gametechmods
Robot Arena => Showcases => Stock Showcases => Topic started by: HurricaneAndrew on June 08, 2009, 07:38:30 PM
-
I have had alot of you guys telling me that I needed to start a showcase, so here it is...
This first bot, I call my stock bot, because it's only good against the stock AI.
Name: "HurricaneAndrew"
Weight Class: Heavyweight @ 795.1 kg
Armor: Titanium
Weaponry: 10-120 cm Burst Pistons with Razor Tips
Powertrain: 4-Z-Tek HP Motors attached to N-12 Wheels
Power: 2-SuperVolt 12 Volt Batteries and a 2-Co2 Tanks
Stats: Unknown
Fastest Kill: 14.73 seconds
-
That reminds me of a bot on youtube... interesting...
-
Too many pistons, you could probably only ever need to use one or two. With the weight saved from fewer pistons you could put more razors and get moar damage out of your weapons. Be warned, this will create a lot of empty space, so you should do a chassis rebuild to minimize the weight even more. Also, you should use Shiny Hub wheels or the Rubber wheels, since these are the lightest two wheels you can get.
Also, DSA. (Never touch the Armor tab... at this point only possible with chassis rebuild?)
-
Well I assure you, it is MY PERSONAL DESIGN. It has been built, and rebuilt several times by my self. And the only way it would be on YouTube is if when I did a few online battles a few years back, someone else recorded it.
It sounds to me like you're saying i need to build a lightweight or middleweight. Not going to happen, because I like big, heavy robots that pack a big punch. That design in particular has knocked out a stock heavyweight in a single hit. I have also built (and scrapped) a few lightweights and middleweights that work on the same principle.
-
This robot is a quick rebuild of the "Coal Miner" stock bot, the chassis is the same, but everything else is different.
Name: "X-Para Mental"
Weight Class: Heavyweight @ 797.3 kg
Armor: Titanium
Weaponry: 6-120 cm Burst Pistons with Razor Tips and 2-100 cm Burst Pistons with Razor Tips
Powertrain: 2-Z-Tek HP Motors attached to N-12 Wheels
Power: Nifty 6 Volt Battery and Small Battery Pack
Stats: 1 Event win against Starcore v3 AI pack
Fastest Kill: Unknown
-
No, what I'm saying is, that that's a lot of pistons, which means lots of wasted weight you could use for your HW for even more razors/spikes, which means an even bigger punch. I'm not really suggesting you build an MW or LW, but all I'd like to see you do is make the chassis of your bots a bit tighter and use less pistons and more weapons on the pistons.
Please don't take my comment personally.
-
If you want to build better bots, you should take advice from other people around here.
The reason you need to have a smaller chassis and less pistons is because you can put a whole lot more weapons on the pistons while having the same pushing power.
Take a look at this bot:
(https://gametechmods.com/uploads/images/56889lethalforce.png)
This has more wheels and weapons than yours, and your bot is already as heavy as this.
[Edit] Durnit. Yayoi's faster.
-
I'm guessing I don't understand what you are saying. What do you mean by I could have more on one piston?
-
The extenders can be connected together onto the pistons for moar weapon damage.
-
Oh, I see now. I'm always afraid that the main connector will break and I'll lose all my weapons.
-
Not as bad as a pop-up going under one's bot and KO'ing it with only a single hit.
-
If you're scared of the T connector falling off, you can use 4 pistons with 2 side-by-side, protecting each other's extenders. I'm too lazy to look for a better example, so here's mine for now. :D
(https://gametechmods.com/uploads/images/93032suckerpunch2.PNG)
You can use the pause glitch (pause the game while the piston is extended) to attach the spikes. :D
Oh yeah! *facepalm* I forgot to tell you that the only good wheels in RA2 are shinies, rubbers and grannies.
-
@ Pwnator : You know you've built the chassis too high when you have to resort to "Grannies" to become invertible...
-
I know. But I'm just saying that those 3 wheels are the only good ones in stock. :P
-
Anyone got anything to say about "X-Para Mental"?
-
Anyone got anything to say about "X-Para Mental"?
First off, I think you should take a look here: http://beetlebros.gametechmods.com/ra2techs.htm
No one will even consider taking your bots seriously until you learn the more advanced aspects of ra2.
For your quote unquote "bot" X-Para Mental, I see more things wrong with this bot than right.
First off, never use N-12 wheels. These are literally the worst wheels in the game next to Narrow Wheels. Despite apparent "cosmetic appeal", The only wheels you should use are shiny hubcap wheels.
Also, I notice that you have your ram plates attached to extenders that wrap around your chassis, which wastes literally about 30kg and doesn't do anything to make your bot better. You have also wasted around 10% of your chassis room, and you should never use pink batteries in a HW bot.
Once again, I strongly suggest you go to http://beetlebros.gametechmods.com/ra2techs.htm
Before posting a bot showcase. Most of the veterans here rip apart newbies who haven't taken the time to research the forum, let alone learn the most basic techniques on their own.
-
Anyone got anything to say about "X-Para Mental"?
Well, the others have already told you about having too many pistons, that applies to X as well. That ram plate on top will do you no good at all since it's attached to a breakable extender. I don't know why you've got thse extenders going around the back; as I said before, extenders are quite fragile and I guess you're trying to use them as armor, but trust me, they won't contribute anything.
-
Dude, your first bot is an overly large box with wheels, ect. I promise you, it is not of your own design... Also you claim one hit kills with your first bot, but your fastest kill is over 14 secs after the match begins.... ok.
-
ok I dont think it has been said so ill jump in
DSA - double strength aluminium
it is as strong as steel armour but as light as aluminium (aka the best armour in the game) to get it simply skip the Armour button all together (yep that’s right don’t push it at all) and your bot will automatically gain DSA
-
Tankcat: I don't expect to be taken seriously at this point. The "X-Para Mental" bot was, as the name suggests, experimental and was never intended to fight at a competeive level, in fact it has already been scrapped. It was quickly thrown together using the "Coal Miner" chassis for fun.
As far as the N-12 wheels, I have been told that and will stop using them, thank you for your advice.
And the Ram Plates... if you look closely, they are not attached to the extenders they have Baseplate Anchors. Well ok, the top one is, but it was due to lack of room in the "Coal Miner" chassis. The extenders were put there before I added the top Ram plates, thinking they would keep the robot from landing on its sides or back.
And yes the pink batteries are a waste of room.
And about your last comment there, it was veterans who told me to make a showcase in the first place.
Sonny_Resetti: Refer to my statement to Tankcat.
moonbear: Are you trying to say that I have the balls to steal another builders design and claim that it is my own? There may be others similar to it, but I built it and it is MINE.
And also, I said the design has had several one hit kills. Plus, that is the only recorded kill time I had. And I have had to rebuild it from memory several times due to computer crashes and no memory back up. Each time I had to do that, the design changed a little. That one is just the latest variation, and it is far from perfect, or even being as good as it once was.
JoeBlo: Thanks for the tip. I will remeber that.
-
and your a real bear ? haha
anyway back on topic keep up the work HurricaneAndrew practice makes perfect, take in all the stuff said as well as that beetle bros site and you will make real killers soon enough :-D
-
Thank you, JoeBlo.
And I believe I have made an enemy already...
Oh well, it will give me someone to aim for.
-
Both of Moonbear and Tankcat, shut up.
HurricaneAndrew: Look at the other showcases here.
-
But anyway, back to the showcase...
New design of "HurricaneAndrew"
Name: "HurricaneAndrew v3"
Weight Class: Heavyweight @ 691.1 kg
Armor: DSA (thanks again to JoeBlo for that tip)
Weaponry: 2-120 cm Burst Pistons with 4 Razor Tips and 2-80 cm Burst Pistons with 4 Razor Tips
Powertrain: 4-Z-Tek HP Motors attached to SlipperBottom Wheels
Power: Nifty 6v Battery and a 2-Co2 Tanks
Stats: None... yet
Fastest Kill: None
-
You're getting there. This time, swap the T connectors for 20cm extenders. You can attach more spikes for less weight.
Also don't use ballasts. Spend the weight on more weapons instead.
Oh yeah. Use a Supervolt instead and add a Nifty if possible. :P
-
You need to use all of the weight available.
There's not enough battery power for those 4 Z-tek HPs (4 HPs = black battery, sometimes more (Nifty) if it's drive)
The T extenders are worse then properly rotated round extenders. You can only fit one weapon on that 5kg T extender, while you can fit 2 on a 2kg round extender.
-
How do I attach more than 2 spikes on the Round Extender?
Edit: Nevermind, I see what you mean now
-
How do I attach more than 2 spikes on the Round Extender?
Edit: Nevermind, I see what you mean now
With that trick, it should be easier to reach the weight limit with that bot.
-
easy way is to use a T connector on your piston then grab the black extenders and click the green point on the top of it and connect it to the t connector then click the bottom green tab and connect another to the previous black extender, at the end you will find they are all facing the right way.
to overlap weapons on the game wire the piston then grab something like a iron spike move it to the position on the extender but don't click. then fire the piston while holding the mouse in the same place and click before the piston retracts this will place the spike somewhere inside your bot floating in the air after you do it to all go to the garage and back and you have overlapped weapons
-
Please in the future stay on the topic at hand, in this case HurricaneAndrew's bots. I don't want to have to take the time to clean a thread out like that again.
-
I'm sorry about that. I'll try to stay on topic from now on.
-
Nah, wasnt you man. Me and some others acting like idiots.
-
Yeah, I'm sorry for starting crap in your showcase. That was completely my fault, not yours.
As for your bot, it's much better. You can probably use rubber wheels on it if you can make the chassis small enough. As a guide, to fit most things in, like a control board on top of a black battery, move the chassis height slider up 3 notches (basically, 3 pixels). To fit a bot with a nifty in: 4 notches. To fit HPZ drive in: 5 notches. JB, Redline and Pwn basically touched on everything else.
-
I've just about got another one ready. I think you guys will approve of this one. :)
-
Well if you have been disappointed in my abilities thus far, you may not want to give up on me yet. Here is my latest robot. I think you guys will like it.
(https://gametechmods.com/uploads/images/44163CoW4RD copy.jpg)
Name: "CoW4RD" (Container of Weapons 4 Robotic Destruction)
Weight Class: Heavyweight @ 617.7 kg
Armor: DSA
Weaponry: 3 spinning Axe on a Z-tek HP Motor, 2-60 cm Sawblades attached to Red Bird Motors and multiple Small Wedges
Powertrain: 2-Z-Tek HP Motors attached to SlipperBottom wheels
Power: SuperVolt 12 Volt Battery
Stats: None
Fastest Kill: Unknown
(https://gametechmods.com/uploads/images/172896-10-09 C2.jpg)
(https://gametechmods.com/uploads/images/473836-10-09 C3.jpg)
(https://gametechmods.com/uploads/images/47636-10-09 C1.jpg)
-
It looks sweet, but fire axes only do damage at specific points, limiting their effectiveness as weapons. They're also not very weight efficient. Saw blades are pretty much ineffective against everything, but the space management is getting better. Just try to build up as close to 800 kgs with useful stuff as you can; underweight bots will only be at a disadvantage to you.
-
Yup, axes suck on spinners as well as sawblades in general.
Nice name.
-
What do you suggest instead of fire axe?
And would a chew blade be effective at all?
-
Generally, maces, razor tips, and iron spikes are used on spinners, because they are all light and do damage at all points. Chewblades are also pretty bad unfortunately. You would be best off with a disc with 4 maces/razors/irons on it.
-
What R0B0 and Naryar said. :P
VERY aesthetically pleasing, though. Oh yeah. If you want your wedges to be effective, put them on burst motors and drop them slightly below floor level.
-
So pretty much, scrap the redbird with the sawblades completely, and put in burst motors on the wedges. Then put something different on the tri-bar. Sound right?
-
sounds pretty good to use up all the weight effe in some parts to make the tribar really effective
-
How do you effe parts? I have seen you guys talking about it and I don't know what it means. And I'd also like to know about stacking batteries, if you don't mind filling me in.
-
The stuff you're looking for is in here. :D
http://beetlebros.gametechmods.com/ra2techs.htm#advanced
If you can't stack a battery, don't mind it. Just put it side by side if you want to. :D
-
I stacked my first Supervolt today :-D:-D:-D then again it was the first time I tried
-
There is no real trick to stacking. Well, there is. If you go into your "overview" screen in your botlab, you can zoom really far in. Zoom in as far as you can, then click the "bot construction" tab. Now, without moving your cursor over the grey space where your bot is, select the part you would like to stack. Then, position it the same as the part it will be stacked over, and move it around until it fits. Sometimes this will take 5 seconds, sometimes 10-15 minutes, so patience is key. Baseplate anchors and pink batteries are the easiest to stack, so try with those until you get the idea.
The eFFe glitch can be learned here (http://beetlebros.gametechmods.com/ra2techs.htm). I'm sure others have posted this link already. I highly recommend you use it. It will help you improve immensely.
EDIT: Pwn beat me to it...
-
(CoW4RD)
It looks cool. Good to see you found the connection point below the tribar too.
But Fire Axes are kind of weak and only do damage in a certain direction (I.E: the sharp cutting edge)
Looks defensive.
Sawblades are terrible in stock RA2. Avoid them.
Redbirds aren't that good either.
It's quite decent on the battery side of things.
Getting rid of the sawblades and stuff might help you shrink the chassis.
Think of adding more Z-tek HPs to put weapons on. The front for weapons, no extra sides.
-
Then, after you learn Effe glitching, learn snapper loading (in my sig).
-
I made another new one already, not too sure about this one though.
(https://gametechmods.com/uploads/images/37835Hang Tough copy.jpg)
Name: "Hang Tough"
Weight Class: Heavyweight @ 724.0 kg
Armor: DSA
Weaponry: 2-Tri-Bars attached to Z-Tek HP motors, with 2-Maces and a 30 cm Pole Spike on each attachment point, 2-"Chicken Drills" composed of Red Bird motors and Razor Tips, 4-Razor Tips, and 2-Spike Strips
Powertrain: 2-Z-Tek HP Motors attached to Slipperbottom wheels
Power: 2-SuperVolt 12 Volt Batteries
Stats: None
Fastest Kill: Unknown
(https://gametechmods.com/uploads/images/605829-10-09 ht1.jpg)
(https://gametechmods.com/uploads/images/546179-10-09 ht2.jpg)
(https://gametechmods.com/uploads/images/99489-10-09 ht3.jpg)
-
I think the chicken drills at the back are useless pretty much, and square extenders are heavier, but the same strength as round extenders, so don't use them as they waste weight.
The chassis could also be shrunk a little more and without the redbirds, one black battery would be enough.
Still looks good though =)
-
The only reason I used the square extenders was so i could see how far I had rotated them, but yeah it's a waste of weight.
Also, is there a way to shrink the chassis without losing all your components? If there is I'll gladly do it.
-
You can do that with round extenders. If you look closley, you can see they're not actually completely round, they're more hexagonal. Attach one were you want to, zoom in and look at it side on, the hover another round extender over the side of it so you can see where the spikes will attach. If you can keep your eye on the side of the extender the spikes will attach, rotate to desired position, attach spikes, and enjoy!
Seems to need a rather complicated explanation but its really very simple.
-
Also, is there a way to shrink the chassis without losing all your components? If there is I'll gladly do it.
No-no. You often have to rebuild the chassis many times when trying to come with a really good bot.
My newest DSL hammer's chassis was rebuilt (in fact tuned for less empty space) something like 6 times.. and that is few.
-
Unfortunately, no.
EDIT: Naryar beat me to it.
-
I really like that bot. Just a little trick: each little "click" of the extender when it's rotating is 10 degrees. So, to rotate it 90 degrees, just rotate it 9 "clicks." You also would be better off with more spikes on the back rather than chicken-ing drills. Spike strips also only do damage on the spiky side, so rotae them as well.
-
Well, I have built a replica of a robot I saw on some TV show some years back. Sorry, but I don't have any pictures of the original. It is never to be fought competeively, I built it for fun. I don't need any suggestions, just reactions. Hopefully I won't get in deep sh-- with the administrators for posting it...
Name: "The Cocky Bot"
Weight Class: Lightweight @ 232.3 kg
Armor: DSA
Weaponry: 80 cm Pole Spike
Powertrain: 2-Z-Tek HP Motors attached to Shiny Hub wheels
Power: SuperVolt 12 Volt Battery
Stats: None
Fastest Kill: None
(https://gametechmods.com/uploads/images/66040cocky bot.jpg)
(https://gametechmods.com/uploads/images/87094cocky bot inside.jpg)
(https://gametechmods.com/uploads/images/96506cocky bot air.jpg)
-
34'ed !
-
People are making wierder and more well...exotic bots these days.
-
Well, it is a replica. :P
-
I just couldn't resist putting "Yahoo!" on it. The one that was on TV didn't have Yahoo!, but there was something in that spot.
-
what show was it off ? do you know ?
Edit: Post number 666 :evil::evil::evil:
-
I don't remember what show it was. It was just a generalized technology show, not all robotics.
-
Here is a robot I just built. I got the idea for it from a carnival ride. It completely sucks, but I'll post it anyway.
The following things are wrong with this robot:
-It's not driveable, it has so much torque that it makes it almost impossible to go straight.
-It takes too long for the spinners to get up to a decent speed.
-It's weak, has no pushing power.
-It's too light
-Parts break off to easily, leaving it either unbalanced or unarmed.
-Can't self right, if it gets flipped, it's over.
Name: "Scrambler"
Weight Class: Heavyweight @ 648.5 kg
Armor: DSA
Weaponry: Too many to name
Powertrain: 2-Z-Tek HP Motors attached to Shiny Hub Wheels
Power: 2-SuperVolt 12 Volt Batteries
Stats: 0-Many
Fastest Kill: None
(https://gametechmods.com/uploads/images/82431Scrambler1.jpg)
(https://gametechmods.com/uploads/images/92405Scrambler2 copy.jpg)
(https://gametechmods.com/uploads/images/124Scrambler3 copy.jpg)
-
Get maces.
-
Those 30cm pole spikes are useless on spinners sinve tehy only damage with the tip. And build to weight limit.
-
Improving
-
Well, it is a replica. :P
Wow....exotic, that makes the bot looks wierder.
-
Wow!!! Love the Scrambler, great job HurricaneAndrew!!! :):):):):):):):):) :heart_smiley::heart_smiley::heart_smiley: :trash
I can't tell if that is sarcasm or not...
Edit: I believe it is, considering the toilet gif.
-
I have another new bot…
Name: "Pops"
Weight Class: Lightweight @ 243.0 kg
Armor: DSA
Weaponry: Pop-Up
Powertrain: 2-Z-Tek HP Motors attached to Shiny Hub Wheels
Power: Nifty 6v Battery
(https://gametechmods.com/uploads/images/34390Pops.jpg)
(https://gametechmods.com/uploads/images/88924pops2.jpg)
(https://gametechmods.com/uploads/images/52250pops3.jpg)
-
Also, here are some updates of my previous bots.
Name: "HurricaneAndrew v3"
Weight Class: Heavyweight @ 799.1 kg
Armor: DSA
Weaponry: Numerous Pole Spikes and Razor Tips on 4-Burst Pistons
Powertrain: 4-Z-Tek HP Motors attached to Slipperbottom Wheels
Power: Nifty 6v Battery and 2-Air Tanks
(https://gametechmods.com/uploads/images/59345HurricaneAndrewv3.jpg)
(https://gametechmods.com/uploads/images/26885HurricaneAndrewv3-2.jpg)
(https://gametechmods.com/uploads/images/81246HurricaneAndrewv3-3.jpg)
Name: "CoW4RD" (Container of Weapons 4 Robotic Destruction)
Weight Class: Heavyweight @ 624.7 kg
Armor: DSA
Weaponry: Spinning Tribar with Maces and two sets of flippers
Powertrain: 2-Z-Tek HP Motors attached to Slipperbottom Wheels
Power: Supervolt 12v Battery
(https://gametechmods.com/uploads/images/63944CoW4RD.jpg)
(https://gametechmods.com/uploads/images/3190CoW4RD2.jpg)
(https://gametechmods.com/uploads/images/1741CoW4RD3.jpg)
Name: "Hang Tough"
Weight Class: Heavyweight @ 744.0 kg
Armor: DSA
Weaponry: 2 Spinning Tribars with Maces and Pole Spikes, and Iron spikes on the rear
Powertrain: 2-Z-Tek HP Motors attached to Slipperbottom Wheels
Power: 2-Supervolt 12v Batteries
(https://gametechmods.com/uploads/images/4166Hang tough.jpg)
(https://gametechmods.com/uploads/images/3868Hang tough2.jpg)
(https://gametechmods.com/uploads/images/16063Hang tough3.jpg)
The next bot has been resurrected from the scrap bin due to it’s popularity in my “Scrapped Failures” thread.
Name: "Bulldozer"
Weight Class: Heavyweight @ 774.0 kg
Armor: DSA
Weaponry: 2-Snow Plows that can raise and lower
Powertrain: 6-Z-Tek HP Motors attached to Slipperbottom Wheels
Power: 3-Supervolt 12v Batteries
(https://gametechmods.com/uploads/images/16997Bulldozer.jpg)
(https://gametechmods.com/uploads/images/21349bulldozer2.jpg)
(https://gametechmods.com/uploads/images/72559bulldozer3.jpg)
-
U still need to build up to the weight limit on CoW4RD and Hang Tough.
BTW Bulldozer looks awsome.
-
Pretty good, but some emptyspace that could be taken out. And one really bad thig you should get rid of is the Ballasts in Hurricaneandrew v3, they are only weight waste.
-
One Nifty isn't going to be enough either. All those bots look really cool though.
-
Pops won't get under anything with that caster. You could also switch to a Snapper with a weapon system that light.
The HPZs are something you'd find a LW rammer or something similar, not a LW popup. Consider changing to angle motors (It could also be shorter and more space effective, since you should be able to fit the black batt between the angle motors.) Add more weapons. Add a snapper with a wedge attached, that'll make your bot more effective at getting under things. Chassis wedges are nothing compared to snapper boosted wedges. And like I said before, get rid of the caster, that makes it even worse, and it's not exactly caster protection.
-
First off, I think you should take a look here: http://beetlebros.gametechmods.com/ra2techs.htm
No one will even consider taking your bots seriously until you learn the more advanced aspects of ra2.
For your quote unquote "bot" X-Para Mental, I see more things wrong with this bot than right.
First off, never use N-12 wheels. These are literally the worst wheels in the game next to Narrow Wheels. Despite apparent "cosmetic appeal", The only wheels you should use are shiny hubcap wheels.
Also, I notice that you have your ram plates attached to extenders that wrap around your chassis, which wastes literally about 30kg and doesn't do anything to make your bot better. You have also wasted around 10% of your chassis room, and you should never use pink batteries in a HW bot.
Once again, I strongly suggest you go to http://beetlebros.gametechmods.com/ra2techs.htm
Before posting a bot showcase. Most of the veterans here rip apart newbies who haven't taken the time to research the forum, let alone learn the most basic techniques on their own.
This is a very informative and helpful post.
-
Also, here are some updates of my previous bots.
Name: "HurricaneAndrew v3"
Weight Class: Heavyweight @ 799.1 kg
Armor: DSA
Weaponry: Numerous Pole Spikes and Razor Tips on 4-Burst Pistons
Powertrain: 4-Z-Tek HP Motors attached to Slipperbottom Wheels
Power: Nifty 6v Battery and 2-Air Tanks
(https://gametechmods.com/uploads/images/59345HurricaneAndrewv3.jpg)
(https://gametechmods.com/uploads/images/26885HurricaneAndrewv3-2.jpg)
(https://gametechmods.com/uploads/images/81246HurricaneAndrewv3-3.jpg)
Name: "CoW4RD" (Container of Weapons 4 Robotic Destruction)
Weight Class: Heavyweight @ 624.7 kg
Armor: DSA
Weaponry: Spinning Tribar with Maces and two sets of flippers
Powertrain: 2-Z-Tek HP Motors attached to Slipperbottom Wheels
Power: Supervolt 12v Battery
(https://gametechmods.com/uploads/images/63944CoW4RD.jpg)
(https://gametechmods.com/uploads/images/3190CoW4RD2.jpg)
(https://gametechmods.com/uploads/images/1741CoW4RD3.jpg)
Name: "Hang Tough"
Weight Class: Heavyweight @ 744.0 kg
Armor: DSA
Weaponry: 2 Spinning Tribars with Maces and Pole Spikes, and Iron spikes on the rear
Powertrain: 2-Z-Tek HP Motors attached to Slipperbottom Wheels
Power: 2-Supervolt 12v Batteries
(https://gametechmods.com/uploads/images/4166Hang tough.jpg)
(https://gametechmods.com/uploads/images/3868Hang tough2.jpg)
(https://gametechmods.com/uploads/images/16063Hang tough3.jpg)
The next bot has been resurrected from the scrap bin due to it’s popularity in my “Scrapped Failures” thread.
Name: "Bulldozer"
Weight Class: Heavyweight @ 774.0 kg
Armor: DSA
Weaponry: 2-Snow Plows that can raise and lower
Powertrain: 6-Z-Tek HP Motors attached to Slipperbottom Wheels
Power: 3-Supervolt 12v Batteries
(https://gametechmods.com/uploads/images/16997Bulldozer.jpg)
(https://gametechmods.com/uploads/images/21349bulldozer2.jpg)
(https://gametechmods.com/uploads/images/72559bulldozer3.jpg)
-Quoted for ease of showcase viewing-
You should learn how to eFFe glitch. That way, you'll be able to put more components on your tribars, burst motors, etc.
Try to avoid anything other than razor tips, iron spikes, and maces on spinners. Other weapons (like pole spikes) only do damage at certain points, which is okay if you want to make a rammer, but they limit the effectiveness of spinners. Also, granny guard wheels are fine on some spinners, but try to stick to shiny wheels and rubber wheels on anything else. They are lighter and give a lower ground clearance. Ballasts are always a bad idea, because you can always add more useful stuff with the weight.
But, you've been getting better. I strongly suggest you download Starcore v1.0 if you haven't already. It's quite hard at first, but having tougher opponents really helps you improve.
-
But, you've been getting better. I strongly suggest you download Starcore v1.0 if you haven't already. It's quite hard at first, but having tougher opponents really helps you improve.
I already have Starcore v3.0.
And tankcat... yes you have made that clear and I have been there.
-
Second version of “Pops”…
Name: "Pops v2"
Weight Class: Lightweight @ 229.8 kg
Armor: DSA
Weaponry: 6-Razor Tips on a Snapper2
Powertrain: 2-Reversible Angle Motors attached to Shiny Hub Wheels
Power: Supervolt 12v Battery
(https://gametechmods.com/uploads/images/90274popsv2.jpg)
(https://gametechmods.com/uploads/images/66877popsv2-2.jpg)
(https://gametechmods.com/uploads/images/91661popsv2-3.jpg)
-
Much better on all of these. I would be concerned that the pole spikes on HurricaneAndrew v3 may make it so the razer tips arent really hitting that much. Something to ponder.
-
Very good looking LW popup, though this bot needs a wedge. Get rid of the side razors because they barely touch the opponent, and squeeze the chassis in a bit for a snapper wedge. :D
-
Honestly, u seem to have a lot of empty space on pops v2 (more than what is needed) and most good(if not all) pop ups have wedges on snapper motors
-
Honestly, u seem to have a lot of empty space on pops v2 (more than what is needed) and most good(if not all) pop ups have wedges on snapper motors
With the chassis wedge being such a sharp angle, it kind ofmakes it hard to put anything inside the wedged area.
-
Here is my entry for Doomed Bots (if it gets approved). It is just basically something I had sitting around stock Team HQ that just needed a few tweeks.
Big Pops:
(https://gametechmods.com/uploads/images/86298Big Pops.jpg)
(https://gametechmods.com/uploads/images/23042Big Pops2.jpg)
DSA
1 Supervolt, 2 Slims
HP Z-tek Drive
4 iron spikes on a burst
I'm proud of this bot, because it was the first bot I made with stacked batteries.
I know it is a bit under weight, but there wasn't much else I could do to it.
-
Looks ok but, use razor tips on popups as they do damage from all sides. Also You could try to save lots of weight on the chassis and removing the side armour and put in an extra DDT. Also I'd take out the pinks.
-
It needs a wedge attached to a snapper.
Overkill on the DDTs. Switch them to razors and remove some.
Lots of chassis space.
-
I thought iron spikes didn't have normals?
-
Static wedges= fail.
I thought iron spikes didn't have normals?
Four razors on a ddt is HEAVY.
-
Static wedges= fail.
Four razors on a ddt is HEAVY.
*sigh* its 4 irons. with 2 razors. yes its heavy. But dont give him the idea that you can only have 2 razors on a DDT or its too heavy. You have no testing or experience to say such a thing.
-
4 razors on a ddt is fine.
-
Alright, how does it look now?
(https://gametechmods.com/uploads/images/15560Big Pops.jpg)
(https://gametechmods.com/uploads/images/4447Big Pops2.jpg)
It is 30 kg light now, but there is nothing else I can do with it.
This is why I prefer DSL...
-
Use rubbers.
-
Move the Zteks further back and do not use pinks.
-
Make the green snapper stand up to get a better angle for the wedge (and to reduce the space it needs). Trim down on the chassis and maybe add a second DDT with 4 Razors on all the DDTs you have. If you still have extra space in the chassis, then make the wedge slightly longer.
-
Static wedges= fail.
that was said about my Pop Up in RODE but it one the first round (then again that match was void) but i was still getting under other bots :wink:
as for the bot if you keep the chassis much more basic you can be more space efficient.. example sloping the sides now you can get anything close to it yet if you had them straight you could have put 2 blacks in there if you really wanted (rather then the pinks)
I was going to enter a basic pop up into this tournament but it looks like half the bracket is also... I have a new design I have been playing around with but it borders on trinity glitch :confused:
-
Here is my entry for Doomed Bots (if it gets approved).
I don't see any problems with it so yeah, its approved but try to keep improveing it. Congratz on the stack blacks ( I have yet to stack a black)
-
So, just about everyone else is building a popup? Crap.
I have a few other ideas in that case...
-
Make a pop up killer. Should work lol
-
Well, it's time to dust off the showcase again. This time for my possible entries to RAW 2...
- Approximately 398 kg each
- Armored with good ol' DSA
(https://gametechmods.com/uploads/images/38634Crash & Burn copy.jpg)
These are only possibilities, I may go in a completely different direction. Especially after some opinions.
-
why not build one the other way? with the battery on the right instead of the left? so they would be mirrors of each other.
-
Or make it so they fit together like 2 puzzle pieces
-
To be honest, I got lazy. Istill may mirror one or the other. These are pretty much prototypes that have been skinned due to boredom.
-
you have like a month to build something better. do it.
-
Holy sh**, I built something in stock...
Kind of.
I stole the chassis, internal components and drive from Somebody's Chernobyl to test an idea. Remember Scrambler...?
(https://gametechmods.com/uploads/images/99217scrambler2.JPG)
(https://gametechmods.com/uploads/images/47007scrambler2in.JPG)
It is underweight and being so out of practice in stock, I changed the armor which made me lose the DSA. Probably a bit underpowered too.
Oh and rule of 7 screwed me on adding more weapons.
-
you could easily get rid of the extenders holding the weapon motors for an extra attachment point
-
>Post first stock bot in three and a half years.
>Gets one comment in 9 days.
realmotivation.png
-
I'd comment if I played stock. It looks alright. The chassis is a little big.
-
Wow 4 year bump :O
did you try stacking an other black? the would help the underpowered part.
-
Wow 4 year bump :O
did you try stacking an other black? the would help the underpowered part.
My stacking skills are slim to none. That's the whole reason for stealing Chernobyl's chassis and internals. I just wanted to test the dual tribar spinner on tribar spinner setup. I had the original idea for this bot 4 years ago, but it was only one central spinner with three outer spinners and that made it nearly impossible to control. Adding another spinning the opposite direction remedied the problem perfectly.
But yes it would help, plus it would be less underweight.
-
Certainly not a favorable design anymore in this day and age -- due to fragility --- but it is nonetheless an interesting way to pull it off. Sexy-fy it with better weapons and armor and sexy paint? It's at least worthy.
Also, YAY for people getting back into stock...Let's all keep it going ... :D