Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 187474 times)

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #620 on: May 28, 2019, 06:39:31 PM »
Judges decision

Ah!  Thanks!

I think we need a scoring system for 2 primary reasons:

1. It is a way to build tension and excitement as you see one robot pulling ahead of another.
2. In single player or AI vs AI games, it is needed to determine the outcome of non-KO fights.

For me, the best part of the original Robot Rumble was watching the pips move as someone went on a particularly long scoring run, upsetting the leader.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #621 on: May 28, 2019, 06:40:17 PM »
Should we have a BOTM for rr2?

Up to you guys.  Do you feel like the game is mature enough?

We are going to be making some massive breaking changes over the next few months...

Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #622 on: May 28, 2019, 06:49:25 PM »
Judges decision

Ah!  Thanks!

I think we need a scoring system for 2 primary reasons:

1. It is a way to build tension and excitement as you see one robot pulling ahead of another.
2. In single player or AI vs AI games, it is needed to determine the outcome of non-KO fights.

For me, the best part of the original Robot Rumble was watching the pips move as someone went on a particularly long scoring run, upsetting the leader.
I would 100% agree with you on that. It can make matches more competitive throughout, and if you don't agree with the decision that the Com made, you can always just ignore it.
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Offline Gulden

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #623 on: May 28, 2019, 07:22:14 PM »
Should we have a BOTM for rr2?
The current botm has RR2 as part of the Custom category.
I have several opinions.

Offline Thyrus

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #624 on: May 29, 2019, 02:51:00 AM »
How would this count for meltibrainspinners tho?

Offline F1Krazy

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #625 on: May 29, 2019, 05:19:11 AM »
Should we have a BOTM for rr2?

Up to you guys.  Do you feel like the game is mature enough?
I think the one thing missing - and I keep forgetting to bring this up - is some sort of "green-screen" function, so we can take screenshots of our robots in front of a blank background, like we can do in RA2. Once we have that, we can start making proper splashes for our RR2 builds.

Doesn't have to be anything fancy, could be just a "Greenscreen" toggle in the Bot Lab that replaces the workshop background with a solid colour.
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Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #626 on: May 29, 2019, 12:55:45 PM »
Should we have a BOTM for rr2?

Up to you guys.  Do you feel like the game is mature enough?
I think the one thing missing - and I keep forgetting to bring this up - is some sort of "green-screen" function, so we can take screenshots of our robots in front of a blank background, like we can do in RA2. Once we have that, we can start making proper splashes for our RR2 builds.

Doesn't have to be anything fancy, could be just a "Greenscreen" toggle in the Bot Lab that replaces the workshop background with a solid colour.
That should definitely be something to add in the next build. I could see some cool stuff coming from that.
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #627 on: May 31, 2019, 01:28:59 PM »
I think the one thing missing - and I keep forgetting to bring this up - is some sort of "green-screen" function, so we can take screenshots of our robots in front of a blank background, like we can do in RA2. Once we have that, we can start making proper splashes for our RR2 builds.

Doesn't have to be anything fancy, could be just a "Greenscreen" toggle in the Bot Lab that replaces the workshop background with a solid colour.
That should definitely be something to add in the next build. I could see some cool stuff coming from that.

I like it too.  I will put it on the Trello list.  We have a bunch of high priority stuff happening right now (new driving system, flippers), but we can probably squeeze in a button to disable the renderers for everything except the robot in the workshop.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #628 on: July 05, 2019, 12:14:11 PM »
A quick teaser for the next build:

 
62AF49A5-5723-4381-8FDA-D6B50EC84AD8.jpeg

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #629 on: July 05, 2019, 12:17:46 PM »
 Here’s Phönix with the new belt drive system:

904F32F7-85C7-4D6B-967A-3782D3BA999A.png

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #630 on: July 05, 2019, 12:22:48 PM »
Oh yeah.  Spinner high speed blur is now a thing too.

Offline Thyrus

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #631 on: July 05, 2019, 12:44:11 PM »
Neat. Will you be able to customize the lenght of the belt or is it preset like in DSL?

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #632 on: July 05, 2019, 12:55:42 PM »
Neat. Will you be able to customize the lenght of the belt or is it preset like in DSL?

Good question.  See the red, green, and blue control handles?  You can pull the secondary pulley around and it will stretch the belt automatically to adapt to the new position. 

The pulley workflow goes as follows:
1. Place a motor.
2. Attach a pulley to the shaft of the motor.
3. Stretch out a second pulley from the first pulley.
4. Attach something to the shaft of the second pulley.
5. Test the motor/pulley system and adjust the pulley size ratio as necessary for the appropriate torque/speed.

With this system you should be able to create either a high speed spinner or a high torque lifting arm.

Offline Gulden

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #633 on: July 05, 2019, 01:18:12 PM »
Question:
How will belts take damage?  Ideally, the belt falls off and the attached components just sit there unpowered.
Otherwise, I'm really hyped for this.
I have several opinions.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #634 on: July 05, 2019, 01:47:34 PM »
That should be nice and simple.  Just need to come up with a convincing visual for a thrown or snapped belt.

Offline WhamettNuht

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #635 on: July 05, 2019, 01:53:00 PM »
Not gonna lie, I was really hoping for some sort of belt drive and you guys have more than delivered once again! Cannot wait for the next build!

Out of curiosity - can the pulley system be 'doubled up' to potentially create two shafts powered by one motor? (For example, two wheels powered by the one motor)
Damn I should probably put something fancy in this bit huh?

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #636 on: July 05, 2019, 02:04:53 PM »
I believe so, but we would need to check with @tashic.  I’m not in front of the computer now, but I can try when I get home.

Offline F1Krazy

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #637 on: July 05, 2019, 02:06:42 PM »
Nice! A new build incoming! That belt drive should make it a lot easier to build spinners than it currently is. Any other changes we can look forward to?
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #638 on: July 05, 2019, 02:35:35 PM »
Nice! A new build incoming! That belt drive should make it a lot easier to build spinners than it currently is. Any other changes we can look forward to?

1. Driving.  Everything has to drive well and believably, from beetleweights to lightweights, to heavyweights.  Botlab and premade robots.  Its been a challenge to get everything working well across all of the weight ranges, particularly with spinners that aren’t quite balanced that throw robots into a wobble.  My first priority on this build is to clean everything up and make everything drive well.

2. Now that the spinner blur works, I can finally get to a proper kinetic energy-based damage system that doesn’t rely on the existing physics system.  It was a big challenge to compute the volume of revolution for a user-defined weapon, but it should make it possible for you do use something like the Spinner Damage Excel spreadsheet http://www.brjackets.com/robotics/files/spinner%20spreadsheet.xls to compute weapon energy for use in the game.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #639 on: July 05, 2019, 03:53:01 PM »
Not gonna lie, I was really hoping for some sort of belt drive and you guys have more than delivered once again! Cannot wait for the next build!

Out of curiosity - can the pulley system be 'doubled up' to potentially create two shafts powered by one motor? (For example, two wheels powered by the one motor)

Its a little impractical, but is something like this what you had in mind?

TwoWheelsAttachedToOnePulley.png


 

TwoWheelsAttachedToOnePulley.png
« Last Edit: July 05, 2019, 03:53:48 PM by Hoppin »