Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 187569 times)

Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #720 on: July 20, 2019, 11:43:40 AM »
I'm currently on vacation, so I have to wait until next Friday. :rage Looks awesome tho! Two Quick questions; is there a torque motor? And when will there be a Bot exchange on GTM, like RA2 has?
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #721 on: July 20, 2019, 12:39:57 PM »
kix,

I see what you mean.  We are rethinking damage entirely over the next few months.  I need to do some thinking about the shear strength of the hinge’s axle.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #722 on: July 20, 2019, 12:59:22 PM »
I'm currently on vacation, so I have to wait until next Friday. :rage Looks awesome tho! Two Quick questions; is there a torque motor? And when will there be a Bot exchange on GTM, like RA2 has?

You can stick a spinning object directly on a motor, but most of the time you are going to want to use a pulley or chain drive to reduce the speed and increase the torque.  By adjusting the gear ratio, you can get whatever torque you need, at the expense of speed.

Do we have a RR2Bot exchange yet?  It would be great!

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #723 on: July 20, 2019, 01:04:35 PM »
haven't figured out yet how to make a hard hitting spinner yet lol, also flippers seem to clip into other robots on firing

I still have some work to do on the amount of kickback that occurs when a spinner hits.  It is just a quick and dirty impulse in this build.  For the next build it should be proportional to the angular momentum of the spinner.

Offline 8bean

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #724 on: July 20, 2019, 01:26:04 PM »
just tried chain drive and the whole bot shot off into space lmao. i'll try and remake the bug while recording next time

also the hints tab overlays itself indefinitely if you keep clicking on it which just causes the screen to go totally black
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Offline F1Krazy

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #725 on: July 20, 2019, 02:39:41 PM »
Looking at Kix's vid, I love the new lighting effects in the arena, but are the turntables in the menu screens supposed to spin that fast? I'm sure they were a lot slower in the previous builds.
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Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #726 on: July 20, 2019, 05:36:12 PM »
Okay, so apparently, if i place a component that is a "flipper" component on a spin motor, the bot bounces like crazy

Also unlimited hinge hp when? Im not feeling safe to host it as flippers tend to fall off after 10 ish-hits

Cant mute audio too

Offline calgoblin

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #727 on: July 21, 2019, 04:09:30 AM »
Looking at Kix's vid, I love the new lighting effects in the arena, but are the turntables in the menu screens supposed to spin that fast? I'm sure they were a lot slower in the previous builds.

Yeah these need tweaking... The rotation is currently linked to framerate, so high FPS means super speed turntables! Great way to brag about the power of your PC ;)

Also unlimited hinge hp when? Im not feeling safe to host it as flippers tend to fall off after 10 ish-hits

Cant mute audio too

I'll let Chris answer on the timeframe, but all parts need a lot of balancing and tweaking still.

What audio are you unable to mute?

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #728 on: July 21, 2019, 05:52:08 AM »
Also unlimited hinge hp when? Im not feeling safe to host it as flippers tend to fall off after 10 ish-hits

Cant mute audio too

I'll let Chris answer on the timeframe, but all parts need a lot of balancing and tweaking still.

What audio are you unable to mute?
I know that stuff needs to be balanced, but currently, hosting is a no-go for flippers

Music audio. It can be muted, but after entering a fight/botlab, it turns on

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #729 on: July 21, 2019, 07:15:36 AM »
I can’t promise anything extravagant at this point.  What do you think about just disabling the ability of flippers to break off?  They should still be able to propagate damage inward to the chassis.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #730 on: July 21, 2019, 08:41:15 AM »
I can’t promise anything extravagant at this point.  What do you think about just disabling the ability of flippers to break off?  They should still be able to propagate damage inward to the chassis.

I have something in the works for the moment.  I'll try to get it up today or tomorrow.

Also, Team HUGE was gracious enough to share some numbers to calibrate spinner air drag.  Air drag should be more realistic now for heavyweights, though I'm not sure about drum spinner air drag yet.

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #731 on: July 21, 2019, 03:12:19 PM »
I can’t promise anything extravagant at this point.  What do you think about just disabling the ability of flippers to break off?  They should still be able to propagate damage inward to the chassis.
Tbh, as a temp solution it would be great

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #732 on: July 21, 2019, 04:55:03 PM »
Okay, so apparently, UHMW and/or Poly stuff breaks graphics. Thats why gulden gets that effect (and other people incl arcane and me)

Also materials like steel and aluminium have a blue-ish tint

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #733 on: July 21, 2019, 05:32:04 PM »
Okay, so apparently, UHMW and/or Poly stuff breaks graphics. Thats why gulden gets that effect (and other people incl arcane and me)

Also materials like steel and aluminium have a blue-ish tint

Gotcha.  Everyone is using nVidia graphics cards?

Offline Gulden

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #734 on: July 21, 2019, 05:46:53 PM »
Okay, so apparently, UHMW and/or Poly stuff breaks graphics. Thats why gulden gets that effect (and other people incl arcane and me)
I haven't once used those materials, though...
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Offline Billy5545

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #735 on: July 21, 2019, 06:01:33 PM »
Okay, so apparently, UHMW and/or Poly stuff breaks graphics. Thats why gulden gets that effect (and other people incl arcane and me)

Also materials like steel and aluminium have a blue-ish tint
BTW, for the poly glitch, since the devs are not in the OW server and Arcane posted the pic there only, here it is:
 
Bugged_Beta.jpg


Edit: Also, nice to see Somebody helping with the development of this game too (he was once a GTM member before retiring for RL robotics, and the captain of Team HUGE)

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #736 on: July 21, 2019, 06:36:02 PM »
I wonder if the glow is caused by the post processing stack...

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #737 on: July 21, 2019, 09:24:44 PM »
Using AMD here

Offline Wambo

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #738 on: July 22, 2019, 06:12:17 AM »
(Insert Attachment 0)

My robot keeps dancing on it's back :laughing
I think I know, why this happens. Always when you attatch an axe or a lifter to a Motor with limited rotation, the game thinks it's spinning 360 degree and hits the ground

Offline Wambo

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #739 on: July 22, 2019, 06:19:43 AM »
This might be a bit early, but here are two things, I would like to see in the future:

A servo motor for heavyweights. It would be really useful, to build lifters and clamps.

A different way, to attach belts or chains. It would be cool, to select a Motor, and an object. The two things will be connected. That way you could make a weapon, using two motors. You could also make four wheel drive with just two motors