Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 48322 times)

Offline Saroder

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1060 on: October 26, 2019, 09:25:42 AM »
Kix and CodeSilver23, thank you for your answers guys (Sorry mine is a lil bit late...)
But... you missed the main point that would block most of new testers...

When you unpack the september 17's build the "C:\Users\User\AppData\LocalLow\Nerd Island Studios LLC\Robot Rumble 2.0\Robots" folder doesn't exist AND while you don't create it by yourself you can't see the built-in bots and can't start any battle !

For example, try renaming your folder (as "...\Robots.bak" for example), run the game and you'll fast see what I mean. It looks like actually nothing in the game create the folder...

I'm (and you are certainly too) the kind of guys searching the Web and not giving up so fast when it comes to get something interesting working... But at first it's a bit disappointing and some people would have given up the testing of this game deleting the folder thinking it's really too early in the alpha...

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1061 on: October 26, 2019, 10:31:11 AM »
Kix and CodeSilver23, thank you for your answers guys (Sorry mine is a lil bit late...)
But... you missed the main point that would block most of new testers...

When you unpack the september 17's build the "C:\Users\User\AppData\LocalLow\Nerd Island Studios LLC\Robot Rumble 2.0\Robots" folder doesn't exist AND while you don't create it by yourself you can't see the built-in bots and can't start any battle !

For example, try renaming your folder (as "...\Robots.bak" for example), run the game and you'll fast see what I mean. It looks like actually nothing in the game create the folder...

I'm (and you are certainly too) the kind of guys searching the Web and not giving up so fast when it comes to get something interesting working... But at first it's a bit disappointing and some people would have given up the testing of this game deleting the folder thinking it's really too early in the alpha...

Sorry for the confusion.  That folder is only used to store user-made robots.  The prebuilt robots are packaged up as part of the .exe file.  They weren’t built using the in-game robot workshop.

Offline jackster96

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1062 on: October 26, 2019, 10:52:05 AM »
Amazing work with the game so far. Huge progress from when i last played it. Noticed that the robots when immobile and upside down seem to continuously slide around will this be getting fixed at some-point and how is the progress going for the reworked damage system going?
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Offline F1Krazy

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1063 on: October 26, 2019, 04:20:25 PM »
Noticed that the robots when immobile and upside down seem to continuously slide around
I can't remember if I mentioned this already but the same goes for things like horizontal discs, you break one off and it goes sliding across the arena like a slow-motion hockey puck. I'm certain that one time I attacked a broken-off disc and it dealt damage to my opponent, but I haven't been able to replicate it so maybe I was mistaken.
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Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1064 on: October 26, 2019, 04:30:55 PM »
No, you’re right. It takes damage.
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Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1065 on: October 27, 2019, 12:41:44 AM »
Noticed that the robots when immobile and upside down seem to continuously slide around
I can't remember if I mentioned this already but the same goes for things like horizontal discs, you break one off and it goes sliding across the arena like a slow-motion hockey puck. I'm certain that one time I attacked a broken-off disc and it dealt damage to my opponent, but I haven't been able to replicate it so maybe I was mistaken.
You can damage the opponent if you hit a part that's been broken off
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Offline Wambo

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1066 on: October 30, 2019, 07:36:25 PM »
I FIGURED OUT HOW TO FIX THE GLITCH!!! If you have a motor on a motor, attach a wheel to the second motor. Then you attach your weapon to the wheel. then BOOM! Now you have a saw bot.
Sorry for the lat reply. How long did you try different things? Thank you for finding a fix. This will be very helpful, but how did you get the Idea of putting on a wheel?

Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1067 on: October 30, 2019, 10:05:31 PM »
I FIGURED OUT HOW TO FIX THE GLITCH!!! If you have a motor on a motor, attach a wheel to the second motor. Then you attach your weapon to the wheel. then BOOM! Now you have a saw bot.
Sorry for the lat reply. How long did you try different things? Thank you for finding a fix. This will be very helpful, but how did you get the Idea of putting on a wheel?
honestly, i am not 100% sure
Gimme rep, goddammit!

Offline Wambo

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1068 on: November 06, 2019, 10:09:15 AM »
I FIGURED OUT HOW TO FIX THE GLITCH!!! If you have a motor on a motor, attach a wheel to the second motor. Then you attach your weapon to the wheel. then BOOM! Now you have a saw bot.
Sorry for the lat reply. How long did you try different things? Thank you for finding a fix. This will be very helpful, but how did you get the Idea of putting on a wheel?
honestly, i am not 100% sure
Like that the blur will be gone, but I don't really mind it

Offline Mouldy

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1069 on: November 18, 2019, 04:16:16 AM »
Oh damn, looks like this has been worked on a bit since last time. Nice one.

I'll get into it a little bit and see if I can host a test tournament or something.

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1070 on: November 18, 2019, 04:45:22 AM »
Oh damn, looks like this has been worked on a bit since last time. Nice one.

I'll get into it a little bit and see if I can host a test tournament or something.
Enter my tournament instead ;)
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Offline Mouldy

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1071 on: November 18, 2019, 05:57:46 AM »
Oh damn, looks like this has been worked on a bit since last time. Nice one.

I'll get into it a little bit and see if I can host a test tournament or something.
Enter my tournament instead ;)

You think I can build a robot in this day and age? Get out. I don't even build Garry's Wars bots anymore.

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1072 on: November 27, 2019, 02:59:07 PM »
Ok so here are some thoughts after a month of playing the October 10th build:
The Positive:
- The damage has been improved by a good bit.
- There is no sudden limit on custom shapes that would occur so ayy thats great
- The Gearboxes are a godsend, you can really make more stuff more compact, and the bots can be a bit more slimmer
The Negative:
- As much as you have reduced the friction there is an issue where sliding exist, and its a bit too much
- The friction however didnt also fix the driving, even if we thought so. Main issue is that 2wd bots with wheels on the back will still bounce, the further behind the wheel is, the more bounce it has. It again seems that the pit lid that you can drive on untill it gets activated and descend has something to it that makes it perfect. The bots just dont bounce at all.
- If i play the game with 2 controllers, in settings there will be only one controller selected. You can change it so every person has its own controller controls, but after exiting the match, settings reset.
- Settings reset to stock. Music unmutes, unless you delete it in the game folder, The internal resolution reverts back to 1280X720 every time you enter or exit something.
- We need an option to both: Remove the dreadful texture on poly/UHMW/Alu material, and the option to make Alu/Steel parts be white. The only way atm is to set the RGB values from 1 to 2 in the rr2bot file.

With everything what i just said, i still play the game as its not as bad as it was 4 or 5 months ago, its actually pretty good. Its just that it needs improvements.
« Last Edit: November 27, 2019, 06:20:54 PM by kix »
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Offline Wambo

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1073 on: November 28, 2019, 08:54:28 AM »
Ok so here are some thoughts after a month of playing the October 10th build:
The Positive:
- The damage has been improved by a good bit.
- There is no sudden limit on custom shapes that would occur so ayy thats great
- The Gearboxes are a godsend, you can really make more stuff more compact, and the bots can be a bit more slimmer
The Negative:
- As much as you have reduced the friction there is an issue where sliding exist, and its a bit too much
- The friction however didnt also fix the driving, even if we thought so. Main issue is that 2wd bots with wheels on the back will still bounce, the further behind the wheel is, the more bounce it has. It again seems that the pit lid that you can drive on untill it gets activated and descend has something to it that makes it perfect. The bots just dont bounce at all.
- If i play the game with 2 controllers, in settings there will be only one controller selected. You can change it so every person has its own controller controls, but after exiting the match, settings reset.
- Settings reset to stock. Music unmutes, unless you delete it in the game folder, The internal resolution reverts back to 1280X720 every time you enter or exit something.
- We need an option to both: Remove the dreadful texture on poly/UHMW/Alu material, and the option to make Alu/Steel parts be white. The only way atm is to set the RGB values from 1 to 2 in the rr2bot file.

With everything what i just said, i still play the game as its not as bad as it was 4 or 5 months ago, its actually pretty good. Its just that it needs improvements.
Those are some good ideas. I'm already looking forward to what might come in the next build

Offline powerrave

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1074 on: December 01, 2019, 02:23:17 PM »
Been trying this out now and I'm wondering how to actually use the painter. Seen others with nicely colored bots, but no luck for me. Doesn't seem to paint much.
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Offline TheRoboteer

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1075 on: December 01, 2019, 02:52:34 PM »
Been trying this out now and I'm wondering how to actually use the painter. Seen others with nicely colored bots, but no luck for me. Doesn't seem to paint much.
The painter doesn't really work. People have been colouring their bots by using the "tint" function when selecting material type, and then adding details using paper thin custom components
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Offline powerrave

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1076 on: December 01, 2019, 03:12:23 PM »
Oh alright. Thanks for the info.
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Offline Team Lightning

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1077 on: December 02, 2019, 02:45:20 PM »
Hi! I had a glitch with a bot where its frame was designed like this:
 

 and it looks like this any other time:
 

Here's the bot file:
« Last Edit: December 06, 2019, 03:55:18 PM by Team Lightning »