The reason shiny hubs won't move your bot is because you have the sharp side of the ztek against the groubd. Rotate the zteks so that the flat side is parallel to the ground, and you'll be able to use them.
Yeah - they are wider at the sides, so the reason the wheels don't touch the ground with you have them rotated them this way is the same reason as why they intersect with your chassis when you rotate them the other way
They look savage though. My favorite bot type by far.
that thing sure looks frightening, i may have an idea for a more stable setup for DrumbleDore, but i first need to test it, i'll post it either here or in my showcase if it happens to be working, i'm wondering how Conundrum fares against HS tho...
Try starcore v4 and using the combat arena with hazards off (or the DSL tournament arena)Just to add on to this incase you're going to download it, make sure you the install V3 first. V4 lacks the UI files for the extra three AI bots per team and you won't be able to fight some of the more well known bots in V4.
Try starcore v4 and using the combat arena with hazards off (or the DSL tournament arena)
Try starcore v4 and using the combat arena with hazards off (or the DSL tournament arena)Just to add on to this incase you're going to download it, make sure you the install V3 first. V4 lacks the UI files for the extra three AI bots per team and you won't be able to fight some of the more well known bots in V4.
always cool to see someone get trashed by v4 and have to think of new ways to beat the ai. that's the beauty of stock. :')
you getting destroyed by SCV4 is exactly what happened when i tested my setup against ASAI (an even more dangerous pack than SCv4 made by MrAS), it IS pretty damaging, but jeez the thing is super unstable, i'm starting to think that snapper setups can't really be made stable with drums, i'll do one last try using servos, and if not i'll just try a static setup somehow, if you need frontal protection, then maybe you could use caster armor on the front, dunno really, i never built drums before
honestly the biggest reason your static setup is heavier is because you have 16 more razors on it, if you reduce it to 32 razors, keep it static, and use the gained weight to buff the armor, that may work
it certainly will lose part of it's punch, but the extra stability will most likely be worth it cause at least you won't bounce all over the place and be able to actually bring that drum into play.
The idea is not to outweapon a 36HS, it's to keep your weapons alive and hit the tribars/motors to deweapon them.
HS in general counter VS and to an extent drums, not much you can do about it.
Buffing up your armor would be a good move. You could also try a drum setup like this if you learn how to axle loadIt protects the weapons far better than your current setup.
Yeah, up is good so you hit the underside where there aren't usually any weaponsThe idea is not to outweapon a 36HS, it's to keep your weapons alive and hit the tribars/motors to deweapon them.
In which case would you have the drum spinning downwards in order to come down on top of the motors etc?
I currently have it spinning upwards to try and force the opponent up in the air etc...
Yeah, up is good so you hit the underside where there aren't usually any weaponsThe idea is not to outweapon a 36HS, it's to keep your weapons alive and hit the tribars/motors to deweapon them.
In which case would you have the drum spinning downwards in order to come down on top of the motors etc?
I currently have it spinning upwards to try and force the opponent up in the air etc...
well, it seems you've managed to make a design that can at least kill a couple things, i do have some things to say:
-that pointy tip at the back which i assume is for stability, can be removed or at least made lighter
-what i assume to be blades coming from under the ramplates and protecting the z-teks can most likely be removed too
-that strange mace mount on your wedges may be detrimental to it's wedginess
-the razors protecting the sides are too fragile to be effective, change them for irons
-try to get rubber wheels for better ground clearance
this is my opinion at least, better experienced members may say otherwise (in which case i advise you to follow their direction rather than mine)
I definitely thought of NWB as soon as I saw the pictures.
Looking pretty solid tbh. I'd make it a habit to drop the use of the T/Angle connectors. As Mystic mentioned, the rear spike + connector could easily just be replaced by an extender, but ideally stability would come from positioning the drum further forward. As far as I can see, those T connectors you have connecting the maces (and arguably the maces themselves) are completely pointless and could be accomplished by rotating the wedge extender and feeding it off that.
I'd also question the application of maces in general in this scenario, they're a good weapon with no normals sure, but I feel that ditching them in favour of even just one more razor tip (in line with the others) in their place would probably be more effective.
You could also try shortening the plow extender by one notch and then placing the plow back on upside down (so the scoop is facing upwards). It should still form the trap that you're going for and maybe having it lower to the ground would help with tipping, but that's just a thought.
Regarding the stability, the simplest way to avoid resorting to unnecessary extender work and useless weapons is to expand the chassis base (like the rear, for example). Taper off the top layer if you're not attaching anything to that part of the baseplate. In general, HWs care the least about empty space and would love to have tons of HP and external armor. Also, good gutrippers tend to be low, wide, and fast.
Finally, NWB's design is actually quite outdated, despite its capabilities. The servo-tribar setup is very heavy and would not adapt well to a drum setup since drums use more weapons than jugglers, which forces you to use 2WD. Try a static setup for lightness - if that doesn't work, try using a Snapper II (you can still mount your plow here too). Your priority is still stability, though. Keep revising the setup until the weapon system doesn't shake the bot.
You're getting there!
Very cool rammer there.
Conundrum v6 look powerful
Other people ninja'd me to the reply but nice seeing that.
Was there a Conundrum 3,4 or 5 as well, I see the project is finished but if you do your next drum bot, any plans to sticking to that three wheel drive or would 2wd with more weapons be better?(it's interesting how such contests might give people new ideas).
The drum sure was strong. As for the glitch, I'm actually ok with that, after seeing the stock glitches I gotta say that I'm fine with them used, personally I still try to avoid some but burst motors clipping into other things or axle loading is fine(the first one is used by some Atomizer versions anyways, mostly because pistons are so bulky to fit inside the chassis, think the same can be said about maces) so the big difference is competitive vs non competitive designs.
So that's how that rammer looked, was wondering about it. Seeing how good Conundrum was and how you had this spare bot I really thought that you were a veteran, makes me wonder what posts you did back when you were first online. Kinda expected only 3 wheels in the tournament because of weight but hoped that some joke bots would possibly have more. I get what you mean with sliding off the top plate, I actually built something similar to test for the new tournament, having the wheels on snapper II's, did yours have about 5 seconds each time you went back into the botlab?(dunno what really happened with mine there).
One guess that I have about the wheels is that they get stuck, with F12 you can enable wireframe hitboxes, maybe you can then see what's going on(the only other thing would be that the wheels start not touching the ground). One odd glitch I once had happen during building of a different bot is that one motor didn't seem to work, so I had to disable one of 4 to drive forward, later placed all of those again and they worked flawlessly, spinning when driving backwards still seems to happen common with no real way to fix. But doubt this has something to do with this.
There was a Conundrum v3/4/5, but they were experiments of mounting the drum on different things, each of them were either mildly successful, or a downright fail, but none that I feel are worthy of a publish due to their lack of effectiveness or refinement.Aww, would've liked to see those, then again I can understand, have had many failed experiments as well. Hoped I could see how it changed from this short to a rather long chassis system.
Interestingly, I think the 3 wheel drive works incredibly well for conundrum as it is now, the extra pushing power over 2 wheels and saving that extra 42kgs for not being 4 wheel drive seems to strike a nice balance, power supply is never an issue either.
What I posted back when I first joined is better left forgotten I think :laughing I saw Wen managed to find an old DSL showcase of mine (with 1 bot in it!), but again, I was primarily stock back then as well and I don't recall making anything note worthy...
Maybe that's what causes the spinning on my rammer... Maybe I'll post a video some point of it in action so you can see what I mean. I assumed because the wheels are perfectly aligned (due to being on a T connector) it shouldn't be a balancing issue, so maybe it is some weird glitch - And yes, it does take a fair while to load from the bot lab!
Thanks for the comment bud,
You could make the bot wider with that extra weight, that would probably help keep it from getting on its side in the first place and probably help a bit against HSWider? Unless you extend the chassis on layer two so that it's like this: \ | | / it won't really help with self righting and even then you can get stuck easily(you will sometimes end up on the side, no matter what), I think the spikes are a nice decoration and help a lot with that. Since extenders only have 100? HP and weapons have 1000 they're more stable as well.
Finally, I was wondering when you would put that bot up here and thought about asking.
Hey wait, this isn't actually the version that fought Redace(would've loved to see a picture of that), that one had razors on the front(which I really liked and was fitting with the bot theme. Were that many self righting problems?)
I've been having some issues building something efficient as well(minus that one MW, check my thread if you want to see what I've been up to lately.)
You didn't mention it's name(Redrum?) it's ran from one supervolt I guess?
With the red color and that bracket it really had a devil like look, and the only thing I'd change is move the anchor for the bracket a bit lower so that it doesn't float in the air/possibly put an extender(maybe you just have the weight) just as a visual detail? And if possible the Razors because I really loved the look that the bot had.
You could make the bot wider with that extra weight, that would probably help keep it from getting on its side in the first place and probably help a bit against HSWider? Unless you extend the chassis on layer two so that it's like this: \ | | / it won't really help with self righting and even then you can get stuck easily(you will sometimes end up on the side, no matter what), I think the spikes are a nice decoration and help a lot with that. Since extenders only have 100? HP and weapons have 1000 they're more stable as well.
Yeah heh heh, I can't believe I left it this long since my last update here... I liked the design of the other one too, but having a drumbot seems to make havoks more common... It's weird, but the bracket and the 2 razors would always perfectly balance me on my side, which to be honest, when you're owning someone and the game bugs out, it is really frustrating; the irons have fixed the issue from my testing.I can imagine the position that it gets stuck in, I guess it also gets stuck on it's side if there are no Razors. Can you place the baseplate anchors over the battery? Would be interesting to see what happens if the Razors are that far back or what happens if you keep them at the current position but swap the irons with Razors.
The name is "Murder" backwards, like in the film "The Shining". In the film this guy basically goes nuts and starts writing RedRum, RedRum everywhere and it's not until it is shown in a mirror, that is revealed that the word is Murder backwards... RedRum/Murder, the bot got a red coat of paint :) (blood, but also fits), but as it's a drum bot as well, it's pronounced Re-Drum as a bit of a play on words.Oh, I didn't originally ask where the name came from(it just wasn't mentioned anywhere in the showcase) but that's interseting, always thought it was Red-Drum written in a fancy way. Something tells me that this isn't exactly a movie that I'd enjoy too much, but I like the name idea.
There might be a way to position the razors so as not to get it stuck on it's side, because I agree it did look good... And if I remember rightly, I think the bracket does have a single 20cm extender below it? I could be wrong...The 20cm extender just blended in so well with the bucket, thought it was the same part. I'd just lower the baseplate anchor by one or two points so that the extender actually connects to the chassis, don't think it would effect the combat performance by too much.
I suppose I could do a few tests that way, as it stands though, the drum sits (almost) perfectly in the middle of the bot, which helps a lot with stability, I essentially built the design around how big I would need the gap in the middle of the two wedges and went from there. HS do own it unfortunately... Not sure if there is much I can do about that in all honesty.I've noticed how fast the drums spin and seeing how RA2 does have at least a bit of Gyroscopic forces I think that's what helps with it. What 090901 said is usually true but since this has rather steep wedges I don't think it's going to help too much(also while he didn't mention Self Righting he mentioned that it would help the bot not to get on it's side, which is true I guess but from what I've seen you will land on the side some time anyways, so better be prepared for that)