gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: Daedalus40 on January 02, 2012, 10:49:58 AM

Title: Daedalus 40's showcase.
Post by: Daedalus40 on January 02, 2012, 10:49:58 AM
Howdy forum-goers. I know I'm just new here but I had first played Robot Arena back in '05. Of course there was a large gap where I didn't play the game but as I'm just rediscovering it now, I'm hooked.

Here's how it goes with my combat companions: My style is realism, but it's also heavily aesthetic. I do understand that most of my representations would be weak but then again I'm not designing them for competition, and rather for AI usage/hobby/sheer entertainment.

Okey Dokey. Here comes my first 2 as a demonstration:

Box o Nails - Lightweight - 4-Wheel Drive Rambot

(http://i143.photobucket.com/albums/r156/Daedalus40/boxonails.jpg)
(http://i143.photobucket.com/albums/r156/Daedalus40/boxonailsIN.jpg)

Pharaoh - Middleweight - Saw & Wedge

(http://i143.photobucket.com/albums/r156/Daedalus40/pharaoh.jpg)
(http://i143.photobucket.com/albums/r156/Daedalus40/pharaohIN.jpg)

Of course tis all stock for now. DSL is a very tempting engine to work with and might dedicate some time to that instead once I figure out the components to it.

I'll upload more when I have the time.

Title: Re: Daedalus 40's showcase.
Post by: Scrap Daddy on January 02, 2012, 10:53:00 AM
They look awesome man, nice job!

You may really want to look into DSL though, super realistic designs like these can be somewhat good in DSL and the range of components can allow for more customization.
Title: Re: Daedalus 40's showcase.
Post by: Enigm@ on January 02, 2012, 10:53:33 AM
Stock realistic building ? o lawdy.
They're nice, but you're going to need to put in a lot moar eye candy to get the approval of the community..
Title: Re: Daedalus 40's showcase.
Post by: ty4er on January 02, 2012, 10:55:53 AM
They both look very nice :D

Though the first one needs more battery power.

And DSL is easy once you know which parts are good and which arent, most of the stock parts arent great in dsl with a few exceptions (namely the razor and sledgehammers). Have you done a youtube tournament before?
Title: Re: Daedalus 40's showcase.
Post by: Naryar on January 02, 2012, 10:56:31 AM
BALLASTS ?
Title: Re: Daedalus 40's showcase.
Post by: NFX on January 02, 2012, 10:57:26 AM
Welcome to the boards. =)

If you're looking to build for aesthetics, then you should consider looking into DSL. There's a lot more components to work with, and therefore a lot more possibilities over Stock. Your skinning work is also pretty good, if you want to get some more detail in there, then you could resize the skin to 512x512, or even 1024x1024. The only downside is that it increases the size of the .bot file quite dramatically, but appearance-wise, it give it a real pop. I'm looking forward to seeing some more "IRL" bots from you, and I will disprove Enigma and approve this.
Title: Re: Daedalus 40's showcase.
Post by: madman3 on January 02, 2012, 11:00:51 AM
Looking nice. For the former, I'd see if I could get a black battery (supervolt) instead of the two pinks you have at the moment. For the second I'd remove the frontmost black battery and get a DDT Burst Motor in to act as a shrimech. Either that or you can get the weight by remove the spikes you've got at the front and the ballast.
Title: Re: Daedalus 40's showcase.
Post by: Thyrus on January 02, 2012, 11:04:14 AM
Stock realistic building ? o lawdy.
They're nice, but you're going to need to put in a lot moar eye candy to get the approval of the community..

Title: Re: Daedalus 40's showcase.
Post by: Enigm@ on January 02, 2012, 11:05:01 AM
Honestly i think you should stick to realistic stock building. it adds something "refreshing" to stock building at the moment. :)
@Thy I count that as eye candy. :P
Title: Re: Daedalus 40's showcase.
Post by: Daedalus40 on January 02, 2012, 11:09:47 AM
Whoa, replies already  :eek:

They look awesome man, nice job!

You may really want to look into DSL though, super realistic designs like these can be somewhat good in DSL and the range of components can allow for more customization.

Thanks :)

Yeah, DSL does feel quite organized, smooth and less baffling then I had expected. I'm already toying around with designs there, but I still want a lot more tinker time.

Stock realistic building ? o lawdy.
They're nice, but you're going to need to put in a lot moar eye candy to get the approval of the community..

If it would get your hopes up, these two I don't consider my best designs ;)

They both look very nice :D

Though the first one needs more battery power.

And DSL is easy once you know which parts are good and which arent, most of the stock parts arent great in dsl with a few exceptions (namely the razor and sledgehammers). Have you done a youtube tournament before?

Box o Nails was intended to be a 4-wheel drive invertible lightweight, so it was the best I could do (I think. I have to re-check the armor values).

And about the tournaments, no, never competed in for filmed one.

BALLASTS ?

Hoping that I'm not on a placebo effect, they surprisingly work. Pharaoh kept shifting to the right with the distributed battery weight and the ballast fixed it.

Anyways, thanks for all the comments.
Title: Re: Daedalus 40's showcase.
Post by: NFX on January 02, 2012, 11:12:40 AM
BALLASTS ?

Hoping that I'm not on a placebo effect, they surprisingly work. Pharaoh kept shifting to the right with the distributed battery weight and the ballast fixed it.

Nope, that can work sometimes. Naryar just hates Ballasts, he deems them as pointless and a waste of weight. He also was defeated by them in BBEANS 5. =P
Title: Re: Daedalus 40's showcase.
Post by: Enigm@ on January 02, 2012, 11:13:47 AM
haha, this is the most busy i've seen a while. :P
anyways, i'd like to see more of your stuff, you've got quite a bit of potential in my opinion. :D
Title: Re: Daedalus 40's showcase.
Post by: Daedalus40 on January 02, 2012, 11:16:23 AM
Welcome to the boards. =)

If you're looking to build for aesthetics, then you should consider looking into DSL. There's a lot more components to work with, and therefore a lot more possibilities over Stock. Your skinning work is also pretty good, if you want to get some more detail in there, then you could resize the skin to 512x512, or even 1024x1024. The only downside is that it increases the size of the .bot file quite dramatically, but appearance-wise, it give it a real pop. I'm looking forward to seeing some more "IRL" bots from you, and I will disprove Enigma and approve this.

This is good information to know, I didn't think that could work like that. You'd have to dig into the .bot file then or it could still read the template?
Title: Re: Daedalus 40's showcase.
Post by: Enigm@ on January 02, 2012, 11:17:58 AM
Welcome to the boards. =)

If you're looking to build for aesthetics, then you should consider looking into DSL. There's a lot more components to work with, and therefore a lot more possibilities over Stock. Your skinning work is also pretty good, if you want to get some more detail in there, then you could resize the skin to 512x512, or even 1024x1024. The only downside is that it increases the size of the .bot file quite dramatically, but appearance-wise, it give it a real pop. I'm looking forward to seeing some more "IRL" bots from you, and I will disprove Enigma and approve this.

This is good information to know, I didn't think that could work like that. You'd have to dig into the .bot file then or it could still read the template?
you just have to resize the template in paint or whatever image editor you use. (i think) i did it but it just made the chassis look all garbled when i did it..
Title: Re: Daedalus 40's showcase.
Post by: NFX on January 02, 2012, 11:23:47 AM
You need to resize the entire image, not just the canvas. And you need to save it as a .bmp file. However, if you do apply a skin that isn't 256x256, you can't edit it in the game.
Title: Re: Daedalus 40's showcase.
Post by: Mr. AS on January 02, 2012, 11:24:05 AM
Welcome to the boards. =)

If you're looking to build for aesthetics, then you should consider looking into DSL. There's a lot more components to work with, and therefore a lot more possibilities over Stock. Your skinning work is also pretty good, if you want to get some more detail in there, then you could resize the skin to 512x512, or even 1024x1024. The only downside is that it increases the size of the .bot file quite dramatically, but appearance-wise, it give it a real pop. I'm looking forward to seeing some more "IRL" bots from you, and I will disprove Enigma and approve this.

This is good information to know, I didn't think that could work like that. You'd have to dig into the .bot file then or it could still read the template?
ra2 accepts any skin that is a 24-bit bitmap that is a power of 2... 128x128, 256x256... etc.
Title: Re: Daedalus 40's showcase.
Post by: Daedalus40 on January 02, 2012, 11:26:40 AM
You need to resize the entire image, not just the canvas. And you need to save it as a .bmp file. However, if you do apply a skin that isn't 256x256, you can't edit it in the game.

That would basically mean that I can't apply any edge trimmings afterwards?
Title: Re: Daedalus 40's showcase.
Post by: NFX on January 02, 2012, 11:30:11 AM
Pretty much, yeah. You have to add the edge trimming before you resize it. If you download Paint.NET (I have this), it's a free image editing program that allows you to work in layers, so you can move details "above" or "below" others. It's extremely useful once you get used to it.
Title: Re: Daedalus 40's showcase.
Post by: smashysmashy on January 02, 2012, 11:31:56 AM
You need to resize the entire image, not just the canvas. And you need to save it as a .bmp file. However, if you do apply a skin that isn't 256x256, you can't edit it in the game.

That would basically mean that I can't apply any edge trimmings afterwards?
Not in the workshop, that is correct.

And I agree with NFX; Paint.net is awesome.
Title: Re: Daedalus 40's showcase.
Post by: MassimoV on January 02, 2012, 11:59:14 AM
You should totally download DSL. You got some real skinning skills.
Title: Re: Daedalus 40's showcase.
Post by: Badnik96 on January 02, 2012, 12:50:37 PM
Those are really cool. Stay in stock, IRL Stock building is new and fresh.
Title: Re: Daedalus 40's showcase.
Post by: Enigm@ on January 02, 2012, 12:51:28 PM
Those are really cool. Stay in stock, IRL Stock building is new and fresh.
It isn't new, it just hasn't been done in forever.