gametechmods
Robot Arena => Showcases => Stock Showcases => Topic started by: DeadGenocide on January 15, 2016, 02:22:53 PM
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This is my stock showcase yay............ most of these bots are just my versions of Stock AI and they are bad so prepare for facepalming
My first bot is a HW Spinner called
Big Metal Enemy:
(https://gametechmods.com/uploads/images/379942016-01-15 14_16_17-Greenshot.png)
It has 2 704 Servo Motors that spin 2 HP Z-Tek Motors which spin 2 Discs with 4 Ironspikes on each Disc
and it has 2 Smal Batteries and 2 12V Batteries powering it.
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I dont think that one's too bad :thumbup
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Doesn't look too bad for a first bot... internals?
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Internals:
(https://gametechmods.com/uploads/images/830112016-01-15 15_42_10-Greenshot.png)
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you can make that thing one heck of a lot smaller, also stack the two supervolts, and you don't really need the pinks or the nifty.
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you can make that thing one heck of a lot smaller, also stack the two supervolts, and you don't really need the pinks or the nifty.
But that takes effort
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look, if you don't want to put in effort then what's the point in showcasing these here? showcases are all about improving your robots through the community.
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you can make that thing one heck of a lot smaller, also stack the two supervolts, and you don't really need the pinks or the nifty.
Guy barely knows how to make a chassis. How do you expect him to know how to stack?
Required reading:
http://beetlebros.gametechmods.com/ra2techs.htm (http://beetlebros.gametechmods.com/ra2techs.htm)
https://gametechmods.com/forums/index.php?topic=4512.0 (https://gametechmods.com/forums/index.php?topic=4512.0)
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you can make that thing one heck of a lot smaller, also stack the two supervolts, and you don't really need the pinks or the nifty.
Guy barely knows how to make a chassis. How do you expect him to know how to stack?
Required reading:
http://beetlebros.gametechmods.com/ra2techs.htm (http://beetlebros.gametechmods.com/ra2techs.htm)
https://gametechmods.com/forums/index.php?topic=4512.0 (https://gametechmods.com/forums/index.php?topic=4512.0)
I do know how to stack
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look, if you don't want to put in effort then what's the point in showcasing these here? showcases are all about improving your robots through the community.
I didn't mean I'm not gonna do it.
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please do not start a showcase by arguing, Badnik.
this bot needs a tighter chassis, no need for the small batteries either. 2 blacks are more than enough. also i feel your design will be more handy with smaller discs.
also if you want to do complex stuff like that it's better to use dsl. Stock components are far more fragile so it doesn't work out above Stock AI level.
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My next bot is a HW rammer called Heavy Steel Terror:
(https://gametechmods.com/uploads/images/582772016-01-18 13_58_51-Greenshot.png)
(https://gametechmods.com/uploads/images/44752016-01-18 13_58_23-Greenshot.png)
2 Supervolts a bunch of normal 1 sided axes 6 HP Z-Tek motors and a Plow
It sometimes wins fight but not all the time:
(https://gametechmods.com/uploads/images/662682016-01-18 13_56_02-Greenshot.png)
(https://gametechmods.com/uploads/images/419052016-01-18 13_57_32-Greenshot.png)
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its not too bad but round extenders weigh less and have the same HP as square (unless you use the special 140cm one you get in the 1.4 patch)
also I don't get the point of the random axes on the axle there on the bottom
you probably also want to get more axes on with that weight as well as make them straight, it looks a bit messy right now. heck you can probably get by on one black even and shrink the chassis in the back to get even more weight but thats your call.
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its not too bad but round extenders weigh less and have the same HP as square (unless you use the special 140cm one you get in the 1.4 patch)
also I don't get the point of the random axes on the axle there on the bottom
you probably also want to get more axes on with that weight as well as make them straight, it looks a bit messy right now
Oh yeah I should delete the bottom axes and I'm keeping the square extenders in the front because sometimes when the 2 wheels in the front are broken but the ones in the middle and the back are intact it starts to fly and on rare occasion, havok.
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what's up with the random axes on axles
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what's up with the random axes on axles
I deleted those I forgot why I put them there lol.
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I'm keeping the square extenders in the front because sometimes when the 2 wheels in the front are broken but the ones in the middle and the back are intact it starts to fly and on rare occasion, havok.
why keep them
the round ones have the exact same hp and weigh less
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I'm keeping the square extenders in the front because sometimes when the 2 wheels in the front are broken but the ones in the middle and the back are intact it starts to fly and on rare occasion, havok.
why keep them
the round ones have the exact same hp and weigh less
So it will be more front heavy I added ballasts on the front as well so the damn thing won't up end itself when it's 2 front wheels are missing
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I'm keeping the square extenders in the front because sometimes when the 2 wheels in the front are broken but the ones in the middle and the back are intact it starts to fly and on rare occasion, havok.
why keep them
the round ones have the exact same hp and weigh less
So it will be more front heavy I added ballasts on the front as well so the damn thing won't up end itself when it's 2 front wheels are missing
You really want to make the front end heavier by adding more weapon, not by adding other stuff.
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Is that a plow on the back?
Why is there a plow on the back. lol
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Is that a plow on the back?
Why is there a plow on the back. lol
It's so it can semi-protect the rear. yet it's barely used :P
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Is that a plow on the back?
Why is there a plow on the back. lol
It's so it can semi-protect the rear. yet it's barely used :P
The plow on the back is not necessary because bots do not target each others' rears. The AI scripts that run the robots are not programmed to do this, and since all contemporary tournaments involve robots being driven by AI, most people simply forgo rear protection.
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The plow on the back is not necessary because bots do not target each others' rears. The AI scripts that run the robots are not programmed to do this, and since all contemporary tournaments involve robots being driven by AI, most people simply forgo rear protection.
so what happens when you get flanked and the other bot is behind you :mrgreen:
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plow on the back can also be used as a pseudo-wedge when driving and inverted.
also it doesn't need to be more front-heavy. the axes already make it front heavy, besides this is a 6WD bot so frontal heaviness isn't really an issue.
also i doubt losing wheels causes havok. losing motors or free axles causes havok.
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plow on the back can also be used as a pseudo-wedge when driving and inverted
nar go home you're drunk. Plows make for horrible wedges because:
1. it's not even on a burst motor
and 2. plows are way too wide to be efficient wedges. The narrower your wedge component is, the better of a wedge it is. This is why EMERGENCY wedges are crap for getting under other bots.
Putting armor on your rear is also useless, since odds are if anything can reach there at all you're already screwed. 09 is just memeing like he usually does. The closest to rear protection you really need is plows on the sides to give the wheels a slight bit of extra protection against SnS.
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plow on the back can also be used as a pseudo-wedge when driving and inverted
nar go home you're drunk. Plows make for horrible wedges because:
1. it's not even on a burst motor
and 2. plows are way too wide to be efficient wedges. The narrower your wedge component is, the better of a wedge it is. This is why EMERGENCY wedges are crap for getting under other bots.
you seem to have forgotten that he plays against stock ai and a plow is a good wedge at stock ai level
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you seem to have forgotten that he plays against stock ai and a plow is a good wedge at stock ai level
If that's the case for DG, then what's Rabid Pit Bull and The Troll doing in Stock AI?
So for improvements, I suggest what AS said, and try cloning Clickbeetle's rammer on his tutorial page (it should be posted somewhere in this in this showcase by AS I think) if you want a good idea on how to make a good HW rammer.
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Alright here's Heavy Steel Terror 2:
(https://gametechmods.com/uploads/images/686222016-01-19 19_45_49-Greenshot.png)
(https://gametechmods.com/uploads/images/853072016-01-19 19_45_17-Greenshot.png)
Same components I just removed the back plow and put 2 Plows on the side to protect the middle and back wheels and added 2 more axes
It can win sometimes:
(https://gametechmods.com/uploads/images/775802016-01-19 19_40_06-Greenshot.png)
(https://gametechmods.com/uploads/images/202872016-01-19 19_44_47-Greenshot.png)
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its not too bad but round extenders weigh less and have the same HP as square (unless you use the special 140cm one you get in the 1.4 patch)
you probably also want to get more axes on with that weight as well as make them straight, it looks a bit messy right now. heck you can probably get by on one black even and shrink the chassis in the back to get even more weight but thats your call.
also shinies are lighter than grannies and you can use that weight to get more axes
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its not too bad but round extenders weigh less and have the same HP as square (unless you use the special 140cm one you get in the 1.4 patch)
you probably also want to get more axes on with that weight as well as make them straight, it looks a bit messy right now. heck you can probably get by on one black even and shrink the chassis in the back to get even more weight but thats your call.
also shinies are lighter than grannies and you can use that weight to get more axes
The shinies are not big enough. So do I remove the plows or keep the grannies? I mean the plows do their job very well.
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The shinies are not big enough.
no?
(https://gametechmods.com/uploads/images/53719sdlildog.png)
why are you so against our suggestions man? we know what we're talking about.
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The shinies are not big enough.
why are you so against our suggestions man? we know what we're talking about.
I'm not against them. I'm just saying that I tested the shinies and the bot doesn't move so do I remove the plows sacrificing defence or keep the grannies?
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your ramming rack shouldnt be so high up
also try making the chassis height the minimum height to fit zteks (5 ticks up from the bottom) for shinies to work for invertibility n stuff
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also try making the chassis height the minimum height to fit zteks (5 ticks up from the bottom) for shinies to work for invertibility n stuff
But the plows make it so shinies can't make the bot move so do I get rid of the plows or keep the plows and granies
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Shiny wheels can be invertible with plows if you put the baseplate anchor holding the plows on the bottom of the chassis.
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Shiny wheels can be invertible with plows if you put the baseplate anchor holding the plows on the bottom of the chassis.
Oh ok
Thanks!
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My next bot I plan on forcing into Noob Warz V:
P.I.E.R.C.E (it's a MW: 357.3 kg)
and no battle results for this one
(https://gametechmods.com/uploads/images/421062016-01-22 18_47_53-Greenshot.png)
4 RedBird motors and 4 mini wheels for drive.
A single sided pick and Iron Spike for axe.
1 24V battery powering it
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i dunno, it doesnt seem that bad to me
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Above n00b warz tier, I'd say :P
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Above n00b warz tier, I'd say :P
After I looked at the splashes Conraaa posted in the NOOB WARZ V thread I think my bot is noob warz material.
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I gave it a Dank paint job and a forklift arm so here it is finished:
(https://gametechmods.com/uploads/images/177602016-01-23 08_03_56-Greenshot.png)
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i dont feel the paint job is cringe inducing enough
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i dont feel the paint job is cringe inducing enough
XD
I like it the way it is right now
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i dont feel the paint job is cringe inducing enough
XD
I like it the way it is right now
It's n00by for sure. But I think n00b warz paintjobs shouldn't just be n00by, but more like "what is this horror" and "the paintjob... sucks" or "i think i'm gonna be ill"
see what i mean ?
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i dont feel the paint job is cringe inducing enough
XD
I like it the way it is right now
It's n00by for sure. But I think n00b warz paintjobs shouldn't just be n00by, but more like "what is this horror" and "the paintjob... sucks" or "i think i'm gonna be ill"
see what i mean ?
no
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i dont feel the paint job is cringe inducing enough
XD
I like it the way it is right now
It's n00by for sure. But I think n00b warz paintjobs shouldn't just be n00by, but more like "what is this horror" and "the paintjob... sucks" or "i think i'm gonna be ill"
see what i mean ?
no
alright, then you must make your skin terribly bad and tryhard
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i think the skin's fine
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i think the skin's fine
SEE?!??!!? Someone here gets it unlike you Naryar
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Do you think my bot would be too good for Noob Warz if I made the forklift arm lift so my bot would work like a clamp?
you are trying too hard
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Do you think my bot would be too good for Noob Warz if I made the forklift arm lift so my bot would work like a clamp?
you are trying too hard
I really I am XD
I'll keep the forklift arm static lol.
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I decided to rebuild PIERCE since it's not be built for Noob Warz anymore.
P.I.E.R.C.E. 2.0
Heavyweight
(https://gametechmods.com/uploads/images/226172016-04-30 20_43_08-Greenshot.png)
DSA
779.2
2 Blue Snappers for wedges.
1 DDT with counterweight (now that I know how useful counterweight is now.)
1 Black and 2 pinks.
HP Zteks for drive.
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I decided to rebuild PIERCE since it's not be built for Noob Warz anymore.
Heavyweight
(https://gametechmods.com/uploads/images/226172016-04-30 20_43_08-Greenshot.png)
DSA
779.2
2 Blue Snappers for wedges.
1 DDT with counterweight (now that I know how useful counterweight is now.)
1 Black and 2 pinks.
HP Zteks for drive.
Amazing Bot better than Joymander.
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I decided to rebuild PIERCE since it's not be built for Noob Warz anymore.
Heavyweight
(https://gametechmods.com/uploads/images/226172016-04-30 20_43_08-Greenshot.png)
DSA
779.2
2 Blue Snappers for wedges.
1 DDT with counterweight (now that I know how useful counterweight is now.)
1 Black and 2 pinks.
HP Zteks for drive.
Amazing Bot better than Joymander.
Of course it's better than Joymander.
But it's not the best bot. :P
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it's surprisingly good for you
but at first i thought it was a MW instead of a HW, because this ain't HW level.
wedges should be put farther forward, and are too long in general. this side plow extender work can be made better.
also what armor does it have ? just remake a chassis with DSA.
probably too much razors for a single DDT.
use a single blade for wedge protection, not 2 blades. pretty sure they are lighter this way
also i have no idea why it is so heavy. steel armor ?
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it's surprisingly good for you
but at first i thought it was a MW instead of a HW, because this ain't HW level.
wedges should be put farther forward, and are too long in general. this side plow extender work can be made better.
also what armor does it have ? just remake a chassis with DSA.
probably too much razors for a single DDT.
use a single blade for wedge protection, not 2 blades. pretty sure they are lighter this way
also i have no idea why it is so heavy. steel armor ?
It has DSA
I have tested it the DDT can handle the 8 Razors.
And it's heavy because of my anti pop-up protection. (*Cough* *cough* casters *cough* *cough*)
The 2 blades per wedge I will admit I went overboard on.
And how is it too long?
It can get under most Restocked and Starcore bots
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You could save a lot of weight by using the 140cm square extender since that's only 5kg. You should use the shiny hub wheels instead of the slipperbottoms to save 12kg. Pretty sure those 2 pink batteries aren't necessary as well.
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You could save a lot of weight by using the 140cm square extender since that's only 5kg. You should use the shiny hub wheels instead of the slipperbottoms to save 12kg. Pretty sure those 2 pink batteries aren't necessary as well.
The Reason I have grannies is for Anti-Popup casters but I can try.
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You're screwed if anything can hit your underside, casters or not.
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You're screwed if anything can hit your underside, casters or not.
tbh the wedge can get under almost basically everything I put it up against.
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You're screwed if anything can hit your underside, casters or not.
tbh the wedge can get under almost basically everything I put it up against.
then you dont need the casters then
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Calling either n00b driving or hazards on.
Hammers benefit from having faster drive so I would try to get 4wd on this. Needs more armor if you want to stand a chance against any hs. Curving the hammer arm more would also help.
Also, crush has single strength steel and not dsa. Might want to change the weight down to aluminum if you bfe'd the armor.
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as said as before, anti-popup caster armor is pointless on a hammer. if a popup gets under you, you are most likely dead because it can knock some other stuff out, such as wheels, plows or wedges.
also it's probably pretty heavy, a.k.a. at least 60kg. not worth the weight; if you are worried about popups, try to make the wedge even better. THAT'S your primary defense against them.
and yes, needs more drive
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Now with the ever so OP serge patch I've been trying to find out what it's like
It makes this easier
(https://gametechmods.com/uploads/images/115122016-06-13 18_26_18-Greenshot.png)
Serge Patch Comperplexitivity 2 also the control board is stacked inside the nifty
The giant chain of motors
(https://gametechmods.com/uploads/images/722482016-06-13 18_21_31-Greenshot.png)
but
This weird sh**
(https://gametechmods.com/uploads/images/586012016-06-13 18_22_32-Greenshot.png)
it spins the chain of motors in circles like the chain is a worm, also why it's name is REtarVENGE
I don't even (I used a edit of Thrackerzod's bot Thrackerzod for this example.)
(https://gametechmods.com/uploads/images/293712016-06-13 18_24_31-Greenshot.png)
Does not compute.
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My head want to blow
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Generally if you stack more than 2 things that have moving outputs (bursts, motors, pistons, actuators, servos, etc) the game doesn't really know what to "do" and the output shafts/connectors will start to "drift" and behave strangely.
Prior to the mod that removes the 7 component limit it used to be that 3 was the most you could chain (I think -- motor > extender > motor > extender > motor > disc > weapons), so everyone chaining 4+ is entering uncharted territory. Most of the time you're just asking for a Havok accident.