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Robot Arena => Showcases => Stock Showcases => Topic started by: Chaosmancer on August 12, 2011, 10:15:07 AM

Title: Chaosmancer's bots (don't expect good quality ever)
Post by: Chaosmancer on August 12, 2011, 10:15:07 AM
Right, this is my first bot, don't expect quality. I will also show some results, it looks like ass, but can work quite well.

Top:
(http://i.imgur.com/Bp28a.png)

Side:
(http://i.imgur.com/Hyk1k.png)

Weight:
(http://i.imgur.com/HYVLD.png)

Results:
(http://i.imgur.com/Tt6Qb.png)

(http://i.imgur.com/GAqRX.png)
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: GoldenFox93 on August 12, 2011, 10:20:14 AM
Ah, Chaosmancer! Good to see you here- you might already know me. I'm Lincoln Fox from the ST forums.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Jack Daniels on August 12, 2011, 10:22:14 AM
Welcome to the forums!  Glad to see you are having fun with Robot Arena 2. My best suggestion is to take a look at the different showcases on the forum to see how bots are built by other members.

My first suggestion is to make your bot much smaller.   Having a chassis that big will result in it being damaged quite easily.  Try to focus on making a bot with a much smaller chassis and is also invertible in case it gets flipped over.   There are other points to make about your first bot, but we can start with the basics. 

You are going to get a ton of feedback, try not to be overwhelmed. 
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Scourge of teh Galaxy on August 12, 2011, 10:22:55 AM
1) Welcome to GTM! 8D
2) Shrink the chassis
3) Use Z-Teks
4) Use Shiny Hubs
5) Nice battery setup
6) Make the pistons longer and shrink the extenders for more awesome
7) Nice victory over EMERGENCY
8) Go to your preferences and unlock JunkYard :3

Ah, Chaosmancer! Good to see you here- you might already know me. I'm Lincoln Fox from the ST forums.
He knows XD

You are going to get a ton of feedback, try not to be overwhelmed. 
'tis why he posted it :D
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: nightcracker on August 12, 2011, 10:24:31 AM
No offense, but that bot's just horrible. I'll try and give you some tips, because you seem to lack the basics (once again, no offense).

First of all, weight is your enemy in RA2. If you use components that weigh less or use a lighter chassis that means you can place more components in your bot. I'm not sure what the weight of that bot is, but my tip is to always build to the weightlimit. That is 249,0 kilo's if you're building a lightweight, 399,0kg for middleweights and 800,0kg for heavyweights.

Leading from my weight tip I'm going to suggest a few things:
1. Make the chassis smaller, adjust the height so that the air tank just fits and place the second supervolt next to the other one.
2. Make the chassis as square as possible and don't use such weird shapes.
3. Use "Shiny Hub Wheels". They are just as good as your big rubber ones and weigh less.

Second of all, not all components in RA2 are as effective. Generally you should be using HP-Zteks for driving and for weapons on heavyweights. For weapon components usually you should only be using razor tips, maces and iron spikes. I can't help it, they are just the best in RA2.

After you've succesfully introduced these tips to your bot I will help you further :)
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: GoldenFox93 on August 12, 2011, 10:24:44 AM
A good way to start is through utilisation of a box-like chassis, with HP Z-teks as drive- they're very powerful, and provide good torque for relatively little battery power taken. If you shrink the chassis height just enough to enclose the Z-teks, you could make the robot invertable. Good wheels to use are Shinies (lighter and a good size), Grannies (the grey wheelchair wheels, ideally used in cases where Shinies are too small), and small Rubbers, for very low ground clearance- good for flippers.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Scourge of teh Galaxy on August 12, 2011, 10:26:52 AM
If you shrink the chassis height just enough to enclose the Z-teks, you could make the robot invertible.
That is, five "clicks" from the bottom
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: madman3 on August 12, 2011, 10:28:09 AM
Nice chassis shape.
We have been informed of your existence by Powerrave btw, just so you know.
Anyway, to get you started, you want all Drive motors (in your case, the redbirds) to be on a mirrored position to each other, like this:

            0[Redbird  Redbird]0
              [                          ]
            0[Redbird  Redbird]0
0=wheels
[=Chassis sides

Sorry about the diagram's awful quality, hopefully someone can get a screenshot or something.

As for the weaponry, I'd get rid of the spinner and get more weaponry on the pistons; I'll leave someone to post a diagram of how since I'm lazy.

Also, I'd recommend either shiny hub wheels or granny wheels for this bot.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Naryar on August 12, 2011, 10:31:40 AM
And now advice from a better builder :P (though Madman, Jack and Nightcracker are generally worth listening to. If only they didn't posted before me)

-Shrink your chassis in order to make your bot invertible. Also, use HP Zteks (the best motors) and since the wheels are all the same excepted for size and weight, use shiny hubs.

-Samurai swords are crap. No, really. They only do damage with their sharp edge and are not fitted for a FS (face spinner, that spinning weapon you have here). Irons, razors and maces are the best.

-Try to reduce extender work. You don't need extenders that long.

-Make your chassis so it fits components, not some random shape. I know you're supposed to be chaotic, but being lawful in building robots nets you better bots. Try to build symmetrical as well, it will help your driving.

-Also, general advice for Stock : http://beetlebros.gametechmods.com/ra2techs.htm (http://beetlebros.gametechmods.com/ra2techs.htm) Also be sure to check the RA2 Wiki as a decent source of information.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: nightcracker on August 12, 2011, 10:34:38 AM
And now advice from a better builder :P (though Madman and Jack are generally worth listening to)

I'm not?

 :FFFUUU
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Naryar on August 12, 2011, 10:36:26 AM
And now advice from a better builder :P (though Madman and Jack are generally worth listening to)

I'm not?

 :FFFUUU

I was writing my post and didn't see yours. I fixed my original post.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Scorpion on August 12, 2011, 10:40:18 AM
You should also look around the stock showcases as a source of inspiration and information.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: J on August 12, 2011, 10:47:14 AM
(http://i.imgur.com/GAqRX.png)
This image made me LOL, as the AIs in this game tend to get stuck like that all the time.
......Which is why that arena is kinda' terrible to begin with.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: madman3 on August 12, 2011, 10:47:56 AM
You should also look around the stock showcases as a source of inspiration and information.
This. Good stock Showcases these days tend to be Sage's, Scrap Daddy's, Infiniteinertia's, Virus Bomb's and ROBOSH4RKs.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Mecha on August 12, 2011, 11:11:29 AM
HP-Z-teks are the best for drive, try to use them instead of redbirds.

i would put those motors and pistons inside the chassis, so they're protected.

swords look cool, but they are not good weapons. try razors tips, iron spikes, or maces.

:D

EDIT: aw, naryar beat me to it
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: madman3 on August 12, 2011, 12:22:42 PM
HP-Z-teks are the best for drive, try to use them instead of redbirds.

i would put those motors and pistons inside the chassis, so they're protected.

swords look cool, but they are not good weapons. try razors tips, iron spikes, or maces.

:D

EDIT: aw, naryar beat me to it
Motors could be left outside without too much trouble, though I agree with the pistons unless some exterior armour is added.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Hydro on August 13, 2011, 04:49:46 PM
Oh hey, it's Chaos. Welcome to GTM!
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Naryar on August 13, 2011, 07:55:45 PM
Removed pointless posts again...
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Chaosmancer on August 14, 2011, 05:47:36 PM
Right then, this is the improved version. Pretty much just a shorter rectangular version of the first. But it managed to kill Emergency with annihilation, so I'm quite happy with it, probably can be classed as 'good' though.

Top:
(http://i.imgur.com/4w3w1.png)

Side:
(http://i.imgur.com/bQetF.png)

Weight:
(http://i.imgur.com/mERWn.png)

Result one:
(http://i.imgur.com/wXBjs.png)

Result two:
(http://i.imgur.com/mqKWl.png)

To be fair, I was only able to win because of the fact that I can drive upside-down

Glitch:
(http://i.imgur.com/2Frwi.png)

Can anyone tell me/figure out why that happened? It is quite strange and happened several times during the building process.

Either way, I should've probably gone to bed an hour ago. I'll be back later to look at all of the comments/hate/letterbombs.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: NFX on August 14, 2011, 05:51:00 PM
It's invertible, that's a plus. Drive seems to be okay, maybe use Shiny Hub wheels if you can, but the awkward pistons are caused by something called AGOD, or the Axle Glitch Of Death, which effectively screws up the position and direction of the components. It's a problem with the Havok physics engine, and it can easily be solved by attaching the pistons to Baseplate Anchors instead, which will also net you some extra weight to spend on added weaponry.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Natef on August 14, 2011, 06:00:51 PM
Remember to shrink the chassis!
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: J on August 14, 2011, 07:22:16 PM
Judging by the bottom pic, Im assuming the weapons just flop all over the place in battle.
TC, try building a Middleweight now. Hopefully it will give you a good understanding of space management, when it comes to filling up a chassis.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Chaosmancer on August 15, 2011, 12:38:12 AM
Remember to shrink the chassis!

It's shrunk as much as I can without the spinner dragging along the floor. Hell, it barely manages to stay off the ground when upside-down. I spent quite a while trying to get it to the right size.

maybe use Shiny Hub wheels if you can

I tried it, it stops it from being invertible.


I think that it may have been caused by the amount of times I alt+tabbed out of it. In fact, I have realised that alt+tabbing causes a lot of problems, like reducing the selection box of an object (namely, where you click on it to select it) is reduced to the size of the hitbox of a bullet in a bullet heck game. It also completely screws the ability to connect extenders...and things to extenders...and pretty much connecting anything to anything that is/will end up outside of the chassis. It is fixed by going on something other than Components and Wiring. It also sometimes happens when placing a mechanical component.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Naryar on August 15, 2011, 01:16:50 AM
Nope, the collision mesh screwup made by alt-tabbing out of the game doesn't creates invertibility problems.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Chaosmancer on August 15, 2011, 01:51:39 AM
No, I mean using Shiny Hub wheels just about stops it from being invertible.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: smashysmashy on August 15, 2011, 04:10:42 AM
No, I mean using Shiny Hub wheels just about stops it from being invertible.

When building the bot, if you make the chassis height the shortest possible then go 5 'clicks' up, you should be able to have an invertable bot with shiny hubs on HP Z-teks

Assuming the face spinner isn't bigger than the chassis....
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Chaosmancer on August 15, 2011, 08:18:07 AM
(http://i.imgur.com/ghE9u.png)

Another glitch. This isn't really a serious bot, it's more of a 'Hmm... how many spikes can I put on a bot?'. Current total is 15 and it is destroying itself. And when it got destroyed, it came up with the match results screen, I clicked continue and crashed the program.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: NFX on August 15, 2011, 09:03:41 AM
Yeah, that happens when you put tons of Pistons on a bot, it turns into a havok bomb.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: J on August 15, 2011, 10:01:39 AM
Yeah, that happens when you put tons of Pistons on a bot, it turns into a havok bomb.
Though you gotta' admit, they produce great screenshots.
....And that's about it.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: ty4er on August 15, 2011, 10:39:42 AM
I think this is what you're doing (https://gametechmods.com/RA2wiki/index.php?title=Multi_Piston_glitch)
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: nightcracker on August 15, 2011, 11:17:55 AM
Huh? Back in the past (WAAAAY before I came to GTM) I made rammers with like 20+ weapon pistons (yes I was a noob) and it was stable.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: smashysmashy on August 15, 2011, 03:26:54 PM
Huh? Back in the past (WAAAAY before I came to GTM) I made rammers with like 20+ weapon pistons (yes I was a noob) and it was stable.

Precisely. It never happened to me. And I made a total of THREE BOTS (OMG) using this setup.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Chaosmancer on October 09, 2011, 03:09:15 PM
I suppose I should blow the dust off of this topic now that I have finally been bothered to fix it, and make an extra edit to have it fair better against EMERGENCY.

Side (sort of):
(http://i.imgur.com/9xYpw.png)

Front:
(http://i.imgur.com/P0xiF.png)

Weight:
(http://i.imgur.com/YUdED.png)

Match Results:
(http://i.imgur.com/Qr4WQ.png)

Before people question the spikes on the back, I was getting annoyed with EMERGENCY pointing my spikes in the air, so I added three on the back to poke it when I was on top of it.

I also figured out that the glitches were caused by me alt+tabbing out of it constantly, reducing the selection point to the size of the hitbox in a bullet heck game, and causing component animations to be continuously active, some of which interfered with each other (component animations being wheels spinning etc.). Also, for some reason, the way everything was set up before, anything over 700kg would cause it to explode.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Mr. AS on October 09, 2011, 03:11:44 PM
Try to put more than one spike on pistons, and have less pistons. And upgrade to 4WD or better.
Wait, is that steel armor I see there?
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Natef on October 09, 2011, 03:12:15 PM
Use shinies.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Chaosmancer on October 09, 2011, 03:16:25 PM
I don't see what is so good about shinies... I just really don't. As for more spikes per piston, all of the ones so far have been tests to see how things work, my next one may be a test of  more than one per piston, and yes, I chose steel armour for some reason. As for 4WD, I wanted two wheels to get more pistons.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Mr. AS on October 09, 2011, 03:18:46 PM
I don't see what is so good about shinies... I just really don't.

They're the lightest wheels of all.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Natef on October 09, 2011, 03:20:04 PM
It's good to have a low ground clearance- it'll be harder for other robots to get underneath yours.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Philippa on October 09, 2011, 03:27:19 PM
Nice  :approve:
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Chaosmancer on October 09, 2011, 04:06:33 PM
I was screwing around, and would like somebody to explain how the duck this wasn't counted out, more to the point, how it even won a match.

Front, Side, Top, Bottom, doesn't really matte, you can see everything anyway:
(http://i.imgur.com/Qnn6J.png)

Match result:
(http://i.imgur.com/qZfa0.png)

I still find it amusing that it just spins the camera, and you see nothing other than points going up.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Naryar on October 09, 2011, 04:08:46 PM
First bot - Needs shinies, a flatter chassis, less pistons. So you'll gain weight.

Second bot - It's crap, but Scout is even crappier, so it won a match. Really HS = game breaker in Stock.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Chaosmancer on October 09, 2011, 04:11:11 PM
Second bot - It's crap, but Scout is even crappier, so it won a match. Really HS = game breaker in Stock.

Second wasn't serious, it was me screwing around, I only posted it here to see if anyone knew how it wasn't counted out, what with it having no wheels, and all.

Saying that, what would be a good Lightweight to fight?
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Mr. AS on October 09, 2011, 04:20:08 PM
Saying that, what would be a good Lightweight to fight?
Any one of the LW's in Starcore AI.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Chaosmancer on October 09, 2011, 05:05:21 PM
...Okay, I have just systematically eliminated each lightweight, apart from the one from The Dats' which crashes RA2 whenever I try to enter the battle (like with PR's heavyweight). And if you need pictures for proof, I can do that. Not really too bad for a jokey robot that was supposed to keel over and die upon entering the battlefield.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: J on October 09, 2011, 05:24:48 PM
TC, your over-estimating EMERGENCY's abilities. Its one of the weakest bots in existence.
And Chaosmancer, if you want to replace the AIs in your game, its a good idea to start by dragging the RA2 folder out of your C: drive.

Really HS = game breaker in Stock.
And HS, or a pop-up.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Chaosmancer on October 10, 2011, 12:34:23 PM
...I would've uploaded another test by now, if RA2 wasn't being so annoying and constantly crashing. What is it about 800x600 windowed mode that makes RA2 constantly crash?
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: SKBT on October 10, 2011, 12:36:27 PM
RA2 is stupid. That's why it crashes...
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Chaosmancer on October 10, 2011, 12:43:45 PM
Ah, now it all makes sense, I don't know why I didn't realise that to begin with.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Chaosmancer on November 21, 2011, 05:28:52 PM
Right. I've gotten bored trying to build seriously, so here is a bot that I tried to shape into the triforce, but after random dragging, it turned into a thunderbolt. Then I decided to add axes and just see how much I could screw it up. Slim wheels are so that it can actually drive, works pretty well in battle.

Front view:
(http://i.imgur.com/1aVpK.png)

Side view:
(http://i.imgur.com/GhMIu.png)

Top view:
(http://i.imgur.com/IDpup.png)

Weight:
(http://i.imgur.com/HhcOD.png)

I would find a serious analysis of a joke bot amusing to read, so feel free to berate it's looks and lack of efficiency.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Badnik96 on November 21, 2011, 05:52:57 PM
This looks... interesting...


Oh, and I made a Triforce bot for a BoTM a long time ago... DSL MW NCR glitch FBS I believe.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Jonzu95 on November 22, 2011, 12:15:08 AM
Chaos, I'll give you a tip. Never use pinks, they're useless, unless in a Antweight or Beetleweight.... =/
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: smashysmashy on November 22, 2011, 01:26:16 AM
I'm not gonna ask why the heck that actually works in battle =P
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Naryar on November 22, 2011, 05:37:59 AM
works pretty well in battle.

HAHAHAHAHAHAHAHAHAHA

Not really... unless you are fighting Stock AI of course, but the difficulty of Stock AI is so high.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Jonzu95 on November 22, 2011, 05:46:26 AM
works pretty well in battle.

HAHAHAHAHAHAHAHAHAHA

Not really... unless you are fighting Stock AI of course, but the difficulty of Stock AI is so high.
high? ._.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Naryar on November 22, 2011, 08:32:50 AM
works pretty well in battle.

HAHAHAHAHAHAHAHAHAHA

Not really... unless you are fighting Stock AI of course, but the difficulty of Stock AI is so high.
high? ._.
I was being sarcastic.

Now I shall warn us both for offtopic.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Scourge of teh Galaxy on November 22, 2011, 08:39:46 AM
Chaos, I'll give you a tip. Never use pinks, they're useless, unless in a Antweight or Beetleweight.... =/
Though pinks are easy to stack, so that's a bonus of them
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Chaosmancer on November 22, 2011, 12:37:45 PM
Chaos, I'll give you a tip. Never use pinks, they're useless, unless in a Antweight or Beetleweight.... =/

I used pinks because they are the only ones that would fit. Simple as. You try fitting a larger battery into that shape along with wheels and weapons of some sort. I could probably do with a battle against a real person, but I doubt that will happen (mostly because I don't want to ask, but oh well).
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: ty4er on November 22, 2011, 12:51:39 PM
lol just rebuild the chassis then, unless you REALLY want to keep the shape.

Build the chassis around the components, not components around the chassis
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Chaosmancer on November 22, 2011, 12:58:26 PM
lol just rebuild the chassis then, unless you REALLY want to keep the shape.

Build the chassis around the components, not components around the chassis

I wanted to keep the chassis because I get bored with doing things normally. It either needs to be obscure or it needs to explode otherwise I lose interest.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: ty4er on November 22, 2011, 12:59:52 PM
Well make it some sort of trinity if you want it to be partially effective
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Chaosmancer on November 22, 2011, 01:06:39 PM
How do you make a trinity one then?
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: ty4er on November 22, 2011, 01:10:05 PM
Shove all your weapons on pistons (they dont need air) and when it's spinning, fire the pistons and watch.


Just make the weapons face one way (the way your spinning) and have them all on extenders if possible. Razors and maces are pretty good for this iirc (maces protect, razors damage)

Then again you can make a flyer (see the scrap vs pwn vs whoever else thread) by angling the pistons downwards
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Chaosmancer on November 22, 2011, 01:15:21 PM
Oh, I think I already made my really small bot into one of those with use of battleaxes. I could always try to make one 'properly' though.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: ty4er on November 22, 2011, 01:19:50 PM
They're (kinda, in a bit of a faggy way) effective and fun to watch, especially those that are properly built.

Have you watched the scrap v those guys video by any chance?
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Chaosmancer on November 22, 2011, 01:38:12 PM
Nah, I went to have tea, but I may or may not get round to it, just like I may or may not build another serious bot (keeping interest is my main issue)
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Chaosmancer on January 20, 2012, 12:49:08 PM
You know what, I no longer care about quality. Jonzu indirectly issued me a challenge by saying that you couldn't make a heavyweight from an antweight chassis, a couple of hours, and several crashes later (at least 20-30), I bring you this abomination;

Pre-death:
(http://i.imgur.com/2Je0T.jpg)

Post-death:
(http://i.imgur.com/jC6wc.png)

Weight:
(http://i.imgur.com/Vrx5i.png)

Any battle:
(http://i.imgur.com/EYXT4.png)

With four HP Z-Teks, 12 pistons, and 12 pickaxes. Unfortunately it can't battle at all (it's because of the pistons), but oh well, I proved Jonzu wrong, you don't have to be Chuck Norris to make an antweight chassis into a heavyweight. And cue the constructive criticism (despite the bot being a joke).
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Jonzu95 on January 20, 2012, 12:59:50 PM
The bot has to be effective too y'know. :P
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Scourge of teh Galaxy on January 20, 2012, 01:01:31 PM
The bot has to be effective too y'know. :P
That wasn't agreed upon. I stated I'd end up making a HW if I tried to make an AW, you basically said it was impossible, chaosmancer took it as a challenge and built this. No other criteria were given
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Mr. AS on January 20, 2012, 01:19:58 PM
it might not havok as badly if you replace the pistons for something else
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Chaosmancer on January 20, 2012, 01:27:52 PM
I would do that, but as the second picture shows, it died. In fact that is the second version. The first one havoked, the second one didn't but appeared like that anyway. But I made it for fun, I might remake it with less pistons at some point, but piston explosions are fun.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Jonzu95 on January 20, 2012, 01:40:11 PM
The bot has to be effective too y'know. :P
That wasn't agreed upon. I stated I'd end up making a HW if I tried to make an AW, you basically said it was impossible, chaosmancer took it as a challenge and built this. No other criteria were given
I just didn't say that the bot must be effective. I just thought in my mind he will make it effective.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Chaosmancer on January 20, 2012, 01:49:14 PM
The bot has to be effective too y'know. :P
That wasn't agreed upon. I stated I'd end up making a HW if I tried to make an AW, you basically said it was impossible, Chaosmancer took it as a challenge and built this. No other criteria were given
I just didn't say that the bot must be effective. I just thought in my mind he will make it effective.
It wasn't part of the original agreement. Besides, you actually expected me to build something serious when it was just a case of 'find heavy things and find ways to put multiple heavy thing on/around the bot', of course I am just going to go nuts. Besides, none of my bots here are effective, they are all rubbishy tests and screwarounds. I doubt that I will ever build an bot that is actually serious or genuinely effective. Hell, the one I am working on now drives on walls, and that was just to see if I could make something in a 2x2 square.
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Jonzu95 on January 20, 2012, 02:08:10 PM
Yes, I did expect, that's all...
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Scourge of teh Galaxy on January 20, 2012, 03:37:58 PM
Don't expect efficiency from someone who sees a program and goes "Ooh, how can I break this~?"
Title: Re: Chaosmancer's bots (don't expect good quality yet)
Post by: Jonzu95 on January 20, 2012, 03:48:59 PM
Thanks for the tip
Title: Re: Chaosmancer's bots (don't expect good quality ever)
Post by: Chaosmancer on September 28, 2012, 05:01:59 PM
...May as well Shoryuken this up however many pages and show you just how technically terrible my bot
actually is.

In keeping with a system that, in hindsight, is a bit rubbish;

The Bot:
(http://i.imgur.com/M1ccV.png)

Front view:
(http://i.imgur.com/fv83D.png)

Side View:
(http://i.imgur.com/gUQ9Y.png)

Top View:
(http://imgur.com/fBSUp.png)

Weight:
(http://imgur.com/UzWwM.png)

Four regular Z-Teks because HPs would be too heavy, and I didn't want two of one and two of the other. SlipperBottom wheels because Shinies don't allow Face Spinners to be invertible (see Jonzu's tourney). One black, 2 HP Z-Teks for weapons because...I felt like it (when I had Shiny Hubs, it actually worked to the weight limit more, if I remember correctly), each with two 60 cm discs, each with 2 razors. And if you have any small hobos, they can live in the empty space in the chassis. Feel free to let me know the myriad of ways to make it better.

Oh yeah, I forgot to mention that that bot has genuine aluminium skin, the armour itself is plastic.
Title: Re: Chaosmancer's bots (don't expect good quality ever)
Post by: Jonzu95 on September 28, 2012, 05:09:15 PM
Robot Wars Series 9 for sure... :P
Title: Re: Chaosmancer's bots (don't expect good quality ever)
Post by: Chaosmancer on April 23, 2013, 02:54:31 PM
Yes, random red message, I am sure that I want to reply.

So this is the AW that I will be entering into Jonzu's tourney. It turned out better than I thought, considering how it was supposed to be 'I am going to be stupid and put a Ztek on an AW' and turned into me trying to shave off pixels to allow me to get it to work (had to shave off .7kg to get a 40cm extender). But this is the final product, incredibly rubbish, but I am happy that I managed to actually get everything to fit.

Weight:
(http://i.imgur.com/Nv3xerT.png)

Overview:
(http://i.imgur.com/BvJVlQ7.png)

Side View:
(http://i.imgur.com/8mf9c26.png)

Top View:
(http://i.imgur.com/gy5dN4F.png)

I do have other bots I could show, but I have wasted too much time on this AW, back to Persona 3 it is.
Title: Re: Chaosmancer's bots (don't expect good quality ever)
Post by: ianh05 on April 23, 2013, 03:01:12 PM
Looks awesome, might be a good overcutter seeing as most AW's have low chassis height. This could beat my bot if it can hit the top of my bots chassis  :ouch: .
Title: Re: Chaosmancer's bots (don't expect good quality ever)
Post by: Mr. AS on April 23, 2013, 03:04:41 PM
hmm seems good even if the ztek seems exposed. it might do well against rammers despite what you may think.

also is that using regular aluminum? if so you should try to get dsa on there.
Title: Re: Chaosmancer's bots (don't expect good quality ever)
Post by: Chaosmancer on April 23, 2013, 03:09:10 PM
also is that using regular aluminum? if so you should try to get dsa on there.

Nah, it's plastic, I just unticked the box in the armour section, so it kept the aluminum texture despite being plastic armour. I did the same with Blender Mk.2.