Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 56472 times)

Offline min440303

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1520 on: Yesterday at 07:46:50 AM »
Something bad happened.
When I was building something for about 2 hours, I accidentally clicked the Option 1(convex) collision generation when editing the chassis. Then my bot died.
 

Is there any way to bring it back to life?
 

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1521 on: Yesterday at 10:26:45 AM »
Something bad happened.
When I was building something for about 2 hours, I accidentally clicked the Option 1(convex) collision generation when editing the chassis.
Is there any way to bring it back to life?
 

Oh no!  Looking into it!

Offline Team Lightning

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1522 on: Yesterday at 05:54:43 PM »
I was able to replicate the Beetle Crab glitch with a beetleweight robot I made.

Offline CyarSkirata

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1523 on: Yesterday at 06:48:24 PM »
Shoot.  That means I need to figure out where the rest of the gearboxes are. :)

EDIT:  Here's what I am seeing with the first gearbox at 10:1 and the second at 10:0.1

There are three gearboxes between the e-tek and the crusher arm. One straight and two 90 degree.


Uh oh.  I hadn't considered that people would use rubber to circumvent weapon spinners entirely.  This is bad because it completely sidesteps the weapon damage system.  By placing rubber on a spinner, you are telling the game that this isn't a spinner -- it is a wheel.  Wheels don't get the (now invisible) Weapon_Blur_Cylinder, and so therefore can't damage anything.

I have an idea for a no-user-input-required fix that just finds the outermost component.  If the outermost component is rubber, it treats it as a wheel.  If not, then it treats it as a weapon.  This can be recomputed every time you knock off a piece, so that a spinning object can first be a wheel, then when its rubber gets ripped off it becomes a weapon.

I mentioned it because it doesn't happen, at all, but someone said something at some point that I took to mean that it was supposed to be a thing. So I thought it was a bug that it wasn't happening.

It would be useful to be able to make something not be a spinner though, without the extra few kg of wheelfixing. Custom wheels beyond a certain size are crippled by using the spinner physics.
Yesterday, in Parsec Rumble 2, Wheely Big Cheese danced into the pit because as soon as it left the floor it started doing weird soft gyro in the air, and when it landed it did weird moon-gravity dancing that made it hard to get both wheels back on the floor.

And while I'm on the subject of wheels: Rubber parts beyond a few centimeters on wheelfixed components (such as custom wheels) gets insta-destroyed by so much as lightly grazing another robot. Meaning - say - that it doesn't much matter how tough a steel cylinder custom wheel is, because the entire rubber tread on that wheel disintegrates once the two bots meet.
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1524 on: Yesterday at 07:08:49 PM »
Something bad happened.
When I was building something for about 2 hours, I accidentally clicked the Option 1(convex) collision generation when editing the chassis.
Is there any way to bring it back to life?
 

Oh no!  Looking into it!

Just uploaded the fix!

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1525 on: Yesterday at 07:09:45 PM »
19January2020 Alpha Build is out!

https://robot-rumble.itch.io/builds

This one has 2 bug fixes:

[Bug Fix] Fixed spinner crashing bug which caused robots with spinning weapons to crash back to the Main Menu screen.

[Bug Fix] Fixed a problem with the convex chassis option which caused robots to sometimes disappear and be replaced by magenta shapes.

Offline min440303

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1526 on: Yesterday at 07:30:20 PM »
Something bad happened.
When I was building something for about 2 hours, I accidentally clicked the Option 1(convex) collision generation when editing the chassis.
Is there any way to bring it back to life?
 

Oh no!  Looking into it!

Just uploaded the fix!

Thank you! That's sweet!

Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1527 on: Yesterday at 08:39:16 PM »
I was able to replicate the Beetle Crab glitch with a beetleweight robot I made.
I actually got the same issue as well, but only when the weapon or wheel comes off. It's easiest to replicate with a bot I'm attaching to this as it's weapon falls off fairly easily in fights. Please find a fix to this!
There are times that I want to oota myself out a window

Offline BATTLEMASTER

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1528 on: Yesterday at 09:53:48 PM »
Question:  Is there a way to make it so two motors spin one weapon?  For an example, I have a design that has two motors driving the same bar spinner, each with a separate belt drive going from the motor to the spinner.