Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 187696 times)

Offline F1Krazy

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #920 on: August 10, 2019, 01:57:33 PM »
(Image removed from quote.)
was messing around with the file
Oh, now that's interesting. Mount a spinner on that and see what happens. I'd be very interested to see if the rotation translates, because this could open a pathway to flatter horizontal spinners.
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #921 on: August 10, 2019, 02:17:18 PM »
More motivation to get flatter motors.  Eep!

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #922 on: August 10, 2019, 02:19:21 PM »
Mystic I definently agree my big spinners were crashing game before occasionally but they do do it a little more now

It sounds like physics stability needs to be my next priority.  Every time I push into a new direction and add a new feature, stability suffers.  Grrr.

Offline F1Krazy

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #923 on: August 10, 2019, 02:22:15 PM »
Mystic I definently agree my big spinners were crashing game before occasionally but they do do it a little more now

It sounds like physics stability needs to be my next priority.  Every time I push into a new direction and add a new feature, stability suffers.  Grrr.
Yep, that's game development for ya. I've been watching the Automation devs do this for like four years, don't worry about it.

More motivation to get flatter motors.  Eep!
Another option might be to have some kind of dedicated component for translating rotation in that way. Hypno-Disc used a gear setup like that IIRC (though Hypno-Disc was not exactly a shining beacon of mechanical reliability).
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Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #924 on: August 10, 2019, 05:06:15 PM »
Iirc it worked. Well gonna test it tomorrow again before i trade my ram for a working stick

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #925 on: August 15, 2019, 04:23:07 AM »
been playing both builds for a while now, and i can say that there are still some issues

August 6th issues:
-Corrupt bots (BE build fixes it so not a big deal)

Bleeding edge issues:
-Gyro is still not working well. I can see that the pit floor has different material, and is actually great material for gyroing
Video for that:
-A bot is unable to steer left and right, again pit floor eliminates that
vid:

Both issues:
-Bot spinner impacts are hit or miss, if i hit a wheel with a spinner, i lose all emergy, and the opponent just absorbs it
-Self Destruction is also a hit or miss, sometimes it wont lose hp where it should like when bouncing off walls. When i hit an opponent i will lose hp tho and i lose a considerable ammount of hp
-Flippers are complicated... When im at full hp, i can toss opponents without problems, whenever i get hit and lose HP (doesnt matter how much), everytime i flip an opponent i will lose hp. Sometimes it not too much, sometimes it is
-Bots still bounce, idk what is the problem, but i guess small motors cause this most of the time

Offline Gulden

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #926 on: August 15, 2019, 11:04:21 AM »
-A bot is unable to steer left and right, again pit floor eliminates that
vid:
This can be a combanation on issues on the robot, not the game.
-Your wheelbase is too thin.
-Your wheels are too small (Go one size larger than what barely peeks out).
-Your motors are the Ampflow 30-400s.  They are way too weak to be used on 2WD.
I have several opinions.

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #927 on: August 15, 2019, 11:30:49 AM »
-A bot is unable to steer left and right, again pit floor eliminates that
vid:
This can be a combanation on issues on the robot, not the game.
-Your wheelbase is too thin.
-Your wheels are too small (Go one size larger than what barely peeks out).
-Your motors are the Ampflow 30-400s.  They are way too weak to be used on 2WD.
Nah its on all bots. Bots steer better on the pit floor


Also done with Apex Rumble 3.0 gonna edit fast

Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #928 on: August 15, 2019, 12:24:07 PM »
You gonna be posting Apex Rumble on gtm and youtube?
« Last Edit: August 22, 2019, 10:22:39 AM by CodeSilver23 »
Accomplishments:

Offline WhamettNuht

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #929 on: August 22, 2019, 09:28:50 AM »
I hope you don't mind me putting this here but just an idea I had for when it comes to this part of the games development....

With the AI coding, obviously there's two kinds of people in the world - those who can basically speak in 1's and 0's, and those who are a bit more basic (like me lol).

What if there was two different methods, a 'basic' and 'advanced', but using a 'blocks' and 'coding' system respectively.

A loose concept of the blocks system I had in mind:

 
RR2BLOCKCODING.png


My thinking was along the lines of those basic kids programs that introduce kids to coding and game development (I think Scratch might be one of them???? I used it a couple of times in secondary school lol). Or even an app like If This Then That in which you set up social systems like "IF 'you post on Facebook' THEN 'share post on Twitter'".

Obviously the blocks would be good for the very basic coding and allowing users to breakdown the AI system easier if that's how they work, but if a user want's to jump straight into the source coding to create something more complex then they can use the already implemented coding AI editor.

I just thought with RA2 it could take a while for new users to learn to create the AI for their robots if they have never worked with coding before. Some people are more visual rather than working with words aswell (like myself - I love a picture lol), meaning they can go about the AI editing easier.

Just an idea I had for when this aspect of the game comes under proper development! :)
Damn I should probably put something fancy in this bit huh?

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #930 on: August 22, 2019, 09:18:26 PM »
This is totally on my “Dang!  I really want this!” list. 

I would really really like to get visual coding working.  I think it would be a literal game-changer, and open up a whole new group of people to robot combat.  There are probably 100 times as many kids involved in things like FIRST robotics as there are kids doing robot combat.  A slick AI coding system in the game could help bridge that gap and get more kids involved in combat robotics.

Offline WhamettNuht

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #931 on: August 23, 2019, 04:03:00 AM »
This is totally on my “Dang!  I really want this!” list. 

I would really really like to get visual coding working.  I think it would be a literal game-changer, and open up a whole new group of people to robot combat.  There are probably 100 times as many kids involved in things like FIRST robotics as there are kids doing robot combat.  A slick AI coding system in the game could help bridge that gap and get more kids involved in combat robotics.

Oh wow! I actually contributed a good idea! :')

I was also thinking (but forgot to put in my last post) about whether it might be a good idea to include the AI code as part of the .rr2 file? At this point I've done some stuff with the AI on certain bots that needed it, but it soon gets erased and set back to default by the game? Plus it would aid tournament hosts in the future by just having it as a part of the package sent over by entrants.
Damn I should probably put something fancy in this bit huh?

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #932 on: August 23, 2019, 05:25:40 AM »
I was also thinking (but forgot to put in my last post) about whether it might be a good idea to include the AI code as part of the .rr2 file? At this point I've done some stuff with the AI on certain bots that needed it, but it soon gets erased and set back to default by the game? Plus it would aid tournament hosts in the future by just having it as a part of the package sent over by entrants.

The AI code is already saved to the .RR2Bot file.  It is Base64 encoded though.  You can't read it unless you copy-paste it into a Base64 decoder.

It should be saved/loaded with the robot, but I haven't checked to make sure it is still working since last spring when I shifted focus away from AI.

I am looking forward to focusing on AI again.  It, like so many other things, is going to depend on the new damage system, so I probably won't get back to it until we are happy with the way damage works.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #933 on: August 23, 2019, 05:56:14 AM »
New bleeding edge builds are up!

http://www.robot-rumble.com/bleedingedgebuilds/

These are labeled 20AUGUST2019, and have a few minor tweaks over the 07AUGUST2019 build:

-Improved the armor plate generation algorithm.
-Fixed problem which prevented cloning of parts in the robot workshop.
-Added date/timestamp of build in Zulu time so that everyone knows exactly which build they are using.  This should make tournaments a little easier to run.
-Updated contents in the robot workshop help screen.
-Reworked the component placement restrictions: 1. Invalid placements are shown in red. 2. You can't attach components to electronics or batteries, unless you are placing electronics or batteries. 3. You can't attach components to motors/pistons/actuator bodies, only to the axle/rod/etc.

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #934 on: August 23, 2019, 09:58:21 AM »
Hoo boy, we wont be able to fuse stuff together, i like that. Need to test it

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #935 on: August 23, 2019, 11:46:24 AM »
Hoo boy, we wont be able to fuse stuff together, i like that. Need to test it

Its pretty rudimentary at this point.  I don't think there is any checking that happens if you edited your .RR2Bot file, for example.

Offline Wambo

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #936 on: August 24, 2019, 08:13:21 AM »
This game is a lot of fun to play. It might be the best robot combat game out there. For a future addition, I would like to run a spinning weapon with 2 motors.

Offline F1Krazy

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #937 on: August 24, 2019, 08:36:50 AM »
Hoo boy, we wont be able to fuse stuff together, i like that. Need to test it

Its pretty rudimentary at this point.  I don't think there is any checking that happens if you edited your .RR2Bot file, for example.

I dunno how far you'd be able to go with that anyway. Like, if someone does do that, and the game detects it, what can you do about it? Prevent them from taking part in fights until they go into the bot lab and fix it?
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Offline Arcane

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #938 on: August 24, 2019, 12:36:18 PM »
I think I may have found a bug. The newest version worked fine the first time I opened it however on the second time I now can’t select any buttons from the main menu.

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #939 on: August 24, 2019, 05:24:48 PM »
Played the new build, here are some of my thoughts:
-Intersection is as is. Dont have much opinions rn in condition as is
-I have noticed that you have added spinner sound (+other sounds) in test area, hopefully you add it in battles
-Bouncing is almost non-existant in battles. What did you do?
-Steering is still a bit eh for 2wd bots. Gonna try and change motors to see if that works
-Flippers still are too op, they tend to ohko bots with steel chassis
-Flippers also still lose hp when they flip opponents when they dont have full hp
-Build seems to be a lot more stable
-Motor axles are a bit too fragile