so I planned on making Kontra a completely new design...I plan on using it for the Un-Generic-Ness Tourney, if it happens.

248.3, DSA, Redbird Drive, Nifty.
« Last Edit: September 03, 2011, 06:56:05 PM by infiniteinertia »
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Offline NFX

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #169 on: September 03, 2011, 01:09:54 PM »
Looking pretty awesome. Shame it's not invertible, though.
Co-creator of The RA2 Randomiser



Offline infiniteinertia

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #170 on: September 03, 2011, 01:41:44 PM »
The chassis shape overall makes the bot pretty stable. The only time it ever really has an issue with invertibility is against one dimensional HSes, which is really the only bot type that gives it any issue...and it still has a good winning percentage against them. Overall, it can be a bit fragile at times, with the redbird somewhat exposed to random weapon strikes, but I'm okay with that...as this bot wins fights early and fast, it's not really meant for a long haul match.
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Offline Sage

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #171 on: September 03, 2011, 04:54:01 PM »
What is the weapon rack attached to? An anchor? If so you could offset the anchor and use a round extender instead of a t connector, and then use a ztek instead of a rebird, making it invertible and more damaging,
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Offline Fracture

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #172 on: September 03, 2011, 05:17:10 PM »
What is the weapon rack attached to? An anchor? If so you could offset the anchor and use a round extender instead of a t connector, and then use a ztek instead of a rebird, making it invertible and more damaging,
heehee



The tournament rules only let him use 56 kg on the HS weapon though. But I'm trying (it's more "I tried" at this point) to debate that.

Offline infiniteinertia

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #173 on: September 03, 2011, 06:57:42 PM »
Well, my drive would eat yewrs.
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Offline Badnik96

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #174 on: September 03, 2011, 07:50:49 PM »
lol

I liek both bots, but Fracture's is better cuz it looks invertible-ish. Inf's is just flat-out not invertible.

Offline NFX

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #175 on: September 03, 2011, 07:54:33 PM »
Fracture's might be invertible, but I'm not too sure about it. I might have a crack at this sort of robot tomorrow. =) I reckon inf's setup is a SnapperII holding both a Redbird and a T Connector, so I'm not sure if he could get the weight for a Z-Tek without losing the caster.
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Offline Fracture

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #176 on: September 03, 2011, 08:37:19 PM »
Read:
I plan on using it for the Un-Generic-Ness Tourney, if it happens.

i.e. no popups and probably no flippers considering it has to be either built off a Snapper or use a 140 cm extender AND (unofficially) only a maximum of 56 kg can be used on the HS if a hybrid is built. So there's not much he can do to improve it.

I will fall in love with inf('s bot) if he skins the razors, wheels, and caster red. RED PAINTJOB THREE REDBIRDS RED EXTENDERS RED EVERYWHERE. I like it already though. The Redbird shouldn't have too hard of a time getting the KOs.

Offline Somebody

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #177 on: September 03, 2011, 09:23:37 PM »
I worry because

1. Most LWs are one-dimensional HS. Hatred won't make them disappear

2. The redbird knocks the robots away from the ramming rack and opens it up to be flanked easier.
I built that big robot on that TV show that time


Offline J

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #178 on: September 04, 2011, 12:14:05 AM »
Inf, if you ever update Kontra 2, PLEASE name it Kontra Hard-Corps.

Offline Sage

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #179 on: October 08, 2012, 01:39:28 AM »
nov 23
You got my vote for RA2 Wizard. Always and forever.