Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 187518 times)

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #700 on: July 19, 2019, 12:57:53 PM »
400KJ ? Ray Billings would be proud lmao, i dread to imagine how horribly slow spinup must be

i'll try to make it not look too bad lol

Spinup is a way too fast right now.  I'm hoping to speak with Ray about real performance numbers.

THE NEW BUILD IS OUT!

https://robot-rumble.itch.io/builds

Offline Mystic2000

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #701 on: July 19, 2019, 01:04:51 PM »
i know Tombstone's theorical max is around 100KJ, so that's a base to have for what would be the reasonable max energy you can reach
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #702 on: July 19, 2019, 02:30:31 PM »
i know Tombstone's theorical max is around 100KJ, so that's a base to have for what would be the reasonable max energy you can reach

I’m waiting to hear back from Ray.  He did express an interest.  Air drag is computed based on the dimensions and geometry of the spinner that you build, so I am hoping to have get the dimensions to go along with the RPM and energy.

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #703 on: July 19, 2019, 03:48:37 PM »
Liking the new build. Flippers fall off still tho

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #704 on: July 19, 2019, 03:50:37 PM »
Liking the new build. Flippers fall off still tho

Yeah.  Damage needs a LOT of work still.

The goal is to get everything using armor plates that can be damaged/broken off.  @tashic is working on that now.

Offline FlamesOfIce

Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #705 on: July 19, 2019, 05:07:27 PM »
Love the build! Bubblegum seems to spasm at the beginning of every match however. It spins whilst seemingly hitting the floor and then just explodes. Any ideas why?

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #706 on: July 19, 2019, 05:22:30 PM »
Love the build! Bubblegum seems to spasm at the beginning of every match however. It spins whilst seemingly hitting the floor and then just explodes. Any ideas why?

I think we need to tune down the spinner collision response.  Bubblegum carries a TON of kinetic energy and angular momentum in the spinner.  I think we can probably fix the problem with some tweaking, but it will take work.  For this build I was mostly focused on the collision response for BotLab robots.  The premade robots like Bubblegum all get individual tweaking, since they were never made with the BotLab to begin with.

Offline Gulden

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #707 on: July 20, 2019, 01:45:43 AM »
 
Robot Rumble 2.0 7_20_2019 1_43_55 AM.png


Just started and already like it.  First issue though is for some reason the game likes to "censor" spinning weapons.
Second and unrelated issue.  If nothing is mounted to a motor and you go to the test Lab, you get a couple dozen air miles.

Otherwise, I like what you're doing with the music and the botlab.  Things are looking nice.
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Offline Wambo

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #708 on: July 20, 2019, 04:05:58 AM »
Great build  :mrgreen: .I like, what you have done to the botlab! But I have some issues with the spinners. In the test area it always sais, that the mass of the weapon is 5 kg. I also wanted to hit the toggle DB and it brought me back to the menu.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #709 on: July 20, 2019, 07:16:36 AM »
 [ Quoting of attachment images from other messages is not allowed ]  

Just started and already like it.  First issue though is for some reason the game likes to "censor" spinning weapons.

Uh oh.  That looks like a problem with the shader that I'm not seeing on my end that might be hardware related.  What graphics card are you using?

Second and unrelated issue.  If nothing is mounted to a motor and you go to the test Lab, you get a couple dozen air miles.

That is fantastic!  We'll definitely take a look.

Otherwise, I like what you're doing with the music and the botlab.  Things are looking nice.

Thank you!  Callum's been hard at work making sounds and music for all everything.  There is a lot to do.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #710 on: July 20, 2019, 07:18:18 AM »
Great build  :mrgreen: .I like, what you have done to the botlab! But I have some issues with the spinners. In the test area it always sais, that the mass of the weapon is 5 kg. I also wanted to hit the toggle DB and it brought me back to the menu.

Drat.  I thought I fixed the problem with the weapon data not updating.  If you go all the way back to the Main Screen, then enter the BotLab again, it should update.

I'll take a look at it when I can.

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #711 on: July 20, 2019, 07:34:36 AM »
Okay a new issue list:
The Weapon is untinted in the test lab and in a fight,
The Blur effect is not great
Weight in the bot description seems to not fit the weight in the botlab
Flippers fall off too easily imo
About the flippers. Seems like the motors are made out of UV test material (id0). I have bumped that to Alu (id3 is alu iirc) and changed the thinckness to 1.00000000000000004, and i think it might have fixed the flipper falling off issue. Will test it further tho
EDIT: never mind, this did not seemed to fix the issue


I also have the shader issues with a bot, Running on HD7950 with latest drivers

Weapon data not updating also happens with one of my bots, but in fights and test lab
« Last Edit: July 20, 2019, 08:20:33 AM by kix »

Offline Wambo

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #712 on: July 20, 2019, 09:52:47 AM »
The flippers work very well! I didn't have any issues so far.

Offline Ra2Winner999

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #713 on: July 20, 2019, 10:03:36 AM »
The flippers work very well! I didn't have any issues so far.
same i dont know why people are complaining
the heavy is dead

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #714 on: July 20, 2019, 10:24:48 AM »
The flippers work very well! I didn't have any issues so far.
same i dont know why people are complaining

Maybe a problem just with older robots?

Offline Wambo

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #715 on: July 20, 2019, 10:28:12 AM »
(Insert Attachment 0)

My robot keeps dancing on it's back :laughing
bug.png

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #716 on: July 20, 2019, 10:43:34 AM »
(Insert Attachment 0)

My robot keeps dancing on it's back :laughing

Nice.  Is it possible to reduce the speed with a pulley to fix the problem?

Offline Mystic2000

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #717 on: July 20, 2019, 10:48:43 AM »
haven't figured out yet how to make a hard hitting spinner yet lol, also flippers seem to clip into other robots on firing
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Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #718 on: July 20, 2019, 11:25:47 AM »
The flippers work very well! I didn't have any issues so far.
same i dont know why people are complaining

Maybe a problem just with older robots?

Yeah about that...

Offline Gulden

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #719 on: July 20, 2019, 11:32:05 AM »
 [ Quoting of attachment images from other messages is not allowed ]  

Just started and already like it.  First issue though is for some reason the game likes to "censor" spinning weapons.

Uh oh.  That looks like a problem with the shader that I'm not seeing on my end that might be hardware related.  What graphics card are you using?
Nvidia GeForce GTX 1050 Ti

I think that's the graphics card...
I have several opinions.