gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: Hoppin on October 24, 2016, 03:21:41 PM

Title: Hoppin's Bot Showcase
Post by: Hoppin on October 24, 2016, 03:21:41 PM
Hi,
    This is my first showcase of my bot 'Mantis 5' Initially I had tried to recreate 'Mantis' from Robot Wars Series 7 but had changed it into this. First I had started out using servo motors for the 'claw' and lifters, after that I had changed it into the current motors to create Mantis 2, after a few fights I noticed that the now flippers would work better if the had something to counter balance them, creating Mantis 3 (Also attached). Though only to find out they break off really easily, so I had remade the chassis to create Mantis 4 and finally upgraded the drive to HP Z-Teks to get Mantis 5. Would really appreciate the feedback, thanks.

Mantis 3 Outer:
https://gametechmods.com/uploads/images/20070Mantis 3 Outer.PNG (https://gametechmods.com/uploads/images/20070Mantis 3 Outer.PNG)

Mantis 5 Outer:
(https://gametechmods.com/uploads/images/62467Mantis 5 Outer.PNG)

Mantis 5 Inner:
(https://gametechmods.com/uploads/images/47457Mantis 5 Inner.PNG)

Title: Re: Robot showcase - Mantis 5
Post by: Baconus_Yum on October 24, 2016, 03:25:41 PM
2 Links do not work.

Also, if you are planning to show other bots you might want to customize your title to accompany ALL of your bots (for each game branch (No DSL & Ironforge in same thread)) for the thread.

Edit: Those 2 links work again
Title: Re: Robot showcase - Mantis 1-5
Post by: Hoppin on October 24, 2016, 03:56:08 PM
Sounds good, but for now considering I only have 1 bot in it I'll leave as it is now  :laughing
Title: Re: Hoppin's Bot Showcase
Post by: WeN on October 24, 2016, 06:42:32 PM
Will, first off, your bot is underweight, you need to build up to bot limit.

Don't use Big Wheels, Shinies is better.

Pole Spike is useless, they has Normals which mean can damage a Robot in other direction, the best weapon are Razor tip, Iron Spike and Mace (sometime Bear Claw).

And what armor is it? DSA is better, it lighter than plastic but less stronger than Steel, don't touch armor tab, it give you DSA.

Read this, it for All Stock Newbie:
http://beetlebros.gametechmods.com/ra2techs.htm

And also, Welcome to GTM, Hoppin!

Title: Re: Hoppin's Bot Showcase
Post by: Reier on October 24, 2016, 07:33:33 PM
might i add that your username is  :thumbup
wen's advice is sound here
Title: Re: Hoppin's Bot Showcase
Post by: Naryar on October 25, 2016, 06:42:19 AM
wen's advice is sound here

How is such a thing possible :bigO: ?

But yes, I concur.

You don't need three wedges. Just stick with two. I'm sure you can make that bot flatter and 4WD.

The rear ramplates are mostly useless. Better put them to the front so your bot takes less damage while it clamps the other bot.

Also, you'd better have a second claw arm. You need more weapons and less fragile clamps on this thing.

Well, Stock clamps are mostly useless because stock components are so fragile, but that doesn't mean you can't build a clamp in stock.
Title: Re: Hoppin's Bot Showcase
Post by: 090901 on October 25, 2016, 03:12:42 PM
may want to check out dsl or ironforge since it looks like you are going for an irl style
Title: Re: Hoppin's Bot Showcase
Post by: Hoppin on November 26, 2016, 04:05:41 PM
Im here to add some more bots to my showcase. These are; Mute, Swanky 2, Scoops and Not So MDGT.

Mute

Swanky 2

Scoops

NOT SO MDGT

Mantis 5/6 Update, I have added a second claw to Mantis, moved the ram plates to the front. However, I have chosen to keep the larger wheels for getting up ramps and kept the same amount of flippers to keep it heavy. (Mantis will no long be worked on).
Title: Re: Hoppin's Bot Showcase
Post by: Jammy Dodger on November 26, 2016, 04:13:38 PM
MDGT has a cool looking weapon but the colour is TO PINK :dead:
Title: Re: Hoppin's Bot Showcase
Post by: Dreamcast on November 26, 2016, 04:27:38 PM
Mute: Putting the Razor strips on without an angled connector gets you a popup from 2007. But we haven't used those 16kg monstrosities on a popup in a long time.

Swanky 2: When building a wedge, an upwards facing bust motor makes the wedge worse. Stock isn't flipper friendly. If you really want to see a stock flipper, look at No Hype 5 from BBEANS.

Scoops: I assume by "skirt" you mean "EMERGENCY Wedges". Against a well built wedge you'll probably lose as the center of a wedge is where it is most wedgy. You may be better off redesigning the wedges from scratch.

NO SO MGDT: Sledge Hammer have extremely low damage for their weight and one Black Battery can power 4 HPzs.
Title: Re: Hoppin's Bot Showcase
Post by: cephalopod on November 26, 2016, 04:34:36 PM
FYI: People won't have to click your image links if you take the direct link for the image (right click the image and copy image address) and pop it in IMG tags :)
Title: Re: Hoppin's Bot Showcase
Post by: Hoppin on November 26, 2016, 05:31:49 PM
Mute: Putting the Razor strips on without an angled connector gets you a popup from 2007. But we haven't used those 16kg monstrosities on a popup in a long time.

Swanky 2: When building a wedge, an upwards facing bust motor makes the wedge worse. Stock isn't flipper friendly. If you really want to see a stock flipper, look at No Hype 5 from BBEANS.

Scoops: I assume by "skirt" you mean "EMERGENCY Wedges". Against a well built wedge you'll probably lose as the center of a wedge is where it is most wedgy. You may be better off redesigning the wedges from scratch.

NO SO MGDT: Sledge Hammer have extremely low damage for their weight and one Black Battery can power 4 HPzs.

The skirts on scoops are the plows on the side, mainly so flippers can't get under it.

Would would be better than the sledgehammer then?
Title: Re: Hoppin's Bot Showcase
Post by: Dreamcast on November 26, 2016, 06:10:34 PM
The skirts on scoops are the plows on the side, mainly so flippers can't get under it.

Would would be better than the sledgehammer then?
Side defenses tend not to matter in the meta game. But if you're building a bot for the pre built AI opponents, I guess it's not unreasonable. Just try to focus on your front in any competitive builds.

The best HS set up in the Middleweight class is either nine razors or six maces/irons.
http://beetlebros.gametechmods.com/ra2techs.htm is your friend. You should trust the site's advice.
Title: Re: Hoppin's Bot Showcase
Post by: Hoppin on November 28, 2016, 11:12:28 AM
Ok, thanks for the feedback. I just wanted to make something more creative and had wanted to use some sideskirts so that was the idea I played with.
Title: Re: Hoppin's Bot Showcase
Post by: Hoppin on November 28, 2016, 11:24:08 AM
MDGT has a cool looking weapon but the colour is TO PINK :dead:

... I like pink ok  :mrgreen:
Title: Re: Hoppin's Bot Showcase
Post by: Jammy Dodger on November 28, 2016, 12:43:57 PM
MDGT has a cool looking weapon but the colour is TO PINK :dead:

... I like pink ok  :mrgreen:
Okay im  :dumb)
Title: Re: Hoppin's Bot Showcase
Post by: Hoppin on November 28, 2016, 01:31:24 PM
Ok, so I've reworked NOT SO MDGT's weapons by adding 3 HP Zteks on the ends of the tri bar then adding tribars and maces on them, the results where entertaining. But I'll be changing it to stack a HP in the center and add maces. [Update on that soon]

Tri-Tribar
Title: Re: Hoppin's Bot Showcase
Post by: Hoppin on November 28, 2016, 02:21:40 PM
So today I've made a middleweight IRL (I think) stock vertical spinner: Disruptor
Though I still need to figure out a way of making it so that it won't fall onto it's back when flipped (because on it's back it wouldn't self right), an idea I have was to use a extender at the back to topple Disruptor onto it's side, allowing me to self right. I think I have enough weight left but am unsure about space. (Any recommendations are appreciated).

Disruptor Inner

Disruptor Outer

NOTE: I have removed the pink battery, bring the weight to 388.8 and the wheels are slightly further out, yet remain inside.

Title: Re: Hoppin's Bot Showcase
Post by: Jammy Dodger on November 28, 2016, 02:25:43 PM
A way that you can self right is get rid of the baseplate anchor and replace it with a blue snapper then add the stuff you had on the old robot as well as self righting it boosts the weapon speed. Also how did you skin the robot? Good robot :smile:
Title: Re: Hoppin's Bot Showcase
Post by: Hoppin on November 28, 2016, 02:34:10 PM
A way that you can self right is get rid of the baseplate anchor and replace it with a blue snapper then add the stuff you had on the old robot as well as self righting it boosts the weapon speed. Also how did you skin the robot? Good robot :smile:

Ok, thank you. I'll give it a go with the snapper idea. With the skin I just exported to paint then added textures to it.  :dumb)
Title: Re: Hoppin's Bot Showcase
Post by: Jammy Dodger on November 28, 2016, 02:35:14 PM
Ah, thanks!
Title: Re: Hoppin's Bot Showcase
Post by: Naryar on November 28, 2016, 03:01:11 PM
A way that you can self right is get rid of the baseplate anchor and replace it with a blue snapper then add the stuff you had on the old robot as well as self righting it boosts the weapon speed.

>implying he can selfright with a bursted motor and 80kg or so on the selfrighter

No. What you need is to selfright with the spinner. No need to waste weight on three bursts just for self righting purposes.

Axe blades are also bad for spinners in general, mostly because they have normals (they only do damage with the axe blade). They only really work for rammers/pokers in Stock. Use iron spikes.

Also that is not irl... there are no weapon supports, the disc is floating in space. But no one builds IRL in stock, really.
Title: Re: Hoppin's Bot Showcase
Post by: Hoppin on November 28, 2016, 03:51:24 PM
A way that you can self right is get rid of the baseplate anchor and replace it with a blue snapper then add the stuff you had on the old robot as well as self righting it boosts the weapon speed.

>implying he can selfright with a bursted motor and 80kg or so on the selfrighter

No. What you need is to selfright with the spinner. No need to waste weight on three bursts just for self righting purposes.

Axe blades are also bad for spinners in general, mostly because they have normals (they only do damage with the axe blade). They only really work for rammers/pokers in Stock. Use iron spikes.

Also that is not irl... there are no weapon supports, the disc is floating in space. But no one builds IRL in stock, really.

Thanks for the feedback, so I've added iron spikes, added a smaller disc it stop them hitting the ground and added wedge to have it so that it counterbalances the robot.
Title: Re: Hoppin's Bot Showcase
Post by: Jammy Dodger on November 28, 2016, 03:54:12 PM
Awesome  :smile:
Title: Re: Hoppin's Bot Showcase
Post by: Hoppin on November 28, 2016, 04:01:34 PM
So I just tipped the original Disruptor into a Heavyweight (402.8) and here was the result.

Title: Re: Hoppin's Bot Showcase
Post by: Naryar on November 29, 2016, 07:13:06 AM
Seems better, but show us insides.

How did you make your wedge ? Round extenders are in general much better than angled extenders. At least in stock.

Also you may want to change your general design so it can't get stuck on it's sides, or at least that the VS hits the ground and self-rights (or attempts to) if it does.
Title: Re: Hoppin's Bot Showcase
Post by: Hoppin on November 29, 2016, 07:56:42 AM
Seems better, but show us insides.

How did you make your wedge ? Round extenders are in general much better than angled extenders. At least in stock.

Also you may want to change your general design so it can't get stuck on it's sides, or at least that the VS hits the ground and self-rights (or attempts to) if it does.

So I used the angled extenders to create the wedge, though my question would be how I would be able to change the design so it wouldn't get stuck? But thanks for the feedback so far, really do appreciate it!  :mrgreen:

Disruptor S Inner
Title: Re: Hoppin's Bot Showcase
Post by: cephalopod on November 29, 2016, 08:01:57 AM
I'd try removing the selfrighters and making your chassis more pointed towards the front, should help the vs hit the ground to self right you, plus weight savings. I'd totally put your wedge on a round extender attached to a snapper, too.
But don't take my word as gospel I am terrible at stock :P
Title: Re: Hoppin's Bot Showcase
Post by: Hoppin on November 29, 2016, 08:54:50 AM
Ok, so I've redesigned the chassis by making it more compact and turning the front end of the chassis into it's own wedge. I have also moved the wheels to the center, giving it a better turning circle and so it drives better and I've added the extender so that it will tip it onto it's side, so I can self right. Though I do need to give it slightly more weight has it's only at 387.9, so I'll be adding so razors or a wedge to the front similar to the last one.

Disruptor 2 Outer

Disruptor 2 Inner
Title: Re: Hoppin's Bot Showcase
Post by: Pwnator on November 29, 2016, 09:31:35 AM
You still don't need the self-righting mechanisms. They're too heavy and offer nothing to the bot. Just make the weapon larger and slope the chassis in such a way that the weapon still hits the ground when flipped over.
Title: Re: Hoppin's Bot Showcase
Post by: Hoppin on November 29, 2016, 10:43:03 AM
You still don't need the self-righting mechanisms. They're too heavy and offer nothing to the bot. Just make the weapon larger and slope the chassis in such a way that the weapon still hits the ground when flipped over.

Ok thanks for further explaining it, it's really helped. So I've designed the new chassis and this is what it looks like

Outer

Inner

So the VS now touches the ground and will flick the bot back on it's wheels, but I can still fit another 10 or so kg in, so if you have any recommendations feel free to tell me  :mrgreen:

Thank you to everyones who's been giving feedback on my designs, it means a lot  :claping
Title: Re: Hoppin's Bot Showcase
Post by: Squirrel_Monkey on November 29, 2016, 11:13:32 AM
Next step is to make the chassis smaller. Those front corners are begging to be hit and the back corners do nothing. I also believe you only need one black battery.
With the added wait add more weapons on the disc.
Title: Re: Hoppin's Bot Showcase
Post by: Hoppin on November 29, 2016, 11:45:49 AM
Next step is to make the chassis smaller. Those front corners are begging to be hit and the back corners do nothing. I also believe you only need one black battery.
With the added wait add more weapons on the disc.

I can definitely remove the front corners, but the width is so the vs can touch the floor and right itself and the back is angled so that the wheels can touch ramps etc.

Title: Re: Hoppin's Bot Showcase
Post by: Squirrel_Monkey on November 29, 2016, 12:03:32 PM
Next step is to make the chassis smaller. Those front corners are begging to be hit and the back corners do nothing. I also believe you only need one black battery.
With the added wait add more weapons on the disc.

I can definitely remove the front corners, but the width is so the vs can touch the floor and right itself and the back is angled so that the wheels can touch ramps etc.
Try this sort of shape:
Title: Re: Hoppin's Bot Showcase
Post by: Meganerdbomb on November 29, 2016, 12:20:33 PM
Definitely showing huge improvement already.  Now change the chassis to something like what squirrel monkey suggested, and make the wedge longer. It's not sticking out far enough to actually get under bots right now.
Title: Re: Hoppin's Bot Showcase
Post by: Hoppin on November 29, 2016, 01:44:33 PM
Ok, so again I've changed the chassis design to be more compact, but I have reduced the vs size due to it toppling, though one issue is that the weight is now rather light at only 336.5. If anyone has any suggestions feel free to say  :mrgreen: oh and the wedge at the front is longer

Outer

Inner

 
Title: Re: Hoppin's Bot Showcase
Post by: Dreamcast on November 29, 2016, 09:03:40 PM
Probably will need more weaponry or armor if it's ever in an AI v AI match.

If you redesign the chassis to be more compact, you can place a black battery in the middle. If the wedge and it's extender get in the way, adjust the angle of the wedge until it's far away from the empty area.
Title: Re: Hoppin's Bot Showcase
Post by: Badger on November 29, 2016, 09:25:35 PM
You're VERY underweight there, especially when you remove that ballast. You shouldn't use the blue snapper for wedges.
I made a MW VS a little while back, maybe you can look at what i did and take some inspiration.

Your empty space management is good but could be better still, and the chassis wedge is too steep. Despite all that, the bot isn't that bad, and I think it could be great with a few tweaks.
Title: Re: Hoppin's Bot Showcase
Post by: Reier on November 30, 2016, 12:03:03 AM
if I were you, I would also take a look at the other mods like ironforge and see the differences in building styles in the showcases between them and stock. You strike me as a guy who might like a more realistic approach to building, which the stock 'meta' doesn't foster but DSL and ironforge do.
Title: Re: Hoppin's Bot Showcase
Post by: Meganerdbomb on November 30, 2016, 08:52:35 AM
Hey he's learning stock pretty good. Let him get better at that first. All you need to do now is Get rid of the ballast, make the wedge better by using the 140 cm square extender, and possibly adding a second wedge, and use extenders to put more iron spikes on your disk.
Title: Re: Hoppin's Bot Showcase
Post by: Hoppin on November 30, 2016, 12:56:35 PM
if I were you, I would also take a look at the other mods like ironforge and see the differences in building styles in the showcases between them and stock. You strike me as a guy who might like a more realistic approach to building, which the stock 'meta' doesn't foster but DSL and ironforge do.

Currently I am slowly getting to grips with DSL and might have a showcase to it soon, but I will definitely have to check out ironforge.
Title: Re: Hoppin's Bot Showcase
Post by: Hoppin on November 30, 2016, 01:02:32 PM
So I've added some longer wedges, altered the chassis to make it more stable and added some razors  :dumb)... Oh and it's pink  :laughing

Disruptor 5 Outer

Disruptor 5 Inner
Title: Re: Hoppin's Bot Showcase
Post by: Dreamcast on November 30, 2016, 01:12:36 PM
Do the razors hit anything? Passive defense < good offence

It still only has 4 irons.
Title: Re: Hoppin's Bot Showcase
Post by: Meganerdbomb on November 30, 2016, 01:18:06 PM
It's not perfect, but it's way better. Those razors there arent going to help you though. If you remove the razors and shave the sides off the chassis a bit, you should be able to add more iron spikes on the disk instead.
Title: Re: Hoppin's Bot Showcase
Post by: Hoppin on November 30, 2016, 01:36:40 PM
It's not perfect, but it's way better. Those razors there arent going to help you though. If you remove the razors and shave the sides off the chassis a bit, you should be able to add more iron spikes on the disk instead.

How do I add more spikes on to the disc?
Title: Re: Hoppin's Bot Showcase
Post by: Naryar on November 30, 2016, 01:39:08 PM
Razors are kinda cool, make it more original but aren't really helpful design-wise.

Much improved though. Good job !

It's not perfect, but it's way better. Those razors there arent going to help you though. If you remove the razors and shave the sides off the chassis a bit, you should be able to add more iron spikes on the disk instead.

How do I add more spikes on to the disc?

Use the disc side attachment points and round extenders.
Title: Re: Hoppin's Bot Showcase
Post by: Hoppin on November 30, 2016, 01:48:57 PM
Razors are kinda cool, make it more original but aren't really helpful design-wise.

Much improved though. Good job !

It's not perfect, but it's way better. Those razors there arent going to help you though. If you remove the razors and shave the sides off the chassis a bit, you should be able to add more iron spikes on the disk instead.

How do I add more spikes on to the disc?

Use the disc side attachment points and round extenders.

Is there an example or a tutorial that you'd be able to direct me to? If so, thank you
Title: Re: Hoppin's Bot Showcase
Post by: Naryar on November 30, 2016, 02:34:41 PM
Razors are kinda cool, make it more original but aren't really helpful design-wise.

Much improved though. Good job !

It's not perfect, but it's way better. Those razors there arent going to help you though. If you remove the razors and shave the sides off the chassis a bit, you should be able to add more iron spikes on the disk instead.

How do I add more spikes on to the disc?

Use the disc side attachment points and round extenders.

Is there an example or a tutorial that you'd be able to direct me to? If so, thank you

no, it's literally easy as pie.

use 20cm extender on the side attachment points of the disc. then double your weapons on the discs.

like this here : https://gametechmods.com/forums/index.php?topic=770.msg712461#msg712461 but as a VS instead of a face spinner
Title: Re: Hoppin's Bot Showcase
Post by: Meganerdbomb on November 30, 2016, 03:21:17 PM

no, it's literally easy as pie.

use 20cm extender on the side attachment points of the disc. then double your weapons on the discs.

like this here : https://gametechmods.com/forums/index.php?topic=770.msg712461#msg712461 but as a VS instead of a face spinner
Of all the showcases to direct him to, this is the one you choose, lol.

Also this
http://beetlebros.gametechmods.com/ra2techs.htm#basic
Title: Re: Hoppin's Bot Showcase
Post by: Hoppin on December 13, 2016, 02:29:21 PM
With the lack of weight, I was able to add a second disc. This using the small chassis with the exposed wheels

Crabos Outer:

Crabos Inner:
Title: Re: Hoppin's Bot Showcase
Post by: Badger on December 13, 2016, 02:37:13 PM
you have a HS in a popup chassis. Decide what you want to do. And what's the point of those extenders on the discs?
Title: Re: Hoppin's Bot Showcase
Post by: Dreamcast on December 13, 2016, 02:38:42 PM
What are the top extenders for?