gametechmods

Off-Topic => Real Robotics => Robots Showcase => Topic started by: Philippa on June 02, 2012, 02:58:02 PM

Title: Inklab Robotics
Post by: Philippa on June 02, 2012, 02:58:02 PM
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Title: Re: Team Ricochet
Post by: Mr. AS on June 02, 2012, 03:00:05 PM
that armoring looks veeeeery fragile

pardO_On the pun

edit: Hi skype chat
Title: Re: Team Ricochet
Post by: Tweedy on June 02, 2012, 03:01:23 PM
good luck with keeping stratos alive, will you be bringing it to maidstone in october ?
Title: Re: Team Ricochet
Post by: Philippa on June 02, 2012, 03:11:04 PM
good luck with keeping stratos alive, will you be bringing it to maidstone in october ?
*Google Maps*
Nope, only Scottish events.

Yeah, body is made of polycarb and I'm getting some aluminium panels in the mail, won't get them until Wednesday because my dad only goes back to work on the Wednesday.
Title: Re: Team Ricochet
Post by: Vertigo on June 02, 2012, 11:53:31 PM
As a fair warning, It's quite likely judging on the past of these events that Little Hitter will turn up.
Title: Re: Team Ricochet
Post by: Philippa on June 03, 2012, 02:54:51 AM
As a fair warning, It's quite likely judging on the past of these events that Little Hitter will turn up.
Thought it said Little Hitler for a sec.

Little Hitter shouldn't be a problem if it turns up. I'm trying to dodge Little Hitter, Little Flipper, and Thor. Plus I'm more of a wedge when I go in, the springs are crap.
Title: Re: Team Ricochet
Post by: haz on June 03, 2012, 04:06:32 AM
why don't you just put all the parts into a shape or shell that is designed for combat, so you won't have too much damage to fix?
Title: Re: Team Ricochet
Post by: Philippa on June 04, 2012, 02:33:47 PM
Fffuuuu... Broke another pivot earlier. Got to take everything off again.

Edit: Just lost a bit... Gotta flip my room to find it.
Title: Re: Team Ricochet
Post by: Philippa on June 06, 2012, 02:17:19 PM
Got my alumnium panels in the mail. More protection than the polycarb, wahey. Marked out the holes, just need to drill them in now.
(https://gametechmods.com/uploads/images/235352012-06-06 19.59.08.jpg)

Here's them sitting on Stratos.
(https://gametechmods.com/uploads/images/156972012-06-06 19.58.47.jpg)
Title: Re: Team Ricochet
Post by: Philippa on June 19, 2012, 01:48:29 AM
Back from taking Stratos to the Robots Live! event at the Museum of Flight. Didn't do that well, but it is just a BattleRat. Fought three fights, first and second I did alright, third one the drive went haywire so I was limited to moving in ramdomly directed fits and starts.

Sorry for the wait guys, youtube was playing up.

Title: Team Inky
Post by: Philippa on April 16, 2014, 02:14:22 PM
(https://gametechmods.com/uploads/images/124662014-04-16 20.00.50.jpg)
Look at my rod, it's about 9 inches long, and 3/4 inches thick, and once I've worked on it, I will use it to ram into others.

So I decided to buy a Scot Bots kit from Tony Smith and Jamie McHarg, but anything without a weapon would be crap so I got this cut from a bar of aluminium tonight, with the intention of working on it tomorrow night, grinding one end to a point and threading the other end on a lathe.

I'm planning on making the spike interchangeable with a scoop which will be made from scrap bits of metal and wood lying around the Techie storerooms, and a chain with a padlock or something at the end as some form of flail.

I don't expect this to be the most promising or damaging of weapons or indeed robots, but it's a start, and it'll still exceed Stratos by far.
Title: Re: Team Inky
Post by: Kossokei on April 16, 2014, 02:20:30 PM
Gonna test that rod on me first? ;)
Title: Re: Team Inky
Post by: Badnik96 on April 16, 2014, 03:13:45 PM
What's a Scot Bots Kit look like? Never seen one before...
Title: Re: Team Inky
Post by: Philippa on April 16, 2014, 03:29:18 PM
What's a Scot Bots Kit look like? Never seen one before...
http://scot-bots.co.uk/# (http://scot-bots.co.uk/#)

(http://scot-bots.co.uk/communities/0/004/011/524/200/images/4592866060.swf)
Title: Re: Team Inky
Post by: Kossokei on April 16, 2014, 03:46:01 PM
You should absolutely sharpen the end like a straw thing and call the bot "Gauging" :3

I heard that's how gauged ear piercings are done- with a straw shaped metal shiv basically.

Which reminds me- You aren't roboteer grouped, why?
Title: Re: Team Inky
Post by: Philippa on April 16, 2014, 03:53:13 PM
You should absolutely sharpen the end like a straw thing and call the bot "Gauging" :3

I heard that's how gauged ear piercings are done- with a straw shaped metal shiv basically.

Which reminds me- You aren't roboteer grouped, why?
Nah, a spike will do fine, Kossy.  :heart_smiley:

I'm not Roboteer grouped because I don't think robots that were bought or kits count. It's highly unlikely that I'll become Roboteer grouped after this because the only things I'm doing are putting all the bits together (might have to create the circuitry from a bag of bits) and making weapons.
Title: Re: Team Inky
Post by: Kossokei on April 16, 2014, 07:43:17 PM
You should absolutely sharpen the end like a straw thing and call the bot "Gauging" :3

I heard that's how gauged ear piercings are done- with a straw shaped metal shiv basically.

Which reminds me- You aren't roboteer grouped, why?
Nah, a spike will do fine, Kossy.  :heart_smiley:

I'm not Roboteer grouped because I don't think robots that were bought or kits count. It's highly unlikely that I'll become Roboteer grouped after this because the only things I'm doing are putting all the bits together (might have to create the circuitry from a bag of bits) and making weapons.
Ah.
Title: Re: Team Inky
Post by: SKBT on April 16, 2014, 09:40:41 PM
(https://gametechmods.com/uploads/images/124662014-04-16 20.00.50.jpg)
Look at my rod, it's about 9 inches long, and 3/4 inches thick, and once I've worked on it, I will use it to ram into others.

So I decided to buy a Scot Bots kit from Tony Smith and Jamie McHarg, but anything without a weapon would be crap so I got this cut from a bar of aluminium tonight, with the intention of working on it tomorrow night, grinding one end to a point and threading the other end on a lathe.

I'm planning on making the spike interchangeable with a scoop which will be made from scrap bits of metal and wood lying around the Techie storerooms, and a chain with a padlock or something at the end as some form of flail.

I don't expect this to be the most promising or damaging of weapons or indeed robots, but it's a start, and it'll still exceed Stratos by far.

will it be a shish-kabutt lifty thing or just a static spike?
Title: Re: Team Inky
Post by: Philippa on April 17, 2014, 01:39:17 AM
(https://gametechmods.com/uploads/images/124662014-04-16 20.00.50.jpg)
Look at my rod, it's about 9 inches long, and 3/4 inches thick, and once I've worked on it, I will use it to ram into others.

So I decided to buy a Scot Bots kit from Tony Smith and Jamie McHarg, but anything without a weapon would be crap so I got this cut from a bar of aluminium tonight, with the intention of working on it tomorrow night, grinding one end to a point and threading the other end on a lathe.

I'm planning on making the spike interchangeable with a scoop which will be made from scrap bits of metal and wood lying around the Techie storerooms, and a chain with a padlock or something at the end as some form of flail.

I don't expect this to be the most promising or damaging of weapons or indeed robots, but it's a start, and it'll still exceed Stratos by far.

will it be a shish-kabutt lifty thing or just a static spike?
Static. None of my weapons will be powered.
Title: Re: Team Inky
Post by: SKBT on April 17, 2014, 02:15:46 AM
(https://gametechmods.com/uploads/images/124662014-04-16 20.00.50.jpg)
Look at my rod, it's about 9 inches long, and 3/4 inches thick, and once I've worked on it, I will use it to ram into others.

So I decided to buy a Scot Bots kit from Tony Smith and Jamie McHarg, but anything without a weapon would be crap so I got this cut from a bar of aluminium tonight, with the intention of working on it tomorrow night, grinding one end to a point and threading the other end on a lathe.

I'm planning on making the spike interchangeable with a scoop which will be made from scrap bits of metal and wood lying around the Techie storerooms, and a chain with a padlock or something at the end as some form of flail.

I don't expect this to be the most promising or damaging of weapons or indeed robots, but it's a start, and it'll still exceed Stratos by far.

will it be a shish-kabutt lifty thing or just a static spike?
Static. None of my weapons will be powered.


lllllaaaaaaaammmmmmmmeeeeeeeeeeee
Title: Re: Team Inky
Post by: Philippa on April 19, 2014, 11:51:20 AM
(https://gametechmods.com/uploads/images/25643Day One.jpg)

Robutt. I'm getting new wheels for it at some point as the current ones are knackered.

Also managed to figure out which leads go into what pin on the receiver to get one stick drive and tank drive.
Title: Re: Team Inky
Post by: Mr. AS on April 19, 2014, 01:30:48 PM
How did you do that? Did you stab one of the wheels with a knife?
Title: Re: Team Inky
Post by: Kossokei on April 19, 2014, 01:42:29 PM
you should totally cut out paper in the shape of circles with a hole in the middle of them, color the paper and stick them on the wheels.
Title: Re: Team Inky
Post by: Philippa on April 19, 2014, 02:11:13 PM
How did you do that? Did you stab one of the wheels with a knife?
Genuinely don't know how I did that.

you should totally cut out paper in the shape of circles with a hole in the middle of them, color the paper and stick them on the wheels.
When I get the new wheels I will.

Still need a name, suggestions pl0x.

Edit: This genuinely happened, Tony brought out the kit and put it on a table, then a spider decided to crawl out from the battery compartment and rest under a drill motor.
Title: Re: Team Inky
Post by: Natef on April 19, 2014, 03:47:36 PM
brick schwartz
Title: Re: Team Inky
Post by: HurricaneAndrew on April 19, 2014, 04:15:52 PM
Name it "Fister" or "Naryar".
Title: Re: Team Inky
Post by: R1885 on April 19, 2014, 04:27:22 PM
Its a box with a stick in it, so "Picket Sign"
Title: Re: Team Inky
Post by: SKBT on April 19, 2014, 04:36:39 PM
colonoscopy
Title: Re: Team Inky
Post by: HurricaneAndrew on April 19, 2014, 05:05:15 PM
Its a box with a stick in it, so "Picket Sign"

Oh yeah, I forgot about the weapon.

Call it "Penetrator"
Title: Re: Team Inky
Post by: Kossokei on April 19, 2014, 06:21:45 PM
Or, I'll just list names.

Snub
Stick'em
Tankslapper
There Be No Shelter Here
Thread The Needle

or some PROPPA ORKY names
Jabby Pokin' Fing
On Da Bonnet
Unda Yer Rimz
Grotjabba
Title: Re: Team Inky
Post by: Badnik96 on April 19, 2014, 06:40:35 PM
Name it Impale.
Title: Re: Team Inky
Post by: HurricaneAndrew on April 19, 2014, 08:29:57 PM
Its a box with a stick in it, so "Picket Sign"
"Penetrator"
Title: Re: Team Inky
Post by: Philippa on April 22, 2014, 01:39:45 AM
(https://gametechmods.com/uploads/images/8312Spike.jpg)
(https://gametechmods.com/uploads/images/99157Spike Point.jpg)

le spike face
Title: Re: Team Inky
Post by: Thyrus on April 22, 2014, 03:34:17 AM
call it Arachnos Shelter
Title: Re: Team Inky
Post by: Badnik96 on April 22, 2014, 09:07:14 AM
That spike looks nasty.
Title: Re: Team Inky
Post by: Philippa on April 22, 2014, 11:54:37 AM
(https://gametechmods.com/uploads/images/5873Spike Attached.jpg)

Weapon on.

Will try to get some aesthetics done to the chassis to make it less crap, wheelguards, metal cover, etc.
Title: Re: Team Inky
Post by: Kossokei on April 22, 2014, 01:39:18 PM
(https://gametechmods.com/uploads/images/8312Spike.jpg)
(https://gametechmods.com/uploads/images/99157Spike Point.jpg)

le spike face
Oh. Thought it was hollow
Title: Re: Team Inky
Post by: Philippa on April 22, 2014, 01:49:03 PM
(https://gametechmods.com/uploads/images/8312Spike.jpg)
(https://gametechmods.com/uploads/images/99157Spike Point.jpg)

le spike face
Oh. Thought it was hollow
No, you silly billy. Solid 10 inch bar.
Title: Re: Team Inky
Post by: Natef on April 22, 2014, 02:01:47 PM
how much does it weight at the moment?
Title: Re: Team Inky
Post by: Philippa on April 22, 2014, 02:05:50 PM
how much does it weight at the moment?
No idea, somewhere around 10 kilos I think.
Title: Re: Team Inky
Post by: R1885 on April 22, 2014, 02:06:16 PM
Can' t go wrong with a pointy stick.
Title: Re: Team Inky
Post by: Philippa on April 23, 2014, 01:37:27 PM
(https://gametechmods.com/uploads/images/44741Scoop Concept Side.jpg)(https://gametechmods.com/uploads/images/26162Scoop Concept Front.jpg)

Made a rough model for the scoop from two plywood supports and an old sheet of aluminium.
Pretty much just a 5 minute job to see if it would work and how easy/hard it would be. Gonna go do some CAD.
Title: Re: Team Inky
Post by: Philippa on May 20, 2014, 12:00:02 PM
(https://gametechmods.com/uploads/images/73123Chain.jpg)
(https://gametechmods.com/uploads/images/21014Chain Extended.jpg)
(https://gametechmods.com/uploads/images/37824Wedge Attached.jpg)
(https://gametechmods.com/uploads/images/63976Wedge Attached 2.jpg)
(https://gametechmods.com/uploads/images/73336Wedge Vinyl.jpg)
(https://gametechmods.com/uploads/images/86023Wedge Attached With Vinyl.jpg)
(https://gametechmods.com/uploads/images/23033Weapons.jpg)

If you have any questions/thoughts/abuse that you'd like to share, then go ahead.
Title: Re: Team Inky
Post by: HurricaneAndrew on May 20, 2014, 01:01:40 PM
Is that a paperclip holding the weapon on?
Title: Re: Team Inky
Post by: Philippa on May 20, 2014, 01:14:18 PM
Is that a paperclip holding the weapon on?
Yes.

The combination lock isn't the weapon, I don't have the weapon yet but it would look stupid without something there so I put it on. Only there for a visual aid.
Title: Re: Team Inky
Post by: Natster-104 on May 20, 2014, 02:05:33 PM
Are you gonna make it interchangeable or the spike on the back and scoop on the front?
Title: Re: Team Inky
Post by: Philippa on May 20, 2014, 02:19:37 PM
Are you gonna make it interchangeable or the spike on the back and scoop on the front?
They are interchangeable. The chain attaches to a wedge hole on each side and the spike goes in the middle.
Title: Re: Team Inky
Post by: Badnik96 on May 20, 2014, 02:35:58 PM
Looks good for a modified kit. I'd be worried about the wood but after Johnny 2x4 anything's possible.

Good luck wherever you're competing next.
Title: Re: Team Inky
Post by: Philippa on May 20, 2014, 02:46:29 PM
Looks good for a modified kit. I'd be worried about the wood but after Johnny 2x4 anything's possible.

Good luck wherever you're competing next.
It's a non-spinner event, and judging by the last two years I'm going to be the only one there. The wedge was surprisingly secure and sturdy, but I decided to ram a thick dowel through just to make sure.

Might take some videos on Thursday. Maybe tomorrow if I can be bothered to go in and get it.
Title: Re: Team Inky
Post by: cephalopod on May 20, 2014, 03:13:03 PM
It's not just the spinners you gotta worry about, if people do turn up. Some of the FW axes are vicious.
Title: Re: Team Inky
Post by: playzooki on May 20, 2014, 03:25:19 PM
It's not just the spinners you gotta worry about, if people do turn up. Some of the FW axes are vicious.
this, also you'll get stuck on that chain

What's the ground clearance on that? You don't wanna get stuck every 5 seconds.
Title: Re: Team Inky
Post by: Philippa on May 20, 2014, 03:49:19 PM
It's not just the spinners you gotta worry about, if people do turn up. Some of the FW axes are vicious.
Fair enough, I did get mauled by Little Hitter.

What's the ground clearance on that? You don't wanna get stuck every 5 seconds.
Ground clearance with the wedge on is practically zero.

Without the wedge it depends. The two paddles at the front are raised higher than the base of the chassis.
Title: Re: Team Inky
Post by: Natef on May 20, 2014, 04:41:38 PM
are flails legal?
Title: Re: Team Inky
Post by: Philippa on May 21, 2014, 04:16:54 AM
are flails legal?
I can't find any threads about it in the Rules and Safety section of the FRA, and nobody has said anything about it. The guy that does Robots Live didn't say anything when I told him.

So yeah, I would imagine they are legal, I don't see why they wouldn't be apart from maybe entanglement.
Title: Re: Team Inky
Post by: Badnik96 on May 21, 2014, 05:55:48 AM
Theres another feather with a flail iirc. It's named Stingray I think.
Title: Re: Team Inky
Post by: Philippa on May 21, 2014, 06:36:14 AM
Theres another feather with a flail iirc. It's named Stingray I think.
Yeah, it uses a cable.

Title: Re: Team Inky
Post by: Philippa on May 22, 2014, 12:36:40 PM
(https://gametechmods.com/uploads/images/51520Cradle.jpg)
(https://gametechmods.com/uploads/images/73979Cradle Holding Robot.jpg)
(https://gametechmods.com/uploads/images/97018Chain Weapon.jpg)

So I got the cradle made in about 20 minutes today, it's only an MDF base and pine (probably) for the handles. I'm taking it back to school on Tuesday so reinforce it before the MDF gives way.

Also after a few spin ups and broken links I have got the flail weapon done.
Title: Re: Team Inky
Post by: playzooki on May 22, 2014, 12:55:28 PM
It's not just the spinners you gotta worry about, if people do turn up. Some of the FW axes are vicious.
Fair enough, I did get mauled by Little Hitter.

What's the ground clearance on that? You don't wanna get stuck every 5 seconds.
Ground clearance with the wedge on is practically zero.

Without the wedge it depends. The two paddles at the front are raised higher than the base of the chassis.
As long as you have a decent gc at the back, iirc you'll be fine. though you'll get stuck on the chain.
Title: Re: Team Inky
Post by: Philippa on May 22, 2014, 01:03:19 PM
It's not just the spinners you gotta worry about, if people do turn up. Some of the FW axes are vicious.
Fair enough, I did get mauled by Little Hitter.

What's the ground clearance on that? You don't wanna get stuck every 5 seconds.
Ground clearance with the wedge on is practically zero.

Without the wedge it depends. The two paddles at the front are raised higher than the base of the chassis.
As long as you have a decent gc at the back, iirc you'll be fine. though you'll get stuck on the chain.
Driving it around the workshop today I always drive it backwards so the chain trails behind me so I can whip it out and round (hohoho) to attack. It will drive over the chain if it goes forward but it is just as easy to get off (tee hee) if I drive it backwards again.
Title: Re: Team Inky
Post by: Philippa on May 27, 2014, 02:10:34 PM
(https://gametechmods.com/uploads/images/62130Broken.jpg)(https://gametechmods.com/uploads/images/31913Disassembled.jpg)

First picture taken 17th June 2012, second picure taken 27th May 2014.

So after the untimely demise of Stratos (rimp in pieces) almost two years ago I decided that it was finally time to get something done. Taken the chassis completely to bits so I can draw up some CAD models which hopefully can be produced elsewhere. Also I need to try and find a place to buy a new Sabretooth V1.03 circuit board to replace my old broken one.
Title: Re: Team Inky
Post by: Philippa on June 21, 2014, 07:43:09 AM
Videos of the Featherweight Rumbles from Robots Live at the Museum of Flight, last Sunday.
Robots fighting: Tankslapper, PUG, Little Hitter, Clank 2, Onyx, Cicatrix, Mobot, and Hatchet 2.


RUMBLE ONE - http://www.youtube.com/watch?v=JXth3fNKdAc# (http://www.youtube.com/watch?v=JXth3fNKdAc#)


RUMBLE TWO - http://www.youtube.com/watch?v=ZMwtKIwmQ3g# (http://www.youtube.com/watch?v=ZMwtKIwmQ3g#)


RUMBLE THREE - http://www.youtube.com/watch?v=OfDxqRO55sI# (http://www.youtube.com/watch?v=OfDxqRO55sI#)


RUMBLE FOUR - http://www.youtube.com/watch?v=qHBHmAGulwY# (http://www.youtube.com/watch?v=qHBHmAGulwY#)

POST BATTLE DAMAGE PICTURES

The wedge plate got bent and two supports broke at the same part.
The padlock flew off almost immediately.
The spike was the only weapon to last to a second fight, where it promptly fell off after getting snapped close to the base.
Blew a fuse.
And a drill motor's casing sheared, causing the wires inside to wrap around it like spaghetti.

Despite all the blows from Battleaxe, Little Hitter, Hatchet 2 and Onyx, all the damage done to the top aluminium plate was superficial, the polycarb sheet underneath survived alomst unharmed, and the HDPE chassis escaped 95% unscathed.
Title: Re: Team Inky
Post by: Philippa on June 28, 2014, 04:55:44 AM
Quad post... Eww...

(https://gametechmods.com/uploads/images/36034Tankslapper 2.png)

Been doing a bit of design work and some 3D modelling on Sketchup again. Designing Tankslapper 2, it's kept a similar chassis shape, but with inside chassis support, a wedged front, and most significantly a lifter which will either be pneumatically powered or operated by a linear actuator. Currently I'm in favour of a linear actuator because I think it would be easier to wire up and takes up less space.

Thoughts?
Title: Re: Team Inky
Post by: Natster-104 on June 28, 2014, 11:49:07 AM
I like the idea, although now your pretty much copying storm 2 :P
Title: Re: Team Inky
Post by: helloface on June 28, 2014, 01:02:28 PM
I like the idea, although now your pretty much copying storm 2 :P
How the hell is that Storm 2?

Anyways, seems like a decent idea but a flipper would be much more effective.
Title: Re: Team Inky
Post by: Natster-104 on June 28, 2014, 01:06:11 PM
I like the idea, although now your pretty much copying storm 2 :P
How the hell is that Storm 2?
Speedy, wedgey, 4 bar flipper

Title: Re: Team Inky
Post by: Natef on June 28, 2014, 01:20:01 PM
not really. it's 4wd, and no skirts
Title: Re: Team Inky
Post by: helloface on June 28, 2014, 01:25:35 PM
It's mid speed and has the same weapons as Storm; that's like saying Storm 2 ripped off Griffon and Biohazard.
Title: Re: Team Inky
Post by: Natef on June 28, 2014, 01:31:53 PM
It's mid speed and has the same weapons as Storm; that's like saying Storm 2 ripped off Griffon and Biohazard.

well storm 2 was more intended for ramming than lifting. they added the lifter to go with the active weapons rule.
Title: Re: Team Inky
Post by: HurricaneAndrew on June 28, 2014, 01:36:05 PM
It's mid speed and has the same weapons as Storm; that's like saying Storm 2 ripped off Griffon and Biohazard.

But Biohazard is clearly a rip-off of Storm 2. [/sarcasm]
Title: Re: Team Inky
Post by: Natef on June 28, 2014, 01:43:55 PM
It's mid speed and has the same weapons as Storm; that's like saying Storm 2 ripped off Griffon and Biohazard.

But Biohazard is clearly a rip-off of Storm 2. [/sarcasm]

well duh
Title: Re: Team Inky
Post by: Philippa on June 28, 2014, 02:49:55 PM
guys stahp

Also, it's not a 4 bar lifter. This is a 4 bar lifter.
(http://members.toast.net/joerger/pic2/4bar_ani.gif)

Tankslapper 2 has this kinda thing going on. Green is one pair of rods, purple is the other pair, the orange dots are hinges.
(https://gametechmods.com/uploads/images/27214Lifter.png)
Title: Re: Team Inky
Post by: Natster-104 on June 28, 2014, 03:02:49 PM
guys stahp

Also, it's not a 4 bar lifter. This is a 4 bar lifter.
(http://members.toast.net/joerger/pic2/4bar_ani.gif)

Tankslapper 2 has this kinda thing going on. Green is one pair of rods, purple is the other pair, the orange dots are hinges.
(https://gametechmods.com/uploads/images/27214Lifter.png)
I see, it looks a lot cheaper compared to the 4 bar lifter as well
Title: Re: Team Inky
Post by: Philippa on July 25, 2014, 07:43:37 AM
So I fixed up Tankslapper today, put a new motor in, and it's all running smoothly which is pretty good.

I took apart the old drill motor to see what I could salvage, and apart from the screws and a few of the gears I kept the actual motor unit. Is it any good or should I just throw it? If I keep it what would it be good for, saw, drum, spinning bar, etc?

Also, I still have got to remake the wedge and flail, which won't be too difficult hopefully. And I'm going to mount the spike differently so it'll be more secure and take a few more hits.
Title: Re: Team Inky
Post by: Badnik96 on July 25, 2014, 08:17:49 AM
Dont use it as a weapon, hold onto it in case one of your motors blows up or something. It happens and you never know. Brushed motors don't make good weapon motors either.
Title: Re: Team Inky
Post by: Philippa on July 26, 2014, 09:06:56 AM
(https://gametechmods.com/uploads/images/33656Spike.png)

le spike attachment face

Gonna make the spike on Tankslapper more secure so it won't fall off again. I know that there are a few small plates of metal left over from a project that I did in third year so those are the dark grey rectangles on both sides. Bolts I can get from the store rooms or B&Q. The rounded right-angled parts I'll probably have to make unless I can find something similar at B&Q.

Thoughts?
Title: Re: Team Inky
Post by: Natster-104 on July 26, 2014, 09:11:42 AM
Looks... well, sturdy :P
Title: Re: Team Inky
Post by: Philippa on July 26, 2014, 09:12:45 AM
Looks... well, sturdy :P
That's the idea. It needs to be sturdy so I can actually use it to ram things.
Title: Re: Team Inky
Post by: Philippa on August 28, 2014, 01:07:05 PM
(https://gametechmods.com/uploads/images/75414Spike 2.jpg)
(https://gametechmods.com/uploads/images/10488Spike Attached 2.jpg)

Spike 2: Electric Boogaloo
Title: Re: Team Inky
Post by: Philippa on June 11, 2015, 02:30:16 PM

Oops, I accidentally mace.
Title: Re: Team Inky
Post by: Kossokei on June 11, 2015, 02:44:32 PM

Oops, I accidentally mace.
Ooooo. Me likey.
Title: Re: Team Inky
Post by: helloface on June 11, 2015, 02:51:36 PM
Coolio. Is it fast enough for it to work decently or is it just something that looks badass?
Title: Re: Team Inky
Post by: Philippa on June 11, 2015, 03:09:17 PM
Coolio. Is it fast enough for it to work decently or is it just something that looks badass?
I've not spun it up yet, I only picked them up today. I imagine that it'll have some clout.
Title: Re: Team Inky
Post by: Philippa on December 21, 2015, 05:31:48 PM
I forgot about thiiiiiiiis.

(https://gametechmods.com/uploads/images/6755220150921_173848.jpg)
(https://gametechmods.com/uploads/images/4801220150921_174013.jpg)
(https://gametechmods.com/uploads/images/3259220150926_085021.jpg)
(https://gametechmods.com/uploads/images/7117320150926_142803.jpg)

I made Tankslapper 2, took it to Glasgow Comic Con (many weeks ago by now) for a load of rumbles, and got it broke.

20mm HDPE chassis.
10mm HDPE top/wheelguards.
Spike/mace weapon with wedge front.
Title: Re: Team Inky
Post by: J on December 21, 2015, 06:46:46 PM
All of your bots should resemble squids, IMO
Title: Re: Team Inky
Post by: Philippa on December 21, 2015, 06:52:38 PM
All of your bots should resemble squids, IMO
But Inky is a Pac Man character.

That said, I could easily turn this into a squid.
(https://gametechmods.com/uploads/images/4948020150826_195859.jpg)
Title: Re: Team Inky
Post by: cephalopod on December 21, 2015, 10:54:53 PM
Wasn't the previous owner charging stupid money for that chassis?
Title: Re: Team Inky
Post by: Philippa on December 21, 2015, 11:10:40 PM
Wasn't the previous owner charging stupid money for that chassis?
Pretty sure I got it for £25 or something.
Title: Re: Inklab Robotics
Post by: Philippa on May 02, 2018, 07:05:39 AM
 [ This attachment cannot be displayed inline in 'Print Page' view ]
(https://cdn.discordapp.com/attachments/428965763966173185/428982593724350466/received_1595806003793141.png)
(https://cdn.discordapp.com/attachments/428965763966173185/428982593724350464/received_1595806237126451.png)

Holy necrobump, Batman.

Some old-ass CADs for Tankslapper 3/Crocodile, which I would have submitted back when Robot Wars said they were running a Featherweight Championship again. Nothing ever came of these but I figured that I should post them anyway. The top pic shows the three different wedge/scoop setups and the three different flail mace designs for the planned Tankslapper 3, however these were putting me way overweight so after a lot of redesigning I ended up with Crocodile. The jaw can be locked open or locked shut, and is mounted on an axle for maximum floppiness. Like I said, nothing ever came of these and the CADs are over a year old now, but you might get a kick out of looking at them.
Title: Re: Inklab Robotics
Post by: kill343gs on May 02, 2018, 06:15:10 PM
still love that big scoop
Title: Re: Inklab Robotics
Post by: Ra2Winner999 on May 09, 2018, 09:09:52 AM
Spikes suck irl
Title: Re: Inklab Robotics
Post by: Philippa on May 09, 2018, 09:26:05 AM
 :'<
Title: Re: Inklab Robotics
Post by: Dark-Al on May 09, 2018, 09:35:03 AM
Just ignore him. Anyway, I think that your designs for the bot are pretty good looking. Especially when someone decides to give an weapon design that hasn't been seen in years a good proper go.
Title: Re: Inklab Robotics
Post by: pokebro14 on May 09, 2018, 10:30:10 AM
Spikes suck irl

And you’re 8 IRL

It’s a nice design with a goofy weapon, so who cares about what’s “good,” it’s fun and good looking
Yeah What he said. Also those bots are pretty sweet The Jaw in particular is pretty nice looking although maybe add some eyes or something that is ascetically pleasing
Title: Re: Inklab Robotics
Post by: cephalopod on May 10, 2018, 03:01:08 PM
Having fun doesn't suck irl
Title: Re: Inklab Robotics
Post by: Billy5545 on May 11, 2018, 08:05:44 AM
[ This attachment cannot be displayed inline in 'Print Page' view ]
(https://cdn.discordapp.com/attachments/428965763966173185/428982593724350466/received_1595806003793141.png)
(https://cdn.discordapp.com/attachments/428965763966173185/428982593724350464/received_1595806237126451.png)

Holy necrobump, Batman.

Some old-ass CADs for Tankslapper 3/Crocodile, which I would have submitted back when Robot Wars said they were running a Featherweight Championship again. Nothing ever came of these but I figured that I should post them anyway. The top pic shows the three different wedge/scoop setups and the three different flail mace designs for the planned Tankslapper 3, however these were putting me way overweight so after a lot of redesigning I ended up with Crocodile. The jaw can be locked open or locked shut, and is mounted on an axle for maximum floppiness. Like I said, nothing ever came of these and the CADs are over a year old now, but you might get a kick out of looking at them.
You want to join Robot Wars? Have you ever tried building a heavyweight? And what are the UK live events like?
Title: Re: Inklab Robotics
Post by: Ra2Winner999 on May 11, 2018, 09:20:03 AM
I suggest you ditch the spike, and stick on a grade 5 titanium wedge.
Title: Re: Inklab Robotics
Post by: Philippa on May 11, 2018, 09:24:33 AM
I suggest you ditch the spike, and stick on a grade 5 titanium wedge.
I'm not a billionaire like you seem to be, my dude.
Title: Re: Inklab Robotics
Post by: Ra2Winner999 on May 11, 2018, 09:31:50 AM
I suggest you ditch the spike, and stick on a grade 5 titanium wedge.
I'm not a billionaire like you seem to be, my dude.

Buy a d2 wedge from botkits.com

Title: Re: Inklab Robotics
Post by: Ra2Winner999 on May 11, 2018, 10:52:09 PM
ok, use the spike. Sheesh.
Title: Re: Inklab Robotics
Post by: freeziez on May 11, 2018, 11:13:30 PM
I suggest you ditch the spike, and stick on a grade 5 titanium wedge.
I'm not a billionaire like you seem to be, my dude.

Buy a d2 wedge from botkits.com



do you buy anything yourself
Title: Re: Inklab Robotics
Post by: Ra2Winner999 on May 11, 2018, 11:45:38 PM
Well, no...
Title: Re: Inklab Robotics
Post by: Natef on May 11, 2018, 11:59:04 PM
Spikes are good for fighting anything with a wedge. Only downside is they can get stuck in the floor.
Title: Re: Inklab Robotics
Post by: Ra2Winner999 on May 12, 2018, 12:06:01 AM
Spikes are good for fighting anything with a wedge. Only downside is they can get stuck in the floor.

Do you mean forks on a hinge? Or a static spike? Forks, I agree. Not static spikes.
Title: Re: Inklab Robotics
Post by: cephalopod on May 15, 2018, 04:54:29 PM
A D2 wedge would be terrible on that robot anyway, considering it's a featherweight... Lol.
Spikes are cool. Spikes are fun. For every person like yourself who strives for the most effective thing there has to be someone else actually just having fun.
Title: Re: Inklab Robotics
Post by: Ra2Winner999 on May 15, 2018, 05:03:33 PM
A D2 wedge would be terrible on that robot anyway, considering it's a featherweight... Lol.
Spikes are cool. Spikes are fun. For every person like yourself who strives for the most effective thing there has to be someone else actually just having fun.

I... thought it was a beetleweight.
Title: Re: Inklab Robotics
Post by: Philippa on May 16, 2018, 09:32:06 AM
It's a gigantic beetleweight. ;)
Title: Re: Inklab Robotics
Post by: Ra2Winner999 on May 16, 2018, 04:32:08 PM
A D2 wedge would be terrible on that robot anyway, considering it's a featherweight... Lol.
Spikes are cool. Spikes are fun. For every person like yourself who strives for the most effective thing there has to be someone else actually just having fun.

That’s why I like dsl-s over irl...
Title: Re: Inklab Robotics
Post by: Merrick on May 16, 2018, 05:11:01 PM
A D2 wedge would be terrible on that robot anyway, considering it's a featherweight... Lol.
Spikes are cool. Spikes are fun. For every person like yourself who strives for the most effective thing there has to be someone else actually just having fun.

That’s why I like dsl-s over irl...

Maybe take that attitude out of an IRL robotics thread then.  :really_makes_you_think:
Title: Re: Inklab Robotics
Post by: pokebro14 on May 17, 2018, 03:07:11 AM
rEMeBer kIDz dOnt trY somEting ORigInal                            mAKE bOtS tHAt wIl  WIN ThEN u gUd
Title: Re: Inklab Robotics
Post by: Ra2Winner999 on May 17, 2018, 03:18:55 PM
Remember, kids don't try something original                            make bots that will win then you are good

True.

P.S. Translated for your convenience.