Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 187961 times)

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #860 on: August 06, 2019, 09:55:09 AM »
Maybe adding P40 lines of ampflow motors? Also Ampflow geared motors sound well.
idk how hard would it be to get a license from Vex or Magmotor comp.

Ooo.  Good call!

I like the P40-250.  At 24 volts it has a stall torque of 14 Newton-meters in a package that is only 3.3 inches thick.  It would make a great lightweight 24V weapon motor to contrast with the 48V ME0708 for heavyweights.

I haven't asked VEX yet.  They are used in a LOT of school robotics competitions here in the US.  I believe that Magmotors used to be really similar to Etek/Motenergy, but I think they have diversified their line quite a bit.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #861 on: August 06, 2019, 09:56:18 AM »
New issue: My 10 or so bots are gone, and there is one robot button that does nothing. Cant also make new bots

That happened to me too.

Check out the instructions from a few posts back...
Doesnt work. Seems that adding, the armor plates stats break that, (copied/merged some .rr2bot lines)

Darn!

Send me what you have, and I will try to get them working in the new build.

Were you able to get the BotLab running again without the old robots?

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #862 on: August 06, 2019, 09:56:46 AM »
Oh, i figured out what was breaking my bots.
in the "robot_construction": section,  "comp_string_id": "customShape_0" had "brake": true, which broke the bot, setting that to false fixed it

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #863 on: August 06, 2019, 10:00:13 AM »
Oh, i figured out what was breaking my bots.
in the "robot_construction": section,  "comp_string_id": "customShape_0" had "brake": true, which broke the bot, setting that to false fixed it

Great catch!  I have no idea what "brake": true would do for a custom shape.

tashic, any ideas?

Offline KingofKings696

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #864 on: August 06, 2019, 10:21:09 AM »
I thought tombstone used the tmw3r? Also wyachi has some  motors that would be cool to look into.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #865 on: August 06, 2019, 10:58:28 AM »
I thought tombstone used the tmw3r? Also wyachi has some  motors that would be cool to look into.

Possibly that too.  I did get confirmation from Ray Billings (the builder of Tombstone and Last Rites) on it, along with some numbers for his spinners.

I was surprised how big the motor actually is in real life.  The robots look smaller on TV.  Maybe we need a bigger arena? 🙂

Offline KingofKings696

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #866 on: August 06, 2019, 11:08:29 AM »
A bigger arena such as robot wars or battlebots would be cool and would bring driving more into the game

Also as far as motor I seen it on an AMA Ray did but i dont remember how old it was

Offline Mystic2000

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #867 on: August 06, 2019, 01:47:41 PM »
on the topic of corrupted bots, it seems only new bots that were made using the 02 august build are affected, builds from before this build that were edited with this build are fine

also Kix's fix didn't work for me
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #868 on: August 06, 2019, 01:57:34 PM »
on the topic of corrupted bots, it seems only new bots that were made using the 02 august build are affected, builds from before this build that were edited with this build are fine

also Kix's fix didn't work for me

Crap.

tashic, any ideas?

Offline F1Krazy

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #869 on: August 06, 2019, 02:56:05 PM »
Let me know if there is something else you are looking for, and we can put it on the list of motors to model.

When I was prototyping my own robot combat game, I used this site to fetch the dimensions and rough specs of a pancake motor. I was planning for mine to be unlicensed and generic, idk how you'd go about licensing the actual motor.

I have links for a couple of different model aircraft engines too, if you ever wanna implement petrol-powered motors in the game...
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Offline F1Krazy

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #870 on: August 06, 2019, 03:27:14 PM »
In other news, is there a way I can add a chain drive to a motor without having to delete everything attached to it and rebuild it? Because I was about to make Goodbye Kiss' hammer chain-driven, and then realised I'd have to delete the whole thing one piece at a time and rebuild it, and sod that tbqh
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Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #871 on: August 06, 2019, 03:55:04 PM »
In other news, is there a way I can add a chain drive to a motor without having to delete everything attached to it and rebuild it? Because I was about to make Goodbye Kiss' hammer chain-driven, and then realised I'd have to delete the whole thing one piece at a time and rebuild it, and sod that tbqh
Copy paste is probably your best bet
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Offline F1Krazy

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #872 on: August 06, 2019, 04:36:21 PM »
In other news, is there a way I can add a chain drive to a motor without having to delete everything attached to it and rebuild it? Because I was about to make Goodbye Kiss' hammer chain-driven, and then realised I'd have to delete the whole thing one piece at a time and rebuild it, and sod that tbqh
Copy paste is probably your best bet
I totally forgot that that was a thing (and that it worked on whole component chains). Thanks for the tip!
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Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #873 on: August 06, 2019, 04:43:06 PM »
Any time!
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #874 on: August 06, 2019, 05:01:42 PM »
on the topic of corrupted bots, it seems only new bots that were made using the 02 august build are affected, builds from before this build that were edited with this build are fine

also Kix's fix didn't work for me

Did you try the fix I described above?

Offline Mystic2000

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #875 on: August 06, 2019, 06:06:07 PM »
the whole delete the robots folder and put your bots in it again ? yes, did nothing either, the bots are still corrupted
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #876 on: August 06, 2019, 06:33:43 PM »
the whole delete the robots folder and put your bots in it again ? yes, did nothing either, the bots are still corrupted

Double drat.  How many robots did you lose?

Edit:  Can you send me one of them to me and tashic?  Maybe we can track down the source of the problem.

Offline Mystic2000

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #877 on: August 06, 2019, 06:54:04 PM »
lost 7 robots, here's one of them
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #878 on: August 06, 2019, 07:40:02 PM »
lost 7 robots, here's one of them

Got it!  I'll take a look over the next few hours and see what I can do...

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #879 on: August 06, 2019, 09:07:18 PM »
lost 7 robots, here's one of them

Figured it out!  The 02August build has plates defined, but no plate materials, thickness, or tint.  The 06August build requires all of these for plates.

Open up the .RR2Bot file in a text editor and search for the word "material".  In order to get the plate materials, thickness, and tint into the bot, you must add them as follows in bold for each plate.  I'm pretty sure plates only exist for chassis parts so far, so you should only have to do this for however many plates your chassis has.  Since Slambus uses a box for the chassis, it only has 6 plates.


            "material_id": 4,
            "thickness": 0.004000000189989805,
            "tint": {
                "r": 1.0,
                "g": 1.0,
                "b": 0.0,
                "a": 1.0
            },
            "material_id_plates": [
                4,
                4,
                4,
                4,
                4,
                4
            ],
            "thickness_plates": [
                0.008999999612569809,
                0.008999999612569809,
                0.008999999612569809,
                0.008999999612569809,
                0.008999999612569809,
                0.008999999612569809
            ],
            "tint_plates": [],