gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: G.K. on December 12, 2009, 03:14:28 PM

Title: G.K.'s Stock Showcase
Post by: G.K. on December 12, 2009, 03:14:28 PM
I thought I was terrible at stock. I am. Here is my best robot: (https://gametechmods.com/uploads/images/77935eobss.png)

It has 7 HP Z-Teks. 5 for weapons, two for drive on Snapper II's. Despite the DSA, it is torn to pieces by many Starcore VS's. Help and constructive criticism gladly appreciated.
Title: Re: G.K.'s Showcase
Post by: The Ounce on December 12, 2009, 05:59:49 PM
That's actually not too bad!  A few things:

I don't find ballasts useful on bots without wedges.

It's possible to not have angle connectors on this.

Your drive HPZs would perform better if the flat sides were parallel to the ground.

And you can make the chassis smaller, but at the cost of lower chassis HP.
Title: Re: G.K.'s Showcase
Post by: Reier on December 12, 2009, 06:13:07 PM
And learn eFFeing.
Title: Re: G.K.'s Showcase
Post by: Clickbeetle on December 12, 2009, 09:20:07 PM
For horizontal spinners, never attach your weapon motors directly to the baseplate (exception: Mad's ArrowHead).  It is much more space- and weight-efficient to stack your weapon motors with burst motors.

Then you can start playing around with using extenders to stack multiple weapons on the tribar ends and stuff like that.
Title: Re: G.K.'s Showcase
Post by: 40757 on December 12, 2009, 09:24:09 PM
An exception to the baseplate thing Click said: attaching a Z-Tek to a lightweight.
Title: Re: G.K.'s Showcase
Post by: JoeBlo on December 12, 2009, 09:34:49 PM
you have the right idea with the burst motors just not the right way of executing it

use the burst motors to overlap other things, so you can shrink your chassis,

then point the burst arm towards the base plate (with the arc adjusting) then atach an extender, motor and the weapon or wheel then move the arc again to have the motor inside the battery

remember realism rules dont apply in stock
Title: Re: G.K.'s Showcase
Post by: G.K. on December 13, 2009, 01:58:23 AM
Thanks for all the help guys.

@Reier: I was using eFFeing, should I be attaching more than one mace to a tribar point?
Title: Re: G.K.'s Showcase
Post by: Naryar on December 13, 2009, 01:59:45 AM
For horizontal spinners, never attach your weapon motors directly to the baseplate (exception: Mad's ArrowHead).

I would disagree with that, mostly because motors are invulnerable when attached to the baseplate.
Title: Re: G.K.'s Showcase
Post by: Sage on December 13, 2009, 01:45:23 PM
For horizontal spinners, never attach your weapon motors directly to the baseplate (exception: Mad's ArrowHead).

I would disagree with that, mostly because motors are invulnerable when attached to the baseplate.

No, they are INSIDE the baseplate, unlike DSL where you can just put motors sticking out every which way and have them be invincible armor. I mean, you need like 1 iota of space to attach a NPC fast, and a piglet can go halfway out of the baseplate.
Title: Re: G.K.'s Showcase
Post by: Reier on December 13, 2009, 02:32:24 PM
I found this quote I can use for blackmail on the RA2 Refuge....:D
You and Infy saying the DSL mod was the best, infy saying he was "addicted". :D
Title: Re: G.K.'s Showcase
Post by: Sage on December 13, 2009, 06:25:57 PM
Oh, well that's a really good quote. Although that was before everyone ruined it. Naryar.
Title: Re: G.K.'s Showcase
Post by: G.K. on December 18, 2009, 01:48:21 AM
I'll update the VS at some point. Here is my popup:

18 razors (I think) on 2 ddt's:

(https://gametechmods.com/uploads/images/68895tripper.png)
Title: Re: G.K.'s Showcase
Post by: Sage on December 18, 2009, 04:18:28 PM
Wedge is too steep. Use Shinies or Rubbers for wheels. That's a lot of razors for 2 DDTs. Needs more battery power I think. 4wd would be better. DSA? Use 1 Black instead of 2 Reds. 
Title: Re: G.K.'s Showcase
Post by: G.K. on December 19, 2009, 02:12:40 AM
There's a black in there too. It is DSA. How exactly is the wedge too steep? They are DDT wedges.
Title: Re: G.K.'s Showcase
Post by: 40757 on December 19, 2009, 02:23:53 AM
Chassis wedge T_T
Title: Re: G.K.'s Showcase
Post by: G.K. on December 19, 2009, 02:46:37 AM
Sorry? I don't understand you.
Title: Re: G.K.'s Showcase
Post by: Pwnator on December 19, 2009, 02:50:38 AM
Right now your chassis wedge looks something like this:

(https://gametechmods.com/RA2wiki/images/4/4b/Pita82.PNG)

It needs to be somewhere as shallow as this:

(https://gametechmods.com/RA2wiki/images/5/59/R42.PNG)

PitA has a steep wedge, meaning that it will be tough for bots to slide up and take damage. R4 has a shallow wedge, which is why opponents easily slide up and get 1HKO'd. :D
Title: Re: G.K.'s Showcase
Post by: G.K. on December 19, 2009, 02:56:08 AM
Ah okay.
Title: Re: G.K.'s Showcase
Post by: Reier on December 19, 2009, 10:41:12 AM
THE FEUD IS RESTARTING! RUN BEFORE NARY AND R0B0 GET YA!
Title: Re: G.K.'s Showcase
Post by: G.K. on December 19, 2009, 11:01:38 AM
Me or Pwn?
Title: Re: G.K.'s Showcase
Post by: Naryar on December 19, 2009, 11:05:57 AM
Oh, i will not deny that PitA 8's chassis wedge failed so there's no reason for me to RAAAGE here.
Title: Re: G.K.'s Showcase
Post by: G.K. on December 24, 2009, 10:15:00 AM
Here's the updated popup. I had to remove 12 razors, but the result is still very powerful (The only BBEANS 5 bot to give it trouble is Bumble Bee):

(https://gametechmods.com/uploads/images/54050tripper2.png)

Here it is in battle:

(https://gametechmods.com/uploads/images/95118BBEANSAITripper2.png)

I put it into Starcore 4, and here's what it did (Clockwork Hydra is the robot on the bottom):

(https://gametechmods.com/uploads/images/59823scv4tripper2.png)

I even imported it into DSL and took on Hazcon:

(https://gametechmods.com/uploads/images/38637hazcontakethat.png)

Best moments
Worst moment


Title: Re: G.K.'s Showcase
Post by: Naryar on December 24, 2009, 10:24:58 AM
Like taking out Hazcon with a snapper wedged HW is difficult.
Title: Re: G.K.'s Showcase
Post by: Pwnator on December 24, 2009, 10:26:15 AM
Quite nice, but the way you attached the ramplates is inefficient. Use 5 45-degree anchors instead of 3 Snapper2s. and 6 razors isn't a lot for a HW popup, and the way you attached them is also quite vulnerable. Try to attach them like the ones in PitA 8 and Seism 13. A bunch of razors close together is stronger and harder to knock out. Also, you should learn how to axle load so you can have a narrower chassis to make the ramplate protection more efficient. :D
Title: Re: G.K.'s Showcase
Post by: Jonzu95 on December 24, 2009, 10:28:13 AM
Stock Beats DSL, GREAT!
Title: Re: G.K.'s Showcase
Post by: G.K. on December 24, 2009, 10:34:00 AM
Axle loading is frustating, because it never works for me. I'll try it again though.
Title: Re: G.K.'s Showcase
Post by: Badnik96 on December 24, 2009, 10:34:30 AM
Like taking out Hazcon with a snapper wedged HW is difficult.
^^^
QFT

Can it outwedge Seism 13?
Title: Re: G.K.'s Showcase
Post by: G.K. on December 24, 2009, 10:34:56 AM
Yes. Sometimes it outwedges NWB.
Title: Re: G.K.'s Showcase
Post by: Pwnator on December 24, 2009, 10:36:14 AM
Axle loading HPZs is quite tough, but here's a simpler way. Attach an extender sideways to the axle, and attach a RAD to the end of the extender. Loading the RAD out also loads the HPZ axle out. :D
Title: Re: G.K.'s Showcase
Post by: JoeBlo on December 26, 2009, 06:54:30 PM
Take a look at Seism 13 for a good way to attach ramplates to the front  ;)
Title: Re: G.K.'s Showcase
Post by: G.K. on December 28, 2009, 01:21:29 PM
I've been trying every method of Axle Loading I can fine, and none are working.

Also, I've been trying to overlap the razors, but I can't either.
Title: Re: G.K.'s Showcase
Post by: TriTon on December 28, 2009, 02:01:19 PM
To axle load, wire a Z-tek to the control board, then spin the motor, right as you spin the motor, move to another tab, then do it again. Repeat the process until the axle flys into space, then attach what you want, spin and go to another tab. That should do it.

To overlap razors, attach the extenders to a burst or snapper, attach the razor like you would normally do, but right before you attach, fire the snapper, then attach. The razors will be floating in space, do it again with the one next to it, you may have to rotate the razors a bit to get it right, repeat the process until the extenders attachment points are filled, then go to garage and back, everything will be on the snapper.
Title: Re: G.K.'s Showcase
Post by: G.K. on December 28, 2009, 02:02:12 PM
I've been trying that. It isn't working.
Title: Re: G.K.'s Showcase
Post by: Virus Bomb on December 28, 2009, 02:41:03 PM
Did you try Sage's method for axle loading? It's easier.

https://gametechmods.com/forums/index.php/topic,2673.0.html (https://gametechmods.com/forums/index.php/topic,2673.0.html)

What problems do you have with effeing?
Title: Re: G.K.'s Showcase
Post by: G.K. on December 28, 2009, 03:13:08 PM
Is that overlaping eFFeing? I see now. So is the maximum for each arm four razors?

And yes Virus Bomb, I have been trying that. I'll try again tomorrow.
Title: Re: G.K.'s Showcase
Post by: G.K. on December 28, 2009, 03:26:07 PM
I finally managed to do it! Updated bot later or tomrrow.
Title: Re: G.K.'s Showcase
Post by: DuckRA2 on December 28, 2009, 03:50:34 PM
please don't double post, but good job
Title: Re: G.K.'s Showcase
Post by: G.K. on December 28, 2009, 04:44:55 PM
Oops. I thought I'd pressed modify and deleted everything.
Title: Re: G.K.'s Showcase
Post by: Pwnator on December 28, 2009, 09:46:34 PM
Is that overlaping eFFeing? I see now. So is the maximum for each arm four razors?

Nope. As you can see, Seism 13 managed to have 5 on each burst. But the maximum is 9, though that would be overkill. :D
Title: Re: G.K.'s Showcase
Post by: G.K. on December 29, 2009, 03:09:40 AM
How do I get a fifth?
Title: Re: G.K.'s Showcase
Post by: Pwnator on December 29, 2009, 03:15:58 AM
Hmmm... an eFFe'd illustration would be easier, but here's how you do it:

DDT -> extender with APs pointing to a side -> 2 extenders attached using a side AP to the side APs of the first extender -> 2 more extenders attached using a side AP to the unused side APs of the previous 2 extenders -> 2 more extenders attached using a side AP to the unused side APs of the previous 2 extenders -> 2 more extenders attached using a side AP to the unused side APs of the previous 2 extenders -> a razor on the end of each extender

:D
Title: Re: G.K.'s Showcase
Post by: G.K. on December 29, 2009, 03:18:02 AM
Thanks Pwn. Now I can use up that wasted weight. I just have to eFFe a fifth one in.
Title: Re: G.K.'s Showcase
Post by: G.K. on December 29, 2009, 06:28:02 AM
DP. Here's the latest version.

(https://gametechmods.com/uploads/images/22483Tripper4.png)

5 razors on each DDT, 6 ramplates in total. I tried the baseplate anchor thing, but it didn't get to the right angle for the bot, so I kept the ramplates coming off the snappers.
Title: Re: G.K.'s Showcase
Post by: Pwnator on December 29, 2009, 06:53:45 AM
The ramplates kinda looked uneven to me. Also, You can save more weight by making the chassis a bit narrower (until the outer wheels fully stick out) and by using a single Snapper II instead of 2 Snapper2s. Just do this: Snapper II -> T connector on secret AP -> 2 extenders holding 2 plates each -> 2 more extenders holding 1 or 2 plates each. And align your batteries so it can drive straight. :D
Title: Re: G.K.'s Showcase
Post by: G.K. on December 29, 2009, 06:56:48 AM
So where would I put the Snapper II?
Title: Re: G.K.'s Showcase
Post by: Pwnator on December 29, 2009, 07:08:14 AM
In the middle.
Title: Re: G.K.'s Showcase
Post by: Sage on December 29, 2009, 10:43:29 AM
Looks like you just made a box chassis with no plan for what went in it. In this case, it didn't work out for you. Wedge is way too steep, batteries are uneven, you wasted a ton of weight on those two S2s when you could use one SII, and there's a ton of empty space.
Title: Re: G.K.'s Showcase
Post by: G.K. on December 29, 2009, 11:15:06 AM
I've tried to act on what has been said. The chassis was too short to accomodate a single Snapper II sideways, so I changed the 2's to II's. I think the wedge is steeper now, and there is another razor on each DDT. That random axle mount is in there to take up weight.

(https://gametechmods.com/uploads/images/51009tripper5.png)
Title: Re: G.K.'s Showcase
Post by: Sage on December 29, 2009, 11:20:00 AM
Now the wedge is WAYYYY too steep. And if something doesn't fit, REBUILD THE CHASSIS.
Title: Re: G.K.'s Showcase
Post by: G.K. on December 29, 2009, 11:20:40 AM
How is it steep?
Title: Re: G.K.'s Showcase
Post by: TriTon on December 29, 2009, 11:42:52 AM
The Wedge is only one notch pulled back to be a wedge, when the best would be 3.
Title: Re: G.K.'s Showcase
Post by: Sage on December 29, 2009, 11:48:59 AM
Well, you can't have a popup with a flat front, and this one is very close to vertical. The bots will have a hard time sliding up and it it will act more like a ram.
Title: Re: G.K.'s Showcase
Post by: System32 on January 02, 2010, 08:18:41 PM
But with those defences, it would block and stop HS weapons!
Title: Re: G.K.'s Showcase
Post by: G.K. on January 04, 2010, 11:34:01 AM
How do I overlap Z-teks like on AC?
Title: Re: G.K.'s Showcase
Post by: Stagfish on January 04, 2010, 11:37:10 AM
um ive been wanting to ask this but i can see snappers that are not in my game there
Title: Re: G.K.'s Showcase
Post by: Squirrel_Monkey on January 04, 2010, 11:44:57 AM
snapper II's?
Title: Re: G.K.'s Showcase
Post by: Stagfish on January 04, 2010, 11:48:48 AM
arnt snapper 2's green and pink?
Title: Re: G.K.'s Showcase
Post by: Reier on January 04, 2010, 11:52:37 AM
There is a diffrerence between Snapper2s and Snapper IIs.
Title: Re: G.K.'s Showcase
Post by: G.K. on January 04, 2010, 11:55:56 AM
How do I overlap Z-teks like on AC?
Title: Re: G.K.'s Showcase
Post by: Reier on January 04, 2010, 12:02:58 PM
Snapper loading. Sage's Sig.
Title: Re: G.K.'s Showcase
Post by: G.K. on January 04, 2010, 12:05:56 PM
I can't watch it. I dunno why. Youtube was blocked at my house the other day too.
Title: Re: G.K.'s Showcase
Post by: G.K. on January 06, 2010, 04:25:24 AM
DP. New HS.

(https://gametechmods.com/uploads/images/48885torre1.jpg)
(https://gametechmods.com/uploads/images/49403TORRE1.png)

I know it's nothing out of the ordinary, but I've never made anything like it before. Beats AC and SCv4 Malestrom.
Title: Re: G.K.'s Showcase
Post by: Pwnator on January 06, 2010, 04:29:52 AM
Nice! Time to nitpick. XD

You can eFFe/snapper load all the motors so you can have the middle two motors inward a notch or two and have the outside pair attached to the extender (and also having this shorter by notch or two) holding the drive. Then you can also shrink the chassis (the part in front of the snappers) a bit so you can attach your maces like the old AC. It's generic, but it's still practice. :D
Title: Re: G.K.'s Showcase
Post by: G.K. on January 06, 2010, 04:34:50 AM
Thanks. What do you mean like the old AC? Like I've done for the middle two HPZ's?
Title: Re: G.K.'s Showcase
Post by: Pwnator on January 06, 2010, 04:46:26 AM
Yep.
Title: Re: G.K.'s Showcase
Post by: G.K. on January 06, 2010, 04:48:40 AM
That was the Rule of 7 stopping me. The problem with doing it the way you suggested was some sort of glitch. Thankfully, I figured out how to put it right by BFE. Expect a rebuild soon.
Title: Re: G.K.'s Showcase
Post by: G.K. on January 06, 2010, 10:33:01 AM
DP

Tried to replicate Rigadoon, but got a bit confused with drive motors. It became this:
(https://gametechmods.com/uploads/images/50643rigadoon1insides.jpg)
3 stacked nifties, control board stacked in the nifties.
(https://gametechmods.com/uploads/images/28491rigadoonbbeansdefeats.png)
Title: Re: G.K.'s Showcase
Post by: lloopp D lloopp on January 06, 2010, 10:48:57 AM
Nice.WHY IS EVERYONE BETTER THAN ME AT STOCK? :'(
Title: Re: G.K.'s Showcase
Post by: G.K. on January 06, 2010, 10:59:14 AM
Don't worry, you'll improve over time.

@Everybody: Anything I can do to improve the bot?
Title: Re: G.K.'s Showcase
Post by: Squirrel_Monkey on January 06, 2010, 11:27:55 AM
Rotate the weapons for maximum contact
Title: Re: G.K.'s Showcase
Post by: G.K. on January 06, 2010, 11:58:09 AM
Like this?

(https://gametechmods.com/uploads/images/32244rr2alignment.png)
Still beats the Sawmill.
Title: Re: G.K.'s Showcase
Post by: Reier on January 06, 2010, 12:03:54 PM
No, he means instead of the extenders like this:
OO,
Do it like this:
O
O
So vertical instead of horizontal.
Title: Re: G.K.'s Showcase
Post by: G.K. on January 06, 2010, 12:17:45 PM
Ah.

Like this then?

(https://gametechmods.com/uploads/images/94185rr2alignmentt.png)
Still beats the Sawmill.
Title: Re: G.K.'s Showcase
Post by: Reier on January 06, 2010, 12:25:17 PM
Yes, nice job.
Title: Re: G.K.'s Showcase
Post by: G.K. on January 06, 2010, 04:42:11 PM
Thanks. Remade the splash:

(https://gametechmods.com/uploads/images/11200rr2splash1.png)
Title: Re: G.K.'s Showcase
Post by: DuckRA2 on January 06, 2010, 06:34:00 PM
wait thats a mw? cool
I think it's great unless your n00b driving =)
Title: Re: G.K.'s Showcase
Post by: G.K. on January 07, 2010, 02:54:12 AM
Thanks Duck.
Title: Re: G.K.'s Showcase
Post by: G.K. on January 09, 2010, 06:12:49 AM
Rebuilt the HW HS.

(https://gametechmods.com/uploads/images/99801torrel8st.jpg)

I was bored, so I quickly made variants. If I can ever be bothered, I'll rotate the razor tips, hammers and bear claws the right way by BFE.

(https://gametechmods.com/uploads/images/88146the%20variants.png)

Yes, that last one has plows instead of weapons.
Title: Re: G.K.'s Showcase
Post by: Badnik96 on January 09, 2010, 07:53:45 AM
lol at the plows, sledges and pointy tips
Title: Re: G.K.'s Showcase
Post by: Avalanche on January 09, 2010, 07:56:09 AM
Sheesh,Thats a lot of plows.
Title: Re: G.K.'s Showcase
Post by: G.K. on January 09, 2010, 08:05:27 AM
36
Title: Re: G.K.'s Showcase
Post by: Avalanche on January 09, 2010, 08:32:24 AM
Holy...
Title: Re: G.K.'s Showcase
Post by: G.K. on January 09, 2010, 08:50:01 AM
I want serious comments on the mace one.
Title: Re: G.K.'s Showcase
Post by: Pwnator on January 09, 2010, 09:00:33 AM
It's very well built, except for one thing...






... you forgot to raise the snappers by a notch. D:
Title: Re: G.K.'s Showcase
Post by: G.K. on January 09, 2010, 09:24:01 AM
Like this?

(https://gametechmods.com/uploads/images/8387isitlikethis.png)
Title: Re: G.K.'s Showcase
Post by: Thyrus on January 09, 2010, 09:28:39 AM
oh another SAOE... I still don`t like them :/
Title: Re: G.K.'s Showcase
Post by: G.K. on January 09, 2010, 09:31:24 AM
What's a SOAE?
Title: Re: G.K.'s Showcase
Post by: Thyrus on January 09, 2010, 09:33:17 AM
SAOE <- Spinn All Over Everywhere
Title: Re: G.K.'s Showcase
Post by: G.K. on January 09, 2010, 09:34:51 AM
Ah, right.

Also Thyrus I lol'ed at your new sig.
Title: Re: G.K.'s Showcase
Post by: Pwnator on January 09, 2010, 09:36:12 AM
Good job.


Isn't All Over Everywhere kinda redundant? :P
Title: Re: G.K.'s Showcase
Post by: G.K. on January 09, 2010, 09:37:58 AM
Cheers Pwn.
Title: Re: G.K.'s Showcase
Post by: Thyrus on January 09, 2010, 09:38:25 AM
Well Pwn... that`s the point :P
Title: Re: G.K.'s Showcase
Post by: Naryar on January 10, 2010, 07:14:36 AM
LOL at the plow one

And i agree with Thyrus on the spinner overload thing.
Title: Re: G.K.'s Showcase
Post by: G.K. on January 10, 2010, 07:15:52 AM
I do too, I was just proving I could build them.
Title: Re: G.K.'s Showcase
Post by: G.K. on January 18, 2010, 10:57:00 AM
Can someone explain snapper loading to me please? Before you send me to Sage's sig, I can't watch that video. YT is blocked too.
Title: Re: G.K.'s Showcase
Post by: Sage on January 18, 2010, 11:06:27 AM
http://raw.gametechmods.com/vids/Tuts/Snapperloading.wmv

You can download it directly from my website.
Title: Re: G.K.'s Showcase
Post by: G.K. on January 18, 2010, 11:25:08 AM
Thanks Sage.
Title: Re: G.K.'s Showcase
Post by: Sage on January 18, 2010, 12:36:47 PM
Yep, no problem.
Title: Re: G.K.'s Showcase
Post by: G.K. on January 18, 2010, 12:42:17 PM
Now I know how to sort that snapper stacking I was doing. Hehe.
Title: Re: G.K.'s Showcase
Post by: G.K. on January 23, 2010, 02:48:53 PM
New version of Rigadoon Revamped 2 with maces:

(https://gametechmods.com/uploads/images/98656Rigadoonmace.png)
(https://gametechmods.com/uploads/images/77060Rigadoonmaceinsi.png)

CB stacked in black
Title: Re: G.K.'s Showcase
Post by: Reier on January 23, 2010, 02:53:08 PM
I know it might be a bit of work, but maybe the single extender mace system (StrazaklsadjaskldjalksjdDRchamp) and HPZ weapon motors?
Title: Re: G.K.'s Showcase
Post by: G.K. on January 23, 2010, 03:06:41 PM
Here we go:
(https://gametechmods.com/uploads/images/28781tadaa.png)
Insides same
Title: Re: G.K.'s Showcase
Post by: Reier on January 23, 2010, 03:10:06 PM
Kewl.
Now if you can get it invertible it'd be UBER. :P
Title: Re: G.K.'s Showcase
Post by: G.K. on January 23, 2010, 03:21:18 PM
I can't do that without ruining the Rigadoon-ness, I think. I'll look into it though.
Title: Re: G.K.'s Showcase
Post by: Pwnator on January 23, 2010, 09:17:30 PM
Kewl.
Now if you can get it invertible it'd be UBER. :P


So far, I've only been able to do it using a Snapper. If G.K. makes a static invertible setup, now yeah, that would be UBER. XD
Title: Re: G.K.'s Showcase
Post by: G.K. on January 24, 2010, 02:23:22 PM
DP. Since my DSL version of Seism 13 crashed while I was out, I did Rigadoon again. This time it is definitely a MW.

(https://gametechmods.com/uploads/images/92264moremaceyrigadoon.png)
Weighs 398.3
Title: Re: G.K.'s Showcase
Post by: Virus Bomb on January 24, 2010, 02:39:37 PM
You bot reminds me of Stromata.
Title: Re: G.K.'s Showcase
Post by: G.K. on January 24, 2010, 02:44:32 PM
Is that one of yours?
Title: Re: G.K.'s Showcase
Post by: Virus Bomb on January 24, 2010, 02:50:31 PM
No, it's one of Barbie's. Here's a pic.
(https://gametechmods.com/RA2wiki/images/4/4e/Stromata.jpg)

It's in the PYS AI pack.
Title: Re: G.K.'s Showcase
Post by: G.K. on January 24, 2010, 03:28:12 PM
'Twas inspired by Rigadoon, another of her bots.
Title: Re: G.K.'s Showcase
Post by: G.K. on February 10, 2010, 12:26:55 PM
I was brainstorming Ideas for ROBONOVA, and I came up with this:
(https://gametechmods.com/uploads/images/5866somestockfail.png)

DSA, 1 nifty, CB in nifty, 243.something, yadda, yadda, yadda
Title: Re: G.K.'s Showcase
Post by: Virus Bomb on February 10, 2010, 12:36:24 PM
You could raise the snapper up enough to use shinies, attach the redbirds directly to the t connector, and rotate the snapper 180 degrees so the drive isn't exposed that much. You should be able to get more weapons.

Is it havoky?
Title: Re: G.K.'s Showcase
Post by: G.K. on February 10, 2010, 12:39:29 PM
Good idea. Does the third AP load off as well?

It is very hovoky.
Title: Re: G.K.'s Showcase
Post by: Virus Bomb on February 10, 2010, 12:42:24 PM
Yeah, it loads off. You have to attach something to it first for it to happen though.
Title: Re: G.K.'s Showcase
Post by: G.K. on February 10, 2010, 12:42:48 PM
Thanks.
Title: Re: G.K.'s Showcase
Post by: G.K. on February 10, 2010, 02:36:27 PM
Well, I've done that:

(https://gametechmods.com/uploads/images/36927bleh.png)

Originally had another 3 razors but it span the body rather than the tribar. Still does actually.
Title: Re: G.K.'s Showcase
Post by: Virus Bomb on February 10, 2010, 02:55:17 PM
I'm feeling pretty dumb right now lol. Go back to the original snapper placement when it the secret AP was in the back. Attach extenders to the t connector, and attach the redbirds to the extenders' side APs using the redbirds' side AP.
Title: Re: G.K.'s Showcase
Post by: 40757 on February 10, 2010, 02:57:36 PM
But before you try Virus Bomb's idea, try flipping the weapon motor. It seems like an easier and quicker fix.
Title: Re: G.K.'s Showcase
Post by: Sage on February 10, 2010, 03:35:48 PM
Nice white extenders. I have some like that in my upcoming Skin pack, but they have a little black notch that shows the position of the AP.
Title: Re: G.K.'s Showcase
Post by: G.K. on February 10, 2010, 03:36:56 PM
They're actually just me failing to copy your marked red one properly.
Title: Re: G.K.'s Showcase
Post by: Sage on February 10, 2010, 03:38:13 PM
Oh, you must have forgotten the maps folder.
Title: Re: G.K.'s Showcase
Post by: G.K. on February 10, 2010, 03:39:59 PM
I dunno how I missed that. Thanks.
Title: Re: G.K.'s Showcase
Post by: G.K. on February 10, 2010, 04:01:05 PM
Aye, t'was the issue:

(https://gametechmods.com/uploads/images/35576perhaps.png)

12 Razors put it over the weight limit. Taking off the caster makes it increadbly unstable.
Title: Re: G.K.'s Showcase
Post by: G.K. on February 10, 2010, 04:15:34 PM
Thanks. I haven't tested it in battle yet, stupid essay...
Title: Re: G.K.'s Showcase
Post by: powerrave on February 10, 2010, 04:45:55 PM
if the trybar spins correctly at full speed, i'm sure it will do some big damage. still, this isn't my kind of machine. but that's my opinion.
Title: Re: G.K.'s Showcase
Post by: G.K. on February 13, 2010, 11:36:29 AM
GRAAGAHGHGSA

Still fails at spinning
Title: Re: G.K.'s Showcase
Post by: G.K. on February 14, 2010, 08:21:26 AM
DP. I found my first ever bot:

(https://gametechmods.com/uploads/images/68941PD.png)
(https://gametechmods.com/uploads/images/55716pdinsidea.png)
Title: Re: G.K.'s Showcase
Post by: lloopp D lloopp on February 14, 2010, 08:24:43 AM
Purple Dantomkia much?
Title: Re: G.K.'s Showcase
Post by: G.K. on February 14, 2010, 08:25:31 AM
More Purple Hydra.
Title: Re: G.K.'s Showcase
Post by: Squirrel_Monkey on February 14, 2010, 11:57:57 AM
*Build to the weight limit* lol.
Title: Re: G.K.'s Showcase
Post by: Sparkey98 on February 14, 2010, 11:59:25 AM
your first bot was good lol
Title: Re: G.K.'s Showcase
Post by: G.K. on February 14, 2010, 12:00:17 PM
not really.
Title: Re: G.K.'s Showcase
Post by: Sparkey98 on February 14, 2010, 12:01:30 PM
good for a first bot lol
Title: Re: G.K.'s Showcase
Post by: G.K. on February 14, 2010, 12:03:06 PM
no.
Title: Re: G.K.'s Showcase
Post by: Sparkey98 on February 14, 2010, 12:04:04 PM
it was a DDT flipper with a wedge, most newbies do the omg huge chassis upide down bracket wedge thing.
Title: Re: G.K.'s Showcase
Post by: Reier on February 14, 2010, 12:44:00 PM
It's not good Sparkey.
My first bot was much worse though.
Title: Re: G.K.'s Showcase
Post by: G.K. on February 19, 2010, 12:12:04 PM
Nope, I made it as soon as I got my hands on the game  :FFFUUU RA2.
Title: Re: G.K.'s Showcase
Post by: Stagfish on February 19, 2010, 12:21:20 PM
my first one was pretty decent + it was a LW :D
Title: Re: G.K.'s Showcase
Post by: powerrave on February 19, 2010, 12:27:15 PM
the first one i made was... well... crap. nothing to be proud of. i think i have the pic somewhere...
Title: Re: G.K.'s Showcase
Post by: G.K. on February 27, 2010, 03:15:34 AM
Dunno what I was thinking of making, but here was the final result:

(https://gametechmods.com/uploads/images/64173Stroke.png)

4 Pinks, DSA, rest you can see.
Title: Re: G.K.'s Showcase
Post by: Stagfish on February 27, 2010, 03:17:53 AM
pinkbirds?
Title: Re: G.K.'s Showcase
Post by: G.K. on February 27, 2010, 03:18:31 AM
Just a skin.
Title: Re: G.K.'s Showcase
Post by: Pwnator on February 27, 2010, 03:44:43 AM
I think 2-3 pinks would be fine for this. Just an idea, try stacking 2-3 pinks on one side, and shrink the part on the other side. And instead of using a T connector for the drive, use a sideways extender and just snapper load the birds in. And you can also replace the T connector on the piston with a sideway extender and attach more weapons. :D
Title: Re: G.K.'s Showcase
Post by: Clickbeetle on February 27, 2010, 09:52:48 PM
And instead of using a T connector for the drive, use a sideways extender and just snapper load the birds in.


Better yet, just replace the Snapper with a baseplate anchor.  You don't need it for stacking; it's basically a 13kg baseplate anchor right now.


That will get you at least 7 kgs, which is a whole razor tip's worth.


Not a bad bot, just need to do something with that extra weight.
Title: Re: G.K.'s Showcase
Post by: G.K. on March 21, 2010, 08:27:12 AM
(https://gametechmods.com/uploads/images/89540zstf.png)

MW VS made out of BFR's chassis

Title: Re: G.K.'s Showcase
Post by: lloopp D lloopp on March 21, 2010, 08:31:54 AM
PINKZ NOOOOO


*dead*
Title: Re: G.K.'s Showcase
Post by: Jonzu95 on March 21, 2010, 08:37:05 AM
PINKZ NOOOOO


*dead*

LDL, You are ridicilous.
Title: Re: G.K.'s Showcase
Post by: Reier on March 21, 2010, 09:27:40 AM
*Ahem*Dawn*ahem*
Title: Re: G.K.'s Showcase
Post by: Jonzu95 on March 21, 2010, 09:29:09 AM
*Ahem*Dawn*ahem*
So what!?  :mad:
Title: Re: G.K.'s Showcase
Post by: G.K. on March 21, 2010, 09:30:50 AM
Helpful comments anyone?
Title: Re: G.K.'s Showcase
Post by: Stagfish on March 21, 2010, 09:45:55 AM
the wedge looks a bit open to HS's...
Title: Re: G.K.'s Showcase
Post by: Sage on March 21, 2010, 10:52:37 AM
You don't need the pinks, try and attach the weapon motor to a baseplate anchor instead of a snapper (will make it much more efficient and stable), and then using the weight you gained from that try putting at least a little frontal armor.
Title: Re: G.K.'s Showcase
Post by: 40757 on March 21, 2010, 12:58:31 PM
And after you remove the pinks, switch to snapper 2's Instead of the Blue Snaps.
Title: Re: G.K.'s Showcase
Post by: G.K. on March 21, 2010, 01:45:24 PM
Wedges are perfectly good, nearly as good as S-16. I put the hpz on a burst for a reason (So it uses that one glitch to increase speed). I'll try more armour though.
Title: Re: G.K.'s Showcase
Post by: 40757 on March 24, 2010, 03:43:33 PM
Well if it's damage you're going for then you might as well switch to razors.
Title: Re: G.K.'s Showcase
Post by: G.K. on March 24, 2010, 03:44:16 PM
I shall try that.
Title: Re: G.K.'s Showcase
Post by: G.K. on April 06, 2010, 09:24:21 AM
I dug up some 36 HS from my original Stock game:
(https://gametechmods.com/uploads/images/6577aliguante.png)
Sucks badly IMO.
Title: Re: G.K.'s Showcase
Post by: lloopp D lloopp on April 06, 2010, 11:14:45 AM
Looks OK to me.
Title: Re: G.K.'s Showcase
Post by: Sage on April 08, 2010, 09:00:43 PM
You could figure out a much cleaner setup. Try getting the motors in closer to the chassis, or just more even.
Title: Re: G.K.'s Showcase
Post by: NFX on April 09, 2010, 05:01:30 AM
Doesn't look too bad. Though I'm guessing Sage knows what he's talking about better than I do. =)
Title: Re: G.K.'s Showcase
Post by: G.K. on April 09, 2010, 05:07:01 AM
Yep. This fails miserably due to awful weapon motor setup.
Title: Re: G.K.'s Showcase
Post by: G.K. on October 29, 2010, 06:29:55 AM
'Warning: this topic has not been posted in for at least 180 days.
Unless you're sure you want to reply, please consider starting a new topic.'

LOL

Rescuing this from the end of page 4 - The new Zaphod Stock:

(https://gametechmods.com/uploads/images/57678ZS2.png)

Droppped the plow and internal basplate anchor, reconfigured the extender setup to make it lighter, and shrunk the chassis. I added a 9th razor and a ramplate.
Title: Re: G.K.'s Showcase
Post by: Vertigo on October 29, 2010, 06:38:25 AM
Plastic or DSA?
Title: Re: G.K.'s Showcase
Post by: G.K. on October 29, 2010, 06:48:50 AM
I can't remember.
Title: Re: G.K.'s Showcase
Post by: NFX on October 29, 2010, 07:11:39 AM
Looks very nice. How's it for turning?
Title: Re: G.K.'s Showcase
Post by: Naryar on October 29, 2010, 07:12:54 AM
I like your extender and motor skins. The green snapper, however...
Title: Re: G.K.'s Showcase
Post by: G.K. on October 29, 2010, 07:21:50 AM
Turning's not too bad, I think.
Title: Re: G.K.'s Showcase
Post by: G.K. on November 13, 2010, 02:42:28 PM
DP: Does anyone think fewer, stronger weapons would be better?
Title: Re: G.K.'s Showcase
Post by: Squirrel_Monkey on November 13, 2010, 02:46:53 PM
For HS vs HS yes.
Razors have half hitpoints. 9x0.5 = 4.5
Maces/Irons have normal hitpoints. 6x1 = 6
But razors are more damaging.
Title: Re: G.K.'s Showcase
Post by: The Ounce on November 13, 2010, 02:50:31 PM
Does anyone think fewer, stronger weapons would be better?
Yes
Title: Re: G.K.'s Showcase
Post by: NFX on November 13, 2010, 06:05:14 PM
I think so, too. SM's already explained the DP/HP ratios, but 6 maces are 3kg lighter than 9 razors, giving you a bit more weight to play with in terms of defense.
Title: Re: G.K.'s Showcase
Post by: CaptainUseless on November 22, 2010, 12:27:49 PM
Does anyone think fewer, stronger weapons would be better?
Yes
Agreed.
Title: Re: G.K.'s Showcase
Post by: G.K. on November 22, 2010, 12:29:02 PM
Not that showcase.
Title: Re: G.K.'s Showcase
Post by: Gazea2 on November 22, 2010, 12:32:22 PM
Does anyone think fewer, stronger weapons would be better?
Yes
Agreed.

Rule #1: Don't bump topics.
Rule #2: Showcase before you start to talk RA2 stuff. I'll teach you a lot about it over MSN/at school tomorrow.
Title: Re: G.K.'s Showcase
Post by: CaptainUseless on November 22, 2010, 01:13:41 PM
Not that showcase.
Ah poop sticks...
And how is bumping bad? PM me so this thread doesn't get too off topic.
Title: Re: G.K.'s Alledged EVIL PLOTTING CHAMBER
Post by: G.K. on February 05, 2011, 03:35:46 PM
My most recent bot, Thirteen, built about at the start of 2011. It's basically a clone of some HS Inf built (But worse :P):

(https://gametechmods.com/uploads/images/41256rhirteen.png)

Named after the second most beautiful song ever. DSA, 1 Snapper, 12 razors
Title: Re: G.K.'s Alledged EVIL PLOTTING CHAMBER
Post by: Sage on February 05, 2011, 03:42:12 PM
two snappers?
Title: Re: G.K.'s Alledged EVIL PLOTTING CHAMBER
Post by: G.K. on February 05, 2011, 03:46:11 PM
What?
Title: Re: G.K.'s Alledged EVIL PLOTTING CHAMBER
Post by: Sage on February 05, 2011, 03:48:21 PM
oops didn't read the text. my bad. nice bot GK.
Title: Re: G.K.'s Alledged EVIL PLOTTING CHAMBER
Post by: Naryar on February 05, 2011, 03:49:31 PM
HAHAHAHAHAHAHAHA are you trying to fake being a villain ?
Title: Re: G.K.'s Alledged EVIL PLOTTING CHAMBER
Post by: G.K. on February 05, 2011, 03:52:11 PM
No.
Title: Re: G.K.'s Alledged EVIL PLOTTING CHAMBER
Post by: Naryar on February 05, 2011, 03:54:53 PM
Then why the title change ?
Title: Re: G.K.'s Alledged EVIL PLOTTING CHAMBER
Post by: G.K. on February 05, 2011, 03:55:41 PM
Why not?
Title: Re: G.K.'s Alledged EVIL PLOTTING CHAMBER
Post by: Scorpion on February 05, 2011, 04:37:51 PM
Cause it's strange.
Anyway, yep, the bot looks good, is it invertible?
Title: Re: G.K.'s Alledged EVIL PLOTTING CHAMBER
Post by: NFX on February 05, 2011, 05:56:26 PM
Looks awesome. Is it invertible?
Title: Re: G.K.'s Alledged EVIL PLOTTING CHAMBER
Post by: JoeBlo on February 06, 2011, 02:57:27 AM
So we have "When 11 isnt enough" and now "Thirteen" :P

now someone needs to make one of those type of HS robots with a name suggesting or including the number 14 :P
Title: Re: G.K.'s Alledged EVIL PLOTTING CHAMBER
Post by: Vertigo on February 06, 2011, 03:06:53 AM
I made a bot like that a while back

Good job GK :D
Title: Re: G.K.'s Alledged EVIL PLOTTING CHAMBER
Post by: J on February 06, 2011, 02:59:41 PM
So we have "When 11 isnt enough" and now "Thirteen" :P
BUT IT HAS 12 RAZORS LOLOLOLOLOL
*is shot*

@Latest robot: It looks awesome. and you gotta' love the Flaming Whizzer-style.
Also, what sort of drive did you use? It looks like angle motors O,o
Title: Re: G.K.'s Alledged EVIL PLOTTING CHAMBER
Post by: G.K. on February 06, 2011, 03:03:23 PM
it is
Title: Re: G.K.'s Alledged EVIL PLOTTING CHAMBER
Post by: J on February 06, 2011, 03:06:10 PM
it is
Just 1 more question:
You used round extenders + 2 T-Connectors to fit the HP motors in place. Right?
Title: Re: G.K.'s Alledged EVIL PLOTTING CHAMBER
Post by: G.K. on February 06, 2011, 03:07:16 PM
2 of each.
Title: Re: G.K.'s Alledged EVIL PLOTTING CHAMBER
Post by: G.K. on June 10, 2011, 01:30:04 PM
It feels good to play RA2 again. I swear I've played it, like once in 2 months to make my NQRW bot and my bot for 090901's tournament. Football Manager, Command And Conquer: Generals Zero Hour and of all things, Lego Island 2, have taken up my non-revision computer time. Time for some rusty bots from a rusty builder.

Anyhow, firstly, an old bot I found, a remake of Zaphod Stock's True Form:

(https://gametechmods.com/uploads/images/65581zaphodtrueform2.png)

I can't remember if the wedges were epic on this or the original bot. It was definitely one of the two. Anyhow, I want to lose 2 kg from the chassis so I can put 10kg of ballast in if I remove the pointless anchor and extender, but I'm not sure how I can without reducing stability, anyone got any ideas?


Also a new bot:

(https://gametechmods.com/uploads/images/52772gicquel.png)

Named Gicquel after a French right back on Football Manager I had, this is just me basically getting back into building. I tried to make a n00bot-esque MW, but I'm not sure I got it wide enough. 1 black I think. Construcctive criticism greatly appreciated.
Title: Re: G.K.'s Stock Showcase
Post by: Vertigo on June 10, 2011, 01:46:22 PM
Stock is all about chassis trimming :P

And MW Popups need 2 Blacks
Title: Re: G.K.'s Stock Showcase
Post by: Scorpion on June 10, 2011, 01:51:34 PM
That does have two blacks doesn't it?
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on June 10, 2011, 01:54:45 PM
Stock is all about chassis trimming :P

I kinda realised. :P

However, it doesn't help. I'm still stuck.

And MW Popups need 2 Blacks

Psyc popups can, but this bot's chassis is a heck of a lot heavier. As far as I'm aware, no MW popups with external armour have 2 blacks without deficiency in other areas. 2 blacks would be nice, but it's unfeasible on this design.

That does have two blacks doesn't it?

1 black I think.
Title: Re: G.K.'s Stock Showcase
Post by: Sage on June 10, 2011, 03:47:54 PM
You could get a second black in there by removing 1 razor and extender from each DDT (4 is a tad much anyway) and making the wheels shiny.

Vertigos right, for 2 DDTs you need more than 1 black (1000 intake, 800 output = not full power.)
Title: Re: G.K.'s Stock Showcase
Post by: Fracture on June 10, 2011, 04:23:46 PM
2 DDTs and 2 Hp Z-teks only have 825 intake, so it's not that underpowered. (500/1.6 + 500/1.6 + 100 + 100)
Title: Re: G.K.'s Stock Showcase
Post by: NFX on June 10, 2011, 04:25:21 PM
Where does the 1.6 come into it?
Title: Re: G.K.'s Stock Showcase
Post by: Fracture on June 10, 2011, 04:39:03 PM
https://gametechmods.com/forums/index.php/topic,2654.0.html (https://gametechmods.com/forums/index.php/topic,2654.0.html) ?
Title: Re: G.K.'s Stock Showcase
Post by: NFX on June 10, 2011, 04:47:31 PM
Ah, I see. I hadn't noticed that thread before, thanks. =]
Title: Re: G.K.'s Stock Showcase
Post by: Sage on June 10, 2011, 05:05:19 PM
@Fracture- I'm talking voltage, not how much power it drains each time. A DDT requires 500 whatevers to reach max velocity and power, and two of them require 1000.
Title: Re: G.K.'s Stock Showcase
Post by: Vertigo on June 10, 2011, 05:08:11 PM
Sage, did you ever post the insides of the bot in your sig (top right)?
I'm curious about the setup

/Offtopic
Title: Re: G.K.'s Stock Showcase
Post by: Sage on June 10, 2011, 05:28:41 PM
Sage, did you ever post the insides of the bot in your sig (top right)?
I'm curious about the setup

/Offtopic

(https://gametechmods.com/uploads/images/53178screenshot_36.jpg)
built off one axle mount.



Not really... it's probably the most insane set up ever. I'll see if I can find the bot and just remove everything to show you guys.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on September 01, 2011, 08:09:15 AM
Well, it's been a while but I still do this lark occasionally. This bot was just a prototype, it's not that effective at actually damaging the opponent (Probably badly underweaponed).

(https://gametechmods.com/uploads/images/79794barncorn.png)

1 Black, DSA, 12 axes (I think). I would have added 1 more caster but it would have only fitted if I BFE'd it. The chassis could be slightly shunk if I wanted to make it competitive.

Also, there are blades on the wedges. If I rebuild the bot, should I forget them and add 2 more axes?
Title: Re: G.K.'s Stock Showcase
Post by: Gazea2 on September 01, 2011, 08:11:06 AM
How are the wedges? Increasing them by 20cms would help. IMHO, I would forget the blades on the wedges. When they don't come out very much it doesn't really matter.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on September 01, 2011, 08:12:18 AM
Wedges decent but I didn't fine-tune them yet. Lengthening is a good idea, dunno why I didn't think of it.
Title: Re: G.K.'s Stock Showcase
Post by: Pwnator on September 01, 2011, 08:13:47 AM
You're wasting too much weight on the wheels, blades, tanks and probably some casters as well.

With this type of poker, you should be better off with razors and some side trappers. You wouldn't want your opponent to continuously escape your clutches.
Title: Re: G.K.'s Stock Showcase
Post by: Gazea2 on September 01, 2011, 08:14:37 AM
It's good to see you building again.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on September 01, 2011, 08:18:23 AM
You're wasting too much weight on the wheels

2WD or shinies?

tanks

Just 2?

With this type of poker, you should be better off with razors and some side trappers. You wouldn't want your opponent to continuously escape your clutches.

Thanks, you can probably tell this ain't exactly my forte.
Title: Re: G.K.'s Stock Showcase
Post by: Pwnator on September 01, 2011, 08:21:30 AM
Shinies. I've had terrible luck with 2WD HWs unless they're HSes or specialized VSes. XD

And yeah 2 would do, but 3 is also fine. Remember, small tanks can be stacked.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on September 01, 2011, 08:24:30 AM
Thanks.
Title: Re: G.K.'s Stock Showcase
Post by: infiniteinertia on September 01, 2011, 08:27:29 AM
what Pwn said...but that chassis shape is very ineffective for the design you are going for.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on September 01, 2011, 08:28:56 AM
What do you suggest I do? Make it thinner & longer or something else?
Title: Re: G.K.'s Stock Showcase
Post by: infiniteinertia on September 01, 2011, 08:31:44 AM
What sticks out to me is that the wedge/casters serve almost no purpose because they are being blocked by the weapon system. If you want to retain both characteristics in an update of this bot, something needs to be done so that both the frontal wedge system and weapon system are effective.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on September 01, 2011, 08:32:59 AM
Ah, gotcha. Thanks.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on September 02, 2011, 08:59:31 AM
DP: A question for Pwn, for the side trappers, would you say plows or some amalgamation of weapons?
Title: Re: G.K.'s Stock Showcase
Post by: Pwnator on September 02, 2011, 09:08:53 AM
Plows, although you can still add a couple of weapons when you have the weight.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on September 02, 2011, 09:09:34 AM
Thanks.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on September 22, 2012, 01:27:03 PM
DP BUMP: A year and 20 days on, and this has slipped to PAGE 5? This will not do.

So, on the way home from Warwick today, armed with nothing but a pen, paper and a note of the weights of stock components - I began to think.

For whatever reason, Kritical (A wedged HS from INF AI, for those unfamiliar with it) popped into my head, and 'Xanana - Rebel Leader' was born:

(https://gametechmods.com/uploads/images/77335xananaoutside.png)(https://gametechmods.com/uploads/images/88331xananainside.png)

It ended up being a HS/Popup Hybrid

796.3, DSA, 2 Blacks, 8 razors on 2 DDT's, almost airtight chassis (Just a little space around the blacks), wedges yet to be tuned but decent (Outwedged Restocked Sentinel, the only wedged bot it's faced).

Obviously this won't be a 100% combat effective bot, but for one of my first few stock bots in a very long time, I'm pleased with the build.

Major downside of course is 2WD.
Title: Re: G.K.'s Stock Showcase
Post by: Mr. AS on September 22, 2012, 01:48:14 PM
2wd on a hw popup = doing it wrong
and why are these hs motors in the baseplate when you could just put them on the snapper long with the ddts ?

im glad youre coming back to stock for a while though
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on September 22, 2012, 02:40:30 PM
I've been thinking of how to achieve 4WD and get the HPZ's on the snapper.

I'm thinking a T from the visible AP and the HPZ's off it.

As such, I need to free up 85.3kg (As I have 3.7 left over) for 2 HPZ's 2 Shinies, and a T.

What I plan to do is take off the following:

A ramplate and BA from each side
The spike strips
Downgrading the rubbers to shinies

That leaves my overall weight at 799.3, if my maths is right.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on September 22, 2012, 05:38:32 PM
Right, rebuilt. I can't do maths though. This is 'Xanana, Falintil Leader'

(https://gametechmods.com/uploads/images/29956xananaoutsied2.png)(https://gametechmods.com/uploads/images/87506xananainside2.png)

797.7, DSA, 2 Blacks, 8 razors on 2 DDT's, Airtight chassis. Got to tweak the wedges.

Any thoughts?
Title: Re: G.K.'s Stock Showcase
Post by: Gauche Suede on September 22, 2012, 11:35:53 PM
Right, rebuilt. I can't do maths though. This is 'Xanana, Falintil Leader'

(https://gametechmods.com/uploads/images/29956xananaoutsied2.png)(https://gametechmods.com/uploads/images/87506xananainside2.png)

797.7, DSA, 2 Blacks, 8 razors on 2 DDT's, Airtight chassis. Got to tweak the wedges.

Any thoughts?
Use snapper2 wedge's, they're better.
Title: Re: G.K.'s Stock Showcase
Post by: 090901 on September 23, 2012, 12:00:59 AM
Use snapper2 wedge's, they're better.
Proof other than "Inf said so".
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on September 23, 2012, 05:07:59 AM
Nonsense. It all depends on the individual bot.

And anyway, the best stock wedges I've ever seen have come on Grade-4 Whiplash, which uses DDT's. It's all about the individual bot's adjustment.
Title: Re: G.K.'s Stock Showcase
Post by: Gauche Suede on September 23, 2012, 07:07:05 AM
Use snapper2 wedge's, they're better.
Proof other than "Inf said so".
What kind of wedge dose Nuclear Fallout uses?

And beside's, if he uses a snapper 2 wedge, he'll get more weight to add more weps at the hs part.
Title: Re: G.K.'s Stock Showcase
Post by: martymidget on September 23, 2012, 07:39:32 AM
I expect you could get away with RAD's or 'Birds for the HS really. Give's you weight to do what you will with. :)
Title: Re: G.K.'s Stock Showcase
Post by: Gazea2 on September 23, 2012, 09:19:27 AM
Bird's the word

I agree with Marty, and the ramplates could be moved to protect the corners of the chassis more.
Yay G.K is building again :D
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on September 23, 2012, 09:43:11 AM
I agree with Marty, and the ramplates could be moved to protect the corners of the chassis more.

Really good idea, thanks mate.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on September 23, 2012, 10:39:34 AM
DP: Here's the new bot:

(https://gametechmods.com/uploads/images/20773newxanana.png)

2 blacks, DSA, 8 razors on 2 DDT's. Chassis as before.

Wedges not as good as previous incarnation, which may have been the most wedgey stock bot ever. Need to tweak these ones.
Title: Re: G.K.'s Stock Showcase
Post by: Virus Bomb on September 23, 2012, 10:59:24 AM
Wedges not as good as previous incarnation, which may have been the most wedgey stock bot ever.

Would have liked to see how Spectre (one of my HWs on the bot exchange) would have done against it.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on September 23, 2012, 11:13:32 AM
I'll D/L it. You got a binding line?
Title: Re: G.K.'s Stock Showcase
Post by: Gazea2 on September 23, 2012, 11:15:08 AM
I like it, definitely better than the previous version. Awesome ramplate setup is awesome.
Reminds me of older bots, what with the setup and all. You've also given me an idea for a bot, so thanks! :P
Title: Re: G.K.'s Stock Showcase
Post by: 090901 on September 23, 2012, 11:35:49 AM
Use snapper2 wedge's, they're better.
Proof other than "Inf said so".
What kind of wedge dose Nuclear Fallout uses?
My bot Windmill gets under Nuclear Fallout like 50% of the time, and it uses DDT wedges...
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on September 23, 2012, 11:35:59 AM
I like it, definitely better than the previous version. Awesome ramplate setup is awesome.

Compared to the last version it's as wedgey as D.O.G. though....

You've also given me an idea for a bot, so thanks! :P

My pleasure. :D
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on October 23, 2012, 10:03:53 AM
(https://gametechmods.com/uploads/images/17292UnhelpfulStack#1.png)(https://gametechmods.com/uploads/images/54880UnhelpfulStack1.png)

Thankfully this stack won't hinder my bot building. I hope I won't need a 3rd black though.  :gawe:
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on October 23, 2012, 11:50:19 AM
Here's the bot. Ended up going over the WL and making it more for looks.

(https://gametechmods.com/uploads/images/72370GomesOutside.png)

If I wanted to take it below the WL, I'd remove some of the casters. Any suggestions on how to take it up toward the SHW limit? I can add 36 kg with more casters, but beyond that Im stuck.
Title: Re: G.K.'s Stock Showcase
Post by: NFX on October 23, 2012, 12:22:16 PM
Perhaps 20cms on the discs with razors pointing outward, and perhaps some more pointing inward to damage bots going up and over the top, plus protect the exposed motor backsides. That'll eat up another 128kg, but that leaves another 134kg to use up. Aside from more drive, I'm not too sure what might work.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on October 23, 2012, 12:26:57 PM
How does it look?
Title: Re: G.K.'s Stock Showcase
Post by: NFX on October 23, 2012, 12:30:54 PM
It looks like a pretty good design, if a little underweaponed. Maybe widening the spinners, and adding some kind of ramming setup inbetween might offer a bit more attacking power, a bit more of a defensive setup, and eat up a fair chunk of the remaining weight you've got.
Title: Re: G.K.'s Stock Showcase
Post by: martymidget on October 23, 2012, 12:56:31 PM
I'd say side FS, RPB style, but that would need more battery power.

So a ramming rack in the middle is probably your best bet. :P
Title: Re: G.K.'s Stock Showcase
Post by: RpJk on October 23, 2012, 01:24:17 PM
cac Naofa that looks amazing!


Title: Re: G.K.'s Stock Showcase
Post by: G.K. on October 23, 2012, 01:32:54 PM
No way can I get more batts, so I'll have to look into a ramming rack.
Title: Re: G.K.'s Stock Showcase
Post by: Mr. AS on October 23, 2012, 02:23:16 PM
razor spinners on the bottom dont seem to be doing much, flip them then add more weapons/hpz/armor
you might want to upgrade some razors to maces/irons too if you choose so
Title: Re: G.K.'s Stock Showcase
Post by: 090901 on October 23, 2012, 02:25:30 PM
irons
Title: Re: G.K.'s Stock Showcase
Post by: Virus Bomb on October 23, 2012, 03:49:45 PM
more weapons in general
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on October 25, 2012, 04:07:24 PM
Well, it's now 1197.4:

(https://gametechmods.com/uploads/images/55465GomesOutsied.png)

It's really now for the looks, can't fight that well.
Title: Re: G.K.'s Stock Showcase
Post by: 090901 on October 25, 2012, 04:24:21 PM
AWESOME
Title: Re: G.K.'s Stock Showcase
Post by: madman3 on October 25, 2012, 04:36:34 PM
Crazy stuff. Awesome look.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on October 26, 2012, 03:54:49 PM
Bleh, built a fairly standard HW popup.

(https://gametechmods.com/uploads/images/23210Lexicon2.png)

DSA, 4WD HPZ, 4 Blacks (Will drop this to 3 and add ballast if I rebuild it. Also want to flip the DDT's).
Title: Re: G.K.'s Stock Showcase
Post by: Mr. AS on October 26, 2012, 04:02:24 PM
ballast
rubbers and 20 cm longer wedge/wedge protection

and its 2 DDTs, isnt it?
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on October 26, 2012, 04:12:47 PM
Rubbers. Yes, good point. Major brainfart there.

Unless I can get to 16kg free with shrinking chassis/1 less black I cannot protect the wedges (Already filled up RO7 btw). I'd get ballast instead then. I should get to 16 though. Plenty of weight to be lost at the back, given that I'm changing the cassis shape for 3 blacks instead of 4.

And yes, 2 DDT's.
Title: Re: G.K.'s Stock Showcase
Post by: Mr. AS on October 26, 2012, 04:23:15 PM
you could probably use 2 blacks for 2 ddt and 4wd, not like popups need to last 3 mins anyway. with a whole 60+kg saved with that, youll have lots of weight left to upgrade to 6 razors per ddt and maybe a few other upgrades..... 2 more ramplates attached trough the wedge in addition to the 5 you already have? or stack 2 more RPs on the side if its possible? hmmmm, lots of possibilities

and rule of 7 stinks, but you could use a 40cm for the first few on the burst to make it longer

EDIT: when i first said extender protection i was referring to 20cm extenders, but now you could probably get blades with all the weight 2 blacks will get you
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on October 26, 2012, 05:49:25 PM
Lost 1 black and a decent amount of chassis, made these alterations before seeing your post.

(https://gametechmods.com/uploads/images/46666Lexicon3.png)

Still DSA, 4WD. 3 Blacks. 6 Razors per DDT. Wedges suck, but great killer of things it gets under.

Will prolly do another with another black and the single BA used to take up weight gone and the chassis tightened up even more around the blacks to see what else I can eek out of the design.
Title: Re: G.K.'s Stock Showcase
Post by: NFX on October 26, 2012, 06:37:35 PM
Looking pretty good. What I'd do is swap the Spike Strips for 100cm blades, and angle them outwards by one click, so they'd be hit before the extenders or chassis when fighting a HS. At the moment, the extenders look pretty vulnerable.
Title: Re: G.K.'s Stock Showcase
Post by: Virus Bomb on October 26, 2012, 07:01:57 PM
i don't like those drive motors sticking out the front like that.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on October 27, 2012, 06:22:54 AM
Looking pretty good. What I'd do is swap the Spike Strips for 100cm blades, and angle them outwards by one click, so they'd be hit before the extenders or chassis when fighting a HS. At the moment, the extenders look pretty vulnerable.

Again, I'll have a look when doing the 2 black version.

i don't like those drive motors sticking out the front like that.

Easily solveable by moving the S-II back a tad.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on October 27, 2012, 08:07:16 AM
Here's the latest iteration:

(https://gametechmods.com/uploads/images/26973Lexicon4.png)

DSA, 4WD, 2 Blacks, 6 Razors per DDT

I've had a number of ideas for changes, but I'd like to see what you all think I could do first. I don't want to have to make too many more versions of this guy. Here's my thoughts:


Any differing ideas?
Title: Re: G.K.'s Stock Showcase
Post by: Gauche Suede on October 27, 2012, 09:08:56 AM
Here's the latest iteration:

(https://gametechmods.com/uploads/images/26973Lexicon4.png)

DSA, 4WD, 2 Blacks, 6 Razors per DDT

I've had a number of ideas for changes, but I'd like to see what you all think I could do first. I don't want to have to make too many more versions of this guy. Here's my thoughts:

  • Shrink chassis round blacks to airtight.
  • Make wedge slightly steeper so middle ramplate can be level with others but HPZ's don't stick out of chassis at front.
  • Angle the blades less to reduce risk of being outflanked under them.
  • Use 80cm blades.
  • Lose the 2 casters at the sides
  • Add 1 caster at front under middle ramplate.
  • With remaining weight, either add more wedge protection or some armour on a BA above the other ramplates.

Any differing ideas?
IMHO you don't need the spike strip(just makes your wedge worse)
Title: Re: G.K.'s Stock Showcase
Post by: Jonzu95 on October 27, 2012, 09:49:01 AM
Here's the latest iteration:

(https://gametechmods.com/uploads/images/26973Lexicon4.png)

DSA, 4WD, 2 Blacks, 6 Razors per DDT

I've had a number of ideas for changes, but I'd like to see what you all think I could do first. I don't want to have to make too many more versions of this guy. Here's my thoughts:

  • Shrink chassis round blacks to airtight.
  • Make wedge slightly steeper so middle ramplate can be level with others but HPZ's don't stick out of chassis at front.
  • Angle the blades less to reduce risk of being outflanked under them.
  • Use 80cm blades.
  • Lose the 2 casters at the sides
  • Add 1 caster at front under middle ramplate.
  • With remaining weight, either add more wedge protection or some armour on a BA above the other ramplates.

Any differing ideas?
IMHO you don't need the spike strip(just makes your wedge worse)

Are you kidding me?
Title: Re: G.K.'s Stock Showcase
Post by: Gauche Suede on October 27, 2012, 10:02:43 AM
Here's the latest iteration:

(https://gametechmods.com/uploads/images/26973Lexicon4.png)

DSA, 4WD, 2 Blacks, 6 Razors per DDT

I've had a number of ideas for changes, but I'd like to see what you all think I could do first. I don't want to have to make too many more versions of this guy. Here's my thoughts:

  • Shrink chassis round blacks to airtight.
  • Make wedge slightly steeper so middle ramplate can be level with others but HPZ's don't stick out of chassis at front.
  • Angle the blades less to reduce risk of being outflanked under them.
  • Use 80cm blades.
  • Lose the 2 casters at the sides
  • Add 1 caster at front under middle ramplate.
  • With remaining weight, either add more wedge protection or some armour on a BA above the other ramplates.

Any differing ideas?
IMHO you don't need the spike strip(just makes your wedge worse)

Are you kidding me?
well with the caster and blade protecting the wedge extender i don't think he needs the spike strip (the spike strips only protect a tiny part of the wedge extender)
Title: Re: G.K.'s Stock Showcase
Post by: 123savethewhales on October 27, 2012, 10:05:26 AM
Does it matter if your wedge breaks?  I mean, you only need the small wedge against another wedge bot, which the spike strip doesn't help against.  Against a non wedge bot such as HS, you can get under with just the chassis slope alone, so it doesn't matter if they break the wedge.
Title: Re: G.K.'s Stock Showcase
Post by: Jack Daniels on October 27, 2012, 10:10:05 AM
I agree with losing the two casters on the sides (GK's notes)  Those are really useless with the current config.

Excellent bot though.  I am jealous of your skill.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on October 27, 2012, 11:06:03 AM
Thanks guys, that was a useful idea.

(https://gametechmods.com/uploads/images/30867Lexicon5.png)

DSA, 2 Blacks, 4WD, 6 Razors per DDT. Wedges alright. :/

Hoping I'm getting towards the last few iterations of the bot now. Wish I could do someting more useful with the last 14kg - currently BA/extender ballast. Don't want any more weight on the wedges.
Title: Re: G.K.'s Stock Showcase
Post by: kill343gs on October 27, 2012, 12:30:32 PM
So gorgeous.
Title: Re: G.K.'s Stock Showcase
Post by: NFX on October 27, 2012, 12:51:12 PM
Looking spectacular now. I can't really think of any ways to improve it, except to perhaps eke a second ramplate up alongside the other one. Though I'm not sure how you could do that if you've only got 14kg. Shortening the blades will only get you up to 22kg, if I'm right about them being 80cm.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on October 27, 2012, 04:31:34 PM
I ended up taking off the blades completely. The extenders don't get hit by HS, it seems from testing.

(https://gametechmods.com/uploads/images/49444Lexicon6.png)

Wedges still need adjusting. 20kg of ballast in front atm.
Title: Re: G.K.'s Stock Showcase
Post by: smashysmashy on October 27, 2012, 04:51:29 PM
I don't think anything else needs doing. It's perfect.
Title: Re: G.K.'s Stock Showcase
Post by: Mr. AS on October 27, 2012, 05:00:10 PM
yep, thats it

the ballast still irks me a bit but other that you get a :thumbup from me
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on October 27, 2012, 05:26:14 PM
Well, it's working. Without adjusting the wedges it slides under any wedge not on a godly level (Like Windmill, Grade 4 Whiplash, Circle of Flaming Irons, that kind of level).
Title: Re: G.K.'s Stock Showcase
Post by: Gauche Suede on October 27, 2012, 08:01:20 PM
I ended up taking off the blades completely. The extenders don't get hit by HS, it seems from testing.

(https://gametechmods.com/uploads/images/49444Lexicon6.png)

Wedges still need adjusting. 20kg of ballast in front atm.
I've never seen a chassis wedged popup that has 7 ramplates before.
Good Job ;)
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on October 28, 2012, 09:49:24 AM
Sticking with the HW Popup theme, I've gone for compactness to the level of ridiculousness.

(https://gametechmods.com/uploads/images/50963hortahw.png)

4 ramplates. Dunno how good the wedges are, it can defeat HS.
Title: Re: G.K.'s Stock Showcase
Post by: Jack Daniels on October 28, 2012, 10:24:33 AM
I can't be arsed to boot up stock and check the weight difference... but wouldn't a upside down red dual arm thingy do better than the spike strip.  (lawl... i can't even remember what they are called)
Title: Re: G.K.'s Stock Showcase
Post by: 123savethewhales on October 28, 2012, 10:35:46 AM
Snapper 2 is the bomb.  Don't know why everyone uses DDT.

You probably only need 3 razor per snapper 2 though.
Title: Re: G.K.'s Stock Showcase
Post by: martymidget on October 28, 2012, 10:38:04 AM
Damn you GK, you make me want to build a bot. How dare you! :D
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on October 28, 2012, 10:52:22 AM
Damn I love multi-quote.

Snapper 2 is the bomb.  Don't know why everyone uses DDT.

You probably only need 3 razor per snapper 2 though.

I'd probably get away with that, but I fell the weight is better used on razors really.

I can't be arsed to boot up stock and check the weight difference... but wouldn't a upside down red dual arm thingy do better than the spike strip.  (lawl... i can't even remember what they are called)

Bracket wedge? It's 16 kg (compared to 14kg) and larger, plus the spike strip does damage.

Damn you GK, you make me want to build a bot. How dare you! :D

My pleasure.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on October 31, 2012, 03:34:35 PM
Reading the BBEANS 5 showcase, saw inf posting Severe, and got inspired to make this:

(https://gametechmods.com/uploads/images/33177poopup.png)

6WD, 4 S2's, 3 razors per S2 (12 in total), 3 blacks. what do you all think?
Title: Re: G.K.'s Stock Showcase
Post by: 090901 on October 31, 2012, 03:38:31 PM
poopup yay
The extenders that hold the drive look pretty exposed though.
Title: Re: G.K.'s Stock Showcase
Post by: NFX on October 31, 2012, 03:39:25 PM
Looks quite interesting. I imagine it'll be tough for it to beat more durable opponents with only six razors, but it's certainly a great design. With the SnapperII's oriented like that, though, is it stable enough, or do the motors/weapons flex too much?
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on October 31, 2012, 03:40:59 PM
poopup yay
The extenders that hold the drive look pretty exposed though.

They are significantly far back, all I can do really.

Looks quite interesting. I imagine it'll be tough for it to beat more durable opponents with only six razors, but it's certainly a great design. With the SnapperII's oriented like that, though, is it stable enough, or do the motors/weapons flex too much?

12 razors mate... :P

Seems alright so far, stability wise.
Title: Re: G.K.'s Stock Showcase
Post by: 090901 on October 31, 2012, 04:15:29 PM
Ok I think I figured out a better setup then you currently have:
(https://gametechmods.com/uploads/images/60354popupsetup.png)
Should be able to save you some weight since it's 4kg per side.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on October 31, 2012, 04:30:32 PM
<3

Saves 5kg and makes it less vulnerable.
Title: Re: G.K.'s Stock Showcase
Post by: 123savethewhales on October 31, 2012, 04:37:20 PM
You can kill HS better if you make it a true popup.  They are better at hitting where it counts.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on November 06, 2012, 06:27:16 PM
Inspired by Geice:

(https://gametechmods.com/uploads/images/38893Prod.png)

2 pinks, DSA, 7 maces.
Title: Re: G.K.'s Stock Showcase
Post by: Pwnator on November 06, 2012, 07:35:26 PM
<3 :3
Title: Re: G.K.'s Stock Showcase
Post by: Jack Daniels on November 06, 2012, 07:45:47 PM
No no no no.  Replace that caster armor with ram plates.  Those maces? Bah! Piddleworth! Get rid of those and use ice picks.  If that is DSA I see there... then nix it.  Throw some Steel on that sucker like a real bot! Those wheels? Those WHeeeeeeels? Oh God no.  I highly encourage some FatBoys.  Not enough weight for all that? Easy, just downgrade the battery to one pink and don't worry about a control board. Those are overrated.

...

Just kidding.  Nice bot.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on November 06, 2012, 08:07:23 PM
Here's a concept that didn't work (lol)

(https://gametechmods.com/uploads/images/67555mwvetarn.png)

Supposed to be a 4WD MW Vetearn Destroyer, but it kinda failed abysmally. :P Take off 2WD and invest it into stabilizers and weapons?
Title: Re: G.K.'s Stock Showcase
Post by: Pwnator on November 06, 2012, 08:09:53 PM
Mount everything statically. Stability should be the first thing to prioritize in a hammer, then defense, then the weapon system.
Title: Re: G.K.'s Stock Showcase
Post by: Naryar on November 07, 2012, 02:23:49 AM
4WD HPZ on a MW rammer ? Have you taken drugs lately ?

Stability should be the first thing to prioritize in a hammer, then defense, then the weapon system.

so does defense include the trapping system ? if yes, then I agree.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on November 07, 2012, 08:40:11 AM
4WD HPZ on a MW rammer ? Have you taken drugs lately ?

Yes, but only medical drugs.

As I said, it was a concept that didn't work.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on June 25, 2013, 02:03:45 PM
(https://gametechmods.com/uploads/images/41923Santa2ynorupt.png)

 :FFFUUU Y U NO RUPT?
Title: Re: G.K.'s Stock Showcase
Post by: Sage on June 25, 2013, 04:20:15 PM
You need more battery I believe.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on June 25, 2013, 04:23:33 PM
It's got 4 Blacks, do I need more?
Title: Re: G.K.'s Stock Showcase
Post by: Sage on June 25, 2013, 04:38:02 PM
It's got 4 Blacks, do I need more?
oh... hm. no idea then!



EDIT: try attaching the E-wedges directly to the 60cm extenders.
Title: Re: G.K.'s Stock Showcase
Post by: Venko on June 25, 2013, 04:46:00 PM
The problem is in these E-wedges, they are too heavy for the rupt glitch, replace them with the small wedge. Also, try what Sage said, attach them directly to the 60 cm extenders.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on June 25, 2013, 05:04:16 PM
Thanks guys, I'll look into those points.

Good to be building again, I love stock.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on May 31, 2015, 04:48:02 PM
Given it's been nearly 2 years I'm disappointed to have only found this only on page 5 of the stock showcases.

Presenting the tiniest poopup I could make:

(https://gametechmods.com/uploads/images/54433Peepup.png)

Weapons and drive built off one SII. Two ramplates. True popup.

Obviously there are problems for combat but I was aiming for the extreme.
Title: Re: G.K.'s Stock Showcase
Post by: Thrackerzod on May 31, 2015, 04:48:46 PM
It's adorable.
Title: Re: G.K.'s Stock Showcase
Post by: Philippa on May 31, 2015, 05:43:14 PM
That's a pretty neat machine.
Title: Re: G.K.'s Stock Showcase
Post by: RedAce on May 31, 2015, 06:52:11 PM
Given it's been nearly 2 years I'm disappointed to have only found this only on page 5 of the stock showcases.
It's quite disappointing that stock hasn't been as active back in 2009-2011.

Nice job with Peepup. I think those blades are a bit of a waste since they are covering the extenders up to the chassis and that won't come into play very often. I guess there isn't much else you can use with the weight, so I guess there's that for a use.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on May 31, 2015, 07:01:33 PM
I'd originally got 4 ramplates, 2 stacked into each other, but it left me 4kg short for sufficient wedge length. Hence longer wedges, casters and blades instead. Couldn't really lose 4kg anywhere, even off the chassis.

That said, as the wedges are static, I could mount them on SII instead, make the chassis shorter, stack the CB into the blacks and save weight there... maybe.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on June 23, 2015, 06:35:32 AM
Current tentative BTTB bot, Cutting Cold.

(https://gametechmods.com/uploads/images/90447CuttingCold.png)

6 irons (Which are surprisingly damaging), 2 blacks.

Separate srimech is hilariously useless.
Title: Re: G.K.'s Stock Showcase
Post by: Pwnator on June 23, 2015, 06:47:51 AM
That's because you only need one side for that kind of srimech :P
Title: Re: G.K.'s Stock Showcase
Post by: Squirrel_Monkey on June 23, 2015, 07:51:06 AM
Surely the dual srimech just pushes it up not over?
Like pwn said, just 1 side would do.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on June 23, 2015, 08:19:45 AM
It's so weak it doesn't even do that. :P

I'm going to readjust the setup so both snappers move the same way.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on June 23, 2015, 09:00:25 AM
Re-jigged the srimech:

(https://gametechmods.com/uploads/images/42952Cutting2.png)

What to do with weight?
Title: Re: G.K.'s Stock Showcase
Post by: Reier on June 23, 2015, 09:51:45 AM
hehehe the srimech was pretty useless on the original too
Title: Re: G.K.'s Stock Showcase
Post by: Naryar on June 23, 2015, 01:18:13 PM
dude why the hell would you even DO a srimech like th- oh, you changed it

probably gonna be pretty dangerous.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on June 23, 2015, 01:19:47 PM
Was just thinking about the symmetry of the robot when making the srimech. Not thinking about the practicality :P
Title: Re: G.K.'s Stock Showcase
Post by: Reier on June 23, 2015, 01:21:28 PM
ah bro you should swap the bracket for ram plates like the crappy original
or spike strips cause I think it had those

edit:
(https://gametechmods.com/uploads/images/30296bttb53.png)
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on June 23, 2015, 01:24:21 PM
aaagh that means changing the splash. But I should, to be accurate...
Title: Re: G.K.'s Stock Showcase
Post by: 090901 on June 23, 2015, 05:01:21 PM
do you really need 2 blue snappers?
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on June 23, 2015, 05:27:32 PM
No, but tbh I wouldn't do much with the weight saved. I'd have to have a bit more extender work and then all I'd really be able to do is put blades on the wedges, which I intentionally chose to not do on this bot.

I'm not after perfection with this anyhow. Don't want to win my own tournament.
Title: Re: G.K.'s Stock Showcase
Post by: Reier on June 23, 2015, 06:15:27 PM
its ok because influenza is already perfection  :trollface
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on June 23, 2015, 06:23:32 PM
Well, it's turned out to have pretty good wedges, I don't really want to change it.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on June 25, 2015, 11:57:21 AM
Did my first ASAS stack - not that it should be impressive to anybody else - an SII in a black:

(https://gametechmods.com/uploads/images/53266ASAS Stack 1.png)


Then made a LW HS:

(https://gametechmods.com/uploads/images/47296Hairpiece.png)

The problem with this is that it's too compact. Child's Play IV can hit around the ramplate and take of the RAD's. Looks like plows are better used in this bot type. Downgrading would give me another 4kg of extenders (and I've currently got another 20cm on there doing nothing but taking up weight so it's actually 6kg) to try and use to get the drive to be a bit wider. Any thoughts? Alternately I could go down the weapon breaker route?

Also, I'm not sure if the RAD's being attached with the axles inward is a problem or not - should I be looking to swap them around?
Title: Re: G.K.'s Stock Showcase
Post by: Squirrel_Monkey on June 25, 2015, 12:14:15 PM
I'd go with the wider RAD setup, and yes I believe a plow would be better.
Title: Re: G.K.'s Stock Showcase
Post by: kill343gs on June 25, 2015, 12:36:07 PM
At least with the RAD axles outward your weapons would be getting hit before your motors
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on July 19, 2015, 07:04:56 PM
I wouldn't normally post fails but this is so stupid I thought you could laugh at my expense:

(https://gametechmods.com/uploads/images/10053CTF Fail.png)

It would have been such a nice bot if I'd made a correct chassis too, but instead everything just knocking off my DDT's :(
Title: Re: G.K.'s Stock Showcase
Post by: Mr. AS on July 19, 2015, 07:12:19 PM
post snapper setup
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on July 19, 2015, 07:21:27 PM
(https://gametechmods.com/uploads/images/99569CFT Snapper.png)

Other 2 drive motors are on 20cms on the wedge snappers. Will lose those 20cms, maybe a black, and that extra razor that's doing nothing but using that SII AP and taking up weight, if I rebuild the chassis.
Title: Re: G.K.'s Stock Showcase
Post by: 090901 on July 19, 2015, 07:34:45 PM
Why not just rotate the extender 180 degrees so the DDTs are further back?
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on July 19, 2015, 07:47:38 PM
Because I'm even more of an idiot than I was already :P That's why I posted on here, to get that kind of common sense. Thanks 09.

Not going to help the HPZ's, though I guess I could move them to the other snappers.
Title: Re: G.K.'s Stock Showcase
Post by: Mr. AS on July 19, 2015, 07:51:02 PM
(https://gametechmods.com/uploads/images/99569CFT Snapper.png)
Did you try rotating the snappers 180o entirely?
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on July 19, 2015, 08:09:01 PM
That would have put the whole DDT arrangement out the back of the chassis and imo it would have upset the weight distro; fortunately, 090901's suggestion worked, once I re-eFFE'd the drive:

(https://gametechmods.com/uploads/images/48649CTF Success.png)

Edit: T_T it keeps rupting...
Title: Re: G.K.'s Stock Showcase
Post by: Naryar on July 20, 2015, 02:03:45 AM
it looks badass anyway, despite it's failings in the arena
Title: Re: G.K.'s Stock Showcase
Post by: Pwnator on July 20, 2015, 02:15:42 AM
Yeah the axis of the snapper arm relative to the axis of the DDT might have something to do with the rupting. Try out other setups for your DDTs.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on July 20, 2015, 07:19:16 PM
I've yet to have luck with other setups but I'll keep trying. Anyway, new bot, called 'Armoured Spaceship'.

Was goofing around and ended up with this bot's chassis. Then I thought, what can I make with this, and decided on a MW popup. Then, when I wanted to add more stuff, a cruiserweight. Then there was still more I wanted to add, so I've ended up with a HW:

(https://gametechmods.com/uploads/images/40818ArmouerdSpaceshippt1.png)

As well as being good looking, it also is a bone fide good fighter, with excellent wedges. Not very good against HS, though unsurprisingly, but the chassis wouldn't go any shallower.

Also made a version with rubbers, but I haven't tested it in battle yet:

(https://gametechmods.com/uploads/images/77975ArmouerdSpaceshippt2.png)

Exactly the same stats except 20kg less ballast and 20kg more in wheels.

Thoughts? The interior is relatively impractical because of the chassis, hence the pink and ballast, and at the same time I don't particularly want to put casters on it because looks. Maybe I'll try angled ramplates.
Title: Re: G.K.'s Stock Showcase
Post by: Reier on July 20, 2015, 07:52:50 PM
is it like IRL stock or something? looks edgy tho
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on July 20, 2015, 08:01:34 PM
Not if you see the insides :P
Title: Re: G.K.'s Stock Showcase
Post by: Virus Bomb on July 20, 2015, 08:12:54 PM
reminds me of jimxorb's hades
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on July 24, 2015, 01:40:34 PM
I've definitely seen inverted VS but not sure if there's been an inverted chained VS made before - please correct me if I'm wrong.

(https://gametechmods.com/uploads/images/71943VT1.png)

It's damaging and stable, but I wanted to get some people's thoughts before I rebuilt it.

Currently what I'm thinking of doing is:

- Change wedge extenders to 140cm square to save weight.
- Make the chassis more narrow so all of it can have caster protection, and stack the blacks.
- Lengthen the chassis so HPZ's can be placed further apart, so in turn the weapons can be closer together a la Heaven's Sawmill.
- If possible, make the bot's profile less steep.
- Adding the missing 4 irons with saved weight.
- If there's weight for it - unlikely - investigating 4WD or bottom protection.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on July 24, 2015, 07:42:13 PM
Lil' DP:

With this on the brain, I updated my BRITBONGS entry (if 09 lets me). Before it had been a serious VS, albiet one from 2011. Now it's a bit more daft.

(https://gametechmods.com/uploads/images/93436stiffer.png)
Title: Re: G.K.'s Stock Showcase
Post by: Reier on July 24, 2015, 07:49:00 PM
2british4me

i'd worry about those icepicks though, seems like they won't do much dmg/fall off

top one is cool, 12 irons made me lol
very neat caster work too UNLESS YOU BFE'd IT GK I KNOW YOU
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on July 24, 2015, 07:58:24 PM
2british4me

I'm not sure if you even noticed the Queen :P

i'd worry about those icepicks though, seems like they won't do much dmg/fall off

They don't fall off and they are damaging. Just got terrible terrible normals. :)

top one is cool, 12 irons made me lol
very neat caster work too UNLESS YOU BFE'd IT GK I KNOW YOU

It's mostly neat but a bit on the left is 1 click out so they all are up that side. I just placed them all with the max zoom in so I could be really precise
Title: Re: G.K.'s Stock Showcase
Post by: Pwnator on July 24, 2015, 09:30:42 PM
You don't need to pack the casters that tightly. You could jam 5 evenly spaced casters per row and it would still be well protected. That would allot one more caster on your currently top row and 2 more casters above it.
Title: Re: G.K.'s Stock Showcase
Post by: Somebody on July 24, 2015, 11:56:28 PM
Also, maybe use taller casters to block the motors? They're in need of more protection than the top of your chassis, since the bottom will be absorbing the hits.
Title: Re: G.K.'s Stock Showcase
Post by: 090901 on July 25, 2015, 07:00:57 PM
MW reminds me of VB's Funeral Gust, probably would be better off it was built like Funeral Gust to where it doesn't have to self right at the start of the match since I don't think you are really gaining much by doing so.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on July 25, 2015, 07:12:42 PM
I don't think I'm gaining anything :P

Just wanted to make an inverted VS at MW level.
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on August 01, 2015, 02:41:48 PM
Never got anywhere near top 2 of a BOTM before :)

(https://gametechmods.com/TournamentFiles/botm/2015/08/2.png)

Just a 'lil bit of fun eh
Title: Re: G.K.'s Stock Showcase
Post by: Reier on August 01, 2015, 02:55:19 PM
shoulda gone medium rare
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on August 01, 2015, 02:58:40 PM
I did consider blue
Title: Re: G.K.'s Stock Showcase
Post by: G.K. on August 02, 2015, 11:53:31 AM
Right, 3 serious bots incoming:

Firstly, a companion to my old shallow MW popup Gicquel (https://gametechmods.com/forums/index.php?topic=2925.msg360956#msg360956), which totally isn't a knockoff of Mr. AS' BW popup (http://i.imgur.com/1VErtYS.png). This one has the first name of that football manager player, Gabin.

(https://gametechmods.com/uploads/images/36853Gabin.png)

Took loads of snapper loading and an ASAS snapper/black stack. 20kg of ballast because I didn't have weight for another black and rubbers don't touch the ground. However, I can't really test it in fighting because like Clasiscally Trained Failure one of the weapon motors rupts... Anyone got any ideas for how to prevent this? Weapon snappers currently mounted on secret AP of wedge SII's.

Also I think the wedges are too long but I'll worry about that if I'm able to get the bot fighting.

Then, I downsized my LW rammer Prod (https://gametechmods.com/forums/index.php?topic=2925.msg557940#msg557940) to a BW, meet Ickle Prod:

(https://gametechmods.com/uploads/images/27656IckleProd.png)

Obviously lack of weapons is the big downside, but I've sacrificed weapons for armour. Also, I can't really see any way of losing the .5kg I need for a 3rd mace instead of a 3rd pink - I can mount it on the SII's axle. Prolly should raise the casters by 1 click tho, they're the lower ones on the LW which I haven't moved even though they're the only casters on the BW.

Also made a second version of Vertical Terrors (https://gametechmods.com/uploads/images/71943VT1.png):

(https://gametechmods.com/uploads/images/41943vertical terrors 2.png)

This version is more damaging because of the focused weapons but that's about the only positive it has. Compared to the other version (https://gametechmods.com/uploads/images/13881vt1and2.png), the wedges are ripped off more easily, the chassis is damaged more easily, the wheels are ripped off more easily and it's just less stable.

If anyone has any suggestions for its issues I'd be very greatful. Preferably they won't involve me having to do those ASAS Baseplate Anchor/DDT stacks again, which were horrible.