Author Topic: Dreamcast's Showcase  (Read 27261 times)

Offline Naryar

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Re: Dreamcast's Showcase
« Reply #180 on: January 06, 2018, 01:47:50 PM »
that HS is quite generic.

I do like that flamethrower flying guillotine style bot, however, wish there was a way to make it competitive. hell, maybe it works against popups ? and by burning the drive out you get immobilizations ?

Offline Dreamcast

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Re: Dreamcast's Showcase
« Reply #181 on: January 17, 2018, 03:30:12 PM »
I do like that flamethrower flying guillotine style bot, however, wish there was a way to make it competitive. hell, maybe it works against popups ? and by burning the drive out you get immobilizations ?

I probabaly could have WBP against my first opponent in the GTMCS but I was not feeling it with that robot.

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screenshot_48.png

This was a 7th option I had for the GTMCS (I tired to make like 15-18 robots)
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I bet it wouldn't have done well.

Offline Badnik96

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Re: Dreamcast's Showcase
« Reply #182 on: January 17, 2018, 04:04:54 PM »
interesting idea, kind of like an antweight but on steroids

how well does it work?

Offline Dreamcast

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Re: Dreamcast's Showcase
« Reply #183 on: January 17, 2018, 04:10:21 PM »
interesting idea, kind of like an antweight but on steroids

how well does it work?

I didn't test this robot on anything. I got caught up in HS building and put this project on hold.

Offline Philippa

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Re: Dreamcast's Showcase
« Reply #184 on: January 17, 2018, 05:14:02 PM »
So how is it meant to work? It runs into the opponent and the flail arms kinda swing round under their own momentum?

Offline Dreamcast

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Re: Dreamcast's Showcase
« Reply #185 on: January 17, 2018, 08:07:21 PM »
So how is it meant to work? It runs into the opponent and the flail arms kinda swing round under their own momentum?

Yup and they swing fast in the garage too. It would probably work better with a plow like the AWs (I guess).

Offline Dreamcast

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Re: Dreamcast's Showcase
« Reply #186 on: February 19, 2018, 10:56:27 PM »
screenshot_47.png


DSA. It'd be better if it didn't need forward momentum to turn.

Offline Fracture

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Re: Dreamcast's Showcase
« Reply #187 on: February 20, 2018, 06:07:32 PM »
>that asbesto-cropped weight

My guess is that the weapon motors being right there inside the drive is causing issues. The reactive force from the spinning Z-teks would interfere with the wheels trying to turn. Otherwise it looks good, assuming that very vulnerable T(?) isn't holding anything.

Offline Dreamcast

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Re: Dreamcast's Showcase
« Reply #188 on: February 20, 2018, 06:09:43 PM »
assuming that very vulnerable T(?) isn't holding anything.

Oh no, far worse. That's an angle connector holding the drive and plows :puke:

Offline Dreamcast

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Re: Dreamcast's Showcase
« Reply #189 on: April 20, 2018, 01:47:17 PM »
 
Ba Sing Se (1).png

By my quick count it has 46 irons, 4 razors to protect the weapon racks, 4 icepicks for stability, DSA 4 pinks, and really high up HPZs.

 
screenshot_55.png

Generic LW Popup with 3 razors and DSA.


 
Killer Combo.png

9HS with DSA. I also fell for the weapon breaker meme, lmao.


 
Color Dreams.png

Big ramming rack, 4 razors, 2 supervolts. It's armored with DSA.


 
screenshot_57.png

36 Maces, but they're colorful. So it's not generic?

Offline Fracture

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Re: Dreamcast's Showcase
« Reply #190 on: April 20, 2018, 02:49:04 PM »
I like the rammer, it's messy but scary. But, 4 pinks???

Popup could survive with less battery than that. And maybe try splitting that thicc chassis wedge into two or three arms?

HS could be made invertible?

Hammer could do with a lighter front rack so it can have some kind of trapping arms on the side.

Can't see anything in the HS but it's pretty.

Offline Reier

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Re: Dreamcast's Showcase
« Reply #191 on: April 20, 2018, 04:08:05 PM »
i actually thought of rocket racer with the colors before i saw the RR logo

so  :claping
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Offline Dreamcast

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Re: Dreamcast's Showcase
« Reply #192 on: September 04, 2018, 08:31:09 PM »
Hey guys, you all kicked me to page two in the stock section, good job.

 
Solow Paradox Redux.png

 
Solow Paradox Insides.png

I kind of like it. 32 maces, DSA armor (as if I need any armor). It can survive HS enough to hit back hard.

 
Rawr.png

This one was in a team tournament, it was bad. I'm not doing classical builders proud with this one. DSA

Offline FightingBotInformal

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Re: Dreamcast's Showcase
« Reply #193 on: September 04, 2018, 08:35:24 PM »
W I D E B O I
i actually really thought that was neon before the polls closed. i like it, specifically the R A M  P L A T E S in the middle for protection.
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Offline Dreamcast

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Re: Dreamcast's Showcase
« Reply #194 on: September 04, 2018, 08:36:56 PM »
W I D E B O I
i actually really thought that was neon before the polls closed. i like it, specifically the beater bars in the middle for protection.
"Beater bars"
Protection is good kids.

Offline FightingBotInformal

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Re: Dreamcast's Showcase
« Reply #195 on: September 04, 2018, 08:50:44 PM »
W I D E B O I
i actually really thought that was neon before the polls closed. i like it, specifically the beater bars in the middle for protection.
"Beater bars"
Protection is good kids.
oof, i’m really exhausted. i meant ram plates.
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Offline Dreamcast

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Re: Dreamcast's Showcase
« Reply #196 on: November 08, 2018, 09:24:29 PM »


Very strong, but it makes up for that by being too much of a good thing. Have this odd feeling popups can roflstomp it by hitting the motors.

Offline Redalert

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Re: Dreamcast's Showcase
« Reply #197 on: November 11, 2018, 04:59:02 PM »
Nice design you got there. Only problem I see, it's underpowered.


Offline Dreamcast

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Re: Dreamcast's Showcase
« Reply #198 on: January 24, 2019, 04:35:57 PM »
I haven't used this showcase in a few months because of some hardware issues. If everything goes swimmingly I should be able to update this showcase by the end of the month.

In the meantime, I'd like some funky building requests from the rest of you. It has been a while, so I am running on fumes.

Offline 090901

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Re: Dreamcast's Showcase
« Reply #199 on: January 24, 2019, 04:40:57 PM »
use the flamethrower somehow