gametechmods
Robot Arena => Showcases => Stock Showcases => Topic started by: Cotton on September 06, 2012, 09:36:12 PM
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(https://gametechmods.com/uploads/images/54462Half Emergnecy.png)
Half Emergency
This was my first flipper bot that I had ever made. Then I discovered how overpowered flippers are to vanilla AI. He was originally called "Pancakes, II, III, and then IV.". (Why I didn't put textures on it, I don't know) I don't really know what weight class it is so I'm going to say that it is a Middleweight. (what I read off of the Weight Classes post.) Also not sure if the flipper is a custom part or stock. If you could tell me that it would help alot. (Also taking on fights and competions with this bot)
(https://gametechmods.com/uploads/images/21781Untitled.png)
S.S. Paladon
I made this bot because after playing MvM on TF2 I wanted to make a bot respenting the Tank Robot (the tank that comes in on waves). It does "Okay" damage (about 200-250 damage when spining and 100-150 damage when not). It might be a little over protected, but it looks (kinda) cool.
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The flipper you used is totally legal.
Also, as a start, read this: http://beetlebros.gametechmods.com/ra2techs.htm
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Can you post a picture of the internals please?
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(http://i1117.photobucket.com/albums/k582/cottoncandyalcohol/HalfInside.png)
There you go!
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(http://i1117.photobucket.com/albums/k582/cottoncandyalcohol/HalfInside.png)
There you go!
change the wheels to shinies(the 12 kg one), use a round extender instead(cause square extenders are heavier), and get HP Z-teks so that your bot can go twice as fast.
and oh, btw, you should really try making a popup.
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ah you're courthousedoc? I know you from youtube :)
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OK, heres the thing with emergency flippers: they only have 600 hp as opposed to a small wedges 1000 hp and cant get under wedges as well as a small wedge, if youre making a flipper in stock, its normally a good idea to have a secondary wedge on a burst (ie that doesnt fire), then a motor on top with a long component that fires, so the bottom wedge will support the bot while its firing the second flipper (the one on top) and the bot should fly higher, one critical thing to make sure of with this though is if the flipper is wide enough, if its too narrow the bot youre trying to flip will just fall off the side and flank you
click this link since 090909009090901 posted it wrong and it has the size=78% thing http://beetlebros.gametechmods.com/ra2techs.htm (http://beetlebros.gametechmods.com/ra2techs.htm)
ah you're courthousedoc? I know you from youtube :)
who are you even talking to ?
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Ah nvm, I thought Cotton was lol for some reason the subject line changed to his name and I thought this was his showcase.
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(https://gametechmods.com/uploads/images/21781Untitled.png)
S.S. Paladon
I made this bot because after playing MvM on TF2 I wanted to make a bot respenting the Tank Robot (the tank that comes in on waves). It does "Okay" damage (about 200-250 damage when spinning and 100-150 damage when not). It might be a little over protected, but it looks (kinda) cool. (just ingore the mouse on the pic k?)
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my suggestion is to get 4WD hpz tecks, try to pack on more weaponry (like atleast 8 irons on a hpz, but thats probably the absolute minimum for a vs), and to get some small wedges on burst motors
like the binding of isaac reference you did in the post title