Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 41504 times)

Offline BATTLEMASTER

  • New Member
  • Posts: 1
  • Rep: 0
    • View Profile
    • Awards
Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1040 on: October 13, 2019, 07:43:22 AM »
Greetings!  I've been following this game for a few months now and have tested several of the releases.  I really like the way things have come along.  There's been a huge improvement over weapon impacts and driving.  I'm looking forward to more damage effects making it in.

I really love how open-ended customization is.  It's what I wish RA2 was from the beginning!  Keep up the good work!

Offline Saroder

  • New Member
  • Posts: 1
  • Rep: 0
    • View Profile
    • Awards
Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1041 on: October 13, 2019, 02:41:26 PM »
Hello,
(My English is far from being really good so I'll do my best but if something I write can't be understood please let me know it, I'll try to make it clearer...)

List of a few annoying bugs or missing things developers and testers should know.

In the lab :
-There are pistons but in "power/tanks" it's empty.
-When you select an item in order to modify a robot, you don't see it's name anywhere (the name of the selected part) so you can't know what it was if you don't know it yet...
-New testers can't (at list with 17 September alpha release) select any robot and start a battle without creating by hand the empty directory C:\Users\User\AppData\LocalLow\Nerd Island Studios LLC\Robot Rumble 2.0\Robots
-Robots you put in this directory (C:\Users\User\AppData\LocalLow\Nerd Island Studios LLC\Robot Rumble 2.0\Robots) can be found but (maybe on purpose) you can't find built in robots anywhere (so it looks like there's a gas tank in Earthquakev1 but you cant edit a copy of the robot to use the tank...)
-About previous line, wouldn't you make possible to export a built in robot to .rr2bot file and more important, won't you make possible to save/export an item/part of a bot somewhere, like in "custom" items for example in order to use it in your own creations ?

In the arena :
It looks that hard crashes of (buggy) bots, when one would probably throw the other one on planet mars (or Jupiter) just bring you from the battle to main menu without any warning or explanation.

Offline kix

  • Obeseweight
  • *
  • Posts: 2790
  • Rep: 11
  • ENTER BOTM
    • View Profile
    • Awards
  • Discord: Username#8552
Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1042 on: October 13, 2019, 04:50:33 PM »
-Robots you put in this directory (C:\Users\User\AppData\LocalLow\Nerd Island Studios LLC\Robot Rumble 2.0\Robots) can be found but (maybe on purpose) you can't find built in robots anywhere (so it looks like there's a gas tank in Earthquakev1 but you cant edit a copy of the robot to use the tank...)
I think that devs are actually more interesting in perfecting stuff for user built bots, than prebuilt ones
ENTER BOTM OR I WILL

Offline CodeSilver23

  • RR2 Enthusiast and Build Specialist
  • Lightweight
  • Posts: 218
  • Rep: 1
  • Member of Team 2nd Place
    • https://www.youtube.com/c
    • View Profile
    • Youtube Channel
    • Awards
  • See profile for gamer tags: Yes
  • Discord: CodeSilverGaming
Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1043 on: October 13, 2019, 05:09:52 PM »
Welcome, Saroder! I think I could answer some of these questions for you.
- the reason as to why there are no tanks is because it has not yet been incorporated into the game, as it is still in early development.
- More often than not, it’s fairly easy for most people to know what is what, so that is probably why it doesn’t show it.
- The directory is just for the bots that you’ve created. If you are needing some bots to use, I could send some files your way. You’ll just need to place them in said directory for it to work.
- The reason why you cant edit bots like Earthquake is because they were made via CAD software, iirc.
- You are able to import and export bot files, that is what the directory is for. On the other hand, we are not yet able to export custom components, but maybe in the future.
- Again, RR2 is in early development, so these crashes will likely become less frequent within the next few updates.
Hope you found this helpful

Offline Witherana

  • Saturn Commander
  • Antweight
  • Posts: 55
  • Rep: 0
  • Rip Saturn 2017-2018
    • View Profile
    • Awards
Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1044 on: October 14, 2019, 02:43:18 AM »
When will the menu's of the lava pit and warehouse arena's get updated?

Offline CodeSilver23

  • RR2 Enthusiast and Build Specialist
  • Lightweight
  • Posts: 218
  • Rep: 1
  • Member of Team 2nd Place
    • https://www.youtube.com/c
    • View Profile
    • Youtube Channel
    • Awards
  • See profile for gamer tags: Yes
  • Discord: CodeSilverGaming
Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1045 on: October 14, 2019, 08:57:34 PM »
Just goona throw out three things I believe should be added/fixed within the next few updates:
- Flatmotors
- somewhat decent AI for flippers and hammers
- Fix the motor attached to a motor/piston/hinge glitch.

Offline Wambo

  • Antweight
  • Posts: 95
  • Rep: 0
    • View Profile
    • Awards
Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1046 on: October 15, 2019, 08:48:45 AM »
Just goona throw out three things I believe should be added/fixed within the next few updates:
- Flatmotors
- somewhat decent AI for flippers and hammers
- Fix the motor attached to a motor/piston/hinge glitch.
This glitch should be fixed. I want to build Clamping Blade.

Offline kix

  • Obeseweight
  • *
  • Posts: 2790
  • Rep: 11
  • ENTER BOTM
    • View Profile
    • Awards
  • Discord: Username#8552
Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1047 on: October 15, 2019, 08:59:09 AM »
I kinda want for axle damage to be removed atm, at least temporarily
Its not fun when vital parts fall off, like wheels
also maybe hp buff for all parts?
ENTER BOTM OR I WILL

Offline Wambo

  • Antweight
  • Posts: 95
  • Rep: 0
    • View Profile
    • Awards
Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1048 on: October 17, 2019, 08:04:04 AM »
A HP buff would defenitely be a good thing, because, if you have a lifter, the weapon can fall off very quickly.

Offline CodeSilver23

  • RR2 Enthusiast and Build Specialist
  • Lightweight
  • Posts: 218
  • Rep: 1
  • Member of Team 2nd Place
    • https://www.youtube.com/c
    • View Profile
    • Youtube Channel
    • Awards
  • See profile for gamer tags: Yes
  • Discord: CodeSilverGaming
Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1049 on: Yesterday at 07:42:15 PM »
I FIGURED OUT HOW TO FIX THE GLITCH!!! If you have a motor on a motor, attach a wheel to the second motor. Then you attach your weapon to the wheel. then BOOM! Now you have a saw bot.