Robot Rumble 2.0 > Robot Rumble 2.0

RR2: The case of the missing robots.

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Hoppin:
There have been multiple people with this error of bots nit showing up in the latest build.

I've made this thread to have users put said robots here to hopefully provide a database of robots to the developers so that they can work out a solution.

Hoppin:
oh yea. Heres mine
  000012.RR2Bot
  000010.RR2Bot
  000009.RR2Bot
  000006.RR2Bot
  000005.RR2Bot
  000004.RR2Bot
  000003.RR2Bot

Tashic:
I checked these robots with the latest build of the game (link http://www.robot-rumble.com/bleedingedgebuilds/), and all of these robots show up fine:
 

Do you have other bots before these, the problem might be with the bot right before the ones you posted.

kix:
Bot is corrupt for the tournament im hosting. Im not using the bleeding build as the steering is not good in my opinion

Tashic:
In the bleeding build they are fine, so things should be ok for later builds.
For the older build, you have to add this:

--- Code: ---"material_id_plates": [],
"thickness_plates": [],
"tint_plates": [],

--- End code ---

After "robot_construction" link this:


--- Code: ---"robot_construction": [
        {
            "comp_set": 1,
            "comp_string_id": "customShape_0",
            "conn_link_ind": -1,
            "position": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
            },
            "rotation": {
                "x": 0.0,
                "y": 0.0,
                "z": 0.0
            },
            "scale": {
                "x": 1.0,
                "y": 0.699999988079071,
                "z": 1.0
            },
            "material_id": 3,
            "thickness": 0.004999999888241291,
            "tint": {
                "r": 0.0,
                "g": 0.5,
                "b": 1.0,
                "a": 1.0
            },
    "material_id_plates": [],   <---
            "thickness_plates": [],     <---
            "tint_plates": [],          <---
            "controls": {
                "controlType": 0,
                "inputPositive": "",
                "inputNegative": "",
                "reverse": false,
                "brake": true,
                "limits": false,
                "startPosition": 0.0,
                "endPosition": 0.0,
                "servo": false
            },
            "texture_set": {
                "mainPNGEncoded": []
            },
            "smartZoneName": "",
            "pulleyGearSizeMultip": 1.0,
            "pulleyGearRatioComp1": 1.0,
            "pulleyGearRatioComp2": 1.0
        },

--- End code ---

Even if you leave the fields empty, it doesn't matter.

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