gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: Cheese please on July 24, 2010, 08:00:07 PM

Title: Cheese please's Showcase
Post by: Cheese please on July 24, 2010, 08:00:07 PM
Hello peeps! im new to the forums here and i saw some awesome bots, so i thought i would try and see if there is anywhay i can improve my own. the first bot is kinda ok i guess, name is corny i know.

Unending Pain:

(https://gametechmods.com/uploads/images/23475unending pain inside.jpg)

it has dsa armour, 6 maces, and 2 plows on snapper IIs.

(https://gametechmods.com/uploads/images/78400unending pain battleshot.jpg)

The second bot is my favorite i got the idea off of the bot in starcore v3, i forgot the name but its the middleweight spinner in EHB (i think thats the name or its 3HB, either way)

(https://gametechmods.com/uploads/images/69782Tactication inside.jpg)

DSA, 12 Razors, 1 black battery.

(https://gametechmods.com/uploads/images/90630tactication battle shot.jpg)

By the way, anybody have any good pop up bot tips? i wanna make a pop up like Epic, or inside the clock.

are there any ways to make them better? Thanks!
Title: Re: Cheese please's Showcase
Post by: Sparkey98 on July 24, 2010, 08:01:49 PM

 :welcome

Nice first bots!

as for popups take a look at sages showcase.

Title: Re: Cheese please's Showcase
Post by: Preytor_4 on July 24, 2010, 08:02:22 PM
The 2nd bot could be after Vortex CE
Title: Re: Cheese please's Showcase
Post by: Badnik96 on July 24, 2010, 08:06:22 PM
Nice bots, you've been lurking a while. I'll leave it to the experts to give you help.

Oh, and welcome!
Title: Re: Cheese please's Showcase
Post by: NFX on July 24, 2010, 08:09:20 PM
For a new (though you've clearly been lurking a bit) guy, these bots aren't half bad. =) Nice work so far. Little bit of chassis space management wouldn't go amiss, though.

And for Popups, you need fast drive, good wedges, and a fair amonut of weaponry. The popup's main predator is the HS, so you might want to consider a couple of ramplates as frontal protection, just to be on the safe side. And it should be able to self-right.
Title: Re: Cheese please's Showcase
Post by: Cheese please on July 24, 2010, 08:18:36 PM
Thanks for the welcome guys! and yeah i have been lurking for some time now
Title: Re: Cheese please's Showcase
Post by: Sage on July 24, 2010, 08:23:23 PM
Here's a classic example of a what a good popup can look like:
(http://img156.imageshack.us/img156/9389/bountyhunterpa7.jpg)


Title: Re: Cheese please's Showcase
Post by: Cheese please on July 24, 2010, 08:27:00 PM
Here's a classic example of a what a good popup can look like:
(http://img156.imageshack.us/img156/9389/bountyhunterpa7.jpg)

Hmmm thats pretty good, but what i dont get is how you got the 4 zteks to pretty much go inside eachother? or get them that close atleast
Title: Re: Cheese please's Showcase
Post by: NFX on July 24, 2010, 08:27:39 PM
Snapper loading. Check out Sage's tutorial. ;)
Title: Re: Cheese please's Showcase
Post by: Sage on July 24, 2010, 08:34:52 PM
It might have been effe glitch actually, but idk. Don't worry about it cheese, you'll learn all about these soon enough :)
Title: Re: Cheese please's Showcase
Post by: Somebody on July 24, 2010, 08:35:07 PM
Did you skin those plows?
Title: Re: Cheese please's Showcase
Post by: Sage on July 24, 2010, 08:37:47 PM
No, they're from my skin pack.
Title: Re: Cheese please's Showcase
Post by: Cheese please on July 24, 2010, 10:54:53 PM
okay so i had a somewhat fail attempt at making a pop up.. my question is should i keep it the way it is in the first picture without the 4 zteks, cause its kind of hard to control with them.

(https://gametechmods.com/uploads/images/87620instigator 1.jpg)

or keep the 4 zteks

(https://gametechmods.com/uploads/images/19895instigator 2.jpg)

my other question is should i just take some stuff out to make room,take it down to a middle weight, or just rebuild the whole chasis. or is there anything you guys recommend i put in it to build to the max weight. thanks in advance!
Title: Re: Cheese please's Showcase
Post by: Pwnator on July 24, 2010, 11:02:58 PM
To amp it up to a HW, you'll just need to add lots of external front armor (you'll need snapper loading and eFFeing for that).

Trimming it down to a MW seems easier. Just get rid of a weapon DDT and shrink the chassis. :D
Title: Re: Cheese please's Showcase
Post by: Sage on July 24, 2010, 11:04:10 PM
The more weight you put on, the easier it will be to control. get it to almost 800 kgs
Title: Re: Cheese please's Showcase
Post by: Cheese please on July 24, 2010, 11:50:44 PM
i think ill have to start over on it, and make the chasis bigger to put on ram plates,casters ect. cause there is absolutley not room unless i take out the 2 ddt's that the wedges are on, replace those with a snapper IIs then put on ram pltates,casters. or should i just not make pop ups lol
Title: Re: Cheese please's Showcase
Post by: Sage on July 24, 2010, 11:53:47 PM
Nah, keep going. Giving up on popups is not a good idea.
Title: Re: Cheese please's Showcase
Post by: Cheese please on July 25, 2010, 12:50:29 AM
so i decided to take sages advice and make a pop up, decided to make it a middle weight. Ladies and germs i give you Instigator 2!

(https://gametechmods.com/uploads/images/12562instigator.jpg)
DSA,1 nifty 1 black, 2 wedges on snappers (i think thats what they are) and 4 razors.

Against tommy gun
(https://gametechmods.com/uploads/images/94431Instigator 2 win.jpg)

Wont let me post a pic of whats going on but, when i go to pick a AI bot, it shows the first remake version of the old ra2 bot, lets say the first light weight bot from team spark, it'll show the remake, but after that it will show the regular ra2 bot, the first middle weight and heavyweight bot from unmodded RA2. but then it'll show the 3 bots after that, it will show the (example:) AW bot, BW bot, and then the Heavyweight or shw bot. Anybody else experiencing this? or just me
Title: Re: Cheese please's Showcase
Post by: Pwnator on July 25, 2010, 12:56:05 AM
Very nice. Since you have free weight, you should lengthen your wedges by another 20cm and make your chassis wedge shallower. :D
Title: Re: Cheese please's Showcase
Post by: Cheese please on July 25, 2010, 01:01:53 AM
ok thanks, ill try that out. Anybody have any fun bot suggestions? Fun building, fun playing, stuff like that.
Title: Re: Cheese please's Showcase
Post by: Pwnator on July 25, 2010, 01:07:09 AM
You could try out the Pyscolone popup challenge. A MW with 2 HP-Zteks + rubbers, 2 stacked blacks, 1 wedge DDT, 2 weapon DDTs with 4 razors each.

:D
Title: Re: Cheese please's Showcase
Post by: Sage on July 25, 2010, 01:10:37 AM
was it 4 or 3 razors each?

or 36HS challenge. But that might be too difficult at this stage in building.
Title: Re: Cheese please's Showcase
Post by: Cheese please on July 25, 2010, 01:12:14 AM
i cant stack a black battery to save my life. if i could, my chasis would be  ALOT smaller.
and what do you mean by 4 razors each? the max i can get on one ddt is 3.
Title: Re: Cheese please's Showcase
Post by: Pwnator on July 25, 2010, 01:20:38 AM
Here's how to get 4:

DDT -> extender straight out with attachment points (APs, for short) facing one side (1 RAZOR) -> extender out from the outermost side AP (2 RAZORS) + using the side AP of this extender, attach it to the remaining side AP of your main extender (1 RAZOR)




And stacking batteries is a bit frustrating at the start, but you'll get used to the time-consuming activity once you use it a lot. XD
Title: Re: Cheese please's Showcase
Post by: Cheese please on July 25, 2010, 01:23:41 AM
okay so i had a somewhat fail attempt at making a pop up.. my question is should i keep it the way it is in the first picture without the 4 zteks, cause its kind of hard to control with them.

(https://gametechmods.com/uploads/images/87620instigator 1.jpg)

or keep the 4 zteks

(https://gametechmods.com/uploads/images/19895instigator 2.jpg)

my other question is should i just take some stuff out to make room,take it down to a middle weight, or just rebuild the whole chasis. or is there anything you guys recommend i put in it to build to the max weight. thanks in advance!


do you mean 4 razors like this? its 2 extenders side by side, then another extender straight out. with 2 on it.
Title: Re: Cheese please's Showcase
Post by: Pwnator on July 25, 2010, 01:27:42 AM
Yarp.
Title: Re: Cheese please's Showcase
Post by: Cheese please on July 25, 2010, 01:28:28 AM
ok awesome, thanks!
Title: Re: Cheese please's Showcase
Post by: Cheese please on July 25, 2010, 02:59:56 AM
Final bot of the night. DSA 2 blacks, Shinys, 8 iron on each disk.

I give to you, Inception.

(https://gametechmods.com/uploads/images/99411inception 2.jpg)

(https://gametechmods.com/uploads/images/25225inception.jpg)
Title: Re: Cheese please's Showcase
Post by: Daemon on July 25, 2010, 03:01:59 AM
Must have 4 z-tek drive
Title: Re: Cheese please's Showcase
Post by: Cheese please on July 25, 2010, 03:04:36 AM
works fine with 2 for me, but thanks anyway
Title: Re: Cheese please's Showcase
Post by: Daemon on July 25, 2010, 03:06:43 AM
4 z-tek would be better
like this one:http://www.youtube.com/watch?v=0HHE-EE6BgY
Title: Re: Cheese please's Showcase
Post by: Gazea2 on July 25, 2010, 03:08:08 AM
It doesn't need it. A VS only really needs 2 because they become un-stable otherwise.

Anyway, that reminds me of Heaven's Windmill. :P

Now some advice. What's going on with the funkeee extender setup? If you try to become efficient with extenders, you will become a top builder fast. Also, look at some other showcases like Scrap Daddy's, Sage's, Pwnator's, mine and several others.

Finally, welcome! :P
Title: Re: Cheese please's Showcase
Post by: Pwnator on July 25, 2010, 03:09:52 AM
Must have 4 z-tek drive

No, it doesn't. It still depends on how you want a VS to concentrate on. 2WD is fine if you just want it to hit very hard. 4WD if you want that gut-ripping power.
Title: Re: Cheese please's Showcase
Post by: Daemon on July 25, 2010, 03:11:08 AM
Must have 4 z-tek drive

No, it doesn't. It still depends on how you want a VS to concentrate on. 2WD is fine if you just want it to hit hard.
Then you should add more weapons.
Title: Re: Cheese please's Showcase
Post by: Sage on July 25, 2010, 01:16:35 PM
Must have 4 z-tek drive

WRONG. Don't give advice when you can't build yourself.
Title: Re: Cheese please's Showcase
Post by: NFX on July 25, 2010, 01:27:11 PM
VS looks quite good. Reminds me of Heaven's Sawmill, must be the Snowplows.
Title: Re: Cheese please's Showcase
Post by: Virus Bomb on July 25, 2010, 04:15:45 PM
It would be better to put the weapon motors on one blue snapper than two green snappers if you want them bursted.
Title: Re: Cheese please's Showcase
Post by: Cheese please on July 25, 2010, 04:19:09 PM
It would be better to put the weapon motors on one blue snapper than two green snappers if you want them bursted.

the first time i built it, i used blue snapper II's, but when i would turn on the spinners the snapper wasnt powerful enough to hold it, so it would just bounce back and forth, so i just went with green snappers.
Title: Re: Cheese please's Showcase
Post by: Cheese please on July 25, 2010, 07:23:43 PM
New bot time.

Fatal Emergency...

(https://gametechmods.com/uploads/images/32959Fatal Emergency 2.jpg)

(https://gametechmods.com/uploads/images/93467Fatal Emergency.jpg)

DSA,4 Razors on each DDT, Back Drive is on a snapper II. 2 blacks.

After looking at some showcases i found out you can put zteks on the back of snapper II's....fail
Title: Re: Cheese please's Showcase
Post by: Cheese please on July 25, 2010, 08:41:54 PM
Double post woo!

the last bot for now, Inception 2

The reason for the weird Body design was because i was going for somewhat same kind of body as RPB, but after halfway through finishing the bot, i realised i didn't have any room for the batteries, and it was somewhat uncontrollable, so i just took out the back wheel drive and replaced it with 2 blacks. The wedges are pretty good, they can get under neglected waterbug fairly easy.

(https://gametechmods.com/uploads/images/68758inception 2 in.jpg)
DSA, 2blacks, 8 spikes on each disk, Wedges with blades for protection on DDT's, and front plows on green snappers, and top plow on blue snapper.
(https://gametechmods.com/uploads/images/17358Inception 2.jpg)
Title: Re: Cheese please's Showcase
Post by: NFX on July 25, 2010, 08:44:01 PM
Decent bots, try stacking the batteries next time, and probably work on your extender setup a little bit. You can still minimize a little bit more space out of the bot.
Title: Re: Cheese please's Showcase
Post by: Cheese please on July 25, 2010, 08:46:10 PM
Decent bots, try stacking the batteries next time, and probably work on your extender setup a little bit. You can still minimize a little bit more space out of the bot.

Thanks, ive been working on stacking blacks but those thing are a pain. but ill keep trying.
Title: Re: Cheese please's Showcase
Post by: NFX on July 25, 2010, 08:48:37 PM
It is just a case of trial and error, unfortunately. Sometimes they stack, sometimes they don't. I've found myself resizing a chassis up to five times just to get the blacks to stack.
Title: Re: Cheese please's Showcase
Post by: Cheese please on July 25, 2010, 08:56:27 PM
It is just a case of trial and error, unfortunately. Sometimes they stack, sometimes they don't. I've found myself resizing a chassis up to five times just to get the blacks to stack.

wow. Are there any tips for stacking blacks? or is it just luck pretty much.
Title: Re: Cheese please's Showcase
Post by: NFX on July 25, 2010, 08:59:52 PM
It's just luck. Sorry. =D Tends to be exactly the same on one axis, and then slightly offset on the other.
Title: Re: Cheese please's Showcase
Post by: Cheese please on July 25, 2010, 09:33:36 PM
darn. okay thanks anyways
Title: Re: Cheese please's Showcase
Post by: Cheese please on July 29, 2010, 12:55:43 AM
before i build any new bots, are there anyways i can improve these bots? beside weight managment and extender set up of course.
Title: Re: Cheese please's Showcase
Post by: Clickbeetle on July 31, 2010, 07:34:05 PM
Inception 2 looks good, though I wonder where all the weight is.  Most VS's like that can have 4WD no problem.  And getting under NWB is awesome.


Fatal Emergency doesn't really have a good setup... at all.  It's almost always better to just attach the drive motors to the baseplate on popups.  If you use Snapper II's for the drive you want to go for a super flat, super compact design.  Also you should use either two wedges, or one really long one.  One short wedge is all but useless in the HW class because most bots have two and will get around it.
Title: Re: Cheese please's Showcase
Post by: Cheese please on July 31, 2010, 10:31:01 PM
Inception 2 looks good, though I wonder where all the weight is.  Most VS's like that can have 4WD no problem.  And getting under NWB is awesome.


Fatal Emergency doesn't really have a good setup... at all.  It's almost always better to just attach the drive motors to the baseplate on popups.  If you use Snapper II's for the drive you want to go for a super flat, super compact design.  Also you should use either two wedges, or one really long one.  One short wedge is all but useless in the HW class because most bots have two and will get around it.

all of the weight on inception 2 is mostly the 3 plows, and the 4 green snappers. 2 for the wedges since blue snappers arent really that good, and 2 for the 2 front plows, since once again, the blues dont hold weight very good.

as for fatal, only reason i used the drive on the snapper is because the snappers hold the wedges and didnt have enough room for the drive. ill rebuild it and see how it goes. thanks click.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 01, 2010, 12:54:23 AM
Thought i would post this as a laugh for everybody... was in the middle of building new bot

(https://gametechmods.com/uploads/images/7722fail stack.jpg)

can you say fail stack?
Title: Re: Cheese please's Showcase
Post by: Sage on August 01, 2010, 01:11:24 AM
This guy's never met Venko.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 01, 2010, 03:27:22 AM
This guy's never met Venko.

Very true :P

Well since the vs i was working on is unbelievably unstable..i had to ragequit before i busted my keyboard. so i just decided to make a pop-up.

(https://gametechmods.com/uploads/images/65584up you go.jpg)

Cant find a way to build to the weight limit, any ideas?

DSA, 8 spikes/2 on each DDT. Casters which i guess work against low spinners. 2 sloppily stacked blacks
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 01, 2010, 04:38:49 AM
One last bot before i go. I've seen alot of people make jugglers, but most of them look some what like NWB. So i decided to make one that is as far as nwb as it can be.

Lets just call it ARC...name is too long.

(https://gametechmods.com/uploads/images/98148arc.jpg)

Really the only way that it resembles NWB is the tribar, because i couldn't figure out how to put the plow and 2 zteks in the chassis.

DSA,8 Spikes, 8 Razors,  1 Black (couldn't be hassled to stack right now).

I plan to rebuild the bot, that's why its not at max weight and only has 1 bat. but for only having 1 bat it does pretty good.
Any ideas on how to improve? and if you were wondering the spike strips on the front are to take out wedges that are close ( like inside the clock, Epic, Etc.)
Title: Re: Cheese please's Showcase
Post by: Vertigo on August 01, 2010, 05:06:28 AM
Those spike strips aren't helping much, might be wise to replace them with a ramplate, & then you would have weight for a second supervolt
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 01, 2010, 05:46:23 AM
Those spike strips aren't helping much, might be wise to replace them with a ramplate, & then you would have weight for a second supervolt

Replace them with A "RAMPLATE" or with "RAMPLATES" cause if i do "RAMPLATES" then still wouldnt have enough weight for battery.

ALSO: im trying to make a 36 hs...and i got the 9 extenders setup on a tribar how you usually do a spinner, but it will only let me put 1 spike on 1 of the 3 extenders.... either this game hates me or im doing it wrong?
Title: Re: Cheese please's Showcase
Post by: Vertigo on August 01, 2010, 05:54:38 AM
A RAMPLATE (SINGULAR, ONE) ;P
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 01, 2010, 05:56:16 AM
oh fail haha ok thanks, ill do that tomorrow
Title: Re: Cheese please's Showcase
Post by: Sage on August 01, 2010, 01:17:55 PM
Juggler still looks like NWB, just with a different chassis :)

UMMM and the popup is decent but could use more armor. Also, use razor tips, not iron spikes.
Title: Re: Cheese please's Showcase
Post by: Vertigo on August 01, 2010, 04:30:58 PM
Can we see the insides of the juggler please Cheesy?
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 01, 2010, 04:43:47 PM
Juggler still looks like NWB, just with a different chassis :)

UMMM and the popup is decent but could use more armor. Also, use razor tips, not iron spikes.

Yeah but in most cases you kinda have to use the same setup as NWB. you want a plow on the back so they stay, you want 2 zteks on the front ;).

And there really nothing but empty space and what not, it was just a test but yeah ill post inside

EDIT: Here is the very ugly inside... (https://gametechmods.com/uploads/images/71710AARc.jpg)

i do plan to rebuild, thats why theres so much empty space, 1 black and all that good stuff
Title: Re: Cheese please's Showcase
Post by: Badnik96 on August 01, 2010, 04:51:08 PM
needs another black.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 01, 2010, 04:53:35 PM
needs another black.

Yeah I'm going to rebuild the whole thing later with stacked, less space etc. but I'm surprised it does pretty good for 1 battery
Title: Re: Cheese please's Showcase
Post by: Sage on August 01, 2010, 06:33:56 PM
Dude, the setup is exactly the same xD So pretty much... different chassis is the only difference (minus a few weapon/armor things).
Title: Re: Cheese please's Showcase
Post by: Pwnator on August 01, 2010, 09:46:13 PM
If you want setups distant from NWB's, try cloning these:

(https://gametechmods.com/uploads/images/60664apophysis.PNG)

(https://gametechmods.com/uploads/images/70980screenshot_54.jpg)

:D
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 01, 2010, 10:35:26 PM
If you want setups distant from NWB's, try cloning these:

(https://gametechmods.com/uploads/images/60664apophysis.PNG)

(https://gametechmods.com/uploads/images/70980screenshot_54.jpg)

:D

How in the heck do you do that!? Those look awesome
Title: Re: Cheese please's Showcase
Post by: Pwnator on August 01, 2010, 10:43:29 PM
If you look closely, both bots have drive and weapon setups in Snapper IIs. Those have 2 attachment points instead of one.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 01, 2010, 10:50:48 PM
If you look closely, both bots have drive and weapon setups in Snapper IIs. Those have 2 attachment points instead of one.

i see...so let me see here, the DDT's are on the anchors, so the wedges are attached to the DDT's...but on the second bot how is it that the weapon zteks are out of the chassis like that, unless its  connected to one of the snapper II's? or is it on an anchor and it just doesnt look like it? and you have 4wd so either you have all of them connected to 2 snapper II's or you somehow managed to stack a battery in them?  :vista:.... do you maybe have an inside pic of the whole drive showing? like move the snapper so it shows how its set up or something? that an interesting design
Title: Re: Cheese please's Showcase
Post by: Pwnator on August 01, 2010, 11:17:08 PM
I can't show you the insides of the 2nd bot since it's not mine (it's Sage's), but here's the setup for the first bot:

(https://gametechmods.com/uploads/images/1067apophysisinternals.png)

As you can see, the visible arm holds the weapon motor while the hidden AP (the one with a grey square on its side) holds the drive and the plow (removed).
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 01, 2010, 11:37:12 PM
I can't show you the insides of the 2nd bot since it's not mine (it's Sage's), but here's the setup for the first bot:

(https://gametechmods.com/uploads/images/1067apophysisinternals.png)

As you can see, the visible arm holds the weapon motor while the hidden AP (the one with a grey square on its side) holds the drive and the plow (removed).

............Confusing as heck + impossible for me to build, because i suck..
Title: Re: Cheese please's Showcase
Post by: Pwnator on August 01, 2010, 11:42:42 PM
Lol

You'll get used to it once you try it. :P
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 01, 2010, 11:50:20 PM
Lol

You'll get used to it once you try it. :P

:\ its probably the view. so the top snapper holds the weapons? and the bottom hold the drive? *bangs head on desk*
Title: Re: Cheese please's Showcase
Post by: Pwnator on August 01, 2010, 11:58:46 PM
Whoops. I BFE'd the height of one of the snappers for ease of viewing. Each snapper holds 3 HPZs (2 for drive, 1 for weapons) and a plow.

Attaching the drive on the invisible attachment point is easy. Through snapper loading though, I was able to attach the weapon HPZ on the visible arm and the plow on the drive setup. Get it? :D
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 02, 2010, 12:19:58 AM
Whoops. I BFE'd the height of one of the snappers for ease of viewing. Each snapper holds 3 HPZs (2 for drive, 1 for weapons) and a plow.

Attaching the drive on the invisible attachment point is easy. Through snapper loading though, I was able to attach the weapon HPZ on the visible arm and the plow on the drive setup. Get it? :D
Definitely not.... lol. well heres just wasted 1 hour... and yes that's the bots name -.-

(https://gametechmods.com/uploads/images/51264Untitled.jpg)

Dsa,2 stacked, 12 razors, 4 maces on snapper II.

And if you wondering, yes it sucks...wedges are too far...
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 02, 2010, 08:18:38 PM
(https://gametechmods.com/uploads/images/93917CHEESE.jpg)

DSA,Razors/macs on 2 zteks. 2 blacks. 2 plows on wedges and 1 on snapper 2
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 06, 2010, 04:56:16 PM
RA2 keeps crashing so i lost all my bots :( but oh well. i have a question how the heck do you know when your making a hammer bot right? i want to make one like how everybody has the extenders slanted and what not, but how do you know when there slanted enough to go over the top of plows, ect?
Title: Re: Cheese please's Showcase
Post by: Clickbeetle on August 06, 2010, 10:56:33 PM
Trial and error.  Fight some horizontal spinners, and if the hammer extenders get hit before you lose your razors, it needs to be curved more.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 12, 2010, 12:50:12 AM
Ladies and beans...i give you "the Damned"
(https://gametechmods.com/uploads/images/27253Damned.jpg)
Title: Re: Cheese please's Showcase
Post by: Daemon on August 12, 2010, 12:56:09 AM
Too much empty space
Title: Re: Cheese please's Showcase
Post by: ianh05 on August 12, 2010, 01:15:12 AM
why does that remind me of a certain clickbeetle bot?  :rolleyes:

cloning/copying won't get you many comments, I suggest you try things you don't see in showcases instead of things you do see as you will get more interest... that is why Click is so popular :P
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 12, 2010, 02:17:18 AM
why does that remind me of a certain clickbeetle bot?  :rolleyes:

cloning/copying won't get you many comments, I suggest you try things you don't see in showcases instead of things you do see as you will get more interest... that is why Click is so popular :P

......i understand that, BUT to get better at a CERTAIN bot, dont you have to practice? therefore all i did was use some of the same features as CB since mostly all his bots are epic. im sure when you first came here you didnt just start making certain bots right out of the blue right? you took a look at a showcase, took SOME features from it, used them, and became better at building that certain type of bot. Im sure CB did the same, Sage did the same, everybody probably does. And its kind of hard to come up with a design that isnt seen in any showcase out of the hundreds of people that are here. It may be easy for AW because theres rarely any of those around, but lightweight to heavyweight is kind of hard to make an original design when your first starting out. anyways thanks for telling me that.
Title: Re: Cheese please's Showcase
Post by: ianh05 on August 12, 2010, 02:51:56 AM
Actually the first thing I did was try and create a new Bot type  :mrgreen: , there are still things that haven't been thought up or scrapped due to lack of combat worthiness. also I think it would be even more possible to create a new MW/HW due to the amount of weight you can work with (hybrids for example are pretty much impossible to build an AW of).

nothing wrong with practicing stacking etc. what I do is I think of something I haven't seen and try and build it by importing and exporting a lot until I get it somewhat combat ready.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 12, 2010, 03:22:27 AM
meh. Decided to make it not CB like. will post battleshots after school tomorrow, tired as heck.

"The Damned 2" 3 black bats, 16 spikes, dsa, 4 ramplates, wedges on DDT's

(https://gametechmods.com/uploads/images/98742damned 2.jpg)

that will be it for tonight, im off to bed. cya guys (and girls..?)
Title: Re: Cheese please's Showcase
Post by: Squirrel_Monkey on August 12, 2010, 03:25:02 AM
The chassis can be made smaller, have the wheels sicking out completely by moving the sides in. Try to stack the batts  as well. But this is a good bot none the less.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 12, 2010, 03:35:15 PM
The chassis can be made smaller, have the wheels sicking out completely by moving the sides in. Try to stack the batts  as well. But this is a good bot none the less.

Everything that is in that bot barely fit in the chassis already. so i doubt it can be made smaller, but ill try. and there are 2 stacked blacks, tried to stack a 3rd onto it but gave up (if thats even possible?) and why would i want the wheels to be sticking out? i thought it was always better to have them inside the chassis.
Title: Re: Cheese please's Showcase
Post by: Sage on August 12, 2010, 03:39:43 PM
A smaller chassis isn't necessary. It looks nicer but honestly will probably waste time and make your wedges worse in the process.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 12, 2010, 06:25:00 PM
yeah, the wedges are perfect, except for getting under heavens sawmill. what i was wondering is since the bots are just going to go straight up, would it be better to just eliminate the Y extenders and just use black extenders to have 2 spikes close to eachother like my other VS's?
Title: Re: Cheese please's Showcase
Post by: NFX on August 12, 2010, 07:39:46 PM
You could try replacing the Y connectors with 2 rounds, eFFeing the irons onto them. If you do that, though, turn the motors round and have the discs in the middle of the bot. You could use the weight left over the lengthen your wedges a little bit, I understand long wedges are better somehow, but it does make you a bit more suceptible to flanking.
Title: Re: Cheese please's Showcase
Post by: Clickbeetle on August 13, 2010, 12:31:46 AM
why does that remind me of a certain clickbeetle bot?  :rolleyes:

cloning/copying won't get you many comments, I suggest you try things you don't see in showcases instead of things you do see as you will get more interest... that is why Click is so popular :P


Actually that first version is not very much like Deathwatch Queen at all... the only similarity is the iron spikes on Y connectors, and the 2 HPZ + 2 normal Z-tek drive.  It's just that pretty much all dual-disc stock HW VS's look alike.


Also, you should give it a bit bigger chassis so you can get 4WD in there.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 13, 2010, 12:50:32 AM
why does that remind me of a certain clickbeetle bot?  :rolleyes:

cloning/copying won't get you many comments, I suggest you try things you don't see in showcases instead of things you do see as you will get more interest... that is why Click is so popular :P


Actually that first version is not very much like Deathwatch Queen at all... the only similarity is the iron spikes on Y connectors, and the 2 HPZ + 2 normal Z-tek drive.  It's just that pretty much all dual-disc stock HW VS's look alike.


Also, you should give it a bit bigger chassis so you can get 4WD in there.

Yeah i plan to rebuild it probably this weekend.

Well i spent all day trying to do the Pyscolone MW Pop up challenge. So close but yet so far...
DSA, 4 Razors on each DDT, Wedge on DDT, 2 stacked blacks. just didnt have enough weight for the rubbers :(

(https://gametechmods.com/uploads/images/87345Remorse.jpg)

and yes i decided to be a LITTLE creative with the splash type thing lol. and also its my first skin, so it sucks.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 13, 2010, 06:23:06 PM
DP!

Well i got a little bored so i decided to make an ORIGINAL design (so i think).

Pop up/VS hybrid. Does pretty good, i was surprised. can 1 hit with pop up, after razors are gone on the DDt's use Spikes on HPz to grind, or vice versa. Has anti-flank back wedge. DSA, 2 stacked black and 1 non stacked. 4 razors on each DDT, and finally 8 Spikes on HPz.

The thing i like is that either way the robot gets damage, if they go in front they have Razors/spikes hitting them, come from the back they have The HPz spikes hitting them, and if they go from the side, they still have pop up razors, so either way...its a good bot.


Chivalry

(https://gametechmods.com/uploads/images/85988Chivalry.jpg)
it 1 hit R4 and  2 hit copy right!
any comments, ways to improve,?
Title: Re: Cheese please's Showcase
Post by: Sage on August 13, 2010, 06:25:55 PM
wow, interesting? Whats the thinking behind the design?
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 13, 2010, 06:34:05 PM
somebody had a avatar (i think it was squirrel's) of a bot called Heavens Windmill, which had the same chassis shape. so i decided to try and make a pop up out of that chassis shape, then i thought about what ianh said about making a original bot design. so i came up with a pop-up/VS hybrid. wasn't sure if anybody else had made one like it.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 13, 2010, 09:39:57 PM
been in the hybrid making mode.

Day dream
(https://gametechmods.com/uploads/images/93765daydream.jpg)

3 blacks, hammer/FS hybrid. everything else is visable

anybody wanna play online? im bored
Title: Re: Cheese please's Showcase
Post by: Pwnator on August 13, 2010, 10:04:03 PM
so i came up with a pop-up/VS hybrid. wasn't sure if anybody else had made one like it.

If you're strictly talking about popup/VS hybrids, I built one before:

(https://gametechmods.com/uploads/images/91791stengah.PNG)

But if you're talking about the interchangeable tactics it has, then you're probably the first one. :)
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 13, 2010, 10:51:51 PM
so i came up with a pop-up/VS hybrid. wasn't sure if anybody else had made one like it.

If you're strictly talking about popup/VS hybrids, I built one before:

(https://gametechmods.com/uploads/images/91791stengah.PNG)

But if you're talking about the interchangeable tactics it has, then you're probably the first one. :)

damn you pwn you make everything :P

but i was talking about how it can be offensive on either side, and in different ways

EDIT: New bot

(https://gametechmods.com/uploads/images/75663mesmerize splash.jpg)
Why is the name on the skin so small? :(

And if you couldn't tell, i LOVE pop ups and vs :D
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 14, 2010, 01:53:43 AM
Found out why the name was so small :D

i think i did the MW pop up challenge! but i have 5 razors on each DDT and plastic armour, cause with DSA, it just wouldnt work out.

(https://gametechmods.com/uploads/images/53869Lacuna splash.jpg)

Can 1 hit k0 most bots. Has a crap load of trouble with HS like flaming whizzer because of the plastic armour.

well im off for tonight....and before i go
*cough* try and beat these pwnator! *cough* :D
Title: Re: Cheese please's Showcase
Post by: Pwnator on August 14, 2010, 02:00:50 AM
I have yet to build a single-wedged MW VS (though I have a double-wedged version with HP drive but with razors as weapons).


As for the popup, I have this:

(https://gametechmods.com/uploads/images/99354quasar2.PNG)

and this:

(https://gametechmods.com/uploads/images/28038quasar4.PNG)

:P
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 14, 2010, 02:07:30 AM
*facepalm* Damn you.. on the first pop up how many razors? looks like 2 or 3 on each ddt
Title: Re: Cheese please's Showcase
Post by: Pwnator on August 14, 2010, 02:14:23 AM
4. That's the PYS challenge popup. Wasn't wedgy enough, so I turned it into a double-wedged version below with 6 razors.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 14, 2010, 02:16:56 AM
wow..you guys arent kidding when you say shape your bot accordingly...if i would have slanted the edges a little like you did i coulda had DSA and done the challenge... *double facepalm*
Title: Re: Cheese please's Showcase
Post by: NFX on August 14, 2010, 07:17:13 AM
Yup. If you want to build the ultimate bot, your chassis has to be tiiiiiiiiiiiight.
Title: Re: Cheese please's Showcase
Post by: Gazea2 on August 14, 2010, 08:30:31 AM
You're getting better, Cheese. One word of advice: Grannies usually make your wedges worse and are heavier than shinies so try to use shinies more often.
Title: Re: Cheese please's Showcase
Post by: J on August 14, 2010, 10:29:16 AM
Yup. If you want to build the ultimate bot, your chassis has to be tiiiiiiiiiiiight.
^This^
Or you could just make a small chassis and mount everything on burst motors.
Title: Re: Cheese please's Showcase
Post by: Naryar on August 14, 2010, 10:34:04 AM
o hai thar pyscolone
Title: Re: Cheese please's Showcase
Post by: Sage on August 14, 2010, 11:33:34 AM
J = Armadillo, not Pysc.

Also, wedges are usually not as good when the chassis is small and everything is mounted on bursts. Just FYI.
Title: Re: Cheese please's Showcase
Post by: NFX on August 14, 2010, 12:14:24 PM
DDT's and Small Wedges are the best, apparently. Rubbers and Shinies, it depends on how good you can actually make your wedges. Kinda like Seism 13 and R4.
Title: Re: Cheese please's Showcase
Post by: Squirrel_Monkey on August 14, 2010, 12:24:12 PM
somebody had a avatar (i think it was squirrel's) of a bot called Heavens Windmill
Somebody doesn't have MY avatar but YAY I INSPIRED A BOT!
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 14, 2010, 06:02:21 PM
You're getting better, Cheese. One word of advice: Grannies usually make your wedges worse and are heavier than shinies so try to use shinies more often.
Yea on the hammer/vs there wasnt enough height to raise the zteks up so the disk wont touch the ground and turn the bot around when it was turned on, so i had to put the wedges lower, at first i did have all 4 shinies but with the wedges as low as they were only the back ones would work, so i just used grannies.

somebody had a avatar (i think it was squirrel's) of a bot called Heavens Windmill
Somebody doesn't have MY avatar but YAY I INSPIRED A BOT!

lol im sure you know what i mean
J = Armadillo, not Pysc.

Also, wedges are usually not as good when the chassis is small and everything is mounted on bursts. Just FYI.

really? i thought no matter how big the chassis is or whats inside of it, the wedges will always be better on DDT's? the only bad thing is that bots with 2 wedges get under it, so i just have to kinda flank them.

well i was able to do the psy challenge, only bad thing is the wedge is offset because another extender would have made it exactly 400.0 :(

(https://gametechmods.com/uploads/images/50780Scion splash.jpg)
Title: Re: Cheese please's Showcase
Post by: freeziez on August 15, 2010, 01:38:56 AM
Wow. Amazing!
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 15, 2010, 01:56:42 AM
Wow. Amazing!

is that sarcasm D:?
Title: Re: Cheese please's Showcase
Post by: freeziez on August 15, 2010, 02:00:33 AM
Wow. Amazing!

is that sarcasm D:?

No, I really mean it!  :mrgreen: :mrgreen: :mrgreen:
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 15, 2010, 02:49:44 AM
Wow. Amazing!

is that sarcasm D:?

No, I really mean it!  :mrgreen: :mrgreen: :mrgreen:

oh ok then, thanks!
Title: Re: Cheese please's Showcase
Post by: Gazea2 on August 15, 2010, 03:10:11 AM
Not bad. Looks like you have finally mastered shrinking the chassis!  :gawe:

I was working on this the other day. Lets see whether mine is lighter than 398.0 kgs. :P
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 15, 2010, 05:02:57 AM
it probably will be lighter  :gawe:
Title: Re: Cheese please's Showcase
Post by: NFX on August 15, 2010, 07:06:46 AM
Excellent work. ;) You're really starting to get the hang of this.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 15, 2010, 12:10:14 PM
thanks  :mrgreen:
Title: Re: Cheese please's Showcase
Post by: Sage on August 15, 2010, 12:57:59 PM
LOL same chassis, as always. >.>
Title: Re: Cheese please's Showcase
Post by: RedSawn on August 15, 2010, 01:54:19 PM
LOL same chassis, as always. >.>

Is there another clearly different chassis that'd pass?
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 15, 2010, 02:35:57 PM
LOL same chassis, as always. >.>

>.>.... ok so your trying to say there is a chassis you can make that will complete the psy challenge other then that one..if so i would love too see you make one  :mrgreen:

EDIT; never mind..saw your showcase and i ate my words :[
Title: Re: Cheese please's Showcase
Post by: Sage on August 15, 2010, 02:45:19 PM
LOL same chassis, as always. >.>

>.>.... ok so your trying to say there is a chassis you can make that will complete the psy challenge other then that one..if so i would love too see you make one  :mrgreen:

EDIT; never mind..saw your showcase and i ate my words :[


Hehehehehe
Title: Re: Cheese please's Showcase
Post by: Somebody on August 15, 2010, 04:35:40 PM
Posting because I was mentioned ^_^

But anyways, I really like the way this showcase is heading. You're doing great work.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 15, 2010, 05:37:22 PM
thanks a lot  :gawe:

new bot :O

(https://gametechmods.com/uploads/images/15135volcom splash.jpg)

the only flaw in this bot i think is its stability. the only way the bot will work is if you get the enemy bot on the wedges, then turn on the weapons, other then that the bot will just bounce and the bots will go under the wedges :(
Title: Re: Cheese please's Showcase
Post by: Virus Bomb on August 15, 2010, 05:47:02 PM
I'm not seeing why you need that long single wedge when you already have two other wedges.
Title: Re: Cheese please's Showcase
Post by: J on August 15, 2010, 05:52:49 PM
I'm not seeing why you need that long single wedge when you already have two other wedges.
Add to it, its always broken off in all the battle shots.

My guess is he had no idea what els he could add, so just stuck something random on.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 15, 2010, 06:51:43 PM
actually the long wedge is to help get under them easier... the two small ones suck no matter how low i put them, so i just put the long one there for easier access to the under part
Title: Re: Cheese please's Showcase
Post by: Somebody on August 15, 2010, 07:08:28 PM
Try to minimize the open space inside the chassis. Always try to build as close to the weight limit as you can get (for example 797 would be good, but 783 like this is kinda pushing it. Better than 500 kgs but still...)
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 15, 2010, 07:14:57 PM
i was trying to build to the limit, but cant find anything else to put on it to make it that.
Title: Re: Cheese please's Showcase
Post by: SKBT on August 15, 2010, 07:19:47 PM
Nifty battery or a random baseplate anchor with a iron.
Title: Re: Cheese please's Showcase
Post by: Virus Bomb on August 15, 2010, 07:25:30 PM
Upgrade the double wedges to DDTs and ditch the single wedge?
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 15, 2010, 07:27:45 PM
DDT's wont fit because of 1. the drive motors and 2. the anchor holding the ram plate is blocking the way. so either rebuild chassis and stick DDT's or take off the ramplates and stick DDT's instead
Title: Re: Cheese please's Showcase
Post by: Somebody on August 15, 2010, 08:12:04 PM
Then redraw the chassis.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 15, 2010, 09:25:14 PM
Then redraw the chassis.

Why must you do this to me  :(
Title: Re: Cheese please's Showcase
Post by: Noodle on August 15, 2010, 09:43:48 PM
Then redraw the chassis.

Why must you do this to me  :(

If you don't wanna lose your work, just export the bot and then redraw the chassis.
Title: Re: Cheese please's Showcase
Post by: Somebody on August 15, 2010, 09:46:09 PM
Yup thats what I do. And I have a gargantuan Robot Designs folder full of failbots XD
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 16, 2010, 01:04:17 AM
yeah i know, im just to lazy right now  :gawe: ill probably get to it on friday
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 16, 2010, 11:08:05 PM
redid volcom and let me tell you...servo Vs are a pain in the ass...they bounce too much >:\
(https://gametechmods.com/uploads/images/57053volcom redo.jpg)
Title: Re: Cheese please's Showcase
Post by: Virus Bomb on August 16, 2010, 11:10:29 PM
Save weight and put both weapon motors on a blue snapper.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 16, 2010, 11:12:12 PM
blue snappers barely hold 110 pounds of weight, and they bounce more then servos do..
Title: Re: Cheese please's Showcase
Post by: Virus Bomb on August 16, 2010, 11:26:47 PM
(https://gametechmods.com/uploads/images/19847widevs2.PNG)

Uhh yes they do. The VS above has both weapon motors on the blue snapper and does fine and is not even bouncy. Dunno why yours is so bouncy, might be AGOD? click F12 to see if the collision mesh lines up with the weapons.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 17, 2010, 01:14:25 AM
ok ill test it and see what happens. and what about collision mesh? how do i know if its lined up or not
Title: Re: Cheese please's Showcase
Post by: freeziez on August 17, 2010, 01:20:29 AM
Press F12.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 17, 2010, 01:34:16 AM
i pressed F12 and nothing happened. what am i supposed to be looking for?

(https://gametechmods.com/uploads/images/75173volvom redo2.jpg)

put the weapons on snapper II and this thing still bounces :\. i might as well revert back to the first version where it had anchors to hold the weapon motors where there was no bounce.

also please dont state the obvious that theres too much empty space
Title: Re: Cheese please's Showcase
Post by: Pwnator on August 17, 2010, 02:48:50 AM
One of the possible reasons it wobble so much is the distance of the motors from the snapper. Better yet, just stick to a static setup. You have the space for that. :P
Title: Re: Cheese please's Showcase
Post by: Sage on August 17, 2010, 12:56:50 PM
Static setups are king on VS, but are hard to pull off sometimes.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 17, 2010, 06:28:28 PM
static? you mean just put the weapon motor on anchors? or
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 17, 2010, 07:15:02 PM
redid it with anchors and no bounce. must be the servos and snappers..

(https://gametechmods.com/uploads/images/90350volcom redo 3.jpg)
Title: Re: Cheese please's Showcase
Post by: Somebody on August 17, 2010, 08:02:53 PM
FInd ways to use up that weight.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 17, 2010, 08:07:51 PM
eh..its still in building, i just want to know if i need to improve anything on it before i go all out in adding stuff to it.
Title: Re: Cheese please's Showcase
Post by: Scrap Daddy on August 17, 2010, 08:13:38 PM
Definitely try to get 4WD on this, but solid showcase so far Cheese. Keep it up.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 17, 2010, 08:21:17 PM
Definitely try to get 4WD on this, but solid showcase so far Cheese. Keep it up.

yeah ill probably have to make a different chassis design, but ill work on this bot later tonight or tomorrow, thanks  :gawe:
Title: Re: Cheese please's Showcase
Post by: J on August 17, 2010, 08:58:37 PM
@Newest robot: Why did you put the samauri blades at the start of the DDTs?
They work better if you mount them on the ends along with the edges.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 17, 2010, 09:20:10 PM
@Newest robot: Why did you put the samauri blades at the start of the DDTs?
They work better if you mount them on the ends along with the edges.

whaaaaat....?

anyway...

TYRO
36 HS anybody  :gawe:
DSA
2 stacked blacks
24 spikes, 12 razors
(https://gametechmods.com/uploads/images/9786636 hs!.jpg)

let the dead silence begin..
Title: Re: Cheese please's Showcase
Post by: J on August 17, 2010, 09:34:21 PM
36 HS anybody  :gawe:
Wait, 36 spikes for the weapons? O,o
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 17, 2010, 09:35:58 PM
36 HS anybody  :gawe:
Wait, 36 spikes for the weapons? O,o

originally it was going to have 36 spikes, but it woulda been over weight..so i just used 24 spikes and 12 razors, which adds up to 36 weapons  :gawe:
Title: Re: Cheese please's Showcase
Post by: Somebody on August 17, 2010, 09:36:56 PM
Now try to shave weight to get 36 irons or maces. Its a good start though.

And what J was trying to say was that you should start the blades right behind the small wedges, so there isn't any space for them to hit the extenders.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 17, 2010, 09:39:03 PM
And what J was trying to say was that you should start the blades right behind the small wedges, so there isn't any space for them to hit the extenders.
ah i see. i thought he meant samurai blades as in one of the AI components lol

Title: Re: Cheese please's Showcase
Post by: Sage on August 18, 2010, 12:53:34 AM
Dude, bad extender setup for the weapons. Use both AP on the 2nd 20cm going down, instead of putting another one on connected to the first 20cm. Then shave the chassis a bit and you should be able to put all irons/maces on.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 18, 2010, 12:57:51 AM
Dude, bad extender setup for the weapons. Use both AP on the 2nd 20cm going down, instead of putting another one on connected to the first 20cm. Then shave the chassis a bit and you should be able to put all irons/maces on.

ok ill redo it </3
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 18, 2010, 02:04:55 AM
<3 sage for the extender tip! now has 36 iron spikes. 798.5 KG

(https://gametechmods.com/uploads/images/34461tyro.jpg)

also i didnt mean to show you my controls...i just hit print screen lol.

well...im going to bed now have a massive headache...36 HS= very very big headache for noobies. g'night peoples
Title: Re: Cheese please's Showcase
Post by: Somebody on August 18, 2010, 09:52:06 AM
Now try eFFeing maces onto it instead of Iron Spikes.
Title: Re: Cheese please's Showcase
Post by: Sage on August 18, 2010, 12:55:26 PM
Nice! You can keep the spike on there if you want, maces just work better against maces.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 18, 2010, 06:09:25 PM
i see. ok ill make a mace one later on sometime
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 18, 2010, 07:20:24 PM
Tyro's counter piece: Enigma
DSA
2 stacked
36 maces

(https://gametechmods.com/uploads/images/32714enigma.jpg)
Title: Re: Cheese please's Showcase
Post by: SKBT on August 18, 2010, 07:56:32 PM
Wish I could do that. Rule of 7 and AGOD's always kill me when I try to make one of those. :P


Just EFFE the extenders for the maces on each other so the extender holding them on is less exposed. Otherwise looks good to me.
Title: Re: Cheese please's Showcase
Post by: Virus Bomb on August 18, 2010, 08:02:40 PM
Looks okay. What's with the white spaces in the botlab?
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 18, 2010, 08:05:08 PM
Wish I could do that. Rule of 7 and AGOD's always kill me when I try to make one of those. :P


Just EFFE the extenders for the maces on each other so the extender holding them on is less exposed. Otherwise looks good to me.
what do you mean EFFE the extenders..?

Looks okay. What's with the white spaces in the botlab?
didnt mean to take a pic of the Paint lab, so i just took out the texture pics and stuff from the picture
Title: Re: Cheese please's Showcase
Post by: SKBT on August 18, 2010, 08:43:14 PM
I had too many F's in EFFE

Sage's video on how to do it is in the spoiler.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 18, 2010, 09:23:17 PM
i know what you mean by effeing, but i dont get what the point is. i have 3 maces on 2 extenders. am i missing something?
Title: Re: Cheese please's Showcase
Post by: SKBT on August 18, 2010, 09:27:56 PM
Must be me. I attach them by EFFEing but realizing what you said your way saves 2kgs compaired to the way I was trying to tell you.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 18, 2010, 09:30:20 PM
yeah, the first way i did it with 3 extenders i wasnt able to make it all spikes or all maces, so the first 36 HS i did had razors in between the 2 spikes, which you can see in the picture at the beginning of the 11th page
Title: Re: Cheese please's Showcase
Post by: Sage on August 18, 2010, 09:44:24 PM
With maces, there's another setup. See the BBEANS 5 version of Absolute Chaos.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 18, 2010, 09:57:53 PM
is the way i did it worse or kinda the same as the AC version?
Title: Re: Cheese please's Showcase
Post by: Pwnator on August 18, 2010, 10:43:55 PM
Depends on how you want it to act. I tend to stick to old AC's setup (like yours) so all of the weapons can hit immediately. AC's current setup however, has one mace a bit inside to annoy wedges.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 19, 2010, 08:56:16 AM
i see. well this setup is pretty controllable im suprised, i guess its so low that it can take out wedges too so meh. its a win win situation
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 19, 2010, 07:10:51 PM
DP

i ran out of ideas of the kind of bots to build...any suggestions?
Title: Re: Cheese please's Showcase
Post by: Preytor_4 on August 19, 2010, 07:11:20 PM
Side hammer
Title: Re: Cheese please's Showcase
Post by: ianh05 on August 19, 2010, 07:16:48 PM
juggler/side hammer hybrid and have the side hammers fire up towards where the juggling happens  :gawe: .
Title: Re: Cheese please's Showcase
Post by: freeziez on August 19, 2010, 07:17:50 PM
A wedge.  :SFTW
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 19, 2010, 10:46:16 PM
i suck at hammers >.<
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 20, 2010, 11:16:27 PM
anybody else got any bot ideas D:
Title: Re: Cheese please's Showcase
Post by: Pwnator on August 20, 2010, 11:18:16 PM
If you suck at hammers, then build one. We'll help you along the way (and by 'we', I mean Sage lolz). :P
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 20, 2010, 11:51:10 PM
D: ok ill try
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 21, 2010, 12:51:24 AM
i hate hammers...the stupid hammer on the left wont even raise after it fires...i dunno if its just that theres only 2 batteries in the damn thing or its to heavy -.-

(https://gametechmods.com/uploads/images/49198for teh lolz.jpg)
Title: Re: Cheese please's Showcase
Post by: Pwnator on August 21, 2010, 12:57:14 AM
It's both, actually. 1 black is the minimum to power 2 DDTs, but that only applies to short-ranged bursts (like popups) due to the small radius of attack.

Hammers however, have nearly all the weight concentrated on the end, meaning it requires more power to fire at the same speed as a popup with the same amount of weapons.

Try taking off a razor from each burst, and get rid of the spike strips so you can stack another black in (if you can't, just redo the chassis).
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 21, 2010, 12:59:58 AM
alright, ill be back!
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 21, 2010, 01:28:44 AM
its better. the only bad thing is it doesn't really reach over HS spinners...its barely reaches over Vortex CE, its fine on maelstrom, and RPB...we wont even get started on that.

(https://gametechmods.com/uploads/images/60466lolz.jpg)
Title: Re: Cheese please's Showcase
Post by: Pwnator on August 21, 2010, 01:40:08 AM
Instead of attaching your hammers onto the baseplate, put them on 0-degree anchors so it can reach further without having to extend the arms.
Title: Re: Cheese please's Showcase
Post by: ianh05 on August 21, 2010, 01:48:48 AM
now try my juggler/side hammer hybrid idea that I posted on the previous page  :gawe: .
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 21, 2010, 01:54:51 AM
Instead of attaching your hammers onto the baseplate, put them on 0-degree anchors so it can reach further without having to extend the arms.

whaaaaat?  :gawe:
Title: Re: Cheese please's Showcase
Post by: Pwnator on August 21, 2010, 01:58:49 AM
Liek zis:


(https://gametechmods.com/uploads/images/20307bonecrusher.PNG)


Except mine's on 45-degree anchors. If you want reach, go for 0-degree anchors.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 21, 2010, 02:01:51 AM
i see. so should i put my hammers the way you have it set up? how you have it set for scrimmech at the back? i kinda forgot to add that.
Title: Re: Cheese please's Showcase
Post by: Pwnator on August 21, 2010, 02:13:36 AM
Kinda like that.

Also, don't follow my srimech system. That doesn't work consistently. Try this instead:

(https://gametechmods.com/uploads/images/45033carnivore2.PNG)


If it still doesn't work, try adding the wedge burst power to your srimech. If not, at least it won't get immobilized (unlike Sage's hammer). :P
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 21, 2010, 03:27:20 AM
you and your kick butt bots!
Title: Re: Cheese please's Showcase
Post by: Pwnator on August 21, 2010, 03:38:41 AM
Only some of them kick ass. :P

And I've been playing RA2 for more than a year, so building skill evolves over time. :D
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 21, 2010, 01:39:39 PM
but ive been playing since ra2 came out D: lol im gonna work on the hammer in about 10 min. see how it works out
Title: Re: Cheese please's Showcase
Post by: NFX on August 21, 2010, 01:42:47 PM
I've been playing RA2 for a year or so, maybe? The first thing I tried to do was make a flipper with pistons.
Title: Re: Cheese please's Showcase
Post by: Gazea2 on August 21, 2010, 01:56:39 PM
I've been on this forum for about 7 months and I have played the game RA2 for about 9 months. I consider myself an average builder, so don't get worked up about not being JoeBlo, Sage, Pwn, Inf or Pys standard. As Pwn said, your building ability gets better and better with each bot that you make, each thing that you stack and every bot that you showcase.

Hang in there and show us some great bots. ;)
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 21, 2010, 02:02:00 PM
yeah, im not getting worried about being like any of them. besides it took me like a year to figure out that axle mounts dont make your wheels drive...
Title: Re: Cheese please's Showcase
Post by: Gazea2 on August 21, 2010, 02:07:30 PM
Ok, that's good. Anyway, I used to think that axle mounts made wheels drive as well. xD

EDIT: LOL, 1337 posts!
Title: Re: Cheese please's Showcase
Post by: NFX on August 21, 2010, 02:10:30 PM
You can use axle mounts for a 4 wheeled bot with 2WD, like I did with my 360 replica in DSL.

In theory, you could use almost everything, provided you know how to use them.
Title: Re: Cheese please's Showcase
Post by: Gazea2 on August 21, 2010, 02:13:43 PM
I know that but I used to make bots with 4 wheel axle drive. xD
Title: Re: Cheese please's Showcase
Post by: NFX on August 21, 2010, 02:23:03 PM
I don't think I ever started out doing that. XD

I made drillbot with a razor tip attached to a Z-Tek, not knowing about the chicken glitch at all at the time. It was my second ever bot or something like that.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 21, 2010, 02:34:24 PM
meh. still sucks on vortex but other then thats its good!

(https://gametechmods.com/uploads/images/54596lolz.jpg)
Title: Re: Cheese please's Showcase
Post by: Gazea2 on August 21, 2010, 02:38:45 PM
Not bad. Try bringing the middle plow a little lower down and shrinking some of the space at the front. Other than that, great bot. ;)
Title: Re: Cheese please's Showcase
Post by: NFX on August 21, 2010, 02:44:00 PM
I might shrink the chassis, and try mounting the plows off of a Snapper2, to try and reduce the gaps between them.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 21, 2010, 02:59:25 PM
well i came up with a very effective looking bot, its got the ram plates for protection, and the plow can be set up a little higher so they dont go over the spinners. the weapons are faced downward so it grinds the front,side,or back of the chassis, this is just a prototype, so what do you guys think of the concept?

(https://gametechmods.com/uploads/images/30616fs.jpg)
Title: Re: Cheese please's Showcase
Post by: NFX on August 21, 2010, 03:06:14 PM
Looks like quite a good bot in my view. Just a couple of things, first of all, there's going to be a problem with invertibility. And second, you could shrink the chassis a bit and mount the weapon motors on a snapperII to save some weight for more weapons.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 21, 2010, 03:10:32 PM
yeah i was thinking of putting the wedges on DDT's hoping that it will make it able to scrimmech, and anytime i put zteks on snapper II's, Servos or any other type of thing besides anchors,DDT's and green snappers it bounces like crazy, everything i do try try and make it not bounce wont work, thats why i dont have servo enchanced VS and things of the sort
Title: Re: Cheese please's Showcase
Post by: NFX on August 21, 2010, 03:17:16 PM
I know how you feel. When I built TTTTM, I mountes the Z-Teks on Snapper2's, and the bot bounced like heck, making the wedges useless. Maybe mount them on a DDT, a DDT can deal with more weight than the other burst motors.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 21, 2010, 03:23:00 PM
alright ill try that out and see
Title: Re: Cheese please's Showcase
Post by: Virus Bomb on August 21, 2010, 03:39:12 PM
I was thinking about making a bot like this, it was going to have 4 spinners instead of three and use caster armor and stuff. You might want to get rid of all that empty space in the front and see if you can add more stuff.

I still don't get how you guys mount weapon motors to blue snappers/servos and they bounce and wobble. never experienced that in my game unless the weapons were AGODed.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 21, 2010, 04:09:55 PM
well..i made a juggler/FS type things  :gawe:

(https://gametechmods.com/uploads/images/92356fs1.jpg)
was gonna put 4 zteks on the ddt but it would have been past the weight limit. this bot type was an accident but the funny thing is...it actually works
Title: Re: Cheese please's Showcase
Post by: Stagfish on August 21, 2010, 04:14:04 PM
Whats with the big white stuff?
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 21, 2010, 04:23:50 PM
didnt notice that till i posted the pic lol, unless i do a splash i just paste the picture into MS paint and save, i just forgot to resize it so the white part wont show
Title: Re: Cheese please's Showcase
Post by: NFX on August 21, 2010, 04:29:38 PM
Looks quite good, but you may want 2 wedges Or make that wedge longer.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 21, 2010, 04:31:44 PM
yeah im going to redo some of my bots later on tonight after i get back
Title: Re: Cheese please's Showcase
Post by: freeziez on August 21, 2010, 05:40:39 PM
You might want to rebuild the chassis and move the weapons farther back, so the AI can get on top of them and be damaged effectively.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 26, 2010, 10:08:28 PM
i is back  and i come with a gift! Half baked!
since everybody was using battle axes, and i had alot of left over space, decided to use them. it works as a trapping device thing, so i can hit effectively hit with the DDT's  :gawe:

(https://gametechmods.com/uploads/images/16964half baked.jpg)

no idea what to do with other wight, besides more weapons or something. anything ideas?

and imo emergency wedges are somewhat wedgier then small ones. it can get under ALL the bots in V3, even NWB and RPB.
Title: Re: Cheese please's Showcase
Post by: Pwnator on August 27, 2010, 01:02:36 AM
E-wedges are still a bit suckier than small wedges, but in your case, you just hit the sweet spot on the pressure applied (just like Shadow Tyrant).

To use up the free weight, you can try replacing the ramplates with casters. Not sure if the wedginess will be retained, though.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 27, 2010, 04:36:27 PM
i tried casters, and the wedge sucked lol. anybody else got other suggestions?
Title: Re: Cheese please's Showcase
Post by: freeziez on August 27, 2010, 05:20:02 PM
It's underweight. See if you can fix that.

Otherwise, it's pretty good.
Title: Re: Cheese please's Showcase
Post by: Naryar on August 27, 2010, 05:31:09 PM
Use 2-3 blacks and 2 wedges. Better and makes it more stable.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 27, 2010, 07:08:09 PM
Use 2-3 blacks and 2 wedges. Better and makes it more stable.

it has 2 stacked blacks and a nifty. and its already pretty stable
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 28, 2010, 12:15:51 AM
ra2 hates me. went to put the ra2 folder with my current bots (the pop-up, 36 hs) and apparently i had a ra2 folder there with the same name (wtf?) so i wasnt paying attention and i guess it said merge this folder with this folder...so its a DSL....SC V3..type...thing...and i lost all my bots.... and now i have builders block.. hey that (last part) rhymed :gawe:
Title: Re: Cheese please's Showcase
Post by: freeziez on August 28, 2010, 11:35:08 AM
No, it didn't.

But that's so bad to hear. Hope you can clone them, fast.

(900th post!)
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 28, 2010, 12:16:26 PM
no it didnt what...?
Title: Re: Cheese please's Showcase
Post by: freeziez on August 28, 2010, 12:32:01 PM
It didn't rhyme.
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 28, 2010, 12:46:59 PM
i lost all my bots.... and now i have builders block..

? that part doesnt rhyme?
Title: Re: Cheese please's Showcase
Post by: freeziez on August 28, 2010, 12:57:19 PM
i lost all my bots.... and now i have builders block..

? that part doesnt rhyme?

Correct.
Title: Re: Cheese please's Showcase
Post by: Naryar on August 28, 2010, 01:28:06 PM
Back on topic, please !

Losing all of my bots happened TWICE to me... and I had more than yours :P

You might want to backup your game in compressed form (RAR, ZIP, etc) sometimes so you have something in case of critical game failure.

What happened exactly ?
Title: Re: Cheese please's Showcase
Post by: 090901 on August 28, 2010, 05:18:01 PM
Back on topic, please !

Losing all of my bots happened TWICE to me... and I had more than yours :P

You might want to backup your game in compressed form (RAR, ZIP, etc) sometimes so you have something in case of critical game failure.

What happened exactly ?
All my bots expect the one I just showed are on a different harddrive that i don't have atm
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 28, 2010, 08:45:00 PM
Back on topic, please !

Losing all of my bots happened TWICE to me... and I had more than yours :P

You might want to backup your game in compressed form (RAR, ZIP, etc) sometimes so you have something in case of critical game failure.

What happened exactly ?

well i was tired of having to go to computer -> program files -> ra2 etc to start the game, so i drug the ra2 application from the folder to the desktop, i tried to start it, but instead it said cannot find python, reinstalling this may help. so i just moved the application back to the ra2 folder and then it worked....so i was going to drag the whole folder to the desktop so i dont have to do those extra steps before the game, but before i did i copied the file and saved it just incase, so i drag one of the files to the desktop, i was watching tv at the same time, so i wasnt really paying attention.. and i forgot i had a DSL folder on the desktop already named RA2, so it asked if i wanted to merge the folders, i said yes because i wasnt paying attention. so i go to launch the game, it works, but it starts playing dsl music and im like what the fu....... soooooooo to make it short, it was dsl and starcore mixed together with dsl and stock components together. so i was thinking okay whatever i have a back up, i go to play the backup version and then it works, but all my bots are gone....damn..
Title: Re: Cheese please's Showcase
Post by: 090901 on August 28, 2010, 08:46:31 PM
Can't you copy ur bots?
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 28, 2010, 08:48:58 PM
Can't you copy ur bots?

no, in order for me to export the bot to copy it i have to run RA2 as admin, and i forget to do that....
Title: Re: Cheese please's Showcase
Post by: 090901 on August 28, 2010, 09:13:46 PM
You can copy them from ur teams folder
Title: Re: Cheese please's Showcase
Post by: Cheese please on August 28, 2010, 10:24:32 PM
You can copy them from ur teams folder

..?
Title: Re: Cheese please's Showcase
Post by: freeziez on August 29, 2010, 09:03:39 AM
Right click on your Robot Arena 2 icon, select Properties, Find Target, and then double-click on "Teams" (the folder) and copy it to your desktop. Get a new clean copy of RA2 from Sage's sig, and once that is finished, put the "Teams" folder back in your new copy of the game. Voila'!