gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: DeBlackKnight on March 04, 2012, 10:43:07 AM

Title: Black Knight's Stock Showcase
Post by: DeBlackKnight on March 04, 2012, 10:43:07 AM
Alright, so I'm starting a showcase. Right now, I only have this one bot, which is a remake of the first bot I made on RA2. No custom skin yet because I'm just too lazy lol.

(https://gametechmods.com/uploads/images/72952Ohaidere Main.jpg)
(https://gametechmods.com/uploads/images/12732Ohaidere Top Chassis.jpg)
(https://gametechmods.com/uploads/images/76882Ohaidere Side Chassis.jpg)
(https://gametechmods.com/uploads/images/1221Ohaidere Top Components.jpg)
Components List:
6 HPZteks
2 Supervolt Batteries
2 Nifty Batteries
1 Small C02 Tank
2 80(?) CM Burst Pistons
2 70 CM Pole Spikes
3 90 Degree Base Extenders
2 100(?) CM Round Extenders
1 40 CM Round Extender
1 22.5(?) Degree Angle Extender
3 Snowplows
2 60 CM Discs
8 Iron Spikes
And a partridge and a pear tree lol.

One idea I had was to maybe change the two front Zteks into a couple of Angle Motors and use the extra space to add more pistons. Or remove the pistons and add a DDT Flipper. Any ideas?


Title: Re: Black Knight's Stock Showcase
Post by: Mr. AS on March 04, 2012, 10:49:26 AM
overpowered, you only need 2-3 blacks in there
back plow is pretty useless too imo
Title: Re: Black Knight's Stock Showcase
Post by: kill343gs on March 04, 2012, 10:50:21 AM
Start off by reading through this, it should give you a pretty good overview on some of the more basic concepts of RA2:

http://beetlebros.gametechmods.com/ra2techs.htm (http://beetlebros.gametechmods.com/ra2techs.htm)
Title: Re: Black Knight's Stock Showcase
Post by: Naryar on March 04, 2012, 10:53:13 AM
That's pretty good for a start.
Title: Re: Black Knight's Stock Showcase
Post by: DeBlackKnight on March 04, 2012, 11:12:00 AM
I took a guess at how many batteries I needed. And, I read somewhere that One black= 2 HP Zteks, and a nifty is just one. Is that wrong? And yeah, the back plow is pretty useless, but if I get surrounded in a multi-bot death match, it does help. I also had some extra weight. Kill, I read the guide there once before, but thanks for posting the link here. I kinda lost it... lol. Thanks Naryar. I'm going to redesign the chassis to fit a little better, and try to stack a couple of supervolts. Stacking isn't considered illegal, is it?

Edit: Three quick updates- I tried stacking the supervolts for little while, but got lazy quickly. I also changed the chassis to some custom sizes for less extra room. And finally, I removed all three plows and replaced the two side plows with ram pates over the rear wheels and spike strips parallel with the front wheels. I need to move the entire assembly up, though. It still moves, but it gets stuck easily.
Title: Re: Black Knight's Stock Showcase
Post by: DeBlackKnight on March 05, 2012, 06:32:23 PM
Double post for pictures :P.

(https://gametechmods.com/uploads/images/9470ohaidere V2.jpg)

Not technically "pictures", but I didn't feel like uploading and linking 3 pictures... so you guys get one large one. Thoughts? Nobody gave me a lot of advice before, either. That guide does help though.
Title: Re: Black Knight's Stock Showcase
Post by: NFX on March 05, 2012, 06:38:13 PM
The pinks aren't really necessary here, you could easily get away with two blacks. You could also save space by "Stacking" them together, i.e. mounting them inside each other. It's mostly trial and error, but it really is worth it. And the piston loons a bit useless as well, you could ditch that and add some more face spinners on the front if you can find the space for them. You might have to rework the chassis to make it all fit.
Title: Re: Black Knight's Stock Showcase
Post by: DeBlackKnight on March 05, 2012, 07:07:54 PM
Alright, I'll give it a try. If I remove the Pistons and the CO2 Tank, then move the two side pieces back, I might be able to squeeze a HPZ where the anchors are now and axle load a face spinner right inside the two existing ones. And if I fail at that somehow, I could always rework the chassis so that the front wheels can be mounted farther back and put a face spinner there.
Title: Re: Black Knight's Stock Showcase
Post by: kill343gs on March 05, 2012, 07:10:54 PM
If you're having trouble with building techniques, check out the videos in the link I posted below. Sage compiled these techniques into videos for your viewing please, they are quite helpful at learning some of the most commonly used building techniques. I myself have learned from them quite a bit, and I've been around even longer than he has.


https://gametechmods.com/forums/index.php/topic,4512.0.html (https://gametechmods.com/forums/index.php/topic,4512.0.html)
Title: Re: Black Knight's Stock Showcase
Post by: DeBlackKnight on March 05, 2012, 07:50:20 PM
I already have his videos saved to my computer :P. Hes the only reason I understand what I'm doing now. And my idea is apparently impossible. I didn't know that discs only attach directly to a motor, and that an extender won't work. I have another idea though. Maybe it won't fail so bad.
Title: Re: Black Knight's Stock Showcase
Post by: DeBlackKnight on March 05, 2012, 09:14:23 PM
I had this done for about half an hour but I went to take a shower after I did it and then had to edit the pictures. Just look at how far I'm bringing mah baby :P                                                                       
(https://gametechmods.com/uploads/images/82958Ohaidere Fail Setup.jpg)(https://gametechmods.com/uploads/images/92674Ohaidere Not Quite Right.jpg)(https://gametechmods.com/uploads/images/29185Ohaidere Just Right.jpg)
                Yeah, I was to lazy to remove those axles before continuing. Problem? Lol. And if I wanted to, could I use a Snapper  II in a tournament? Or is it banned because it's not technically a stock part?
Title: Re: Black Knight's Stock Showcase
Post by: Scrap Daddy on March 05, 2012, 10:13:44 PM
Hey dude, welcome to the forums. Nice to see someone with such a good attitude towards advice.

Anyway, the bots not too bad, but honestly I would attach all the face spinners via the snapper II(which is indeed legal). That way you can shrink the chassis even more and possibly get a fourth face spinner. Once you face starcore cots your going to notice twelve irons isn't nearly enough.
Title: Re: Black Knight's Stock Showcase
Post by: DeBlackKnight on March 05, 2012, 10:25:02 PM
And how would I go about doing that? The only way I see to do that would be to snapper load like before, use a T-Connector where the HPZ is, connect a 20CM Extender on one side, hover on the end of it with another one, fire the Snapper II and connect the 20CM to fit the HPZ on each 20CM extender, and repeat for the other side. Or am I missing/forgetting something? This is my first bot I've used any glitches on, btw, so I don't know much except for what I learned in Sage's vids and from experiences with this bot.
Title: Re: Black Knight's Stock Showcase
Post by: Naryar on March 05, 2012, 11:56:28 PM
Don't bother with the old, long, "adding a metric ton of axles" axle load technique. you can just axle load by adding extenders on the motor and making it spinning then stopping repeatably.
Title: Re: Black Knight's Stock Showcase
Post by: DeBlackKnight on March 06, 2012, 03:34:32 PM
Alright, thanks for the tip. I assumed I could do it that way when I saw the axle mount axles flying off while I was snapper loading, but I had no reason to try at that point.
Title: Re: Black Knight's Stock Showcase
Post by: DeBlackKnight on March 06, 2012, 06:46:18 PM
Alright, so I finished this version of the bot. It now has four HPZ spinners, a shortened chassis, and some bad extender work for poor defense.

PROS: Good damage on initial impact; 300-700 average
           Front wheels aren't easily removed, back wheels aren't easily reached

CONS: Any slightly angled surface on a enemy bots becomes a ramp
           Bots with overhead-swinging weapons take out my spinners and extender work pretty fast
           Still drive-able when inverted, but the extender work gets in the way so it's not great
           Damage during sustained contact is bad. 30-110 is the norm
 

Pics:

(https://gametechmods.com/uploads/images/26799Ohaidere Under Construction.jpg)
WARNING: UNDER CONTRUCTION
(https://gametechmods.com/uploads/images/41031Ohaidere Multi shot.jpg)
Fail editing FTW!

Any ideas on how to improve now? I  definitely need to change that extender setup, so if you think I can make that a lot better without changing anything major I'd appreciate it.
Title: Re: Black Knight's Stock Showcase
Post by: Reier on March 06, 2012, 11:25:55 PM
I like this guy. Good style and is willing to learn, unlike some people.
Title: Re: Black Knight's Stock Showcase
Post by: Gropaga on March 07, 2012, 06:30:04 AM
You shouldn't need blades IMO
Title: Re: Black Knight's Stock Showcase
Post by: Pwnator on March 07, 2012, 08:03:17 AM
You shouldn't need blades IMO

Pretty much. Something to protect the front edges is recommended.
Title: Re: Black Knight's Stock Showcase
Post by: Naryar on March 07, 2012, 08:34:29 AM
You're wasting quite a lot of weight on extender work there.
Title: Re: Black Knight's Stock Showcase
Post by: DeBlackKnight on March 07, 2012, 11:59:02 AM
Reier: Thanks.
Gropaga: I don't think they're needed either, but I didn't have the weight for anything that would be more helpful, I.E. ram plates
Pwnator: Same as above
Naryar: I tried to use the ~50 KGs for something that would help, but there wasn't a lot of room to work with. This was the best setup I came up with. Any ideas on how to use the weight better?
Title: Re: Black Knight's Stock Showcase
Post by: 40757 on March 07, 2012, 12:53:00 PM
Try freeform drawing your chassis now instead of locking it on to save weight from unused space in the chassis. It doesn't have to be perfect, but as long as you shear some weight off. I would also recommend using shiny hub wheels since they're the lightest wheels available, meaning more weapons. If you have the grannies for invertibility, then it would be best to learn how to get the minimal height possible for your components.

What you do is drag the height bar all the way down, then move it one tick up so it snaps up to its normal height. Then count up 5 ticks, and you will have the lowest possible chassis for your components. I usually go 6 ticks up for wedges from the green snappers, but since you don't have green snappers, you don't need to go up 6 ticks.
Title: Black Knight's Stock Showcase
Post by: DeBlackKnight on March 08, 2012, 12:23:33 PM
40757-
1.Many parts of the current chassis already free-formed, or the minimum size. The HPZ require either 3 blocks across their widest part or so close that they can hardly be improved, for example. I should be ableto save a few KG's on the center shaft at least, however. I never changed it from when I had two baseplate extenders there, so it's way too wide
2. I'm using grannies because they seem to be the smallest wheels that don't drag the spinners. I'll check again after the chassis redesign, though.
3. I currently have it at 6 ticks so that I can place the CB on top of the supervolts.
Title: Re: Black Knight's Stock Showcase
Post by: DeBlackKnight on March 10, 2012, 04:32:01 PM
Ohaidere V3:
(https://gametechmods.com/uploads/images/50678Ohaidere V3 Overview.jpg)
(https://gametechmods.com/uploads/images/55829Ohaidere V3 Components.jpg)
(https://gametechmods.com/uploads/images/48527Ohaidere V3 Front.jpg)
(https://gametechmods.com/uploads/images/90310STACKED.jpg)

Current features:

DSA
4 Face Spinners
Ram Plate Corner Protection
Completely Invert-able
Stacked Supervolts (finally)

Comments?
Title: Re: Black Knight's Stock Showcase
Post by: NFX on March 10, 2012, 04:57:45 PM
Definitely getting better. What you might want to do, though, is spread the spinners out across the front a bit more, to get a wider range of attack. If you also rotate them so the flat side's pointing upwards, instead of a corner, that'll help with invertibility. Plus the collision mesh (Press F12 to reveal) won't lift up the front wheels, and they'll be a bit more useful.
Title: Re: Black Knight's Stock Showcase
Post by: DeBlackKnight on March 10, 2012, 06:10:28 PM
Sounds good, I'll go those a try. I didn't realize the collision mesh was that much bigger than the part, if your right. I assumed it would be at least close to the visual dimensions.
Title: Re: Black Knight's Stock Showcase
Post by: NFX on March 10, 2012, 06:42:12 PM
I assumed it would be at least close to the visual dimensions.

That's your first error. =P RA2 locks physics in a room and then farts in it. A T Connector, for instance, has a collision mesh floating out in space somewhere. You need to get some experience with the Havok engine and how it calculates damage, how it makes a bunch of stuff work. Once you get to know the mechanics, you can exploit them to the best of your abilities, and make some pretty killer machines.
Title: Re: Black Knight's Stock Showcase
Post by: DeBlackKnight on March 11, 2012, 12:06:59 PM
Yup, you were right about about those HPZ's. I've noticed a pretty large speed increase over my last bot. And widening my weapon rack my damage somehow doubled.

(https://gametechmods.com/uploads/images/60052Ohaidere V3.4.jpg)

(https://gametechmods.com/uploads/images/77627Ohaidere V3.4 Components.jpg)
Title: Re: Black Knight's Stock Showcase
Post by: NFX on March 11, 2012, 12:13:49 PM
Yeah, your front wheels are coming into play now the weapon motors are horizontal. =) And because your weapons were concentrated near the same place, the weapons on one motor were obstructing the weapons on another motor. By spreading them out, none of them obscure any of the others, so they can all come into play much more effectively now.
Title: Re: Black Knight's Stock Showcase
Post by: DeBlackKnight on March 11, 2012, 12:32:20 PM
Sounds like a reasonable explanation to me :P. Now to copy it into one of my Starcore games and see if it is actually good or if it is just good against the stock bots... probably not going to be too fun lol
Title: Re: Black Knight's Stock Showcase
Post by: DeBlackKnight on March 11, 2012, 02:30:28 PM
Well, I have to say it is pretty good. Not the best, but I managed to KO all the HW bots on Starcore V2 in my first or second try. I think it's time for a new bot... I have an idea for a DSL SHW bot though, so I'm going to build that first.