gametechmods
Robot Arena => Showcases => Stock Showcases => Topic started by: GoldenFox93 on May 02, 2010, 04:18:01 PM
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Wow, how I managed to accumilate over 900 posts without one of these, I'll never know.
Anyway, I'll post something in a few moments. I just need to get pictures.
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As soon as you showcase something, you're in BTTB.
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As soon as you showcase something, you're in BTTB.
Thanks for pointing it out! Anyway, I've been waiting a long time to showcase something. And here it is-
(http://j.imagehost.org/0726/rusty1.png) (http://j.imagehost.org/view/0726/rusty1)
RUSTED SYRINGE
And insides-
(http://j.imagehost.org/0719/rusty2.png) (http://j.imagehost.org/view/0719/rusty2)
As you've probably guessed already, Rusted Syringe is a rammer. It's pretty quick, and has three rows of pointy spikes on black bars, so is durable as well as powerful.
Armour is DSA.
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You only need 2 blacks for this, and make the chassis a bit smaller.
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Is it invertable?
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You only need 2 blacks for this, and make the chassis a bit smaller.
I appreciate how you see it Triton, but I put the extra battery in there as a means of making sure it runs effectively, as well as to prevent it overbalancing and lifting the rear wheels off the ground (It happened to a previous version of this machine). Besides, it was also used as part of the "Build to the weight limit" rule I see so often on here.
But thanks anyway. I'll see where I can implement them in a different version.
Is it invertable?
And Stag, yes it is invertable. It took a bit of adjusting to get it that way, mind you :approve:
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You only need ONE black for this.
If spinmotors take 100 amps each, and blacks give out 800, then 6 motors only need 1 black. For 36HS you want two because the spin motors have a lot of weight on them and you need max power for longer, but with rammers you really only need the first ram to be at max.
Use the rest of the weight on weapons or armor.
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I put the extra battery in there as a means of making sure it runs effectively, as well as to prevent it overbalancing and lifting the rear wheels off the ground
Remove the battery at the front. =)
Also, I've noticed that in the bot lab, as you're selecting the height of your chassis, if you slide the slider all the way down, then slowly move it upwards six clicks, that is almost exactly the same height as the Z-Teks, so that would make your bot invertible, even with rubbers.
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@ NFX:
You only need 5 clicks.
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Do you? I tried that once and it didn't work. Perhaps I'm doing it wrong.
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The bottom level can vary by one click.
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While 1 black will power this fully, it clearly is insufficient for total battery power.
3 is too much though, just use 2 (or 1 black and 1 nifty)
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Thanks for the tips, guys. Maybe I'll post an improved version at some point.
But for now, I'll post something new in a few moments.
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BUMP
Right. It's a bit overdue, but here's my second showcased heavyweight-
(http://j.imagehost.org/0635/landmine1.png) (http://j.imagehost.org/view/0635/landmine1)
LANDMINE (And yes, I finally updated my Starcore = P)
I think this one's pretty good. Sure it's underweight, but it's pretty quick, well-armoured at the front, and can beat up the Starcore 2 AI convincingly, being able to take out most of the heavyweights in between 1-3 hits. Armour is DSA.
(http://j.imagehost.org/0869/landmine2.png) (http://j.imagehost.org/view/0869/landmine2)
And there's an inside view. Though it might not look like it, those rubber wheels allow it to run upside down. The spikes allow it to self-right, too.
Although I think it's pretty good, I'd like to put a third plate in the gap at the front, at the same level as the others. Any tips?
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Stick to the weight limit. At the moment, other bots have up to 150kg+ more weapons than you. You can shrink the chassis by stacking the blacks and overlapping the wheels and the Hp Zteks via axle loading. Add more weapons on the DDTs and add some side protection. HSes will tear them apart.
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Just add armor dude. As much as you can.
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Just add armor dude. As much as you can.
OK guys, I'll see what I can put on. I actually based its appearance on Rebel from Starcore 3.
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Are you sure you don't mean Rebel? That's who I based the original Halestorm around. =P
But try to stack the Blackvolts, definitely.
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Are you sure you don't mean Rebel? That's who I based the original Halestorm around. =P
But try to stack the Blackvolts, definitely.
Oh right. Must be getting senile in my old age, don't you think? :approve:
Anyway, I can assure you I did try to stack the batteries, but it just didn't seem to work. I can stack pinks, but not the other two to any particular effect.
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I'm pretty sure you can stack any batteries, it's just a case of trial and error. I once managed to stack 3 Niftys in one spot. =)
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Anyway, I can assure you I did try to stack the batteries, but it just didn't seem to work. I can stack pinks, but not the other two to any particular effect.
Once you get the hang of stacking, it will be easy as pie.
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Make the wedges stick out more.
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180 days? Damn, I must update this more often! :laughing
Anyway, here I have the working prototype for my BTTB3 entry-
(https://gametechmods.com/uploads/images/40689Spawn1.JPG)
Spawn of Drumaphobia, a drumbot. This one's only my first stock drum, so if it's alright, could I have some tips on how to improve it?
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angle drums out more. Also, insides?
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OK, I'll get those up in a moment. Just need to reply to a few things.
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Alright, here it is-
(https://gametechmods.com/uploads/images/51246Spawn2.JPG)
I moved the drums so that the internals are visible.
(https://gametechmods.com/uploads/images/40701Spawn3.JPG)
And here's a side view, to show how much the drum sticks out. Problem is however, is that I don't want the motors exposed- If I move it any further forward with the current ramplate configuration, the motors are exposed. If I adjust the ramplates, the wedges lose effectiveness.
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If you can, get the servos on some snapper II's to save a bit of weight, you could probably get away with only one black (although i'm a bit uncertain about powering bot's in stock, so you may want that confirmed or denyed by some-one more experienced).
With the saved weight, you could try and put some flanking protection on there because it looks quite vulnerable to being flanked.
Oh, and I love the look of stock drumbots :approve:
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If you can, get the servos on some snapper II's to save a bit of weight, you could probably get away with only one black (although i'm a bit uncertain about powering bot's in stock, so you may want that confirmed or denyed by some-one more experienced).
With the saved weight, you could try and put some flanking protection on there because it looks quite vulnerable to being flanked.
Oh, and I love the look of stock drumbots :approve:
Are you sure about SnapperIIs? They always wobble and strike the ground whenever I put spinners on them.
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If you can, get the servos on some snapper II's to save a bit of weight, you could probably get away with only one black (although i'm a bit uncertain about powering bot's in stock, so you may want that confirmed or denyed by some-one more experienced).
With the saved weight, you could try and put some flanking protection on there because it looks quite vulnerable to being flanked.
Oh, and I love the look of stock drumbots :approve:
Are you sure about SnapperIIs? They always wobble and strike the ground whenever I put spinners on them.
Hmm, maybe it's just the way you attach the spin motors.
Although i've never even bothered to make a VS in stock, snapper II's worked fine on my HS absolution.
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about the blue snappers, just use the attachment point where the main arm is on the top and not the side when you put it on the baseplate. put the weapon motors on the main arm.
about the the bot, you should make the weapons stick out more.
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I think the best way to think about it is to not have the SnapperII being able to rotate in the same axis as your weapons are spinning. You've got a bot that spins vertically, so you'll want the SnapperII to rotate horizontally.
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yeah, basically that.
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Right, I've looked at the comments, and since then, I've gutted the original version to the rolling chassis, and completely rebuilt the weapon system. Built by some British Idiot with a bad hand, here is-
(https://gametechmods.com/uploads/images/99348SpawnMkII.JPG)
Spawn of Drumaphobia Mark 2, in its unpainted state. I redesigned the weapons to stick out of the body more, and now has better weight distribution, so it doesn't wobble nearly as much as it used to, and it's much better at shredding armour and tearing off loose components. I'll paint it and send it off to GK tommorow. Any comments before I send it?
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if you really wanted to the whole setup could be done a lot more efficient :P
Blue Snappers could really be your friend here rather then wasteful servos, you could even load your whole drive, weapons and wedge snappers and halve your chassis size :P
*realizes how much I love stock again*
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Remove the Bracket Wedges they don`t do anything.
W00T 100th Post :)
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They're probabley stabilisers.
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KLONE
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Remove the Bracket Wedges they don`t do anything.
Stability.
Also, move the motor a bit to the rear and angle the razors about 2 notches outwards. You wouldn't want your drums to be knocked off in a single hit. :P
@Vert - Just because it looks like Drumblebee doesn't mean it's a clone. Its setup is different. It's like saying Ultimatum is an AC clone because they have exactly the same components.
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Remove the Bracket Wedges they don`t do anything.
Stability.
Also, move the motor a bit to the rear and angle the razors about 2 notches outwards. You wouldn't want your drums to be knocked off in a single hit. :P
Ok i did not see it that way.
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Oh, didn't realise it had a different detup XD
Appearence wise it looks identical to drumblebee though
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Angle razors out more.
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I'm inclined to agree with GK, just as long as they don't hit the floor. Doesn't look too bad, in my view, and it's a relatively good use of bracket wedges.
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I have to say that I love the look of that. The razors do need to be angled out more, though.
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To tell the truth, I have genuinely tried to angle out the razors as much as possible for this version of the design, but they are, quite literally, just hovering above the floor without hitting the ground (Thus it's fairly decent at taking out attached wedges below). I have had success to the extent that the drum sticks out much more than it did, thus it's a more effective weapon than before. So yes, just before I send it off, I'll see what I can improve.
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(https://gametechmods.com/uploads/images/34913EBOLA1.JPG)
EBOLA, a Horizontal Tribar Spinner with 36 24 Iron Spikes. Equipped with Caster and Plough armour along with a 360-degree killing zone, this latest machine of mine is pretty tough. In testing, it destroyed Lethal Force in five seconds. Insides and other pics will come soon, but feel free to comment.
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Besides the fact that the name EBOLA is taken, it doesn't look bad. Surely you could eFFe maces on though?
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Sorry, hadn't known that. Anyway, I might look into EFFEing, but I like how the Irons give good range and power, with no normals.
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Looks pretty nice. Not much I can see in terms of improvement, reminds me of SCV4 Maelstrom a little bit.
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Are you sure it has 36 spikes?
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I belive it does. You can attach two extenders to the first one using that method, pointing opposite directions, and making it appears as if there's only one.
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Just did some testing-
(https://gametechmods.com/uploads/images/7978EBOLA3.JPG)
(https://gametechmods.com/uploads/images/40189EBOLA2.JPG)
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How about Absolute Chaos?
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It's not on my Starcore 3.
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You seriously have the weight for 36 weapons?
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I bet it has only one black and 24 irons.
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Actually, that's true. I'd recounted after I'd posted, but I'd forgotten to change the number.
Even with a less-than expected number of Irons, it's still incredibly powerful. It took out Neglected Waterbug in 15 seconds!
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It's not on my Starcore 3.
download the 200 teams AI pack? :)
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It's not on my Starcore 3.
download the 200 teams AI pack? :)
200 teams, eh?
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Actually, that's true. I'd recounted after I'd posted, but I'd forgotten to change the number.
Even with a less-than expected number of Irons, it's still incredibly powerful. It took out Neglected Waterbug in 15 seconds!
Fight another HS.
EDIT BY GF93: I shall post pics soon.
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I'll resurrect this with a question- in some robots, I've seen drives consisting of four Z-teks and Shinies mounted in a Horizontal row- how do I implement this onto my robots?
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You axle load. Sage made a tutorial on it.
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You axle load. Sage made a tutorial on it.
Ah, OK. I'm not exactly the sharpest one in the drawer when it comes to using glitches to build, but I'll have a look into it. Is the video on Youtube?
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It's in the Tutorials and Tips section. It's stickied.
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It's in the Tutorials and Tips section. It's stickied.
Right. In which case, I'll have a look.
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I'll resurrect this with a question- in some robots, I've seen drives consisting of four Z-teks and Shinies mounted in a Horizontal row- how do I implement this onto my robots?
Its actually easier to do with rubbers. You just get the Zteks aligned with the inside one's axle sticking into the other. Then you just mount the wheels normally without any hassle.
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OK then, I'll try that. I tried to do it just now, but the wheels just stopped.
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I'll resurrect this with a question- in some robots, I've seen drives consisting of four Z-teks and Shinies mounted in a Horizontal row- how do I implement this onto my robots?
That's Axle Loading. I made a video tutorial somewhere, and Sage has one as well. You could make it work with a bit of practice.
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I'll resurrect this with a question- in some robots, I've seen drives consisting of four Z-teks and Shinies mounted in a Horizontal row- how do I implement this onto my robots?
That's Axle Loading. I made a video tutorial somewhere, and Sage has one as well. You could make it work with a bit of practice.
Yeah- I did try earlier, but without much success- the wheels kept stopping rather than getting faster.
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You just have to click the button a bit faster. Or you could take a look at my tutorial. =]
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Right, I'll have a couple more tries, and if that doesn't work, I'll look at the tutorials. Until then, I'll have something ready to showcase soon.
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What do you mean?
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What do you mean?
Trying Axle Loading.
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Ooops, I failed to see this page and replied to a post on the previous one.
(http://www.royalhookahforum.com/images/smilies/facepalm.gif)
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But for now at least, it's time to showcase something new.
Does not involve Axle Loading, but it's better than nothing. Meet Baptism of Fire-
(https://gametechmods.com/uploads/images/73610BaptismofFire1.JPG)
Designed with speed and trapping capability in mind, it's a great design to use for catching hold of opponents, sandwiching them between the RAD-driven spinners, and slowly pulling them apart.
Insides and weight below-
(https://gametechmods.com/uploads/images/51428BaptismofFire2.JPG)
Please do tell me what you think, and I'll see if there's any way I can improve it.
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That looks neat! Paint Job looks like Ketchup Burn. The only thing I see wrong with it is empty space. Maybe you could minimize it to get more razors?
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That looks neat! Paint Job looks like Ketchup Burn. The only thing I see wrong with it is empty space. Maybe you could minimize it to get more razors?
Thanks- I do know that I could shrink the chassis a little- that way, I could add protection to the motors by adding an extender-iron combination where the bars on top of the wedges are.
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Uneven drive is uneven.
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Uneven drive is uneven.
Went back into the game and sorted out that problem- it now drives straighter.
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Your bursted RADs are uneven as well. O:
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Nothing new (see Pwn's Core Drill), but quite cool. The name as well, though I think Trial by Fire sounds more badass than Baptism of Fire. We have the same EXACT expression in french and Baptism of Fire sounds a bit weird.
To improve it, a bit less empty space, snappers inside or maybe even DDTs if you can save weight.
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Nothing new (see Pwn's Core Drill), but quite cool.
Actually, it's more of this:
(https://gametechmods.com/uploads/images/19098FS.png)
rather than Core Drill, which was inspired by Industrial Coal Miner. :P
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Holy heck....
That's...
Unexpected...
Well done.
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Nothing new (see Pwn's Core Drill), but quite cool.
Actually, it's more of this:
(https://gametechmods.com/uploads/images/19098FS.png)
rather than Core Drill, which was inspired by Industrial Coal Miner. :P
How did he get the drive like that, I wonder?
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Axle loading...
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Axle loading...
No- I think Axle Loading is when the drive is all in a line. I was wondering how he got it outside the chassis without any spindly extender work.
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It's a snapper setup I believe.
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Ah, OK then. Maybe I'll ask Scrap for an inside shot sometime.
But until then, I'll fix up Baptism of Fire, and maybe show it under Nary's suggested name. Whilst you wait for that however, I'll show a design which I've been meaning to show for a while, but never got round to it-
(https://gametechmods.com/uploads/images/23187Hellfire1.JPG)
Hellfire, a Popup/Pusher hybrid. What it lacks in skin (any ideas?), it more than makes up for in sheer power, with a razor rack powered by two DDTs, capable of taking out almost any opponent from underneath in either one or two hits.
It also utilises a wide scoop system made of ramplates and its wedges to push opponents around, before guiding them onto its top panel, where the razors await. Insides below-
(https://gametechmods.com/uploads/images/43155Hellfire2.JPG)
It can also self-right, and its armour is DSA.
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So...
Large...
Chassis...
@_@
*faints*
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So...
Large...
Chassis...
@_@
*faints*
Mainly so I could fit everything inside, and give it a cool appearance. Anything else?
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If the wedges were on DDT's instead of Snapper2's, then they would probably be better. It could probably use something to help it self-right, too.
I do like the FS, though. If you shrink the chassis a little bit, I think you could put the outer RADs on a baseplate anchor, possibly via a 20cm, and that would make the wedges better. I think you might want to look at the SnapperII now, it lets you get some extremely compact setups to save more weight for weapons.
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The only problem is though, that I don't have the Snapper II (the blue burst motor) in my game.
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The only problem is though, that I don't have the Snapper II (the blue burst motor) in my game.
You REALLY should get that then!
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The only problem is though, that I don't have the Snapper II (the blue burst motor) in my game.
You REALLY should get that then!
Right, where do I get it from? Is it a legal component?
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It's an AI Component, there's a download for them in the top somewhere. Once you get it, you should really learn to use it for things like extender setups. Sage has a Tutorial video on Snapper Loading somewhere.
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You can download it from RAO, (link in mah sig)
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Yeah Jonzu's right, that's a bit more empty space than you really need.
Not bad though.
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Ah, timing. The improved Baptism of Fire is ready-
(https://gametechmods.com/uploads/images/28000TrialofFire1.JPG)
I've also changed the name to Trial of Fire, as you can see in the top corner. I modified the front weapon system so that the side grinders are mounted seperately to the wedge, so now it's a lot more stable. I've also added protection to the motors in the form of those extenders, and laid it out somewhat more efficiently.
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Nice. I'm just wondering if those side RADs could be angled outwards more, they seem to be preventing the ones at the back from getting into play too much.
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Trial of Fire looks incredible. Hows it preform anyway?
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Trial of Fire looks incredible. Hows it preform anyway?
Glad you like it! It performs particularly well on Popups, Rammers and VSes, being able to grab hold of any exposed bits, pull them in, and then grind them to pieces with the razor discs. So yes, quite well :approve:
Nice. I'm just wondering if those side RADs could be angled outwards more, they seem to be preventing the ones at the back from getting into play too much.
I tried that, but due to the game's physics, I couldn't do so. I might try again at some point, once I've properly saved the file.
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Trial of Fire looks incredible. Hows it preform anyway?
Glad you like it! It performs particularly well on Popups, Rammers and VSes, being able to grab hold of any exposed bits, pull them in, and then grind them to pieces with the razor discs. So yes, quite well :approve:
Now that I look at it, it might also be good agenst HSes as well, assuming they get "stuck" in the frontal set-up.
But that/s just me.
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Trial of Fire looks incredible. Hows it preform anyway?
Glad you like it! It performs particularly well on Popups, Rammers and VSes, being able to grab hold of any exposed bits, pull them in, and then grind them to pieces with the razor discs. So yes, quite well :approve:
Now that I look at it, it might also be good agenst HSes as well, assuming they get "stuck" in the frontal set-up.
But that/s just me.
You know, maybe I'll give it a try on some HSes- I can imagine it using its shape to hold the spinning weapons still as the grinders unload on them.
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Trial of Fire looks incredible. Hows it preform anyway?
Glad you like it! It performs particularly well on Popups, Rammers and VSes, being able to grab hold of any exposed bits, pull them in, and then grind them to pieces with the razor discs. So yes, quite well :approve:
Now that I look at it, it might also be good agenst HSes as well, assuming they get "stuck" in the frontal set-up.
But that/s just me.
Usually wider FSs are better at that. This is a decidedly more RP styled FS.
Looks good.
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Trial of Fire looks incredible. Hows it preform anyway?
Glad you like it! It performs particularly well on Popups, Rammers and VSes, being able to grab hold of any exposed bits, pull them in, and then grind them to pieces with the razor discs. So yes, quite well :approve:
Nice. I'm just wondering if those side RADs could be angled outwards more, they seem to be preventing the ones at the back from getting into play too much.
I tried that, but due to the game's physics, I couldn't do so. I might try again at some point, once I've properly saved the file.
In what way? If it's a baseplate anchor, surely just rotating it a bit more would work?
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Nice. I'm just wondering if those side RADs could be angled outwards more, they seem to be preventing the ones at the back from getting into play too much.
Agreed. I think you should ditch the two inner ones and just put one in the center with doubled up razors that will hit more often.
Use the saved weight for better protection for the side ones that isn't just upright extenders. (samurai swords maybe?)
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Funny you should mention that NFX, I've just gotten them to flare out a bit more. A-like so...
(https://gametechmods.com/uploads/images/62883TrialofFire2.JPG)
Now it's better suited for giving even the biggest of opponents a lovely big hug.
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Is it just me or is the right disc angled out further than the left disc?
Anyway it's a really cool bot.
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Is it just me or is the right disc angled out further than the left disc?
Anyway it's a really cool bot.
Thanks Click- it's nice to recieve a spot of approval from one of the RA2 greats :approve:
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He liked my latest bot aswell. I think he likes FS' :P
Anyway, very nice bot. It looks cool at least. I don't know much about stock robots so I can't really contribute any advice.
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You can download it from RAO, (link in mah sig)
Thanks Vert- I've now downloaded it, and now I have it. With it, an improved EBOLA is in the works.