Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 248946 times)

Offline Gulden

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #2380 on: August 19, 2024, 02:17:16 PM »
Quote
Changelog:
[Bugfix] you no longer need to hit space to start controlling the bot in the test areas
[Bugfix] Goose HK7050 motor is now 1.915kg instead of 2.4kg, I forgot to remove the packaging..
[Bugfix] Fixed a bug in spinner collisions, known as the Lego bug, accidently destroying the main chassis instead of one script.
[Bugfix] Player 1 not showing CPU icon when CPU control enabled in Bot Select Screen

[Change] Reduced wire length on 120a Brushless ESC
[Change] Improvements of spinner damage decals (still disabled!)
[Change] Added motor voltage to the telemetry, this is the voltage applied from the ESC to the motor to reach the set current limit
[Change] Shortened the axles on some motors, chains, belts and gearboxes to make them a little more convienient

[Removed] Removed mechanical power from telemetry, as it was incorrect.

Links:
Windows: https://drive.google.com/file/d/1i8o9KV3pX-vuo6lPDY-OJFoOTXXCpkzc/view?usp=sharing
Mac: Soon™️
Linux: Soon™️
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Offline Gulden

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #2381 on: August 22, 2024, 06:02:00 PM »
Quote
Changelog:
[Added] Freecam mode returns! Only available in AI vs AI battles.
[Added] Photo Mode! Available in all match types. Screenshots are saved in to the new Screenshot folder in your user data folder.
[Added] Screenshot option to Greenscreen in BotLab. This will take an upscaled screenshot with a transparent background of your bot. No more needing to clean these up in photoshop to show off your splashes!
[Change] New Screenshot directory added to GlobalDirectories and initilised on startup.
[Change] Changed the way the build date is displayed on main menu.
[Change] Added warnings to Arm and Arena Damage sliders to state they are experimental and should be kept at 0 for now.
[Change] Updated graphics settings and default PostProcessing effects behaviours.
[Change] Updated Default Arenas
[Change] Added Basic Freecam/Photomode UI.
[Change] Added Zoom functions to Freecam and Photomode.
[Change] Added ability to take screenshots in Freecam.
[Change] Added ability to hide UI for both Freecam and Photomode.
[Change/Bugfix] Adjusted way that default Arenas are installed. Now you will no longer need to manually remove these from your Arenas folder for them to update.
[Change] Removed Spawn DB option in Test Cages (RIP to a real one)
[Change] Optimised Greenscreen in BotLab to use Camera Clear Flags instead of coloured planes.
[Bugfix] Fixed bots slowly drifting during pause
[Bugfix] Incorrect Screen Resolution being selected on first load.
[Bugfix] Fixed an error when pausing outside of fights

Links:
Windows: https://drive.google.com/file/d/18-x3ywY2Qpt7-2u8JUW1vn_mLTJYvKkN/view?usp=sharing
Mac: https://drive.google.com/file/d/1LIk28Gb82aG3mC5JoM5Khy30Z5NpZahs/view?usp=sharing
Linux: https://drive.google.com/file/d/1OSaiRHfSxY6jaE6PC-h-ik_077RnvbcH/view?usp=sharing
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Offline Gulden

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #2382 on: August 28, 2024, 11:19:56 AM »
Lads have been updating this a lot lately.  Must've gotten a break from life or something.

Quote
Changelog:
[Added] Visual feedback to the screenshot button in BotLab.
[Added] Audio feedback to screenshots in BotLab and Battle Mode.
[Added] Support for default Bots to be included, these will be installed to the UserRobots directory.
[Added] Changed battery draw (take 2) to be correctly for current limiting ESC/motor combinations, this will result in less battery capacity being required!
[Added] Telemetry now lists the name of a motor
[Added] Motor voltage: this is the voltage send out by the ESC to the motor: = lower when current limiting, = battery voltage using a solenoid
[Added] Battery current: This is the actual current being drawn by the motor from the battery, this is dependent on the battery voltage vs motor voltage (and lower then the ESC current!)
[Added] Tutorial in BotLab selection screen to guide players when no robots present.
[Added] Text in top left of screen that shows current timescale when in slo-mo.
[Added] Robot AI in BotLab will now target crates.
[Added] FW (15kg) and MW (55KG) crates in BotLab Test Cages.
[Added] D.B. easter egg.

[Change] Freecam and Photomode exit moved from esc -> X. UI updated.
[Change] TimeScale now persists when going in to and out of pause.
[Change] Freecam and Photomode cameras now have smallest possible near clip.
[Change] Merged Freecam and Photomode scripts.
[Change] Freecam and Photomode cameras don't deactivate until leaving pause, this means you can switch between them without losing your camera position.
[Change] Increased sensitivity of mouse controls for Freecam and Photomode.
[Change] Removed non-functional Settings button in BotLab pause popup.
[Change] Moved default Arena installation from AssetBundleManager to GlobalDirectories.
[Change] Modified default post processing profile.
[Change] Matched BotLab to use new default post processing profile.
[Change] Camera rendering path now locked to Deferred.
[Change] Custom Arenas without Post Processing profiles assigned will now use the default profile.
[Change] BotLab tint sliders reduced back down to 0-1. (The above changes fixed the quirk that allowed for "glow" colours so this is no longer needed)
[Change] Updated default arenas.
[Change] 100KG crate changed to 110KG crate to bring in line with HW limit.
[Change] Exterior Test Cage ball is now a ball. (Liam can stop mentioning this now :kekw:)
[Change] Tidied up Test Cage UI a little.

[Bugfix] Freecam/Photomode not activating in custom arenas that did not have Post-Processing profiles assigned to their cameras.
[Bugfix] Screenshot button not working in BotLab.
[Bugfix] Cursor getting lost when exiting Freecam/Photomode in battle while holding mouse 2.
[Bugfix] Fixed robots moving while paused, twice.
[Bugfix] Popup pause menus outside of Battle Mode causing lockup.
[Bugfix] Fixed some layering issues in BotLab selection screen.
[Bugfix] Freecam sensitivity is no longer dependant on timescale.
[Bugfix] Timescale no longer inadvertently gets set to 0 when unpausing after entering Photomode.

Links:
Windows: https://drive.google.com/file/d/1cUB437-srIe5mRKy-I_PsuGJCS-wiaOm/view?usp=sharing
Mac: https://drive.google.com/file/d/1E3DO3xYwdyab21rSPx9y-Xx6zJCneJUy/view?usp=sharing
Linux: https://drive.google.com/file/d/1PbD6xD8pjpqAeUCIILycEHumNwdpzc-8/view?usp=sharing
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Offline Gulden

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #2383 on: August 31, 2024, 12:21:38 PM »
Because it's been too long since the most recent update:

Quote
Changelog:
[Change] Updated Default Arenas.
[Added] New Default Arena: Origin Arena. (Warning: those who have been around for a while might get a big hit of nostalgia on this one!)
[Added] Default Bot Pack 1.

Links:
Windows: https://drive.google.com/file/d/13nYH123suWyQ6vgRupZohIIk24s6C9jl/view?usp=sharing
Mac: https://drive.google.com/file/d/1dFAj6Urq0QUiqEbJOXRet0Z5ObF-y5A1/view?usp=sharing
Linux: https://drive.google.com/file/d/1m4NXD1e0_YhwgS4DoR9vKIaDz0wzzFjr/view?usp=sharing


Due to complications, if you've already played the AUG28 build, the new arena/bots might not load for you.
They will be attached to this post.  You'll have to extract the 2 folders and place them roughly here-
Code: [Select]
%USERPROFILE%/AppData/LocalLow/Nerd Island Studios LLC/Robot Rumble 2_0/After that, you'll just import the bots.
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Offline Gulden

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Offline Gulden

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #2385 on: September 17, 2024, 05:47:33 PM »
Quote
[Added] Search function when selecting bots in both BotLab and Battle selection screens.
[Added] Folder support when selecting bots in both BotLab and Battle selection screens.
[Added] Ability to move bots from within bot select menus.
[Added] Ability to exit BotLab without saving recent changes.
[Added] Overwrite checks to BotLab.
[Added] Ability to disable OOTA zones in Battle selection screen.
[Change] Uncomplicated default bot/arena loading. (hopefully no more AUG 28/31 issues going forward!)
[Added] Search function when selecting bots in both BotLab and Battle selection screens.
[Added] Folder support when selecting bots in both BotLab and Battle selection screens.
[Added] Ability to move bots from within bot select menus.
[Added] Ability to exit BotLab without saving recent changes.
[Added] Overwrite checks to BotLab.
[Added] Ability to disable OOTA zones in Battle selection screen.
[Added] Discord SDK.
[Added] Discord will now display information about what the player is doing in RR2 including the name of the robot being worked on in botlab and the number of robots battling.
[Added] Clone function to BotLab selection screen.
[Added] Check on load to see if UserRobots folder exists and if so, move it to the Robots folder.
[Added] A new arena: Robot Rumble! Based off of the real life arena used by our project lead for local competitions. Perfectly designed for contests featuring bots smaller than your average Heavyweight.

[Change] Tuned BotLab Post Processing to better show darker colours.
[Change] Screenshot button in BotLab Green Screen mode now fits in its border.
[Change] Removed Facebook link from main menu.
[Change] Organised Socials links in main menu.
[Change] Updated icon for website link in main menu.
[Change] Unified design of popup windows.
[Change] Removed VR option. (Whoops, not quite fully baked yet)
[Change] Default bots are now loaded in to the robots folder under the new Stock Robots folder.
[Change] Removed Import/Export function. (No longer required with inclusion of folders)
[Change] Bots are now saved with their name as the filename.
[Change] Improved readability of component info popups in BotLab.
[Change] Changed layout of Battle selection screen to begin to bring it in line with rest of UI.
[Change] P1 Telemetry option is no longer enabled by default.
[Change] AI/Player control toggles no longer stay highlighted after change.
[Change] Battle button is not interactable until at least 2 bots have been selected.
[Change] Robot_Save_File is now aware of directory it is loaded from.
[Change] Robot_File_Informations is now aware of the directory it is loaded from.
[Change] UserRobots folder no longer initialized on load.
[Change] Default Arenas RR2 Arena and RR2 UK Arena Updated.
[Change] Reworked graphics settings to improve performance in Low and Medium Graphics Quality.
[Change] Removed experimental warning from Arena Damage.
[Change] Arm Damage now defaults to 0%.
[Change] Rewrote some logic of weld damage to make it easier to work with.
[Change] Fixed older/unused damage scripts to use the logic used above (this is just to keep have the game compile happy).
[Change] Moved the robot preview screen in BotLab Selection up a little to avoid overlap with new UI elements.
[Change] Tweaked graphics settings further for Low and Medium settings.
[Change] Moved parts graveyard innitiation to start() as this logic was surprisingly CPU intensive and was called for every part, this may have been a cause for slightly worse performance since steam release.
[Change] Miminum height for chassis layer height has been modified to prevent crashing on Macs.
[Change] Battle! button now highlights red when not clickable.
[Change] Battle! button border made less obnoxious.
[Change] Updated Default Arena RR2 UK Arena.

[Bugfix] Removed two strange white objects in background at certain angles in BotLab Green Screen.
[Bugfix] Certain unwelded parts not being tidied up when resetting bot or exiting in BotLab Test Cages.
[Bugfix] Reworked Arena damage, it now works great! Just make sure to not put your electric components on the outer shell of your robot!
[Bugfix] ArenaTimer not counting down when hidden in FreeCam.
[Bugfix] Changed the way settings are initialized. This should fix the issue where you needed to toggle Arena Timer off and on to actually enable it (alongside a few other UI related issues).
[Bugfix] Bots that are counted out due to immobility are now disabled. (Now matches will end with the surviving bot being declared the winner when all other bots are disabled).
[Bugfix] Bots that are counted out due to immobility no longer display an unmoving 10 second timer.
[Bugfix] Fixed an issue where damage to a part was spread incorrectly across several welds, causing some damage to be "lost"
[Bugfix] Fixed a small miscalculation in weld damage where spent damage was not subtracted from the total damage of a spinner hit
[Bugfix] Removed code that sometimes prevented a glancing hit from applying damage, due to the first (weak) contact applying a "invincibility period"
[Bugfix] Fixed damage of several hits to the same part in the same frame would only take the highest damage, every hit is now added up
[Bugfix] Fix to apply the spinner slowdown on Arena hits and on the hit impulse too.
[Bugfix] Camera in Battle reverting to wrong camera slot when unpausing.
[Bugfix] Graphics settings in Battle not applying until camera change occurs.
[Bugfix] Settings being reset on first load.
[Bugfix] Optimized Discord checking the robot name to not call a find function every frame.
[Bugfix] Camera not tracking robot after resetting bot in BotLab Test Cage.
[Bugfix] Potential fix for Macs not being able to create collision shapes for chassis and custom shape parts.
[Bugfix] File overwrite issue in BotLab.
[Bugfix] BotLab sometimes exiting unexpectedly when going in to Test Cages.
[Bugfix] Freecam not being able to be controlled in battle.

Download:
It's on steam.

Also notable is a "working" Mac build.
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Offline Gulden

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #2386 on: October 08, 2024, 05:44:18 PM »
Quote
Changelog:
[Added] Undo/Redo to BotLab.
[Added] Check when initially loading bots that updates them to the latest Robot_Save_File version.
[Added] Save button to BotLab.
[Added] FileWatcher to Bot Select screens. Now these will automatically update if you move/add/remove botfiles or folders in your file browser while the game is open without needing to exit and re-enter the bot select screen.

[Change] Optimised bot select menu generation time around 350-450x.
⚠️ - The first time you load in to a folder this might take a little longer due to needing to update the botfiles within to the latest version, after that first load though you should see the optimisation kick in.
[Change] Added a couple new fields to Robot_Save_File.
[Change] Spinners now only slow down by the damage they apply, so a giant hit to cardboard will not take 80kj out of the spinner, instead it will obliterate the cardboard and stay spinning at near max speed.
This improves the ablative effect of weaker materials like plastics, reducing the throw effect. It will also increase damage output, as spinners will keep much more speed.
⚠️ - This change might require a slight rebalance of damage output!
[Change] Increased slow down imparted by arena collisions.
[Change] Upped zero speed spinner bite to prevent spinners from laying still on some objects.
[Change] Updated Robot_Save_File to version 1.1a.
[Change] New, consistent icons in BotLab top bar.
[Change] Hidden AI section in BotLab Part Selection Bar.
[Change] Removed "Show Smartzones Toggle" in BotLab Options Panel in Overview Screen.
[Change] Arena Previews text label now use Hemi font and scale so that name fits on one line.
[Change] Refactored bot select menu generation.
[Change] New, consistent icons in BotLab Bot Select.
[Change] Reconnected TV wires to TV in BotLab Bot Select.
[Change] Realigned Grid in BotLab Bot Select preview.
[Change] Bots no longer reset rotation in BotLab Bot Select preview when selected.
[Change] Search in Bot Select screens now updates live instead of on pressing Enter.
[Change] Upped spinner ineficiency so they will slow down more on a hit, this rebalances the slow down massivly reduced by "spinners now only slow from the damage they actually apply".
[Change] Slightly tweaked values to improve edge detection sensitivity.
[Change] Removed a spinner collision filter that caused spinner to be able to lay still on objects.

[Bugfix] Fix bots falling apart when you restart a fight after using slowdown.
[Bugfix] UI not hiding properly in FreeCam mode.
[Bugfix] Potential overwrite issue when saving using save hotkey (CTRL+R) in BotLab.
[Bugfix] CoM indicator being set to NaN.
[Bugfix] Spinners now have their speeds properly reduced when hitting the arena.

This is labelled as an "Unstable Build," so in order to access it via Steam, you'll have to go into the Steam Library, right-click the game, -> Properties -> Betas -> Select the unstable option in the dropdown.
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Offline KupaTec

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #2387 on: January 02, 2025, 08:58:04 AM »
Just wanted to say you've been doing gods work keeping this thread updated, it is much appreciated <3

Offline Gulden

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #2388 on: January 14, 2025, 09:20:10 PM »
New stable build just dropped.  Note: some patch notes will be a duplicate from the unstable build.

Quote
[Added] Undo/Redo to BotLab.
[Added] Check when initially loading bots that updates them to the latest Robot_Save_File version.
[Added] Save button to BotLab.
[Added] FileWatcher to Bot Select screens. Now these will automatically update if you move/add/remove botfiles or folders in your file browser while the game is open without needing to exit and re-enter the bot select screen.
[Added] Mouseover tooltip system.
[Added] Tooltips to bot selection menus.
[Added] Tooltips to many buttons in BotLab.
[Added] Undo and Redo Hotkeys (CTRL+Z/CTRL+SHIFT+Z).
[Added] Blocker overlay when paused in BotLab to bring it in line with other areas.
[Added] Battle Bot Select - Added tooltips to the match options to explain what each of them do.

[Change] Optimised bot select menu generation time around 350-450x.
⚠️ - The first time you load in to a folder this might take a little longer due to needing to update the botfiles within to the latest version, after that first load though you should see the optimisation kick in.
[Change] Added a couple new fields to Robot_Save_File.
[Change] Spinners now only slow down by the damage they apply, so a giant hit to cardboard will not take 80kj out of the spinner, instead it will obliterate the cardboard and stay spinning at near max speed.
This improves the ablative effect of weaker materials like plastics, reducing the throw effect. It will also increase damage output, as spinners will keep much more speed.
[Change] Increased slow down imparted by arena collisions.
[Change] Upped zero speed spinner bite to prevent spinners from laying still on some objects.
[Change] Updated Robot_Save_File to version 1.1a.
[Change] New, consistent icons in BotLab top bar.
[Change] Hidden AI section in BotLab Part Selection Bar.
[Change] Removed "Show Smartzones Toggle" in BotLab Options Panel in Overview Screen.
[Change] Arena Previews text label now use Hemi font and scale so that name fits on one line.
[Change] Refactored bot select menu generation.
[Change] New, consistent icons in BotLab Bot Select.
[Change] Reconnected TV wires to TV in BotLab Bot Select.
[Change] Realigned Grid in BotLab Bot Select preview.
[Change] Bots no longer reset rotation in BotLab Bot Select preview when selected.
[Change] Search in Bot Select screens now updates live instead of on pressing Enter.
[Change] Upped spinner inefficiency so they will slow down more on a hit, this rebalances the slow down massively reduced by "spinners now only slow from the damage they actually apply".
[Change] Slightly tweaked values to improve edge detection sensitivity.
[Change] Removed a spinner collision filter that caused spinner to be able to lay still on objects.
[Change] BotLab - Changed Components Attached to Parts Attached to avoid overlap with the Test Cage buttons.
[Change] Save Hotkey adjusted from CTRL+R to CTRL+S.
[Change] Adjusted the icon for going back a folder in bot select menus.
[Change] BotLab - All component categories now have tooltips with tips on how to use each section.
[Change] BotLab - Tooltips now contain the shortcut key for their respective buttons.
[Change] BotLab - Going to indoor and outdoor test cages now have shortcut keys (T and CTRL+T respectively).
[Change] BotLab - Removed shortcut key that allowed access to previously removed areas.
[Change] BotLab Bot Select - Removed options relating to selecting Music in preparation for a complete rewrite of the music handling.
[Change] Battle - Timer Visible -> Battle UI Visible. Now hides the Press Space to Start, Countdown, Time Up, and P* WINS texts alongside the timer.
[Change] Battle - P* WINS text now displays the name of the bot alongside the player slot.
[Change] BotLab - Following compenents have been marked as Developer Only:
- Fillet (the broken one)
- Tetrahedron (the old one)
- Perf Round (no longer required)
[Change] BotLab - Following components have been renamed to better sort the component list:
- Cylinder (Hex) -> Prism - Hex
- Cylinder (Octo) -> Prism - Octo
- Cylinder (Tri) -> Prism - Tri
- Filleted Hollow Hexagon -> Hollow Prism - Hex Filleted
- Hollow Hexagon -> Hollow Prism - Hex
- Fillet New -> Fillet 90 Degrees
- 45 Degree Fillet -> Fillet 45 Degrees
- Half Cylinder -> Cylinder - Half
- Quater Cylinder -> Cylinder - Quarter
- Sixth Cylinder -> Cylinder - Sixth
- Half Sphere -> Sphere - Half
- Piramid -> Pyramid
- Filleted Box -> Cube - Filleted
- Hollow Filleted Box -> Hollow Box - Filleted
- Triangle Hole Box -> Hollow Box - Triangle Fillet
- Round Hole Box -> Hollow Box - Circle Fillet
- Internal Fillet Hollow Box -> Hollow Box - Square Fillet
- Hexagon Hole Box -> Hollow Box - Hex
- Filleted Hexagon Box -> Hollow Box - Hex Fillet
- Tetrahedron new -> Tetrahedron
[Change] Arena - RR2 UK renamed to UK Arena.
[Change] Arena - UK Arena updated with new backdrop and new Pit button.
[Change] Arena - RR2 US renamed to US Arena.
[Change] Arena - US Arena completely redone with a much bigger fighting area and new backdrop.
[Change] Arena - Arena Robot Rumble Changed to Robot Rumble Arena
[Change] Arena - All default arenas have new "3 2 1 battle" sequences and voiceover, and a horn has been added at end of a match.

[Bugfix] Fix bots falling apart when you restart a fight after using slowdown.
[Bugfix] UI not hiding properly in FreeCam mode.
[Bugfix] Potential overwrite issue when saving using save hotkey in BotLab.
[Bugfix] CoM indicator being set to NaN.
[Bugfix] Spinners now have their speeds properly reduced when hitting the arena.
[Bugfix] BotLab - Undo states are now correctly made when manipulating a part by directly entering coordinates in the right hand toolbox.
[Bugfix] BotLab - Fix a potential overwrite issue with bots created via cloning.
[Bugfix] Battle - Camera no longer tracks bots that have been eliminated.
[Bugfix] Battle - Rendering issue that was causing "Voids" to appear during PostProcessing step.
[Bugfix] Battle - Camera not snapping to correct rotation on first load.
[Bugfix] BotLab - Minor tooltip corrections.
[Bugfix] BotLab - Goose Mad Torq 191 is no longer scalable.

Local Build Links:
Windows: https://drive.google.com/file/d/16QtQ-EM_LimtWQ2SlCmD58R4MAE1J5zm/view?usp=sharing
Mac: https://drive.google.com/file/d/1Oag3u_l6nJIH4G4CWsw7TsMupqh2DmLO/view?usp=sharing
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Offline Gulden

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #2389 on: January 15, 2025, 11:43:31 AM »
Smol Hotfix.

Quote
[Bugfix] BotLab - Fixed various typos.
[Bugfix] BotLab - Fixed an issue where the tooltip could get stuck when exiting the test areas.

Local Build Links:
Windows: https://drive.google.com/file/d/1q0pe2rDL0Js0SbDdSgsmB0OfaQ_iL25D/view?usp=sharing
Mac: soon™️
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