I can see it going one of two ways.1: Resource management style gameplay where each part has a cost and you start with a low budget. Kinda like every other sports game.You continually battle over and over again using your winnings to go from underdog to topdog.2: RA2 style where you go around competing in various live events just having a good time. Possibly with an overarching tournament between them.I personally prefer the later of the two, but in all honesty, I'd be ok if there just wasn't a campaign mode at all.
I was thinking the same thing with the resource management, where you start off with, say, $500 to make a lightweight. Then, through winnings and maybe sponsorship deals, your budget gets bigger, allowing you to afford building bots in higher weight classes. Some other things I think would be cool to have:1) Perks/badges. I'm a big sports nut and I play a lot of NBA2k. A little while back, they added badges to the game, which allow you to do certain things at a higher level. I was thinking that there could be badges that would allow you to fix your bot faster between matches, or have discounted prices on parts, or a whole bunch of other things
Two questions:1. What do you like about the way RA2’s system works? What would you chnage?2. What other games are great examples of ideas we could use?
please eat something that you're allergic to, in excessive ammounts
Quote from: cjbruce on August 04, 2019, 08:10:59 AMTwo questions:1. What do you like about the way RA2’s system works? What would you chnage?2. What other games are great examples of ideas we could use?This may just be me, but I think being able to adjust your build in between fights could lead to some fun match-ups. IE: Adding an anti-spinner configuration.
Quote from: [cringey name goes here] on August 04, 2019, 09:01:49 AMQuote from: cjbruce on August 04, 2019, 08:10:59 AMTwo questions:1. What do you like about the way RA2’s system works? What would you chnage?2. What other games are great examples of ideas we could use?This may just be me, but I think being able to adjust your build in between fights could lead to some fun match-ups. IE: Adding an anti-spinner configuration.I like that idea too. Maybe coming in with a bunch of ready-to go parts? Maybe based on a weight limit?
Quote from: cjbruce on August 04, 2019, 11:01:52 AMQuote from: [cringey name goes here] on August 04, 2019, 09:01:49 AMQuote from: cjbruce on August 04, 2019, 08:10:59 AMTwo questions:1. What do you like about the way RA2’s system works? What would you chnage?2. What other games are great examples of ideas we could use?This may just be me, but I think being able to adjust your build in between fights could lead to some fun match-ups. IE: Adding an anti-spinner configuration.I like that idea too. Maybe coming in with a bunch of ready-to go parts? Maybe based on a weight limit?Having a limited number of alternate configs could be fun, and would tie in with how modern robot combat works, but I don't know how you'd integrate that into the current build system. Perhaps something like Automation, where your cars have a base model and then one or more trims; you could have a base robot (chassis, drive system, batteries), and then everything else you put on it is a config. That'd be a total revamp of the build system, though.Something like RA2 and the Robot Wars games, where you have a limited amount of time to make repairs (and/or change configs) between matches, would also be great, and add a little extra challenge to things, as you try to prioritise which parts to repair/replace.One thing I'd like to note is that, if you're gonna have a tournament mode, you're gonna need a much bigger roster of opponents than at present. Especially if the tournaments are gonna cover the whole spectrum from antweights up to heavyweights, and especially if you don't want tournaments to get stale because you're fighting the same machines over and over, like in RA2. It should be fine to pad out the roster with botlab creations like (again) RA2 and the Robot Wars games, but you gotta make sure they collectively showcase as many of the botlab's capabilities as possible.
Ok so I think having themed campaign mode could be cool.So you could chose different campaigns with different themes or bots in them.Also rewards for how well you do in each like maybe a new workshop look or new special components.I think customising the workshop is just something that should be added as it would be a nice way to display success in tournaments as well as add something that could be a neat customizable thing