gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: Dreamcast on October 20, 2016, 09:29:23 PM

Title: Dreamcast's Showcase
Post by: Dreamcast on October 20, 2016, 09:29:23 PM
*Insert red spiral forming behind a white wall here*

I built a popup. I haven't built many LW popups before (or wedges really). Is your wedginess altered by the wheels being so high the model doesn't rotate?

(https://gametechmods.com/uploads/images/91707screenshot.jpg)
Title: Re: Dreamcast's showcase has not a single joke in the title.
Post by: Pwnator on October 20, 2016, 09:37:18 PM
Is your wedginess altered by the wheels being so high the model doesn't rotate?[/img]
That is one of the factors, although it's more on the burst motor used and the amount of pressure placed on the wedge.

As for the bot, the top iron is not needed since it doesn't have enough drive to completely go under a bot. Ditch it and go for a shallower chassis wedge. Better yet, upgrade the drive to at least redbirds.

That's a pretty clean bot though, keep it up.
Title: Re: Dreamcast's showcase has not a single joke in the title.
Post by: Dreamcast on October 20, 2016, 11:18:39 PM
I threw this together.

(https://gametechmods.com/uploads/images/49545popup.jpg)

It has DSA (I believe) and redbirds downgraded the DDT to a snapper 2.

Edit: Testing yesterday showed this bot to havok about half the time. I'll be testing some modifications to mitigate this issue.
Title: Re: Dreamcast's showcase has not a single joke in the title.
Post by: kill343gs on October 20, 2016, 11:39:52 PM
I think a snapper will be plenty for a LW. Although if you could find a way to get your DDT back that would be pretty dope.
Title: Re: Dreamcast's showcase has not a single joke in the title.
Post by: Dreamcast on October 29, 2016, 04:40:54 PM
(https://gametechmods.com/uploads/images/24081screenshot_3.png)
ZodiaK wannabe. Learned some lessons about VS balance.

(https://gametechmods.com/uploads/images/21612screenshot_6.jpg)
Poker rammer hybrid with 2 HPZs. It's packing what feels like 200 kgs at the front and it ends up unbalanced. Too much McDonalds I guess.
Title: Re: Dreamcast's showcase has not a single joke in the title.
Post by: 09090901 on October 29, 2016, 04:44:26 PM
on the poker, angle some of your irons downwards or put icepicks on the side like you did for the zodiak clone to help balance it better
Title: Re: Dreamcast's showcase has not a single joke in the title.
Post by: Badger on October 29, 2016, 04:48:22 PM
Someone playing stock :DDDDDD

Your VS really isn't stable enough. Those icepicks eat up a ton of weight and don't do enough to warrant you spending that weight on them. Your supports need to be farther out. And you're gonna need your weapons to spin as close to the ground as possible, else the popups are gonna have a field day.

The poker is decent I'd say, but it's gonna get rekt by anything with a wedge unless you put a better wedge on it yourself.
Title: Re: Dreamcast's showcase has not a single joke in the title.
Post by: Dreamcast on October 30, 2016, 02:25:02 PM
Fixing the poker up. I'm brainstorming a new chassis up, pics may come later.


I also threw together this HS. It's plain...
(https://gametechmods.com/uploads/images/14682soccer mom.png)
Wondering how the weapon meshes overlap.
Title: Re: Dreamcast's showcase has not a single joke in the title.
Post by: Badger on October 30, 2016, 02:31:06 PM
You can press F12 to see the collision meshes.

Can you post the insides?
Title: Re: Dreamcast's showcase has not a single joke in the title.
Post by: Dreamcast on October 30, 2016, 02:37:31 PM
You can press F12 to see the collision meshes.

Can you post the insides?

What I meant is that I wasn't 100% sure how the maces were in combat. With more tests I now notice that the maces can hit.

(https://gametechmods.com/uploads/images/31836insides d00d.png)
Title: Re: Dreamcast's showcase has not a single joke in the title.
Post by: Badger on October 30, 2016, 02:49:55 PM
I thought that chassis looked a bit odd. You can effe both weapon motors and the drive onto a single blue snapper, and shrink the chassis. You can get redbird or z-tek drive by doing that, or maybe get 3 claws per arm instead.
Title: Re: Dreamcast's showcase has not a single joke in the title.
Post by: Badnik96 on October 30, 2016, 03:10:11 PM
yeah i would shrink the chassis and try to get a plow with the extra weight
Title: Re: Dreamcast's showcase has not a single joke in the title.
Post by: Dreamcast on November 01, 2016, 07:06:11 PM
(https://gametechmods.com/uploads/images/28712New HS.png)
Shrunk enough? It has redbird drive. I tried Z-teks, but it was more unstable.
Title: Re: Dreamcast's showcase has not a single joke in the title.
Post by: Badger on November 01, 2016, 07:10:22 PM
Try to make your drive wider. You don't need that T connector as well. You can also put the snow plow on the snapper to save more weight by getting rid of the BA and shrinking the chassis more.

It's certainly getting better though! It's good to see someone new picking up the stock fundamentals.
Title: Re: Dreamcast's showcase has not a single joke in the title.
Post by: Badnik96 on November 02, 2016, 12:02:30 AM
You're definitely getting there. It reminds me an awful lot of my old MW Wild Fury, which is on the bot exchange if you want to take a look and see how I put it together. It probably isn't much different but I think I ended up mounting the drive on the baseplate for added stability.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on November 03, 2016, 09:57:31 PM
Built a Thacker Rammer hybrid with dice. Probably broke some of the rules though.

(https://gametechmods.com/uploads/images/22941Random.jpg)
It's incomplete. The next version will have a shrunk chassis, so please don't chafe your pants over it. Wondering what else could be modified.




Title: Re: Dreamcast's Showcase
Post by: kill343gs on November 07, 2016, 01:40:08 PM
I feel like that piston being so exposed could be a massive problem
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on November 07, 2016, 10:02:25 PM
I feel like that piston being so exposed could be a massive problem

The newer Chassis and wheels seamed to get the blunt of damage in testing. According to my (kinda crap) short-term memory.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on November 11, 2016, 09:08:28 PM
(https://gametechmods.com/uploads/images/18777soccer mom 2.png)

I got the plow on and I also decided to drop the claws. Does well in testing but still loses to anti-HS bots.
Title: Re: Dreamcast's Showcase
Post by: Badnik96 on November 11, 2016, 09:35:34 PM
edit: never mind i'm dumb and didnt see the other six maces

looks pretty good, you could shrink the chassis a little back where the anchors are and up where the snapper is but idk what you could do with the weight. maybe a weapon breaker like fury has?
Title: Re: Dreamcast's Showcase
Post by: 09090901 on November 11, 2016, 10:38:48 PM
switch to a t or y extender. no reason not to use one if you're building a symmetric bot with a setup like this.

i would recommend putting your drive directly on the baseplate, it should weigh about the same + you'll get less exposed motors and more chassis hp.

not really much else to say, there really isn't a lot of freedom on mw hs until you learn how to effectively snapper load/download component freedom (or learn how to effectively use cf)
Title: Re: Dreamcast's Showcase
Post by: kill343gs on November 14, 2016, 04:45:55 PM
Yeah the only real problem is the exposed drive
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on November 14, 2016, 05:58:45 PM
(https://gametechmods.com/uploads/images/99138screenshot_43.png)

SnS that can pose as an HS. It's unbalanced against certain arena/robot combos (like Fury in the RA2T arena, and Re-Stocked Bushido in the Combat Zone) but spins stably against most robots.

Title: Re: Dreamcast's Showcase
Post by: Dreamcast on November 16, 2016, 05:33:37 PM
I have an unbalanced little guy.
(https://gametechmods.com/uploads/images/27377Brick.png)

The guts
(https://gametechmods.com/uploads/images/14957screenshot_50.jpg)
Title: Re: Dreamcast's Showcase
Post by: Pwnator on November 16, 2016, 06:35:19 PM
Yeah that's pretty much the best you can make out of an unbursted 9HS. The SnS would probably work better with static motors for more stability. Still pretty nice.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on November 17, 2016, 02:05:18 PM
Rebuilt the VS a few weeks ago.

(https://gametechmods.com/uploads/images/49492screenshot_29.png)


----

12 Maces and an iron for top protection.
(https://gametechmods.com/uploads/images/54340Horrorzontal Spinner BUHAHA.png)


----
(https://gametechmods.com/uploads/images/19628A Wall.png)
I have built a wall. With some tweaking I will build a great wall -- and nobody builds walls better than me, believe me -- and I'll build them very inexpensively. I will build a great, great wall.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on November 23, 2016, 12:10:12 PM
(https://gametechmods.com/uploads/images/28287screenshot_29.jpg)(https://gametechmods.com/uploads/images/31018LWVS.jpg)
It doesn't wobble much. Hates power HS.
Title: Re: Dreamcast's Showcase
Post by: Squirrel_Monkey on November 23, 2016, 01:07:32 PM
Something is inefficient here. I could get in another caster.
New bot: SOAR
(https://gametechmods.com/uploads/images/18602SOAR.png)
Left: 249.0 DSA, Nifty etc...
Right: 248.0, same stats. Modified for Un-genericness tourney.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on November 23, 2016, 02:07:18 PM
Something is inefficient here. I could get in another caster.

I think I know what's different. Did you stack the CB?
Title: Re: Dreamcast's Showcase
Post by: Squirrel_Monkey on November 23, 2016, 02:42:38 PM
Something is inefficient here. I could get in another caster.

I think I know what's different. Did you stack the CB?
Probably.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on November 24, 2016, 09:33:42 PM
(https://gametechmods.com/uploads/images/59899screenshot_84.png)

If I shrink the chassis. Can I do anything substantial with the weight?
Title: Re: Dreamcast's Showcase
Post by: Pwnator on November 24, 2016, 09:51:32 PM
The drive can be attached to the extender through another extender, saving 4kg total. Try to stack the CB into the black, shrink the chassis further and you'll have enough weight for all maces/irons.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on November 24, 2016, 11:30:53 PM
The drive can be attached to the extender through another extender, saving 4kg total. Try to stack the CB into the black, shrink the chassis further and you'll have enough weight for all maces/irons.

I got the extra weight off of just a chassis shrink. I may still try to stack the CB for practice/awesome points.
(https://gametechmods.com/uploads/images/34439screenshot_85.jpg)
Title: Re: Dreamcast's Showcase
Post by: Badnik96 on November 25, 2016, 04:26:19 PM
nicely done! don't think there's much you can improve on here.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on November 26, 2016, 01:02:09 PM
Baby's First FS. I call it Jig Borer.
(https://gametechmods.com/uploads/images/1800screenshot_85 (2).png)
----
HS inspired by Guldenflame's Robotic Murder Party entry.
(https://gametechmods.com/uploads/images/25711YellowCat.png)
Title: Re: Dreamcast's Showcase
Post by: Badger on November 26, 2016, 01:51:31 PM
You only really need RADs on MW HS, otherwise you're spending weight that other HS are using to outweapon you, and that speed isn't helping you against popups.
Title: Re: Dreamcast's Showcase
Post by: 090901 on November 26, 2016, 04:23:49 PM
You only really need RADs on MW HS, otherwise you're spending weight that other HS are using to outweapon you, and that speed isn't helping you against popups.
i mean it's not like he literally just posted a MW HS with RADS for drive like 4 posts up
Title: Re: Dreamcast's Showcase
Post by: Badger on November 26, 2016, 04:40:39 PM
You only really need RADs on MW HS, otherwise you're spending weight that other HS are using to outweapon you, and that speed isn't helping you against popups.
i mean it's not like he literally just posted a MW HS with RADS for drive like 4 posts up
Doesn't mean putting HP Zteks on a MW HS is a good idea.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on November 26, 2016, 04:59:27 PM
Anybody have something to say about the FS?
Title: Re: Dreamcast's Showcase
Post by: Badger on November 26, 2016, 05:01:59 PM
Im pretty sure it loses to a HS, and everything else has a wedge, so it loses to them too. It needs a wedge and more weapons, maybe angle the discs and make it a gutripper with weaker weapon motors to allow you more weapons.
Title: Re: Dreamcast's Showcase
Post by: 09090901 on November 26, 2016, 05:17:33 PM
find a way to get a wedge and a decent trapping setup. switch to razors and possibly downgrade the weapon motors if needed, adding more weapons is pointless on a FS like this
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on November 26, 2016, 09:12:24 PM
find a way to get a wedge and a decent trapping setup. switch to razors and possibly downgrade the weapon motors if needed, adding more weapons is pointless on a FS like this
(https://gametechmods.com/uploads/images/38661FS Redux.jpg)

Z-tek weapon motors. Frogot to include them in the shot.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 01, 2016, 07:54:55 PM
(https://gametechmods.com/uploads/images/13505Candalanders.png)

This is apparently to 09-sama's great standards.

I'm a bit sad that FS pistons aren't usable in the metagame. Spinner From the Levante had so much hope behind it.

(https://gametechmods.com/uploads/images/51152screenshot_99.jpg)

it havok'd so badly that resetting the garage could not bring the robot back. Action cam in a test garage would have been lovely for this.
Title: Re: Dreamcast's Showcase
Post by: Meganerdbomb on December 02, 2016, 06:37:39 AM
(https://gametechmods.com/uploads/images/13505Candalanders.png)

This is apparently to 09-sama's great standards.

I'm a bit sad that FS pistons aren't usable in the metagame. Spinner From the Levante had so much hope behind it.

(https://gametechmods.com/uploads/images/51152screenshot_99.jpg)

it havok'd so badly that resetting the garage could not bring the robot back. Action cam in a test garage would have been lovely for this.
That makes it perfect for BBEAMS.

Also, nice FS
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 03, 2016, 09:10:03 PM
(https://gametechmods.com/uploads/images/82224screenshot_105.png)
(https://gametechmods.com/uploads/images/86855Rammer.png)

Could these be connected? Nope.
Title: Re: Dreamcast's Showcase
Post by: Badger on December 03, 2016, 09:57:27 PM
Looks pretty solid. The efficiencyfag in me is saying that using a snapper to mount 1 component is wasteful, and that you should mount the ztek on a ba, but that would make it super vulnerable. Maybe downgrade to a nifty and put the drive on the snapper, should give you a smaller chassis and more weight for sh**, as well as invertibility. You can also learn to stack a nifty in a cb


Edit:
For the rammer, those pointy tips are a massive waste of weight
Title: Re: Dreamcast's Showcase
Post by: 090901 on December 03, 2016, 10:09:39 PM
Looks pretty solid. The efficiencyfag in me is saying that using a snapper to mount 1 component is wasteful, and that you should mount the ztek on a ba, but that would make it super vulnerable. Maybe downgrade to a nifty and put the drive on the snapper, should give you a smaller chassis and more weight for sh**, as well as invertibility. You can also learn to stack a nifty in a cb
it's on a snapper for snapper boosting. putting the drive on the snapper won't give you much more weight as the z-tek is currently directly attached to the snapper and you would probably need more in kgs of extender work than chassis to make it work.
Title: Re: Dreamcast's Showcase
Post by: Pwnator on December 03, 2016, 11:12:25 PM
Personally I don't mind the black. I guess downgrading to a nifty would give you 2 casters, but with that setup invertibility's still an issue.

As for the rammer, if you could stack the CB into the nifty, you could shrink the chassis a bit more and get the weight for an extra pair of axes rather than pointy tips.
Title: Re: Dreamcast's Showcase
Post by: Naryar on December 04, 2016, 02:39:24 AM
no idea what the iron is doing here, you should attach it to the other snapper AP to make a weapon-breaker
Title: Re: Dreamcast's Showcase
Post by: Pwnator on December 04, 2016, 02:56:21 AM
the motor is on the other ap which pretty much explains the chassis height and stuff

a mace would probably be better against hammers but it hurts its lack of invertibility even more
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 04, 2016, 01:21:30 PM
The HS's height is equal to a nifty. I can lower it, remove the Iron, and get casters with my weight. I'm also brainstorming a nifty version.
Title: Re: Dreamcast's Showcase
Post by: 090901 on December 04, 2016, 01:23:14 PM
no idea what the iron is doing here, you should attach it to the other snapper AP to make a weapon-breaker
he is already using the other AP for the hpz
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 04, 2016, 10:44:26 PM
(https://gametechmods.com/uploads/images/74733HSMod.png)
Mod one is done and I'll be starting the nifty mod tomorrow.

As for that rammer I had...
(https://gametechmods.com/uploads/images/90909HTAFU.png)
Title: Re: Dreamcast's Showcase
Post by: Badger on December 05, 2016, 01:49:16 AM
Cool to see a newer member building stock.

Is the weapon motor the only thing on that snapper? If so, maybe consider replacing the snapper with a BA and adding more weapons (maybe remove the casters too if it allows you to get an extra mace or claw per tribar arm, for example)
Title: Re: Dreamcast's Showcase
Post by: Sage on December 05, 2016, 10:50:48 AM
Not sure why the casters are in the back...

also on a side note, how did I end up in your sig...?
Title: Re: Dreamcast's Showcase
Post by: Philippa on December 05, 2016, 11:38:38 AM
Not sure why the casters are in the back...
They aren't. The snapper has been moved to show the insides.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 05, 2016, 02:39:22 PM
also on a side note, how did I end up in your sig...?

I find a quote I like and use it for about a week.

Is the weapon motor the only thing on that snapper? If so, maybe consider replacing the snapper with a BA and adding more weapons (maybe remove the casters too if it allows you to get an extra mace or claw per tribar arm, for example)

I happen to have a bot just like that.
(https://gametechmods.com/uploads/images/5370LF3.png)
Pinks are stacked.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 06, 2016, 10:17:31 PM
(https://gametechmods.com/uploads/images/49156Blacknessofspace.png)
(https://gametechmods.com/uploads/images/38530screenshot_58.png)
Title: Re: Dreamcast's Showcase
Post by: Badger on December 07, 2016, 02:46:53 AM
You should focus on making your HS invertible. Look at Tempus Fugit's setup if you need to. I'm also not a fan of the pinks on the first HS personally, I think you're better off going for a nifty. I can't see if if CB and nifty are stacked in the 2nd HS, but if not then you really should, especially as it allows you to lower the chassis height so you can get invertibility with shinies.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 07, 2016, 08:25:17 PM
You should focus on making your HS invertible. Look at Tempus Fugit's setup if you need to. I'm also not a fan of the pinks on the first HS personally, I think you're better off going for a nifty. I can't see if if CB and nifty are stacked in the 2nd HS, but if not then you really should, especially as it allows you to lower the chassis height so you can get invertibility with shinies.

Will do. The CB is stacked on #2. Just in a weird way I found by chance.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 08, 2016, 06:59:23 PM
Uh...
(https://gametechmods.com/uploads/images/975591wd.jpg)
It even has titanium.

(https://gametechmods.com/uploads/images/66162Done.png)(https://gametechmods.com/uploads/images/72773Body.jpg)
I also don't suck at stacking I guess.

------
Hey, I occasionally build without spinning weapons.
(https://gametechmods.com/uploads/images/53225Grass.png)

Title: Re: Dreamcast's Showcase
Post by: Badger on December 09, 2016, 01:27:06 AM
remember, DSA is the best armour, so don't be putting stuff like titanium on your bots. The HS is kinda cool, how does it do vs Tempus Fugit?
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 09, 2016, 02:32:14 PM
remember, DSA is the best armour, so don't be putting stuff like titanium on your bots. The HS is kinda cool, how does it do vs Tempus Fugit?

I only used tite to give the bot more balance. My HS is competitive against Tempus Fugit. Fugit probably has a small edge because my bot tilts down.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
"Hurdur, I'm going to build a popup that's underweight, has a useless pink and only 2 razors."

(https://gametechmods.com/uploads/images/33865Popup2.jpg)

That's better.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 10, 2016, 02:31:57 PM
Vertical spinner. Back Irons are stabilizers. I may replace the irons with Pole Spikes if I can find a use for 10 KGs. Casters?

(https://gametechmods.com/uploads/images/74577Tribute to Neige.png)
Title: Re: Dreamcast's Showcase
Post by: 090901 on December 10, 2016, 03:01:15 PM
use the 140cm extenders for rear stablizers, they are a lot longer and will keep it more stable.
Title: Re: Dreamcast's Showcase
Post by: Reier on December 10, 2016, 05:04:14 PM
and also aligned the same way  :dumb)
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 12, 2016, 04:32:03 PM
(https://gametechmods.com/uploads/images/3728Rebuild.png)
(https://gametechmods.com/uploads/images/29122screenshot_33.png)

Also, my 140cm extender disappeared. Weird.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 14, 2016, 11:39:12 PM
Here's some freakshow I must've been building in a daze. I don't remember building it at all. It's named "Paper Dust"
(https://gametechmods.com/uploads/images/21705Paper Dust.jpg)
Two plows, plastic and a 10 CM caster at the back (under the snapper) stacked into the CB. It is driving straight after I reset the game. When I found it, it was havoking more than quark.
------------------------------------------------

Edit: I was stewing over this design today. Inspired by the old style anti-HS Middleweight HS (Tick, Loki, ect.) The difference is that I used weapons with better concussion stats to remove components easier. It also has double the durability.
(https://gametechmods.com/uploads/images/5109Weapon Breakers.png)
One Nifty, DSA and a caster for backup against popups.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 17, 2016, 10:21:40 AM
Tis the Mantygre.
(https://gametechmods.com/uploads/images/39315Mantygre.png)

FYI, that poll is legit. I'll build whatever wins. Probably make a fried eyeballs skin for it too.
Title: Re: Dreamcast's Showcase
Post by: Pwnator on December 17, 2016, 10:51:03 AM
That quad HS looks sweet. Is it invertible?
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 17, 2016, 10:58:47 AM
That quad HS looks sweet. Is it invertible?

Nope. :/ I'm thinking about what set up can fix it.
Title: Re: Dreamcast's Showcase
Post by: 090901 on December 17, 2016, 12:20:08 PM
one nifty for 6 rads =  :dead:
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 19, 2016, 09:24:49 PM
BW Crawler?
I think I can use exostacking for the anchors, attach a redbird onto the two of them, use the smallest disc and potentially use 8 razors. I can stack CBs, but this will be tight.
Title: Re: Dreamcast's Showcase
Post by: 090901 on December 20, 2016, 02:22:38 AM
i mean, you could always use servos
Title: Re: Dreamcast's Showcase
Post by: Meganerdbomb on December 20, 2016, 07:26:43 AM
i mean, you could always use servos
This.
No battery servo-powered BW crawler for great justice.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 20, 2016, 02:02:40 PM
i mean, you could always use servos
i mean, you could always use servos
This.
No battery servo-powered BW crawler for great justice.

Servos are ghey!
I'll probably do both.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 23, 2016, 06:46:00 PM
(https://gametechmods.com/uploads/images/53576Crawler_1.jpg)

It's ghey.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 26, 2016, 05:13:14 PM
(https://gametechmods.com/uploads/images/43835Crawler_2.jpg)
The first one is done.
Title: Re: Dreamcast's Showcase
Post by: 090901 on December 26, 2016, 11:35:52 PM
try mounting the redbirds using the other AP and see how it performs
Title: Re: Dreamcast's Showcase
Post by: Naryar on December 27, 2016, 09:16:26 AM
Hmm. Pretty good build.

Terribly ghey, but pretty well done. I wish it wasn't so wide though... maybe turn those baseplate anchors 90 degrees

Or use the other redbird AP, since it's much simpler. :P
Title: Re: Dreamcast's Showcase
Post by: Fracture on December 27, 2016, 10:49:09 AM
(https://gametechmods.com/uploads/images/43835Crawler_2.jpg)
The first one is done.
I think wide is good, it helps it spin faster which is important for SnS Crawlers. You can get it spinning faster by upgrading the motors, and it also happens that tribars work much better than discs since they are less exposed and keep the chassis further off the ground. Put those two changes together and I think it'll be much improved
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 27, 2016, 12:37:04 PM
I got bored yesterday and built this.
(https://gametechmods.com/uploads/images/12808Two motor.png)
Plastic, three pinks.
Title: Re: Dreamcast's Showcase
Post by: Badger on December 27, 2016, 12:52:06 PM
I can't help but feel that 1 HP-Z with 4 irons would be preferable. Interesting bot though, is it any good in combat? Hows the battery life?
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 28, 2016, 05:45:41 PM
So I just build a 36-HS and kinda forgot about the whole stacking thing. Oh and I got BW Tribar Crawler. I'll get those two bots showcased and start work on a servo crawler tonight.

Done!
(https://gametechmods.com/uploads/images/77342Crawler_3.png)
Around 174.5

(https://gametechmods.com/uploads/images/6422ServoCrawler.png)
It tips over easily so I've put two razors on each disc. Not enough weight for all maces.

(https://gametechmods.com/uploads/images/5029036HS1Servo.png)
Hears the 36hs that forgot to pack it's second battery.
Title: Re: Dreamcast's Showcase
Post by: Meganerdbomb on December 29, 2016, 01:07:39 PM
I got bored yesterday and built this.
(https://gametechmods.com/uploads/images/12808Two motor.png)
Plastic, three pinks.
You should be able to rework your extender setup to free up enough weight for DSA if you get rid of some of those angle connecters and maybe use the 140 cm square extenders for your stabilizers, though they might be too exposed.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 29, 2016, 03:20:59 PM
I got bored yesterday and built this.
(https://gametechmods.com/uploads/images/12808Two motor.png)
Plastic, three pinks.
You should be able to rework your extender setup to free up enough weight for DSA if you get rid of some of those angle connecters and maybe use the 140 cm square extenders for your stabilizers, though they might be too exposed.

I will try that later.

(https://gametechmods.com/uploads/images/17976Tentacles.png)
Title: Re: Dreamcast's Showcase
Post by: Meganerdbomb on December 29, 2016, 06:51:43 PM
What is that
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 29, 2016, 06:55:36 PM
What is that

An HS.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 31, 2016, 04:40:15 PM
(https://gametechmods.com/uploads/images/65655Underweight.png)
Should I remove 60 KGs and call her a cruiserweight or give her more defense and/or drive?
Title: Re: Dreamcast's Showcase
Post by: Jammy Dodger on December 31, 2016, 04:45:08 PM
(https://gametechmods.com/uploads/images/65655Underweight.png)
Should I remove 60 KGs and call her a cruiserweight or give her more defense and/or drive?
Nice and i like the chained motors. 1 supervolt? You can get 2 in via stacking and add some more irons on the discs by the time you've done those two things you'll have a nifty HW oh and is it stable
Title: Re: Dreamcast's Showcase
Post by: Badger on December 31, 2016, 04:45:42 PM
CWs aren't really a thing outside of DSL IRL. I think it needs more everything, and that extender setup is pretty messy.

I made a HW wedgy VS (with a deweaponing rack) a while ago, if you want to see what your options are.
Title: Re: Dreamcast's Showcase
Post by: 090901 on December 31, 2016, 04:54:05 PM
Use a 40cm extender off an anchor (You will probably have to change the degree of it) to attach the first HPZ, then for your chain just use a 20cm. (You'll have to axle load the next HPZs on). Then you can do a drum like setup on the discs that should protect  your motors then. Snowplows would probably work better than ramplates too for protecting it as well.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 31, 2016, 06:58:51 PM
Use a 40cm extender off an anchor (You will probably have to change the degree of it) to attach the first HPZ, then for your chain just use a 20cm. (You'll have to axle load the next HPZs on). Then you can do a drum like setup on the discs that should protect  your motors then. Snowplows would probably work better than ramplates too for protecting it as well.
Axle loading...
So should I put the motors discs on each side? Or put the weaponry on one side first?
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on January 05, 2017, 03:02:55 PM
(https://gametechmods.com/uploads/images/3353tinesbindfront.png)
(https://gametechmods.com/uploads/images/26145tinesbind.png)

I'm making a popup thingy. The thingy is coated in DSA.
Title: Re: Dreamcast's Showcase
Post by: Meganerdbomb on January 07, 2017, 05:51:59 PM
Not sure if that's the most efficient way to build a popup, but I like it. You have some weight left, so MOAR RAZORS
Title: Re: Dreamcast's Showcase
Post by: Badnik96 on January 07, 2017, 05:55:17 PM
reminds me of a luigica bot, barbed onyx i think it was called


(https://gametechmods.com/uploads/images/17976Tentacles.png)

you should be able to attach the irons directly to the 140cms and get dsa on it
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on January 07, 2017, 06:21:12 PM
Not sure if that's the most efficient way to build a popup, but I like it. You have some weight left, so MOAR RAZORS

I've done so and I will get images uploaded after I've made a few changes.

reminds me of a luigica bot

:gawe:
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on January 08, 2017, 09:53:52 PM
*insert "ZOMGs NEVA POST ALOTTA BAWTS!" meme here*

Upgraded two robots with 140s.
(https://gametechmods.com/uploads/images/85622TTN_2.jpg)
(https://gametechmods.com/uploads/images/2722Jig Borer_2.png)

I have slightly improved the popup.
(https://gametechmods.com/uploads/images/7226Tines2.png)
(https://gametechmods.com/uploads/images/330584 razors.jpg)

I also built a poker/hammer hybrid.
(https://gametechmods.com/uploads/images/6454Poker y Hammer.jpg)
Title: Re: Dreamcast's Showcase
Post by: Badnik96 on January 09, 2017, 10:48:49 AM
i would move the drive motors up on the hammer. also on the VS, shouldn't you be able to attach an extender to the bottom of one of the extenders there, and then attach the 140 to that? you don't need the angler there afaik
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on January 10, 2017, 04:11:19 PM
It's MAD Scientist's birthday. I've chosen to build a couple of trinity freaks. I've only got one done so far.

(https://gametechmods.com/uploads/images/90192Freako.png)
It can win against Mini Dolsa II.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on January 10, 2017, 08:14:48 PM
(https://gametechmods.com/uploads/images/12583QuadaritySNS.jpg)

One more idea left.
Title: Re: Dreamcast's Showcase
Post by: Reier on January 10, 2017, 08:54:20 PM
more maces yaaaaaall
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on January 10, 2017, 08:57:05 PM
more maces yaaaaaall

I'm lazy.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on January 22, 2017, 05:28:23 PM
Since I'm an irresponsible person who will skim on life, I have decided to showcase more robots.

(https://gametechmods.com/uploads/images/99175Yellow Dog.jpg)
It's wedgy

(https://gametechmods.com/uploads/images/3003236hs.jpg)
This one is not too special inside. 2 blacks, 2 snappers, and it has DSA.

(https://gametechmods.com/uploads/images/24339Ithinksitsunique.jpg)
Plastic. I haven't seen a LWHS with this setup posted here. Hooray?
Title: Re: Dreamcast's Showcase
Post by: Reier on January 22, 2017, 07:25:28 PM
why not 3 razers instead of the blade on the popup? and isn't the juice a bit on the low side?

lw hs is weird
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on January 22, 2017, 07:43:46 PM
why not 3 razers instead of the blade on the popup? and isn't the juice a bit on the low side?

I was probably paranoid of my wedge being removed by spinners.
Title: Re: Dreamcast's Showcase
Post by: Reier on January 22, 2017, 07:59:29 PM
first off you dont even need a wedge vs spinners really
second the blade doesn't help at all tbh
third the damage will help you kill anything including spinners faster so you dont have to worry about losing parts
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on January 23, 2017, 07:39:48 PM
(https://gametechmods.com/uploads/images/14490Rebuilt.jpg)
The E wedge is able to absorb a few blows.

(https://gametechmods.com/uploads/images/64779Stilty.png)
It will not win a single fight in StiltBot Stumble.

(https://gametechmods.com/uploads/images/10031Armadillo.png)
I can probably make a less ghetto version of this. I should also double check my names before I upload an image. :\
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on January 29, 2017, 02:28:16 PM
I should dump all my bots at once. Doing so would be better than opening up team folders and then face-palming because you found two more robots to upload. All three have DSA

(https://gametechmods.com/uploads/images/43627NAMS.png)
This first bot is named Extremem Combo. There's a supervolt hiding in there.

(https://gametechmods.com/uploads/images/92272My first hammer.png)
(https://gametechmods.com/uploads/images/23146GWAR.png)
I find this one unreliable due to bounciness.

(https://gametechmods.com/uploads/images/31481Alt.png)
This one weighs 399ish and isn't as bouncy.
Title: Re: Dreamcast's Showcase
Post by: Badger on January 29, 2017, 02:49:27 PM
I like the HS. Shame about the 2nd bot being bouncy, I think maybe the wedges need to be further apart, and at a shallower angle. The third one looks too fragile tbh.
Title: Re: Dreamcast's Showcase
Post by: Reier on January 29, 2017, 02:51:37 PM
im a bit skeptical how good the hammers are being that short
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on February 03, 2017, 06:22:19 PM
Build a LW Complex Spinner
- 3 (30%)
Remake 7095 (MW 4WD Disc VS)
- 2 (20%)
Build a HW 36 Club HS
- 1 (10%)
Download Retooled
- 4 (40%)

(https://gametechmods.com/uploads/images/15331jankko.gif)
Title: Re: Dreamcast's Showcase
Post by: Baconus_Yum on February 03, 2017, 06:47:24 PM
Download Retooled
- 4 (40%)
good luck
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on February 19, 2017, 03:11:17 PM
(https://gametechmods.com/uploads/images/77933Soccer Mom 3.jpg)
looks pretty good, you could shrink the chassis a little back where the anchors are and up where the snapper is but idk what you could do with the weight. maybe a weapon breaker like fury has?

Casters?
(https://gametechmods.com/uploads/images/51976Bottom.jpg)
Title: Re: Dreamcast's Showcase
Post by: Reier on February 19, 2017, 04:35:33 PM
it looks solid enough but a few suggestions:

no invertibility will kill you

also a quick change is I might make the casters overlap the front and back corners of the chassis even if it means they don't touch like this
(https://gametechmods.com/uploads/images/21700caster idea.png)
it might help you a bit more vs popups since it will protect the front and back of the chassis more. I think the gaps it makes between the casters will be offset by the height of the casters themselves
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on February 26, 2017, 04:34:11 PM
So after finishing my Heavy Derby (I will never stack nifties again) entry and uploading a filler robot to my showcase I actually got to build. Glory be. Her casters were fixed, BTW.

(https://gametechmods.com/uploads/images/96142Adeventures in stacking.jpg)
This seems to be the general area that the CB's hitbox enjoys sitting. Learning this now, I built a robot off another such stack.

(https://gametechmods.com/uploads/images/35899Killer Combo.jpg)
The armor is DSA and there are two Iron spikes at the front stacked the way you cram spikes onto a LWHS.

(https://gametechmods.com/uploads/images/61340Alternate.jpg)
(https://gametechmods.com/uploads/images/93995Tight Fit.png)
This prototype version shows the position of the breakers, though only one is attached to this robot. The robot needed those grannies in order to drive and there was little room for attachment

Edit: Here is a robot I construct bit by bit when I boot up RA2 named "The Slime". I was inspired by footage of Sesim16 in Doomed Bots and stole the original's chassis. I have finished his internals for the moment. I may change the chassis away from the Sesim16 mold if necessary.

(https://gametechmods.com/uploads/images/89606The Slime.jpg)
(https://gametechmods.com/uploads/images/90397Insides.jpg)

I built this HS right after Robotic Murder Party. I was so proud of my creation that I composed an ugly splash for the chap.
(https://gametechmods.com/uploads/images/89919Popup-Be Gone.jpg)
Title: Re: Dreamcast's Showcase
Post by: Meganerdbomb on March 07, 2017, 01:57:02 PM
Looks good
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on March 09, 2017, 09:00:55 PM
I had the day off, so I spent a chunk of it building a rammer. ACAMS built one like this once, but I forget what his was called and I don't feel like researching at 10.

(https://gametechmods.com/uploads/images/19773Grey January.png)
(https://gametechmods.com/uploads/images/82277Internals_GJ.png)
Title: Re: Dreamcast's Showcase
Post by: Pwnator on March 09, 2017, 09:46:47 PM
IMO the weapon racks are too far from the chassis. Ditch the second extender holding the mace rack and maybe snapper load the rear extender for the drive. That would free up enough weight for 2 razors. If the weapons hit too unevenly for you, you could just swap between razors/maces/irons until everything works.
Title: Re: Dreamcast's Showcase
Post by: kill343gs on March 10, 2017, 01:50:05 AM
I dig it, i just don't think it will be fast enough to be effective.
Title: Re: Dreamcast's Showcase
Post by: Mr. AS on March 10, 2017, 02:20:58 AM
2 HPZ is fairly standard for MW rammers, 2 snappers and that abysmal extender work seems like wasted weight, though.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on March 21, 2017, 09:40:53 PM
(https://gametechmods.com/uploads/images/16293screenshot_94.png)
(https://gametechmods.com/uploads/images/91664Poker.png)
DSA, untested.
Title: Re: Dreamcast's Showcase
Post by: Badnik96 on March 21, 2017, 09:59:14 PM
i feel like you could clean up the drive setup a bit, but i'm not entirely sure how. you definitely don't need either t extender at least
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on March 21, 2017, 10:14:06 PM
i feel like you could clean up the drive setup a bit, but i'm not entirely sure how. you definitely don't need either t extender at least

No T connectors? I'm guessing a "No T's" poker requires multiple pistons. I'll think about the drive tomorrow.
Title: Re: Dreamcast's Showcase
Post by: Badnik96 on March 21, 2017, 10:23:04 PM
nah man just mount it a little offcenter and use a black extender using one of the side APs
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on March 28, 2017, 09:46:57 PM
I wanna win for once.
(https://gametechmods.com/uploads/images/72093Gwar1.png)
(https://gametechmods.com/uploads/images/7210Paper Dust 2.jpg)
Title: Re: Dreamcast's Showcase
Post by: Silverfish on March 28, 2017, 09:50:06 PM
Those look... nice.
Though it looks like the HS is underpowered.

And are the DDTs really necessary?
Anyway, good job!
Title: Re: Dreamcast's Showcase
Post by: Badnik96 on March 28, 2017, 09:59:38 PM
there's something about that hs that appeals to me aesthetically. i like it
Title: Re: Dreamcast's Showcase
Post by: 090901 on March 28, 2017, 10:01:10 PM
hammer looks too small and unstable. the mace seems like a waste when you couls get 2 140cms on the rear or longer wedges

razors are trash for HS as is that extenser setup for holding on your weapons

Title: Re: Dreamcast's Showcase
Post by: Dreamcast on March 28, 2017, 10:06:29 PM
(https://gametechmods.com/uploads/images/97546Terminal Velocity.png)
(https://gametechmods.com/uploads/images/54368Hueos.jpg)
(https://gametechmods.com/uploads/images/90826TBoS.png)
Title: Re: Dreamcast's Showcase
Post by: Virus Bomb on March 28, 2017, 10:41:57 PM
why did you use a t connector like that on the vs... it's just begging to get its entire drive and stabilizers taken out in one hit. just use two anchors like you did on the mace hs.
Title: Re: Dreamcast's Showcase
Post by: Badger on March 29, 2017, 03:17:43 AM
The hammer looks pretty cool, but that mace is a total waste of weight. Remove it and use the weight for longer wedges or an extra razor.

For the VS, you can just offset the anchor and just use extenders, or use 2 anchors like VB suggested. And that T connector that's holding the ramplates is gonna die so fast.

Overall I think you need to focus on poor extender work. Your bots are solid but you're using too many T connectors and wasting a lot of weight on unnecessary stuff.
Title: Re: Dreamcast's Showcase
Post by: Pwnator on March 29, 2017, 06:26:57 AM
man these bots got the pys ai aesthetic
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on March 29, 2017, 09:26:51 PM
And are the DDTs really necessary?
I try not to use Green snappers on any weapon setups heavier than 20kgs.
Title: Re: Dreamcast's Showcase
Post by: Pwnator on March 30, 2017, 12:12:27 AM
The DDTs are fine. You should ditch the mace for other stuff though, like longer arms and wedges.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on March 30, 2017, 09:38:28 PM
(https://gametechmods.com/uploads/images/61814Gwar2_1.png)
Modified the hammer, everything is longer. The best part? He's still single.
(https://gametechmods.com/uploads/images/46894screenshot.png)
He can handstand like nobody's business. Ladies?

I built components around an old chassis and it shows.
(https://gametechmods.com/uploads/images/46481Bubonic.png)
(https://gametechmods.com/uploads/images/82423Bubonic inards.png)
Title: Re: Dreamcast's Showcase
Post by: Naryar on April 01, 2017, 04:40:42 AM
Cool. that reminds me a lot of one of my very old stock vs'es

Also, add a plow or a ramplate or some sh**
Title: Re: Dreamcast's Showcase
Post by: Badnik96 on April 01, 2017, 02:56:09 PM
that VS reminds me heavily of swamp demon

i agree with nary you need some sort of frontal protection
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on April 01, 2017, 05:04:10 PM
"hecko this is my best robot gearbot hes a hevywieght

https://gametechmods.com/uploads/images/58866Gearbot.png"


Title: Re: Dreamcast's Showcase
Post by: Fracture on April 01, 2017, 05:49:47 PM
You don't need that many razors, use some weight to make the wedges longer and the chassis shallower. You can also save some weight by combining the drive to occupy the same section of the chassis since weight is based on surface area.

If you actually want to try making a popup with armour stronger than DSA, try playing with the chassis of Backyard Ripper (DS Titanium) or Razor (DS Steel).
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on April 02, 2017, 02:30:54 PM
Popup brewing, DSA armor this time.

that VS reminds me heavily of swamp demon
I've never seen Swamp Demon before.

Cool. that reminds me a lot of one of my very old stock vs'es

Also, add a plow or a ramplate or some sh**
How about 2?
(https://gametechmods.com/uploads/images/24548screenshot_20.png)
Title: Re: Dreamcast's Showcase
Post by: Reier on April 02, 2017, 05:23:32 PM
does it gyro bad on a fast turn? worried it may be too narrow.
also why servos?

Not bad at all tho
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on April 09, 2017, 10:10:32 PM
does it gyro bad on a fast turn? worried it may be too narrow. It bounces and sometimes flops over. I built my bot on an unshowcased popups chassis. Version 2 will have a specially built chassis.
also why servos? Servos look cooler to me. I might have this affinity because of my HBD (Hipster Building Disorder). Would you kindly call the local hospital if I build a 24HS with n12s?

Not bad at all tho thx, I never expect this machine to be compliment worthy.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on May 02, 2017, 02:07:14 PM
Got my computer working again. I lost all my old stuff. :/

(https://gametechmods.com/uploads/images/1572Terminal Velocity V2V2.png)
(https://gametechmods.com/uploads/images/44006Insides.png)

I took VB's advice and used two anchors for the drive train/stabilizers. I've also attached a ghetto mace for center defense.

Edit: Insides added.
Title: Re: Dreamcast's Showcase
Post by: Pwnator on May 02, 2017, 02:32:02 PM
mmmmm yessss

that's as good as that kind of design gets, although irons might be better (unless they touch the ground or something)
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on May 02, 2017, 02:37:42 PM
mmmmm yessss

that's as good as that kind of design gets, although irons might be better (unless they touch the ground or something)

Irons scrape the floor. I also arbitrarily decided to start treating the VS project as a Terminal Velocity rebuild around V3 or so.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on June 02, 2017, 05:09:29 PM
(https://gametechmods.com/uploads/images/21157Juggler concept.png)

I built this guy in 30:00 yesterday. Probably bad.
Title: Re: Dreamcast's Showcase
Post by: Gauche Suede on June 03, 2017, 02:10:35 AM
(https://gametechmods.com/uploads/images/21157Juggler concept.png)
I built this guy in 30:00 yesterday. Probably bad.
Pretty sure you can use just 1 T-connector and 1 anchor for the drive
Title: Re: Dreamcast's Showcase
Post by: Badnik96 on June 03, 2017, 04:10:02 AM
(https://gametechmods.com/uploads/images/21157Juggler concept.png)
I built this guy in 30:00 yesterday. Probably bad.
Pretty sure you can use just 1 T-connector and 1 anchor for the drive

yeah but then he needs 2 more anchors for the wedges which ends up being heavier
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on June 05, 2017, 06:41:38 PM
I forgot to show off this robot.

(https://gametechmods.com/uploads/images/52630AnubisII.png)
Plastic, the irons and all vertically angled. Getting the components in was a pain. I might submit this as a Scrap Box rebuild. IDK if anybody covered that one yet.
Title: Re: Dreamcast's Showcase
Post by: Fracture on June 05, 2017, 08:25:38 PM
Are you talking about rotating the irons to fit the weapon rack? First off, that should definitely be 2 purples. If you place them between the drive or use a snapper setup, you should be able to get DSA which is very valuable for a small rammer. As for calling it the new Scrap Box, I would like to see a more box-y weapon rack for that
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on June 05, 2017, 08:29:11 PM
Are you talking about rotating the irons to fit the weapon rack? No, I mean that the weapons are angled, the inner irons are upwards and the outer irons are downwards. First off, that should definitely be 2 purples. It should be, alright! If you place them between the drive or use a snapper setup, you should be able to get DSA which is very valuable for a small rammer. Noted. As for calling it the new Scrap Box, I would like to see a more box-y weapon rack for that
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on June 27, 2017, 06:52:41 PM
(https://gametechmods.com/uploads/images/23827Front angle.png)
(https://gametechmods.com/uploads/images/75139screenshot_5.png)
(https://gametechmods.com/uploads/images/4258Side.png)

771.9 *insert "underweight" spam here* 10 razors, 2 Supervolts, and some small ballasts stacked into the big ones at the front. I'm not sure if I should get another battery or use the weight on something else.
Title: Re: Dreamcast's Showcase
Post by: Pwnator on June 27, 2017, 07:06:22 PM
Try to ditch the ballasts for more armor (front armor serves as ballast anyway). That weird chassis sloping thing you got there is unnecessary. Armor overhang is fine and probably even recommended.

There's probably some other stuff you can do (stuff like better drive placement, etc.), but it's better to get the popup basics right first.
Title: Re: Dreamcast's Showcase
Post by: 090901 on June 27, 2017, 07:57:40 PM
make the chassis wedge less steep
Title: Re: Dreamcast's Showcase
Post by: Badger on June 27, 2017, 09:01:52 PM
I kinda like the angled chassis, makes it unique unlike most stock bots. You should ditch the ballast in favour of more ramplates and a shallower wedge though
Title: Re: Dreamcast's Showcase (Stock)
Post by: Dreamcast on July 01, 2017, 07:11:05 PM
I went searching for old stuff on a computer I used to use, and I found a document with a list of robots. I must've been saving them up for me debut or something.

(https://gametechmods.com/uploads/images/75413screenshot_6.png)
(https://gametechmods.com/uploads/images/42689Side.png)
The first robot I decided to build was described as a "LW Juggler | Razors on the sides of discs | one Nifty | plastic." That's one of the more detailed descriptions on the list, meaning it's likely been stolen from a showcase (please don't hurt me, I was 12). The weight is around 245. While I havn't AI'd the robot yet, my use of the AI simplistic driving tactics gives me hope that the robot is ok.

Gonna rebuild the popup before I keep going with this stuff.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on July 31, 2017, 04:52:46 PM
Something that doesn't AGOD. Yay!
(https://gametechmods.com/uploads/images/37793Insides.png)
DSA, the weird anchor positions keep me from using a better weapon breaker. I also have a version with a 140 wedge and a blade down the middle.

(https://gametechmods.com/uploads/images/16587screenshot_10.png)
Not enough plows/10 (or, not the correct brown/10)
Title: Re: Dreamcast's Showcase
Post by: Pwnator on July 31, 2017, 06:16:37 PM
I'd try to make the front part of the chassis untapered so you can push the anchors as close to the edge as possible, removing the need for 20cms. You could also give it a chassis wedge if you aren't doing anything else with the free weight.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on August 28, 2017, 01:26:35 PM
(https://gametechmods.com/uploads/images/93971screenshot_7.png)
797.3, DSA

Insides
(https://gametechmods.com/uploads/images/77965screenshot_6.png)
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on September 15, 2017, 03:17:54 PM
(https://gametechmods.com/uploads/images/17301screenshot_12.png)
SnS reeeeeee...
Slow spin up because of the flails, but the robot is normally able to survive an opponent's box rush.

(https://gametechmods.com/uploads/images/35848screenshot_13.png)
My plan is for the best weapon to be an ugly skin.
(https://gametechmods.com/uploads/images/16324screenshot_14.png)
3 blacks IIRC.

Title: Re: Dreamcast's Showcase
Post by: Philippa on September 15, 2017, 03:20:24 PM
What are those bursts doing? Do they flip or just sit there statically?
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on September 15, 2017, 03:23:34 PM
What are those bursts doing? Do they flip or just sit there statically?

They try to flip opponents. The blades on the front are attached to the DDTs via 20cm extenders (which are red because I like them).
Title: Re: Dreamcast's Showcase
Post by: Pwnator on September 16, 2017, 01:51:27 AM
E-wedges are nice alternatives for blades if you don't want to build for the lulz. You could also protect the RADs better if you rotate the anchors so the AP is flush against the edge. That, and downgrading the wheels and removing the wedge blades could probably net you another pair of ramplates.
Title: Re: Dreamcast's Showcase
Post by: ty4er on September 17, 2017, 08:34:11 PM
im almost 100% sure you can save weight on the second bot by making the design more like a trapezoid, aswell as getting rid of the blades, which would give you more armour for the front which you kinda need. it'd be better if you could have the ramplates or whatever else you put on there go past the edge of the chassis to protect it more against hs
Title: Re: Dreamcast's Showcase
Post by: 090901 on September 17, 2017, 08:41:09 PM
i would remove the ramplates and brackets, mount the DDTS to 2 anchors (saves a kg), change to shinies, swap a black to a nifty, reshape the chassis to be wider and more shallower instead of some 2010 inf popup chassis and then add more rad sweepers.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on September 22, 2017, 08:19:16 PM
Better Weapon motor like an HS, or better drive like a popup?
2 motors or 1?

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lol, hope I didn't accidentally click the same image twice :dumb)
Title: Re: Dreamcast's Showcase
Post by: Pwnator on September 23, 2017, 01:43:17 AM
You're just adding points of failure with those angled extenders. Just use the 140cm's alt AP and have the snapper arms rotate 90 degrees backwards for the same effect (albeit slightly shorter). No idea where else to squeeze out 4 kg for all irons.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on September 24, 2017, 07:59:39 PM
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Better?

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Meow! :>
Title: Re: Dreamcast's Showcase
Post by: Pwnator on September 24, 2017, 08:14:25 PM
Yeah, that looks much better.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on September 30, 2017, 03:48:09 PM
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Quick build that was made by 50 people already. Regardless I kind of like like mine. Obviously armored with DSA.

Next up, another HW flipper (what a joyous occasion)
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on November 22, 2017, 10:42:43 PM
There's no flipper yet because I'm going to skin it.

Here's a skin that is way worse and going be seen by anyone who watches the challenge belt.

Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 04, 2017, 06:36:37 PM
I think I should post my flipper soon. But I want you guys to select a skin.
or
or
Title: Re: Dreamcast's Showcase
Post by: courthousedoc on December 05, 2017, 07:27:15 AM
I like the second one, therefore it is that one that gets my vote.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 09, 2017, 01:11:05 PM
I'm going to save those skins for version 4. Here is version 3...
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and this is my fodder entry that won the Challenge Belt.
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Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 12, 2017, 09:46:43 AM
Here comes the LWs
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Spinal 3 (247.9)
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Al Franken's Snuggly Supprise (248.8)
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Chox Plox (247.4)
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Cold Dagger
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Cookie Cutter LW HS V-2IR (248.1)

Edit: added some names
Title: Re: Dreamcast's Showcase
Post by: Fracture on December 12, 2017, 10:17:55 AM
Pretty solid, DSA on all I'm guessing. Though that extender on the last one is pretty exposed; even if it's just there for armor it might mess with invertibility.

I like the juggler the best, but the crawler would probably perform the best in a tournament.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 12, 2017, 11:18:27 AM
Pretty solid, DSA on all I'm guessing.

Yes, all but the hammer.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on December 12, 2017, 01:44:26 PM
"Flamethrowers are allowed"

What does this mean? :really_makes_you_think:
gee, I wonder

I wonder if anyone can actually fit a flamethrower on anything that isn't a pusher.


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Well I'll be a human being's uncle.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on January 05, 2018, 04:43:38 PM
I just rebuilt a robot so it could run inverted, AMA.

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Title: Re: Dreamcast's Showcase
Post by: Naryar on January 06, 2018, 01:47:50 PM
that HS is quite generic.

I do like that flamethrower flying guillotine style bot, however, wish there was a way to make it competitive. hell, maybe it works against popups ? and by burning the drive out you get immobilizations ?
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on January 17, 2018, 03:30:12 PM
I do like that flamethrower flying guillotine style bot, however, wish there was a way to make it competitive. hell, maybe it works against popups ? and by burning the drive out you get immobilizations ?

I probabaly could have WBP against my first opponent in the GTMCS but I was not feeling it with that robot.

------
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This was a 7th option I had for the GTMCS (I tired to make like 15-18 robots)
245.5, DSA
I bet it wouldn't have done well.
Title: Re: Dreamcast's Showcase
Post by: Badnik96 on January 17, 2018, 04:04:54 PM
interesting idea, kind of like an antweight but on steroids

how well does it work?
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on January 17, 2018, 04:10:21 PM
interesting idea, kind of like an antweight but on steroids

how well does it work?

I didn't test this robot on anything. I got caught up in HS building and put this project on hold.
Title: Re: Dreamcast's Showcase
Post by: Philippa on January 17, 2018, 05:14:02 PM
So how is it meant to work? It runs into the opponent and the flail arms kinda swing round under their own momentum?
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on January 17, 2018, 08:07:21 PM
So how is it meant to work? It runs into the opponent and the flail arms kinda swing round under their own momentum?

Yup and they swing fast in the garage too. It would probably work better with a plow like the AWs (I guess).
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on February 19, 2018, 10:56:27 PM
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DSA. It'd be better if it didn't need forward momentum to turn.
Title: Re: Dreamcast's Showcase
Post by: Fracture on February 20, 2018, 06:07:32 PM
>that asbesto-cropped weight

My guess is that the weapon motors being right there inside the drive is causing issues. The reactive force from the spinning Z-teks would interfere with the wheels trying to turn. Otherwise it looks good, assuming that very vulnerable T(?) isn't holding anything.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on February 20, 2018, 06:09:43 PM
assuming that very vulnerable T(?) isn't holding anything.

Oh no, far worse. That's an angle connector holding the drive and plows :puke:
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on April 20, 2018, 01:47:17 PM
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By my quick count it has 46 irons, 4 razors to protect the weapon racks, 4 icepicks for stability, DSA 4 pinks, and really high up HPZs.

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Generic LW Popup with 3 razors and DSA.


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9HS with DSA. I also fell for the weapon breaker meme, lmao.


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Big ramming rack, 4 razors, 2 supervolts. It's armored with DSA.


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36 Maces, but they're colorful. So it's not generic?
Title: Re: Dreamcast's Showcase
Post by: Fracture on April 20, 2018, 02:49:04 PM
I like the rammer, it's messy but scary. But, 4 pinks???

Popup could survive with less battery than that. And maybe try splitting that thicc chassis wedge into two or three arms?

HS could be made invertible?

Hammer could do with a lighter front rack so it can have some kind of trapping arms on the side.

Can't see anything in the HS but it's pretty.
Title: Re: Dreamcast's Showcase
Post by: Reier on April 20, 2018, 04:08:05 PM
i actually thought of rocket racer with the colors before i saw the RR logo

so  :claping
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on September 04, 2018, 08:31:09 PM
Hey guys, you all kicked me to page two in the stock section, good job.

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I kind of like it. 32 maces, DSA armor (as if I need any armor). It can survive HS enough to hit back hard.

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This one was in a team tournament, it was bad. I'm not doing classical builders proud with this one. DSA
Title: Re: Dreamcast's Showcase
Post by: FightingBotInformal on September 04, 2018, 08:35:24 PM
W I D E B O I
i actually really thought that was neon before the polls closed. i like it, specifically the R A M  P L A T E S in the middle for protection.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on September 04, 2018, 08:36:56 PM
W I D E B O I
i actually really thought that was neon before the polls closed. i like it, specifically the beater bars in the middle for protection.
"Beater bars"
Protection is good kids.
Title: Re: Dreamcast's Showcase
Post by: FightingBotInformal on September 04, 2018, 08:50:44 PM
W I D E B O I
i actually really thought that was neon before the polls closed. i like it, specifically the beater bars in the middle for protection.
"Beater bars"
Protection is good kids.
oof, i’m really exhausted. i meant ram plates.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on November 08, 2018, 09:24:29 PM
(https://media.discordapp.net/attachments/414228635596226585/509055155870760961/I_Ended_Stock.png)

Very strong, but it makes up for that by being too much of a good thing. Have this odd feeling popups can roflstomp it by hitting the motors.
Title: Re: Dreamcast's Showcase
Post by: Redalert on November 11, 2018, 04:59:02 PM
Nice design you got there. Only problem I see, it's underpowered.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on January 24, 2019, 04:35:57 PM
I haven't used this showcase in a few months because of some hardware issues. If everything goes swimmingly I should be able to update this showcase by the end of the month.

In the meantime, I'd like some funky building requests from the rest of you. It has been a while, so I am running on fumes.
Title: Re: Dreamcast's Showcase
Post by: 090901 on January 24, 2019, 04:40:57 PM
use the flamethrower somehow
Title: Re: Dreamcast's Showcase
Post by: Redalert on January 24, 2019, 06:24:36 PM
Use Superangle motors. They're fun motors for spinners.
Title: Re: Dreamcast's Showcase
Post by: Naryar on January 25, 2019, 09:12:44 AM
Use Superangle motors. They're fun motors for spinners.

What in the **** is a superangle
Title: Re: Dreamcast's Showcase
Post by: 090901 on January 25, 2019, 09:17:43 AM
Use Superangle motors. They're fun motors for spinners.

What in the **** is a superangle
some part from firebeetles custom part pack
Title: Re: Dreamcast's Showcase
Post by: Naryar on January 25, 2019, 09:26:54 AM
Use Superangle motors. They're fun motors for spinners.

What in the **** is a superangle
some part from firebeetles custom part pack
oh that

anyways, let's not suggest using cheat parts in a stock showcase
Title: Re: Dreamcast's Showcase
Post by: superbomb122 on January 25, 2019, 12:57:03 PM
Vert/something that shouldn't work with a vert hybrid
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on February 04, 2019, 04:22:23 PM
My first request involved using flamethrowers:

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DSA. It's not combat tested, but the spin-up speed is reasonable and it looks cool to me.
Title: Re: Dreamcast's Showcase
Post by: Redalert on February 04, 2019, 04:52:47 PM
What................is that?
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on February 04, 2019, 05:10:37 PM
A torque reaction flame SnS. In some places it's as common as dog meat.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on February 18, 2019, 08:33:36 PM
I built request two. But I'm rebuilding it at some point to make it not meme-y.

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DSA, 298.6kg.
Title: Re: Dreamcast's Showcase
Post by: Dreamcast on September 14, 2019, 02:33:56 PM
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DSA  with a supervolt. It won a majority of it's test fights, though it sometimes hooked onto the opponent and flipped. HS probably butt blast it.
Title: Re: Dreamcast's Showcase
Post by: Pwnator on September 16, 2019, 08:32:32 AM
The design definitely needs caster armor. Ditch the 40cms and use a larger disc instead.

Outside of that, I'm not sure if HPZs are needed. Maybe downgrade to Z-Teks for more casters?