gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: Clickbeetle on October 05, 2005, 07:07:41 PM

Title: Clickbeetle's bots
Post by: Clickbeetle on October 05, 2005, 07:07:41 PM
1st post in stock section!! :mrgreen:

Nothing new here, just a collection of my best stock RA2 bots.

(http://img78.imageshack.us/img78/760/cb29mj.th.gif) (http://img78.imageshack.us/my.php?image=cb29mj.gif) Click Beetle, MW Rupt flipper

(http://img76.exs.cx/img76/8859/dwl3.th.gif) (http://img76.imageshack.us/my.php?image=dwl3.gif) Deathwatch Larva 3:00, LW vertical spinner

(http://img86.exs.cx/img86/1334/dw6309vs.th.jpg) (http://img86.imageshack.us/my.php?image=dw6309vs.jpg) Deathwatch 6:30, MW vertical spinner

(http://img240.exs.cx/img240/3109/dwq31di.th.gif) (http://img240.imageshack.us/my.php?image=dwq31di.gif) Deathwatch Queen 3:00, HW vertical spinner

(http://img224.exs.cx/img224/199/dbl2sb.th.gif) (http://img224.imageshack.us/my.php?image=dbl2sb.gif) Drumblebee Larva, MW drum bot

(http://img254.imageshack.us/img254/6865/db40jz.th.gif) (http://img254.imageshack.us/my.php?image=db40jz.gif) Drumblebee 4, HW drum bot

(http://img224.exs.cx/img224/7162/emp23xk.th.gif) (http://img224.imageshack.us/my.php?image=emp23xk.gif) Emperor 2, LW thwacker

(http://img160.imageshack.us/img160/3681/eh8fl.th.gif) (http://img160.imageshack.us/my.php?image=eh8fl.gif) Event Horizon, MW wedge/rammer

(http://img340.imageshack.us/img340/7756/ponr3vu.th.gif) (http://img340.imageshack.us/my.php?image=ponr3vu.gif) Points of No Return, HW wedge/rammer

(http://img239.imageshack.us/img239/3894/mc24cu.th.gif) (http://img239.imageshack.us/my.php?image=mc24cu.gif) Mourning Cloak 2, LW popup

(http://img228.imageshack.us/img228/8168/v21ha.th.gif) (http://img228.imageshack.us/my.php?image=v21ha.gif) Viceroy 2, MW popup

(http://img239.imageshack.us/img239/4614/mnrch27tj.th.gif) (http://img239.imageshack.us/my.php?image=mnrch27tj.gif) Monarch 2, HW popup

(http://img96.imageshack.us/img96/2451/tus6fo.th.gif) (http://img96.imageshack.us/my.php?image=tus6fo.gif) The Ultimate Sacrifice, MW caster-armored popup (pic down at the moment, hopefully will be back up soon)

(http://img373.imageshack.us/img373/7062/tc33ha.th.gif) (http://img373.imageshack.us/my.php?image=tc33ha.gif) Thunder Cloud 3, HW full body spinner

(http://img254.imageshack.us/img254/8521/sw3ay.th.gif) (http://img254.imageshack.us/my.php?image=sw3ay.gif) Soul Weevil, AW glitch drill bot

(http://img292.imageshack.us/img292/7963/pweevil9un.th.gif) (http://img292.imageshack.us/my.php?image=pweevil9un.gif) Pure WeEvil, BW glitch drill bot
Title: Clickbeetle's bots
Post by: Mr. Weedy on February 04, 2006, 01:57:23 PM
Even those are BUILT out of stock parts they still aren't PURE stock robots.

Here's the real powning stock robot. If I remember right it can hit around 800 points. (http://img487.imageshack.us/img487/76/pistparemmaks14as.th.jpg) (http://img487.imageshack.us/my.php?image=pistparemmaks14as.jpg) (http://img146.imageshack.us/img146/6445/pistparemmaks24ft.th.jpg) (http://img146.imageshack.us/my.php?image=pistparemmaks24ft.jpg)

Heavy Duty is really a monster to be a stock robot made out of stock parts. And yes those are real scores and no I haven't manipulated any of the parts in any way. That is for real a purely a stock robot.

Heavy Duty II has only different weapons on it.
Title: Clickbeetle's bots
Post by: Metal Virus on July 03, 2006, 01:51:58 PM
Quote from: Mr. Weedy
Even those are BUILT out of stock parts they still aren't PURE stock robots.


Explain what makes them not pure stock.  Nothing is used besides what came with the game...
Title: Clickbeetle's bots
Post by: Mr. Weedy on July 03, 2006, 07:32:17 PM
Well. For example. http://img96.imageshack.us/my.php?image=tus6fo.gif

Can you do that in original RA2 with out tweaking it little bit? No. That is built up at stock parts but that isn't stock RA2 design. That is loophole what there is used, overlapped parts and support wheels what are upside down.

You can't overlap parts without some tweaking. Or at least you can't use those support wheels like that, upside down.

Or can you do like this? http://img254.imageshack.us/my.php?image=db40jz.gif

No.

Well you can. After all but not without knowing a loophole there. You can't overlap parts in RA2 without using loopholes. If overlaping parts like that could be achieved simply placing them so that they would overlap then that would be totally stock but because they can't be place like that originally then that isn't totally stock. That's using loophole, some sort of cheating. Kind of but still isn't.

But that isn't the original idea how the game was meant to work. It was never meant to work like that when there are several motors overlaping each other in very small area.

And anyway what sense there would be if you could fit all you need in 1 cubic millimeter big box and use it as fully working robot?
Title: Clickbeetle's bots
Post by: SpyGuy on July 04, 2006, 01:00:44 AM
Point.

Weedy's taking "pure stock" to the extreme of "Can this be built in real life?" Answer: no.  Ain't no way in real life to overlap motors or put one inside another.

On the other hand, because it IS a game, there is ALWAYS going to be some "cheating" involved with the parts.  Consider a simple flipper.  You can build a box and put a motor in it, and use an extender that goes through the sidewall of the chassis to the flipper - in real life, you'd have to cut a slot or some kind of hole for the extender to go through.  A spinner would need to have a slot cut all the way around the edge, or at the very least have a hole on top for the motor shaft to poke through.  Technically, there's already a fair bit of "legal cheating" going on since all of these things are generally accepted as part of the game.

Bottom line is: Pure stock? No.  Game stock? Yes.
Title: Clickbeetle's bots
Post by: Mr. Weedy on July 04, 2006, 09:41:35 AM
Thanks for clearing me.  :D
Title: Clickbeetle's bots
Post by: mean2u on July 04, 2006, 07:14:01 PM
Well the holes and stuff can be "painted" on with the decals.
Title: Clickbeetle's bots
Post by: SpyGuy on July 04, 2006, 09:14:45 PM
Weedy: no prob, amigo.

Mean2u: yeah, remembered that after I'd posted, but you guys got the point, anyway.
Title: Clickbeetle's bots
Post by: Clickbeetle on July 07, 2006, 11:52:10 PM
I try to avoid excessively stacking parts in my stock RA2 bots.  I like my designs to be as realistic as possible, but still competitive.  Drumblebee for example, could be built in real life.  Not exactly how it's built in the game, but you could get it looking and performing the same.  Perhaps that's why I haven't built many horizontal spinners since joining the forums... too hard to make them realistic and competitive.

Hate to point this out, but if "pure stock" means "can it be built in real life" then Heavy Duty isn't pure stock.  The spinners go through the wheels, an impossibility in real life.
Title: Clickbeetle's bots
Post by: Mr. Weedy on July 08, 2006, 05:50:18 AM
Yeah. Well I think I more meant to say game stock than pure stock but that word didn't come in my mind at that moment.
Title: Clickbeetle's bots
Post by: Dino Venger on July 08, 2006, 08:10:15 PM
Quote from: SpyGuy
Point.

Weedy's taking "pure stock" to the extreme of "Can this be built in real life?" Answer: no.  Ain't no way in real life to overlap motors or put one inside another.

On the other hand, because it IS a game, there is ALWAYS going to be some "cheating" involved with the parts.  Consider a simple flipper.  You can build a box and put a motor in it, and use an extender that goes through the sidewall of the chassis to the flipper - in real life, you'd have to cut a slot or some kind of hole for the extender to go through.  A spinner would need to have a slot cut all the way around the edge, or at the very least have a hole on top for the motor shaft to poke through.  Technically, there's already a fair bit of "legal cheating" going on since all of these things are generally accepted as part of the game.

Bottom line is: Pure stock? No.  Game stock? Yes.


Well, said my friend. but stock is usualy defined as without the use of custom components, and nothing else. I have no idea why Mr. Weedy thought that stock meant relistic, because it doesn't...Those bots can't be made in real life, and as Spyguy over here said, practically everything can't be made in real life with RA2...It's not supposed to be...It's nice to try to make things more realistic, but if you don't, there's no penalty for it.
Those bots are stock, end of story.
Title: Clickbeetle's bots
Post by: Gigafrost on March 13, 2007, 03:22:11 PM
Quote from: Clickbeetle
I try to avoid excessively stacking parts in my stock RA2 bots.  I like my designs to be as realistic as possible, but still competitive.  Drumblebee for example, could be built in real life.  Not exactly how it's built in the game, but you could get it looking and performing the same.  Perhaps that's why I haven't built many horizontal spinners since joining the forums... too hard to make them realistic and competitive.

Hate to point this out, but if "pure stock" means "can it be built in real life" then Heavy Duty isn't pure stock.  The spinners go through the wheels, an impossibility in real life.


not really that difficult creating pure stock. its just something that you arent used to. i believe that most "real" bots that can be built fresh from the game are the middle weights and light weights. they dont require many parts like real bots do and therefore can be built. HWs are at least 400 lbs of pure hardware so your chances of creating a good HW that hardly uses stacked parts is pretty slim. but then again, thats when imagination comes into play. i do agree with you and SpyGuy though and once you pass a component or chassis, you've destroyed realism.
Title: Clickbeetle's bots
Post by: pyscolone on March 13, 2007, 10:17:03 PM
He bumps makes no point GOALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLLLLL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Clickbeetle's bots
Post by: ACAMS on March 13, 2007, 10:24:33 PM
LOLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL



Next time don't mess the page up with continous LLLLLLL's and !!!!!!!!!!!!
Title: Clickbeetle's bots
Post by: cool_e405 on January 01, 2008, 09:48:37 PM
um, srry if im getting off topic, but how do u do that stacking thingy?
Title: Clickbeetle's bots
Post by: Naryar on March 16, 2008, 04:46:04 PM
Quite complex, about stacking motors on bursts, turning...

Go to Beetle bros site, there is a nifty tutorial there. (Link to homepage)

...*Will save VS copyright* oops.
Title: Clickbeetle's stock bots
Post by: Clickbeetle on October 12, 2008, 05:11:43 PM
Holey Swiss Cheese, I can't believe I don't have a stock showcase.  Or rather, didn't have one.

I've tried several times since coming back to the forums and starting BBEANS to make a good stock bot, without success.  Those Starcore 4 bots are mean.  Only now have I made one that's any good.

(https://gametechmods.com/uploads/images/54426fragb2.jpg)

Most of the info is in the pic.  Frag Beetle 2 is good against popups and rammers, reasonable against HS's, and weak against hammers and VS's, except for ones like Alien Queen and Mome Rath.  It's wide enough that it can just rip off those plows without fear of retaliation.

I'm considering Frag Beetle 2 for my entry once BBEANS5 comes around (which will be once more of the ongoing tournaments resolve).  Better hope your bot has strong side armor!

Oh, and those maces are sage's reskinned variety, they have the same stats as stock.
Title: Clickbeetle's bots
Post by: Somebody on October 12, 2008, 05:14:37 PM
Wow, that is really good.
Title: Clickbeetle's bots
Post by: Naryar on October 12, 2008, 05:33:24 PM
This should beat my Embodiment of Ruin. Because the side hammers are stronger...
Title: Clickbeetle's bots
Post by: Sage on October 12, 2008, 05:48:32 PM
YAY. people use my maces. ((nice bot, too.) you have a little empty space by the snapper2, but i dont see how that can be fixed, considering RA2's chassis limitations.)
Title: Clickbeetle's bots
Post by: Somebody on October 12, 2008, 06:11:37 PM
How did you connect the maces?
Title: Clickbeetle's bots
Post by: Clickbeetle on October 12, 2008, 06:21:05 PM
The same way Sage connected them on Fatal Encounter (https://gametechmods.com/forums/showthread.php?t=755&page=10), just on a larger scale.

Quote from: Naryar
This should beat my Embodiment of Ruin. Because the side hammers are stronger...


Not to mention 4WD.  But EoR has a lot more front protection with those axes, and the side hammers probably swing a lot faster since there's more of them and they're lighter.  EoR is probably better at fighting HS's (I know FB2 can't KO Little Darling in 10 seconds!)
Title: Clickbeetle's bots
Post by: Naryar on October 12, 2008, 06:21:13 PM
Quote from: Somebody;17081
How did you connect the maces?


Looks to me like irregular eFFeing on 20cm's.

I love the ice picks at the sides.
Title: Clickbeetle's bots
Post by: infiniteinertia on October 12, 2008, 07:51:15 PM
this reminds me that I don't have my own stock showcase either...holy swiss cheese is right!

but a very nice bot, frag beetle 2 is wicked sweet.
Title: Clickbeetle's bots
Post by: Scrap Daddy on October 12, 2008, 09:03:43 PM
awesome bot. It looks sweet and looks like it fights good too which is pretty hard to do.
Title: Clickbeetle's bots
Post by: H@zm47 on October 12, 2008, 09:26:00 PM
I love it Click. If you do enter that in BBEANS 5, I'm screwed if I enter what I had planned to...
Title: Clickbeetle's bots
Post by: Resetti's Replicas on October 12, 2008, 09:26:27 PM
Holey swiss cheese is what a bot looks like after fighting Frag Beetle.
Title: Clickbeetle's bots
Post by: R0B0SH4RK on October 13, 2008, 03:26:20 PM
Wow. I haven't built stock in a while, and I'm seriously behind :O

Sweet bot, CB.
Title: Clickbeetle's bots
Post by: Sage on October 18, 2008, 12:35:17 AM
i just noticed you DO have a stock showcase. its way back at on the third page of showcases. just to let you know. has a bunch of your coolest bots there.
Title: Clickbeetle's bots
Post by: System32 on October 18, 2008, 06:22:45 AM
Bump's for Click.
Title: Clickbeetle's bots
Post by: Clickbeetle on October 18, 2008, 09:17:17 PM
Quote from: Sage;17693
i just noticed you DO have a stock showcase. its way back at on the third page of showcases. just to let you know. has a bunch of your coolest bots there.


Yeah, I didn't notice that because it wasn't a continuously updated thing, just a one-time post.

I've merged the two threads now, so I just have one showcase.
Title: Clickbeetle's bots
Post by: Clickbeetle on October 22, 2008, 06:51:28 PM
Going off of the success of Frag Beetle 2, I decided to try and make a MW version.

(https://gametechmods.com/uploads/images/18217fragblarva.jpg)

It's almost exactly half of FB2.  Half the drive, half the batteries, half the razors in front, half the weapons on the jaws.  The only thing about Frag Beetle Larva that's not half of FB2 is how good it is.  FBL is fully as good as its adult form.

Like FB2, it's good against popups, rammers, and horizontal spinners (as long as they have weak extenders to hit; it doesn't do as well against bots like Box of Pure Evil) and weak against vertical spinners and hammers.  I'm continually surprised by how much damage just 6 maces and 2 iron spikes can do against bots like Vox and Death Warrant.

Again, the maces are Sage's reskinned orange ones, same stats as stock.
Title: Clickbeetle's bots
Post by: kill343gs on October 22, 2008, 06:59:44 PM
Click, your bots always manage to scare me. Looks great, I don't see how it could be improved.
Title: Clickbeetle's bots
Post by: infiniteinertia on October 22, 2008, 07:02:03 PM
Looks really beautiful Click. A real effective work of art like always. Always love to see your work...
Title: Clickbeetle's bots
Post by: Sage on October 22, 2008, 07:04:22 PM
Wow click. really sweet. Those maces make it look awesome :D
Title: Clickbeetle's bots
Post by: Scrap Daddy on October 22, 2008, 08:48:16 PM
Another masterpiece.
Title: Clickbeetle's bots
Post by: H@zm47 on October 23, 2008, 06:53:34 AM
Schweet!
What does the Snapper 2 do?
Title: Clickbeetle's bots
Post by: Naryar on October 23, 2008, 08:39:12 AM
Quote from: H@zm47;18401
Schweet!
What does the Snapper 2 do?


Wedge.
Title: Clickbeetle's bots
Post by: Sage on October 23, 2008, 03:35:22 PM
Quote from: H@zm47;18401
Schweet!
What does the Snapper 2 do?

theres 2 snapper2s. the blue one is called a snapper II.
Title: Clickbeetle's bots
Post by: Naryar on October 23, 2008, 03:38:01 PM
Auto-Fail.

That's right, the Snapper II is for the wedge... the blue one.
Title: Clickbeetle's bots
Post by: king mager on October 23, 2008, 05:30:50 PM
woooah dude u built the drumblee series? those bots are the coolest ones ive seen. i tried to make one but mien suck :D
Title: Clickbeetle's bots
Post by: Naryar on October 23, 2008, 05:39:46 PM
We could help you if you showcase your Drumblebee rebuild...
Title: Clickbeetle's bots
Post by: R0B0SH4RK on October 23, 2008, 08:47:25 PM
Amazing bot Click. Sweet paintjob too.
Title: Clickbeetle's bots
Post by: Clickbeetle on October 31, 2008, 04:51:45 PM
Here's a loooooong overdue bot if there ever was one.  But, better late than never!

(https://gametechmods.com/uploads/images/14809heroic.jpg)

Based on how good The Ultimate Sacrifice turned out, I'm surprised it took me this long to make a HW.

Stats are in the pic.  Except for the batteries.... it actually has THREE (3) Supervolts, NOT TWO.  I just noticed that mistake now.  And it looks like four razors, but it's actually 8 stacked ones.  8 razors may not seem like a lot, but on a popup that's plenty.

It goes without saying that HS's don't stand a chance against Heroic Sacrifice.  Not even HS's with caster-armored bellies, and not even SHW's.  But I was surprised at how good it is against other types of bots.  This thing has probably the best wedges out of any bot I've built.  It just slides under almost any other wedge, including Rabid Pit Bull.  The only bot in SC4 it has trouble with is Neglected Waterbug.

It's not invincible (tribars will occasionally hit in between the casters, especially on out-of-control spinners tumbling around) but it's close to it.  I've never seen it get KO'd from the front.
Title: Clickbeetle's bots
Post by: Naryar on October 31, 2008, 05:19:55 PM
AWESOME!

...Wait, i'm not supposed to promote caster armor...

Still, looks great.
Title: Clickbeetle's bots
Post by: R0B0SH4RK on November 01, 2008, 12:45:58 AM
:O

That might be one of the coolest bots I've seen. 8 Razors seems a little sparce in my opinion, perhaps try a different drive configuration and change the spike strips on the front wedges to blades. Then, you might be able to add a little more offense or side protection, though I have to admit I'm not entirely sure how you could do it.
Title: Clickbeetle's bots
Post by: Scrap Daddy on November 01, 2008, 11:41:18 PM
Oh my god...
Title: Clickbeetle's bots
Post by: H@zm47 on November 02, 2008, 04:06:47 AM
You're an inspiration to us all Click...
That's a freaking awesome bot :D
Title: Clickbeetle's bots
Post by: Somebody on November 02, 2008, 05:12:57 AM
What bot of his isn't freaking awesome?
Title: Clickbeetle's bots
Post by: kill343gs on November 02, 2008, 04:35:25 PM
I had experimented with a similar design a while back, I couldn't get it working right though. Nice job.
Title: Clickbeetle's bots
Post by: pyscolone on November 02, 2008, 07:53:12 PM
tripppppin balls
Title: Clickbeetle's bots
Post by: Barbie on November 03, 2008, 09:05:08 AM
ruddy heck, thats astounding.
Title: Clickbeetle's bots
Post by: Gigafrost on November 03, 2008, 10:35:03 AM
Bravo! Touche'!
Title: Clickbeetle's bots
Post by: king mager on November 17, 2008, 09:24:28 PM
do u have the inside of drumblee 5?
Title: Clickbeetle's bots
Post by: Clickbeetle on December 07, 2008, 02:55:16 PM
(https://gametechmods.com/uploads/images/90943nlsgt.jpg)

This is actually only the second HW HS with tribars I've made.  Ever.  The first one was made several years ago and had a huge chassis with no stacking, plus it had axle flails, so it doesn't count as "generic HS".  I like original bots (don't we all) so I've not made any generic HS's until now.

Thanks to Sage's advanced Snapper loading video for inspiring me to make this bot.  I built it with only 2 20 cm extenders holding on the weapons, and the drive is attached directly to the rear attach point.

It's called New Look! Same Great Taste! because that's what it is... the same thing we've seen before, wrapped up in a different package.  DSA, invertible, 2 supervolts, 4 HP Z-teks for weapons and 2 for drive.  The only difference is that it uses razor tips instead of maces or iron spikes.  I haven't seen that recently.  48 razor tips in fact, plus one extra in the front for ramming (I had 9 extra kgs).

I didn't post any battleshots because NLSGT is pretty much just as good as any other HS.  It's a bit more maneuverable thanks to its wide wheel base, though that also makes the wheels prone to falling off when fighting other HS (they rarely get hit when fighting non-HS though).
Title: Clickbeetle's bots
Post by: Reier on December 07, 2008, 03:13:29 PM
That is pretty sweet. I love the skin. =P
Title: Clickbeetle's bots
Post by: Somebody on December 07, 2008, 04:24:18 PM
Great name
Great bot

Classic Clickbeetle.
Title: Clickbeetle's bots
Post by: Gigafrost on December 07, 2008, 04:36:39 PM
Very Nice, Compact, Deadly...
Title: Clickbeetle's bots
Post by: infiniteinertia on December 07, 2008, 08:16:07 PM
ehhhhhhhhhhhh. It looks very nice but I hate razors on HW HSerz.

I built something similar not too long ago, a little more compact but very similar.

Maybe I'll actually post it. Sometime...
Title: Clickbeetle's bots
Post by: Sage on December 07, 2008, 08:21:52 PM
you're welcome for the video. I haven't realize I've helped so many with it.
what you could do is use the three extenders differently so that all the razors are facing forward. Kinda like this:
(https://gametechmods.com/uploads/images/95323screenshot_100.jpg)

should improve damage
Title: Clickbeetle's bots
Post by: Scrap Daddy on December 07, 2008, 09:26:36 PM
I actually used this set-up for my first 36 iron hs but not as compact. about the bot, razors are too weak IMO for a hw hs but its nice to see something besides irons and maces.
Title: Clickbeetle's bots
Post by: H@zm47 on December 07, 2008, 11:57:21 PM
I like it. The name made me laugh cos it's true. These guys are right though, razors are too weak to use on a HW HS.
Title: Clickbeetle's bots
Post by: R1885 on December 08, 2008, 09:52:02 AM
Quote from: H@zm47;23993
I like it. The name made me laugh cos it's true. These guys are right though, razors are too weak to use on a HW HS.


Not if you had a lot of them.:-D
Title: Clickbeetle's bots
Post by: kill343gs on December 08, 2008, 12:27:53 PM
Once a few are knocked off the bot will likely become unstable, ultimately leading to its demise.
Title: Clickbeetle's bots
Post by: Sage on December 08, 2008, 04:35:53 PM
Not true guys. Razors may have less health, but with 3 in one spot its harder to knock off one. They also do more damage.
Title: Clickbeetle's bots
Post by: Clickbeetle on December 14, 2008, 08:44:13 PM
I have The Ultimate Sacrifice and Heroic Sacrifice, but there's still one missing from the set.  The LW:

(https://gametechmods.com/uploads/images/29235nobsac.jpg)

This was a tough design to pull off effectively on a LW.  And it's not nearly as good as its big brothers.  But it's still good enough to consistently beat almost any HS I pit it against (the one exception: the new Whirlpool in SC4 beta).  Obviously, it's not very effective against other wedges (lacking a small wedge of its own) but that's not as big of a deal in the LW class than in MW or HW.  And the Sacrifice bots are all primarily HS-killers.

I also had to use plastic armor to fit everything on that I wanted.  But again, not as big of a deal with LW's, especially caster-armored LW's.

Quote from: You
But Wait!

you might say.
Quote from: You
What's a popup without a small wedge?

Well, I thought of that, and the first version of Noble Sacrifice actually had one.

(https://gametechmods.com/uploads/images/51832nobsacw.jpg)

This came at the cost of batteries and drive, however.  While it was better at getting under some bots, after about a minute and a half of fighting, the weapon would simply quit and the bot would be helpless.  It also lacked the driving power to bully around enhanced HS like Tech Support, and just couldn't get under them.  So I decided to dump the wedge and upgrade to Z-teks and a Supervolt.  Overall I'm happier with the second version.
Title: Clickbeetle's bots
Post by: andrewm0304 on December 14, 2008, 09:25:51 PM
Looks awesome as usual. :mrgreen:
Title: Clickbeetle's bots
Post by: R1885 on December 14, 2008, 09:31:54 PM
WOW. Noble Sacrifice looks great.
Title: Clickbeetle's bots
Post by: R0B0SH4RK on December 14, 2008, 11:47:16 PM
Again, amazing.
Title: Clickbeetle's bots
Post by: Condor33 on December 15, 2008, 06:38:22 AM
I wonder if you could do that in DSL
Title: Clickbeetle's bots
Post by: Reier on December 15, 2008, 10:06:12 AM
Aww, it's so CUTE! =P Good job as always.
That actually might be one of my favorite bots you've ever done.
Title: Clickbeetle's bots
Post by: System32 on December 15, 2008, 10:12:03 AM
Is it AI-able? You could use Lu-Tze castors if it isn't.
Title: Clickbeetle's bots
Post by: infiniteinertia on December 15, 2008, 03:05:54 PM
great job click. maybe I will start building again too.
Title: Clickbeetle's bots
Post by: Clickbeetle on January 19, 2009, 01:23:46 PM
Two new heavyweights.  One of them for BOTM.  Now which one to pick?

Slaying Mantis V...
(https://gametechmods.com/uploads/images/53362slamav.jpg)

A hammer bot designed to trap bots in two dimensions (horizontally and vertically) and then hammer away.  You wouldn't know it unless you've built a lot of them, but the bane of hammer bots is when the opponent drives on top of you and cuts off your hammers.  It's vital to hold bots down while you hammer.

Originally, Slaying Mantis V had wedges as well, so it could trap bots in both vertical directions (up and down) and the only way to escape would be to destroy it or back straight out.  But I just couldn't get the wedges to work.  It was much more difficult to control with wedges, and it seemed like they only got in the way rather than helping.  It was so bad I couldn't even beat Fury with wedges.  But when I took the wedges off and added another battery and the decorative/ballast swords in the back, suddenly it could beat any HS I pitted it against.  Like magic, almost.  So I'm not gonna complain about lack of wedges.  (Though I wouldn't mind some if I could get them to work.)

Its main weakness is actually not its lack of wedges though, but its instability.  Any good ram will cause the bot to flip over (and it can't self right), forcing me to approach opponents slowly.  The hammers can still hit bots that are under me, so it's not the end of the world if I fight a bot with wedges.

I wouldn't put Slaying Mantis V quite on par with Sage's Fatal Encounter, but it does look cool if I do say so myself.  And that's what I was going for.  A good candidate for BOTM.

(https://gametechmods.com/uploads/images/70050coldfront.jpg)
...or Cold Front?

It doesn't look as cool, but I think it's a more original design.  And more versatile.

I haven't ever seen anything like this that I recall... a wedgy rammer.  Or "Wammer" as I call it.  The idea was to get the best of both worlds in a rammer and a wedge: the sheer quantity of weapons on a rammer, combined with the underside-hitting potential of a wedge.  The bane of most rammers is the lack of a wedge, so I thought it would be a good combo.

Cold Front sort of succeeded.  I didn't get the best of both worlds... more like the middle of both worlds.  It's durable, it's wedgy, it can take on burly HS's and VS's alike, but it's not as powerful as either a popup or a rammer.  It usually takes a long time to KO an opponent.  But hey, as long as it wins I'll take it.

As far as what bot's it's good against, it's sort of a jack of all trades.  Good against everything, excellent against nothing.

Its main weakness is that it's not invertible, and it can't self right once the wedges are gone (which happens all too frequently).  And even when the wedges are there, self-righting will take a few tries at best.

But it's good enough and original enough that I'm considering it for BOTM.  Though right now I'm leaning more toward Slaying Mantis, because it looks cooler.
Title: Clickbeetle's bots
Post by: R1885 on January 19, 2009, 02:00:44 PM
I can't tell who I like more! There both great!
Title: Clickbeetle's bots
Post by: Somebody on January 19, 2009, 02:01:58 PM
I like Cold Front's splash better, but I like Slaying Mantis V and it should be your BoTM entry.
Title: Clickbeetle's bots
Post by: Reier on January 19, 2009, 02:04:11 PM
Qft IMO^^
Title: Clickbeetle's bots
Post by: kill343gs on January 19, 2009, 02:29:59 PM
Cold Front is beautiful, I just wish it was invertible.
Title: Clickbeetle's bots
Post by: Scrap Daddy on January 19, 2009, 02:41:25 PM
Ahh, theyre both incredible.
Title: Clickbeetle's bots
Post by: Sage on January 19, 2009, 03:12:04 PM
Slaying Mantis is probably a better HS killer than Fatal Encounter because the trapping works better, and the bots don't slide up and nail the extenders, but it lacks in most other categories. Most good bots with a wedge should beat it pretty easily, and might not be the best choice for BBEANS5 because of that.

Cold Front is very well built, but could use some tweaks. First off, those irons aren't doing much more than defense at this point. What i would do is make them axes (get rid of those side razors for more weight) and slant them upwards. then they will be both defense and offense. For the invertible issue, you could lower the rows of weapons and turn the axes sideways. Won't be as symmetrical, but efficiency>looks.  
The reason there aren't many of this type of design because of exactly what you said: it takes a long time to KO. The bots usually just slide up and go over with minimal damage.
As for entering this into BBEANS5, just know that my entry will probably be Vise, and your wedge will fail if it goes against that.
Title: Clickbeetle's bots
Post by: System32 on January 19, 2009, 03:30:34 PM
Preying Mantis: First time I've seen a bot use Samuri swords, period. I also like how you keep with the insect theme. (I wonder what your version of a stick insect would look like...)

Cold front: I say you should replace the axes with some spike tips and razors for more offencive ability, and remove the spike strips and replace them with somthing lighter (I'm sure those blades are), for better self righting.

Other than that, it looks awesome. (<3 splash)
Title: Clickbeetle's bots
Post by: infiniteinertia on January 19, 2009, 04:04:51 PM
Slaying Mantis: Very Original, Very Nice indeed.

With Cold Front: I built a bot for my back very much like your Points of No Return, but turned it into something very much like ColdFront, except my original version has 6wd. I might consider rebuilding the "wammer" in favor of more weapons instead of 6wd... very nice...
Title: Clickbeetle's bots
Post by: Meganerdbomb on January 24, 2009, 03:03:24 PM
I'd definitely pick Slaying Mantis for BOTM beacause it's just so freaking cool. I don't have muh to say about Cold Front but it is original.
Title: Clickbeetle's bots
Post by: Jack Daniels on January 24, 2009, 05:42:03 PM
Slaying Mantis ftw
Title: Clickbeetle's bots
Post by: Somebody on January 24, 2009, 05:43:21 PM
Heeeey welcome back Jack.
Title: Clickbeetle's bots
Post by: king mager on January 25, 2009, 04:11:07 AM
on frag beetle how do u get the maces to curve like that? they look cool
Title: Clickbeetle's bots
Post by: R1885 on January 25, 2009, 11:17:42 AM
Easy. Just add another extender.
Title: Clickbeetle's bots
Post by: Sage on January 25, 2009, 11:26:35 AM
Quote from: R1885;27488
Easy. Just add another extender.


what the heck? he asked how they were curved. "Add another extender" ?
Title: Clickbeetle's bots
Post by: Clickbeetle on January 25, 2009, 09:58:52 PM
The claws are made up of a series of 20 cm extenders attached by the side connection points and rotated one click.  The maces are attached to the end connection points.  It's easier to see how it's done on the MW, Frag Beetle Larva.

Also, I have another new HW nearly done.  Just needs to be skinned, and I need to think of a good name.

With Sage almost certainly entering Vise in BBEANS, I might enter this new bot instead of Frag Beetle.  Why?  It's capable of consistently throwing any HS I pit it against OOTA, it's capable of consistently getting under most opponents (including Rabid Pit Bull) and it's capable of one-hit KOing even bots with DSA and big chassises.  And it's not a HS or a popup.  I'll keep you guessing as to what it actually looks like.
Title: Clickbeetle's bots
Post by: Sage on January 25, 2009, 10:19:37 PM
><
Title: Clickbeetle's bots
Post by: R0B0SH4RK on January 26, 2009, 12:46:16 AM
Probably a fast piston bot that fires like \ <-- that way. Just a guess, but it sounds epic.
Title: Clickbeetle's bots
Post by: Naryar on January 26, 2009, 01:50:11 AM
I doubt a wedged and fast poker can one-hit-kill and even more throw OOTA a HS easily.

Weaponed rupter?
Title: Clickbeetle's bots
Post by: Clickbeetle on February 01, 2009, 07:29:02 PM
Nope, you're both wrong.

Sorry for keeping you all in the dark... I wasn't going to say anything, but then I was answering a question about Frag Beetle, and yeah... I couldn't resist hyping the bot a little. :mrgreen:

So here it is... hope you're not too disappointed!

I had to make an extra-big splash because, well, this bot's battles cover a lot of area. :icon_twisted:

(https://gametechmods.com/uploads/images/62419sawmill.jpg)

Pretty much everything is visible.  2 Supervolts, DSA, 16 iron spikes.  It can usually self-right with the Snapper wedges.

This is a very destructive bot... whether a win or a loss, most matches end quickly and in very dramatic fashion.  That's one reason why I'm considering it for BBEANS.

The other reason is that it's good against horizontal spinners.  While I wouldn't be so bold as to call Heaven's Sawmill an HS-killer, if it came up against an HS in BBEANS, the match could at least go either way.

It can also get under a good number of opponents, though that's more due to the wedge placement than actually having good wedges.  On a head-on wedge collision, Heaven's Sawmill is at a disadvantage.  But the wedges are so long (180 cm) that they're good at getting under opponents purely by outdistancing them.

And yes, it's capable of one-hit KO's, though that doesn't happen very often.  I might have gotten 2 or 3 so far.

Its main weakness is its slow turning.  If any bot gets on its flank, it's pretty much doomed.  I tried to fix this problem by stacking the batteries and moving the drive motors out more, and indeed it could turn faster, but a couple of dumb things happened then.  One, the wedges magically went from "meh" to "might as well be sledgehammers for all the good they do".  It couldn't even get under Fatal Incision (in Team Emergency).  Two, there were certain bots (Lethal Force and Ultimate Spammer, to name a couple) that when I fought them with the old version, my turning would be slower.  But with the wide-wheel version, I was mysteriously unable to budge an inch whenever I fought those bots.  I still don't know what causes that glitch, but at least with the narrow wheels I have a fighting chance.  And three, with faster turning, it started gyro-dancing.  The narrow-wheel version turns about as fast as it can without gyro-dancing (except when fighting Lethal Force and Ultimate Spammer, then it turns slower for some reason).  So I decided to stick with the narrow wheels.

Also, tall chassis for the win. :mrgreen: (I had to do that to deal with the 7-part limit).
Title: Clickbeetle's bots
Post by: Sage on February 01, 2009, 07:34:10 PM
YOU STOLE MY LONG WEDGE X_X

Looks pretty good, and definitely interesting. What do you mean deal with the 7 part limit? How does a huge chassis do that?
Title: Clickbeetle's bots
Post by: Scrap Daddy on February 01, 2009, 07:38:18 PM
He didnt need to use an extender to get the hps higher. They're straight on the chassis.

Anyway, cool bot. Ive always loved chained spinners.
Title: Clickbeetle's bots
Post by: kill343gs on February 01, 2009, 07:45:11 PM
I love the snowplow design. That is so awesome.
Title: Clickbeetle's bots
Post by: pyscolone on February 01, 2009, 08:17:17 PM
Been trying for a design exactly like that just could never get it done in the lab.
Title: Clickbeetle's bots
Post by: R0B0SH4RK on February 01, 2009, 09:27:19 PM
Wow. I'm speechless.
Title: Clickbeetle's bots
Post by: Naryar on February 02, 2009, 01:55:47 AM
Original bots ftw. Maybe a VS is going to win finally...
Title: Clickbeetle's bots
Post by: Somebody on February 02, 2009, 07:37:05 AM
Wow. Looks destructive.
Title: Clickbeetle's bots
Post by: DuckRA2 on February 02, 2009, 08:39:09 PM
I've always been trying to make a plow wedge shape on a pop up I had, but failed every time, nice
Title: Clickbeetle's bots
Post by: Reier on February 03, 2009, 08:23:19 AM
I love the

..^ | |  ^
Hea| |ven
This| |way

Decal. Lol.
Title: Clickbeetle's bots
Post by: king mager on February 04, 2009, 02:36:16 PM
i got one question about the chained motors..to get them to go fast do u spin them the same way as the one its chaiend too? like one motor is going clockwiseand the chained one is going clockwise to,like that or clockwisse and counter clockwise?
Title: Clickbeetle's bots
Post by: R1885 on February 04, 2009, 06:04:51 PM
Yes.
Title: Clickbeetle's bots
Post by: Reier on February 04, 2009, 06:31:36 PM
3.14159265
KM, I'm pretty sure they spin the same direction, 'cause if they didn't, they'd each just cancel each other out.
Title: Clickbeetle's bots
Post by: king mager on February 05, 2009, 05:30:49 PM
ok i got another question about frag beetle. it may be a stupid question,and im probly the only one that doesn't see it, but how do u make the maces curve? u told me that there on 20 cm extenders,but i still dont see how it makes them curve? do you like put something else on it?
Title: Clickbeetle's bots
Post by: Clickbeetle on February 08, 2009, 08:37:25 PM
Look at Frag Beetle Larva.  The extenders are more exposed.

Quote from: Clickbeetle;18356
Going off of the success of Frag Beetle 2, I decided to try and make a MW version.

(https://gametechmods.com/uploads/images/18217fragblarva.jpg)

Blah Blah Blah


I rotated the 20cm extenders in order to angle them forward.  Do that with several extenders in a row and you get a nice curve.
Title: Clickbeetle's bots
Post by: infiniteinertia on February 13, 2009, 10:39:32 AM
Wouldnt say im speechless, but this is why I love having you around Click.

Very nice job indeed.
Title: Clickbeetle's bots
Post by: Clickbeetle on May 01, 2009, 09:48:43 PM
Thought I'd try a slightly different kind of hammer bot.

(https://gametechmods.com/uploads/images/33145cheshirecat.jpg)

DSA, 2 Supervolts, everything else visible.

Almost every other hammer bot I've seen has two hammers and two wedges.  Like everyone just accepts it as dogma that "HW Hammers Must Have Two DDT Hammers."  But after seeing Flying_Chao's Vetearn Destroyer (the inspiration for this bot, though I hope you can't tell by looking at it) I realized that using a single hammer in order to beef up the front armor might have its merits.  I ended up using a single wedge too, just because it fit better in the chassis, with the added bonus of being lighter and being able to get under dual-wedged bots like NWB easily.

The design works great.  Cheshire Cat is nearly as powerful as any dual-hammer bot, but it's a lot more durable and better at trapping bots with those plows and V-shape of spikes.  It can consistently beat most HS's; the only one I've fought that gives Cheshire Cat problems is Spin Doctor (because it's hard to trap for some reason).  I've tested it against some BBEANS bots too, and Cheshire Cat can even beat Absolute Chaos quite handily.

It's called Cheshire Cat because Firebeetle pointed out that the front spike arrangement looks sort of like a huge, toothy grin, like the Cheshire cat.  And it does.

Now if only I made this bot a couple months earlier and entered it in BBEANS... ah well, win or lose, Heaven's Sawmill's fights are going to be entertaining.  That's what I entered it for.
Title: Clickbeetle's bots
Post by: Sage on May 01, 2009, 09:58:13 PM
I love the design, but i have to say it looks a little sloppy (I know it isnt, just kinda looks that way. or maybe im just racist towards red extenders :P)
Title: Clickbeetle's bots
Post by: Pwnator on May 01, 2009, 10:00:49 PM
Oh noez. Now I see something more annoying than Express Delivery. How well does it do against VSs? :D
Title: Clickbeetle's bots
Post by: 40757 on May 01, 2009, 10:32:57 PM
That looks pretty cool. Do you have it AI'ed yet? I want to see how my bots do against it :P
Title: Clickbeetle's bots
Post by: Clickbeetle on May 01, 2009, 10:40:56 PM
Quote from: Pwnator;36197
Oh noez. Now I see something more annoying than Express Delivery. How well does it do against VSs? :D


How well do you THINK it does against VSs? :D

Actually it can at least put up a fight after it loses the hammer, with all those ramming spikes, but obviously it's a lot less effective.

Quote from: 40757;36203
That looks pretty cool. Do you have it AI'ed yet? I want to see how my bots do against it :P


I've had enough of AI'ing for now, after doing BBEANS.  But I do want to AI the Cat just to see if it can beat AC AI-on-AI.
Title: Clickbeetle's bots
Post by: infiniteinertia on May 02, 2009, 12:10:15 AM
kinda thought of trying something 6wdish like it with one hammer, but I like the one wedge deal. Very nice bot indeed.

Glad to hear its successful against AC!

Note: Inf needs good hammer bots to keep up with trend...
Title: Clickbeetle's bots
Post by: Hydro on May 02, 2009, 12:30:43 AM
i wish i could help... says the 500 post noob...
Title: Clickbeetle's bots
Post by: Clickbeetle on May 24, 2009, 05:10:14 PM
(https://gametechmods.com/uploads/images/26211awth.jpg)

Accident Waiting to Happen.  DSA, 2 Supervolts, 2WD, 8 axe heads, 8 flailing iron spikes.

This bot is awesome.  In case it isn't clear how it works: it's not really a VS, it's more of a trap bot.  It's designed to trap bots with the samurai swords first.  The weapon spins downward (opposite the direction of normal VS's) and is positioned high so that the flails hit the top of the opponent, bypassing most weapons.  The flailing action keeps the weapon spinning so it can deliver constant hits to the opponent's top and any motors and stuff that might be there.

It also has excellent wedges.  Since the wedges are angled inwards, instead of colliding head-on with the opponent's wedge and relying solely on brute wedginess to get under bots, AWTH's wedges tend to come in from the side, making it much easier to get under bots.

It can beat pretty much any type of bot with an exposed top, except 36-mace spinners like AC and MIDF.  (Iron spike HS's aren't as much of a problem, though.)

There's just one problem.  It only works if I use the pause key before starting each match.  If I do a battle without pausing, the axles on the flails are AGOD'd to oblivion, even though it's just fine and dandy in the bot lab.  Which wouldn't be such a big deal, except that pausing as you load a match causes some bots to randomly explode.

Am I doing something wrong with the AGOD-conquering pause trick?  I know for a fact that other people have gotten vertical flail spinners to work.  What I did is built the bot like normal, until it came time to attach the axle mounts, at which point I paused the game and didn't unpause until the bot was finished and I was out of the bot lab again.
Title: Clickbeetle's bots
Post by: Madiaba on May 24, 2009, 05:16:25 PM
Interesting, CB. What AI.py are you using to run it?... or a custom one?
Is the swing-arm strong enough?  
I'm wrestling to see how it exactly works. If you have the time, a short vid would be worth a lot of words...
Title: Clickbeetle's bots
Post by: Clickbeetle on May 24, 2009, 05:20:46 PM
It's not AI'd, but if it was it would use a regular Omni.

I agree a video would be useful, and I was going to make one, but I wanted to see first if there's something I need to change to make the axles not get messed up.
Title: Clickbeetle's bots
Post by: infiniteinertia on May 24, 2009, 11:23:47 PM
Why are you so ****ing original and so ****ing efficient.

Art, destructive art.
Title: Clickbeetle's bots
Post by: Sage on May 24, 2009, 11:37:38 PM
For the anti AGOD trick, i might try pausing, attaching an axle, garage and back, repeat. see if that works.
Title: Clickbeetle's bots
Post by: philetbabe on May 25, 2009, 07:13:47 AM
Quote from: infiniteinertia;40439
Why are you so ****ing original and so ****ing efficient.

Art, destructive art.

if he was not so modest, Click should quote Oscar wild :
Quote
I have nothing to declare but my genius.

not the best killer-bots builder but definitly the most "free-mind" builder.
Title: Clickbeetle's bots
Post by: DuckRA2 on May 27, 2009, 05:16:38 PM
I don't get it, most builders do all sorts of crazy glitch-mobile-robots while yours are just so plain and great
Title: Clickbeetle's bots
Post by: Clickbeetle on June 04, 2009, 10:57:57 PM
Quote from: Sage;40441
For the anti AGOD trick, i might try pausing, attaching an axle, garage and back, repeat. see if that works.


Thanks for trying, but that didn't help... I still have to pause before each match.

Oh well.  I made a good skin for AWTH now:

(https://gametechmods.com/uploads/images/13300awth2.jpg)

That design on the top represents one of those bird-man costumes people wore in a misguided effort to fly back before the Wright Brothers... an example of an accident waiting to happen.  Then I threw on a bunch of random warning labels for extra flavor.

I also shortened the wedges (and since they're slanted in, also made them wider by doing so) in order to add an extender guard below the motor.  I had a few too many fights where the whole weapon assembly got knocked off.  Although that still happens a little bit too often...

And here's that video I said I was going to make.

http://www.youtube.com/watch?v=Mg2J4uQYf1s

AI battles vs. Little Darling and Maelstrom.  It gives you a good idea of how the thing is supposed to work.
Title: Clickbeetle's bots
Post by: kill343gs on June 04, 2009, 11:11:08 PM
Click I must say I'm very impressed. Thats one of my new favorite bots.
Title: Clickbeetle's bots
Post by: H@zm47 on June 04, 2009, 11:14:28 PM
That's so cool.
Title: Clickbeetle's bots
Post by: Somebody on June 05, 2009, 03:09:25 PM
The name could apply tothe fact that there are imminent havoks waiting to happen.
Title: Clickbeetle's bots
Post by: infiniteinertia on June 07, 2009, 06:41:54 PM
Super amazing.

But if I wasnt trying to sound gay I would say it was UB3R.

Lets settle with <3.
Title: Clickbeetle's bots
Post by: Clickbeetle on July 11, 2009, 05:24:50 PM
These are a couple of designs I was experimenting with as a possible RAW2 entry.

The first one, Symbiote Sheck:

(https://gametechmods.com/uploads/images/56221symshell.jpg)

1 Supervolt, DSA, no drive.  It hops around with the Snapper wedges and it can, uh, clamp, sort of, with those arms in the back... Yeah it's pretty useless.

The second bot, Symbiote Core:

(https://gametechmods.com/uploads/images/74137symcore.jpg)

2 DDT's, 8 razors, 2 Supervolts, 2WD HPZ, DSA.  It's a well-built popup, except the wedge is going the wrong way, so it can't hit anything.  It's better than Symbiote Sheck but it still can't beat anything bigger than an antweight.

Obviously, neither of these bots are any good on their own.  But put them together and you get...

Symbiote:

(https://gametechmods.com/uploads/images/39318symbiote.jpg)

The idea here is to make a popup with an invincible armor shell around it.  The Sheck really only needs to function for a few seconds as it clamps around the Core, and after that it only serves as armor.  So it doesn't matter if it dies.  And here's the thing: even after the Sheck is KO'd, it STILL PROTECTS THE CORE!  A dead chassis is just as impenetrable as a working bot.  So it's basically like having caster armor on all sides.  The only way to damage the core after the two parts are connected is to hit the back (a small target), the bottom (harder to do than you'd think because it's a small target and the Sheck gets in the way), or to destroy the clamping arms so the Core pops out (happens most frequently of the three ways, since the extenders become exposed when the chassis gets dented).

It's not quite as effective as caster armor, though, because it's quite a bit heavier and I don't have weight for 4WD.  Without 4WD, Symbiote has a hard time KO'ing bots, even though it can theoretically survive indefinitely in the arena with Absolute Chaos.  And survival doesn't really count if you can't at least win by points.

I'm not going to use Symbiote in RAW2, though, because

-the two halves only have time to join up against slow bots and HS's.  Against any non-HS bot with HPZ drive, I have to do a plus.disable in Python in order to connect the two halves, which wouldn't be allowed in a tournament.

-it would be a beast to try and AI correctly.

-it's rather slow.

-it's quite laggy when the two halves are connected for some reason, and I know how annoying it would be for Sage to record matches with such a laggy bot.

-and finally, it's sort of a controversial design, since it acts more like a single heavyweight than two middleweights, and the Sheck is only barely capable of controlled movement.

But it's an interesting bot anyways.  I must admit I'm not the first one to make two bots that connect to each other like this; I know Firebeetle at least made 2 HW's that joined up back in the day.  I'm just the first one to make a bot that uses another bot as a meat shield :mrgreen:
Title: Clickbeetle's bots
Post by: Reier on July 11, 2009, 05:28:18 PM
O_O
WOW, THAT IS AWSOME. I tried to do something like that, but it failed.
Title: Clickbeetle's bots
Post by: somestrangeguy on July 11, 2009, 05:38:06 PM
I LOVE IT!!!

Thats just so sweet and clever, that im speechless! How do you do this? Every time you post something, its awesome and origional!

Btw, whats a plus.disable?
Title: Clickbeetle's bots
Post by: Scrap Daddy on July 11, 2009, 05:43:59 PM
You are a genious Click.

I honestly have no idea how you keep coming up with these designs.
Title: Clickbeetle's bots
Post by: Clickbeetle on July 11, 2009, 05:45:18 PM
Quote from: somestrangeguy;50634

Btw, whats a plus.disable?


It disables the bot's controls so they can't move or fire any weapons.  The exact syntax is

plus.disable(botID, 1)

to disable the designated bot's controls, or

plus.disable(botID, 0)

to enable the bot's controls.
Title: Clickbeetle's bots
Post by: Sage on July 11, 2009, 05:48:23 PM
Very nice, but yes, it wouldn't be able to combine in time methinks.

Good foresight getting ready for RAW2...
Title: Clickbeetle's bots
Post by: Condor33 on July 11, 2009, 09:05:19 PM
Why has nobody tried this before? It's an awesome idea! You make me want to try to do that in DSL. In fact, I'll go take care of that...
Title: Clickbeetle's bots
Post by: R1885 on July 11, 2009, 09:30:20 PM
I'm doing one right now. The problem is that the core refuses to go in the shell.
Title: Clickbeetle's bots
Post by: Clickbeetle on July 11, 2009, 10:17:37 PM
Quote from: R1885;50668
I'm doing one right now. The problem is that the core refuses to go in the shell.

The two chassises can't actually touch each other.  You need about a half box (on the blueprint grid) of leeway space in order to get them to connect, but not wobble too much.  Also, the wheels can't touch the shell chassis or it won't be able to drive.
Title: Clickbeetle's bots
Post by: 40757 on July 11, 2009, 10:58:44 PM
Can you post the bot file here to download? O_O I'm speechless.
Title: Clickbeetle's bots
Post by: R1885 on July 11, 2009, 11:01:03 PM
Quote from: Clickbeetle;50674
The two chassises can't actually touch each other.  You need about a half box (on the blueprint grid) of leeway space in order to get them to connect, but not wobble too much.  Also, the wheels can't touch the shell chassis or it won't be able to drive.


Thanks for the tip. :)
Title: Clickbeetle's bots
Post by: infiniteinertia on July 11, 2009, 11:29:18 PM
...(Inf dies)

But really Click, you're:

1. Original - ALWAYS
2. A Genius
3. The best builder I have seen, anywhere.
4. always making me happy when you post something<3.
Title: Clickbeetle's bots
Post by: R1885 on July 11, 2009, 11:32:29 PM
One thing I must ask.
Why do you have that black anyway? Servos don't need power.
Title: Clickbeetle's bots
Post by: Naryar on July 12, 2009, 01:28:17 AM
BEST MULTIBOT EVER.

Hell, i consider myself as rather creative, but i feel really small here.
Title: Clickbeetle's bots
Post by: JoeBlo on July 12, 2009, 02:11:26 AM
I agree with Infinite you never cease to take this game to another level :-)
Title: Clickbeetle's bots
Post by: RedSawn on July 12, 2009, 03:02:28 AM
I'm very interested to see this in action.
Title: Clickbeetle's bots
Post by: infiniteinertia on July 12, 2009, 09:49:18 AM
I am no longer InfiniteInertia, I have become Minionbeetle
Title: Clickbeetle's bots
Post by: Sage on July 12, 2009, 04:10:06 PM
Quote from: infiniteinertia;50882
I am no longer InfiniteInertia, I have become Minionbeetle

(https://gametechmods.com/uploads/images/9166minion.jpg)
Title: Clickbeetle's bots
Post by: Naryar on July 12, 2009, 04:19:10 PM
Win.
Title: Clickbeetle's bots
Post by: 40757 on July 12, 2009, 06:43:57 PM
Post the bot files! :D
Title: Clickbeetle's bots
Post by: R0B0SH4RK on July 13, 2009, 01:05:35 AM
This warrants the full-sized smiley:

(https://gametechmods.com/uploads/images/45091uberhappy.PNG)

Absolutely brilliant concept. You are the most creative builder on the forums by a lightyear.
Title: Clickbeetle's bots
Post by: System32 on July 13, 2009, 01:51:58 AM
I kinda feel sorry for the lagging click, it's to bad.

Could you add an extra drive for the shield bot?

Can you incorporate other bot designs into it?
Title: Clickbeetle's bots
Post by: pyscolone on July 13, 2009, 10:08:24 PM
I've actually fiddled with such a design. Not so much into refining it to work like that. Nonetheless it was a VS design where it had a 'shield' bot but had a drivetrain and frontal armor becuase I didn't think of it as a meatsheild. The 2nd bot had 2 VS's on it just high enough to not graze the other bot. Was a failure lol
Title: Clickbeetle's bots
Post by: Somebody on July 15, 2009, 03:10:10 PM
I am not worthy. I am not worthy. I am not worthy. I am not worthy. One of the best, most original, most effective bots I have ever seen.

Please post the bot files! A vid would be great too.
Title: Clickbeetle's bots
Post by: Clickbeetle on July 16, 2009, 11:01:14 PM
Quote from: R1885;50679
One thing I must ask.
Why do you have that black anyway? Servos don't need power.


But the Snappers do.  I needed to have some way for the shell to do controlled movement if I was going to enter it in RAW2.  And I didn't want to use regular wheel drive because I didn't want the bot to be dependent on the shell's survival, and I feared it would reduce the effectiveness of the wedges.  So it hops around with the wedges instead.

OK everyone, I'll upload the bot files soon since there's been a lot of requests.  They are unavailable at the moment but you will get them eventually.
Title: Clickbeetle's bots
Post by: Yoshi64900 on July 19, 2009, 11:38:33 PM
Click, that multibot is amazing! The only problem i can see with it would be that the only weapon you have once the shell gets killed is the VS on the core... But it seems like it would be effective when both are alive... That really is a great bot though xD
Title: Clickbeetle's bots
Post by: JoeBlo on July 19, 2009, 11:41:17 PM
Click explained in the post that if the shell dies it still remains on the outside of the core working the same as it did before
Title: Clickbeetle's bots
Post by: doomaster543 on July 22, 2009, 02:45:50 PM
can you send me a zip with the noble sacrifice baot file in it so i can study it?
Title: Clickbeetle's bots
Post by: infiniteinertia on July 22, 2009, 02:55:24 PM
Stopppppp.
Title: Clickbeetle's bots
Post by: Clickbeetle on July 23, 2009, 10:22:39 PM
Time to do some beating of a dead horse...

Here are the .bot files for Symbiote, for your fighting pleasure.

https://gametechmods.com/uploads/files/Symbiote.zip (https://gametechmods.com/uploads/files/Symbiote.zip)

I wish the bot exchange would get finished...

Warning: for most bots, you need to do a little Python monkey business in order to get the bots joined quickly enough.

No new bots to post, but I have some half-finished projects and a few ideas that you may eventually see.  A couple of somewhat original HS's (for an HS at least) and an idea for a Heaven's Sawmill 2.
Title: Clickbeetle's bots
Post by: R1885 on July 23, 2009, 10:23:18 PM
Sweet.
Title: Clickbeetle's bots
Post by: kill343gs on July 23, 2009, 10:27:13 PM
In other words I will be watching for this showcase like a hawk.
Title: Clickbeetle's bots
Post by: Clickbeetle on August 01, 2009, 05:01:02 PM
I sure have been building a lot of HW's.  I need to build some MW's and LW's.

But not today, cause I have a couple of HW HS's.  (Sorry, no super awesomely original bots like Symbiote and AWTH.  But they're at least semi-original.)

(https://gametechmods.com/uploads/images/53046charybdis.jpg)

Ever notice how some HS's have an annoying tendency to get under bots they have no business getting under?  Charybdis is an attempt to make a "wedgy" undercutter HS.  The weapons are all as close to the ground as they can get without touching it, and the spikes are arranged in order to make a wedge shape for getting under bots.  Obviously, it can't usually get under popups, but it can quite easily get under other HS's and rammers and cut up their bottoms.  As such, it is an effective HS-killer: it can beat any HS in Starcore.

Since it only has 3 weapon motors and 27 weapons, I also armored it up more than the average HS, so when it gets under bots the vulnerable parts don't get hit.

And the other HS, you guessed it, Scylla:

(https://gametechmods.com/uploads/images/33667scylla.jpg)

Where Charybdis is an undercutter good against HS's and bad against popups, Scylla is the opposite: an overcutter good against popups and bad against other HS.  With caster armor on the bottom, very fast, light weapons, and lots of spikes pointing down, it can beat any popup I fight at least occasionally.

I also like the symmetry of this bot a lot.  Very aesthetically pleasing.  The only drawback is that it's hard to tell which end is the front.
Title: Clickbeetle's bots
Post by: Reier on August 01, 2009, 05:06:39 PM
Heh, nice, like the pic of Seism 13 getting creamed. =P Looks like you did 'em without snapper loading...?
Is Charbydis invertible?
Title: Clickbeetle's bots
Post by: Flying_Chao on August 01, 2009, 05:09:26 PM
Clever names.
Title: Clickbeetle's bots
Post by: System32 on August 01, 2009, 05:13:54 PM
HW tag team duo?
Title: Clickbeetle's bots
Post by: Sage on August 01, 2009, 07:06:49 PM
Quote from: Reier;56439
Looks like you did 'em without snapper loading...?

For scylla, no. theres a 20cm attached to the bottom AP of the blue snapper which has a HPZ attached to the side of it, which you have to use snapper loading to do.

as for charybidis, i can't tell with all the armor, but somehow i know he used snapper loading in at least one stage of the building.




Impressive bots click. Your stealing all the thunder cause theres no showcases that are contending with you at the moment. =P

just wait till i get my computer fixed...
Title: Clickbeetle's bots
Post by: Clickbeetle on August 01, 2009, 10:51:19 PM
Nope, there's no snapper loading involved on either Charybdis or Scylla.  Just the eFFe glitch.

The extender on the bottom AP of the Snappers on Scylla is 40cm, not 20.  And for Charybdis, the 2 side weapon motors are attached to a Y connector on the bottom Snapper AP, while the middle motor is attached to the bottom of a 40cm extender coming off the top AP.  The plow and ramplate are attached to the end of that 40cm extender.

They are both invertible, Charybdis just barely, but it can move upside down.  And yes, they're designed to complement each other, like a tag team duo.  I'm thinking about downsizing them to MW's for RAW2 (assuming Sage gets his computer fixed) now that I know the designs work.

Edit... just looked at the pic again and that does look an awful lot like a 20cm extender on Scylla.  But I could swear I built it without Snapper loading.  Maybe I just don't remember... I had it sitting unfinished in my bot lab for a long time before I got it working right.

Are you sure you can't attach HP Zteks on a 20cm that way without Snapper loading?  It looks like I could have done it.

Oh yeah, something else I forgot to mention.  Both bots have perfectly aligned weapon collision boxes, because I oriented the Snappers horizontally.  Vertical Snappers are what messes up mace collision.  I don't have any hard evidence, but I think if the motors spin on the same axis as the Snappers, they also get a slight speed boost.
Title: Clickbeetle's bots
Post by: DuckRA2 on August 01, 2009, 11:37:50 PM
i would use non hp   ztecs, but just my preference
Title: Clickbeetle's bots
Post by: infiniteinertia on August 05, 2009, 10:53:17 AM
<3
Title: Clickbeetle's bots
Post by: life robot arena2 on August 12, 2009, 09:35:17 AM
Dam, those two are GOOD.
so is symbiode.
Title: Clickbeetle's bots
Post by: Clickbeetle on August 23, 2009, 06:55:27 PM
Someone had to do it.  Might as well be me.

(https://gametechmods.com/uploads/images/54216vatbh.jpg)

I did everything in my power to give VAtBH good wedges, since Insult to Injury has such an uncanny wedge.  DDT's, rubber wheels, forward weight distribution, lots of ballast...  and without the weapons attached (if it's just a chassis with wedges) it can get under anything.  NWB?  No problem, just slides right under.

WITH the weapons, though, it only has a "pretty good" wedge.  It can get under bots like 3-2-1 Blastoff and SurgicalStrike and Shadow Tyrant, but NWB is beyond its abilities.  Apparently, having a low center of gravity must be a factor in having a good wedge.  It's still a decent bot, though.  Good at throwing bots OOTA, and pinning wedges against the wall.

Also, here are the bots I entered in RAW2.  Though if I end up teaming with somebody, I will probably change my bot.

(https://gametechmods.com/uploads/images/23092trialnerror.jpg)

Trial: Plastic armor, 1 Supervolt, regular Z-tek drive, 15 razors.  An undercutter good at beating other HS, like the HW version, Charybdis (it even uses almost the same chassis).  It can easily beat any HS except other undercutters with more weapons (like the SC4 Man-at-Arms) or long overcutting spinners (like Dizzy Bees or PickUpStix in PYS AI).  And, like Charybdis, it's bad with popups.

Error: DSA, 6 casters on the bottom, 1 Supervolt, angle motor drive, 15 razors.  Like the HW Scylla, it's an overcutter with lots of downward-pointing razors for tearing up popups, along with caster armor for defense.  It can beat any wedged bot in Starcore and the PYS AI, but it's bad with other HS because it lacks sheer numbers of weapons.

The bots are designed to complement each other, obviously.  When fighting an HS team, Trial does most of the work, while when fighting a popup team, Error makes itself useful.  Sort of a trial and error approach to fighting, hence the names.

Oh, and those battles in the splash were AI'd :mrgreen:
Title: Clickbeetle's bots
Post by: Sage on August 23, 2009, 06:58:52 PM
Told ya ballast works :D
Title: Clickbeetle's bots
Post by: RedSawn on August 23, 2009, 06:59:33 PM
Pain to Perjury was my MW take on ItI.  Not very good really. You did ItI justice though!
Title: Clickbeetle's bots
Post by: infiniteinertia on August 24, 2009, 01:10:37 AM
(https://gametechmods.com/uploads/images/29219ItI.jpg)

1st Place: Clickbeetle
2nd Place: Nobody else
Title: Clickbeetle's bots
Post by: Natef on August 24, 2009, 01:12:27 AM
LOL!
Title: Clickbeetle's bots
Post by: Pwnator on August 24, 2009, 05:13:17 AM
I couldn't stop laughing because of the 'RAW Eggs' team. XD

I better fix my hammer soon...
Title: Clickbeetle's bots
Post by: Clickbeetle on September 12, 2009, 12:06:09 AM
Update to Slaying Mantis V.

(https://gametechmods.com/uploads/images/94084slamanv-i.jpg)

It's now self-righteous!  Those rear samurai swords aren't just decorations anymore--I attached them to the back of the claws so it can flip itself over when it's on its back or side.  The process is a bit clumsy, but it can do it.

I also tweaked the claws a bit.  I got rid of the mostly decorative spike strips and added another razor.  It has four razors per claw now, for a total of 8.  Powerful enough to get 3-hit KO's on an exposed chassis.

A bit of extra weight which I think I will use for a 10kg ballast in the back, to make it a little bit less prone to tipping forward.

The insides are the same as the original Slaying Mantis V.
Title: Clickbeetle's bots
Post by: R0B0SH4RK on September 12, 2009, 01:20:00 AM
Still the coolest hammer bot ever IMO.
Title: Clickbeetle's bots
Post by: System32 on September 12, 2009, 05:42:15 AM
I thought the swords were wheel gaurds...
Title: Clickbeetle's bots
Post by: Natef on September 12, 2009, 07:04:47 AM
Your bots always put a smile on my face!
Title: Clickbeetle's bots
Post by: Reier on September 12, 2009, 10:01:24 AM
Quote from: R0B0SH4RK;65460
Still the coolest hammer bot ever IMO.


QFT, <++++++++++++3
Title: Clickbeetle's bots
Post by: JoeBlo on September 12, 2009, 10:05:33 AM
Quote from: Natef;65503
Your bots always put a smile on my face!


100% agreed

another one of my clickbeetle favorites, and the first ever BOTM entry I voted for, its a great example of originality and effectiveness combined
Title: Clickbeetle's bots
Post by: roboman2444 on September 12, 2009, 10:14:25 AM
awesome!!!!!
Title: Clickbeetle's bots
Post by: Natef on September 12, 2009, 10:45:52 AM
Quote from: JoeBlo;65533
100% agreed

another one of my clickbeetle favorites, and the first ever BOTM entry I voted for, its a great example of originality and effectiveness combined


I like his popups the most, because love popups! :-D
Title: Clickbeetle's bots
Post by: Madiaba on September 12, 2009, 04:37:54 PM
Nice, CB.  I'm trying to picture everything working in actual combat.
Maybe a vid, if you can fit it in, would be real nice...
Title: Clickbeetle's bots
Post by: Clickbeetle on September 19, 2009, 07:10:35 PM
Quote from: R0B0SH4RK;65460
Still the coolest hammer bot ever IMO.


That may change after this month's BOTM :evil:

Anyways.

After redoing the AI on all the BBEANS1 bots for the BBEANS AI pack, I realized that Event Horizon 2 isn't as good as it used to be.  So I rebuilt the design from the ground up, and this is what came out.

(https://gametechmods.com/uploads/images/29602evhor3.jpg)

DSA, 3 small batteries, 12 razors.  Invertible.

A decent, although not spectacular bot.  Still better than Event Horizon 2 though.  The main issue is with the wedge--I can't get it to be really good, even if I use ballasts or if I straighten the Snappers.  Also, it sometimes doesn't drive straight in reverse.  But it's good against any bot it can get under, and some HS's.

I have the body of the Snappers facing forward like that to improve weight distribution, if you're curious.  I also had some extra weight, so I threw a random baseplate anchor with nothing on it in the wedge to act as a bit of ballast.  If I took that out and also went with 2 batteries (which I think would be possible) I could have some considerable extra weight to work with, BUT, I don't know what to do with it.
Title: Clickbeetle's bots
Post by: Reier on September 19, 2009, 07:13:31 PM
Nice looking bot, reminds me of a racecar or a jet or something streamlined. IDK about the pinks, but it's neat how you flattened the chassis with them.
Title: Clickbeetle's bots
Post by: Jack Daniels on September 19, 2009, 07:39:34 PM
I've never been able to get angled wedges to be effective ever.  3 pinks seems a tad thin on the power side... I take it the bot shoots for the 1 hit KO and it is not made to endure a full match?  Looks cool.  I recommend rotating the HPZ's to see if you can hit a "sweet" flat spot to correct the drive problem.
Title: Clickbeetle's bots
Post by: Clickbeetle on September 19, 2009, 07:53:54 PM
The pinks don't give it enough power to fire the Snappers, but it is enough to power the drive for a 3 minute match.  The Snappers don't need to be fired anyway.
Title: Clickbeetle's bots
Post by: Sage on September 19, 2009, 08:20:31 PM
You know what, pinks would look SO much better painted black. I'll get on that in the skin pack :D
Title: Clickbeetle's bots
Post by: Natef on September 19, 2009, 08:23:06 PM
Looks nice. I <3 Event Horizon!
Title: Clickbeetle's bots
Post by: Naryar on September 19, 2009, 08:25:02 PM
It looks cool, but would look cooler if you skinned the HP's and the snappers blue and black to fit the thing.
Title: Clickbeetle's bots
Post by: Clickbeetle on November 27, 2009, 04:58:48 PM
Whoa, EH3 was the most recent stock bot I posted?  I guess all the bots I made after that have been for BOTM...

Here's a new type of rammer that I made.

(https://gametechmods.com/uploads/images/55472longbow.jpg)

DSA, 8 razors (4 per Snapper), 1 Supervolt, 4WD.

Popups beat rammers right?  Well not this rammer.  The idea was to make a fast rammer with all of its weapons focused into as small an area as possible, so if you hit that one area, you always take the maximum damage possible.  And since I used Snappers to overlap the razors, Longbow also has the ability to fire its weapons to hit bots that are under it or on top of it, although this is more of a last-ditch desperation move than a viable tactic (although it has come in handy on a few occasions).

Obviously, a rammer with 8 razors is no good against other rammers or HS (unless I can get a miracle OHKO, which has happened).  But wedges, and any bot with any exposed chassis in the middle is fair game.  In fact Longbow can consistently 2-second-one-hit KO most bots with a flat chassis exposed in the middle, like TC9 or Averst.  Wedges are more difficult to OHKO, but it can consistently bring them to critical HP with a single hit and then finish them off with a few more.  Even armored popups aren't safe.  Longbow can take off ram plates in one hit, and once the chassis is exposed it's anyone's game.

All the battleshots in the splash are AI battles, except the ones with damage points shown.  And that damage?  No rammer-on-rammer foolery here, that's from a pure chassis hit :mrgreen:
Title: Clickbeetle's bots
Post by: Virus Bomb on November 27, 2009, 05:02:39 PM
Great bot.
Title: Clickbeetle's bots
Post by: System32 on November 27, 2009, 05:34:17 PM
I question the burst at the bottom, I mean it feels to me it may slow the bot down and not deliver any BIG hits.

Also, that splash makes me wanna have your bot's babies. It looks so non violent and such. :P
Title: Clickbeetle's bots
Post by: Naryar on November 27, 2009, 05:38:57 PM
Quote from: System32;81186
I question the burst at the bottom, I mean it feels to me it may slow the bot down and not deliver any BIG hits.


I am feeling the same way.
Title: Clickbeetle's bots
Post by: System32 on November 27, 2009, 05:43:21 PM
What I forgot to say is that perhaps making it Side hammer-ish or even Chaining Pistons may be a nice alternative?
Title: Clickbeetle's bots
Post by: Clickbeetle on November 27, 2009, 06:02:24 PM
Not sure what you mean.

The Snappers only fire when a bot gets under Longbow, so it doesn't slow it down, it's just a way for it to hit bots that are under it.  The main purpose of the Snappers is to get all the razors in one small area.

As for not delivering big hits, that much is true, it's not anything like a popup weapon.  But it's better than being totally helpless when a bot is under you.

I thought about pistons, but didn't use them for several reasons: a) They can't hit bots that are underneath.  b) They are bigger and require an air tank, and Longbow is already at 399.0 kgs.

And a side hammer setup would be useless except for stacking.  A possibility, to just ditch the popup defense, but that's something for a totally different bot.
Title: Clickbeetle's bots
Post by: Naryar on November 27, 2009, 06:08:16 PM
Wait a sec... So the razors are normally horizontal like a normal rammer, and if you fire them, one set goes upwards and one set downwards ?

I totally didn't thought about this :P
Title: Clickbeetle's bots
Post by: System32 on November 27, 2009, 06:22:39 PM
I thought it was in reverse!
Title: Clickbeetle's bots
Post by: Reier on November 27, 2009, 06:28:45 PM
You guys are so naive. :P
Title: Clickbeetle's bots
Post by: Naryar on November 27, 2009, 06:38:06 PM
^^ TYPO ALERT

Edit: Now that i can see how the thing works, it looks damn good !
Title: Clickbeetle's bots
Post by: JoeBlo on November 27, 2009, 07:11:55 PM
I was wondering what you guys were getting at ? lol

nice bot click :-D
Title: Clickbeetle's bots
Post by: Clickbeetle on November 27, 2009, 08:25:37 PM
Quote from: System32;81204
I thought it was in reverse!


Ah... hehe, yeah, it would be pretty bad if the razors started out extended and clamped down!  I thought it was clear how it worked from the battle shots...

Basically it's a "stack as many spikes in one spot as possible" rammer.

Next up: the HW version!
Title: Clickbeetle's bots
Post by: Pwnator on November 28, 2009, 01:33:00 AM
<3 (the chassis shape is also awesome)

And I also <3 your new avatar. =))

But one problem I see for the upcoming HW version is that HSes in the HW division tend to have a wide stance, meaning they could hit the weapon extenders.
Title: Clickbeetle's bots
Post by: Clickbeetle on November 28, 2009, 01:42:10 AM
Quote from: Pwnator;81248

But one problem I see for the upcoming HW version is that HSes in the HW division tend to have a wide stance, meaning they could hit the weapon extenders.


Yeah, well, it's not really designed to take on HS's.  Longbow is pretty much ONLY good against wedges and VS's and a few other bots with an exposed bit of chassis.  I'm more worried about the greater prevalence of armor on wedges in the HW division--particularly caster armor.

Quote from: Pwnator;81248

And I also <3 your new avatar. =))


Thanks, I saw Somebody's Pikabob and had to know what the reverse looked like.  And once I made it, well then might as well make it my avatar while I'm at it... don't worry, it won't be permanent.
Title: Clickbeetle's bots
Post by: JoeBlo on November 28, 2009, 01:43:19 AM
hehe I too like that avatar :-D
Title: Clickbeetle's bots
Post by: Naryar on November 28, 2009, 03:05:42 AM
I never suspected Click to do such a thing !

And SB's still better :P
Title: Clickbeetle's bots
Post by: Somebody on November 28, 2009, 08:47:51 AM
Yay! But I'll never be better than teh Clickbeetlez.
Title: Clickbeetle's bots
Post by: System32 on November 28, 2009, 09:07:44 AM
Which is better?

There's only one way to find out!
Title: Clickbeetle's bots
Post by: Naryar on November 28, 2009, 09:10:47 AM
I should have posted this earlier but still

A CHALLENGER APPEARS !
Title: Clickbeetle's bots
Post by: JoeBlo on November 28, 2009, 09:20:12 AM
Quote from: System32;81360
There's only one way to find out!


Spongechu vs Pikabob in a deathmatch until pieces of each other pool together.. what a horrible sight that would be

(http://site.video-game-central.com/blog/wp-content/uploads/2009/10/pikachu.gif)(http://adweek.blogs.com/photos/uncategorized/spongebob_1.jpg)

???? *gasp* it is horrible
Title: Clickbeetle's bots
Post by: Naryar on November 28, 2009, 09:35:12 AM
There are no words able to describe the unnatural abominations both of you created.
Title: Clickbeetle's bots
Post by: Sage on November 28, 2009, 11:15:36 AM
I like the idea of the bot, but I also don't like it at the same time. You made a rammer much less easily beaten by popups, but lowered its strengths and defenses against other types of bots. The point of a wide row of weapons is to counter HS. If you have a bot with a wide open front, then this bot is perfect. But if you don't, like most bots, it would seem to be not very effective.
Title: Clickbeetle's bots
Post by: Pwnator on November 28, 2009, 10:16:17 PM
^^^

I think I have an idea to remedy that. I'll build something soon. :D
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on January 08, 2010, 05:51:29 PM
I said it was coming, and here it is.


(https://gametechmods.com/uploads/images/21958sarissa.jpg)

As I suspected, on a kg-for-kg basis, it's not as good as Longbow.  Mostly because so many HW wedges have abundant armor.  However, for those that don't have armor in the middle, a 1 hit KO is almost guaranteed with 24 razors hitting in the space of 4.  On a good hit, it can get over 4000 damage on a bare chassis (I was really hoping for over 9000 though...).

It's another specialist bot.  It's good at beating what it's supposed to beat, and bad with anything else except VS's.  Sarissa can beat most VS's even if they have armor in front.

Info on the name: A sarissa is an 18-foot spear used in phalanx warfare.  Appropriate considering this bot's length.
Title: Re: Clickbeetle's bots
Post by: somestrangeguy on January 08, 2010, 05:55:14 PM
:O

Finally a solution for rammers on how to beat popups!

Its Super awesome!
Title: Re: Clickbeetle's bots
Post by: Sage on January 08, 2010, 06:04:15 PM
Very nice! I reckon its gets a little useless after the first hit though...
Title: Re: Clickbeetle's bots
Post by: Jack Daniels on January 09, 2010, 11:51:16 AM
I spy in one of the pics that your razors are pointed downwards...

If this has been mentioned earlier in the showcase I apologize. But, is the AI set up so that after the initial ram a set of razors pops down to strike again as the chassis moves upwards?  I wonder how effective it would be to have a plow further back behind the razors to popdown at a certain point so that the bot will halt... move back... and strike again.  I would imagine, as is, that the bot probably flies over a few wedges after the initial hit. 

Cool concept click!
Title: Re: Clickbeetle's bots
Post by: DuckRA2 on January 09, 2010, 12:02:13 PM
looks solid
Title: Re: Clickbeetle's bots
Post by: TriTon on January 09, 2010, 10:11:13 PM
Why is it that i faint everytime i see one of Clicks bot's?
Title: Re: Clickbeetle's bots
Post by: Rolo on January 31, 2010, 03:45:07 PM
When I worked my way back to GTM I would've never expected Clickbeetle to STILL come up with original idea's. I've been checking out your designs for what, 7 years?
Thought Robot Arena 2 would've stopped evolving by now, but with newly discovered glitches I see new things get possible that in the past could only be accomplished by AAM or .bot file editing.
Keep it up, Clickbeetle
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on February 21, 2010, 10:18:38 PM
'Bout time I showcased this.


(https://gametechmods.com/uploads/images/75714bygr2.jpg)


Excellent wedges (can consistently get under NWB) and consequently, an excellent gut-ripper of anything not an HS.  I'm not expecting there to be a lot of HS's in Stock's Revenge, so I'm hoping to do well.


And here's a Raptor rebuild that I'm not entering.


(https://gametechmods.com/uploads/images/23278raptor.jpg)


Decent enough for a stock AI rebuild, but isn't quite up to par with other modern bots.  I could probably improve it, but I'm not entering it so I don't have much incentive to do so.  Maybe somebody else can clone it and make it good.
Title: Re: Clickbeetle's bots
Post by: Sage on February 21, 2010, 10:21:56 PM
Cool bots, both of em. Nice.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on March 13, 2010, 11:28:00 PM

Correct me if I'm wrong, but I don't think this has ever been done on a HW HS.
(https://gametechmods.com/uploads/images/74582beehive.png)


Standard 36HS (2 Supervolts, HPZ drive, DSA, invertible) with a twist... it has 6 weapon motors instead of the usual 4, and razor tips instead of irons or maces.

Obviously it's no good against other HS's or rammers.  It gets outweaponed very fast.  But it's decent against any other type of bot.

Pros:
-Spins very fast, and is hard to stop.
-Razors deal a lot of damage
-Very stable
-Redundancy: with a standard 36-mace HS, if a popup knocks off two of your weapon motors you're horribly crippled.  But Beehive can lose two weapon motors and still have four to threaten the opponent with.

Cons:
-Not very durable

I just BARELY had enough weight to pull this off.  The chassis is airtight, and all of the motors are mounted on a grand total of four 20cm extenders (the 6 weapon motors on 2 and the drive on another 2).

I originally used shiny hub wheels and had two extenders on all the tribars, but it wasn't invertible.  I think it might be slightly better with some of the razors pointing down anyway, so it can hit popups.
Title: Re: Clickbeetle's bots
Post by: Sage on March 13, 2010, 11:29:46 PM
Interesting chassis... good bot. nicely stacked and such.
Title: Re: Clickbeetle's bots
Post by: JoeBlo on March 13, 2010, 11:40:43 PM
might not be the most powerful HS but damn awesome to pull off 6 motors, not to mention how cool it looks

wait until DK sees this :P
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on March 16, 2010, 10:13:54 PM


I started building a MW Slaying Mantis and gave up about halfway through when I ran out of weight.  The unfinished bot sat in my bot lab for several months before I stumbled across it again and decided I could make it work.  And this is the result.


Like its HW counterpart, Preying Mantis II is good against HS's and rammers, not so much against popups and VS's.  However, it is somewhat more adept at fighting popups than Slaying Mantis.  The main problem is that it can't self-right--if Preying Mantis could self-right (or if it could avoid being flipped), I'm sure it could beat a lot of popups easily.


Oh well.  At least it looks wicked cool. :mrgreen:
Title: Re: Clickbeetle's bots
Post by: Virus Bomb on March 16, 2010, 10:15:55 PM
Wow. I really like this bot.
Title: Re: Clickbeetle's bots
Post by: Naryar on March 17, 2010, 02:31:05 AM
Stock doesn't looks bad when built that way :P
Title: Re: Clickbeetle's bots
Post by: JoeBlo on March 17, 2010, 02:34:38 AM
Hooray for anti generic in stock

Oh well.  At least it looks wicked cool. :mrgreen:

thats my main goal with everyone of my robots :P
Title: Re: Clickbeetle's bots
Post by: Sage on March 17, 2010, 10:39:09 AM
I might use normal zteks for drive and do something cool with the extra 13 kgs you have. Otherwise, awesome bot.
Title: Re: Clickbeetle's bots
Post by: Sparkey98 on March 17, 2010, 01:56:21 PM
Awsome!
Title: Re: Clickbeetle's bots
Post by: TriTon on March 17, 2010, 02:49:09 PM
Awesome!

Fixed!

As for the bot...*insert robo smiley here*
Title: Re: Clickbeetle's bots
Post by: 090901 on March 17, 2010, 06:39:30 PM
Awesomesausce!

Fixed!

As for the bot...*insert robo smiley here*
No, I fixed it.
Title: Re: Clickbeetle's bots
Post by: JoeBlo on March 17, 2010, 08:11:34 PM
Awesomesauce!

Fixed!

As for the bot...*insert robo smiley here*
No, I fixed it.

correction I fixed it :P

I think we should stop now....
Title: Re: Clickbeetle's bots
Post by: Pwnator on March 17, 2010, 08:18:32 PM
If you used Sage's suggestion and downgraded the drive, you'll have the weight for a srimech. :D
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on March 28, 2010, 10:46:10 PM
(https://gametechmods.com/uploads/images/41650preman2s.jpg)

Now with self-righteousness!

New problem, though: it's slow enough to be easily flanked by fast bots.  So even though it can consistently self-right, it can't consistently beat most popups like I hoped it would.  But it's still just as good against HS, so I'm keeping this version since being able to self-right is just a good thing in general.
Title: Re: Clickbeetle's bots
Post by: Sage on March 28, 2010, 11:17:14 PM
Schweet!
Title: Re: Clickbeetle's bots
Post by: 090901 on March 29, 2010, 12:13:09 AM
Awesome, the bot is awesome!
Off-topic:Happy B-day sage!
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on June 09, 2010, 06:27:00 PM
Rejected designs for Jonzu's Metal Mayham tourney.


(https://gametechmods.com/uploads/images/57930fragile.jpg)



First I thought I would try a Smashbox-style flipper in stock, after seeing how much mounting the burst motors high up increases flipping power in DSL.  And the RA2T2 arena would be perfect for it.  Flipping power is good enough, but it can't last more than 5 seconds against any decent HS.  And I know Metal Mayhem will be full of HS's.


Oh, and there's HP Z-tek drive and 2 non-stacked Supervolts in that chassis.


(https://gametechmods.com/uploads/images/84505bwgn.jpg)


So then I took the Dark July approach.  I figured that since popups are banned, I don't need to worry about having a wedge or fast drive.  I just loaded as many weapons as possible onto this bot.  The side hammers serve dual purposes, protecting the wheels and giving the bot a means to score KO's (since it's so slow it's never going to KO anything with the iron spikes).  It's actually quite good against rammers and dual HS's like Deuterium, but it didn't perform as well as I would like against SnS's and single HS's like Spin Cycle.  The side hammers broke too easily, leaving the wheels exposed.


My final entry... is a secret for now  :p   All I'm going to say is that the Thwartoise is thwarting some plans.
Title: Re: Clickbeetle's bots
Post by: G.K. on June 10, 2010, 12:25:45 AM
Both look good.
Title: Re: Clickbeetle's bots
Post by: Sage on June 10, 2010, 09:56:05 AM
Could you make the flipper out of ramplates or something?
Title: Re: Clickbeetle's bots
Post by: DuckRA2 on June 10, 2010, 12:59:18 PM
People have even made plow flippers...
Title: Re: Clickbeetle's bots
Post by: Sage on June 10, 2010, 03:10:37 PM
Plows have such low HP tho I fear it would fall off even faster...
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on June 14, 2010, 12:22:27 AM
I tried plows, battle axes, and small wedges, but not ram plates... but those still have 1000 HP so I can't see it making a difference.  The problem is that there are no durable components in stock like there are in DSL.  The blades were the best at flipping out of all the options I tried, so I kept those.


In any case, my final entry is much better than either of these bots.
Title: Re: Clickbeetle's bots
Post by: Badnik96 on June 15, 2010, 06:26:28 PM
HEy Click, you've used it to show us some stuff (like the Raining SFTWS and the Keznorg Arena) so once the Exchange gets up and running, maybe you could upload Laughlaepawpz? I know I want it :P
Title: Re: Clickbeetle's bots
Post by: Somebody on June 15, 2010, 09:15:50 PM
Whats Laughlaepawpz?

P.S.: @Click, you should post a pic of Bisector 2. You know I want to clone it to show that Stanley 2 can beat it see it
Title: Re: Clickbeetle's bots
Post by: Badnik96 on June 15, 2010, 11:09:36 PM
That popup Click used to demonstrate the Keznoeg arena.
Title: Re: Clickbeetle's bots
Post by: ianh05 on June 19, 2010, 11:17:26 AM
still waiting on a LW slaying mantis click :)
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on June 21, 2010, 01:01:42 AM
But there is one...


*c showcase* Oh it's not here.  Must've been posted on the old forums.


(https://gametechmods.com/uploads/images/62516fmantis.jpg)


If it looks similar to the SC4 Jubjub Bird, it's because I just switched Flaying Mantis to a single hammer and caster armor to make Jubjub Bird.
Title: Re: Clickbeetle's bots
Post by: JoeBlo on June 21, 2010, 03:31:00 AM
Awesomesauce  :gawe:
Title: Re: Clickbeetle's bots
Post by: NFX on June 21, 2010, 09:23:18 AM
That's some good use of space, Click. And the sledgehammers are there to prevent the motors from being knocked off, amirite?
Title: Re: Clickbeetle's bots
Post by: JoeBlo on June 21, 2010, 09:40:56 AM
were are the sledge hammers ?
Title: Re: Clickbeetle's bots
Post by: NFX on June 21, 2010, 09:53:22 AM
Almost exactly where the motors are. You can best see them in the bottom two shots, there's one poking out in front of the motor on the bottom right. ;)
Title: Re: Clickbeetle's bots
Post by: JoeBlo on June 21, 2010, 10:00:56 AM
I think they are just extenders :/ I just esimated the total weight and I dont think it can fit 2 sledges on
Title: Re: Clickbeetle's bots
Post by: NFX on June 21, 2010, 10:07:59 AM
You might be right about the weight, but I am certain those are sledgehammers protecting the motors.
Title: Re: Clickbeetle's bots
Post by: Urjak on June 21, 2010, 10:33:40 AM
They aren't. You can see an extender connecting to the "mystery object" which would rule out a sledgehammer. Also, I don't think a sledgehammer would fit below the motor, and I don't think that Click would waste 60 kg on protecting the motors.
Title: Re: Clickbeetle's bots
Post by: NFX on June 21, 2010, 10:43:24 AM
Right...I was thinking of snapper loading there. =P

So if they're not sledgehammers, then what are they?
Title: Re: Clickbeetle's bots
Post by: JoeBlo on June 21, 2010, 10:45:56 AM
my guess = two extenders and a piece of grey background not been cut out
Title: Re: Clickbeetle's bots
Post by: NFX on June 21, 2010, 10:51:28 AM
Argh...you're right, Joe. Sneaky, slightly sloppy Clickbeetle. =P
Title: Re: Clickbeetle's bots
Post by: Naryar on June 22, 2010, 05:26:17 AM
*sigh* Why the heck would a legend would waste 60kg protecting the wheels on a LIGHTWEIGHT ? It's just 2 extenders !
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on June 26, 2010, 04:17:53 PM
All right it's been long enough.  Here's my final bot for Metal Mayhem.


(https://gametechmods.com/uploads/images/47610thwartoise.jpg)


It's designed to beat HS's, specifically of the SnS variety.  SnS's have an annoying tendency to knock bots to the side and hit the wheels or the back--well, that won't work with Thwartoise.  It's armored on all sides.  And the best part is, I don't need to worry about popups in this tourney.  Just VS's and flippers.


Also, it uses a custom AI that attacks with either the front or the back, depending on which side has more weapons.
Title: Re: Clickbeetle's bots
Post by: Naryar on June 26, 2010, 04:37:59 PM
Maybe not popups... but other gut-rippers ??
Title: Re: Clickbeetle's bots
Post by: Badnik96 on June 26, 2010, 05:39:50 PM
That's it, I'm making a hammer bot for Metal Mayhem.
Title: Re: Clickbeetle's bots
Post by: Somebody on June 26, 2010, 06:54:45 PM
@The Splash

*applause*
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on June 26, 2010, 07:15:21 PM
Maybe not popups... but other gut-rippers ??

Not very common in stock MW.  And every bot I've seen showcased for this tourney is a HS.  If I do encounter one though... well you know how effective rammers are in that situation.

That's it, I'm making a hammer bot for Metal Mayhem.

I'll just count on one of the HS's to take you out before we fight. :mrgreen:

Point: don't make a bot just to counter one threat... wait I should probably take my own advice.  Oh well.
Title: Re: Clickbeetle's bots
Post by: Pwnator on June 26, 2010, 09:37:13 PM
LOL @ underside skin
Title: Re: Clickbeetle's bots
Post by: 40757 on June 26, 2010, 09:43:21 PM
Quote from: Clickbeetle
Not very common in stock MW.  And every bot I've seen showcased for this tourney is a HS.  If I do encounter one though... well you know how effective rammers are in that situation.

 
Actually, I'm entering Perturbed (not the RAW2 version).
Title: Re: Clickbeetle's bots
Post by: JoeBlo on June 26, 2010, 10:47:20 PM
LOL @ underside skin

x2

I love underside humor, I tend to put it on all stock robots I make..
Title: Re: Clickbeetle's bots
Post by: Squirrel_Monkey on June 27, 2010, 10:23:00 AM
And every bot I've seen showcased for this tourney is a HS.
*AHEM!*
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on July 31, 2010, 07:53:43 PM
Got a sudden idea for a bot and just had to build it.  Yay for hybrid popups!


(https://gametechmods.com/uploads/images/13678coldfront2.jpg)


It's a rammer/popup hybrid (has anyone done that yet?).  2 supervolts, DSA, 5 razors on the DDT, and a whole lotta axes.  And also the second best wedges of any bot I've built... which isn't saying much, since I'm usually terrible at making good wedges, but it's good enough to get under NWB, which makes me happy  :mrgreen:   (And in case you're wondering, my bot with the best wedges is Verbal Abuse to Bodily Harm.)


There are 2 problems with it:  One, it can't self right.  And two, the top is very vulnerable to HS's that are flopping out of control.  It dominates HS's as long as they stay stable... but when they start flopping it's a problem.


Also, there's this thing that's been sitting in my bot lab for months.


(https://gametechmods.com/uploads/images/5628lamb.jpg)


Yes, it looks awesome... but it's not called Sacrificial Lamb for no reason.  It can barely beat any BW's in Starcore.  I knew it wasn't going to be good when I built it though.  It's more just because I can.
Title: Re: Clickbeetle's bots
Post by: Badnik96 on July 31, 2010, 07:58:32 PM
:D

those bots look awesome!
Title: Re: Clickbeetle's bots
Post by: Somebody on July 31, 2010, 08:24:55 PM
@Sacrificial Lamb: Understandably bad.

@CF2: Only other rammer/popup hybrid I know of is wiLD cuBE:VENGEANCE in BTTB 2. Its R0B0SH4RK's.
Title: Re: Clickbeetle's bots
Post by: System32 on July 31, 2010, 09:45:48 PM
Needs emphasis on the side castors to gain weight for another razor...
Title: Re: Clickbeetle's bots
Post by: NFX on July 31, 2010, 09:55:31 PM
Cold Front looks fantastic. Would there be any way of allowing it to self-right?
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on July 31, 2010, 10:18:23 PM
Cold Front looks fantastic. Would there be any way of allowing it to self-right?


Yes, if I removed the wedges.  But obviously I don't want to do that.


Or if I totally rebuilt it so it was shorter, it might be able to self right with the Snappers.  But it would probably have worse wedges as well.


I'm basically open to suggestions.
Title: Re: Clickbeetle's bots
Post by: Cheese please on July 31, 2010, 10:46:27 PM
(https://gametechmods.com/uploads/images/88927dwq31di (1).gif)

This...is sexy. how come the zteks are on servos though? does it make them spin faster? and one more question. are the spikes actually better like that then them being effed next to each other?

actually this is my last question :P are the wedges better on anchors or ddt/Snappers?
Title: Re: Clickbeetle's bots
Post by: infiniteinertia on July 31, 2010, 10:51:23 PM
Both bots two thumbs up.
Title: Re: Clickbeetle's bots
Post by: ianh05 on July 31, 2010, 10:57:38 PM
now try an AW version of the sacrifice series :P please :)

  (https://gametechmods.com/forums/../uploads/images/88927dwq31di%20%281%29.gif)
 
  This...is sexy. how come the zteks are on servos though? does it make   them spin faster? and one more question. are the spikes actually better   like that then them being effed next to each other?
 
  actually this is my last question :P are the wedges better on anchors or ddt/Snappers?
 

Yes, that's where the term servo-enhanced comes from.
On a VS like that yes because it covers more area.
Better on snappers and DDT's.
Title: Re: Clickbeetle's bots
Post by: Sage on July 31, 2010, 11:07:48 PM
Not super impressed actually with Cold Front, it's a cool idea but I think it could have been done a little more creatively?

Of course, relatively it's a fantastic bot :D
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on July 31, 2010, 11:40:34 PM
Cheese please: Wow you must have been digging deep in my showcase to find that.  The weapons do spin faster on servos, and the spikes aren't better on Y connectors, but they do give a wider spread and protect the motors.  And wedges are definitely better on burst motors than on anchors.  The wedges on DQ3:00 were more acting as stabilizers than actual wedges.


ianh05: I'd love to make an AW Sacrifice, but I can't think of a way for it to flip over at the start of the match and still have weight for casters.  I suppose I could just make a regular caster-armored pusher, but what would be the fun in that.
Title: Re: Clickbeetle's bots
Post by: ianh05 on July 31, 2010, 11:54:38 PM
ianh05: I'd love to make an AW Sacrifice, but I can't think of a way for it to flip over at the start of the match and still have weight for casters.  I suppose I could just make a regular caster-armored pusher, but what would be the fun in that.

the point would be having pushy AW that's a pain to kill :D maybe you could sneak in a static razor tip on it somewhere (or 2 on the sides?).
Title: Re: Clickbeetle's bots
Post by: Cheese please on August 01, 2010, 03:32:26 AM
Cheese please: Wow you must have been digging deep in my showcase to find that.  The weapons do spin faster on servos, and the spikes aren't better on Y connectors, but they do give a wider spread and protect the motors.  And wedges are definitely better on burst motors than on anchors.  The wedges on DQ3:00 were more acting as stabilizers than actual wedges.

Actually its on the front page, so not really too deep :P.

OT: i tried to make one like it with the servos and all, but mine is VERY unstable...it bounces up and down like it has hydraulics or something..did i build it wrong/forgot to put something in or does your do that too?
Title: Re: Clickbeetle's bots
Post by: Pwnator on August 01, 2010, 06:21:48 AM
Will replacing the extender+razor with an iron better on Sacrificial Lamb?
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on December 04, 2010, 10:39:32 PM
Sage should recognize this bot.


(https://gametechmods.com/uploads/images/82617hsm2.jpg)

Took my challenge bot with the hammers, changed the weapons, added another ram plate, gave it a slightly wider wheel base and called it Heaven's Sawmill 2.  (Don't tell no mandy, I planned to do that from the beginning.  In case it wasn't obvious from the name Hammermill.)

It's faster, wedgier, and just as powerful as the first Heaven's Sawmill.  And by wedgier, I mean WEDGIER.  It has incredible wedges that slide under Hot Wheels effortlessly... but there's a catch.  It has to be driving straight.  If it turns even moderately quickly, it gyro-dances and lifts up its wedges, ruining them.  So it requires very careful driving in order to be good.

DSA and 2 Supervolts.
Title: Re: Clickbeetle's bots
Post by: Naryar on December 04, 2010, 10:42:17 PM
How can that be faster than the first one ? Both versions have same total torque (2WD HPZ = 96 torque) and have roughly same weight.

Anyways, the plow setup is better now.
Title: Re: Clickbeetle's bots
Post by: Pwnator on December 04, 2010, 10:50:12 PM
LOL REVENGE OF DR. WHAM'S HANG TIME IS AWESOME
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on December 04, 2010, 11:03:50 PM
How can that be faster than the first one ? Both versions have same total torque (2WD HPZ = 96 torque) and have roughly same weight.

Anyways, the plow setup is better now.


Sorry, I just meant that it turns faster.  (Although it does gyro dance if it does so.)  Forward speed is still about the same.


@Pwnator: That's revenge for BBEANS5.  :mrgreen:
Title: Re: Clickbeetle's bots
Post by: Sage on December 05, 2010, 12:21:23 AM
Nice. Even with hammer heads it was ridiculously destructive, with irons it must be a joy to play with (and a nightmare to fight against.)
Title: Re: Clickbeetle's bots
Post by: Gazea2 on December 05, 2010, 02:46:57 AM
Do the bots ever get stuck on the plows? They always do for me.

Anyway, great bot.
Title: Re: Clickbeetle's bots
Post by: NFX on December 05, 2010, 06:06:01 AM
I am loving the setup on that bot. Excellent work, Click. =D
Title: Re: Clickbeetle's bots
Post by: Daemon on December 05, 2010, 07:04:55 AM
It is delightful :cool:
Title: Re: Clickbeetle's bots
Post by: Badnik96 on December 05, 2010, 07:34:39 AM
:D

That is awesome.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on April 09, 2011, 10:16:54 PM
(https://gametechmods.com/uploads/images/58965bwr3.jpg)


DSA, 2 pinks, the rest is visible.


Brown Wreckluse 2's main weakness was that the wheels could be easily hit if the bot turned just a bit too much to one side.  So I shaved 1.8 kgs off the chassis, which let me upgrade the two pointy tips on the ends to maces, which protect the wheels much better and deal more return damage when they get hit.  It can now consistently beat ECO Jr. and Volatile Partisan, which it lost to in BBEANS3, as well as other more modern spinners.  It's also surprisingly effective at de-weaponing iron spike rammers (it outweaponed the SC4 Drone and only lost the two middle axes).


Huh?  Why is the middle extender red?  Oh, no reason.  I just felt like adding a little splash of color.  :rolleyes:
Title: Re: Clickbeetle's bots
Post by: J on April 09, 2011, 10:38:38 PM
Huh?  Why is the middle extender red?  Oh, no reason.  I just felt like adding a little splash of color.  :rolleyes:
Because it makes as much sense as Metal Sonic (http://sonic.wikia.com/wiki/Metal_Overlord#Metal_Overlord).
Covered in sharp edges, but deliberatly has a "weak point".
No really, that 1 red extender is whats holding all that together.
....Not that it would be easy to get to it or anything.

Still an awesome build, regardless.
Title: Re: Clickbeetle's bots
Post by: Pwnator on April 09, 2011, 10:54:06 PM
I'm quite surprised VP never got to remove a single weapon, let alone touch the chassis. o_o
Title: Re: Clickbeetle's bots
Post by: Jonzu95 on April 09, 2011, 11:20:13 PM
These are a couple of designs I was experimenting with as a possible RAW2 entry.

The first one, Symbiote Sheck:

(https://gametechmods.com/uploads/images/56221symshell.jpg)

1 Supervolt, DSA, no drive.  It hops around with the Snapper wedges and it can, uh, clamp, sort of, with those arms in the back... Yeah it's pretty useless.

The second bot, Symbiote Core:

(https://gametechmods.com/uploads/images/74137symcore.jpg)

2 DDT's, 8 razors, 2 Supervolts, 2WD HPZ, DSA.  It's a well-built popup, except the wedge is going the wrong way, so it can't hit anything.  It's better than Symbiote Sheck but it still can't beat anything bigger than an antweight.

Obviously, neither of these bots are any good on their own.  But put them together and you get...

Symbiote:

(https://gametechmods.com/uploads/images/39318symbiote.jpg)

The idea here is to make a popup with an invincible armor shell around it.  The Sheck really only needs to function for a few seconds as it clamps around the Core, and after that it only serves as armor.  So it doesn't matter if it dies.  And here's the thing: even after the Sheck is KO'd, it STILL PROTECTS THE CORE!  A dead chassis is just as impenetrable as a working bot.  So it's basically like having caster armor on all sides.  The only way to damage the core after the two parts are connected is to hit the back (a small target), the bottom (harder to do than you'd think because it's a small target and the Sheck gets in the way), or to destroy the clamping arms so the Core pops out (happens most frequently of the three ways, since the extenders become exposed when the chassis gets dented).

It's not quite as effective as caster armor, though, because it's quite a bit heavier and I don't have weight for 4WD.  Without 4WD, Symbiote has a hard time KO'ing bots, even though it can theoretically survive indefinitely in the arena with Absolute Chaos.  And survival doesn't really count if you can't at least win by points.

I'm not going to use Symbiote in RAW2, though, because

-the two halves only have time to join up against slow bots and HS's.  Against any non-HS bot with HPZ drive, I have to do a plus.disable in Python in order to connect the two halves, which wouldn't be allowed in a tournament.

-it would be a beast to try and AI correctly.

-it's rather slow.

-it's quite laggy when the two halves are connected for some reason, and I know how annoying it would be for Sage to record matches with such a laggy bot.

-and finally, it's sort of a controversial design, since it acts more like a single heavyweight than two middleweights, and the Sheck is only barely capable of controlled movement.

But it's an interesting bot anyways.  I must admit I'm not the first one to make two bots that connect to each other like this; I know Firebeetle at least made 2 HW's that joined up back in the day.  I'm just the first one to make a bot that uses another bot as a meat shield :mrgreen:
I HAD to quote this. Those who are so lazy that they don't want to check the whole showcase, They really had to see this...  :heart_smiley:


Also, Brown Wreckluse 3 looks Absolutely stunning! :D
Title: Re: Clickbeetle's bots
Post by: The Ounce on April 10, 2011, 01:38:45 AM
It looks great, but the asymmetrical chassis bothers me.  I guess you didn't really have a choice though since you wanted to save weight.

Huh?  Why is the middle extender red?  Oh, no reason.  I just felt like adding a little splash of color.  :rolleyes:

Nice try Click :P

At least now I know a little of what to expect in DoD.
Title: Re: Clickbeetle's bots
Post by: Squirrel_Monkey on April 10, 2011, 05:45:23 AM
Can this beat 9 mace spinners Click? If so, uh oh.....
Title: Re: Clickbeetle's bots
Post by: Sage on April 10, 2011, 10:31:07 PM
Click redid brownwreckluse for DoD? Gives me an idea...
Title: Re: Clickbeetle's bots
Post by: Naryar on April 11, 2011, 10:13:34 AM
Huh?  Why is the middle extender red?  Oh, no reason.  I just felt like adding a little splash of color.  :rolleyes:

successful sage-trolling is successful

Though he seems not to have noticed. Or he's just playing high and mighty while he is in fact, brimming with rage when someone posts a pic of a red extender.
Title: Re: Clickbeetle's bots
Post by: J on April 11, 2011, 11:06:57 AM
Huh?  Why is the middle extender red?  Oh, no reason.  I just felt like adding a little splash of color.  :rolleyes:

successful sage-trolling is successful

Though he seems not to have noticed. Or he's just playing high and mighty while he is in fact, brimming with rage when someone posts a pic of a red extender.
More of a reason why all my bots use red extenders =D
Title: Re: Clickbeetle's bots
Post by: NFX on April 11, 2011, 12:01:36 PM
BW3 looks pretty good to me. I suspect he might beat my entry.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on June 03, 2011, 10:27:20 PM

So, I tried to make a MW bear claw VS after seeing TeamXtreemer's LW, but it was plagued with AGOD.  After replacing the bear claws with irons, going through several revisions, replacing the irons with razors, and going through several more revisions, I eventually ended up with something completely different than what I was originally building.  But it's quite good.

(https://gametechmods.com/uploads/images/81229redsky.jpg)


I'm not going to be subtle.  I'm planning on entering this in Box of Nightmares, because I expect it to be a popup and HS-fest and Red Sky at Morning performs reasonably well against both of those bot types.  I'm not sure how it will do against these newfangled one-wheeled axle-mount-stacking 18-mace HS though.  Those might be a problem.


"But Click, if people know what you're entering won't they enter something that can beat it?"


Well perhaps... but if they do, it will probably be a VS (Red Sky is really bad against other VS), which means the tournament will be less of a popup and HS-fest, which will make it more interesting.  Either way I get something I want.   :mrgreen:


Oh yes, it has DSA and it can self right.
Title: Re: Clickbeetle's bots
Post by: Pwnator on June 03, 2011, 10:40:20 PM
whoa it's like ZodiaK on crack.

And I'm quite surprised how it can self-right with that 140cm extender.
Title: Re: Clickbeetle's bots
Post by: Meganerdbomb on June 03, 2011, 10:40:58 PM
I like it. I was never a fan of HS's and popups myself. Is that the 150 cm extender?
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on June 03, 2011, 11:05:21 PM
And I'm quite surprised how it can self-right with that 140cm extender.


It self rights by reversing the spinner so the 140cm extender doesn't get in the way.


That extender is there mainly because I had an extra attachment point, some extra weight, and nothing to do with it, but it does help a little with stability.
Title: Re: Clickbeetle's bots
Post by: Thyrus on June 03, 2011, 11:11:07 PM
why don`t you shorten it and put an spike (or two) on it`s end?
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on June 03, 2011, 11:26:39 PM
why don`t you shorten it and put an spike (or two) on it`s end?


Because that extender is only 5 kgs, so if I made it any shorter it would actually be heavier. :P  And even if I got rid of it entirely I wouldn't have weight for another razor.
Title: Re: Clickbeetle's bots
Post by: Sage on June 04, 2011, 12:11:33 AM
It sucks.
Title: Re: Clickbeetle's bots
Post by: J on June 04, 2011, 12:13:17 AM
"But Click, if people know what you're entering won't they enter something that can beat it?"
I see what you did there.
.....What would be funny, though, is round 1 you get to battle Sage.
Title: Re: Clickbeetle's bots
Post by: Pwnator on June 04, 2011, 01:13:41 AM
It sucks.

(http://1.bp.blogspot.com/_0QzUANO3s4A/TOxqjprgY9I/AAAAAAAAALI/4jwML3bqAjI/s1600/nelson-muntz.jpg)
Title: Re: Clickbeetle's bots
Post by: FOTEPX on June 04, 2011, 01:26:11 AM
Ehh. For some reason, I don't like it. Vs isn't big enough for my tastes.
Title: Re: Clickbeetle's bots
Post by: JoeBlo on June 04, 2011, 03:51:21 AM
Should have tiled the skin with red extenders too :P
Title: Re: Clickbeetle's bots
Post by: Squirrel_Monkey on June 04, 2011, 06:50:03 AM
I'm not sure how it will do against these newfangled one-wheeled axle-mount-stacking 18-mace HS though.  Those might be a problem.
:trollface
It's snapper mounted BTW.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on July 09, 2011, 05:49:57 PM
Bot for RoboLeague.  A rammer/popup hybrid like my HW Cold Front, except I made it a true popup so the popup razors can be used for ramming as well.


(https://gametechmods.com/uploads/images/8809coldsnap.jpg)


It's designed to be durable like a rammer so it can take hits from spinners, but also able to score quick KO's which will be important for winning the qualifying matches.  However, it's also surprisingly good at flipping bots OOTA, even with only 1 Snapper.  The leverage must be just right or something.  Probably about 25% of the time it wins, it's by OOTA (depending on bot type).


Wedges are decidedly average, not bad, but there's plenty of bots that can get under it too.  However Cold Snap has an advantage in the event of a wedge-lock, which happens quite frequently: the middle razors can take off the opponent's wedge while the bots are stuck together.
Title: Re: Clickbeetle's bots
Post by: Vertigo on July 09, 2011, 05:51:08 PM
<3
Title: Re: Clickbeetle's bots
Post by: ashman12 on July 09, 2011, 05:58:53 PM
Very nice Click!
Title: Re: Clickbeetle's bots
Post by: Badnik96 on July 09, 2011, 05:59:01 PM
That looks sick.

Too bad neither of my bots are wedges :P
Title: Re: Clickbeetle's bots
Post by: Conraaa on July 09, 2011, 06:00:18 PM
It's just dawned on me how screwed I am in Roboleague.
Very nice Clickbeetle.
Title: Re: Clickbeetle's bots
Post by: 090901 on July 10, 2011, 04:33:37 AM

so pretty





It sucks.
I guess you'll hate pwn;s entry too.
 :trollface
Title: Re: Clickbeetle's bots
Post by: Naryar on July 28, 2011, 02:53:07 PM
Wammer/true popup ???

<3
Title: Re: Clickbeetle's bots
Post by: Firebeetle on August 01, 2011, 03:06:07 AM
I temporarily derail this thread just a moment for a Beetlebros featurette.

Needless to say my bot-building has grown rusty dusty musty and crusty, but I've built a new one for CB's Ironbot tournament.

(https://gametechmods.com/uploads/images/32975triceratops.jpg)
11 axes and 18 irons. And yes the wedge is off center, which is detrimental to looks, but not performance.
It's decent at fighting, but my main focus was for survivability and to not enter an HS. Funny thing is, it doesn't do too spectacular against HSes, due to those fleshy front corners, so it could very well get whomped. However it does fine and dandy against anything else as long as it wedges under them.
Anyways, built for the tourney:
As a wammer, it's good at shoveling around the opponent, which deflects damage and has the merit of using of the arena's bountiful hazards. The goal is to hold its ground and let the carnivores kill each other in later rounds. I put every single weapon on its own anchor for extra durability.
Title: Re: Clickbeetle's bots
Post by: FOTEPX on August 01, 2011, 03:08:00 AM
Oh hey, it's Firebeetl-FIREBEETLE!? *Bows*
Title: Re: Clickbeetle's bots
Post by: ashman12 on August 01, 2011, 03:13:29 AM
Looks Good, Firebeetle, and its good to see your still kicking around.
Title: Re: Clickbeetle's bots
Post by: G.K. on August 01, 2011, 03:19:50 AM
Interesting placement of casters
Title: Re: Clickbeetle's bots
Post by: Naryar on August 01, 2011, 03:20:10 AM
Another bot I don't want to face.
Title: Re: Clickbeetle's bots
Post by: madman3 on August 01, 2011, 05:22:48 AM
Wedge is kinda off center.

Good to see a vet still kicking around.
Title: Re: Clickbeetle's bots
Post by: ashman12 on August 01, 2011, 05:39:41 AM
Wedge is kinda off center.

Good to see a vet still kicking around.


...And yes the wedge is off center, which is detrimental to looks, but not performance...


Guessing you didnt see this part.
Title: Re: Clickbeetle's bots
Post by: JoeBlo on August 01, 2011, 06:56:53 AM
Awesome looking robot is awesome..

I have no criticism about fighting ability becasue I tend to not care.. looks are everything I say..  :P
Title: Re: Clickbeetle's bots
Post by: NFX on August 01, 2011, 06:58:58 AM
That looks really good, FB. Nice to see you're still kicking around for Click's tourneys. =)
Title: Re: Clickbeetle's bots
Post by: Badnik96 on August 01, 2011, 08:35:46 AM
Yay! Firebeetle!

I got my wish!
Title: Re: Clickbeetle's bots
Post by: kill343gs on August 01, 2011, 12:35:14 PM
I saw you lurking last night at 3AM and I knew good things were about to happen.
Title: Re: Clickbeetle's bots
Post by: J on August 01, 2011, 12:51:56 PM
Its such a simple design, but its looks really badass just because of the way he arranged the whole frontal weaponry.

Also, its looks more like a Styracosaurus, rather then a Tricera(IMO)
Title: Re: Clickbeetle's bots
Post by: Scorpion on August 01, 2011, 01:48:44 PM
Its such a simple design, but its looks really badass just because of the way he arranged the whole frontal weaponry.
QFT
Title: Re: Clickbeetle's bots
Post by: infiniteinertia on August 01, 2011, 02:43:45 PM
I saw you lurking last night at 3AM and I knew good things were about to happen.


QFT.


Hi, FB, good to see you. Hope you polish up those skills and compete in CBs tournament just like this every once and a while!
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on December 10, 2011, 09:12:08 PM
The stock showcase is nearly dead... THIS SHOULD NOT BE.
 
ARISE, STOCK!
 
(https://gametechmods.com/uploads/images/45152coldfront3.jpg)
 
I liked Cold Snap's design so much I translated it into HW.  It worked, too; this is the best iteration of Cold Front so far.  The shorter chassis makes self-righting a breeze (versions 1 and 2 struggled to self-right) and the wedges are also better than 1 or 2.  It consistently gets under NWB, but not Hot Wheels.  And of course, the ramming front combined with popup spikes is an HS's worst nightmare, which is the point of this design.  It's still vulnerable to spikeballing spinners, though, but there's nothing I can do about that.
 
It has 2 Supervolts, 8 popup razors on 2 Snapper 2's, and DSA.
 
(https://gametechmods.com/uploads/images/11340coldblood.jpg)
 
And here is a LW that needs work.  When it works, it works well, but the weapon extenders break off too easily and the wheels are too exposed.  Also, it's not invertible.  Not sure where to go with it.  2 small battery packs and DSA.
 
(https://gametechmods.com/uploads/images/97248poprammer.jpg)
 
And finally a useless unnamed rammer I'm just showcasing because of the cool razor setup.  The idea was to put the ramming racks on Snappers so if a popup got under me, I could fire the razors like a short hammer to fight back.  It might work except that popups always KO it before it can do any damage.  It also has a tendency to somersault and get stuck on its rear.  Maybe if it was a HW with caster armor...
Title: Re: Clickbeetle's bots
Post by: Virus Bomb on December 10, 2011, 09:17:36 PM
For the LW rammer, have you tried ditching the anchor and putting the weapon rack on the snapper?

Cold Front looks sick.
Title: Re: Clickbeetle's bots
Post by: Meganerdbomb on December 10, 2011, 09:50:57 PM
I really like Cold Front. So clean and simple, and so awesome.
Title: Re: Clickbeetle's bots
Post by: Badnik96 on December 10, 2011, 10:27:51 PM
For the second rammer, what happened to Longbow? Wasn't that the same concept?
Title: Re: Clickbeetle's bots
Post by: Fracture on December 10, 2011, 10:46:57 PM
Longbow = Fast rammer designed to purely beat popups
New rammer = Normal rammer but with backup against popups
Title: Re: Clickbeetle's bots
Post by: Sage on December 10, 2011, 11:42:24 PM
Stock is dying because we finally put restrictions on progress

(hax mode)




But I agree, i miss the days of a bustling stock showcase of awesome


nice bots as always. LW rammer looks a little iffy
Title: Re: Clickbeetle's bots
Post by: RpJk on December 11, 2011, 12:27:09 AM
Stock is great its just I'm never in the mood to play especially with school and a messed up sleeping pattern.

That aside and being honest Click the two Rammers aren't as good as I thought they could be but Cold Front 3 looks class.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on March 04, 2012, 07:51:44 PM
Woooooooo brobots

And how better to fit with the 'BroBots' theme than with Order of the Stick-themed bots?

(https://gametechmods.com/uploads/images/94695elan.jpg)

First, here's Elan.  I needed a Child's Play clone to deal with single-motor HS, but I didn't want to clone Child's Play, so I ended up with this.  Pretty self-explanatory.  Casters are awesome, but the driving is a bit wonky sometimes (the AI has an annoying tendency to hug the walls), and just like how Elan isn't really invisible, he's not really invertible either.  Because of the way the chassis is built, he can't turn upside-down, only go forward and backward.

He has DSA and 3 kgs I have nothing to do with.

(https://gametechmods.com/uploads/images/90331nale.jpg)

And the other member of the team is, you guessed it, Nale.  I needed a popup to beat other Child's Play clones and possibly beat other popups, and Nale does the job.  The front of the chassis is as wide and shallow as possible in order to deflect hits from spinners and slide under quickly for the kill.  The original idea was actually to make a sort of LW N00bot.  He's not as wide and shallow as I wanted, but he's wide and shallow enough.  The wedge is very good as well, so he has a chance of beating other popups and flippers that would be a major problem for Elan.

DSA, 2 razors.
 
Side note:  I just downloaded NC's movepixel while making these bots and holy carp, how did I survive without this for so long.
Title: Re: Clickbeetle's bots
Post by: Pwnator on March 04, 2012, 08:19:03 PM
I just downloaded NC's movepixel while making these bots and holy carp, how did I survive without this for so long.

Seriously, ever since I had it, I would never boot RA2 up without running AHK first. XD

No idea why Elan can't steer when inverted, though. If it can steer right-side-up it should be able to do that upside-down as well, unless there's something blocking the wheels' way. o_o

And Nale looks kewl.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on March 04, 2012, 08:38:29 PM
No idea why Elan can't steer when inverted, though. If it can steer right-side-up it should be able to do that upside-down as well, unless there's something blocking the wheels' way. o_o

Bots with a completely sideways chassis can never turn.  Elan's chassis is sloped on one side so it tilts up and is able to drive normally.  However, the other side is flat so the chassis is completely sideways when inverted.
Title: Re: Clickbeetle's bots
Post by: Pwnator on March 04, 2012, 08:43:39 PM
LOL I thought my eyes was deceiving me when I thought the top was larger than the base. hahahaahahaha
Title: Re: Clickbeetle's bots
Post by: Fracture on March 04, 2012, 08:44:03 PM
However, the other side is flat so the chassis is completely sideways when inverted.
Don't the raised casters make it tilt upward though?
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on March 04, 2012, 08:55:54 PM
They do, but not enough.
 
But that gives me an idea... I wonder if I could use that extra 3 kgs to expand the bottom/front of the chassis and make a parallelogram.  But then the casters wouldn't cover as much area... might be worth trying anyway.
Title: Re: Clickbeetle's bots
Post by: R0B0SH4RK on March 05, 2012, 02:21:13 AM
Click, I can't do anything but shake my head at your ability to not only psychically steal my ideas, but then to turn around and execute them far better than I would have been able to.
Title: Re: Clickbeetle's bots
Post by: Badnik96 on March 05, 2012, 02:51:38 PM
Another amazing bot Click.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on May 06, 2012, 11:57:23 PM
(https://gametechmods.com/uploads/images/59197drumblebees.jpg)
And finally, after trying and failing 3 times to make a Drumblebee that is better than Drumblebee 5, which is surprisingly difficult considering how old Drumblebee 5 is...
(https://gametechmods.com/uploads/images/95255db8.jpg)
 
I DID IT.  It's still not a really good bot, but it's at least better than Drumblebee 5 most of the time.  I'll take what I can get.
 
I say "usually" and "sometimes" and "most of the time" about how good Drumblebee 8 is because it's bouncy and unreliable.  Not super bouncy like Drumblebee 7, but enough to mess up the wedge at critical moments.  This can be remedied by keeping the weapon off until you're under the opponent, but then it often gets flipped so the opponent gets under even though Drumblebee actually got under first.  You need to time the weapon activation just right to maximize the chance of staying under the opponent, either that or fight in an arena that prevents box-rushing.  Drumblebee 8 does not like being box-rushed.
 
You'd think 96 kg of motor protection would be adequate, but it still loses its weapon motors before it loses its razors, meaning it can't beat any good HS except with perfect driving.  But VS not being able to beat HS is nothing new.  It's enough to beat HS hybrids like 2 Sinister and Tempest Exterminator.
 
Just 1 Supervolt because I'm not using a burst motor for the (mostly cosmetic) stinger anymore.  And DSA of course.
Title: Re: Clickbeetle's bots
Post by: Jonzu95 on May 07, 2012, 12:02:18 AM
This is exactly why Click is my favourite builder! Awesome work! ;)
Title: Re: Clickbeetle's bots
Post by: Sage on May 07, 2012, 12:39:51 AM
Theres gotta be a way to make it so that wedges can slide up the sides, not get caught. Because it seems to me that 1. HS aren't gonna slide up easily 2. Wedges bots are gonna get stuck and it will be awkward because the razors don't have much reach or 3. the caught wedges bounce the opposing bot away and then you have to try to get under them again.

Could you build the side armor to something similar to Barbed Obsidian?
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on May 07, 2012, 01:00:08 AM
Barbed Obsidian... was that R0B0's piston popup?  Can't remember exactly which bot it is but I think I know what you mean.  To be honest, I'm not completely happy with the current armor setup.  But I tried a different one, and it A) didn't protect the motors as well, B) made the wedges worse for some reason, and C) didn't look as cool.  I left the armor the way it is for fear of upsetting the delicate balance that makes Drumblebee 8 not a fail.
 
BUT you just made me think of using iron spikes instead of maces and angling them down to make a sort of steep wedge.  I must try this.
Title: Re: Clickbeetle's bots
Post by: Virus Bomb on May 07, 2012, 01:02:40 AM
for motor protection, try dropping the irons and a couple of maces for ramplates? yeah it might not look as cool but i think that ramplates would cover those motors better than what you have going on currently.


Barbed Obisidian was one of Luigica's popups
http://www.youtube.com/watch?v=X_Yk_ZBKGmA# (http://www.youtube.com/watch?v=X_Yk_ZBKGmA#) 
Title: Re: Clickbeetle's bots
Post by: NFX on May 07, 2012, 04:10:11 AM
Looking suitably schweet. It is a shame that it's so bouncy, but then that's sort of the problem with drum bots and other vertical spinning weaponry, especially when they lose a weapon. That completely wrecks your wedges. But it's a very nice build, albeit with quite a bit more extender work than I would normally use.
Title: Re: Clickbeetle's bots
Post by: JoeBlo on May 07, 2012, 05:22:53 AM
...


so thaaats why I had the sudden erge to poke around the forums again...
Title: Re: Clickbeetle's bots
Post by: madman3 on May 07, 2012, 07:53:10 AM
I seem to remember maces being a problem on VS and spinners in terms of bounciness, though they may not be the problem here.
Title: Re: Clickbeetle's bots
Post by: Reier on May 07, 2012, 10:25:44 AM
They're static though
Title: Re: Clickbeetle's bots
Post by: J on May 07, 2012, 11:02:12 AM
Love the snapper setup.
Oh, and the inside view is basically a "HEY GUYS! YOU CAN NOW REPLICATE THIS BOT!"-pic.
(Well, the way you have it shown, really)
Title: Re: Clickbeetle's bots
Post by: Sage on May 07, 2012, 06:21:52 PM
Yea, it was my favorite Luigica bot. Alternatively, something like this armor setup would be cool too:
Title: Re: Clickbeetle's bots
Post by: Mecha on May 07, 2012, 06:27:34 PM
Wow, that is epic! you should have a aied 1 on 1 battle with Drumble Bee 8 and Drumble Bee 5. :P
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on May 09, 2012, 09:38:30 PM
Tried some different armor setups.
 
(https://gametechmods.com/uploads/images/41909db8tests.jpg)
 
Neither of these is as strong as the mace setup, and it doesn't make bots slide up noticeably easier.  In theory they should slide up easier, but I think the drum is doing most of the lifting work in either case.
 
The front probably needs to be more wedged and less steep to get the effect you guys are going for, which will probably require a redesign with the drum positioned more toward the middle of the bot.  Looks like I know what I'll be trying for Drumblebee 9 eventually.
Title: Re: Clickbeetle's bots
Post by: kill343gs on May 09, 2012, 11:02:42 PM
Love the one with ramplates
Title: Re: Clickbeetle's bots
Post by: Mecha on May 10, 2012, 12:29:13 AM
Quadruple ramplates!
Title: Re: Clickbeetle's bots
Post by: cephalopod on May 10, 2012, 02:04:01 AM
I like the one with irons. The ramplates don't look fluid enough to me, but that's just from me on an aesthetic level.
Title: Re: Clickbeetle's bots
Post by: J on May 11, 2012, 04:11:41 PM
The ramplates will likely provide more defense [/captain obvious]
Though, Click could always skin them and give them caution lines O,o
Title: Re: Clickbeetle's bots
Post by: Hercules on May 11, 2012, 04:16:09 PM
On the one with ramplates i would rotate the icepicks a click up so they dont go trough them cause they dont look good like that to me
(oh wait, why am i talking to the mighty Clickbeetle? *goes away*)
Title: Re: Clickbeetle's bots
Post by: NFX on May 11, 2012, 04:21:20 PM
I agree that it's a minor niggle. But the reason they're angled as such are to protect the HPZ's from spinners, I'm pretty sure. I think those back razors might look more appealing if they were angled backwards a little bit, sort of like a very small pair of wings.
Title: Re: Clickbeetle's bots
Post by: Gauche Suede on June 21, 2012, 01:28:23 AM
Buzzard wheels???
Title: Re: Clickbeetle's bots
Post by: Naryar on June 21, 2012, 01:58:19 AM
He's using buzzard wheels to keep the identity of the bot, and to keep with the yellow theme.

Title: Re: Clickbeetle's bots
Post by: ianh05 on June 21, 2012, 02:16:01 AM
And probably because the extra weight wouldn't help the bot much anywhere else because it's already awesome.

On topic: have you tried adjustable rams to possibly make bots slide up the bot easier? kinda like a vertical seism 13.
Title: Re: Clickbeetle's bots
Post by: Mecha on June 21, 2012, 09:59:23 AM
Awww, i thought a bot was posted. :(
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on June 24, 2012, 12:21:37 AM
Buzzard wheels are basically the same as rubber wheels, which are perfectly acceptable wheel choices.  They just look different and don't fit on most bots, which is why they're not used often.  But they fit here.
 
On topic: have you tried adjustable rams to possibly make bots slide up the bot easier? kinda like a vertical seism 13.

I'm not sure what you're talking about exactly, but it sounds rather heavy and cumbersome.  I already have a good idea of what I will do for Drumblebee 9, which is to put the drum further back and put more of a wedge in front.
Title: Re: Clickbeetle's bots
Post by: ianh05 on June 24, 2012, 12:47:19 AM
I mean have a servo adjust the angle of the ramplates. Don't know if that'd work at all though by sounds like it could be worth trying.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on April 08, 2013, 12:07:13 AM
I've still got it!

(https://gametechmods.com/uploads/images/20928db9.jpg)

It's quite a bit different from previous Drumblebees, but Drumblebee 9 is without a doubt the best version so far.

+ Greatly improved stability.  The only time it will ever flip over is in a wedge tie where the two bots bounce off each other.
+ Greatly improved weapon durability.  Drumblebee 9 is almost always KO'd before the weapon completely breaks.
+ Reliable self-righting.  It is not even necessary to reverse the drum; the Snappers flip it right over easily.
+ Wedges are about as good as Drumblebee 8.  Can get under NWB but not Insectoid, with the weapon off.  (It bounces slightly with it on.)
+ Good at chewing off wedges even of bots it can't out-wedge.
- Even with caster armor, the chassis is more exposed.
- Wedges sometimes snag on casters.

Stats:  DSA, 1 supervolt, 32 razors.
Title: Re: Clickbeetle's bots
Post by: Sage on April 08, 2013, 12:50:04 AM
I feel like a lot of your wedge problems could be solved by making them a little longer. Otherwise, awesome job!
Title: Re: Clickbeetle's bots
Post by: Pwnator on April 08, 2013, 04:11:58 AM
dat static setup

I always thought a motor setup like that wouldn't fit because the chassis would be unnecessarily high.

but that seriously looks coooooooooool
Title: Re: Clickbeetle's bots
Post by: Mr. AS on April 08, 2013, 05:31:33 AM
apart from the fact that you have the weight to make the wedge a little bit longer, it looks really nice.
Title: Re: Clickbeetle's bots
Post by: Virus Bomb on April 08, 2013, 06:33:23 AM
damn that looks nice.
Title: Re: Clickbeetle's bots
Post by: Venko on April 08, 2013, 06:46:12 AM
I always love the Drumblebee series.
That static setup looks very stable.
Do You ever consider a bear claws or a spiked clubs (like on the troll in SC3) for a weapons?
I'm glad, that You build stock again  :thumbup
Title: Re: Clickbeetle's bots
Post by: infiniteinertia on April 08, 2013, 09:45:53 AM
YAY CLICK!

It looks so nice. I liked 8 as well, but this one takes the cake. Also static setups >>.

It's been forever since I've commented on a new post in your showcase....
Title: Re: Clickbeetle's bots
Post by: MassimoV on April 08, 2013, 12:22:16 PM
YES! This is awesome!
Title: Re: Clickbeetle's bots
Post by: kill343gs on April 08, 2013, 04:36:32 PM
That weapon motor setup is fantastic
Title: Re: Clickbeetle's bots
Post by: Badger on April 08, 2013, 06:00:24 PM
I attempted something like this ages ago, I was going to use a similar-ish setup. I never had the motivation or leet stacking skillz to finish it though. Yours looks sweet, I love the look to stock drums.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on April 13, 2013, 10:04:03 PM
I feel like a lot of your wedge problems could be solved by making them a little longer. Otherwise, awesome job!

Tried extending the wedges by 20cm, but I can't see any difference.  I suppose they might be slightly better just by virtue of being longer.  I'll keep them this way since they're at least not any worse.
Title: Re: Clickbeetle's bots
Post by: Jack Daniels on April 14, 2013, 09:34:26 AM
Drumblebee 9 is not benign.   <3
Title: Re: Clickbeetle's bots
Post by: Wolfsbane on April 15, 2013, 05:31:36 PM
Click, You never fail to amaze me. Heck, I based my first 36HS off of one of your bots. (New Look, Same Great Taste!, But without the razors.) Keep building, you're awsome.
Title: Re: Clickbeetle's bots
Post by: Mecha on April 15, 2013, 05:50:57 PM
The Epic Sequel to DrumbleBee 8 is here!  :mrgreen:
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on May 18, 2013, 10:00:11 PM
Woo, Flaying Mantis 2.

(https://gametechmods.com/uploads/images/67730flaymant2.jpg)

Was planning to enter this in EvoBots (with Preying Mantis and Slaying Mantis), but couldn't get it built fast enough.  In a way I'm kind of relieved though, because now I don't have to AI my mantis bots.  I was going to try making a special AI for them.

Anyway, it's pretty good considering that LW hammers are, in general, rather sucky.  It is very stable, which is good since it can't self-right, and it's good at beating popups.  And if it gets very lucky it can beat standard HS.  (VERY lucky.)  Standard dual HS are a bit easier.
Title: Re: Clickbeetle's bots
Post by: MassimoV on May 18, 2013, 10:04:19 PM
Awwww yeah! And red extneders...
Title: Re: Clickbeetle's bots
Post by: Mecha on May 18, 2013, 10:05:54 PM
Nice! but I bet sage would hate it. :trollface
Title: Re: Clickbeetle's bots
Post by: Mr. AS on May 18, 2013, 10:15:06 PM
yay!

would curving the hammers would give it the edge it needs to combat single HS at all? or maybe a flying-gullotine-like setup with a hammer?
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on May 18, 2013, 11:51:41 PM
yay!

would curving the hammers would give it the edge it needs to combat single HS at all? or maybe a flying-gullotine-like setup with a hammer?

That wouldn't help; it loses against HS because they break the samurai swords and it tips over.  If it can manage to trap an HS without any swords breaking, then it can beat them.  The hammer is mounted high enough that it generally doesn't get hit.

Honestly, I don't think it's possible to make a LW hammer that can consistently beat standard single HS.  I'm happy with "can do it if very lucky".

And the red extenders weren't to troll Sage, honest.  They're to match the pink skin and the Redbirds.
Title: Re: Clickbeetle's bots
Post by: Naryar on May 19, 2013, 03:13:29 AM
So I guess it kills rammers dead, but how does it work against HS ?
Title: Re: Clickbeetle's bots
Post by: Venko on May 19, 2013, 10:16:15 AM
I would replace the samurai swords with a snowplows, but it will lose his art part I supose.
Title: Re: Clickbeetle's bots
Post by: ianh05 on May 19, 2013, 04:55:05 PM
Looks fantastic, shame you weren't here for Evo-Bots would have been great to see your famous hammer bots in action for the first time.
Title: Re: Clickbeetle's bots
Post by: Sage on May 21, 2013, 01:01:51 PM
WHY. SO. RED.
Title: Re: Clickbeetle's bots
Post by: J on May 23, 2013, 11:29:26 AM
.....Tempted to clone that.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on April 09, 2014, 11:59:10 PM
Old design I never posted.

(https://gametechmods.com/uploads/images/9306coldspell.jpg)

I tried fiddling around with it a lot (irons and razors instead of axes, two razors on the Snapper, shallower chassis wedge) but this one consistently performs better than anything else.  That's not to say it's good though.  It is a LW rammer/popup hybrid, after all.  Can't expect too much out of something like that.  It probably wins about 1 in 3 battles against standard HS, and it's useless against most other designs.  But it completes the LW/MW/HW Cold Weather trio, so it's worth it.

DSA of course, and the rest is visible.
Title: Re: Clickbeetle's bots
Post by: Jonzu95 on April 10, 2014, 03:57:21 AM
so kewt
Title: Re: Clickbeetle's bots
Post by: Badnik96 on April 10, 2014, 07:54:48 AM
Well it's a cool and unique LW if nothing else.
Title: Re: Clickbeetle's bots
Post by: playzooki on April 10, 2014, 10:57:24 AM
Cool
Title: Re: Clickbeetle's bots
Post by: Mr. AS on April 10, 2014, 03:02:46 PM
What if you had irons coming out of the sides instead of right in front of it?
Title: Re: Clickbeetle's bots
Post by: Naryar on April 11, 2014, 07:24:26 AM
it's nice, there's a bit of fragile extender work but it's hardly avoidable with that design
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on April 19, 2014, 10:15:09 PM
AN ACTUAL GOOD DESIGN?

(https://gametechmods.com/uploads/images/56635asmd.jpg)

DSA, two stacked pinks, the rest you can see.

ASMD is made to hit the soft vulnerable parts of horizontal spinners, rather than outright de-weaponing like most rammers.  The two prongs make it easy to grab and trap spinners and get the razors in where they can do damage.  It doesn't always work, but it can beat most spinners at least 50% of the time.  The only spinners in Inf AI that it can't beat are Mini Maced (I don't know why but it JUST CAN'T) and LeveL and similar slow dual HS (unless it gets lucky and no extenders get hit, then it can beat them).

As a specialized anti-HS bot, I really wasn't expecting ASMD to be good against other designs, but it kind of is.  VS are dangerous if it loses the plow, but otherwise it can just knock them around.  Popups and rammers are also dangerous, but those wide prongs make it really good at taking off wheels.  If it can hit a wheel or two (not too difficult), popups and rammers become a lot less dangerous.

Overall against all bot types, I'd say it's my best LW rammer.
Title: Re: Clickbeetle's bots
Post by: MassimoV on April 19, 2014, 10:18:08 PM
Wow, that's way more powerful than I thought it would be.
Title: Re: Clickbeetle's bots
Post by: Virus Bomb on April 20, 2014, 12:13:08 AM
yeah it's definitely more effective than it looks

glad to see you building again click
Title: Re: Clickbeetle's bots
Post by: Sage on April 20, 2014, 01:21:35 AM
Seems like a bot that is way more effective when a human is driving... but maybe I'm wrong.

Cool idea!
Title: Re: Clickbeetle's bots
Post by: Badnik96 on April 20, 2014, 10:33:41 AM
I can see this being really effective with whipper.py. Which is pretty funny, considering it came with the game and it took us 12 years to finally make a competitive one.
Title: Re: Clickbeetle's bots
Post by: Naryar on April 20, 2014, 02:19:48 PM
It's a rammer ? I thought it was a whipper actually...

very nice design click, AND HOLY COW CLICK BEING COMPETITIVE :O
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on April 20, 2014, 08:53:57 PM
Seems like a bot that is way more effective when a human is driving... but maybe I'm wrong.

Cool idea!

Actually, all the battleshots in the splash were AI battles.  It's slightly more effective when I'm driving, but still good as AI.

I can see this being really effective with whipper.py. Which is pretty funny, considering it came with the game and it took us 12 years to finally make a competitive one.

I thought about that, and it's a good tactic, but only if it has the opponent pinned.  It's bad if it goes charging at a spinner, then stops and starts whipping back and forth as soon as it gets close.  I might be able to make a custom .py that works but can't be bothered right now.  It's good enough as a rammer.

However, it does act like a pseudo-whipper the way I have it AI'd.  I set 'turn' to 100, so it turns too fast and whips back and forth while trying to face the opponent.  It's landed a few lucky hits that way.
Title: Re: Clickbeetle's bots
Post by: playzooki on April 22, 2014, 09:33:29 AM
Nice.
Title: Re: Clickbeetle's bots
Post by: Squirrel_Monkey on April 22, 2014, 12:05:14 PM
Hmmm...
It would be interesting to see how it fares against Dark Void 2 given the plow.
I imagine it's good at taking off large chunks of weapons.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on April 26, 2014, 11:14:11 PM
Hmmm...
It would be interesting to see how it fares against Dark Void 2 given the plow.
I imagine it's good at taking off large chunks of weapons.

That is a battle I would like to see.  Dark Void's plow spins around, so ASMD could hit the wheel or chassis with the right timing.  It would be close.

Anyway, here's a cool design that didn't work in battle as well as it did in my head.  It was supposed to be for Super Smash Bots, but I think I'll enter Drumblebee 9 instead.

(https://gametechmods.com/uploads/images/13997donkeykong.jpg)

DSA, 1 Supervolt, HPZs for weapons and drive mounted on two Snapper IIs.  Obviously an anti-wedge design here.  It's actually all right against popups, but it's not the invincible wedge-killer I was hoping for.  And jugglers?  Forget it; jugglers tear this thing apart even faster than HS do.  And the fact that it's a Havok bomb on top of everything else doesn't help.

Still, I think it's cool and original enough to post.  Maybe someone has an idea of how to make it less bad against jugglers.
Title: Re: Clickbeetle's bots
Post by: MassimoV on April 26, 2014, 11:20:34 PM
No friggin way, this is so cool.
Title: Re: Clickbeetle's bots
Post by: Kossokei on April 26, 2014, 11:51:11 PM
Wow. I might get to fight such a relic as Drumblebee? That's pretty exciting :D

Glad you didn't enter the anti-wedge, though. That is scary looking.
Title: Re: Clickbeetle's bots
Post by: Mr. AS on April 26, 2014, 11:54:05 PM
^
The drumblebee he entered is fairly recent.

I had that idea floating around in my head, but wasn't able to find a way to execute it properly. Looks pretty fly. But in regard to jugglers, what if you were to move the wheels to the back of the bot, reduced the sides to something like 2 plows, and focused more on the main weaponry?
Title: Re: Clickbeetle's bots
Post by: TommyProductionsInc on April 27, 2014, 12:20:04 AM
Hmmm...
It would be interesting to see how it fares against Dark Void 2 given the plow.
I imagine it's good at taking off large chunks of weapons.

That is a battle I would like to see.  Dark Void's plow spins around, so ASMD could hit the wheel or chassis with the right timing.  It would be close.

Anyway, here's a cool design that didn't work in battle as well as it did in my head.  It was supposed to be for Super Smash Bots, but I think I'll enter Drumblebee 9 instead.

(https://gametechmods.com/uploads/images/13997donkeykong.jpg)

DSA, 1 Supervolt, HPZs for weapons and drive mounted on two Snapper IIs.  Obviously an anti-wedge design here.  It's actually all right against popups, but it's not the invincible wedge-killer I was hoping for.  And jugglers?  Forget it; jugglers tear this thing apart even faster than HS do.  And the fact that it's a Havok bomb on top of everything else doesn't help.

Still, I think it's cool and original enough to post.  Maybe someone has an idea of how to make it less bad against jugglers.
I have a DSL robot JUST LIKE THAT!
(Sort of.)
(https://gametechmods.com/uploads/images/461RPOD.JPG)
Title: Re: Clickbeetle's bots
Post by: Kossokei on April 27, 2014, 12:25:30 AM
^
The drumblebee he entered is fairly recent.

I had that idea floating around in my head, but wasn't able to find a way to execute it properly. Looks pretty fly. But in regard to jugglers, what if you were to move the wheels to the back of the bot, reduced the sides to something like 2 plows, and focused more on the main weaponry?
I know that, but it's still from the drumblebee line, so it's still sort of a relic of GTM
Title: Re: Clickbeetle's bots
Post by: playzooki on April 27, 2014, 07:57:00 AM
This is awesome
Title: Re: Clickbeetle's bots
Post by: infiniteinertia on May 07, 2014, 10:15:40 AM
*wankwank* yeah hot damn............. good to see that yer still doin ya thing Click
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on April 03, 2016, 02:42:24 AM
Someone had to build a popup for Mystic's Back to the Roots tourney with all the restrictions.  Otherwise he might as well have just banned popups outright.  Might as well be me.

(https://gametechmods.com/uploads/images/17143killport.jpg)

Some people might be comfortable entering modern-era bots that just happen to fit the rules, but I thought I should make an effort to make something truly in the "back to the roots" spirit.  Obviously this is a homage to Death Port.  Y-connectors?  Check.  Interesting chassis shape?  Check.  Nice-looking hi-res skin?  Check.

The chassis shape is an attempt to get under bots without using burst wedges.  I didn't really expect it to work very well, but it's actually decent!  Those pointy bits are good at getting around small wedges and the ballast magic makes it wedgy in its own right.  In testing, it was able to get under any bot at least occasionally.

The only thing I don't like about it is that it has trouble self-righting and it has some extra weight I don't know what to do with.
Title: Re: Clickbeetle's bots
Post by: Mecha on April 03, 2016, 02:58:07 AM
Love it click, specifically the chassis shape and skin.
Reminds me i have to make something soon.
Title: Re: Clickbeetle's bots
Post by: DaSnowingSteak on April 03, 2016, 04:16:49 AM
Like the wedge design asthetically.
Title: Re: Clickbeetle's bots
Post by: Naryar on April 03, 2016, 04:28:38 AM
Looks good !
Title: Re: Clickbeetle's bots
Post by: Fracture on April 03, 2016, 10:31:29 AM
That decal-chassis synergy! Does a great job of throwing back to the old days, I really like that all the components are internal and am pleasantly surprised by the wedginess. With the extra weight, maybe upgrade to irons to prevent getting deweaponed? The motors can surely handle it since it would weigh as much as the typical three-razor setup, and your damage would be lower but I think with the nerfs to HS you are bound to destroy anything you get under anyway. Otherwise...upgrade ballasts or add a pink?

I can kind of get an idea but what were the original bot's insides like?
Title: Re: Clickbeetle's bots
Post by: Mystic2000 on April 03, 2016, 01:20:51 PM
Pretty amazed that dear Click of all people took the risk to enter this tourney, but as soon as i saw you entered, i KNEW it would be something cool or creative, and damn was i right, nice one Click, it may actually do not too badly
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on April 03, 2016, 08:42:50 PM
Here is Black Box, the bot I made for JoeBlo's See No Evil hax mode tourney that never got started.  I put off posting it juuust in case JoeBlo ever restarted the tournament, but I doubt that will ever happen now.

(https://gametechmods.com/uploads/images/71991blackbox.jpg)

It's REALLY GOOD, and it has 4.6 kgs of extra weight, so I keep thinking it should be possible to build without hax mode if I use the extra weight for a bigger chassis.  This is the origin of the "Child's Play clone with Z-tek drive" challenge that's been going around.

I didn't succeed in the challenge (I am not convinced it's possible with DSA and Havok stability), but I got the next best thing.

(https://gametechmods.com/uploads/images/19996blackbox2.jpg)
(Yes the plow anchor is exostacked.  Took me forever to get that.)

Black Box 2 has DSA and is very stable but only has Redbird drive.  However, this isn't entirely bad.  The wide wheel base and the proximity of the wheels to the weapons makes it possible to fight as an SnS in addition to a standard Child's Play type bot.  SnS mode is a much more reliable way to beat popups and VS.  For HS, it's about as good as you might expect for this kind of bot: beats most HS, just not 100% of the time.

And because Black Box is kinda generic, here's my entry for the Weirdest Chassis Layout on a Competitive Bot award.

(https://gametechmods.com/uploads/images/82394downfall2.jpg)

I started building this thing for Back to the Roots but quickly realized that I needed 140cm extenders and eFFe glitching to make it good.

And yeah, it actually is pretty good (much better than the original Downfall), and contrary to popular belief, quite stable too.  It's stable enough to do the initial box-rush without flipping over maybe 75% of the time, which is not bad for a wedgeless hammer.  Two layers of plows make it fairly simple to pin HS and start wailing away with the hammer.
Title: Re: Clickbeetle's bots
Post by: RedAce on April 03, 2016, 09:00:22 PM
See No Evil allowed Hax Mode?  Didn't know that.

But yeah, Both Black Box 2 and Downfall 2 look great.  Does D2's hammer get knocked off often?

Edit:  Oh yeah, Kill Port looks awesome as well.  It gives off a nice 2004-2005 vibe and I like that.
Title: Re: Clickbeetle's bots
Post by: Virus Bomb on April 03, 2016, 09:05:29 PM
downfall 2 looks sick af
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on April 03, 2016, 09:15:03 PM
Does D2's hammer get knocked off often?

Not super often but it does happen more often than I'd like.  If I fire the hammer too early on an HS, it gets caught between the tribars and then it's about 50/50 whether the hammer breaks or the HS weapon extenders.

Making the hammer longer helps with that but also makes it less stable.
Title: Re: Clickbeetle's bots
Post by: Thrackerzod on April 03, 2016, 09:15:33 PM
DFOAWLNL 2 looks awesome.  I love seeing interesting designs for chassises.

But hey, this is Clickbeetle's showcase.  Of course it's going to be cool.
Title: Re: Clickbeetle's bots
Post by: Squirrel_Monkey on April 04, 2016, 04:30:22 AM
That hammer is so sexy. I know I'm entered into "weirdest chassis on a competitive not" but has there been anyone else?
Title: Re: Clickbeetle's bots
Post by: Naryar on April 04, 2016, 06:56:43 AM
full body hammer <3
Title: Re: Clickbeetle's bots
Post by: kill343gs on April 04, 2016, 12:20:41 PM
As long as you keep building, I'll keep poking around.
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on August 15, 2018, 10:51:33 PM
Saw there was exactly one stock tournament open for signups among a flood of DSL IRL.  (That's Lightning S.'s Revolution 3 in case you couldn't tell.)  Had to build something for it.

  [ This attachment cannot be displayed inline in 'Print Page' view ]  

Here I have a perfect opportunity to arbitrarily switch to Roman numerals and call this "Drumblebee X"... but I'm taking the high road and sticking with 10.  I did decide to change the traditional paint scheme though.  The diagonal warning stripes were getting old.  Bonus points if you know what bumble bee species the skin is based on.

Drumblebee 9 is OK, but it's kind of lacking in speed, and I always wanted to get 4WD on it.  But how to make weight?  I've tried 4WD Drumblebees in the past and they always turn out too fragile.

The answer turns out to be LESS RAZORZ.  Drumblebee does not really need, and has never needed, 36 razors.  The weapon motors always break before all the razors do.  24 is enough.  With some caster optimization too, I fit in those extra 2 wheels AND an extra battery, which keeps it running at full power for the whole match and also helps with self-righting.  The chassis is slightly more vulnerable with less caster coverage, but the extra speed makes it harder to hit, so it sort of balances out.

The drum is wider for better motor protection.  At first I had the traditional 2 extenders in a row with more razors per extender, but that was too fragile.  Even though this has less total razors than Drumblebee 9, it's overall more resilient.

Wedges are actually pretty good for once, so long as the weapon isn't spinning.  Can out-wedge NWB and Hot Wheels head-on.  (But not Backyard Gut-Ripper, the wedgiest bot I ever built.)
Title: Re: Clickbeetle's bots
Post by: Badger on August 15, 2018, 10:56:16 PM
I'm a sucker for drums. It's a lovely build, shame it's gonna be stomped by the generic HS everyone is gonna enter.
Title: Re: Clickbeetle's bots
Post by: Sage on August 15, 2018, 11:25:22 PM
didn't realize other drumblebees only had 2WD - would think 4WD is mandatory. Does it perform better?
Also, why red extenders??
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on August 16, 2018, 12:08:20 AM
shame it's gonna be stomped by the generic HS everyone is gonna enter.

In the DSL blade arena?  HS can be tossed OOTA in that arena, so I'm expecting more of a popup-heavy field.  Would have entered Cold Front 3 if I expected a lot of HS.

...but since when have my tournament predictions ever been accurate?  Dang, now it's definitely going to be filled with HS.  :facepalm:

didn't realize other drumblebees only had 2WD - would think 4WD is mandatory. Does it perform better?
Also, why red extenders??

Definitely performs better... not a TON better, but noticeable.  Much harder to flank, and the wedges are better.  Easier to get bots up the wedge and in contact with the drum.

Red extenders are because I thought a red drum would look cool and different.  Used tastefully (=not on tribars), I think red can look good.
Title: Re: Clickbeetle's bots
Post by: Thyrus on August 16, 2018, 03:57:55 AM
I'm not a huge fan of stock but drumblebee always stuck out to me.

This reminds me to run an annihilation tournament in stock if there's enough interest
Title: Re: Clickbeetle's bots
Post by: Dreamcast on August 16, 2018, 10:42:18 AM
In the DSL blade arena?

Your robot is too tall?
Title: Re: Clickbeetle's bots
Post by: kill343gs on August 16, 2018, 06:14:35 PM
Beyond outstanding (red extenders and all!)

I miss stock. I miss this game.
Title: Re: Clickbeetle's bots
Post by: TommyProductionsInc on August 16, 2018, 06:51:07 PM
Saw there was exactly one stock tournament open for signups among a flood of DSL IRL.  (That's Lightning S.'s Revolution 3 in case you couldn't tell.)  Had to build something for it.

  [ This attachment cannot be displayed inline in 'Print Page' view ]  

Here I have a perfect opportunity to arbitrarily switch to Roman numerals and call this "Drumblebee X"... but I'm taking the high road and sticking with 10.  I did decide to change the traditional paint scheme though.  The diagonal warning stripes were getting old.  Bonus points if you know what bumble bee species the skin is based on.

Drumblebee 9 is OK, but it's kind of lacking in speed, and I always wanted to get 4WD on it.  But how to make weight?  I've tried 4WD Drumblebees in the past and they always turn out too fragile.

The answer turns out to be LESS RAZORZ.  Drumblebee does not really need, and has never needed, 36 razors.  The weapon motors always break before all the razors do.  24 is enough.  With some caster optimization too, I fit in those extra 2 wheels AND an extra battery, which keeps it running at full power for the whole match and also helps with self-righting.  The chassis is slightly more vulnerable with less caster coverage, but the extra speed makes it harder to hit, so it sort of balances out.

The drum is wider for better motor protection.  At first I had the traditional 2 extenders in a row with more razors per extender, but that was too fragile.  Even though this has less total razors than Drumblebee 9, it's overall more resilient.

Wedges are actually pretty good for once, so long as the weapon isn't spinning.  Can out-wedge NWB and Hot Wheels head-on.  (But not Backyard Gut-Ripper, the wedgiest bot I ever built.)
A standard stock robot with aesthetic value? WHAT IS THIS MADNESS?!
Title: Re: Clickbeetle's bots
Post by: Reier on August 16, 2018, 07:01:52 PM
A standard stock robot with aesthetic value? WHAT IS THIS MADNESS?!
being well-designed = aesthetic value
Title: Re: Clickbeetle's bots
Post by: RedAce on August 16, 2018, 07:12:04 PM
I am a little disappointed that the skin doesn't really have an X somewhere on the skin to give the aesthetic of the tenth bot in the series. (Maybe an X from the black stripes?)  But still, it does look pretty sick.  I am impressed that you managed to still use buzzards and manage to make weight effective.  Hell, I was gonna even say something about shinies could give weight for something, but then I actually calculated weight and actual usage of free weight and then retracted cause I don't see any possible way.

Also, not to get sidetracked too much...
This reminds me to run an annihilation tournament in stock if there's enough interest
I would, that actually sounds fun.
Title: Re: Clickbeetle's bots
Post by: NeonCalypso on August 16, 2018, 08:15:09 PM
That looks sick, Im always a sucker for the Drumblebee series.
Title: Re: Clickbeetle's bots
Post by: kill343gs on August 16, 2018, 09:19:21 PM
A standard stock robot with aesthetic value? WHAT IS THIS MADNESS?!

dude please go back and look through this showcase
Title: Re: Clickbeetle's bots
Post by: Badnik96 on August 17, 2018, 03:53:48 AM
damn, has it really been 5 years since drumblebee 9? time sure flies huh...

drumblebee 10 looks fantastic. you never fail to impress
Title: Re: Clickbeetle's bots
Post by: Clickbeetle on August 18, 2018, 05:04:15 PM
In the DSL blade arena?

Your robot is too tall?

LOL, I actually thought about doing that again, since the tournament host (once again) didn't think to ban hiding under the blade.

But then I thought that's the kind of tactic that's funny the first time, and borders on poor sportsmanship after that.

Also, making a bot flat enough in stock would require using mini wheels, RADs/Redbirds, and small battery packs exclusively, which means it would be useless in any other capacity.

damn, has it really been 5 years since drumblebee 9? time sure flies huh...

It has not... *goes back to check*

Oh, darn, it HAS.

This community is ripe with "Want to feel old?" lead-ins.
Title: Re: Clickbeetle's bots
Post by: Xaltotun on August 23, 2018, 01:00:04 PM
I would have expected Drumblebees 5 and 6.5 to have the best wedges, because their drums are angled forward or mounted ahead of the chassis like RPB. It seems the wedge Drumblebees are destined to lose to pop-ups, because a row of DDTs weighs as much as the drum, and they both add weight behind the front of the chassis, while the DDTs can rest closer to the ground.

Wedge pedantry aside, Drumblebee 10 is definitely the best. It's just so compact, the wheels are classy, and the skin complements the red extenders. Even the signature barb cruft is more purposeful. Have you tried using the wrong attachment point on the drum extenders and manually rotating them through 180 degrees? With everything on baseplates like that, it just feels like it should be really stable.
Title: Re: Clickbeetle's bots
Post by: netdomon on September 10, 2018, 06:44:12 AM
wow thank you  :laughing
Title: Re: Clickbeetle's bots
Post by: Sage on April 01, 2020, 10:28:11 AM
lol
Title: Re: Clickbeetle's bots
Post by: Meganerdbomb on April 01, 2020, 10:44:30 AM
lol
I wonder if Click runs his own church now?