ianh05: I'd love to make an AW Sacrifice, but I can't think of a way for it to flip over at the start of the match and still have weight for casters. I suppose I could just make a regular caster-armored pusher, but what would be the fun in that.
Cheese please: Wow you must have been digging deep in my showcase to find that. The weapons do spin faster on servos, and the spikes aren't better on Y connectors, but they do give a wider spread and protect the motors. And wedges are definitely better on burst motors than on anchors. The wedges on DQ3:00 were more acting as stabilizers than actual wedges.
How can that be faster than the first one ? Both versions have same total torque (2WD HPZ = 96 torque) and have roughly same weight.Anyways, the plow setup is better now.
You got my vote for RA2 Wizard. Always and forever.
Huh? Why is the middle extender red? Oh, no reason. I just felt like adding a little splash of color.
These are a couple of designs I was experimenting with as a possible RAW2 entry.The first one, Symbiote Sheck:(Image removed from quote.)1 Supervolt, DSA, no drive. It hops around with the Snapper wedges and it can, uh, clamp, sort of, with those arms in the back... Yeah it's pretty useless.The second bot, Symbiote Core:(Image removed from quote.)2 DDT's, 8 razors, 2 Supervolts, 2WD HPZ, DSA. It's a well-built popup, except the wedge is going the wrong way, so it can't hit anything. It's better than Symbiote Sheck but it still can't beat anything bigger than an antweight.Obviously, neither of these bots are any good on their own. But put them together and you get...Symbiote:(Image removed from quote.)The idea here is to make a popup with an invincible armor shell around it. The Sheck really only needs to function for a few seconds as it clamps around the Core, and after that it only serves as armor. So it doesn't matter if it dies. And here's the thing: even after the Sheck is KO'd, it STILL PROTECTS THE CORE! A dead chassis is just as impenetrable as a working bot. So it's basically like having caster armor on all sides. The only way to damage the core after the two parts are connected is to hit the back (a small target), the bottom (harder to do than you'd think because it's a small target and the Sheck gets in the way), or to destroy the clamping arms so the Core pops out (happens most frequently of the three ways, since the extenders become exposed when the chassis gets dented).It's not quite as effective as caster armor, though, because it's quite a bit heavier and I don't have weight for 4WD. Without 4WD, Symbiote has a hard time KO'ing bots, even though it can theoretically survive indefinitely in the arena with Absolute Chaos. And survival doesn't really count if you can't at least win by points.I'm not going to use Symbiote in RAW2, though, because-the two halves only have time to join up against slow bots and HS's. Against any non-HS bot with HPZ drive, I have to do a plus.disable in Python in order to connect the two halves, which wouldn't be allowed in a tournament.-it would be a beast to try and AI correctly.-it's rather slow.-it's quite laggy when the two halves are connected for some reason, and I know how annoying it would be for Sage to record matches with such a laggy bot.-and finally, it's sort of a controversial design, since it acts more like a single heavyweight than two middleweights, and the Sheck is only barely capable of controlled movement.But it's an interesting bot anyways. I must admit I'm not the first one to make two bots that connect to each other like this; I know Firebeetle at least made 2 HW's that joined up back in the day. I'm just the first one to make a bot that uses another bot as a meat shield
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything