gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: Dragonfire on May 03, 2011, 04:06:32 PM

Title: DF Stock
Post by: Dragonfire on May 03, 2011, 04:06:32 PM
I think my old showcase got deleted :S
anyway
FML...
(https://gametechmods.com/uploads/images/43459screenshot.png)
the collision meshes are all over the place. It's quite unstable and I think the random collision mesh is the reason...or it might just be the sheer mass of it all... anyway to fix this?
Title: Re: DF Stock
Post by: Virus Bomb on May 03, 2011, 04:11:01 PM
Maces usually do that on VSes.
Title: Re: DF Stock
Post by: NFX on May 03, 2011, 04:45:37 PM
Nice setup there. I'd maybe try to have the wedges further apart, personally, a bit like Heaven's Sawmill. I don't think there's any way around AGOD, I always end up having to Pause before I start a match.
Title: Re: DF Stock
Post by: Naryar on May 03, 2011, 04:58:35 PM
That AGOD might be because of the way you attach maces on VS. Try pole spikes, and change them to maces via BFE.

*realizes something*

BY THE NINE FIERY PITS OF HELL WHY IS THIS SO PAINFULLY SLOW ??? You MUST know 2WD HPZ is a minimum on HW VS !
Title: Re: DF Stock
Post by: NFX on May 03, 2011, 05:03:30 PM
If you stacked the two Black Batteries together, you could shrink the chassis up enough to get the two HPZ drive on there.
Title: Re: DF Stock
Post by: Sage on May 03, 2011, 05:43:06 PM
That AGOD might be because of the way you attach maces on VS. Try pole spikes, and change them to maces via BFE.


I KNEW YOU CHEATED
Title: Re: DF Stock
Post by: 090901 on May 03, 2011, 05:56:40 PM
That AGOD might be because of the way you attach maces on VS. Try pole spikes, and change them to maces via BFE.


I KNEW YOU CHEATED
THAT MEANS RED ACE CHEATED BECAUSE OF HIS ONE BOT WITH THE RANDOM POLE SPIKE :P
Title: Re: DF Stock
Post by: Naryar on May 03, 2011, 06:39:51 PM
That AGOD might be because of the way you attach maces on VS. Try pole spikes, and change them to maces via BFE.
I KNEW YOU CHEATED

What bot are you talking about precisely ? I don't remember cheating on a tournament stock mace VS.
Title: Re: DF Stock
Post by: Sage on May 03, 2011, 10:51:12 PM
oh damn it i thought it was Pwnator who said that, not nary... >.>

get some avatars you two
Title: Re: DF Stock
Post by: Pwnator on May 03, 2011, 10:57:45 PM
uhhh what
Title: Re: DF Stock
Post by: Sage on May 03, 2011, 11:02:53 PM
...im leaving. too tired to post anything that makes sense
Title: Re: DF Stock
Post by: Dragonfire on May 04, 2011, 02:57:42 AM
lol.
Title: Re: DF Stock
Post by: TeamXtreemer on May 08, 2011, 11:08:07 AM
That looks awesome, can someone explain what AGOD is?
Title: Re: DF Stock
Post by: NFX on May 08, 2011, 11:12:34 AM
Axle Glitch Of Death. Where the display and collision meshes don't match up, and the bot becomes unbalanced or unrealistic as a result.
Title: Re: DF Stock
Post by: J on May 08, 2011, 06:13:59 PM
Methinks its unstable because the whole bot is build off Snappers.
Snappers USUALLY do that.
Well, Snapper 2s really.
Title: Re: DF Stock
Post by: Sage on May 08, 2011, 07:19:12 PM
Methinks its unstable because the whole bot is build off Snappers.
Snappers USUALLY do that.
Well, Snapper 2s really.

you mean snapperIIs
Title: Re: DF Stock
Post by: J on May 08, 2011, 11:06:44 PM
Methinks its unstable because the whole bot is build off Snappers.
Snappers USUALLY do that.
Well, Snapper 2s really.

you mean snapperIIs
I always get them mixed up ;-;
Title: Re: DF Stock
Post by: Clickbeetle on May 08, 2011, 11:37:40 PM
The AGOD is for two reasons.  One, the axis of the Snapper II's is vertical.  Bad idea.  What you're doing is roughly akin to trying to make vertical flails, though not nearly as bad.  That VS would be very bouncy even without AGOD.


Two, maces are naturally more bouncy on VS's for some reason.  Iron spikes would probably be a better choice.


It would be an awesome design if you got it to work... I mean it's basically like a vertical Little Darling.  That's scary.  :eek:
Title: Re: DF Stock
Post by: Jack Daniels on May 09, 2011, 04:19:19 AM
Two, maces are naturally more bouncy on VS's for some reason.  Iron spikes would probably be a better choice.

I think that maces have a very nervous collision mesh... so all it takes is one to fall out of whack and then it is downhill from there.  Unbalanced spinning, then the rest of the CM's get out of order.  Might be due to the complexity of the component.  Has anyone ever tried to edit the Mace component and remove the spikes to see if it stabilizes the mesh?
Title: Re: DF Stock
Post by: Pwnator on May 09, 2011, 04:24:17 AM
Maces have a cubic (or near-cubic) mesh. Still have no idea why they're so bouncy on VSes when there's virtually no woble at all in HSes.