Author Topic: Clickbeetle's bots  (Read 66547 times)

Offline Thyrus

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Re: Clickbeetle's bots
« Reply #440 on: August 16, 2018, 03:57:55 AM »
I'm not a huge fan of stock but drumblebee always stuck out to me.

This reminds me to run an annihilation tournament in stock if there's enough interest

Offline Dreamcast

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Re: Clickbeetle's bots
« Reply #441 on: August 16, 2018, 10:42:18 AM »
In the DSL blade arena?

Your robot is too tall?

Offline kill343gs

Re: Clickbeetle's bots
« Reply #442 on: August 16, 2018, 06:14:35 PM »
Beyond outstanding (red extenders and all!)

I miss stock. I miss this game.


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Offline TommyProductionsInc

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Re: Clickbeetle's bots
« Reply #443 on: August 16, 2018, 06:51:07 PM »
Saw there was exactly one stock tournament open for signups among a flood of DSL IRL.  (That's Lightning S.'s Revolution 3 in case you couldn't tell.)  Had to build something for it.

  [ Quoting of attachment images from other messages is not allowed ]  

Here I have a perfect opportunity to arbitrarily switch to Roman numerals and call this "Drumblebee X"... but I'm taking the high road and sticking with 10.  I did decide to change the traditional paint scheme though.  The diagonal warning stripes were getting old.  Bonus points if you know what bumble bee species the skin is based on.

Drumblebee 9 is OK, but it's kind of lacking in speed, and I always wanted to get 4WD on it.  But how to make weight?  I've tried 4WD Drumblebees in the past and they always turn out too fragile.

The answer turns out to be LESS RAZORZ.  Drumblebee does not really need, and has never needed, 36 razors.  The weapon motors always break before all the razors do.  24 is enough.  With some caster optimization too, I fit in those extra 2 wheels AND an extra battery, which keeps it running at full power for the whole match and also helps with self-righting.  The chassis is slightly more vulnerable with less caster coverage, but the extra speed makes it harder to hit, so it sort of balances out.

The drum is wider for better motor protection.  At first I had the traditional 2 extenders in a row with more razors per extender, but that was too fragile.  Even though this has less total razors than Drumblebee 9, it's overall more resilient.

Wedges are actually pretty good for once, so long as the weapon isn't spinning.  Can out-wedge NWB and Hot Wheels head-on.  (But not Backyard Gut-Ripper, the wedgiest bot I ever built.)
A standard stock robot with aesthetic value? WHAT IS THIS MADNESS?!

Offline Reier

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Re: Clickbeetle's bots
« Reply #444 on: August 16, 2018, 07:01:52 PM »
A standard stock robot with aesthetic value? WHAT IS THIS MADNESS?!
being well-designed = aesthetic value
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Offline RedAce

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Re: Clickbeetle's bots
« Reply #445 on: August 16, 2018, 07:12:04 PM »
I am a little disappointed that the skin doesn't really have an X somewhere on the skin to give the aesthetic of the tenth bot in the series. (Maybe an X from the black stripes?)  But still, it does look pretty sick.  I am impressed that you managed to still use buzzards and manage to make weight effective.  Hell, I was gonna even say something about shinies could give weight for something, but then I actually calculated weight and actual usage of free weight and then retracted cause I don't see any possible way.

Also, not to get sidetracked too much...
This reminds me to run an annihilation tournament in stock if there's enough interest
I would, that actually sounds fun.
« Last Edit: August 16, 2018, 09:48:42 PM by RedAce »

Offline NeonCalypso

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Re: Clickbeetle's bots
« Reply #446 on: August 16, 2018, 08:15:09 PM »
That looks sick, Im always a sucker for the Drumblebee series.
>not letting me ai my own robot

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Offline kill343gs

Re: Clickbeetle's bots
« Reply #447 on: August 16, 2018, 09:19:21 PM »
A standard stock robot with aesthetic value? WHAT IS THIS MADNESS?!

dude please go back and look through this showcase


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#MakeGTMGreatAgain

Offline Badnik96

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Re: Clickbeetle's bots
« Reply #448 on: August 17, 2018, 03:53:48 AM »
damn, has it really been 5 years since drumblebee 9? time sure flies huh...

drumblebee 10 looks fantastic. you never fail to impress

Offline Clickbeetle

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Re: Clickbeetle's bots
« Reply #449 on: August 18, 2018, 05:04:15 PM »
In the DSL blade arena?

Your robot is too tall?

LOL, I actually thought about doing that again, since the tournament host (once again) didn't think to ban hiding under the blade.

But then I thought that's the kind of tactic that's funny the first time, and borders on poor sportsmanship after that.

Also, making a bot flat enough in stock would require using mini wheels, RADs/Redbirds, and small battery packs exclusively, which means it would be useless in any other capacity.

damn, has it really been 5 years since drumblebee 9? time sure flies huh...

It has not... *goes back to check*

Oh, darn, it HAS.

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Offline Xaltotun

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Re: Clickbeetle's bots
« Reply #450 on: August 23, 2018, 01:00:04 PM »
I would have expected Drumblebees 5 and 6.5 to have the best wedges, because their drums are angled forward or mounted ahead of the chassis like RPB. It seems the wedge Drumblebees are destined to lose to pop-ups, because a row of DDTs weighs as much as the drum, and they both add weight behind the front of the chassis, while the DDTs can rest closer to the ground.

Wedge pedantry aside, Drumblebee 10 is definitely the best. It's just so compact, the wheels are classy, and the skin complements the red extenders. Even the signature barb cruft is more purposeful. Have you tried using the wrong attachment point on the drum extenders and manually rotating them through 180 degrees? With everything on baseplates like that, it just feels like it should be really stable.

Offline netdomon

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Re: Clickbeetle's bots
« Reply #451 on: September 10, 2018, 06:44:12 AM »
wow thank you  :laughing

Offline Sage

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Re: Clickbeetle's bots
« Reply #452 on: April 01, 2020, 10:28:11 AM »
lol
You got my vote for RA2 Wizard. Always and forever.

Offline Meganerdbomb

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Re: Clickbeetle's bots
« Reply #453 on: April 01, 2020, 10:44:30 AM »
lol
I wonder if Click runs his own church now?
im just waiting for meganerdbomb to come along and kick things into gear.