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Robot Arena => Showcases => Stock Showcases => Topic started by: Hi5er on June 14, 2016, 05:48:34 PM

Title: Hi5's Stocktacular Bots
Post by: Hi5er on June 14, 2016, 05:48:34 PM
Hi guys, I thought I would create a showcase page so I can show off some of my "comeback" creations if you will.

From my welcome page you will know that I haven't picked up the theoretical screwdriver since 2010... So let's see what the ol mouse clickers can muster up...

Project #1 (Utilizing a "Drum" Style Weapon) Complete

Failed Project Archive Ongoing

Any comments on the above would be greatly appreciated, I will certainly be looking to refine these designs further where I can.

Cheers,
~Hi5
Title: Re: Hi5's Stocktacular Bots
Post by: 09090901 on June 14, 2016, 05:55:04 PM
The reason shiny hubs won't move your bot is because you have the sharp side of the ztek against the groubd. Rotate the zteks so that the flat side is parallel to the ground, and you'll be able to use them.
Title: Re: Hi5's Stocktacular Bots
Post by: Hi5er on June 14, 2016, 06:06:48 PM
The reason shiny hubs won't move your bot is because you have the sharp side of the ztek against the groubd. Rotate the zteks so that the flat side is parallel to the ground, and you'll be able to use them.

Awesome, thanks.

For some reason the only place I can place the zteks is in their current position. Must be how I've placed the base plates... I'll have a fiddle around tomorrow.
Title: Re: Hi5's Stocktacular Bots
Post by: Sage on June 14, 2016, 06:13:35 PM
Yeah - they are wider at the sides, so the reason the wheels don't touch the ground with you have them rotated them this way is the same reason as why they intersect with your chassis when you rotate them the other way
Title: Re: Hi5's Stocktacular Bots
Post by: kill343gs on June 14, 2016, 07:19:23 PM
They look savage though. My favorite bot type by far.
Title: Re: Hi5's Stocktacular Bots
Post by: Hi5er on June 15, 2016, 03:15:32 AM
Yeah - they are wider at the sides, so the reason the wheels don't touch the ground with you have them rotated them this way is the same reason as why they intersect with your chassis when you rotate them the other way

Thanks mighty Sage! From further testing I actually like the grannies as they allow for movement upside down and can be used to self right off a wall, on his side and sometimes when he's on his back.

They look savage though. My favorite bot type by far.

Really savage!

On Conundrum there's 2x Zteks with 2x Disc extenders. On each disk are 12 black 20cm extenders, each with 6 razors on them, giving each ZTek 24 Razors for a total of 48 Razors on the weaponry, due to weight limitations I think I had to remove like 4 or 5 to fit the ram plates on for some much needed protection... But it's still a beast and a great juggler!
Title: Re: Hi5's Stocktacular Bots
Post by: Mystic2000 on June 15, 2016, 11:01:20 AM
that thing sure looks frightening, i may have an idea for a more stable setup for DrumbleDore, but i first need to test it, i'll post it either here or in my showcase if it happens to be working, i'm wondering how Conundrum fares against HS tho...
Title: Re: Hi5's Stocktacular Bots
Post by: Hi5er on June 15, 2016, 02:04:22 PM
that thing sure looks frightening, i may have an idea for a more stable setup for DrumbleDore, but i first need to test it, i'll post it either here or in my showcase if it happens to be working, i'm wondering how Conundrum fares against HS tho...

Let me know what you find out!

I just redownloaded the Starcore AI v1 pack and took on all the HS's I could find and came away successful!


I'm finding that VS's give it some grief though as the "Drum" is practically solid and if it gets hit it does knock the bot quite far up in the air and it's very open to this because you have to keep the bottom of the drum clear... Or do you... hmmm...

The best defense is a solid offense in this case tho as the sheer number of razors seem to rip most weapons apart at the moment... Maybe this won't be the case in some of the later editions... The testing continues.
Title: Re: Hi5's Stocktacular Bots
Post by: Badger on June 15, 2016, 02:09:37 PM
Try starcore v4 and using the combat arena with hazards off (or the DSL tournament arena)
Title: Re: Hi5's Stocktacular Bots
Post by: 09090901 on June 15, 2016, 02:21:09 PM
Try starcore v4 and using the combat arena with hazards off (or the DSL tournament arena)
Just to add on to this incase you're going to download it, make sure you the install V3 first. V4 lacks the UI files for the extra three AI bots per team and you won't be able to fight some of the more well known bots in V4.
Title: Re: Hi5's Stocktacular Bots
Post by: Hi5er on June 15, 2016, 02:39:23 PM
Try starcore v4 and using the combat arena with hazards off (or the DSL tournament arena)

No worries, I'll give it a bash.

I always play with hazards turned off, but I dislike the camera angles quite a lot in this game, but I always seem to find one I like in the Octagon.

Try starcore v4 and using the combat arena with hazards off (or the DSL tournament arena)
Just to add on to this incase you're going to download it, make sure you the install V3 first. V4 lacks the UI files for the extra three AI bots per team and you won't be able to fight some of the more well known bots in V4.

Thanks for the heads up :)

EDIT:
I have yet to beat anything in Starcore 4 with either of my bots. Drumbledore causes a lot more damage but so far he's flipped himself over 100% of the time with his stupid glitchy drum haha.

Edit 2:
I'm clearly terrible at this haha... Still no win. The drum doesn't have enough protection and all the bots seem to have a really tiny chassis that I cant reach with the current weapon set up. May have to go for a rebuild, reduce the size of the drum and add more frontal protection.
Title: Re: Hi5's Stocktacular Bots
Post by: Scrap Daddy on June 15, 2016, 06:52:49 PM
always cool to see someone get trashed by v4 and have to think of new ways to beat the ai. that's the beauty of stock. :')
Title: Re: Hi5's Stocktacular Bots
Post by: Hi5er on June 16, 2016, 03:00:59 AM
always cool to see someone get trashed by v4 and have to think of new ways to beat the ai. that's the beauty of stock. :')

It's crazy how much some of the robots cram in with snapper loading and all the other glitches.

The HS's in Starcore are something else... I'm putting the drum project on hold while I try and come up with a way to beat HS's head on... The tiny chassis set ups mean they have protection from all sides which is annoying, a lot sport casters on the bottom too... But they all seem to have pretty exposed tops...
Title: Re: Hi5's Stocktacular Bots
Post by: Mystic2000 on June 16, 2016, 03:50:20 AM
you getting destroyed by SCV4 is exactly what happened when i tested my setup against ASAI (an even more dangerous pack than SCv4 made by MrAS), it IS pretty damaging, but jeez the thing is super unstable, i'm starting to think that snapper setups can't really be made stable with drums, i'll do one last try using servos, and if not i'll just try a static setup somehow, if you need frontal protection, then maybe you could use caster armor on the front, dunno really, i never built drums before
Title: Re: Hi5's Stocktacular Bots
Post by: Hi5er on June 16, 2016, 04:29:03 AM
you getting destroyed by SCV4 is exactly what happened when i tested my setup against ASAI (an even more dangerous pack than SCv4 made by MrAS), it IS pretty damaging, but jeez the thing is super unstable, i'm starting to think that snapper setups can't really be made stable with drums, i'll do one last try using servos, and if not i'll just try a static setup somehow, if you need frontal protection, then maybe you could use caster armor on the front, dunno really, i never built drums before

Its pretty heartbreaking haha, now I know how IRL bots feel going up against Razor and Hypnodisc... You spend ages on a design and BAM, ripped to shreds lol.

Stability is a huge issue... Front protection is needed, but the weight of the drum is so substantial it hogs the limit. My next attempt would be to reduce the drum size to 2 extenders per disk.

At the moment the setup is:
Baseplate x2 (8)
ZTek x2 (60)
Disc x2 (30)
Extenders x24 (48)
Razor Blades x48 (366)
Total - 512

Maybe a setup of:
SnapperII x2 (26)
ZTek x2 (60)
Disc x2 (30)
Extenders x16 (32)
Razor Blades x32 (224)
Total - 372

would be better to allow more weight for protection. But the stability issue is still a concern... Maybe a longer, flatter design would help and moving the drum as close to the ground as possible without the razors scraping along the floor?
Title: Re: Hi5's Stocktacular Bots
Post by: Mystic2000 on June 16, 2016, 04:40:52 AM
honestly the biggest reason your static setup is heavier is because you have 16 more razors on it, if you reduce it to 32 razors, keep it static, and use the gained weight to buff the armor, that may work
Title: Re: Hi5's Stocktacular Bots
Post by: Hi5er on June 16, 2016, 06:01:50 AM
honestly the biggest reason your static setup is heavier is because you have 16 more razors on it, if you reduce it to 32 razors, keep it static, and use the gained weight to buff the armor, that may work

It may work, I feel like it will be much less destructive though - what do you think?
Title: Re: Hi5's Stocktacular Bots
Post by: Mystic2000 on June 16, 2016, 06:14:05 AM
it certainly will lose part of it's punch, but the extra stability will most likely be worth it cause at least you won't bounce all over the place and be able to actually bring that drum into play.
Title: Re: Hi5's Stocktacular Bots
Post by: Hi5er on June 16, 2016, 10:12:16 AM
it certainly will lose part of it's punch, but the extra stability will most likely be worth it cause at least you won't bounce all over the place and be able to actually bring that drum into play.

If it can only manage 32 Razors, surely a 36HS will outclass it in every way annoyingly? Thus little point using a drum in the first place in which case - damn I want this thing to work!!
Title: Re: Hi5's Stocktacular Bots
Post by: Squirrel_Monkey on June 16, 2016, 10:52:13 AM
The idea is not to outweapon a 36HS, it's to keep your weapons alive and hit the tribars/motors to deweapon them.
Title: Re: Hi5's Stocktacular Bots
Post by: 09090901 on June 16, 2016, 12:30:52 PM
HS in general counter VS and to an extent drums, not much you can do about it.

Buffing up your armor would be a good move. You could also try a drum setup like this if you learn how to axle load
It protects the weapons far better than your current setup.
Title: Re: Hi5's Stocktacular Bots
Post by: Hi5er on June 16, 2016, 04:04:38 PM
The idea is not to outweapon a 36HS, it's to keep your weapons alive and hit the tribars/motors to deweapon them.

In which case would you have the drum spinning downwards in order to come down on top of the motors etc?

I currently have it spinning upwards to try and force the opponent up in the air etc...

HS in general counter VS and to an extent drums, not much you can do about it.

Buffing up your armor would be a good move. You could also try a drum setup like this if you learn how to axle load
It protects the weapons far better than your current setup.

I looked at that and thought: ah! easy! I can see how to setup the snappers to get a drum like that and then I saw the baseplates... Guess I'm off to the tutorial section...!
Title: Re: Hi5's Stocktacular Bots
Post by: Squirrel_Monkey on June 16, 2016, 04:15:47 PM
The idea is not to outweapon a 36HS, it's to keep your weapons alive and hit the tribars/motors to deweapon them.

In which case would you have the drum spinning downwards in order to come down on top of the motors etc?

I currently have it spinning upwards to try and force the opponent up in the air etc...
Yeah, up is good so you hit the underside where there aren't usually any weapons
Title: Re: Hi5's Stocktacular Bots
Post by: Hi5er on June 16, 2016, 06:16:25 PM
The idea is not to outweapon a 36HS, it's to keep your weapons alive and hit the tribars/motors to deweapon them.

In which case would you have the drum spinning downwards in order to come down on top of the motors etc?

I currently have it spinning upwards to try and force the opponent up in the air etc...
Yeah, up is good so you hit the underside where there aren't usually any weapons

I'll keep that the same for now then and I guess I'll have to go back to the drawing board design wise.

2 straight days without a win though, it's becoming rather tedious.
Title: Re: Hi5's Stocktacular Bots
Post by: Hi5er on June 23, 2016, 06:43:31 AM
I decided to go back to the drawing board with Conundrum. The damage potential was a bit too small by today's standards and I wanted to see if I could fix the stability issues I was having with Drumbledore so the drum could be mounted on a servo or snapper.

Gaining inspiration from the renowned Neglected Waterbug, I was able to come up with this...

Conundrum v2.0
(https://s31.postimg.org/gjktkubuz/Conundrum_Outside1.png)
(https://s31.postimg.org/5hfqmehsb/Conundrum_Inside1.png)
(https://s31.postimg.org/9f30bt4ln/Conundrum_Inside2.png)

He has the added benefit over his first iteration, by actually managing to get a KO on some of the Starcraft v4.0 bots haha! It's nice to get some wins I have to say... At least now I know i'm not completely useless!

Title: Re: Hi5's Stocktacular Bots
Post by: Mystic2000 on June 23, 2016, 11:03:56 AM
well, it seems you've managed to make a design that can at least kill a couple things, i do have some things to say:

-that pointy tip at the back which i assume is for stability, can be removed or at least made lighter
-what i assume to be blades coming from under the ramplates and protecting the z-teks can most likely be removed too
-that strange mace mount on your wedges may be detrimental to it's wedginess
-the razors protecting the sides are too fragile to be effective, change them for irons
-try to get rubber wheels for better ground clearance

this is my opinion at least, better experienced members may say otherwise (in which case i advise you to follow their direction rather than mine)
Title: Re: Hi5's Stocktacular Bots
Post by: kill343gs on June 23, 2016, 04:56:13 PM
I definitely thought of NWB as soon as I saw the pictures.
Title: Re: Hi5's Stocktacular Bots
Post by: Jet-speed on June 23, 2016, 10:26:53 PM
Looking pretty solid tbh. I'd make it a habit to drop the use of the T/Angle connectors. As Mystic mentioned, the rear spike + connector could easily just be replaced by an extender, but ideally stability would come from positioning the drum further forward. As far as I can see, those T connectors you have connecting the maces (and arguably the maces themselves) are completely pointless and could be accomplished by rotating the wedge extender and feeding it off that.

I'd also question the application of maces in general in this scenario, they're a good weapon with no normals sure, but I feel that ditching them in favour of even just one more razor tip (in line with the others) in their place would probably be more effective.

You could also try shortening the plow extender by one notch and then placing the plow back on upside down (so the scoop is facing upwards). It should still form the trap that you're going for and maybe having it lower to the ground would help with tipping, but that's just a thought.
Title: Re: Hi5's Stocktacular Bots
Post by: Hi5er on June 24, 2016, 07:12:07 AM
well, it seems you've managed to make a design that can at least kill a couple things, i do have some things to say:

-that pointy tip at the back which i assume is for stability, can be removed or at least made lighter
-what i assume to be blades coming from under the ramplates and protecting the z-teks can most likely be removed too
-that strange mace mount on your wedges may be detrimental to it's wedginess
-the razors protecting the sides are too fragile to be effective, change them for irons
-try to get rubber wheels for better ground clearance

this is my opinion at least, better experienced members may say otherwise (in which case i advise you to follow their direction rather than mine)

It seems I have! More historic than the results of the EU referendum...

In my testing the "Tail" for stability is better kept included, but an extender is too weak and just snaps off. An iron spike is too long, so the pointed spike seems to be working best. It keeps the wedge down.

I'm inclined to agree with you regarding the maces and blades etc. I'm tempted to rebuild this with more drive as I think that is the one area this bot definitely falls short, although it gets under robots, it doesn't always have enough force to get them up it's wedge.

 Finally, the razors on the side and shinnies are due to weight restrictions, not sure where this could be salvaged from if I intend to make it 4 wheel drive?

I definitely thought of NWB as soon as I saw the pictures.

The man figured out the way to stabalise a drum on a servo - The lowly tribar was the answer, however my chassis shape is unique, as is the drive and weaponry (compared to NWB at least).

Looking pretty solid tbh. I'd make it a habit to drop the use of the T/Angle connectors. As Mystic mentioned, the rear spike + connector could easily just be replaced by an extender, but ideally stability would come from positioning the drum further forward. As far as I can see, those T connectors you have connecting the maces (and arguably the maces themselves) are completely pointless and could be accomplished by rotating the wedge extender and feeding it off that.

I'd also question the application of maces in general in this scenario, they're a good weapon with no normals sure, but I feel that ditching them in favour of even just one more razor tip (in line with the others) in their place would probably be more effective.

You could also try shortening the plow extender by one notch and then placing the plow back on upside down (so the scoop is facing upwards). It should still form the trap that you're going for and maybe having it lower to the ground would help with tipping, but that's just a thought.

I can see what you're saying there (with the maces on the T Connectors), and this shouldn't take much editing at all to pull that off, which would save 10kg straight off the bat.

I take it you mean the maces on the inside of the drum in your next point? I attached them here as thanks to the rule of 7 I couldn't attach another extender on the current setup so maces seemed like the best option here.

The plough isn't what I was hoping for to be honest, so I'm still playing with it's position for sure.

Thanks for the comments all.
Title: Re: Hi5's Stocktacular Bots
Post by: Pwnator on June 24, 2016, 08:17:15 AM
Regarding the stability, the simplest way to avoid resorting to unnecessary extender work and useless weapons is to expand the chassis base (like the rear, for example). Taper off the top layer if you're not attaching anything to that part of the baseplate. In general, HWs care the least about empty space and would love to have tons of HP and external armor. Also, good gutrippers tend to be low, wide, and fast.

Finally, NWB's design is actually quite outdated, despite its capabilities. The servo-tribar setup is very heavy and would not adapt well to a drum setup since drums use more weapons than jugglers, which forces you to use 2WD. Try a static setup for lightness - if that doesn't work, try using a Snapper II (you can still mount your plow here too). Your priority is still stability, though. Keep revising the setup until the weapon system doesn't shake the bot.

You're getting there!
Title: Re: Hi5's Stocktacular Bots
Post by: Hi5er on June 27, 2016, 03:21:14 AM
Regarding the stability, the simplest way to avoid resorting to unnecessary extender work and useless weapons is to expand the chassis base (like the rear, for example). Taper off the top layer if you're not attaching anything to that part of the baseplate. In general, HWs care the least about empty space and would love to have tons of HP and external armor. Also, good gutrippers tend to be low, wide, and fast.

Finally, NWB's design is actually quite outdated, despite its capabilities. The servo-tribar setup is very heavy and would not adapt well to a drum setup since drums use more weapons than jugglers, which forces you to use 2WD. Try a static setup for lightness - if that doesn't work, try using a Snapper II (you can still mount your plow here too). Your priority is still stability, though. Keep revising the setup until the weapon system doesn't shake the bot.

You're getting there!

Thanks for the comments pwnator!

I tried mounting the durm on a SnapperII but whatever I did, the thing would shake about hopelessly... The servo - tribar combination, for whatever reason, maintains stability a hell of a lot more. On this basis, perhaps a static, more weapon setup is still the way to go, despite the extra speed of mounting on a servo; I guess I'll keep playing.

I would like to make a proto type of a much lower, faster design, but utilising the flat (yellow) servo and a tribar, so I can mount the drum lower. Again, this would still be heavy, but I feel like it would make a good experiment nonetheless.

Final notes... I completely forgot bigger chassis = more hp! Its been a while... I have now mastered the effe glitch and snapper loading  through these designs which will hopefully make building bots later down the line much easier.
Title: Re: Hi5's Stocktacular Bots
Post by: Hi5er on July 19, 2016, 05:08:49 PM
Hi all, with the recent success of my drum bot in Thrack's Tricycle Takedown tournament, I thought I should update my showcase with the Conundrum iteration that I entered (as well as my 5 wheel drive concept bot that didn't make the cut!)

Presenting Conundrum v6!
(https://s32.postimg.org/je69hv96t/Conundrumv6_Outside1.png)
(https://s32.postimg.org/a3u5ebyh1/Conundrumv6_Inside1.png)
(https://s32.postimg.org/7nsc0hged/Conundrumv6_Inside2.png)
(With Plow removed to help show innards more clearly)

Features:
3x HP ZTek Drive (The gimmick of the tournie was to use robots with an odd number of wheels)
2x Stacked Supervolts for the power
8x Maces and 16x Razors mounted to two HP Ztek Motors for the Weaponry.

Due to the results I think this can certainly be classed as a success. I've tried to take a few pictures to show the innards. Criticism and comments welcome!

----------

And the bot that didn't make the cut!

(https://s31.postimg.org/vd581rbyz/Spank_Tank_Outside1.png)
(https://s31.postimg.org/kmhlg2ycb/Spank_Tank_Inside1.png)
(https://s31.postimg.org/4001705ej/Spank_Tank_Inside2.png)
(https://s31.postimg.org/l1sv93k9n/Spank_Tank_Inside3.png)

Features:
5x HP ZTek Drive (Consequently, this bot would have been the only entrant to not use 3 wheels... Pity!)
Top and Side armour
24x Iron Spikes and 4x Single Ice Pick's as ramming weapons
2x Stacked Supervolts for the power
Invertible

The thought process was: I assumed everyone would make a 3 wheel bot, hence if I made a bot with 5 wheels it would have the best drive in the tournament... That uses a lot of weight however. The most efficient weapon system in the game is a ram setup, so I thought, heck, why not.

The main problem with this guy is he span around in circles a lot. The opening charge when the match started was insanely strong but after that it can't seem to drive in a straight line very often. Very fun though and I really like the design, not sure why, think the side armour plates just appeal to me and it all seems to fold together nicely, when I rotated the snappers to adjust something in the centre it felt like I was taking it apart or "removing the hood" or something, whatever.

OP updated too.
Title: Re: Hi5's Stocktacular Bots
Post by: Badger on July 19, 2016, 05:17:57 PM
Very cool rammer there.
Title: Re: Hi5's Stocktacular Bots
Post by: Hi5er on July 19, 2016, 05:28:47 PM
Very cool rammer there.

Thanks mate!

If looks could kill I'd be laughing... He just wasn't all that good in testing!  :(
Title: Re: Hi5's Stocktacular Bots
Post by: WeN on July 20, 2016, 02:58:49 AM
Conundrum v6 look powerful
Title: Re: Hi5's Stocktacular Bots
Post by: Hi5er on July 20, 2016, 06:17:38 AM
Conundrum v6 look powerful

Thanks man :)

Definitely worked well!
Title: Re: Hi5's Stocktacular Bots
Post by: R01 on July 20, 2016, 11:55:43 AM
Other people ninja'd me to the reply but nice seeing that.
Was there a Conundrum 3,4 or 5 as well, I see the project is finished but if you do your next drum bot, any plans to sticking to that three wheel drive or would 2wd with more weapons be better?(it's interesting how such contests might give people new ideas).

The drum sure was strong. As for the glitch, I'm actually ok with that, after seeing the stock glitches I gotta say that I'm fine with them used, personally I still try to avoid some but burst motors clipping into other things or axle loading is fine(the first one is used by some Atomizer versions anyways, mostly because pistons are so bulky to fit inside the chassis, think the same can be said about maces) so the big difference is competitive vs non competitive designs.

So that's how that rammer looked, was wondering about it. Seeing how good Conundrum was and how you had this spare bot I really thought that you were a veteran, makes me wonder what posts you did back when you were first online. Kinda expected only 3 wheels in the tournament because of weight but hoped that some joke bots would possibly have more. I get what you mean with sliding off the top plate, I actually built something similar to test for the new tournament, having the wheels on snapper II's, did yours have about 5 seconds each time you went back into the botlab?(dunno what really happened with mine there).

One guess that I have about the wheels is that they get stuck, with F12 you can enable wireframe hitboxes, maybe you can then see what's going on(the only other thing would be that the wheels start not touching the ground). One odd glitch I once had happen during building of a different bot is that one motor didn't seem to work, so I had to disable one of 4 to drive forward, later placed all of those again and they worked flawlessly, spinning when driving backwards still seems to happen common with no real way to fix. But doubt this has something to do with this.
Title: Re: Hi5's Stocktacular Bots
Post by: Hi5er on July 21, 2016, 03:11:55 AM
Other people ninja'd me to the reply but nice seeing that.
Was there a Conundrum 3,4 or 5 as well, I see the project is finished but if you do your next drum bot, any plans to sticking to that three wheel drive or would 2wd with more weapons be better?(it's interesting how such contests might give people new ideas).

The drum sure was strong. As for the glitch, I'm actually ok with that, after seeing the stock glitches I gotta say that I'm fine with them used, personally I still try to avoid some but burst motors clipping into other things or axle loading is fine(the first one is used by some Atomizer versions anyways, mostly because pistons are so bulky to fit inside the chassis, think the same can be said about maces) so the big difference is competitive vs non competitive designs.

So that's how that rammer looked, was wondering about it. Seeing how good Conundrum was and how you had this spare bot I really thought that you were a veteran, makes me wonder what posts you did back when you were first online. Kinda expected only 3 wheels in the tournament because of weight but hoped that some joke bots would possibly have more. I get what you mean with sliding off the top plate, I actually built something similar to test for the new tournament, having the wheels on snapper II's, did yours have about 5 seconds each time you went back into the botlab?(dunno what really happened with mine there).

One guess that I have about the wheels is that they get stuck, with F12 you can enable wireframe hitboxes, maybe you can then see what's going on(the only other thing would be that the wheels start not touching the ground). One odd glitch I once had happen during building of a different bot is that one motor didn't seem to work, so I had to disable one of 4 to drive forward, later placed all of those again and they worked flawlessly, spinning when driving backwards still seems to happen common with no real way to fix. But doubt this has something to do with this.

There was a Conundrum v3/4/5, but they were experiments of mounting the drum on different things, each of them were either mildly successful, or a downright fail, but none that I feel are worthy of a publish due to their lack of effectiveness or refinement.

Interestingly, I think the 3 wheel drive works incredibly well for conundrum as it is now, the extra pushing power over 2 wheels and saving that extra 42kgs for not being 4 wheel drive seems to strike a nice balance, power supply is never an issue either.

What I posted back when I first joined is better left forgotten I think  :laughing I saw Wen managed to find an old DSL showcase of mine (with 1 bot in it!), but again, I was primarily stock back then as well and I don't recall making anything note worthy...

Maybe that's what causes the spinning on my rammer... Maybe I'll post a video some point of it in action so you can see what I mean. I assumed because the wheels are perfectly aligned (due to being on a T connector) it shouldn't be a balancing issue, so maybe it is some weird glitch - And yes, it does take a fair while to load from the bot lab!

Thanks for the comment bud,
Title: Re: Hi5's Stocktacular Bots
Post by: R01 on July 21, 2016, 11:56:04 AM
There was a Conundrum v3/4/5, but they were experiments of mounting the drum on different things, each of them were either mildly successful, or a downright fail, but none that I feel are worthy of a publish due to their lack of effectiveness or refinement.

Interestingly, I think the 3 wheel drive works incredibly well for conundrum as it is now, the extra pushing power over 2 wheels and saving that extra 42kgs for not being 4 wheel drive seems to strike a nice balance, power supply is never an issue either.

What I posted back when I first joined is better left forgotten I think  :laughing I saw Wen managed to find an old DSL showcase of mine (with 1 bot in it!), but again, I was primarily stock back then as well and I don't recall making anything note worthy...

Maybe that's what causes the spinning on my rammer... Maybe I'll post a video some point of it in action so you can see what I mean. I assumed because the wheels are perfectly aligned (due to being on a T connector) it shouldn't be a balancing issue, so maybe it is some weird glitch - And yes, it does take a fair while to load from the bot lab!

Thanks for the comment bud,
Aww, would've liked to see those, then again I can understand, have had many failed experiments as well. Hoped I could see how it changed from this short to a rather long chassis system.
Nice to see that the 3wd works great, I guess if this was in normal stock, people would most likely question what the 3rd drive had to do in that bot, having contests like that or doing experimental bots really shows people new stuff, so who knows, maybe we will see more 3wd stuff in the future?

I saw the DSL thread as well, dunno if it was via Wen's link(no idea where he posted it) the bot doesn't actually look bad, also you didn't upload any of the other stock bots?

Perfectly aligned wheels shouldn't cause trouble as far as I know, might want to try bigger wheels for testing. Hmm, so do the wheels cause the game to load that long or what? Something put on SnapperII's seems to cause it, we both had it happen with drive and HP Zteks work fine themselves.
Title: Re: Hi5's Stocktacular Bots
Post by: Hi5er on August 13, 2016, 01:28:48 PM
Wow... I haven't posted here since July...! I've had a bit of builders block lately, that combined with a lot of failed experiments in the bot lab and a few other failed designs have really set me back lately.

A good tournament is just what I needed I think, something to focus on.

Here's my entry for a stock MW tournament:

(https://s9.postimg.org/sbqgjoiq7/Insides1.png)
(https://s9.postimg.org/juvjmi3f3/Outsides1.png)

Sticking with the drum theme, here's my attempt at a MW version. It won in it's first challenge match against Redace, but will be interesting to see how it fairs against some other designs.

The Iron spikes let it self right if it gets flipped on it's side. I could replace them with extenders, but it only saves about 12 Kg, if you can think of something useful I can use that weight for, let me know!
Title: Re: Hi5's Stocktacular Bots
Post by: 090901 on August 13, 2016, 01:48:49 PM
You could make the bot wider with that extra weight, that would probably help keep it from getting on its side in the first place and probably help a bit against HS
Title: Re: Hi5's Stocktacular Bots
Post by: R01 on August 13, 2016, 04:46:39 PM
Finally, I was wondering when you would put that bot up here and thought about asking.
Hey wait, this isn't actually the version that fought Redace(would've loved to see a picture of that), that one had razors on the front(which I really liked and was fitting with the bot theme. Were that many self righting problems?)
I've been having some issues building something efficient as well(minus that one MW, check my thread if you want to see what I've been up to lately.)
You didn't mention it's name(Redrum?) it's ran from one supervolt I guess?
With the red color and that bracket it really had a devil like look, and the only thing I'd change is move the anchor for the bracket a bit lower so that it doesn't float in the air/possibly put an extender(maybe you just have the weight) just as a visual detail? And if possible the Razors because I really loved the look that the bot had.

You could make the bot wider with that extra weight, that would probably help keep it from getting on its side in the first place and probably help a bit against HS
Wider? Unless you extend the chassis on layer two so that it's like this: \ |  | / it won't really help with self righting and even then you can get stuck easily(you will sometimes end up on the side, no matter what), I think the spikes are a nice decoration and help a lot with that. Since extenders only have 100? HP and weapons have 1000 they're more stable as well.
Title: Re: Hi5's Stocktacular Bots
Post by: 090901 on August 13, 2016, 05:58:01 PM
more width = lesss likely to get owned by hs and sns and will more stable, plus i never said it had anything to do with self righting.
Title: Re: Hi5's Stocktacular Bots
Post by: Hi5er on August 15, 2016, 03:21:48 AM
Finally, I was wondering when you would put that bot up here and thought about asking.
Hey wait, this isn't actually the version that fought Redace(would've loved to see a picture of that), that one had razors on the front(which I really liked and was fitting with the bot theme. Were that many self righting problems?)

Yeah heh heh, I can't believe I left it this long since my last update here... I liked the design of the other one too, but having a drumbot seems to make havoks more common... It's weird, but the bracket and the 2 razors would always perfectly balance me on my side, which to be honest, when you're owning someone and the game bugs out, it is really frustrating; the irons have fixed the issue from my testing.

I've been having some issues building something efficient as well(minus that one MW, check my thread if you want to see what I've been up to lately.)
You didn't mention it's name(Redrum?) it's ran from one supervolt I guess?

The name is "Murder" backwards, like in the film "The Shining". In the film this guy basically goes nuts and starts writing RedRum, RedRum everywhere and it's not until it is shown in a mirror, that is revealed that the word is Murder backwards... RedRum/Murder, the bot got a red coat of paint :) (blood, but also fits), but as it's a drum bot as well, it's pronounced Re-Drum as a bit of a play on words.

With the red color and that bracket it really had a devil like look, and the only thing I'd change is move the anchor for the bracket a bit lower so that it doesn't float in the air/possibly put an extender(maybe you just have the weight) just as a visual detail? And if possible the Razors because I really loved the look that the bot had.

There might be a way to position the razors so as not to get it stuck on it's side, because I agree it did look good... And if I remember rightly, I think the bracket does have a single 20cm extender below it? I could be wrong...

You could make the bot wider with that extra weight, that would probably help keep it from getting on its side in the first place and probably help a bit against HS
Wider? Unless you extend the chassis on layer two so that it's like this: \ |  | / it won't really help with self righting and even then you can get stuck easily(you will sometimes end up on the side, no matter what), I think the spikes are a nice decoration and help a lot with that. Since extenders only have 100? HP and weapons have 1000 they're more stable as well.

I suppose I could do a few tests that way, as it stands though, the drum sits (almost) perfectly in the middle of the bot, which helps a lot with stability, I essentially built the design around how big I would need the gap in the middle of the two wedges and went from there. HS do own it unfortunately... Not sure if there is much I can do about that in all honesty.
Title: Re: Hi5's Stocktacular Bots
Post by: R01 on August 16, 2016, 08:38:16 AM
Yeah heh heh, I can't believe I left it this long since my last update here... I liked the design of the other one too, but having a drumbot seems to make havoks more common... It's weird, but the bracket and the 2 razors would always perfectly balance me on my side, which to be honest, when you're owning someone and the game bugs out, it is really frustrating; the irons have fixed the issue from my testing.
I can imagine the position that it gets stuck in, I guess it also gets stuck on it's side if there are no Razors. Can you place the baseplate anchors over the battery? Would be interesting to see what happens if the Razors are that far back or what happens if you keep them at the current position but swap the irons with Razors.

Quote
The name is "Murder" backwards, like in the film "The Shining". In the film this guy basically goes nuts and starts writing RedRum, RedRum everywhere and it's not until it is shown in a mirror, that is revealed that the word is Murder backwards... RedRum/Murder, the bot got a red coat of paint :) (blood, but also fits), but as it's a drum bot as well, it's pronounced Re-Drum as a bit of a play on words.
Oh, I didn't originally ask where the name came from(it just wasn't mentioned anywhere in the showcase) but that's interseting, always thought it was Red-Drum written in a fancy way. Something tells me that this isn't exactly a movie that I'd enjoy too much, but I like the name idea.

Quote
There might be a way to position the razors so as not to get it stuck on it's side, because I agree it did look good... And if I remember rightly, I think the bracket does have a single 20cm extender below it? I could be wrong...
The 20cm extender just blended in so well with the bucket, thought it was the same part. I'd just lower the baseplate anchor by one or two points so that the extender actually connects to the chassis, don't think it would effect the combat performance by too much.
I also noticed that you're using a 140cm extender now?(old one was 120 I think) I don't know if having a longer wedge like that helps a drumbot, having it closer might help with gutripping so that the bot will land on the chassis wedges/drum after the impact instead of on the extender.

Quote
I suppose I could do a few tests that way, as it stands though, the drum sits (almost) perfectly in the middle of the bot, which helps a lot with stability, I essentially built the design around how big I would need the gap in the middle of the two wedges and went from there. HS do own it unfortunately... Not sure if there is much I can do about that in all honesty.
I've noticed how fast the drums spin and seeing how RA2 does have at least a bit of Gyroscopic forces I think that's what helps with it. What 090901 said is usually true but since this has rather steep wedges I don't think it's going to help too much(also while he didn't mention Self Righting he mentioned that it would help the bot not to get on it's side, which is true I guess but from what I've seen you will land on the side some time anyways, so better be prepared for that)

Don't think there's anything you can do against HS, but I like the bot like it is.