gametechmods
Robot Arena => Showcases => Stock Showcases => Topic started by: Hi5er on September 09, 2010, 01:04:09 PM
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So I decided to create a showcase for my stock robots as suggested and I thought I'd start up with 'Teeth', a rammer robot that I built to take on my brothers 3x FS (Face spinner is that right here? The one where a Z Tek is in the position where it would normally be used as a drive motor but a disc is placed on instead of a tyre? Sorry am new :smile: )
Anyway this bot won only losing one iron spike. It was also the first robot which I experimented with the custom texture thing and I think it turned out nicely, anyway I know your not going to approve of the allignment of all the inards as it isnt pixel perfect, but it works and I think its ok for a first, it has never been used competitively either so whatever, below are inside and outside shots.
Features:
- 9x Iron Spikes mounted on the front for main attacking purposes
- Invertible, so being flipped is not a problem
- 4x Spike strips mounted along side the tyres to offer some protection to the exposed tyres
- 4x HP Ztek motors that offer a strong enough ram power but it could easily be stronger
Problems:
- Limited weaponry
- Vulnerable back and top
- If a flipper balances him on his side there is nothing he can do about it
(although this has never happened and the iron spike pointing at angle would make this incredibly challenge to balance it)
- Lots of unused space inside
- Probably more but they're all I can come up with
Anyway here are the snapshots:
(https://gametechmods.com/uploads/images/7274TeethInside.jpg)
Inside the robot teeth, note the un-alligned Zteks and base anchors :D
(https://gametechmods.com/uploads/images/91266TeethOutside.gif)
An outside shot of the robot teeth, note the custom texture on the top, im happy with him overall :)
Comments appreciated and please dont be too harsh... Cheers.
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That looks sweet... Build always to the weightlimit and don't use Pinks.
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Yeah, black batts are best on a HW, try stacking some.
For the spikes, maybe use a setup like this:
https://gametechmods.com/RA2wiki/index.php?title=Dark_July (https://gametechmods.com/RA2wiki/index.php?title=Dark_July)
but with less weapons.
What armour is this?
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Howcome pinks are so bad? I couldnt fit any other battery in so surely 1 pink inside is better than less weight?
Its DSA armor, I suppose I could switch to Steel to increase weight if need be
and thats some pretty insane spike layout going on there o.O
Thanks for the comments :)
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Howcome pinks are so bad? I couldnt fit any other battery in so surely 1 pink inside is better than less weight?
Its DSA armor, I suppose I could switch to Steel to increase weight if need be
and thats some pretty insane spike layout going on there o.O
Thanks for the comments :)
DON'T switch to Steel, it's worse than DSA
Pinks are inefficient, also 2 stacked blacks isn't too big. Just rebuild the chassis until everything fits.
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Not bad for a newcomer. At least you know some of the terms and what weapons to use. :)
Follow S_M's advice for this one. Remove the pink and the nifty and add a lot more weapons.
Oh, and nice bot skin. ;)
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Howcome pinks are so bad? I couldnt fit any other battery in so surely 1 pink inside is better than less weight?
Its DSA armor, I suppose I could switch to Steel to increase weight if need be
and thats some pretty insane spike layout going on there o.O
Thanks for the comments :)
DON'T switch to Steel, it's worse than DSA
Pinks are inefficient, also 2 stacked blacks isn't too big. Just rebuild the chassis until everything fits.
QFT
Besides i think you only really need 1 blackvolt for that, although you may aswell stack them as some more experienced person will probably tell me i've got it wrong there.
Still nice skin mate, i really need to learn to do that :bigsmile:
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Howcome pinks are so bad? I couldnt fit any other battery in so surely 1 pink inside is better than less weight?
Its DSA armor, I suppose I could switch to Steel to increase weight if need be
and thats some pretty insane spike layout going on there o.O
Thanks for the comments :)
DON'T switch to Steel, it's worse than DSA
Pinks are inefficient, also 2 stacked blacks isn't too big. Just rebuild the chassis until everything fits.
QFT
Besides i think you only really need 1 blackvolt for that, although you may aswell stack them as some more experienced person will probably tell me i've got it wrong there.
Still nice skin mate, i really need to learn to do that :bigsmile:
Actually, one black is fine for 4 HP-Z's
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I just assumed the more batteries you had the longer you would last in a game, is that not the case?
And ok sticking with DSA... :)
I might leave this as it is acting as a prototype and then perfecting something based on this as a more competitive bot in which il be a lil more 'careful'.
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I just assumed the more batteries you had the longer you would last in a game, is that not the case?
Yes but minimum for a 3 min battle is usually used to save weight.
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ah makes sense, me and my brother usually have a 5 min time limit or even no limit we both have particular damaging weapons.
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ah makes sense, me and my brother usually have a 5 min time limit or even no limit we both have particular damaging weapons.
Yeah i often do that to get a bit more destruction :mrgreen:
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Nice paintwork for a first showcased bot, I must say.
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The bot in the OP is pretty good ;)
Methinks if you made the chassis smaller, which is possible, you could make that thing invertible. It would be interesting.
Still nice skin mate, i really need to learn to do that :bigsmile:
Photoshop.
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The bot in the OP is pretty good ;)
Methinks if you made the chassis smaller, which is possible, you could make that thing invertible. It would be interesting.
Still nice skin mate, i really need to learn to do that :bigsmile:
Photoshop.
I thought that one already was invertible? thats why it had the grannies.
Oh and yeah i know you use photoshop but i suck with it, and infact i don't think i even have it on my laptop anyway :frown:
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Yeah it is invertible, and yeah I'd say its fairly interesting lol.
And I dont use photoshop, couldnt use it if I tried, I use Adobe Fireworks, I find it more user friendly and easier to understand.
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Still don't have it.
Besides, I suck at art.
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Dont say you suck at art...
Just call whetever you produce your 'style' and then no1 can say its crap because you 'meant' it to look that way ;)
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Dont say you suck at art...
Just call whetever you produce your 'style' and then no1 can say its crap because you 'meant' it to look that way ;)
Nope, still wouldn't work. I am THAT bad.
Besides i don't care, unsteady right hand=bad for art but great for guitar :mrgreen:
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Ha and I suck at guitar so took up drums which requires no precision at all ;)
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drums which requires no precision at all ;)
I have not found that to be the case.
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drums which requires no precision at all ;)
I have not found that to be the case.
True.
Drumming = good HAND co-ordination
Guitar = good FINGER co=ordination
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drums which requires no precision at all ;)
I have not found that to be the case.
There is keeping time, keeping a constant rhythm going and being able to use all four limbs at the same time do different moves, but other than its just hitting pads :P
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drums which requires no precision at all ;)
I have not found that to be the case.
There is keeping time, keeping a constant rhythm going and being able to use all four limbs at the same time do different moves, but other than its just hitting pads :P
Fair enough, your just enflating my ego at the moment so...
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drums which requires no precision at all ;)
I have not found that to be the case.
There is keeping time, keeping a constant rhythm going and being able to use all four limbs at the same time do different moves, but other than its just hitting pads :P
Well, I don't know really. I'm a trumepeter, not a drummer.
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Well then, guess il just have to stop talking random crap and start working on some bots again...
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Drumming = good HAND co-ordination
Guitar = good FINGER co=ordination
I lol'd quite hard at this. Don't know why. =P
But I can relate, because I do both. =D
As for invertibility, make the chassis five clicks tall to fit HP Z-Teks and Shiny Hubs on with invertibility. Six clicks high allows you to stand a Snapper2 motor on its end if needs be, and still be invertible.
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https://gametechmods.com/RA2wiki/index.php?title=Minesweeper (https://gametechmods.com/RA2wiki/index.php?title=Minesweeper)
^^Thats a face spinner^^
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Yeah I got it right then :)
And wow you guys really have the measurements figured out, but anyhow Teeth has been set aside for the moment and 4 hours in I can proudly present:
Teeth v2!!
Teeth v2 is basically my initial robot 'Teeth' but revamped for competitive play and I hope to test him out in online matches.
Features:
- 6x Iron Spikes
- 2x Tribars on HP Zteks mounted with razors
- 2x Supervolts batteries, stacked for space
- 4x HP Zteks for drive
- A much better 'use of space and weight'
- Much more effective weaponry
- Invertible (thanks to the N12 wheels even with the Ztek sticking up)
- Side armor to shield wheels (note the spike when I ran out of weight)
Problems:
- Rather high ground clearance
- Exposed top and bottom
- Weak back end
Screenies:
(https://gametechmods.com/uploads/images/88814Teethv2In.png)
Inside the robot teeth, much cleaner IMO
(https://gametechmods.com/uploads/images/25009Teethv2Out.png)
A view of outside the robot, custom paint job with eyes :P
Explanations:
Although it looks ridiculous the N12 wheels allow this bot to not be completely useless when flipped as the wheels keep the bot moving, however, by using N12 wheels I have to use grannies to properly gain 4 wheel drive (shinies dont quite reach the ground with the N12's lift).
The original design was a rammer with 9 iron spikes but, I have opted for 6 with a much more devastating spinning weapon using the ol servo glitch to maxmise space and damage potential.
Lastly I managed to stack the supervolts (probably the most time consuming thing of all) and there is a total of two batteries in the one spot, I'd rather not edit these.
The armor is the DSA kind and offers a nice amount of protection.
As I began building this bot up I had 4x spike strips to protect the wheels on either side, but the weight limit dawned on me and I had to use poles on the most protected parts (that wouldnt need as much protection, and for symmetry). My old robot weighed in at around 600KG and so this bot far exceeds the weight distribution which I hope makes you lot happy :)
Anyway I think thats about all I can say about it, all comments are welcome but im probably going to be reluctant to try and tackle editing this thing as its only my second bot and this was a pretty dawnting project for me.
Cheers in advance and let me know what you think of the new weaponry.
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Looking better already.
Tipz: Using T Connectors and Angle Connectors wastes weight. Notice that each weigh much more than an extender, while an extender can do nearly the same thing with the side attachment points. Try not to use them to save weight.
Weight Limit: Good
Battery Stacking: Very Good (especially for someone so new)
Heres a lesson on weapons.
Some weapons have normals. What is a normal you ask? A normal means that there it a part of a weapon that does damage, instead of the whole thing.
Weapons like razor tips, Iron spikes, and maces do damage no matter where they are hit, because they have no normals.
Weapons like pole spikes, pointy tips, battle axes, fire axes, spike strips, blade components, and axe heads all have normals. In a situation like this, those pole spike wheel guards would just take damage, but give none back. A better alternative could be iron spikes in this situation. Try to only use weapons with normals when it will be the normal part that will hit (like axe heads on a rammer). Although battle axes can make cool looking armor when used properly ;)
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I like how were all discussing each-others "abilitys" to do things.
Steady hands arent exactly "required" for art, just, it helps if your going for more detail. As art comes in all shapes and sizes, and ranges from nazi-detail to just plain sloppy. But who cares, art is art. Just have fun with it and create whats on your mind. Art only really needs to make seance to the creator, and just let the audience use there imagination to try and figure out what it is. Really, just have fun with it.
And TC, do you REALLY need those side-guards for your robot? The whole frontal spinner/rammer system pretty much does that already. As strong frontal weapons don't exactly need side defense.
Like look at Rabid Pit Bull for example. Its entire front is a death trap. But the rest of it is vulnerable to everything els.
Why build it that way? Because its awesome.
tl;dr: Your just too lazy to read all that.
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I like feeling safe? :)
Dno really I always just look at my bots and think ahh that bits exposed! Anyhow, just shot a video of it in action:
http://www.youtube.com/watch?v=ZKsVNujeE38# (http://www.youtube.com/watch?v=ZKsVNujeE38#)
enjoy!
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I like feeling safe? :)
Define "safe" in a game of combat machines, in which certain types of bots do better/worse agenst others.
Dno really I always just look at my bots and think ahh that bits exposed!
Real men fight with exposed wheels.
....Or just exposed ones that are harder to get at.
Anyhow, just shot a video of it in action:
Nice opening hit there.
Battle with EMERGENCY. Its the best robot in the Stock AI, yo.
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I feel exposed after that reply... o.O
Tore my reply clean up
And I know emergencys the best but if he flipped me instead of me smashing his flippers in the first hit it would take more than a couple takes before it looked impressive :)
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Tore my reply clean up
Because it tastes better when I cut it up, cook it, and serve as a delicious meal.
(Just faceplam now)
And I know emergencys the best but if he flipped me instead of me smashing his flippers in the first hit it would take more than a couple takes before it looked impressive :)
EMERGENCY is actually very easy. Stubborn, but very easy.
Being invertible is all you need to win agenst it.
....Or just have a strong enough weapon to take off most of its frontal weapons right away. Its fun.
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Real men fight with exposed wheels.
F*** YEAH ! Let's just abandon armor all together and SPAM EVEN MOAR RAZORS on our bots !
[/mild sarcasm]
Anyways, if you drive well enough you don't need side/rear armor on a rammer.
It's like ninjas really. They don't wear armor because they're fast enough !
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Real men fight with exposed wheels.
F*** YEAH ! Let's just abandon armor all together and SPAM EVEN MOAR RAZORS on our bots !
I hear a good idea coming on....
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Looking better already.
Tipz: Using T Connectors and Angle Connectors wastes weight. Notice that each weigh much more than an extender, while an extender can do nearly the same thing with the side attachment points. Try not to use them to save weight.
Weight Limit: Good
Battery Stacking: Very Good (especially for someone so new)
Heres a lesson on weapons.
Some weapons have normals. What is a normal you ask? A normal means that there it a part of a weapon that does damage, instead of the whole thing.
Weapons like razor tips, Iron spikes, and maces do damage no matter where they are hit, because they have no normals.
Weapons like pole spikes, pointy tips, battle axes, fire axes, spike strips, blade components, and axe heads all have normals. In a situation like this, those pole spike wheel guards would just take damage, but give none back. A better alternative could be iron spikes in this situation. Try to only use weapons with normals when it will be the normal part that will hit (like axe heads on a rammer). Although battle axes can make cool looking armor when used properly ;)
Thats some nice info there Somebody, thanks.
And dont even get me started on how frustrating it was to stack them batteries, I've accidently done it in the past but trying to actually do it was a complete mick take... Thanks for the compliments.
And the whole weapon normals thing sounds pretty interesting and il definatley have to take some of that into consideration when making my next bot, think il try a medium or lightweight bot, my light weights suck, good enough to beat the stock bots but after looking at the RA2 wiki of some of the lightweights on show my jaw just dropped in comparrison...
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And dont even get me started on how frustrating it was to stack them batteries, I've accidently done it in the past but trying to actually do it was a complete mick take...
This is why I usually just build the bot to hold at least 2 Blacks/Red batteries. I can cut back on all the frustration of my inability to stack them.
think il try a medium or lightweight bot, my light weights suck, good enough to beat the stock bots but after looking at the RA2 wiki of some of the lightweights on show my jaw just dropped in comparrison...
Lightweights are an interesting build, and are a good challenge.
eFFe/Snapper Loading glitches are your friend.
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Lightweights are an interesting build, and are a good challenge.
Antweights are even more fun! Especially in NAR AI!
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Lightweights are an interesting build, and are a good challenge.
eFFe/Snapper Loading glitches are your friend.
Dammit, I havent mastered that glitch yet!
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Lightweights are an interesting build, and are a good challenge.
eFFe/Snapper Loading glitches are your friend.
Dammit, I havent mastered that glitch yet!
Sage has got a pretty good video on Snapper Loading. ;)
But all you really have to do is place a component on an extender mounted from the Snapper, and then fire the snapper, and click while it's still fired. The component will then be floating in space, and you can attach more components in the space where it would normally be. You can get some mad 6WD Setups with snapper loading. =]
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Lightweights are an interesting build, and are a good challenge.
eFFe/Snapper Loading glitches are your friend.
Dammit, I havent mastered that glitch yet!
Sage has got a pretty good video on Snapper Loading. ;)
But all you really have to do is place a component on an extender mounted from the Snapper, and then fire the snapper, and click while it's still fired. The component will then be floating in space, and you can attach more components in the space where it would normally be. You can get some mad 6WD Setups with snapper loading. =]
That's effe'ing
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Lightweights are an interesting build, and are a good challenge.
eFFe/Snapper Loading glitches are your friend.
Dammit, I havent mastered that glitch yet!
Sage has got a pretty good video on Snapper Loading. ;)
But all you really have to do is place a component on an extender mounted from the Snapper, and then fire the snapper, and click while it's still fired. The component will then be floating in space, and you can attach more components in the space where it would normally be. You can get some mad 6WD Setups with snapper loading. =]
That's effe'ing
I thought eFFeing's when you rotate a spin motor or servo.
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Lightweights are an interesting build, and are a good challenge.
eFFe/Snapper Loading glitches are your friend.
Dammit, I havent mastered that glitch yet!
Sage has got a pretty good video on Snapper Loading. ;)
But all you really have to do is place a component on an extender mounted from the Snapper, and then fire the snapper, and click while it's still fired. The component will then be floating in space, and you can attach more components in the space where it would normally be. You can get some mad 6WD Setups with snapper loading. =]
That's effe'ing
I thought eFFeing's when you rotate a spin motor or servo.
Or fire a burst. Snapper loading is axle loading a spin motor on a burst motor until it glitches of the “burst armâ€[/size]
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Lightweights are an interesting build, and are a good challenge.
eFFe/Snapper Loading glitches are your friend.
Dammit, I havent mastered that glitch yet!
Sage has got a pretty good video on Snapper Loading. ;)
But all you really have to do is place a component on an extender mounted from the Snapper, and then fire the snapper, and click while it's still fired. The component will then be floating in space, and you can attach more components in the space where it would normally be. You can get some mad 6WD Setups with snapper loading. =]
That's effe'ing
I thought eFFeing's when you rotate a spin motor or servo.
Or fire a burst. Snapper loading is axle loading a spin motor on a burst motor until it glitches of the “burst armâ€[/size]
IMO, mounting a bunch of parts on an eFFe'ing connector(bad-joke) is easier then snapper loading.
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Starting to get the hang of these things and my lightweight is almost done... :)
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Starting to get the hang of these things and my lightweight is almost done... :)
eFFe/Snapper Load is AMAZING, and you can save a lot of weight with it.
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Starting to get the hang of these things and my lightweight is almost done... :)
eFFe/Snapper Load is AMAZING, and you can save a lot of weight with it.
Plus, if you attach a spin motor onto a burst motor or a servo, it spins MUCH faster than it does normally for some reason.
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Names don't matter if you know how to use them. I use them all the time and I have no clue which name is which XD
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Starting to get the hang of these things and my lightweight is almost done... :)
eFFe/Snapper Load is AMAZING, and you can save a lot of weight with it.
Plus, if you attach a spin motor onto a burst motor or a servo, it spins MUCH faster than it does normally for some reason.
This is what I was getting at with my Demented Shovel robot. The HP drive let it spin faster, as they are mounted off that Snapper II
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Names don't matter if you know how to use them. I use them all the time and I have no clue which name is which XD
http://beetlebros.gametechmods.com/ra2techs.htm (http://beetlebros.gametechmods.com/ra2techs.htm)
The names are here.
And I feel i am instructing a newbie right now !
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Starting to get the hang of these things and my lightweight is almost done... :)
eFFe/Snapper Load is AMAZING, and you can save a lot of weight with it.
I know but its irritating lol
Im happy with my servo glitch for the first couple of robots.
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I'll still never remember it Nary XD
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Finished lightweights and middleweights, but im not too happy with the middle weight, il post screenies later.
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Ahh the good ol' days where my competitors were the Stockies, nice vid, nice design and skin so far.
Have you ever got starcore working? Also, I think you can do without those wheels, see if all grannies or if shinnies work for it.
Here's a reference as well to some basic building techniques if you don't know already. (https://gametechmods.com/RA2wiki/index.php?title=Robot_Building_Techniques)
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Ha :P
Yeah I can beat a lot of the starcore v1 bots just because they're exposed somewhere and have all the weaponry at the front so just drfit round, de-wheel and hit from behind as they spin around helplessly, also I dont understand what all the fuss was with alien queen in starcore v1... Kinda sucks IMO :frown:
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DOUBLE POST FTW, SOZ!!
Right I am keeping the lightweight hidden and the old middleweight is long gone, but I did notice something on the click beetle about the project trident thingy, so I kind of used that idea to create my SnS 'Swish' the middleweight, I really like using him but he feels a little incomplete... Let me know what you think.
Features:
- 6x Pole Spikes
- 2x Mace Heads
- 2x Pistons protected by chassis
- 2 Wheel HP Ztek Drive
- DSA Armour
- Awesome Custom Paint (Might video it in action as the swirl looks so sweet!)
- Invertible and sometimes the snapper motors even self right it somehow, the pistons occasionally bounce which can lead to some pretty brutal side effects...!
Cons:
- Can only spin in one direction for full effectiveness
- Exposed wheels
- Needs time to charge spin in order to be effective
- Vulnerable to wedges as it has semi-high ground clearance
And now the snapshots:
(https://gametechmods.com/uploads/images/63461Swish In.png)
Inside the robot swish
(https://gametechmods.com/uploads/images/38300Swish Out.png)
Outside the robot swish
Comments really appreciated to make this guy better, but im really liking this beauty at the moment, destroys all the stock robots lol!
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Pole spikes fail miserably. Replace them with razors, and make the chassis a cross shape to lower chassis weight, and after that, try and replace as many razors as possible with irons.
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Not bad there, oh and before you get too far into your design, you may want to avoid circular chassis from here on out to whenever you make any future robots.
The reason being is that they:
-Give wasted space and extra weight.
-Makes it harder to place more components into.
-Can make your measurements inaccurate, increasing your chances of making a unbalanced bot.
Also change your weapon setup. Avoid using pole spikes or any weapon that has normals (https://gametechmods.com/RA2wiki/index.php?title=Normals) (IMO).When you do that, you'll see that your bot will be much more destructive. I agree that you could replace them with razors, and irons if they fit.
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I was having a hard time putting razors on so I just went with the pole spikes for now
And the one and only reason I chose (choose?) a circular shaped chassis was for the paint job, The original design for this guy was a cross shape but its not like im going to enter this guy in any contests so the circular shape is a lot more aesthetically pleasing...
EDIT
Replaced pole spikes with iron spikes and removed the maces at the ends (as they wouldnt fit with iron spikes) and the pole spikes seemed a lot better... Got a much quicker KO on Emergency and coalminer using pole spikes...
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Pole spikes fail miserably.
No.
If anything, it's probably the 3rd or 4th best choice out there (under maces, pointy tips, and/or razors). But the circular chassis is still wasted weight (though it is hypnotizing :P)
And you can actually make it invertible with shinies only. Just drag the chassis height down as low as you can and raise it by 5 clicks.
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It is not too much of a problem that it only spins one direction. Definitely switch the pole spikes for razor tips. Switch out the outer razors for iron spikes with the weight saved, and remove a few of the farthest inward spikes to turn more razors to irons.
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I was having a hard time putting razors on so I just went with the pole spikes for now
Try rotating the razors till they are no longer red when they snap onto the position (hold shift I think to rotate when they "snap into place before you place them in"). This is the fundamentals to what we call "stacking".
And the one and only reason I chose (choose?) a circular shaped chassis was for the paint job, The original design for this guy was a cross shape but its not like im going to enter this guy in any contests so the circular shape is a lot more aesthetically pleasing...
Trust me on this, you will soon start loving the squareish chassis.
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Pole spikes do not fail miserably... they're not the best weapon choice here, yes, but what would really fail miserably would be battle axes or lawnmover blades.
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So pole spikes dont fail ay?
Chalk 1 up for the noobie :mrgreen:
Anyway, seriously dont start thinking im one of those guys who cant understand weight management and so forth, all my bots have been shaped down to cram in as much as I can:
Example spoink:
(https://gametechmods.com/uploads/images/24543Spoink inside 2.png)
But in this one particular instance I wanted to recreate the hypnotic feel that hypnodisc gives off being my fav bot on robot wars :P
But I also appreciate the advice and will bear it in mind in the future. :)
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I would take a look at some of the LW HS in the BBEANS AI Pack for good examples of good HS.
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I have, and im in awe how they can cram so much into such a tight space...
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Snapper loading my friend :D
RADs are pretty much enough for a LW.
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Snapper loading my friend :D
Exactly.
TC, you should give that a try. You can end up with some amazing builds ;)
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Needs more reach.
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Swish: Congratulations on your first Trinity Glitch bot. Fire the pistons while spinning at full speed, and watch the lunacy. =D
LW HS: Definitely needs some more reach, as Nar said. Turn the servo around 180 degrees, and possibly extend the plow a bit further. If you need weight, try using a SnapperII burst motor (square-ish one) instead of a Servo. Bit less accuracy, but saves a good chunk of weight, especially with an LW.
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If he turns the servo 180 degrees the hpz will be very exposed :P
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If he turns the servo 180 degrees the hpz will be very exposed :P
That's true. What he could do to solve that, is swap the positions of the servo and the battery.
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But then I couldnt glitch the plow inside the servo motor using a base anchor as the extender would have to travel through the battery, and I havent been able to stack a base anchor and an extender in a battery...
Nice ideas though and I hope to keep improving :)
Thanks everyone.
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Ha :P
Yeah I can beat a lot of the starcore v1 bots just because they're exposed somewhere and have all the weaponry at the front so just drfit round, de-wheel and hit from behind as they spin around helplessly, also I dont understand what all the fuss was with alien queen in starcore v1... Kinda sucks IMO :frown:
Maybe you should try something a bit more advanced. Most of the bots in Starcore V1 were made in 2003 and based on what was known in 2003.
At least you listed what version you were trying against. That is a start. You are welcome to move up to Starcore V3 (made mid-2004).
And if your designs that have had the benefit of documentation of glitches and techniques acquired and documented over the last 6 years stand up to the Starcore V3 bots (and yes any human pilot should be able to out drive the RA2 AI system with practice) then maybe you could try your had at Starcore V4 Alpha (updates as of 2+ years ago to include DSA armor, button vs switch for AI HS and VS spinning, tighter AI coding and many improved designs), including the new much more stable Alien Queen.
Know what you are talking about before saying something sucks. How was your building skills in 2003?
Starcore
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whoa whoa whoa dont think for a second im insulting you or your hardwork starcore, I think the starcore AI packs are indeed a tremendous creation and really improve the challenge in the some what easy game.
I was merely saying that one particular robot in the v1 of starcore (alien queen) didnt live up to the hype I was expecting as I have read past messages that suggest its incredible.
im sorry it came off this way and I hope you wont think ill of me :frown:
I look forward to playing the starcore v2, v3 and v4 packs in the future.
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It's not so much it's amazing that it is an awesome design that everyone knows and loves.
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whoa whoa whoa dont think for a second im insulting you or your hardwork starcore, I think the starcore AI packs are indeed a tremendous creation and really improve the challenge in the some what easy game.
I was merely saying that one particular robot in the v1 of starcore (alien queen) didnt live up to the hype I was expecting as I have read past messages that suggest its incredible.
im sorry it came off this way and I hope you wont think ill of me :frown:
I look forward to playing the starcore v2, v3 and v4 packs in the future.
Your comments again seem to indicate you did not know which Alien Queen people were talking about. No one has talked much about the Starcore V1 Alien Queen since probably 2004.
Maybe the Alien Queen they mentioned was in majority this one...
http://www.youtube.com/watch?v=tfUmEOLWbYU# (http://www.youtube.com/watch?v=tfUmEOLWbYU#)
Which is the Starcore V4 Alien Queen.
A bit more deadly then the one you encountered in V1?
Starcore
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Starcore : RA2, VERY SERIOUS BUSINESS !
Heh. I think it's one of the parts about being among the mighty. If a newbie came here and said "Hazcon sucks" i would probably react like that :P