Even those are BUILT out of stock parts they still aren't PURE stock robots.
Point.
Weedy's taking "pure stock" to the extreme of "Can this be built in real life?" Answer: no. Ain't no way in real life to overlap motors or put one inside another.
On the other hand, because it IS a game, there is ALWAYS going to be some "cheating" involved with the parts. Consider a simple flipper. You can build a box and put a motor in it, and use an extender that goes through the sidewall of the chassis to the flipper - in real life, you'd have to cut a slot or some kind of hole for the extender to go through. A spinner would need to have a slot cut all the way around the edge, or at the very least have a hole on top for the motor shaft to poke through. Technically, there's already a fair bit of "legal cheating" going on since all of these things are generally accepted as part of the game.
Bottom line is: Pure stock? No. Game stock? Yes.
I try to avoid excessively stacking parts in my stock RA2 bots. I like my designs to be as realistic as possible, but still competitive. Drumblebee for example, could be built in real life. Not exactly how it's built in the game, but you could get it looking and performing the same. Perhaps that's why I haven't built many horizontal spinners since joining the forums... too hard to make them realistic and competitive.
Hate to point this out, but if "pure stock" means "can it be built in real life" then Heavy Duty isn't pure stock. The spinners go through the wheels, an impossibility in real life.
This should beat my Embodiment of Ruin. Because the side hammers are stronger...
How did you connect the maces?
i just noticed you DO have a stock showcase. its way back at on the third page of showcases. just to let you know. has a bunch of your coolest bots there.
Schweet!
What does the Snapper 2 do?
Schweet!
What does the Snapper 2 do?
I like it. The name made me laugh cos it's true. These guys are right though, razors are too weak to use on a HW HS.
But Wait!
What's a popup without a small wedge?
Easy. Just add another extender.
Going off of the success of Frag Beetle 2, I decided to try and make a MW version.
(https://gametechmods.com/uploads/images/18217fragblarva.jpg)
Blah Blah Blah
Oh noez. Now I see something more annoying than Express Delivery. How well does it do against VSs? :D
That looks pretty cool. Do you have it AI'ed yet? I want to see how my bots do against it :P
Why are you so ****ing original and so ****ing efficient.
Art, destructive art.
I have nothing to declare but my genius.
For the anti AGOD trick, i might try pausing, attaching an axle, garage and back, repeat. see if that works.
Btw, whats a plus.disable?
I'm doing one right now. The problem is that the core refuses to go in the shell.
The two chassises can't actually touch each other. You need about a half box (on the blueprint grid) of leeway space in order to get them to connect, but not wobble too much. Also, the wheels can't touch the shell chassis or it won't be able to drive.
I am no longer InfiniteInertia, I have become Minionbeetle
One thing I must ask.
Why do you have that black anyway? Servos don't need power.
Looks like you did 'em without snapper loading...?
Still the coolest hammer bot ever IMO.
Your bots always put a smile on my face!
100% agreed
another one of my clickbeetle favorites, and the first ever BOTM entry I voted for, its a great example of originality and effectiveness combined
Still the coolest hammer bot ever IMO.
I question the burst at the bottom, I mean it feels to me it may slow the bot down and not deliver any BIG hits.
I thought it was in reverse!
But one problem I see for the upcoming HW version is that HSes in the HW division tend to have a wide stance, meaning they could hit the weapon extenders.
And I also <3 your new avatar. =))
There's only one way to find out!
Oh well. At least it looks wicked cool. :mrgreen:
Awesome!
No, I fixed it.Awesomesausce!
Fixed!
As for the bot...*insert robo smiley here*
No, I fixed it.Awesomesauce!
Fixed!
As for the bot...*insert robo smiley here*
Maybe not popups... but other gut-rippers ??
That's it, I'm making a hammer bot for Metal Mayhem.
Not very common in stock MW. And every bot I've seen showcased for this tourney is a HS. If I do encounter one though... well you know how effective rammers are in that situation.
LOL @ underside skin
And every bot I've seen showcased for this tourney is a HS.*AHEM!*
Cold Front looks fantastic. Would there be any way of allowing it to self-right?
(https://gametechmods.com/forums/../uploads/images/88927dwq31di%20%281%29.gif)
This...is sexy. how come the zteks are on servos though? does it make them spin faster? and one more question. are the spikes actually better like that then them being effed next to each other?
actually this is my last question :P are the wedges better on anchors or ddt/Snappers?
ianh05: I'd love to make an AW Sacrifice, but I can't think of a way for it to flip over at the start of the match and still have weight for casters. I suppose I could just make a regular caster-armored pusher, but what would be the fun in that.
Cheese please: Wow you must have been digging deep in my showcase to find that. The weapons do spin faster on servos, and the spikes aren't better on Y connectors, but they do give a wider spread and protect the motors. And wedges are definitely better on burst motors than on anchors. The wedges on DQ3:00 were more acting as stabilizers than actual wedges.
How can that be faster than the first one ? Both versions have same total torque (2WD HPZ = 96 torque) and have roughly same weight.
Anyways, the plow setup is better now.
Huh? Why is the middle extender red? Oh, no reason. I just felt like adding a little splash of color. :rolleyes:Because it makes as much sense as Metal Sonic (http://sonic.wikia.com/wiki/Metal_Overlord#Metal_Overlord).
These are a couple of designs I was experimenting with as a possible RAW2 entry.I HAD to quote this. Those who are so lazy that they don't want to check the whole showcase, They really had to see this... :heart_smiley:
The first one, Symbiote Sheck:
(https://gametechmods.com/uploads/images/56221symshell.jpg)
1 Supervolt, DSA, no drive. It hops around with the Snapper wedges and it can, uh, clamp, sort of, with those arms in the back... Yeah it's pretty useless.
The second bot, Symbiote Core:
(https://gametechmods.com/uploads/images/74137symcore.jpg)
2 DDT's, 8 razors, 2 Supervolts, 2WD HPZ, DSA. It's a well-built popup, except the wedge is going the wrong way, so it can't hit anything. It's better than Symbiote Sheck but it still can't beat anything bigger than an antweight.
Obviously, neither of these bots are any good on their own. But put them together and you get...
Symbiote:
(https://gametechmods.com/uploads/images/39318symbiote.jpg)
The idea here is to make a popup with an invincible armor shell around it. The Sheck really only needs to function for a few seconds as it clamps around the Core, and after that it only serves as armor. So it doesn't matter if it dies. And here's the thing: even after the Sheck is KO'd, it STILL PROTECTS THE CORE! A dead chassis is just as impenetrable as a working bot. So it's basically like having caster armor on all sides. The only way to damage the core after the two parts are connected is to hit the back (a small target), the bottom (harder to do than you'd think because it's a small target and the Sheck gets in the way), or to destroy the clamping arms so the Core pops out (happens most frequently of the three ways, since the extenders become exposed when the chassis gets dented).
It's not quite as effective as caster armor, though, because it's quite a bit heavier and I don't have weight for 4WD. Without 4WD, Symbiote has a hard time KO'ing bots, even though it can theoretically survive indefinitely in the arena with Absolute Chaos. And survival doesn't really count if you can't at least win by points.
I'm not going to use Symbiote in RAW2, though, because
-the two halves only have time to join up against slow bots and HS's. Against any non-HS bot with HPZ drive, I have to do a plus.disable in Python in order to connect the two halves, which wouldn't be allowed in a tournament.
-it would be a beast to try and AI correctly.
-it's rather slow.
-it's quite laggy when the two halves are connected for some reason, and I know how annoying it would be for Sage to record matches with such a laggy bot.
-and finally, it's sort of a controversial design, since it acts more like a single heavyweight than two middleweights, and the Sheck is only barely capable of controlled movement.
But it's an interesting bot anyways. I must admit I'm not the first one to make two bots that connect to each other like this; I know Firebeetle at least made 2 HW's that joined up back in the day. I'm just the first one to make a bot that uses another bot as a meat shield :mrgreen:
Huh? Why is the middle extender red? Oh, no reason. I just felt like adding a little splash of color. :rolleyes:
Huh? Why is the middle extender red? Oh, no reason. I just felt like adding a little splash of color. :rolleyes:
More of a reason why all my bots use red extenders =DHuh? Why is the middle extender red? Oh, no reason. I just felt like adding a little splash of color. :rolleyes:
successful sage-trolling is successful
Though he seems not to have noticed. Or he's just playing high and mighty while he is in fact, brimming with rage when someone posts a pic of a red extender.
And I'm quite surprised how it can self-right with that 140cm extender.
why don`t you shorten it and put an spike (or two) on it`s end?
"But Click, if people know what you're entering won't they enter something that can beat it?"I see what you did there.
It sucks.
I'm not sure how it will do against these newfangled one-wheeled axle-mount-stacking 18-mace HS though. Those might be a problem.:trollface
It sucks.I guess you'll hate pwn;s entry too.
Wedge is kinda off center.
Good to see a vet still kicking around.
Its such a simple design, but its looks really badass just because of the way he arranged the whole frontal weaponry.QFT
I saw you lurking last night at 3AM and I knew good things were about to happen.
I just downloaded NC's movepixel while making these bots and holy carp, how did I survive without this for so long.
No idea why Elan can't steer when inverted, though. If it can steer right-side-up it should be able to do that upside-down as well, unless there's something blocking the wheels' way. o_o
However, the other side is flat so the chassis is completely sideways when inverted.Don't the raised casters make it tilt upward though?
On topic: have you tried adjustable rams to possibly make bots slide up the bot easier? kinda like a vertical seism 13.
I feel like a lot of your wedge problems could be solved by making them a little longer. Otherwise, awesome job!
yay!
would curving the hammers would give it the edge it needs to combat single HS at all? or maybe a flying-gullotine-like setup with a hammer?
Seems like a bot that is way more effective when a human is driving... but maybe I'm wrong.
Cool idea!
I can see this being really effective with whipper.py. Which is pretty funny, considering it came with the game and it took us 12 years to finally make a competitive one.
Hmmm...
It would be interesting to see how it fares against Dark Void 2 given the plow.
I imagine it's good at taking off large chunks of weapons.
I have a DSL robot JUST LIKE THAT!Hmmm...
It would be interesting to see how it fares against Dark Void 2 given the plow.
I imagine it's good at taking off large chunks of weapons.
That is a battle I would like to see. Dark Void's plow spins around, so ASMD could hit the wheel or chassis with the right timing. It would be close.
Anyway, here's a cool design that didn't work in battle as well as it did in my head. It was supposed to be for Super Smash Bots, but I think I'll enter Drumblebee 9 instead.
(https://gametechmods.com/uploads/images/13997donkeykong.jpg)
DSA, 1 Supervolt, HPZs for weapons and drive mounted on two Snapper IIs. Obviously an anti-wedge design here. It's actually all right against popups, but it's not the invincible wedge-killer I was hoping for. And jugglers? Forget it; jugglers tear this thing apart even faster than HS do. And the fact that it's a Havok bomb on top of everything else doesn't help.
Still, I think it's cool and original enough to post. Maybe someone has an idea of how to make it less bad against jugglers.
^I know that, but it's still from the drumblebee line, so it's still sort of a relic of GTM
The drumblebee he entered is fairly recent.
I had that idea floating around in my head, but wasn't able to find a way to execute it properly. Looks pretty fly. But in regard to jugglers, what if you were to move the wheels to the back of the bot, reduced the sides to something like 2 plows, and focused more on the main weaponry?
Does D2's hammer get knocked off often?
shame it's gonna be stomped by the generic HS everyone is gonna enter.
didn't realize other drumblebees only had 2WD - would think 4WD is mandatory. Does it perform better?
Also, why red extenders??
In the DSL blade arena?
Saw there was exactly one stock tournament open for signups among a flood of DSL IRL. (That's Lightning S.'s Revolution 3 in case you couldn't tell.) Had to build something for it.A standard stock robot with aesthetic value? WHAT IS THIS MADNESS?!
[ This attachment cannot be displayed inline in 'Print Page' view ]
Here I have a perfect opportunity to arbitrarily switch to Roman numerals and call this "Drumblebee X"... but I'm taking the high road and sticking with 10. I did decide to change the traditional paint scheme though. The diagonal warning stripes were getting old. Bonus points if you know what bumble bee species the skin is based on.
Drumblebee 9 is OK, but it's kind of lacking in speed, and I always wanted to get 4WD on it. But how to make weight? I've tried 4WD Drumblebees in the past and they always turn out too fragile.
The answer turns out to be LESS RAZORZ. Drumblebee does not really need, and has never needed, 36 razors. The weapon motors always break before all the razors do. 24 is enough. With some caster optimization too, I fit in those extra 2 wheels AND an extra battery, which keeps it running at full power for the whole match and also helps with self-righting. The chassis is slightly more vulnerable with less caster coverage, but the extra speed makes it harder to hit, so it sort of balances out.
The drum is wider for better motor protection. At first I had the traditional 2 extenders in a row with more razors per extender, but that was too fragile. Even though this has less total razors than Drumblebee 9, it's overall more resilient.
Wedges are actually pretty good for once, so long as the weapon isn't spinning. Can out-wedge NWB and Hot Wheels head-on. (But not Backyard Gut-Ripper, the wedgiest bot I ever built.)
A standard stock robot with aesthetic value? WHAT IS THIS MADNESS?!being well-designed = aesthetic value
This reminds me to run an annihilation tournament in stock if there's enough interestI would, that actually sounds fun.
A standard stock robot with aesthetic value? WHAT IS THIS MADNESS?!
In the DSL blade arena?
Your robot is too tall?
damn, has it really been 5 years since drumblebee 9? time sure flies huh...
lolI wonder if Click runs his own church now?