Author Topic: TDS  (Read 22321 times)

Offline TDS

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Re: TDS
« Reply #20 on: August 28, 2015, 10:14:50 AM »
Looks like blue saw came through for me, delivery by monday

I'm going to try and throw this thing together next week, convert it to a lifter and show up to barn battles for the 30lb sumo next weekend

Offline TDS

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Re: TDS
« Reply #21 on: August 31, 2015, 08:35:51 PM »

Offline Badnik96

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Re: TDS
« Reply #22 on: August 31, 2015, 09:01:09 PM »
damn, that looks great.

Offline R1885

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Re: TDS
« Reply #23 on: September 02, 2015, 12:06:14 AM »
Looking hella good.

Offline TDS

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Re: TDS
« Reply #24 on: September 02, 2015, 07:42:54 AM »
Running into some drive train issues so it looks like i'm going to miss barn battles this weekend =/  pretty much everything possible is wrong

-extended banebots shafts are the wrong size and i'm having difficulty turning them down
-banebots hubs are the wrong bore and outer diameter
-pulley belt is too short

~.~

On the good side with more filing and fitting I'll be spending all night drilling and tapping holes, then the frame is done, then I can start on the rack and pinion

Offline TDS

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Re: TDS
« Reply #25 on: September 10, 2015, 10:10:49 AM »



Offline TDS

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Re: TDS
« Reply #26 on: September 21, 2015, 08:18:21 AM »
Soon


Offline kill343gs

Re: TDS
« Reply #27 on: September 21, 2015, 05:33:52 PM »
pretty much the only reason im poking around nowadays, this thread


For once the mods did something right
#MakeGTMGreatAgain

Offline cephalopod

Re: TDS
« Reply #28 on: September 21, 2015, 05:54:33 PM »
Yeah, gotta say, really looking forward to seeing how this one goes.
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Offline Avalanche

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Re: TDS
« Reply #29 on: September 22, 2015, 06:53:17 AM »
Get this in the RWRA2 mod maybe for a expansion pack?
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Offline TDS

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Re: TDS
« Reply #30 on: September 22, 2015, 08:47:26 AM »
Thanks guys,

looking good so far!



Offline RedAce

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Re: TDS
« Reply #31 on: September 22, 2015, 09:10:10 AM »
Liking how it looks so far.  Can't wait to see the final result.

Also, slightly off-topic, but how come you don't have a "Roboteer " title on your name if this is what your primary focus is on?

Offline TDS

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Re: TDS
« Reply #32 on: September 23, 2015, 09:22:07 PM »
Test fit




Offline TDS

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Re: TDS
« Reply #33 on: October 04, 2015, 06:05:01 PM »
progress this weekend
-rack for the rack and pinion almost done, just need to shave down some parts to save weight
-machined bearing holes, ablative lexan bumpers, baseplate template, started on armor shell
-test fit weapon hub




Offline R1885

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Re: TDS
« Reply #34 on: October 04, 2015, 08:44:47 PM »
Another step closer to punching holes in the arena floor.

Offline MassimoV

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Re: TDS
« Reply #35 on: October 04, 2015, 10:07:40 PM »
Man that looks powerful...

Offline TDS

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Re: TDS
« Reply #36 on: October 04, 2015, 10:09:08 PM »
its virtually the same piston that was in terrorhurtz, in a 30 :P

Offline Avalanche

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Re: TDS
« Reply #37 on: October 05, 2015, 10:29:24 AM »
its virtually the same piston that was in terrorhurtz, in a 30 :P
I dont know what a 30 is, but i fear for my life.
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Offline cephalopod

Re: TDS
« Reply #38 on: October 05, 2015, 10:31:04 AM »
30lb bot. In UK terms, a featherweight.
A brutal featherweight. I cannot wait to see that thing in action.
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Offline TDS

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Re: TDS
« Reply #39 on: October 05, 2015, 11:06:39 AM »
its virtually the same piston that was in terrorhurtz, in a 30 :P
I dont know what a 30 is, but i fear for my life.

It has way more than enough power to punch through the lid, baseplate, and floor, in an ideal world the hammertip will clock in at 320+mph (514.99kph), which puts it above most spinners energy, the piston will put out 1700+lb (771kg) of force.

Realistically though I have too many turns in my gas system, fittings are a little undersized, and I wont run at max pressure, and its very difficult to deliver all that energy when you are lifting up your own robot, and the frame will have problems taking that stress.

The plan is by end of week have it swinging to some effect, start at 100psi and work my way up a little at a time, and take calipers to the frame until it starts to stretch, and that will be my endpoint for the first outing, once bugs are worked out (and hopefully have the weight for an impeller for increased downforce) it'll be dramatically altering the dimensions of the arenas it fights in :)