Author Topic: ianh05's Antweight Specialist Showcase!  (Read 99528 times)

Offline ianh05

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Re: ianh05's Antweight Specialist Showcase!
« Reply #700 on: May 06, 2013, 12:08:15 PM »
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
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https://gametechmods.com/forums/index.php?topic=1595.0
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Offline Mecha

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Re: ianh05's Antweight Specialist Showcase!
« Reply #701 on: May 07, 2013, 05:49:22 PM »
I like Thunder Bolt and Polar bear.

Offline ianh05

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Re: ianh05's Antweight Specialist Showcase!
« Reply #702 on: May 08, 2013, 07:06:43 AM »



Plastic, 1 Nifty.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
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Offline Virus Bomb

Re: ianh05's Antweight Specialist Showcase!
« Reply #703 on: May 08, 2013, 10:06:31 AM »
just use two anchors instead of an anchor+t-connector so you won't have to worry about losing your entire setup from a lucky hit.

Offline infiniteinertia

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Re: ianh05's Antweight Specialist Showcase!
« Reply #704 on: May 09, 2013, 03:07:02 PM »
Going back to the HW VS for a random second.....if you are going to use the tribar version, the tribars need to be undercutting. With no wedge, undercutting tribars will greatly aid you in getting under bots. Otherwise, the bot needs a wedge. Wedgeless bots at the HW level are at an automatic disadvantage unless you're stacked to the teeth with weapons (rammers, 36HS, etc.).
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Offline ianh05

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Re: ianh05's Antweight Specialist Showcase!
« Reply #705 on: May 10, 2013, 12:06:52 PM »
New version of The Entity:


Some experiments:
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
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Best tournament results:
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Offline Venko

Re: ianh05's Antweight Specialist Showcase!
« Reply #706 on: May 10, 2013, 12:21:26 PM »
the Redbird spinner on the first one = bad idea
the RAD spinner on the last one = bad idea

Offline Pwnator

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Re: ianh05's Antweight Specialist Showcase!
« Reply #707 on: May 10, 2013, 09:30:09 PM »
the Redbird spinner on the first one = bad idea

The least you could do is explain why. Is it exposed? Is it too weak? I personally liked the earlier one better, but that's because I liked the bear claws acting as stabilizers as well.
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Offline ianh05

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Re: ianh05's Antweight Specialist Showcase!
« Reply #708 on: May 10, 2013, 09:41:59 PM »
The redbird version has wider trapping arms so I had to downgrade from a Z-tek.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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https://gametechmods.com/forums/index.php?topic=1595.0
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Offline Mr. AS

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Re: ianh05's Antweight Specialist Showcase!
« Reply #709 on: May 10, 2013, 09:48:03 PM »
if you were to find a round connector setup that doesnt use Y-extenders you might be able to get a ztek, im thinking you could use 3 extenders on each side.
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
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Offline Naryar

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Re: ianh05's Antweight Specialist Showcase!
« Reply #710 on: May 11, 2013, 08:17:57 AM »
I do believe venko means that they have too much weapon weight on them.

I share this opinion as well.

Offline Venko

Re: ianh05's Antweight Specialist Showcase!
« Reply #711 on: May 11, 2013, 05:36:31 PM »
I do believe venko means that they have too much weapon weight on them.
*Venko shakes Naryar's hand*  :beer: Good stock knowledge!
Also, I generally think, that the RAD's main purpose is for a WD on LWs and MWs only (tribar with 3 razors is the maximum weight for a weapon on them), and the redbirds are a WD for slow HWs (HSes, max a tribar with 3 irons for a weapon). So the weapons, and the HWs drive must be generally on reg. Z-teks and HPs. You all forget, that the speed in this game means moar dmg, also the weight difference of the motors is not that much, and they all drain the same power  ;)

Offline ianh05

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Re: ianh05's Antweight Specialist Showcase!
« Reply #712 on: May 15, 2013, 01:45:05 PM »

DSA version:




Plastic version:


Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
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Offline Naryar

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Re: ianh05's Antweight Specialist Showcase!
« Reply #713 on: May 15, 2013, 04:00:05 PM »
I would remove pickaxes and change them to irons, remove the static pickaxes and change razors to something better.

Offline Venko

Re: ianh05's Antweight Specialist Showcase!
« Reply #714 on: May 15, 2013, 05:00:09 PM »
The icepicks will sux on that tribar in doing a respectable hits and DMG. Also, ditch one of the HPs for a moar/better weapons and stuff, 'cos the opponent will stop easily the spinning of the motors chained in that way. The weapon system (no matter with 1 or 2 HPs) is too exposed and vulnerable.

Offline ianh05

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Re: ianh05's Antweight Specialist Showcase!
« Reply #715 on: July 12, 2014, 12:56:20 AM »


4 bear claws, 8 razors.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
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Offline KOS

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Re: ianh05's Antweight Specialist Showcase!
« Reply #716 on: July 12, 2014, 09:53:11 AM »
I like it, it looks very original for a lightweight. I think the bear spinners need to have longer reach to be effective.


Offline Mecha

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Re: ianh05's Antweight Specialist Showcase!
« Reply #717 on: July 12, 2014, 10:45:47 AM »
Is it for Maximum Overkill?
I think the bear spinners need to have longer reach to be effective.
What i was thinking.

Offline ianh05

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Re: ianh05's Antweight Specialist Showcase!
« Reply #718 on: July 12, 2014, 08:48:44 PM »
I like it, it looks very original for a lightweight. I think the bear spinners need to have longer reach to be effective.

Thanks, I wanted to build a LW with dual "disc" weapons and decided the best way was to make the "disc" out of extenders and save a bunch of weight (like I did for my AW's). The bear claws should be ok, they are on the extenders that come out the furtherest and all spinning weapons make it past the ramming/protection razors.

Is it for Maximum Overkill?

Indeed, I wasn't satisfied with just sending old bots so I made this one to go along with them :P
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.